Mega Audino

erisia

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My power is building... overflowing!

[OVERVIEW]

Mega Audino is one of the bulkiest Pokemon in the tier, which, in combination with its unique defensive typing, makes it almost impossible to take down quickly. It is also the only viable Wish user available because of these traits, completely outclassing other potential users. Regenerator in particular allows it to pivot very effectively in the early-game to support teammates, especially in combination with other support moves such as Heal Bell and Encore, without being worn down unless Mega Evolving is necessary. Mega Audino's bulk and vast movepool allow it to fill a number of roles effectively, making it not only an excellent cleric but also a defensive wincon with Calm Mind or even an offensive lure and pivot using its wide special coverage. Its Fairy typing and lack of removable item also make it the most reliable switch-in to Knock Off and Trick throughout the match, a highly useful attribute for defensive teams. This also allows it to deal with most Dark-, Dragon-, and Fighting-types well, such as Shiftry, Sliggoo, and Hariyama, provided it doesn't attempt to switch into the latter's STAB attacks before Mega Evolving.

While Mega Audino has a large number of unique and highly useful attributes, its lack of immediate offensive power and speed can make it easy to exploit depending on its moveset. Setup sweepers can capitalize on sets without Encore or Toxic, Steel- and Poison-types can wall sets that lack coverage, and Toxic completely shuts down most sets without Heal Bell or Rest. Overall, once Mega Audino has been sufficiently scouted, it becomes a lot easier to deal with if appropriate checks are preserved throughout the game.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Dazzling Gleam
move 3: Wish / Rest
move 4: Protect / Sleep Talk
item: Audinite
ability: Regenerator
nature: Bold
evs: 252 HP / 208 Def / 48 SpA

[SET COMMENTS]
Moves
========

Calm Mind turns Mega Audino into a highly effective wincon by boosting its Special Attack and Special Defense. After a few boosts, it becomes practically unbreakable with special attacks and a big threat to teams once Pokemon that resist Fairy are removed. Dazzling Gleam is Mega Audino's best STAB attack and hits the majority of foes for neutral damage without having anything immune to it, unlike Hyper Voice. It also lets Mega Audino check Fighting- and Dark-types, such as Hariyama, Shiftry, and Malamar, without having to boost its stats, giving it decent early-game utility. The combination of Wish + Protect provides Mega Audino with reliable recovery while also letting it heal its teammates throughout the match, again making it useful before it attempts a sweep. However, Rest + Sleep Talk can be used instead to make Mega Audino less vulnerable to status and more of a dedicated wincon than a supportive pivot. Fire Blast is an option to prevent Mega Audino from being walled by common Steel- and Poison-types, but using it in one of the latter two slots drastically reduces the reliability of Mega Audino's recovery, and generally the move is used better on other sets.

Set Details
========

48 Special Attack EVs give Mega Audino an 87% chance to 3HKO specially defensive Malamar so it doesn't have to use Calm Mind to stop Malamar from using RestTalk. The remaining EVs and Bold nature are used to make Mega Audino as physically bulky as possible to prevent its sweep from being interrupted by powerful physical attackers such as Kangaskhan and Tauros. Regenerator should be the pre-Mega ability so that Audino can pivot in and out of the match more effectively before deciding to set up for a sweep, letting it provide more consistent Wish support.

Usage Tips
========

Early in the game, Audino can be used effectively as a physical pivot, switching into attackers such as Shiftry and Piloswine, making the most of its immunity to Knock Off's effect and damage boost, and using Wish to either heal its teammates or provide them with safe opportunities to switch in they would not normally have. Regenerator's passive healing lets Audino take weaker attacks and provide Wish support indefinitely, so it should not Mega Evolve early unless it has to. However, for example, if the opponent is threatening to clean up with Malamar, Audino should Mega Evolve so that it can deal with it. Mega Audino can still be used well as a physically defensive pivot after Mega Evolving, but it is more susceptible to being worn down by repeated attacks if it attempts to support its teammates with Wish rather than heal itself.

Mega Audino should not attempt to sweep with Calm Mind until Poison- and Steel-types that threaten it, such as Steelix and Garbodor, have been removed, as it lacks the power to beat them without a coverage move even after several boosts. Mega Audino can set up on many Pokemon until it reaches +6 Special Attack and Special Defense, but it usually shouldn't attempt this, as the chances of being hit with a critical hit increase the longer it stays in, and due to Wish's delayed nature, it may be difficult to salvage the sweep after this. If RestTalk is the chosen healing method, Mega Audino can also set up against Pokemon that would normally use Toxic to beat it, such as Mantine and Lanturn. It can also be used as a status sponge for your team in the early-game, dealing with threats such as Rotom and Mismagius instead of providing Wish support.

Team Options
========

Attackers with strong Ground- and Fire-type coverage, such as Rhydon and Magmortar, are highly useful for breaking through the Poison- and Steel-types that can prevent Mega Audino from sweeping. Specially defensive teammates that lack reliable recovery also appreciate Mega Audino's physical bulk and Wish support. Mantine is an especially good partner for this set, as it can also deal with most Steel- and Poison-types using either Scald or a powerful Hydro Pump, provided these foes don't hit it with Electric-type coverage on the switch. Camerupt similarly deals major damage to Steel- and Poison-types while also providing Stealth Rock and status support. If Wish and Protect are used, Heal Bell support is necessary. Otherwise, Mega Audino is completely shut down by Toxic, being forced to heal more often instead of boosting and never being able to become a substantial threat. Lanturn and Musharna are solid choices that can also deal with threatening foes such as Magmortar and Muk. Toxic Spikes completely cripple Calm Mind Mega Audino, so using a grounded Poison-type to absorb them is also mandatory. Skuntank can do this while dealing with Calm Mind Psychic-types that could boost alongside Mega Audino and beat it with Psyshock, such as Musharna and Xatu. Vileplume and Garbodor are other options to provide more backup against physical attackers, with the latter also providing Spikes support. Weezing can also be a good teammate due to its ability to take on many physical attackers that could otherwise force Mega Audino into healing instead of boosting, and it highly appreciates Wish and Heal Bell support from Audino, but it can't absorb Toxic Spikes.


[SET]
name: Offensive Pivot
move 1: Calm Mind / Healing Wish
move 2: Dazzling Gleam
move 3: Fire Blast
move 4: Surf / Thunder Wave / Psychic
item: Audinite
ability: Regenerator
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is used to increase Mega Audino's offensive power and prevent it from being revenge killed by special attackers, and it only needs to be used once for this set to become a significant offensive threat. Healing Wish is an alternative option that lets Mega Audino sacrifice itself to fully restore a teammate, and this set makes good use of the move due to its ability to force switches, with opponents often assuming a defensive set is being used and switching to a threat that can break through it. Dazzling Gleam is a decent, reliable STAB attack that can deal significant damage after a single boost and has good overall neutral coverage. Fire Blast deals heavy damage to usual responses to defensive sets, such as Steelix, Ferroseed, and Vileplume, OHKOing them after one or two Calm Mind boosts. Surf is an excellent additional attack that gives Mega Audino perfect neutral coverage and hits certain targets that could otherwise exploit it, such as Rhydon, Magmortar, Ninetales, and Charizard, making it quite difficult to wall outside of dedicated specially defensive Pokemon. Thunder Wave is a useful support option, paralyzing faster foes that might switch in to break through a defensive set, such as Swords Dance Samurott. This can make them fodder for a teammate such as Abomasnow or Aurorus. Psychic is another coverage option that more reliably deals with Poison-types, such as Garbodor and Weezing, being useful on sets that lack Calm Mind to boost Fire Blast to similar levels of power against them. Grass Knot is an excellent niche option for luring in and removing Quagsire, which can stop other setup sweepers on your team, such as Barbaracle and Samurott, with Unaware.

Set Details
========

Maximum Speed investment is used to outspeed Rhydon, Weezing, and uninvested Malamar and Garbodor sets, letting Mega Audino hit them hard after a boost as they expect to outspeed it. The rest of the EVs are put into Special Attack alongside a Modest nature to give Mega Audino as much immediate power as possible. A bulkier spread of 168 HP / 252 SpA / 88 Spe can be run to still outspeed uninvested Weezing and Sliggoo, but Audino's high Base HP means that this doesn't increase its bulk too much, and Weezing's tendency to run Speed EVs generally makes this a moot point. Regenerator should be used is the pre-Mega ability so that Audino can pivot into enemies and use its support moves more reliably before Mega Evolving.

Usage Tips
========

Offensive Mega Audino should be used as a lure that draws in its usual checks, such as Steel- and Poison-types like Steelix and Weezing, and either hitting them with Fire Blast on the switch or using Calm Mind to set up and hit them harder on the following turn. These targets usually do not expect to be threatened by Mega Audino and thus can be outright KOed quite often as they try to hit it with their own STAB attacks. While Audino can attempt to pivot throughout the game, using Thunder Wave to paralyze threats early on, it's often more effective for it to Mega Evolve immediately so that it can draw in responses as soon as possible, opening up the way for a sweep for a teammate before the opponent realises Mega Audino's strategy. Healing Wish should be used in the late-game to give a sweeper such as Swords Dance Scyther another chance at securing a victory or to give a wallbreaker such as Abomasnow another chance to break through the opponent's defensive checks. Due to the Speed investment, Mega Audino can usually use this move against defensive Pokemon such as Lanturn and Mantine without risk of being KOed by a surprise attack. This set lacks significant defensive investment and thus should not be switched into strong attacks before Mega Evolving or be expected to avoid 2HKOs from attacks such as Samurott's Hydro Pump thereafter.

Team Options
========

Any Pokemon that appreciates the removal of Steel- and Poison-type Pokemon will highly appreciate this set as a partner. Pokemon that like Fire-types being removed, such as Will-O-Wisp users like Rotom and Mismagius, also appreciate this set if it runs Surf. Scyther, Tauros, and Pinsir particularly love Rhydon and Steelix being lured in and removed by the appropriate coverage moves, and being able to either set up and sweep or make the most of a strong STAB attack against a defenseless team. Likewise, Fighting-types such as Hariyama and Hitmonchan appreciate Poison-types being removed, while Psychic-types such as Musharna and Mesprit enjoy the removal of Steel-types. The latter can also form Calm Mind cores with Mega Audino that can wear down bulky defensive Pokemon throughout the match. Slow, powerful attackers such as Abomasnow and Aurorus can capitalize on Mega Audino's ability to reliably pull off Thunder Wave against powerful attackers like Sceptile and highly appreciate its ability to restore them fully with Healing Wish, as do other Pokemon with issues against residual damage, such as Rock Polish Torterra.


[SET]
name: Mixed Defensive Pivot
move 1: Wish
move 2: Protect
move 3: Heal Bell / Fire Blast / Encore
move 4: Dazzling Gleam
item: Audinite
ability: Regenerator
nature: Calm
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
Moves
========

The combination of Wish + Protect allows Audino to keep itself healthy throughout the match and to provide recovery for its teammates, both before and after Mega Evolution. Heal Bell makes Audino less susceptible to Toxic and lets it act as a dedicated cleric for its teammates, allowing them to play more offensively against the opponent's status users that can't threaten it otherwise, such as Lanturn. Fire Blast can be used to prevent Mega Audino from being completely walled by Steelix as it completes its Wishing responsibilities, although it does significantly less damage without any offensive investment. Encore is also a good option for locking down setup sweepers that may try to capitalize on Audino's passive nature, such as bulky Swords Dance Charizard and Scyther, providing its teammates with opportunities to switch in or providing itself with more opportunities to support them with Wish. Finally, Dazzling Gleam is a consistent STAB attack that prevents this set from being completely blocked by Taunt and allows Mega Audino to deal with Dark- and Fighting-types more effectively.

Set Details
========

The EV spread gives Mega Audino a good amount of mixed bulk to tank attacks with, avoiding the 2HKO from both Samurott's Hydro Pump and Tauros' Rock Climb after Stealth Rock. 48 SpA EVs can be used to ensure Dazzling Gleam 3HKOes Malamar, but extracting these EVs from either defensive stat allows small chances for the previously mentioned 2HKOs to occur. A spread of 252 HP / 4 Def / 252 SpD with a Calm nature can be used to better deal with Life Orb Magmortar and specially offensive weather sweepers such as Omastar and Exeggutor, in addition to boosting special attackers such as Nasty Plot Ninetales if Mega Audino uses Encore. Regenerator should always be used as the pre-Mega ability on this set, as Audino is likely to forgo Mega Evolution until absolutely necessary so that it can pivot in and out of weaker attackers more reliably.

Usage Tips
========

The aim of this set is to switch into the opponent's attacks throughout the game, tank them, and follow up with a suitable support move depending on the needs of the team at the time. Wish can be used in the early-game to give Audino's teammates opportunities to switch in that they would normally lack, or it can be used in the late-game to simply restore their health after they have taken a powerful attack. Audino should switch in when it gets a chance against defensive Pokemon if it runs Heal Bell so that it can remove status from teammates and ensure that defensive cores on a team can avoid being worn down by burns/poison and so that offensive Pokemon can remain unhindered by burns or paralysis. Encore should be used to provide Audino's teammates with setup opportunities against foes locked into exploitable moves, such as Stealth Rock and Substitute, usually needing to use Encore on the same turn as the opponent uses these setup moves due to Audino's low Speed stat.

Team Options
========

Pokemon that lack reliable recovery and are vulnerable to status highly appreciate Audino's ability to support them with Wish and Heal Bell. Generally, this set is most useful to fully defensive teams that require reliable healing and status removal for all teammates, so defensive Pokemon such as Weezing and Steelix are good teammates that also provide good defensive synergy. Assault Vest users such as Hariyama and Magmortar also appreciate this support, as do general tanks such as Piloswine that are susceptible to stallbreakers like Rotom and Mismagius. Setup sweepers appreciate Audino's ability to lock down defensive responses with Encore. In particular, Double Dance Rhydon can take on Steel- and Poison-types easily with its powerful STAB attacks and can capitalize on Encore with its variety of setup options. Musharna also appreciates Heal Bell support from Audino, as this allows it to use Synchronize to inflict status on opponents that try to use moves such as Toxic to prevent it from sweeping, before coming back healthy in the late-game to complete the sweep.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave, Healing Wish, Trick Room, Knock Off, Toxic, and Yawn can all be used on the defensive pivot set in the third slot, but they have less general utility than the options selected. Draining Kiss can be used over Dazzling Gleam, allowing Mega Audino to spend fewer turns using Wish or Rest to heal itself, but the lack of power is very noticeable even at +6, and even more so if Calm Mind is not being used alongside it. It can actually be PP stalled quite easily on boosting sets because of its low power. Hyper Voice is an alternative STAB attack that boasts greater power than Dazzling Gleam, has the ability to bypass Substitutes, and allows the defensive Calm Mind set to eventually break through Fire-types such as Magmortar and Poison-types such as Garbodor and Weezing. However, it lacks the super effective coverage that Dazzling Gleam provides against Dark- and Fighting-types, and it is completely blocked by Ghost-types, making it a poor choice for a mono-attacking set without dedicated Pursuit support. Audinite is absolutely mandatory as the item for all sets due to the extra bulk, attacking power, and Fairy typing that Mega Evolution provides, not to mention the utility that Audino gets from shifting playstyles so dynamically. Leftovers can be used on the pivot set to prevent Audino from being worn down so quickly by entry hazard damage as it pivots around, but it's never worth the drawbacks of having a worse STAB option, significantly worse general bulk, and weakness to Fighting-type attacks. In NU, there is no opportunity cost for using Mega Audino as your Mega Evolution of choice due to its complete lack of competition.

Checks and Counters
===================

**Steel- and Poison-type Pokemon**: Steel- and Poison-type Pokemon, such as Steelix and Garbodor, can easily switch into Mega Audino's main attack, even after multiple boosts due to its lack of raw power, and threaten to 2HKO with their own STAB attacks. Skuntank is neutral to Dazzling Gleam but has good special bulk, can use Taunt to prevent Mega Audino from boosting or using support moves, and threatens to 3HKO with Poison Jab. However, these threats may take significant damage from a boosted Fire Blast or Psychic.

**Setup Sweepers**: Mega Audino has no way to deter other setup sweepers outside of the rare Encore, and Pokemon with access to both Calm Mind and Psyshock, such as Mesprit and Xatu, can boost alongside Mega Audino and KO it by hitting its unboosted Defense stat. Musharna can also break through it easily with Calm Mind and Stored Power, while Swords Dance users such as Samurott and Charizard can similarly break through Mega Audino without too much trouble after a boost or two. However, Speed-boosting sweepers can be crippled with Thunder Wave if they are played recklessly.

**Taunt and Encore**: Mega Audino relies on its non-attacking moves to be an effective pivot and wincon, for the most part, and Taunt users such as Pyroar, Mismagius, and Weezing can outspeed it and shut it down completely. Mega Audino can similarly be forced out by using Encore on a move like Protect or Heal Bell, with threats such as Liepard turning it into a setup opportunity for a teammate, provided they can avoid switching into an attack.

**Toxic Spikes**: Mega Audino requires multiple turns to act as a wincon in the late game, or to act as a defensive response to powerful attackers, and Toxic Spikes completely ruin any longevity it has. The best-case scenario is that Mega Audino is forced to waste a turn every time it switches in using Heal Bell or risk being worn down to the point of being KOed. Garbodor, Weezing, and Roselia can all set the entry hazard while forcing Mega Audino out, although they should be careful for boosted Fire Blasts. Rest sets cope much better with this hazard, however.

**Quagsire**: Unless Mega Audino chooses to run Grass Knot, Quagsire usually walls it due to the low power of its STAB attack and Unaware's ability to ignore Calm Mind boosts, although it is 3HKOed by a fully invested Dazzling Gleam. It can usually take a hit, use Toxic, and either stall Mega Audino out with Recover or attempt to boost itself with Curse, and it can also switch into Thunder Wave with ease.
 
Last edited:

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
My god this took forever, but this is ready for QC. Please let me know if I repeat myself so I can make this more concise. :/
 
good to see t-wave healing wish getting representation qB^]

i think on the defensive sets you should put the HP at 232 investment since it gives audino max regen recovery and the difference in bulk is negligible. make sure to mention that in set details if you do btw.

also i'd think that fire blast should be slashed before encore on the defensive pivot set, since baiting lix (especially if they see wish) is really nice for stuff like mush / archeops / the 1000000 other mons that lix checks in the tier.

#roadto1k
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
We talked about 232HP and 244HP on chat for like half an hour and decided it was pointless because of Audino's weird stat spread. :3
 

shiloh

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Tiering Lead

My power is building... overflowing!

[OVERVIEW]
  • Mega Audino is one of the bulkiest Pokemon in the tier, if not the game, not being OHKO'd by any attack outside of Choice Band Muk's Gunk Shot, and not being 2HKO'd by the average strong STAB attack. maybe replace STAB w/ Neutral since that seems more applicable in this scenario since STAB Super Effective Attacks still 2HKO it
  • Can pull off a ton of different sets due to this bulk, such as a defensive Calm Mind mono-attacking set with Wish + Protect, a mixed defensive pivot with utility moves such as Heal Bell and Encore, and even an offensive set that beats usual switch-ins with Fire Blast. Replace Fire Blast w/ Good Coverage options since Psychic also lets it break past its checks
  • By far the best Wish-passer in the tier, capable of supporting its teammates extremely effectively on both balanced and defensive team archetypes and allowing Pokemon such as Weezing and Steelix to stay healthy for much longer than normal.
  • The premier Fairy-type of the tier, it completely shuts down every Dragon-type available and beats most Dark- and Fighting-type Pokemon in a pinch. Gyuh I hate saying "shuts down every dragon type" when Sliggoo is the only common / viable one. maybe just mention how its unique typing allows it to get past common dark / fighting / dragon types
  • Being the only Mega Evolution in the tier is also very useful, as it's a defensive Pokemon that's immune to Trick and practically unaffected by Knock Off, and there's no opportunity cost to using it as a Mega Evolution, unlike in other tiers.
  • Weaknesses? Nah. -.-
  • Okay, its lack of immediate offensive power and speed can make it easy to exploit depending on its moveset. Setup sweepers can capitalize on sets without Encore or Toxic, Steel- and Poison-types can wall sets that lack coverage, and Toxic completely shuts down most sets without Heal Bell. or Rest :o
  • Once Mega Audino has been sufficiently scouted, it becomes a lot easier to deal with if checks are preserved throughout the game.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Dazzling Gleam
move 3: Wish / Rest
move 4: Protect / Sleep Talk
item: Audinite
ability: Regenerator
nature: Bold
evs: 252 HP / 208 Def / 48 SpA

[SET COMMENTS]
Moves
========
  • Calm Mind turns Mega Audino into a highly effective win condition, making it practically unbreakable after a few boosts. It also boosts Dazzling Gleam's damage output to respectable levels.
  • Dazzling Gleam is Mega Audino's best STAB attack, and hits the majority of targets for neutral damage without having any immunities. It also lets Mega Audino check Fighting- and Dark-types without having to boost, giving it decent early-game utility.
  • Wish + Protect provides Mega Audino with reliable recovery while also letting it heal its teammates throughout the match, again giving it utility before it attempts a sweep. However, Rest + Sleep Talk can be used instead to make Mega Audino less vulnerable to status and more of a dedicated win condition than a defensive pivot.
  • Fire Blast can be used to prevent Mega Audino from being walled by common Steel- and Poison-types, but using it in one of the latter two slots drastically reduces the reliability of Mega Audino's recovery, and generally the move is used better on other sets.
Set Details
========
  • 48 SpA ensures the 3HKO on SpD Malamar, so you don't have to get a boost to stop it from Rest Talking. The remaining EVs and Bold nature are used to make Mega Audino as physically bulky as possible, to prevent its sweep from being interrupted by powerful physical attackers.
  • Investing in Speed can be useful for allowing Mega Audino to heal more reliably against threats such as Malamar, Lanturn, and Mantine, or to attack them before they can retaliate, but generally the extra bulk is more useful for a mono-attacking set as some opponents will require multiple hits to go down even after boosting.
  • Regenerator should be the pre-Mega ability so that Audino can pivot in and out of the match more effectively before deciding to set up for a sweep, letting it provide more reliable Wish support.
Usage Tips
========
  • Early in the game, Audino can be used as a decently effective physical pivot, switching into weaker attackers such as Claydol and Sandslash not particularly relevant in terms of a weaker attacker, maybe branch out and find a non ground type / spinner since its kind of implied once you mention one, making the most of its immunity to Knock Off's effect and damage boost, and using Wish to either heal its teammates or provide them with safe switch-in opportunities they would not normally have. Regenerator's passive healing lets Audino take weaker attacks and provide Wish support indefinitely, so it should not Mega Evolve early unless it has to.
  • However, for example, if the opponent is threatening a sweep with Scarf Sawk, then Audino should Mega Evolve so that it can deal with it, or so that it can deal with Hariyama for a teammate. Mega Audino can still be used well as a physically defensive pivot after Mega Evolving, but it is more susceptible to being worn down by repeated attacks if it attempts to support its teammates with Wish rather than heal itself.
  • Mega Audino should not attempt a sweep until Poison- and Steel-types that threaten it, such as Steelix and Garbodor, have been removed, as it lacks the power to beat them without a coverage move even after several boosts.
  • Mega Audino can set up on many Pokemon until it reaches +6 Special Attack and Special Defense, such as but it usually shouldn't attempt this as the chances of a critical hit increase the longer it stays in, and due to Wish's delayed nature, it may be difficult to salvage the sweep after this.
  • If Rest-Talk is the preferred healing method, then Mega Audino can also set up against Pokemon that would normally use Toxic to beat it, such as Mantine and Lanturn. It can also be used as a status sponge for your team in the early game, dealing with threats like Rotom and Mismagius instead of providing Wish support.
Team Options
========
  • Attackers with strong Ground- and Fire-type coverage, such as Rhydon and Magmortar, are highly useful for breaking through the Steel- and Poison-types that can prevent Mega Audino from sweeping.
  • Specially defensive teammates that lack reliable recovery also appreciate Mega Audino's physical bulk and Wish support. Mantine is an especially good partner for this set as it can also deal with most Steel- and Poison-types with either Scald or a powerful Hydro Pump, provided they don't hit it with Electric-type coverage on the switch. Camerupt similarly deals major damage to Steel- and Poison-types while beating strong special attackers like Magmortar that can break through Mega Audino. Hm idk if you can say Magmortar breaks through mega audino, as if it CMs up Fire Blast doesn't do much and actually allows it to boost up against it
  • If Wish+Protect is used, Heal Bell support is preferable as Mega Audino is completely shut down by Toxic, lacking the power to sweep without spending multiple turns boosting, using Wish or Protect. Lanturn and Altaria are solid partners that can deal with special attackers, while Musharna can also provide Heal Bell support while acting as a backup sweeper or pivot.
  • Toxic Spikes completely cripple this set, so using a grounded Poison-type to absorb them is also mandatory. Skuntank can do this while dealing with Calm Mind Psychic-types that could boost alongside Mega Audino and beat it with Psyshock, such as Musharna and Xatu. Vileplume and Garbodor can also be used to provide more backup against physical attackers, with the latter also providing Spikes support.

[SET]
name: Offensive
move 1: Calm Mind / Healing Wish
move 2: Dazzling Gleam
move 3: Fire Blast
move 4: Surf / Thunder Wave / Psychic
item: Audinite
ability: Regenerator
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Calm Mind can be used to increase Mega Audino's offensive power while also preventing it from being revenge-killed by special attackers, and it only needs to be used once for this set to become a significant offensive threat.
  • Healing Wish is an alternative option that lets Mega Audino sacrifice itself to fully restore a teammate, and this set makes good use of it due to its ability to force switches, with opponents assuming a defensive set is being used and switching to a threat that can break through it.
  • Dazzling Gleam is a decent, reliable STAB attack that can deal significant damage after a single boost and has good overall neutral coverage.
  • Fire Blast deals heavy damage to usual responses to the other sets, such as Steelix and Weezing, often OHKOing them after a Calm Mind or two. Can't OHKO Lix because Sturdy :(
  • Surf gives Mega Audino perfect neutral coverage and hits certain targets hard, such as Rhydon, Magmortar, and other Fire-types.
  • Thunder Wave is another option that this set can make good use of, paralyzing faster opponents that might switch in to break through a defensive set and making them fodder for a teammate. mention this is good for things like Magmortar especially
Set Details
========
  • Maximum Speed EVs are used to outspeed Rhydon, Weezing, and uninvested Malamar and Garbodor sets, letting it hit them hard after a boost as they expect to outspeed. 168 HP / 252 SpA / 88 Spe can be run to outspeed uninvested Weezing and Sliggoo, but Audino's high Base HP means that this doesn't have too much of an impact of its bulk in general, and Weezing's tendency to run Speed EVs makes this a moot point.
  • The rest of the EVs are put into Special Attack to give Mega Audino as much immediate power as possible for breaking through the Pokemon it lures in.
  • Regenerator should be used so that Audino can pivot into enemies and use its support moves more reliably. before mega evolving
Usage Tips
========
  • Offensive Mega Audino should be used as a lure that draws in its usual checks, such as Steel- and Poison-types like Steelix and Weezing, and either hitting them with Fire Blast on the switch, or using Calm Mind to set up and hit them harder on the following turn. These targets usually do not expect to be outsped, and thus can be outright KOed quite often as they try to hit Mega Audino with their own STAB attacks.
  • While Audino can attempt to pivot throughout the game, using Thunder Wave to paralyze threats early on, it's often more effective just to Mega Evolve immediately so that you can draw in responses as soon as possible, opening up the way for a sweep for a teammate before the opponent realises your strategy.
  • Healing Wish should be used in the late-game to give a sweeper such as Swords Dance Scyther another chance at securing a victory, or to give a wallbreaker such as Abomasnow another chance to break through the opponent's defensive checks. Due to the Speed investment, Mega Audino can usually do this against defensive Pokemon such as Lanturn and Mantine without risk of being KO'd by a surprise attack.
  • This set is not as bulky as the defensive sets, and thus should not be switched into strong attacks before Mega Evolving, or being expected to avoid 2HKOs from attacks such as Samurott's Hydro Pump thereafter.
Team Options
========
  • Any Pokemon that appreciates the removal of Steel- and Poison-type Pokemon will highly appreciate this set as a partner. and fire types if running surf (bulky zard in particular comes to mind)
  • Scyther and Pinsir particularly love their main checks being removed and being able to either set up and sweep, or make the most of a strong STAB attack against a defenseless team.
  • Likewise, Fighting-types such as Sawk and Hitmonchan appreciate Poison-types being removed, while Psychic-types such as Musharna and Mesprit enjoy the removal of Steel-types. The latter can also form Calm Mind cores with Mega Audino that can wear down bulky defensive Pokemon throughout the match.
  • Slow, powerful attackers such as Abomasnow and Guts Hariyama can capitalize on Mega Audino's ability to reliably pull off Thunder Wave against powerful attackers like Sceptile. Guts Yama isn't common / viable e.e
  • Pokemon that are susceptible to residual damage enjoy Mega Audino being able to restore them fully with Healing Wish, with the aforementioned wallbreakers being particularly good examples.

[SET]
name: Mixed Defensive Pivot
move 1: Wish
move 2: Protect
move 3: Heal Bell / Fire Blast / Encore
move 4: Dazzling Gleam
item: Audinite
ability: Regenerator
nature: Calm
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
Moves
========
  • Wish + Protect allows Audino to keep itself healthy throughout the match and to provide healing for its teammates, both before and after Mega Evolution.
  • Heal Bell makes Audino less susceptible to Toxic and lets it act as a dedicated cleric for its team, allowing them to play more offensively against the opponent's status users.
  • Fire Blast can be used to prevent Mega Audino from being completely walled by Steelix as it completes its Wishing responsibilities, although it does significantly less damage without investment.
  • Encore is a good option for locking down setup sweepers that may try to capitalize on Audino's passive nature, providing its teammates with switch-in opportunities or providing itself with more opportunities to support them with Wish. mention what this can target, bulky zard comes to mind oo
  • Dazzling Gleam is a consistent STAB attack that prevents this set from being completely blocked by Taunt and allows Mega Audino to deal with Dark- and Fighting-types more effectively.
  • Toxic can be used in the third slot to shut down defensive Pokemon that can't remove status from themselves, such as Mantine and Gourgeist-Super, allowing them to be stalled out in combination with Wish + Protect. mention it also lets it beat CM Sweepers like Musharna :o (though encore does this better in some cases)
Set Details
========
  • The given EV spread gives Mega Audino a good amount of mixed bulk to tank attacks with, avoiding the 2HKO from both Samurott's Hydro Pump and Tauros' Rock Climb after Stealth Rock. 48 SpA EVs can be used to ensure Dazzling Gleam 3HKOes Malamar but allows small chances for these 2HKOs to occur.
  • 252 HP / 4 Def / 252 SpD with a Calm nature can be used to better deal with Life Orb Magmortar and specially-offensive weather sweepers, in addition to boosting special attackers if using Encore.
  • Similarly 252 HP / 252 Def / 4 SpD with a Bold nature can be used to allow Mega Audino to switch into physical attackers such as Choice Band Sawk more reliably, and deal with setup sweepers such as Gurdurr using Encore.
  • More Speed EVs can be run so that Encore and Toxic can be used more consistently against opponents such as Mantine and Malamar if desired, but this can make Audino vulnerable against attackers from whichever side the EVs are removed from.
  • Regenerator should always be used on this set, as Audino is likely to forgo Mega Evolution until absolutely necessary so that it can pivot in and out of weaker attackers more reliably.
Usage Tips
========
  • The aim of this set is to switch into the opponent's attacks throughout the game, tank them, and follow up with a suitable support move depending on the needs of the team at the time.
  • Wish can be used in the early game to give its teammates switch-in opportunities they would normally lack, or in the late game to simply restore their health.
  • Audino should switch in when it gets a chance against defensive Pokemon if it runs Heal Bell so that it can remove status from teammates and ensure that defensive cores on a team can avoid being worn down by burns/poison and so that offensive Pokemon can remain unhindered by burns or paralysis.
  • Audino should use Encore to provide its teammates with setup opportunities against foes locked into exploitable moves, such as Stealth Rock and Substitute. It will usually need to use Encore on the same turn as the opponent uses these moves due to its low Speed stat.
  • Similarly Audino should use Toxic as defensive Pokemon are likely to switch in, assuming a Calm Mind set is being used, so that it can start wearing them down immediately with Wish + Protect or simply switch to a teammate that can either stall them out more reliably or capitalize on the increasing damage by setting up or attempting to wallbreak.
Team Options
========
  • Pokemon that lack reliable recovery and are vulnerable to status highly appreciate Audino's ability to support them with Wish and Heal Bell. Assault Vest users such as Hariyama and Magmortar are good examples, as are general tanks such as Steelix that are susceptible to stallbreakers like Rotom and Mismagius.
  • Offensive setup sweepers appreciate Audino's ability to lock down defensive responses with Encore and Toxic, with Double Dance Rhydon being able to take on Steel- and Poison-types with ease with its powerful STAB attacks, and being a good Pokemon to capitalize on Encore with due to its variety of setup options. Shell Smash sweepers such as Omastar and Barbaracle can also become scary once defensive responses are crippled.
  • Alternatively, bulky setup sweepers appreciate Toxic being spread to defensive Pokemon such as Mantine and Altaria, particularly if they run Haze to act as the opponent's main response to setup sweepers. Musharna and Gurdurr are candidates that have good synergy with Audino and can use their recovery to stall out Toxic turns if required.

[STRATEGY COMMENTS]
Other Options
=============
  • Hyper Voice is an alternative STAB attack that boasts greater power than Dazzling Gleam, has the ability to bypass Substitutes, and allows the defensive Calm Mind set to eventually break through Fire-types such as Magmortar. However, it lacks the super-effective coverage that Dazzling Gleam provides against Dark- and Fighting-types, and it is completely blocked by Ghost-types, making it a poor choice without dedicated Pursuit support. Mention it also hits Poison Types Neutrally, which makes it semi-appealing to get past Garb / Weezing
  • Draining Kiss can also be used over Dazzling Gleam, allowing Mega Audino to spend less turns using Wish or Rest to heal itself, but the lack of power is very noticeable, especially if Calm Mind is not being used alongside it. Mention that even at +6 Draining Kiss isn't doing much, and can actually be PP Stalled due to how weak it is
  • Mega Audino has lots of other coverage options, such as Grass Knot, Thunderbolt, and Ice Beam, that can be used to hit specific targets on its offensive set, such as Quagsire, Mantine, and Torterra. Psychic can also be used to deal with Poison-types more reliably, but Fire Blast generally inflicts enough damage on most of its targets, such as Garbodor and Weezing.
  • Thunder Wave / Healing Wish / Trick Room / Knock Off / Yawn can all be used on the defensive pivot set in the third slot, but have less general utility than the options selected. Thunder Wave and Healing Wish are generally used more effectively by the offensive set due to its higher speed.
  • Audinite is absolutely mandatory for all sets due to the extra bulk, attacking power, and Fairy-typing that Mega Evolution provides, not to mention the utility that Audino gets from shifting playstyles so dynamically. Leftovers can be used on the pivot set to prevent Audino from being worn down so quickly by hazard damage as it pivots around, but it's never worth the drawback of having a worse STAB option and significantly worse general bulk. Mention that not running Audinite makes it much more vulnerable to Fighting Types since it can't mega evolve and take the hits neutrally
Checks and Counters
===================

**Steel- and Poison-type Pokemon**: Steel- and Poison-type Pokemon, such as Steelix and Garbodor, can easily switch into Mega Audino's main attack, even after multiple boosts due to its lack of raw power, and threaten to 2HKO with their own STAB attacks. Skuntank is neutral to Dazzling Gleam but has good special bulk and can use Taunt to prevent Mega Audino from boosting or using support moves, threatening to 3HKO with Poison Jab. However, these threats may take significant damage from a boosted Fire Blast. (or psychic)

**Setup Sweepers**: Mega Audino has no way to deter other setup sweepers outside of the rare Encore, and Pokemon with access to both Calm Mind and Psyshock, such as Mesprit and Xatu, can boost alongside Mega Audino and KO it by hitting its unboosted Defense stat. Musharna can also break through it easily with Calm Mind and Stored Power, while Swords Dance users such as Samurott can similarly break through Mega Audino without too much trouble after a boost or two. However, speed-boosting sweepers can be crippled with Thunder Wave if they are played recklessly. mention bulky zard!!

**Taunt and Encore**: Mega Audino relies on its non-attacking moves to be an effective pivot and win condition, for the most part, and Taunt users such as Pyroar and Archeops (is taunt chops still viable o.o), and even slower ones such as Weezing, can outspeed it and shut it down completely. Mega Audino can similarly be forced out by using Encore on a move like Protect or Heal Bell, with threats such as Liepard turning it into a setup opportunity for a teammate, provided it can avoid switching into an attack.

**Toxic Spikes**: Mega Audino requires multiple turns to act as a win condition in the late game, or to act as a defensive response to powerful attackers, and Toxic Spikes completely ruin any longevity it has. The best case scenario is that Mega Audino is forced to waste a turn every time it switches in using Heal Bell, or risk being worn down to the point of being KO'd. Garbodor, Weezing, and Roselia can all set the entry hazard while forcing Mega Audino, although they should be careful for boosted Fire Blasts. mention rest doesn't really care about them

**Quagsire**: Unless Mega Audino chooses to run Grass Knot, Quagsire usually walls Mega Audino due to the low power of its STAB attack and Unaware's ability to ignore Calm Mind boosts, although it is 3HKO'd by a fully invested Dazzling Gleam. It can usually take a hit, use Toxic, and either stall Mega Audino out with Recover or attempt to boost itself with Curse, and it can also switch into Thunder Wave with ease.
implement and qc 1/3
 
Overview
Add in that Regenerator before it Mega Evolves is the main reason why it's so effective at Wish Passing.

Calm Mind
Replace Altaria with Sliggoo in team options because Defensive Altaria is a poor set.

Offensive

Grass Knot should be listed in moves because luring Quagsire is critical for sweepers such as Barbaracle and Swords Dance Samurott. Add Tauros as a teammate because it appreciate's Audino's ability to heavily weaken Rhydon and Steelix.

Cleric
Add in Weezing to team options because it switches into Skuntank very well and loves Wish + Heal Bell support as well.

looks good 2/3
 

boltsandbombers

i'm sorry mr. man
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Overview

I don't think its necessary to be so specific in regards to what it can survive in the first bullet point, as CB Muk is a cool set and all but not really that common or relevant and the sentence sounds fine just saying essentially that its the bulkiest overall Pokemon in the tier.

Mega Audino isn't the best Wish Passer, it is the only viable Wish user. It has basically zero competition for this role, as everything else that gets Wish is either unviable or its other sets are entirely better.
  • The premier Fairy-type of the tier, it beats most Dark-, Fighting-, and Dragon-type Pokemon in a pinch.
This is just dex / serebii info, if you're going to list basic stuff like this, add examples to make it relevant to the tier.
...practically unaffected by Knock Off,...
Nitpicky but MAudino is completely unfazed by Knock Off so practically doesn't seem correct. Also I don't think we're supposed to compare to other tiers but GP can handle that.

Defensive CM

Give some examples of Dark and Fighting types when describing Dazzling Gleam.

48 Special Attack does not ensure the 3HKO, you ned 84 EVs to do that which this set cannot afford. Just say that it gives Mega Audino a high chance (87.1%) to 3HKO. This correction applies to the set details thing in mixed defensive. I don't agree with mentioning Speed in set details here because it would just be marginal creep at that point and if people want to creep they'll do it on their own. Cutting even more out of Mega Audino's bulk sounds pretty undesirable. This also applies to the 3rd set.
Weezing can also be a good teammate for dealing with most Skuntank sets,
Eh, Weezing doesn't really beat either Skuntank set because its Taunted by the physical variant and just Dark Pulsed by the Special set. It's not a bad teammate but not for this reason.

Offensive
Calm Mind can be used to increase Mega Audino's offensive power
Nitpicky, but "can be used" is wording for something that is a secondary slash.
Fire Blast deals heavy damage to usual responses to the other sets, such as Steelix and Weezing, often OHKOing them after 1-2 Calm Mind boosts.
More of a GP thing but don't cross-reference sets, just say that Fire Blast deals with Mega Audino's typical checks. This makes sense seeing that non offensive variants are more common than this set. Furthermore, Weezing is a weird target to list for a reader to see listed for Fire Blast since its not hit super effectively by it, just list another Steel type like Klinklang or Ferroseed, or even Vileplume. Add Charizard and Ninetales as Surf targets since they can otherwise use Mega Audino as setup fodder (well kinda because of twave but you get the point).
The rest of the EVs are put into Special Attack alongside a Modest nature to give Mega Audino as much immediate power as possible for breaking through the Pokemon it lures in, especially Poison-types such as Weezing and Garbodor.
Bolded part is too fluffy, remove please.
These targets usually do not expect to be outsped, and thus can be outright KOed quite often as they try to hit Mega Audino with their own STAB attacks.
Uh, Steelix is always outsped by all Mega Audino variants so clarify this a bit.
This set is not as bulky as Mega Audino's defensive sets and thus should not be switched into strong attacks before Mega Evolving, or be expected to avoid 2HKOs from attacks such as Samurott's Hydro Pump thereafter.
Don't cross reference sets, just reword this to something like "without any significant bulk investment..."

Mixed Defensive

Toxic isn't good enough even for a moves mention imo, drop it to OO, remove it from Usage Tips and Team Options as well.
Fire Blast can be used to prevent Mega Audino from being completely walled by Steelix as it completes its Wishing responsibilities, although it does significantly less damage without investment compared to the offensive set.
Reword to not cross reference sets. Cut the mention of max physical defense from Set Details, if your reasoning behind it is just "CB Hitmonchan and DD Rhydon" thats not really enough valid justification. The team options section seems a bit awkward to me, as it should emphasize that this set is mainly used on really passive and defensive teams, I dont think I'd really see a shell smasher paired with this set. The logic about Encore makes sense but not in practicality.

OO

This needs some cutting down upon and reordering. First of all, Hyper Voice does not seem very good and I barely see anyone use it, this shouldn't be the first thing in OO, if its in OO at all.
Mega Audino has many other coverage options to choose from, such as Thunderbolt, Shadow Ball and Ice Beam, that can be used to hit specific targets on its offensive set, such as Mantine, Mismagius, and Torterra.
These are all entirely inferior to Mega Audino's other coverage options already listed on the offensive set, cut this line.

C&C

I don't really think Toxic Spikes really deserve their own section in C&C, it seems a bit too specific and whatnot but apart from that everything else here is good.

QC 3/3
 

erisia

Innovative new design!
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Implemented most of these, I kinda want to get a second opinion on Toxic Spikes because I've seen lots of teams use this to lock Mega Audino out of winning, either for the rest of the game or until a grounded Poison-type or something switches in, and it just wrecks Mega Audino's utility. Let me know if there's anything else that needs fixing before I send it to GP.
 

Lemonade

WOOPAGGING
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ok
gp 1/2
[OVERVIEW]

Mega Audino is one of the bulkiest Pokemon in the tier, which which, in combination with its unique defensive typing typing, makes it almost impossible to take down quickly. (comment: I feel like this description is more fitting in the actual set; for the overview being general is ok) OHKO and difficult to 2HKO without a strong STAB attack, such as Life Orb Magmortar's Fire Blast. Mega Audino is also the only viable Wish user available because of these traits, (comment: you mention bulk and unique defensive typing the the previous sentence so this isn't really necessary) due to its extreme bulk and relative lack of exploitable weaknesses, completely outclassing other potential users. Regenerator in particular allows it to pivot very effectively in the early-game to support teammates, especially in combination with other support moves such as Heal Bell and Encore, without being worn down unless Mega Evolving is necessary. Mega Audino's bulk and vast movepool allow it to fill a number of roles effectively, not only making an excellent cleric but also acting as a defensive wincon with Calm Mind, or even an offensive lure and pivot using its wide special coverage. Its Fairy-typing and lack of removable item also make it the most reliable switch in to Knock Off and Trick throughout the match; a highly useful attribute for defensive teams. This also allows it to deal with most Dark-, Dragon-, and Fighting-types well, such as Shiftry, Sliggoo, and Hariyama, provided it doesn't attempt to switch into the latter's STAB attacks before Mega Evolving. (new paragraph here imo) While Mega Audino has a large number of unique and highly useful attributes, it isn't flawless, and its lack of immediate offensive power and speed can make it easy to exploit depending on its moveset. Setup sweepers can capitalize on sets without Encore or Toxic, Steel- and Poison-types can wall sets that lack coverage, and Toxic completely shuts down most sets without Heal Bell or Rest. Overall, once Mega Audino has been sufficiently scouted, it becomes a lot easier to deal with if appropriate checks are preserved throughout the game.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Dazzling Gleam
move 3: Wish / Rest
move 4: Protect / Sleep Talk
item: Audinite
ability: Regenerator
nature: Bold
evs: 252 HP / 208 Def / 48 SpA

[SET COMMENTS]
Moves
========

Calm Mind turns Mega Audino into a highly effective win condition wincon (comment: we coined "wincon" specifically for this situation, since it doesn't make sense for a Pokemon to be a "condition") by boosting its Special Attack and Special Defense, Defense. making it After a few boosts it becomes practically unbreakable from the special side after a few boosts and a good big threat to teams once Fairy-type resists are removed. Dazzling Gleam is Mega Audino's best STAB attack and hits the majority of foes for neutral damage without having any immunities, unlike Hyper Voice. It also lets Mega Audino check Fighting- and Dark-types, s
[OVERVIEW]

Mega Audino is one of the bulkiest Pokemon in the tier, which which, in combination with its unique defensive typing typing, makes it almost impossible to take down quickly. (comment: I feel like this description is more fitting in the actual set; for the overview being general is ok) OHKO and difficult to 2HKO without a strong STAB attack, such as Life Orb Magmortar's Fire Blast. Mega Audino is also the only viable Wish user available because of these traits, (comment: you mention bulk and unique defensive typing the the previous sentence so this isn't really necessary) due to its extreme bulk and relative lack of exploitable weaknesses, completely outclassing other potential users. Regenerator in particular allows it to pivot very effectively in the early-game to support teammates, especially in combination with other support moves such as Heal Bell and Encore, without being worn down unless Mega Evolving is necessary. Mega Audino's bulk and vast movepool allow it to fill a number of roles effectively, not only making an excellent cleric but also acting as a defensive wincon with Calm Mind, or even an offensive lure and pivot using its wide special coverage. Its Fairy-typing and lack of removable item also make it the most reliable switch in to Knock Off and Trick throughout the match; a highly useful attribute for defensive teams. This also allows it to deal with most Dark-, Dragon-, and Fighting-types well, such as Shiftry, Sliggoo, and Hariyama, provided it doesn't attempt to switch into the latter's STAB attacks before Mega Evolving. (new paragraph here imo) While Mega Audino has a large number of unique and highly useful attributes, it isn't flawless, and its lack of immediate offensive power and speed can make it easy to exploit depending on its moveset. Setup sweepers can capitalize on sets without Encore or Toxic, Steel- and Poison-types can wall sets that lack coverage, and Toxic completely shuts down most sets without Heal Bell or Rest. Overall, once Mega Audino has been sufficiently scouted, it becomes a lot easier to deal with if appropriate checks are preserved throughout the game.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Dazzling Gleam
move 3: Wish / Rest
move 4: Protect / Sleep Talk
item: Audinite
ability: Regenerator
nature: Bold
evs: 252 HP / 208 Def / 48 SpA

[SET COMMENTS]
Moves
========

Calm Mind turns Mega Audino into a highly effective win condition wincon (comment: we coined "wincon" specifically for this situation, since it doesn't make sense for a Pokemon to be a "condition") by boosting its Special Attack and Special Defense, Defense. making it After a few boosts it becomes practically unbreakable from the special side after a few boosts and a good big threat to teams once Fairy-type resists are removed. Dazzling Gleam is Mega Audino's best STAB attack and hits the majority of foes for neutral damage without having any immunities, unlike Hyper Voice. It also lets Mega Audino check Fighting- and Dark-types, such as Hariyama, Shiftry, and Malamar, without having to boost its stats, giving it decent early-game utility. The combination of Wish + Protect provides Mega Audino with reliable recovery while also letting it heal its teammates throughout the match, again making it useful before it attempts a sweep. However, Rest + Sleep Talk can be used instead to make Mega Audino less vulnerable to status and more of a dedicated wincon win condition than a supportive pivot. Fire Blast can is also an option be used to prevent Mega Audino from being walled by common Steel- and Poison-types, but using it in one of the latter two slots drastically reduces the reliability of Mega Audino's recovery, and generally the move is used better on other sets.

Set Details
========

48 Special Attack EVs make the 3HKO on specially defensive Malamar much more likely, (comment: maybe just give the actual chances?) so Mega Audino doesn't have to use Calm Mind to stop it Malamar (comment: I think you mean this. It's a little confusing because you mention RestTalk in the set but people might not know Malamar runs RestTalk) from using RestTalk Rest Talk. The remaining EVs and Bold nature are used to make Mega Audino as physically bulky as possible to prevent its sweep from being interrupted by powerful physical attackers such as Kangaskhan and Tauros. Regenerator should be the pre-Mega ability so that Audino can pivot in and out of the match more effectively before deciding to set up for a sweep, letting it provide more consistent Wish support.

Usage Tips
========

Early in the game, Audino can be used effectively as a decently effective physical pivot, switching into attackers such as Shiftry and Piloswine, making the most of its immunity to Knock Off's effect and damage boost, and using Wish to either heal its teammates or provide them with safe switch-in opportunities they would not normally have. Regenerator's passive healing lets Audino take weaker attacks and provide Wish support indefinitely, so it should not Mega Evolve early unless it has to. However, for example, if the opponent is threatening to clean up with Malamar, then Audino should Mega Evolve so that it can deal with it. it, or so that it can Or, Audino may need to deal with something like Hariyama for a teammate. Mega Audino can still be used well as a physically defensive pivot after Mega Evolving, but it is more susceptible to being worn down by repeated attacks if it attempts to support its teammates with Wish rather than heal itself. (new paragraph) Mega Audino should not attempt to sweep with Calm Mind until Poison- and Steel-types that threaten it, such as Steelix and Garbodor, have been removed, as it lacks the power to beat them without a coverage move even after several boosts. Mega Audino can set up on many Pokemon until it reaches +6 Special Attack and Special Defense, but it usually shouldn't attempt this this, as the chances of Mega Audino being hit with a critical hit increase the longer it stays in, and due to Wish's delayed nature, it may be difficult to salvage the sweep after this. If Rest Talk RestTalk is the chosen healing method, then Mega Audino can also set up against Pokemon that would normally use Toxic to beat it, such as Mantine and Lanturn. It can also be used as a status sponge for your team in the early game, dealing with threats such as Rotom and Mismagius instead of providing Wish support.

Team Options
========

Attackers with strong Ground- and Fire-type coverage, such as Rhydon and Magmortar, are highly useful for breaking through the Poison- and Steel-types Steel- and Poison-types that can prevent Mega Audino from sweeping. Specially defensive teammates that lack reliable recovery also appreciate Mega Audino's physical bulk and Wish support. Mantine is an especially good partner for this set set, as it can also deal with most Steel- and Poison-types using either Scald or a powerful Hydro Pump, provided these foes don't hit it with Electric-type coverage on the switch. Camerupt similarly deals major damage to Steel- and Poison-types Poison-types, while also providing Stealth Rock and status support. If Wish and Protect are used, Heal Bell support is necessary necessary. Otherwise as Mega Audino is completely shut down by Toxic, lacking the power to sweep without spending multiple turns boosting. (comment: this part is confusing. If it were Toxic'd wouldn't it need to spend turns healing rather than boosting?) Lanturn and Musharna are solid choices that can also deal with threatening opponents such as Magmortar and Muk. Toxic Spikes completely cripple Calm Mind Mega Audino, so using a grounded Poison-type to absorb them is also mandatory. Skuntank can do this while dealing with Calm Mind Psychic-types that could boost alongside Mega Audino and beat it with Psyshock, such as Musharna and Xatu. Vileplume and Garbodor are other options can also be used to provide more backup against physical attackers, with the latter also providing Spikes support. Weezing can also be a good teammate due to its ability to take on many physical attackers that could otherwise force Mega Audino into healing instead of boosting, and it highly appreciates Wish and Heal Bell support from Audino, but it can't absorb Toxic Spikes.


[SET]
name: Offensive Pivot
move 1: Calm Mind / Healing Wish
move 2: Dazzling Gleam
move 3: Fire Blast
move 4: Surf / Thunder Wave / Psychic
item: Audinite
ability: Regenerator
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is used to increase Mega Audino's offensive power and prevent while also preventing it from being revenge killed by special attackers, and it only needs to be used once for this set to become a significant offensive threat. Healing Wish is an alternative option that lets Mega Audino sacrifice itself to fully restore a teammate, and this set makes good use of the move due to its ability to force switches, with opponents often assuming a defensive set is being used and switching to a threat that can break through it. Dazzling Gleam is a decent, reliable STAB attack that can deal significant damage after a single boost and has good overall neutral coverage. Fire Blast deals heavy damage to usual responses to defensive sets, such as Steelix, Ferroseed, and Vileplume, OHKOing them after 1-2 Calm Mind boosts. Surf is an excellent additional attack that gives Mega Audino perfect neutral coverage and hits certain targets hard that could otherwise exploit it, such as Rhydon, Magmortar, Ninetales, and Charizard, making Mega Audino quite difficult to wall outside of dedicated specially defensive Pokemon. Thunder Wave is a useful support option, paralyzing faster opponents that might switch in to break through a defensive set, such as Swords Dance Samurott, Samurott. and making This can make them fodder for a teammate, teammate such as Abomasnow or Aurorus. Psychic is another coverage option that more reliably deals deal with Poison-types, such as Garbodor and Weezing, more reliably, being more useful on sets that lack Calm Mind to boost Fire Blast to similar levels of power against them. Grass Knot is an excellent niche option for luring in and removing Quagsire, which can stop other setup sweepers on your team, such as Barbaracle and Samurott, in their tracks with Unaware.

Set Details
========

Maximum Speed investment is used to outspeed Rhydon, Weezing, and uninvested Malamar and Garbodor sets, letting Mega Audino hit them hard after a boost as they expect to outspeed it. The rest of the EVs are put into Special Attack alongside a Modest nature to give Mega Audino as much immediate power as possible. A bulkier spread of 168 HP / 252 SpA / 88 Spe can be run still to outspeed while still outspeeding uninvested Weezing and Sliggoo, but Audino's high Base HP means that this doesn't increase its bulk too much, have too much of an impact of its bulk in general, and Weezing's tendency to run Speed EVs generally makes this a moot point. Regenerator should be used is the pre-Mega ability so that Audino can pivot into enemies and use its support moves more reliably before Mega Evolving.

Usage Tips
========

Offensive Mega Audino should be used as a lure that draws in its usual checks, such as Steel- and Poison-types like Steelix and Weezing, and either hitting them with Fire Blast on the switch or using Calm Mind to set up and hit them harder on the following turn. These targets usually do not expect to be threatened by Mega Audino, and thus can be outright KOed quite often as they try to hit it with their own STAB attacks. While Audino can attempt to pivot throughout the game, using Thunder Wave to paralyze threats early on, it's often more effective for it to Mega Evolve immediately so that it can draw in responses as soon as possible, opening up the way for a sweep for a teammate before the opponent realises Mega Audino's strategy. Healing Wish should be used in the late-game to give a sweeper such as Swords Dance Scyther another chance at securing a victory, or to give a wallbreaker such as Abomasnow another chance to break through the opponent's defensive checks. Due to the Speed investment, Mega Audino can usually use this move against defensive Pokemon such as Lanturn and Mantine without risk of being KO'd by a surprise attack. This set lacks significant defensive investment and thus should not be switched into strong attacks before Mega Evolving, or be expected to avoid 2HKOs from attacks such as Samurott's Hydro Pump thereafter.

Team Options
========

Any Pokemon that appreciates the removal of Steel- and Poison-type Pokemon will highly appreciate this set as a partner. Pokemon that like Fire-types being removed, such as Will-O-Wisp users like Rotom and Mismagius, also appreciate this set if it runs Surf. Scyther, Tauros, and Pinsir particularly love Rhydon and Steelix being lured in and removed by the appropriate coverage moves, and being able to either set up and sweep or make the most of a strong STAB attack against a defenseless team. Likewise, Fighting-types such as Hariyama and Hitmonchan appreciate Poison-types being removed, while Psychic-types such as Musharna and Mesprit enjoy the removal of Steel-types. The latter can also form Calm Mind cores with Mega Audino that can wear down bulky defensive Pokemon throughout the match. Slow, powerful attackers such as Abomasnow and Aurorus can capitalize on Mega Audino's ability to reliably pull off Thunder Wave against powerful attackers like Sceptile, and highly appreciate Mega Audino's ability to restore them fully with Healing Wish, as do other Pokemon with issues against residual damage, such as Rock Polish Torterra.


[SET]
name: Mixed Defensive Pivot
move 1: Wish
move 2: Protect
move 3: Heal Bell / Fire Blast / Encore
move 4: Dazzling Gleam
item: Audinite
ability: Regenerator
nature: Calm
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
Moves
========

The combination of Wish + Protect allows Audino to keep itself healthy throughout the match and to provide recovery for its teammates, both before and after Mega Evolution. Heal Bell makes Audino less susceptible to Toxic and lets it act as a dedicated cleric for its team, allowing them teammates to play more offensively against the opponent's status users that can't threaten it otherwise, such as Lanturn. Fire Blast can be used to prevent Mega Audino from being completely walled by Steelix as it completes its Wishing responsibilities, although it does significantly less damage without any offensive investment. Encore is also a good option for locking down setup sweepers that may try to capitalize on Audino's passive nature, such as bulky Swords Dance Charizard and Scyther, providing its teammates with switch-in opportunities or providing itself with more opportunities to support them with Wish. Finally, Dazzling Gleam is a consistent STAB attack that prevents this set from being completely blocked by Taunt and allows Mega Audino to deal with Dark- and Fighting-types more effectively.

Set Details
========

The given EV spread gives Mega Audino a good amount of mixed bulk to tank attacks with, avoiding the 2HKO from both Samurott's Hydro Pump and Tauros' Rock Climb after Stealth Rock. 48 SpA EVs can be used to ensure Dazzling Gleam 3HKOes Malamar Malamar, but extracting these EVs from either defensive stat allows small chances for the previously mentioed these 2HKOs to occur. occur if these EVs are extracted from either defensive stat. A spread of 252 HP / 4 Def / 252 SpD with a Calm nature can be used to better deal with Life Orb Magmortar and specially-offensive weather sweepers such as Omastar and Exeggutor, in addition to boosting special attackers such as Nasty Plot Ninetales if Mega Audino uses Encore. Regenerator should always be used as the pre-Mega ability on this set, as Audino is likely to forgo Mega Evolution until absolutely necessary so that it can pivot in and out of weaker attackers more reliably.

Usage Tips
========

The aim of this set is to switch into the opponent's attacks throughout the game, tank them, and follow up with a suitable support move depending on the needs of the team at the time. Wish can be used in the early game to give its teammates switch-in opportunities that they would normally lack, or it can be used in the late game to simply restore their health after they have taken a powerful attack. Audino should switch in when it gets a chance against defensive Pokemon if it runs Heal Bell, so that it can remove status from teammates and ensure that defensive cores on a team can avoid being worn down by burns/poison, and so that offensive Pokemon can remain unhindered by burns or paralysis. Audino should use Encore to provide its teammates with setup opportunities against foes locked into exploitable moves, such as Stealth Rock and Substitute, usually needing to use Encore on the same turn as the opponent uses these setup moves due to Audino's slow Speed stat.

Team Options
========

Pokemon that lack reliable recovery and are vulnerable to status highly appreciate Audino's ability to support them with Wish and Heal Bell. Generally, this set is most useful to fully defensive teams that require reliable healing and status removal for all teammates, so defensive Pokemon such as Weezing and Steelix are good teammates that highly appreciate the support that Audino provides while also providing provide good defensive synergy. Assault Vest users such as Hariyama and Magmortar also appreciate this support, as are general tanks such as Piloswine that are susceptible to stallbreakers like Rotom and Mismagius. Setup sweepers appreciate Audino's ability to lock down defensive responses with Encore, Encore. In particular, with Double Dance Rhydon can being able to take on Steel- and Poison-types easily with ease with its powerful STAB attacks and being a good Pokemon to can capitalize on Encore with due to its variety of setup options. Musharna also appreciates Heal Bell support from Audino, as this allows it to use Synchronize to inflict status on opponents that try to use moves such as Toxic to prevent it from sweeping, before coming back healthy in the late-game to complete the sweep.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave, Healing Wish, Trick Room, Knock Off, Toxic, and Yawn can all be used on the defensive pivot set in the third slot, but have less general utility than the options selected. Draining Kiss can be used over Dazzling Gleam, allowing Mega Audino to spend less turns using Wish or Rest to heal itself, but the lack of power is very noticeable even at +6, especially and even more so if Calm Mind is not being used alongside it. It can actually be PP stalled quite easily on boosting sets because of its low power. Hyper Voice is an alternative STAB attack that boasts greater power than Dazzling Gleam, has the ability to bypass Substitutes, and allows the defensive Calm Mind set to eventually break through Fire-types such as Magmortar and Poison-types such as Garbodor and Weezing. However, it lacks the super-effective coverage that Dazzling Gleam provides against Dark- and Fighting-types, and it is completely blocked by Ghost-types, making it a poor choice for a mono-attacking set without dedicated Pursuit support. Audinite is absolutely mandatory as the item for all sets due to the extra bulk, attacking power, and Fairy-typing that Mega Evolution provides, not to mention the utility that Audino gets from shifting playstyles so dynamically. Leftovers can be used on the pivot set to prevent Audino from being worn down so quickly by hazard damage as it pivots around, but it's never worth the drawbacks of having a worse STAB option, significantly worse general bulk, and weakness to Fighting-type attacks. In NU, there is no opportunity cost for using Mega Audino as your Mega Evolution of choice due to its complete lack of competition.

Checks and Counters
===================

**Steel- and Poison-type Pokemon**: Steel- and Poison-type Pokemon, such as Steelix and Garbodor, can easily switch into Mega Audino's main attack, even after multiple boosts due to its lack of raw power, and threaten to 2HKO with their own STAB attacks. Skuntank is neutral to Dazzling Gleam but has good special bulk and can use Taunt to prevent Mega Audino from boosting or using support moves, threatening and threatens to 3HKO with Poison Jab. However, these threats may take significant damage from a boosted Fire Blast or Psychic

**Setup Sweepers**: Mega Audino has no way to deter other setup sweepers outside of the rare Encore, and Pokemon with access to both Calm Mind and Psyshock, such as Mesprit and Xatu, can boost alongside Mega Audino and KO it by hitting its unboosted Defense stat. Musharna can also break through it easily with Calm Mind and Stored Power, while Swords Dance users such as Samurott and Charizard can similarly break through Mega Audino without too much trouble after a boost or two. However, speed-boosting sweepers can be crippled with Thunder Wave if they are played recklessly.

**Taunt and Encore**: Mega Audino relies on its non-attacking moves to be an effective pivot and wincon win condition, for the most part, and Taunt users such as Pyroar, Mismagius, and Weezing can outspeed it and shut it down completely. Mega Audino can similarly be forced out by using Encore on a move like Protect or Heal Bell, with threats such as Liepard turning it into a setup opportunity for a teammate, provided it can avoid switching into an attack.

**Toxic Spikes**: Mega Audino requires multiple turns to act as a win condition wincon in the late game, or to act as a defensive response to powerful attackers, and Toxic Spikes completely ruin any longevity it has. The best case scenario is that Mega Audino is forced to waste a turn every time it switches in using Heal Bell, or risk being worn down to the point of being KO'd. Garbodor, Weezing, and Roselia can all set the entry hazard while forcing Mega Audino, although they should be careful for boosted Fire Blasts. Rest sets cope much better with this hazard, however.

**Quagsire**: Unless Mega Audino chooses to run Grass Knot, Quagsire usually walls Mega Audino due to the low power of its STAB attack and Unaware's ability to ignore Calm Mind boosts, although it is 3HKO'd by a fully invested Dazzling Gleam. It can usually take a hit, use Toxic, and either stall Mega Audino out with Recover or attempt to boost itself with Curse, and it can also switch into Thunder Wave with ease.
 
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Lumari

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GP 2/2
[OVERVIEW]

Mega Audino is one of the bulkiest Pokemon in the tier, which, in combination with its unique defensive typing, makes it almost impossible to take down quickly. Mega Audino It is also the only viable Wish user available because of these traits, completely outclassing other potential users. Regenerator in particular allows it to pivot very effectively in the early-game to support teammates, especially in combination with other support moves such as Heal Bell and Encore, without being worn down unless Mega Evolving is necessary. Mega Audino's bulk and vast movepool allow it to fill a number of roles effectively, making it not only making an excellent cleric but also acting as (or add "it" after making + change acting to letting it act, but that was uglier and rn it's a dangling modifier) a defensive wincon with Calm Mind (RC) or even an offensive lure and pivot using its wide special coverage. Its Fairy typing (RH) and lack of removable item also make it the most reliable switch-in (AH) to Knock Off and Trick throughout the match, (SC -> comma) a highly useful attribute for defensive teams. This also allows it to deal with most Dark-, Dragon-, and Fighting-types well, such as Shiftry, Sliggoo, and Hariyama, provided it doesn't attempt to switch into the latter's STAB attacks before Mega Evolving.

While Mega Audino has a large number of unique and highly useful attributes, it isn't flawless, and its lack of immediate offensive power and speed can make it easy to exploit depending on its moveset. Setup sweepers can capitalize on sets without Encore or Toxic, Steel- and Poison-types can wall sets that lack coverage, and Toxic completely shuts down most sets without Heal Bell or Rest. Overall, once Mega Audino has been sufficiently scouted, it becomes a lot easier to deal with if appropriate checks are preserved throughout the game.

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Dazzling Gleam
move 3: Wish / Rest
move 4: Protect / Sleep Talk
item: Audinite
ability: Regenerator
nature: Bold
evs: 252 HP / 208 Def / 48 SpA

[SET COMMENTS]
Moves
========

Calm Mind turns Mega Audino into a highly effective wincon by boosting its Special Attack and Special Defense. After a few boosts, (AC) it becomes practically unbreakable from the special side with special attacks and a big threat to teams once Pokemon that resist Fairy-type resists are removed. Dazzling Gleam is Mega Audino's best STAB attack and hits the majority of foes for neutral damage without having anything immunities immune to it, unlike Hyper Voice. It also lets Mega Audino check Fighting- and Dark-types, such as Hariyama, Shiftry, and Malamar, without having to boost its stats, giving it decent early-game utility. The combination of Wish + Protect provides Mega Audino with reliable recovery while also letting it heal its teammates throughout the match, again making it useful before it attempts a sweep. However, Rest + Sleep Talk can be used instead to make Mega Audino less vulnerable to status and more of a dedicated wincon than a supportive pivot. Fire Blast is an option to prevent Mega Audino from being walled by common Steel- and Poison-types, but using it in one of the latter two slots drastically reduces the reliability of Mega Audino's recovery, and generally the move is used better on other sets.

Set Details
========

48 Special Attack EVs give Mega Audino an 87% chance to 3HKO specially defensive Malamar (RC) so it doesn't have to use Calm Mind to stop Malamar from using RestTalk. The remaining EVs and Bold nature are used to make Mega Audino as physically bulky as possible to prevent its sweep from being interrupted by powerful physical attackers such as Kangaskhan and Tauros. Regenerator should be the pre-Mega ability so that Audino can pivot in and out of the match more effectively before deciding to set up for a sweep, letting it provide more consistent Wish support.

Usage Tips
========

Early in the game, Audino can be used effectively as a physical pivot, switching into attackers such as Shiftry and Piloswine, making the most of its immunity to Knock Off's effect and damage boost, and using Wish to either heal its teammates or provide them with safe switch-in opportunities to switch in they would not normally have. Regenerator's passive healing lets Audino take weaker attacks and provide Wish support indefinitely, so it should not Mega Evolve early unless it has to. However, for example, if the opponent is threatening to clean up with Malamar, then Audino should Mega Evolve so that it can deal with it. Mega Audino can still be used well as a physically defensive pivot after Mega Evolving, but it is more susceptible to being worn down by repeated attacks if it attempts to support its teammates with Wish rather than heal itself.

Mega Audino should not attempt to sweep with Calm Mind until Poison- and Steel-types that threaten it, such as Steelix and Garbodor, have been removed, as it lacks the power to beat them without a coverage move even after several boosts. Mega Audino can set up on many Pokemon until it reaches +6 Special Attack and Special Defense, but it usually shouldn't attempt this, as the chances of Mega Audino being hit with a critical hit increase the longer it stays in, and due to Wish's delayed nature, it may be difficult to salvage the sweep after this. If RestTalk is the chosen healing method, then Mega Audino can also set up against Pokemon that would normally use Toxic to beat it, such as Mantine and Lanturn. It can also be used as a status sponge for your team in the early-game, (AH) dealing with threats such as Rotom and Mismagius instead of providing Wish support.

Team Options
========

Attackers with strong Ground- and Fire-type coverage, such as Rhydon and Magmortar, are highly useful for breaking through the Poison- and Steel-types that can prevent Mega Audino from sweeping. Specially defensive teammates that lack reliable recovery also appreciate Mega Audino's physical bulk and Wish support. Mantine is an especially good partner for this set, as it can also deal with most Steel- and Poison-types using either Scald or a powerful Hydro Pump, provided these foes don't hit it with Electric-type coverage on the switch. Camerupt similarly deals major damage to Steel- and Poison-types (RC) while also providing Stealth Rock and status support. If Wish and Protect are used, Heal Bell support is necessary. Otherwise, Mega Audino is completely shut down by Toxic, being forced to heal more often instead of boosting and never being able to become a substantial threat. Lanturn and Musharna are solid choices that can also deal with threatening opponents foes such as Magmortar and Muk. Toxic Spikes completely cripple Calm Mind Mega Audino, so using a grounded Poison-type to absorb them is also mandatory. Skuntank can do this while dealing with Calm Mind Psychic-types that could boost alongside Mega Audino and beat it with Psyshock, such as Musharna and Xatu. Vileplume and Garbodor are other options to provide more backup against physical attackers, with the latter also providing Spikes support. Weezing can also be a good teammate due to its ability to take on many physical attackers that could otherwise force Mega Audino into healing instead of boosting, and it highly appreciates Wish and Heal Bell support from Audino, but it can't absorb Toxic Spikes.


[SET]
name: Offensive Pivot
move 1: Calm Mind / Healing Wish
move 2: Dazzling Gleam
move 3: Fire Blast
move 4: Surf / Thunder Wave / Psychic
item: Audinite
ability: Regenerator
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is used to increase Mega Audino's offensive power and prevent it from being revenge killed by special attackers, and it only needs to be used once for this set to become a significant offensive threat. Healing Wish is an alternative option that lets Mega Audino sacrifice itself to fully restore a teammate, and this set makes good use of the move due to its ability to force switches, with opponents often assuming a defensive set is being used and switching to a threat that can break through it. Dazzling Gleam is a decent, reliable STAB attack that can deal significant damage after a single boost and has good overall neutral coverage. Fire Blast deals heavy damage to usual responses to defensive sets, such as Steelix, Ferroseed, and Vileplume, OHKOing them after 1-2 one or two Calm Mind boosts. Surf is an excellent additional attack that gives Mega Audino perfect neutral coverage and hits certain targets that could otherwise exploit it, such as Rhydon, Magmortar, Ninetales, and Charizard, making Mega Audino it quite difficult to wall outside of dedicated specially defensive Pokemon. Thunder Wave is a useful support option, paralyzing faster opponents foes that might switch in to break through a defensive set, such as Swords Dance Samurott. This can make them fodder for a teammate such as Abomasnow or Aurorus. Psychic is another coverage option that more reliably deals with Poison-types, such as Garbodor and Weezing, being useful on sets that lack Calm Mind to boost Fire Blast to similar levels of power against them. Grass Knot is an excellent niche option for luring in and removing Quagsire, which can stop other setup sweepers on your team, such as Barbaracle and Samurott, with Unaware.

Set Details
========

Maximum Speed investment is used to outspeed Rhydon, Weezing, and uninvested Malamar and Garbodor sets, letting Mega Audino hit them hard after a boost as they expect to outspeed it. The rest of the EVs are put into Special Attack alongside a Modest nature to give Mega Audino as much immediate power as possible. A bulkier spread of 168 HP / 252 SpA / 88 Spe can be run to still outspeed uninvested Weezing and Sliggoo, but Audino's high Base HP means that this doesn't increase its bulk too much, and Weezing's tendency to run Speed EVs generally makes this a moot point. Regenerator should be used is the pre-Mega ability so that Audino can pivot into enemies and use its support moves more reliably before Mega Evolving.

Usage Tips
========

Offensive Mega Audino should be used as a lure that draws in its usual checks, such as Steel- and Poison-types like Steelix and Weezing, and either hitting them with Fire Blast on the switch or using Calm Mind to set up and hit them harder on the following turn. These targets usually do not expect to be threatened by Mega Audino (RC) and thus can be outright KOed quite often as they try to hit it with their own STAB attacks. While Audino can attempt to pivot throughout the game, using Thunder Wave to paralyze threats early on, it's often more effective for it to Mega Evolve immediately so that it can draw in responses as soon as possible, opening up the way for a sweep for a teammate before the opponent realises Mega Audino's strategy. Healing Wish should be used in the late-game to give a sweeper such as Swords Dance Scyther another chance at securing a victory (RC) or to give a wallbreaker such as Abomasnow another chance to break through the opponent's defensive checks. Due to the Speed investment, Mega Audino can usually use this move against defensive Pokemon such as Lanturn and Mantine without risk of being KO'd KOed by a surprise attack. This set lacks significant defensive investment and thus should not be switched into strong attacks before Mega Evolving (RC) or be expected to avoid 2HKOs from attacks such as Samurott's Hydro Pump thereafter.

Team Options
========

Any Pokemon that appreciates the removal of Steel- and Poison-type Pokemon will highly appreciate this set as a partner. Pokemon that like Fire-types being removed, such as Will-O-Wisp users like Rotom and Mismagius, also appreciate this set if it runs Surf. Scyther, Tauros, and Pinsir particularly love Rhydon and Steelix being lured in and removed by the appropriate coverage moves, and being able to either set up and sweep or make the most of a strong STAB attack against a defenseless team. Likewise, Fighting-types such as Hariyama and Hitmonchan appreciate Poison-types being removed, while Psychic-types such as Musharna and Mesprit enjoy the removal of Steel-types. The latter can also form Calm Mind cores with Mega Audino that can wear down bulky defensive Pokemon throughout the match. Slow, powerful attackers such as Abomasnow and Aurorus can capitalize on Mega Audino's ability to reliably pull off Thunder Wave against powerful attackers like Sceptile (RC) and highly appreciate Mega Audino's its ability to restore them fully with Healing Wish, as do other Pokemon with issues against residual damage, such as Rock Polish Torterra.


[SET]
name: Mixed Defensive Pivot
move 1: Wish
move 2: Protect
move 3: Heal Bell / Fire Blast / Encore
move 4: Dazzling Gleam
item: Audinite
ability: Regenerator
nature: Calm
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
Moves
========

The combination of Wish + Protect allows Audino to keep itself healthy throughout the match and to provide recovery for its teammates, both before and after Mega Evolution. Heal Bell makes Audino less susceptible to Toxic and lets it act as a dedicated cleric for its teammates, allowing them to play more offensively against the opponent's status users that can't threaten it otherwise, such as Lanturn. Fire Blast can be used to prevent Mega Audino from being completely walled by Steelix as it completes its Wishing responsibilities, although it does significantly less damage without any offensive investment. Encore is also a good option for locking down setup sweepers that may try to capitalize on Audino's passive nature, such as bulky Swords Dance Charizard and Scyther, providing its teammates with switch-in opportunities to switch in or providing itself with more opportunities to support them with Wish. Finally, Dazzling Gleam is a consistent STAB attack that prevents this set from being completely blocked by Taunt and allows Mega Audino to deal with Dark- and Fighting-types more effectively.

Set Details
========

The EV spread gives Mega Audino a good amount of mixed bulk to tank attacks with, avoiding the 2HKO from both Samurott's Hydro Pump and Tauros' Rock Climb after Stealth Rock. 48 SpA EVs can be used to ensure Dazzling Gleam 3HKOes Malamar, but extracting these EVs from either defensive stat allows small chances for the previously mentioned 2HKOs to occur. A spread of 252 HP / 4 Def / 252 SpD with a Calm nature can be used to better deal with Life Orb Magmortar and specially offensive (RH) weather sweepers such as Omastar and Exeggutor, in addition to boosting special attackers such as Nasty Plot Ninetales if Mega Audino uses Encore. Regenerator should always be used as the pre-Mega ability on this set, as Audino is likely to forgo Mega Evolution until absolutely necessary so that it can pivot in and out of weaker attackers more reliably.

Usage Tips
========

The aim of this set is to switch into the opponent's attacks throughout the game, tank them, and follow up with a suitable support move depending on the needs of the team at the time. Wish can be used in the early-game (AH) to give its Audino's teammates switch-in opportunities to switch in that they would normally lack, or it can be used in the late-game (AH) to simply restore their health after they have taken a powerful attack. Audino should switch in when it gets a chance against defensive Pokemon if it runs Heal Bell (RC) so that it can remove status from teammates and ensure that defensive cores on a team can avoid being worn down by burns/poison (RC) and so that offensive Pokemon can remain unhindered by burns or paralysis. Audino should use Encore should be used (repetition) to provide its Audino's teammates with setup opportunities against foes locked into exploitable moves, such as Stealth Rock and Substitute, usually needing to use Encore on the same turn as the opponent uses these setup moves due to Audino's slow low Speed stat.

Team Options
========

Pokemon that lack reliable recovery and are vulnerable to status highly appreciate Audino's ability to support them with Wish and Heal Bell. Generally, this set is most useful to fully defensive teams that require reliable healing and status removal for all teammates, so defensive Pokemon such as Weezing and Steelix are good teammates that also provide good defensive synergy. Assault Vest users such as Hariyama and Magmortar also appreciate this support, as are do general tanks such as Piloswine that are susceptible to stallbreakers like Rotom and Mismagius. Setup sweepers appreciate Audino's ability to lock down defensive responses with Encore. In particular, Double Dance Rhydon can take on Steel- and Poison-types easily with its powerful STAB attacks and can capitalize on Encore with its variety of setup options. Musharna also appreciates Heal Bell support from Audino, as this allows it to use Synchronize to inflict status on opponents that try to use moves such as Toxic to prevent it from sweeping, before coming back healthy in the late-game to complete the sweep.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave, Healing Wish, Trick Room, Knock Off, Toxic, and Yawn can all be used on the defensive pivot set in the third slot, but they have less general utility than the options selected. Draining Kiss can be used over Dazzling Gleam, allowing Mega Audino to spend less fewer turns using Wish or Rest to heal itself, but the lack of power is very noticeable even at +6, and even more so if Calm Mind is not being used alongside it. It can actually be PP stalled quite easily on boosting sets because of its low power. Hyper Voice is an alternative STAB attack that boasts greater power than Dazzling Gleam, has the ability to bypass Substitutes, and allows the defensive Calm Mind set to eventually break through Fire-types such as Magmortar and Poison-types such as Garbodor and Weezing. However, it lacks the super effective (RH) coverage that Dazzling Gleam provides against Dark- and Fighting-types, and it is completely blocked by Ghost-types, making it a poor choice for a mono-attacking set without dedicated Pursuit support. Audinite is absolutely mandatory as the item for all sets due to the extra bulk, attacking power, and Fairy typing (RH) that Mega Evolution provides, not to mention the utility that Audino gets from shifting playstyles so dynamically. Leftovers can be used on the pivot set to prevent Audino from being worn down so quickly by entry hazard damage as it pivots around, but it's never worth the drawbacks of having a worse STAB option, significantly worse general bulk, and weakness to Fighting-type attacks. In NU, there is no opportunity cost for using Mega Audino as your Mega Evolution of choice due to its complete lack of competition.

Checks and Counters
===================

**Steel- and Poison-type Pokemon**: Steel- and Poison-type Pokemon, such as Steelix and Garbodor, can easily switch into Mega Audino's main attack, even after multiple boosts due to its lack of raw power, and threaten to 2HKO with their own STAB attacks. Skuntank is neutral to Dazzling Gleam but has good special bulk, (AC) and can use Taunt to prevent Mega Audino from boosting or using support moves, and threatens to 3HKO it with Poison Jab. However, these threats may take significant damage from a boosted Fire Blast or Psychic. (AP)

**Setup Sweepers**: Mega Audino has no way to deter other setup sweepers outside of the rare Encore, and Pokemon with access to both Calm Mind and Psyshock, such as Mesprit and Xatu, can boost alongside Mega Audino and KO it by hitting its unboosted Defense stat. Musharna can also break through it easily with Calm Mind and Stored Power, while Swords Dance users such as Samurott and Charizard can similarly break through Mega Audino without too much trouble after a boost or two. However, Speed-boosting sweepers can be crippled with Thunder Wave if they are played recklessly.

**Taunt and Encore**: Mega Audino relies on its non-attacking moves to be an effective pivot and wincon, for the most part, and Taunt users such as Pyroar, Mismagius, and Weezing can outspeed it and shut it down completely. Mega Audino can similarly be forced out by using Encore on a move like Protect or Heal Bell, with threats such as Liepard turning it into a setup opportunity for a teammate, provided it they (or move this clause to after Liepard) can avoid switching into an attack.

**Toxic Spikes**: Mega Audino requires multiple turns to act as a wincon in the late-game (AH, RC) or to act as a defensive response to powerful attackers, and Toxic Spikes completely ruin any longevity it has. The best-case (AH) scenario is that Mega Audino is forced to waste a turn every time it switches in using Heal Bell (RC) or risk being worn down to the point of being KO'd KOed. Garbodor, Weezing, and Roselia can all set the entry hazard while forcing Mega Audino out, although they should be careful for boosted Fire Blasts. Rest sets cope much better with this hazard, however.

**Quagsire**: Unless Mega Audino chooses to run Grass Knot, Quagsire usually walls Mega Audino it due to the low power of its STAB attack and Unaware's ability to ignore Calm Mind boosts, although it is 3HKO'd 3HKOed by a fully invested Dazzling Gleam. It can usually take a hit, use Toxic, and either stall Mega Audino out with Recover or attempt to boost itself with Curse, and it can also switch into Thunder Wave with ease.
 
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