[AOT Round 2] Group Best of Rest: Chinchou111 vs Stary02939

Someoneelse

Why am I here?
Bring 4, Pick 3 Singles. You PM 4 Pokemon to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders / Pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. Frosty will say this only once: don't test him
78 days Time Limit: After 78 days Frosty reserves the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other Pokemon may be included in this list as the tournament progresses.

Chinchou111:

Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Abilities: Illuminate, Natural Cure, Analytic (Locked)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Hydro Pump

Aurora Beam
Barrier
Supersonic

Protect
Rain Dance
Thunder
Scald
Substitute
Dazzling Gleam
Dive

Gravity
Pain Split

Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Abilities: Water Absorb, Shell Armor, Hydration

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Hydro Pump
Sheer Cold

Avalanche
Fissure
Foresight
Future Sight
Whirlpool

Zap Cannon
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Bide
Skull Bash
Rest
Endure
Giga Impact
Bulldoze
Sleep Talk
Substitute
Surf
Dive

Block
Drill Run
Heal Bell
Iron Head
Iron Tail

Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.[/S]

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69-
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Mega Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Mega Ability:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 69-
Size Class: 5
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Synthesis
Worry Seed
Solar Beam
Seed Bomb

Endure
Grassy Terrain
Leaf Storm
Power Whip
Razor Wind
Skull Bash
Sludge

Roar
Toxic
Venoshock
Hidden Power [Ice]
Hyper Beam
Light Screen
Protect
Earthquake
Reflect
Sludge Bomb
Bide
Bulldoze
Grass Knot
Substitute

Bind
Block
Frenzy Plant
Giga Drain
Knock Off
Mimic
Outrage

Ancient Power
Dig
Weather Ball

Gengar (M)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Protect
Thunderbolt
Thunder
Sludge Bomb
Bide
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Explosion
Substitute
Dazzling Gleam

Counter
Giga Drain
Pain Split

Sludge Wave


Stary02939:
Gardevoir [Bella][F]

Type: Psychic/Fairy

Abilities: Synchronize / Trace / Telepathy (Unlocked)

Nature: Bold(+Def, -Atk)

Stats:
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (Unlocked)/Pixilate

Stats:
HP: 100
Atk: 2-
Def: 4+
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (49):
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rest
Safeguard
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Will-O-Wisp
Azumarill [Blubber] [F]

Type: Water/Fairy

Abilities: Huge Power / Thick Fat / Sap Sipper (Unlocked)

Nature: Adamant (+Atk, - SpA)

Stats:
HP: 110
Atk: 3+ (6 Huge Power)
Def: 3
SpA: 1-
SpD: 3
Spe:50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19 with Huge Power)

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (56):
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Charm
Copycat
Defense Curl
Dig
Dive
Double Edge
Double Team
Encore
Endure
Facade
Fling
Focus Punch
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mimic
Perish Song
Play Rough
Power-up Punch
Protect
Rain Dance
Refresh
Rest
Rock Smash
Rollout
Seismic Toss
Slam
Sleep Talk
Soak
Splash
Strength
Substitute
Superpower
Surf
Tackle
Tail Whip
Tickle
Toxic
Water Gun
Water Sport
Waterfall
Necturna [Alice] [F]

Type: Ghost/Grass
Abilities: Forewarn / Telepathy (Unlocked)
Nature: Rash (+SpA, - SpD)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4+
SpD: 4-
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
AC: 5/5
MC: 0

Moves (42):

Level Up
Poison Fang
Thunder Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-wisp
Hex
Pain Split
Power Whip
Horn Leech

Egg Moves
Soak (Sketched)
Future Sight
Curse
Leaf Blade
Swift
Ingrain
Nightmare
Gravity

TM Moves
Energy Ball
Toxic
Psychic
Payback
Stone Edge
Hidden Power (water)
Shadow Claw
Shadow Ball
Protect
Torment
Substitute
Sleep Talk
Double Team
Facade

Tutor Moves
Skill Swap
Giga Drain
Knock Off
Super Fang
Trick
Spite
Infernape [Cheeky] [M]

Type: Fire/Fighting

Abilities: Blaze / Iron Fist (Unlocked)

Nature: Hasty (+Spe, +18% Accuracy, -Def)

Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD:3
Spe:125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (57):
Acrobatics
Aerial Ace
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Leer
Low Kick
Mach Punch
Nasty Plot
Poison Jab
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solarbeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Will-o-Wisp


Coinflop: <=5000 (Chinchou111); >=5001 (Stary02939)
=1663 (Chinchou111)

Chinchou111 sends out
Stary02939 sends out and orders
Chinchou111 orders
I ref
 
Cheeky the Infernape # Rare Candy

Shadow Claw - Fire Punch - Shadow Claw


IF Counter THEN Fire Blast the first time, Flamethrower the second and Fire Blast the third AND push back actions each time
IF Bide AND you are not taunted THEN initiate Focus Energy - Substitute (15) - Shadow Claw that action
IF Gengar is a Fire-Fighting-type when you would act THEN Aerial Ace the first time, use Acrobatics the second and use Aerial Ace AND push back actions
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Chinchou111 - AOO
Gengar (M) @ Oran Berry

HP: 90
EN: 100
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy

Stary02939 - AOO
Infernape (M) @ Rare Candy

HP: 100
EN: 100
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy

Round One
Through sheer power (read: hax), Chinchou111 takes the early lead in terms of damage despite Gengar's low defense causing Infernape's attacks to hit it hard, with its strong STAB moves doing a number to the flaming monkey, especially with a crit and a poisoning thrown in. Stary's in the lead so far with regard to HP however, although Gengar's Oran Berry may negate this somewhat.
Action One

Gengar: Sludge Wave (-6EN ~ 6)
Crit: <=625
=9313 (N)
Infernape: [10+3+7.5-4.5]
=16HP ~ 16
Poison: <=1000
=1447 (N)

Infernape: Shadow Claw (-5EN ~ 5)
Crit: <=1250
=8110 (N)
Gengar: [7+7.5-3]*1.5
=17.25HP ~ 17.25

Action Two

Gengar: Sludge Bomb (-6EN ~ 12)
Crit: <=625
=38 (N)
Infernape: [9+3+3+7.5-4.5]
=18HP ~ 34
Poison: <=3000
=2001 (Y)
Infernape: Poisoned

Infernape: Fire Punch (-5EN ~ 10)
Crit: <=625
=7144
Gengar: [8+3+1+2+7.5-3]
=18.5HP ~ 35.75
Burn: <=1000
=5328 (N)

Infernape: -2HP ~ 36

Action Three

Gengar: Sludge Wave (-6EN ~ 18)
Crit: <=625
=4399 (N)
Infernape: [10+3+7.5-4.5]
=16HP ~ 52

Infernape: Shadow Claw (-5EN ~ 15)
Crit: <=1250
=9542 (N)
Gengar: [7+7.5-3]*1.5
=17.25HP ~ 53

Infernape: -2HP ~ 54

Summary:
Gengar: -53HP, -18EN
Infernape: -54HP, -15EN


Post-Round

Field: None

Chinchou111 - AOO
Gengar (M) @ Oran Berry

HP: 37
EN: 82
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy

Stary02939 - AOO
Infernape (M) @ Rare Candy

HP: 46
EN: 85
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned

Chinchou111 orders
Stary02939 orders
I ref
 
Venoshock~Hex~Venoshock
IF damaging Ghost-type combination THEN Protect.
IF Infernape is asleep THEN use Hex.
IF Infernape is not Poisoned when you would act THEN use Sludge Wave.
 
Guess who totally forgot that he was up? So sorry!

Rock Slide - Ember + Flamethrower - Cooldown (Mach Punch + Fire Punch)
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Chinchou111 - AOO
Gengar (M) @ Oran Berry

HP: 37
EN: 82
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy

Stary02939 - AOO
Infernape (M) @ Rare Candy

HP: 46
EN: 85
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned

Round Two
With a pile of rocks and a swift burst of flames, Gengar is knocked out, even before it could eat its berry. But at what cost? Infernape is on the very brink of being KOed, with a minute amount of health, plus a forced cooldown action. Needless to say, things don't look very fun for him in the next round. Despite the KO to Stary, the battlers do still seem to be on more or less equal ground here.
Action One

Gengar: Venoshock (-7EN ~ 7)
Crit: <=625
=9415 (N)
Infernape: [13+3+7.5-4.5]
=19HP ~ 19

Infernape: Rock Slide (-6EN ~ 6)
Crit: <=625
=6240 (N)
Gengar: [8+7.5-3]
=12.5HP ~ 12.5

Infernape: -2HP ~ 21

Action Two

Gengar: Hex (-7EN ~ 14)
Crit: <=625
=7504 (N)
Infernape: [13+3+7.5-4.5]
=19HP ~ 40

Infernape: Ember + Flamethrower (-14EN ~ 20)
Crit: <=625
=1408 (N)
Gengar: [(4+9*1.5)+3+1+2+7.5-4.5]
=26.5HP ~ 39
Gengar fainted.

Infernape: -2HP ~ 42

Summary:
Gengar: -39HP, -14EN
Infernape: -42HP, -20EN


Post-Round

Field: None

Chinchou111 - XOO
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO

Stary02939 - AOO
Infernape (M) @ Rare Candy

HP: 4
EN: 65
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, Cooling down

Chinchou111 replaces Gengar
Stary02939 orders
Chinchou111 orders
 
Cooldown - Endeavor - Will-O-Wisp

IF P/E when you are to use Endeavor THEN use Feint instead
IF in evasive stage of Dig when you are to use endeavor THEN use earthquake instead
IF you are asleep when you would act THEN use Sleep Talk (Endeavor|Roar|Will-O-Wisp|Torment)
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Chinchou111 - XAO
Venusaur (F) @ Venusaurite

HP: 100
EN: 100
Ranks: 5/5/5/5/69
Size / Weight: 5 / 5
Ability: Overgrow | Chlorophyll | Thick Fat
Other: -10% Evasion
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO


Stary02939 - AOO
Infernape (M) @ Rare Candy

HP: 4
EN: 65
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, Cooling down

Round Three
As anticipated, Infernape goes down quickly, its poisoning taking too much of a toll on its dwindling health. In the meantime, however, Venusaur was able to set itself up, producing a Substitute, allowing it to withstand a blow. This game's pretty much equal once again.

Action One

Infernape is cooling down.

Venusaur: Substitute (15) (-12EN ~ 12)
Venusaur: -15HP ~ 15
Venusaur: 15HP Substitute

Infernape: -2HP ~ 2

Action Two

Venusaur: Protect (-7EN ~ 19)
Venusaur protected itself.

Infernape: Feint (-4EN ~ 4)
Venusaur's protection broke.
Crit: <=625
=5167 (N)
Venusaur Substitute: [4+7.5-7.5]
=4HP ~ 4

Infernape: -2HP ~ 4
Infernape fainted.

Summary:
Venusaur: -15HP, -19EN
Infernape: -4HP, -4EN


Post-Round

Field: None

Chinchou111 - XAO
Venusaur (F) @ Venusaurite

HP: 85
EN: 81
Ranks: 5/5/5/5/69
Size / Weight: 5 / 5
Ability: Overgrow | Chlorophyll | Thick Fat
Other: -10% Evasion, 11HP Substitute
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO


Stary02939 - XOO
Infernape (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, KO

Stary02939 sends out
Chinchou111 orders
Stary02939 orders
I ref
 
Sludge Bomb~Power Whip~Sludge Bomb
IF p/e action AND this sub has not yet activated THEN use Roar and push actions back.
IF Gardevoir is poisoned THEN use Venoshock.
IF Sludge Bomb is disabled when you would use it THEN use Solarbeam.
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Chinchou111 - XAO
Venusaur (F) @ Venusaurite

HP: 85
EN: 81
Ranks: 5/5/5/5/69
Size / Weight: 5 / 5
Ability: Overgrow | Chlorophyll | Thick Fat
Other: -10% Evasion, 11HP Substitute
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO


Stary02939 - XAO
Gardevoir (F) @ Gardevoirite

HP: 100
EN: 100
Ranks: 2/4/7/5/100
Size / Weight: 3 / 3
Ability: Synchronise | Trace | Telepathy | Pixilate
Other: None
Infernape (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, KO


Round Four
Gardevoir comes out, beginning a barrage of high-powered attacks. Venusaur's Substitute is broken quickly, but that doesn't stop it from piling damage on to its Fairy opponent. What's more is that Gardevoir is now poisoned, allowing damage to stack up further if it is allowed. On the other hand, Venusaur has a powerful Future Sight coming, so this is still anyone's game.
Action One

Gardevoir: Psyshock (-5EN ~ 5)
Crit: <=625
=4231 (N)
Venusaur Substitute: [8+3+10-7.5]*1.5
=20.25HP ~ 11
Venusaur's Substitute broke.

Venusaur: Sludge Bomb (-6EN ~ 6)
Crit: <=625
=7635 (N)
Gardevoir: [9+3+7.5-7.5]*1.5
=18HP ~ 18
Poison: <=3000
=9819 (N)

Action Two

Gardevoir: Psychic (-6.5EN ~ 11.5)
Crit: <=625
=1895 (N)
Venusaur: [(6+5)+3+10-7.5]*1.5
=24.75HP ~ 24.75
SpD Drop: <=1000
=6197 (N)

Venusaur: Power Whip (-7EN ~ 13)
Hit: <=8500
=2047 (Y)
Crit: <=625
=7305 (N)
Gardevoir: [12+3+7.5-6]
=16.5HP ~ 34.5

Action Three

Gardevoir: Future Sight (-7EN ~ 18.5)
Venusaur: Future Sight incoming

Venusaur: Sludge Bomb (-6EN ~ 19)
Crit: <=625
=2042 (N)
Gardevoir: [9+3+7.5-7.5]*1.5
=18HP ~ 52.5
Poison: <=3000
=1141 (Y)
Gardevoir: Poisoned

Gardevoir: -2HP ~ 55

Summary:
Venusaur: -25HP, -19EN
Gardevoir: -55HP, -19EN


Post-Round

Field: None

Chinchou111 - XAO
Venusaur (F) @ Venusaurite

HP: 60
EN: 62
Ranks: 5/5/5/5/69
Size / Weight: 5 / 5
Ability: Overgrow | Chlorophyll | Thick Fat
Other: -10% Evasion, Future Sight incoming
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO


Stary02939 - XAO
Gardevoir (F) @ Gardevoirite

HP: 45
EN: 81
Ranks: 2/4/7/5/100
Size / Weight: 3 / 3
Ability: Synchronise | Trace | Telepathy | Pixilate
Other: Poisoned
Infernape (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, KO

Stary02939 orders
Chinchou111 orders
I ref
 
Psychic - Psyshock - Psychic

[Only Once] IF Endure AND you are not asleep THEN initiate Encore - Rest - Sleep Talk [Psychic | Psyshock | Confusion | Future Sight]
IF you are asleep AND the first sub didn't activate THEN Sleep Talk [Psychic | Psyshock | Confusion | Hyper Voice]
IF damaging Poison-type combo AND Venusaur has more than 14.25HP THEN use Protect AND push back
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Chinchou111 - XAO
Venusaur (F) @ Venusaurite

HP: 60
EN: 62
Ranks: 5/5/5/5/69
Size / Weight: 5 / 5
Ability: Overgrow | Chlorophyll | Thick Fat
Other: -10% Evasion, Future Sight incoming
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO


Stary02939 - XAO
Gardevoir (F) @ Gardevoirite

HP: 45
EN: 81
Ranks: 2/4/7/5/100
Size / Weight: 3 / 3
Ability: Synchronise | Trace | Telepathy | Pixilate
Other: Poisoned
Infernape (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, KO


Round Five
Venusaur slows Gardevoir down and proceeds to evade its attacks, but at a fairly large cost. That cost being all but 4HP, and a crit didn't help it in its cause. Gardevoir's still slowed and in KO range though, so it's far from imbalanced now, giving Chinchou111 the likely matchup advantage which may well be crucial here. Or maybe if she had much of a choice.
Action One

Gardevoir: Psychic (-6.5EN ~ 6.5)
Crit: <=625
=331 (Y)
Venusaur: [(6+5)+3+3+10-7.5]*1.5
=29.25HP ~ 29.25
SpD Drop: <=1000
=591 (Y)
Venusaur: -1 SpD

Venusaur: Bulldoze (-5EN ~ 5)
Crit: <=625
=754 (N)
Gardevoir: [6+7.5-6]
=7.5HP ~ 7.5
Gardevoir: -1 Spe (57)

Venusaur: Future Sight
Venusaur: [12+3+10-7.5]*1.5
=26.25HP ~ 55.5

Gardevoir: -2HP ~ 9.5

Action Two

Venusaur: Dig (-6EN ~ 11)
Venusaur dug underground.

Gardevoir: Psyshock (-5EN ~ 11.5)
Venusaur was underground.

Venusaur: Dig (-4EN ~ 15)
Crit: <=625
=6337 (N)
Gardevoir: [8+7.5-6]
=9.5HP ~ 19

Gardevoir: -2HP ~ 21

Action Three

Venusaur: Dig (-8EN ~ 23)
Venusaur dug underground.

Gardevoir: Psychic (-6.5EN ~ 18)
Venusaur was underground.

Venusaur: Dig (-6EN ~ 29)
Crit: <=625
=6278 (N)
Gardevoir: [8+7.5-6]
=9.5HP ~ 30.5

Gardevoir: -2HP ~ 32.5

Summary:
Venusaur: -56HP, -29EN
Gardevoir: -33HP, -18EN


Post-Round

Field: None

Chinchou111 - XAO
Venusaur (F) @ Venusaurite

HP: 4
EN: 33
Ranks: 5/5/5/5/69
Size / Weight: 5 / 5
Ability: Overgrow | Chlorophyll | Thick Fat
Other: -10% Evasion, -1 SpD
Gengar (M) @ Oran Berry

HP: KO
EN: KO
Ranks: 2/2/5/3/127
Size / Weight: 3 / 3
Ability: Levitate
Other: +19% Accuracy, KO


Stary02939 - XAO
Gardevoir (F) @ Gardevoirite

HP: 12
EN: 63
Ranks: 2/4/7/5/57
Size / Weight: 3 / 3
Ability: Synchronise | Trace | Telepathy | Pixilate
Other: Poisoned, -1 Spe
Infernape (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 5/2/5/3/125
Size / Weight: 3 / 4
Ability: Blaze | Iron Fist
Other: +18% Accuracy, Poisoned, KO

Chinchou111 orders
Stary02939 orders
I ref
 

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