[16:06:54] <FMD> Is Future Sight blocked by Magic Guard since it counts as residual damage?
[16:07:10] <Skyla> yes
[16:07:18] <Skyla> in ASB at least it is
[16:07:21] <Skyla> i would think
[16:07:27] <Skyla> !asbmove freezedry
[16:07:46] <FMD> Texas, can you answer?
[16:08:10] <Alakazam> @asbility magicguard
[16:08:11] <ASBot_> Magic Guard | Type: Passive | Mold Breaker-affected: No
[16:08:11] <ASBot_> This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in ...
[16:08:11] <ASBot_> ... effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
[16:08:29] <Alakazam> it specifies things and future sight is not one of them
[16:08:36] <Skyla> !asbmove pinmissile
[16:09:27] <FMD> Huh... Would that mean it would prevent the 5 BAP version of Stealth Rock in Roark's gym?
[16:09:41] <Alakazam> quite possibly yeah
[16:09:44] <Skyla> mhm
[16:09:56] <FMD> And I assume it would also block Spikes + Spike Cannon completely because of the wording...
[16:09:59] <Texas> i dont think it block future sight
[16:10:36] <Texas> FMD considering stuff like twave+thundershock gets around taunt, i'd assume spikes takes on the attacking quality of spike cannon and gets through MG
[16:11:44] * Alakazam has quit (Quit: Alakazam used Teleport!)
[16:11:49] <FMD> But that would be because the combo as a whole is a damaging move, which Taunt doesn't stop. I see it more like a sub that triggers on Toxic also triggering on Toxic + Venoshock.
[16:13:19] <Skyla> From the handbook but slightly paraphrased, a combination has the characteristics of both moves involved
[16:13:34] * Toon has quit (Quit:
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[16:13:45] <FortClasses> !asbmove spike cannon
[16:14:27] <FortClasses> mg doesnt stop you from using spikes
[16:14:37] <FortClasses> It prevents the user from taking spikes dmg
[16:15:12] <FMD> Rock Slide + Stealth Rock would still count as Stealth Rock, so it wouldn't deal damage from the move as it is considered damage from Stealth Rock... at least the way it's worded now.
[16:15:33] * smashlloyd (~androirc@E6790CEC:54DD5538:2E58CACF:IP) has joined
[16:15:41] <smashlloyd> Hi asb
[16:16:18] <smashlloyd> !asbmove dig
[16:16:30] <Texas> FMD i can say this much with total certainty
[16:16:55] <Texas> Magic Guard would only block that which it would ordinarily block
[16:17:08] <Texas> you'll never see MG blocking what would typically be direct damage
[16:17:55] <smashlloyd> !asbtype flying
[16:17:59] <Texas> also I'm finding it alarming that every day I look in this chat and find you discussing a new potential exploit you've found from potential differences of rule interpretations
[16:18:02] <Texas> shades of TDRS
[16:18:04] <Texas> i dont like it
[16:18:08] <FMD> It would count as Stealth Rock damage which, as it's worded, Magic Guard prevents.
[16:18:09] <Texas> means more work for me >_>
[16:18:30] <Texas> Uh
[16:18:41] <Texas> No i don't see any way that is a reasonable interpretation
[16:18:47] <smashlloyd> !asbmove avalanche
[16:18:57] <smashlloyd> Oookay
[16:19:00] <Texas> to be clear, you're suggesting that rock slide+stealth rock would be considered SR damage for the purposes of magic guard
[16:19:11] <Texas> SR damage is inflicted only on switch in
[16:19:17] <Stratos> what no it wont
[16:19:21] <Stratos> that would be RS damage for sure
[16:19:34] <Rainman> we must make every rule explicit
[16:19:45] <Rainman> because the entirity of ASB has lost all critical thinking skills
[16:20:53] <FMD> The combo would explicitly count as both moves do to combo rules, so the damage is considered to come from both Rock Slide and Stealth Rock.
[16:21:32] <Rainman> ffs
[16:21:40] <FMD> Would Magic Guard block the 5 BAP version of Stealth Rock in the Roark sim?
[16:21:51] <smashlloyd> Hmm
[16:22:18] <Skyla> I would think so
[16:22:24] <Rainman> ask IAR
[16:22:27] <Texas> I'm not familiar with the Roark sim to comment
[16:22:30] <Rainman> hes teh one that codified it
[16:23:13] <FMD> All it does is make the move 5 BAP instead of non-damaging. How would you personally rule that?
[16:23:33] <Texas> As for the other, the combo may take on the properties of both moves, but you can also argue that that applies to how they deal damage, in that damage is dealth directly from the rock slide base and indirectly from the SR base
[16:23:56] <Texas> if SR has been codified as an attack that deals direct damage with a codified BAP, if it's functionally equivalent to scratch
[16:24:01] <Texas> then magic guard will not block it
[16:24:14] <Skyla> But magic guard singles it out
[16:24:25] <Skyla> As opposed to saying its regular text
[16:24:27] <Texas> Magic Guard is desgined with standard pokemon rules in mind
[16:24:32] <Skyla> Of blocking residual damage
[16:24:53] <Texas> This is a simple matter of extending the logical process that if SR is no longer codified as residual damage
[16:24:58] <Texas> then magic guard cannot block it
[16:25:09] <FMD> In Earthquake + Earth Power against a Pokemon using Counter, how do you calculate the damage Counter reflects?
[16:25:15] <Rainman> my ruling is you guys are overthinking this
[16:25:25] <FMD> That's not what the ability says, Texas.
[16:25:33] <Skyla> All since it is both FMD
[16:25:41] <Rainman> physical side
[16:25:54] <Skyla> Wait just one side?
[16:26:08] <Texas> FMD I don't really care
[16:26:25] <Texas> You can be an obsessively literal individual and try and argue every niggle if you like
[16:26:28] <Texas> I prefer to use common sense
[16:26:28] <FMD> But in that combo's damage, what part of it is physical?
[16:26:51] <Texas> the ability was designed with a standard game in mind
[16:27:01] <Texas> the sim has gone outside of th game to chagne mechanics
[16:27:10] <Texas> the definition of the ability cannot be expected to account for that
[16:27:33] <Skyla> Tbh im having a realization that this game has an anti-pedantic clause, but we argue pedantically over everything
[16:27:51] <Rainman> you know we cleared up the NDA descriptions because people complained theyre too long
[16:27:59] <Rainman> and now we have people complaining its not explicit enough
[16:28:41] <Skyla> I call that a no win situation
[16:29:07] <FortClasses> lmao
[16:29:12] <FMD> Or you could reword it to be both concise and clear.
[16:29:41] <FortClasses> and yet to be concise, you need to reword stuff
[16:29:43] <Rainman> we tried that and people still complained its too long because "It should be obvious"
[16:29:48] <FortClasses> And omit stuff
[16:29:59] <Texas> I have an idea
[16:30:32] <Rainman> stop overthinking shit?
[16:30:40] <Texas> Instead of pointing out every possible flaw you can to people to whom it doesn't matter, why not take the initiative and attempt to reword the aforementioned concisely and clearly of your own volition
[16:31:09] <Skyla> Ooh nice idea
[16:31:50] <Rainman> !asbmove magnetic flux
[16:31:59] <smashlloyd> Fort I found another hole
[16:32:00] <smashlloyd> Zzz
[16:32:02] <Rainman> goddam this move is useless
[16:32:40] <Skyla> !asbmove magneticflux
[16:32:55] <FortClasses> smashlloyd
[16:32:57] <FortClasses> ;_;
[16:33:02] <FortClasses> just sub for 3/5 things
[16:33:09] <FortClasses> and hope i dont catch thenother two
[16:33:17] <FortClasses> or just rely on your massive af bulk
[16:33:27] <FortClasses> and not care about it
[16:33:35] <FortClasses> dig does 1.5 damage
[16:33:36] <FMD> Pokemon with this ability are immune to damage from entry hazards as well as residual damage not caused by Future Sight or Doom Desire. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if...
[16:33:37] <FMD> ...Magic Guard is in effect, the Pokemon will not suffer any damage. Life Orb recoil is negated.
[16:33:41] <FortClasses> so just like yeah....
[16:34:05] <FortClasses> Thats not concise
[16:34:34] <Texas> !magic guard
[16:34:37] <Skyla> Actually thats very cleat
[16:34:49] <FMD> Compared to listing out 5 moves, a class of moves and two statuses, it is.
[16:35:29] <Texas> So what I would recommend you to do FMD, is when you notice an issue as such, post the original and your revised version in the feedback thread, and provide a brief commentary on the differences between the two and why the change is relevant, in this case the aformentioned interactions with combos and RPs