While you were resting into your cabins on the ship, some unexpected rumors coming from outside put you on guard. Not long after, you hear a sailor yelling "We're under attack! The Bright Hope is under attack!". As you rush out on the deck, you see Wallace holding off the assault of several enraged Pokemon.
"Good of you to have come!", he says with an alarmed tone. "We're in jeopardy! Several swarms of hostile Pokemon are surrounding the ship! I've never seen anything like...". He doesn't make in time to finish speaking that a frenzied Archeops is upon him. The champion stares in fear as the prehistoric bird is about to strike him, but then, just in time, a blast of blue energy takes out the foe.
"Wallace!", shouts Lorien, running towards the group. "Is everything ok?". As the champion nods, the mysterious man turns his attention on you. "Whoever leaded this assault is not an ordinary Trainer. You must find the head of this charge, and seize it before the enemy overcomes the ship's resistance!".
You nod in agreement and leap beyond the ship, skipping the enemy lines and landing on the shore. As you look around yourselves, though, a voice suddenly calls you.
"You're not going anywhere, New Dawn filth! The Plan must not be interrupted!".
You make just in time to avoid the foe as he pounces upon you. You take one moment to study the strange creature.
"Who are you?", you ask, on your guard. "Are you the one behind this attack?".
"I'm not here to answer your puny questions", the creature sharply replies. "We're on a strict timetable, and no one can be allowed to interfere!"
For the sake of the Plan, you and your meddlesome allies must die!
HP 1350
Atk 6
Def 4
SpA 5
SpD 4
Spe 140
Size Class 3
Weight Class 4
23% Accuracy Boost
Abilities: Mountaineer, Compoundeyes
Eternal Drifter:
Goumon the Houndoom, Demon Lord of Pain w/Houndoomite + Oran Berry
Glyph of Crunch: Raises the base power of Crunch by 1
Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%
MEGA Type: Fire/Dark
MEGA Ability:
Solar Power: (Passive)
HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%
EC: 6/6
MC: 0
AC: 5/5
Attacks: (49/85 Moves Known (+0/1 Raid Moves Known))
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch
Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch
Heat Wave
Hyper Voice
Iron Tail
Mimic
Role Play
Snatch
Snore
Spite
Super Fang
Uproar
Toxic
Protect
Solar Beam
Shadow Ball
Double Team
Sludge Bomb
Fire Blast
Flame Charge
Overheat
Will-O-Wisp
Retaliate
Substitute
Secret Power
Snarl
Dark Pulse
Confide
Charm
Rakka the Delphox, Cursed of Fate, Tournement Fighter w/Heat Rock + Oran Berry
Rakka (Male Delphox)
Timid Nature
Types: Fire/Psychic
Abilities:
Blaze: (Passive)
Magician (Hidden Ability: Unlocked!): (Passive)
HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 4
Special Defense: 4
Speed: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Accuracy Bonus: +17%
EC: 9/9
MC: 0
AC: 5/5
Attacks: (47/76 Moves Known (+1/1 Raid Moves Known))
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast
Heat Wave
Hypnosis
Magic Coat
Wish
Blast Burn
Covet
Fire Pledge
Fire Punch
Foul Play
Iron Tail
Low Kick
Recycle
Shock Wave
Signal Beam
Skill Swap
Snatch
Snore
Wonder Room
Toxic
Protect
Safeguard
Solar Beam
Thief
Grass Knot
Power-Up Punch
Dazzling Gleam
Dispel
ZhengTann:
Elfman the Camerupt w/Cameruptite
Laxus the Eelektross w/Expert Belt
Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%
Your move, brave adventurers!
"Good of you to have come!", he says with an alarmed tone. "We're in jeopardy! Several swarms of hostile Pokemon are surrounding the ship! I've never seen anything like...". He doesn't make in time to finish speaking that a frenzied Archeops is upon him. The champion stares in fear as the prehistoric bird is about to strike him, but then, just in time, a blast of blue energy takes out the foe.
"Wallace!", shouts Lorien, running towards the group. "Is everything ok?". As the champion nods, the mysterious man turns his attention on you. "Whoever leaded this assault is not an ordinary Trainer. You must find the head of this charge, and seize it before the enemy overcomes the ship's resistance!".
You nod in agreement and leap beyond the ship, skipping the enemy lines and landing on the shore. As you look around yourselves, though, a voice suddenly calls you.
"You're not going anywhere, New Dawn filth! The Plan must not be interrupted!".
You make just in time to avoid the foe as he pounces upon you. You take one moment to study the strange creature.
"Who are you?", you ask, on your guard. "Are you the one behind this attack?".
"I'm not here to answer your puny questions", the creature sharply replies. "We're on a strict timetable, and no one can be allowed to interfere!"
For the sake of the Plan, you and your meddlesome allies must die!
HP 1350
Atk 6
Def 4
SpA 5
SpD 4
Spe 140
Size Class 3
Weight Class 4
23% Accuracy Boost
Abilities: Mountaineer, Compoundeyes
Eternal Drifter:
Goumon the Houndoom, Demon Lord of Pain w/Houndoomite + Oran Berry
Glyph of Crunch: Raises the base power of Crunch by 1
Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%
MEGA Type: Fire/Dark
MEGA Ability:
Solar Power: (Passive)
HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%
EC: 6/6
MC: 0
AC: 5/5
Attacks: (49/85 Moves Known (+0/1 Raid Moves Known))
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch
Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch
Heat Wave
Hyper Voice
Iron Tail
Mimic
Role Play
Snatch
Snore
Spite
Super Fang
Uproar
Toxic
Protect
Solar Beam
Shadow Ball
Double Team
Sludge Bomb
Fire Blast
Flame Charge
Overheat
Will-O-Wisp
Retaliate
Substitute
Secret Power
Snarl
Dark Pulse
Confide
Charm
Rakka the Delphox, Cursed of Fate, Tournement Fighter w/Heat Rock + Oran Berry
Rakka (Male Delphox)
Timid Nature
Types: Fire/Psychic
Abilities:
Blaze: (Passive)
Magician (Hidden Ability: Unlocked!): (Passive)
HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 4
Special Defense: 4
Speed: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Accuracy Bonus: +17%
EC: 9/9
MC: 0
AC: 5/5
Attacks: (47/76 Moves Known (+1/1 Raid Moves Known))
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast
Heat Wave
Hypnosis
Magic Coat
Wish
Blast Burn
Covet
Fire Pledge
Fire Punch
Foul Play
Iron Tail
Low Kick
Recycle
Shock Wave
Signal Beam
Skill Swap
Snatch
Snore
Wonder Room
Toxic
Protect
Safeguard
Solar Beam
Thief
Grass Knot
Power-Up Punch
Dazzling Gleam
Dispel
ZhengTann:
Elfman the Camerupt w/Cameruptite
Camerupt - Elfman (M)
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Laxus the Eelektross w/Expert Belt
Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%
Laxus - Eelektross (M)
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)
Size Class: 4
Weight Class: 4
BRT: 19
EC: 9/9
MC: 0
Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)
Size Class: 4
Weight Class: 4
BRT: 19
EC: 9/9
MC: 0
Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Your move, brave adventurers!
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