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+8 CC, +5.3 UC, totals now 21 and 42.8 respectively. Buys a Dusk Stone for 8 CC, CC now 13.
Dragon Badge Get: +1 Dragon Fang, +1 Max Ether
Joy the Togekiss: +3 MC, total now 4. Learns Roost by ORASTM and Trick by ORAS tutor, MC now 0. Pebbles the Stratagem: +3 MC, +3 KOC-->MC, total now 7. Learns Fire Blast, Flamethrower, and Energy Ball by ORASTM and Head Smash by LU, MC now 0. Gadzooks the Salamence: +3 MC, +1 UC-->MC, learns Roost and Hyper Beam by ORASTM, UC now 41.8. Gamzee the Mr. Mime: +3 MC, +1 KOC-->MC, learns Magical Leaf for free who approved me not having it, Role Play by LU, and Skull Bash by RBYTM. Groot the Necturna: Replaces Sketch with Soak. +4 MC, learns Pain Split and Shadow Ball by LU and Knock Off by ORAS tutor. Blackwing the Honchkrow: +4 MC, +2 KOC-->MC, total now 7. Learns Taunt and Torment by Murkrow LU, Endure by HGSSTM, and Thunder Wave by ORASTM, MC now 0. Nagini the Tynamo: +1 EC, +1 LEC-->EC, +2 UC-->EC, EC now 4/9, UC now 39.8, evolves into Eelektrik. +2 MC, total now 24. Learns Headbutt, Bind, and Acid for free upon evolution, Thunderbolt and Crunch by LU, Protect, Substitute, Rest, Toxic, Light Screen, Volt Switch, and U-turn by ORASTM, and Sleep Talk, Knock Off, Giga Drain, and Aqua Tail by ORAS tutor, MC now 0.
Eelektrik [Nagini] (F)
Mowtom's Pokemon made fun of Nagini at first. She can't speak, and started with very few moves. Once they noticed that she is struck super effectively by almost no moves, though? Each and every one started to change their tune.
Type: Electric
Electric STAB; immune to paralysis status.
Ability: Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
PokeguyNXB: Trapinch needs it accuracty boost from its nature stated, we usually put it next to the nature effects ie Jolly (+15% Spe, +5% Acc, -1 SpA). It also gets Feint and Superpower as level up learned at level 0 in XY. Trapinch doesn't learn Superpower as an egg move in any generation, plus you already have it as a LU move so you'll need to pick a new egg move. Mareep is all good though so make these changes to Trapinch, then send me a VM and I'll change you to approved. EDIT: approved now
Clawitzer:
Convert 1 KOC to 1 MC
TM: Rock Slide, Scald, Hyper Beam, Icy Wind (8 MC)
Tutor: Bounce (2 MC)
MC: 1 > 9 > 10 > 0
Kecleon
Convert 3 UC to 3 MC
Event: Reflect Type (3 MC)
MC: 0 > 3 > 0
Gardevoir
Convert 15 UC to 15 MC
TM: Charge Beam, Hyper Beam, Thunder Wave, Toxic (8 MC)
Tutor: Signal Beam, Snore (4 MC)
Past Gen Tutor: Swift (3 MC)
Should Learn Automatically But I Forgot to Claim: Wish
MC: 0 > 15 > 0
Buying a Cacnea (2CC), a Clauncher (2CC), a Lapras (7CC), Nidoran-M (2CC), a Nohface (2CC), a Phantump (2CC), a Porygon (4CC), a Togepi (2CC), and a Tynamo (2CC) for a total of 25CC.
Cacnea [Atacama] (F)
Nature: Serious
Type: Grass
Abilities:
Sand Veil (Passive)
Water Absorb (Passive) (H, locked)
Snowballs [] Type: Ice Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
‽Moody: (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Toon: You forgot Water Pulse (free level-up) on Luvdisc, and Fake Tears (free level-up) on Smoochum. Past-gen level-up moves are still level-ups. And Zorua gets 4 EC, okay? Fix and APPROVED. Ooraloo: Looks good, APPROVED. FMD: Looks good, APPROVED.
Someoneelse: I'd rather you marked nature effects next to the nature as well as on the stats, but thats really neither here nor there. Approved Maxim: Your Kitsunoh has Fire Punch which the NDA does not say it learns, so I think you're actually one over maxed there. Approved but you should either remove Fire Punch or find someone to confirm its legality. Iggy Azalea: Approved Exclaimer: Everything looks good to me. You will have to start keeping a log of your claims in your profile somwhere though, a simple hide tag containing the links to your posts should suffice. Approved Mamoswindle: Approved
5*0.3 = 1.5 -> 118.3 UC
I'll now spend some UC on my new Druddigon. 29 UC go as MC for Dragon Claw, Night Slash, Dragon Tail, Superpower, Outrage (LU), Aqua Tail, Fire Punch, Gunk Shot, Iron Head, Thunder Punch, Snatch (Tutor), Smackdown, Bulldoze, Aerial Ace, Giga Impact, Substitute, Torment (TM).
5 + 1 = 6 EC [6/6]
5 + 3 = 8 MC [8]
2 + 2 = 4 AC [4/5]
Eligible for evolution!
Evolutions & Moves
Leo is evolving into a Tomohawk! Evolution [0 MC]
Sunny Day
Aura Sphere
Morning Sun
Aerial Ace
Whirlwind
Level Up [1 MC]
Earth Power
Air Slash
Hurricane
Healing Wish
Tutor [2 MC]
Heat Wave
Snatch
Leo [] Type: Flying/Fighting Flying- Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
‽Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Attacks: Level Up
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Morning Sun
Aerial Ace
Rock Smash
Roar
Whirlwind
Noble Roar
Earth Power
Air Slash
Hurricane
Healing Wish
Egg
Air Cutter
Confuse Ray
Roost
Stealth Rock
Yawn
TM/HM
Focus Blast
Protect
Return
Substitute
Taunt
Move Tutor
Heat Wave
Snatch
=================== Total CC/UC Pre-Claims: 21 CC, 155 UC Claims:
Dogfish44: You should have 116 CC and 157.4 UC left. Otherwise looks good, APPROVED. Iggy Azalea: Looks good, APPROVED. Toon: You should have 2 CC left post-claim. Otherwise looks good, APPROVED.
3 approvals up there and 3 more here means I'm keeping 6 until I get the full set. A reffing here, for 3 UC. Then a Reffing 101 tutoring gives 15 UC, putting my subtotal at 23 UC.
And since it's the year of the Fire Monkey, let's have the perfect excuse to claim a Chimchar. And a Zubat. Total cost to be deducted from my UC, 4. Remaining UC, 19.
UC: 5+3+15-2-2 = 19 CA: 0+3+3 = 6
Bikou, "Monkey King" - Chimchar (M)
Flavour lore later
Nature: Hasty (+Speed, -Def, +18% Acc) - flippant and crass
Type: Fire type: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Blaze
Type: Passive
At lower than 33% HP, Bikou's youjutsu increases the base damage of any Fire attack by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Ability 2: Iron Fist (Hidden)
Type: Passive
Bikou's senjutsu increases the Base Attack Power of "Punch" attacks is by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Rash (+SpAtk, -SpDef) - polite and enthusiastic
Type: Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Inner Focus
Type: Passive
When an opponent attempts to flinch Le Fay, her wards stands firm and she continues her spellcasting. If she has enacted another ability that would be activated by flinching, that ability activates.
Ability 2: Infiltrator (Hidden)
Type: Passive
Through a combination of speed-casts and smart-casts, Le Fay can easily circumvent the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of her spells.
Whoops~ i messed up on a claim a while back; i didnt know 4/9EC evolves an LC -> NFE so i want to know if i can evolve my Marill into Azumaril it's been in at least two battles lol i did the same thing with ampharos but it's already FE so... Marill Evolution Claim Marill Battle Claim 1 and 2 (also tagging ZhengTann because this is where my Zorua got an extra EC, my apologize for messyness and i understand if i still dont get the EC for him)
Azul learns Double-Edge, Protect [15->13] Frustration [13->11] Bulldoze [11->9] Super Power [9->8] Knock Off [8->6] Ice Punch [6->4] Aqua Jet [4->1]
Attacks:
Level Up
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power
Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet
PokeZeep: Yep, that looks fine. Approved Toon: Okay, first off, apologies for the mistakes - approvers should check ECs along with everything else, but such things are doomed to be forgot. At least it wasn't a Ralts you trained. Anyway, Zorua's EC is fine (I found all relevant logs ¬¬), as is Azumarill. Approved, BUT please collect your Prize Claims and list them in your profile ^^'
Hawkie VS Someoneelse
Me: +1CC(18)
Alphonse: +3EC[+1LEC,+1KOC](4/9), +2MC(5), +1AC(2/5)
Alphonse evolves into Porygon-2 and learns the following automatically: Defense Curl, Zap Cannon. Purchasing Tri-Attack[Level-Up(1)], Hyper Beam[Level-Up(1)], Icy Wind[Tutor(2)] and Pain Split[Tutor(2)] using 5MC and 1UC.
==================================================================== Hawkie VS jayelt413
Me: +1CC(19)
Jeeves: +2EC[+1LEC]([+2UC]4/9), +2MC(12), +1AC(1/5)
Total UC: 14(-2)
Beldum evolves into Metang and learns the following automatically: Magnet Rise, Metal Claw, Confusion, Pursuit, Scary Face. Purchasing Bullet Punch[Level-Up(1)], Meteor Mash[Level-Up(1)], Zen Headbutt[Level-Up(1)], Stealth Rock[Tutor(2)] and Earthquake[Technical-Machine(2)] using 7MC.
Level Up
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Meteor Mash
Zen Headbutt
Event
Hold Back
Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Stealth Rock
TM/HM
Earthquake
==================================================================== Hawkie VS FortColors
Me: +1CC(20)
Tara: +3EC[+1KOC, +1LEC](3/6), +3MC(3)
==================================================================== Hawkie VS Toon
Me: +1CC(21)
Shadow: +1EC(9/9), +4MC[+1KOC](8)
Shadow evolves into Gengar and learns no new moves automatically. Purchasing Zap Cannon[Past-Gen TM(3)], Hex[Level-Up(1)], Dream Eater[Level-Up(1)] and Foul Play[Tutor(2)] using 7MC and 1UC.
Alex: Purchasing Shadow Sneak[Egg(3)], Memento[Egg(3)], Endure[Past Tutor(3)], Ice Punch[Tutor(2)], Zen Headbutt[Tutor(2)], and Snatch[Tutor(2)] using 13MC(0) and 2UC(14).
Level Up
Pound
Mat Block
Role Play
Night Slash
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Fling
Smack Down
Substitute
Bounce
Hydro Pump
Spikes
Double Team
Egg
Camoflauge
Mud Sport
Water Sport
Toxic Spikes
Mind Reader
Tutor
Snatch
Gunk Shot
Icy Wind
Low Kick
TM/HM
Scald
Protect
Grass Knot
Ice Beam
Surf
Dark Pulse
Taunt
Rock Tomb
Aerial Ace
Acrobatics
Dive
Secret Power
Power Up Punch
Blizzard
Thief
======================================================= Texas_Cloverleaf VS Fort Colorcastle
Me: +3UC(16)
======================================================= Hawkie VS Fort Colorcastle
Me: +2CC(2)
Jeeves: +1EC(5/9), +2MC(14), +1AC(2/5).
======================================================= Hawkie VS Exclaimer
Me: +2CC(4)
Jeeves: +1EC(6/9), +2MC(16), +1AC(3/5).
(Kadabra shouldn't have gotten counters because it hadn't been sent out yet)
When I bought Shuckle here it started with the move Sticky Web. I later bought Sticky Web again here. Refunding the 1 MC I spent on it.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring. Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).LOCKED