[EDIT] This is my first RMT and I don't know how to do much of the fancy stuff like colored text or sprites, so this is all I have to offer. Thanks to anyone in advance who will help me out with building this team, and any constructive criticism or comments are appreciated. Let's take a look at the team.
Barby (Ferrothorn) (M) @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Spikes
- Gyro Ball
Standard hazard setter moveset. Gyroball for STAB, Leech Seed to be defensive... I gave him an Occa Berry to cover the fire weakness, since I only need him out for a few turns.
Ploops (Chansey) @ Eviolite
Ability: Healer
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Aromatherapy
- Light Screen/Reflect
- Healing Wish
- Seismic Toss
I chose Chansey because of the massive HP which makes it a great wall. Healing Wish in case things get messy, I usually give her Reflect because physical attacks are a bigger threat, Seismic Toss for coverage, and Aromatherapy because I needed a stat healer.
Sock? (Rotom-Wash) @ Life Orb
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Hydro Pump
- Pain Split
- Light Screen
My main special sweeper. Thunderbolt and Hydro Pump for STAB, Pain Split to keep it alive longer, and light screen to keep away pesky grass types. I gave it Life Orb over Leftovers because Pain Split covers its HP pretty nicely.
MY SANIC OC LOLOLOL (Weavile) (F) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash
- Ice Shard
Mainly used for type coverage and as a Revenge Killer. Takes out ground types pretty easily. Life Orb because it goes nicely with Swords Dance, and the rest is pretty self explanatory for a Revenge Killer.
Omega (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Psyshock
Spinner, because I hate hazards. Scald and Psyshock for STAB and Recover to get back that sweet HP that I lost from hazards. Great back up wall if Ploops goes down.
Saber (Beedrill-Mega) (M) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Tailwind
- U-turn
- Knock Off
The main Physical Sweeper. Beedrill is my favorite mega, and works well with the Chansey Wall. I gave him Roost because he's kind of a glass cannon, U-Turn and Poison Jab for STAB, Knock Off for coverage and to do what Knock Off does best, and Sniper because I wouldn't let him get down past 33% health before mega evolving.
Any changes to be made?
Barby (Ferrothorn) (M) @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Spikes
- Gyro Ball
Standard hazard setter moveset. Gyroball for STAB, Leech Seed to be defensive... I gave him an Occa Berry to cover the fire weakness, since I only need him out for a few turns.
Ploops (Chansey) @ Eviolite
Ability: Healer
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Aromatherapy
- Light Screen/Reflect
- Healing Wish
- Seismic Toss
I chose Chansey because of the massive HP which makes it a great wall. Healing Wish in case things get messy, I usually give her Reflect because physical attacks are a bigger threat, Seismic Toss for coverage, and Aromatherapy because I needed a stat healer.
Sock? (Rotom-Wash) @ Life Orb
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Hydro Pump
- Pain Split
- Light Screen
My main special sweeper. Thunderbolt and Hydro Pump for STAB, Pain Split to keep it alive longer, and light screen to keep away pesky grass types. I gave it Life Orb over Leftovers because Pain Split covers its HP pretty nicely.
MY SANIC OC LOLOLOL (Weavile) (F) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash
- Ice Shard
Mainly used for type coverage and as a Revenge Killer. Takes out ground types pretty easily. Life Orb because it goes nicely with Swords Dance, and the rest is pretty self explanatory for a Revenge Killer.
Omega (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Psyshock
Spinner, because I hate hazards. Scald and Psyshock for STAB and Recover to get back that sweet HP that I lost from hazards. Great back up wall if Ploops goes down.
Saber (Beedrill-Mega) (M) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Tailwind
- U-turn
- Knock Off
The main Physical Sweeper. Beedrill is my favorite mega, and works well with the Chansey Wall. I gave him Roost because he's kind of a glass cannon, U-Turn and Poison Jab for STAB, Knock Off for coverage and to do what Knock Off does best, and Sniper because I wouldn't let him get down past 33% health before mega evolving.
Any changes to be made?
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