The Legend Run: (Timeless Tower) Someoneelse

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
As one of the veteran members of ASB, Someoneelse is challenging the harrowing heights of the Timeless Tower! It looks like his team is well prepared to face the opposition, but anything can happen during the course of these adventures. Let's take a peek under the hood.


Someoneelse


Aggron [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type: Steel / Rock

Abilities:
Sturdy (Passive)
Rock Head (Passive)
Heavy Metal (Passive) (H, unlocked)
Filter (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Autotomise
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Curse
Dig
Double-Edge
Earthquake
Endeavor
Endure
Fire Blast
Fire Punch
Focus Blast
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Metal Burst
Metal Claw
Mimic
Mud-Slap
Payback
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Surf
Tackle
Take Down
Taunt
Thunder
Thunder Punch
Thunder Wave
Toxic
---
52 Moves

Infernape [Mischief] (M)
Nature: Lonely
Type: Fire / Fighting

Abilities:
Blaze (Passive)
Iron Fist (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acrobatics
Assist
Blast Burn
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hyper Beam
Iron Tail
Leer
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Protect
Punishment
Quick Guard
Rest
Roar
Role Play
Rock Slide
Rock Smash
Scratch
Shadow Claw
Slack Off
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Swagger
Taunt
Thunder Punch
Torment
U-turn
Vacuum Wave
---
64 Moves

Lucario [Aura] (M)
Nature: Hasty
Type: Fighting

Abilities:
Steadfast (Passive)
Inner Focus (Passive)
Justified (Passive) (H, unlocked)
Adaptability (Passive) (Mega)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega:

HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Flash Cannon
Focus Blast
Force Palm
Foresight
Heal Pulse
Helping Hand
High Jump Kick
Iron Tail
Me First
Metal Claw
Metal Sound
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Substitute
Swords Dance
Toxic
Vacuum Wave
---
43 Moves
Potion: 3 | 3
Super Potion: 1 | 1
Ether: 3 | 3
Elixir: 1 | 1
Revive: 1 | 1
Other Items:
Cherish Ball | 12
Ultra Ball | 8
Aggronite | 1
Rare Candy | 1
Expert Belt | 1



Timeless Tower

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?


Pick Your Poison:
I) Enter Ice Spire.
II) Enter Rock Crag.
III) Enter Iron Dungeon.
IV) Enter Heaven's Ascent.
V) Leave Timeless Tower.
 

Someoneelse

Why am I here?

"Veteran is a peculiar way to describe us; we are much less experienced than some, and much less skilled than others. But no matter! We shall accomplish our goal; catch a legendary."

I) Enter Ice Spire.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Timeless Tower


As soon as you step foot into the Spire's premise you are confronted! There are two little pokemon, a Snorunt and Vanillite, and they seem innocent enough! They seem to be too distracted with playing in the surrounding snow... until you accidentally slide on some ice, making a noise loud enough to stir them from their play.


Snorunt:
(X)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double-Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch
Ice Shard
Ice Beam
Hail
Blizzard

Bide
Hex
Weather Ball

Body Slam
Headbutt
Spite

Shadow Ball
Round
Frost Breath
Vanillite:
(X)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot
Acid Armor
Ice Beam
Hail
Mirror Coat
Blizzard
Sheer Cold

Autotomize
Ice Shard
Water Pulse

Hidden Power (Psychic 7)
Round
Frost Breath



Snorunt (M) | Vanillite (F)
90 | 90
100 | 100
1/2/3/2/50 | 1/2/4/2/44

"Brrrrrrr" | "Yikes!"

Snorunt: Hail | Ice Beam (Lucario)
If it's hailing on A2 when you would attack, use Blizzard that action.

Vanillite: Water Pulse (Infernape) | Water Pulse (Infernape)
If Infernape is in the evasive stage of a damaging / evasive move, use Icy Wind that action.​
 

Someoneelse

Why am I here?

"These Pokemon: why are they here? They obviously haven't learnt."

Aggron: [Mega Evolve] Heavy Slam (Vanillite) > Thunder Wave (Snorunt)

Infernape: Heat Wave > Flamethrower (Vanillite)

IF [Vanillite is KOed when you would act], THEN [Redirect to Snorunt].
Lucario: Helping Hand (Aggron) > High Jump Kick (Vanillite)
IF [Vanillite is KOed when you would act], THEN [Redirect to Snorunt].
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Ice Spire
Lackey Battle



Your team takes no sympathy on the two adorable Ice-types. After mega evolving, Aggron's Heavy Slam does well over 70HP of damage in a single pop, thanks to the Helping Hand of Lucario. While dodging Infernape's Heat Wave, Vanillite isn't so lucky, as it knocked out at the beginning of the next action with a swift Flamethrower. Snorunt isn't looking to peppy itself while running low on HP and paralyzed. Things are looking up for Someoneelse, although he has burned through quite a bit of energy already.


Aggron (M) | Infernape (M) | Lucario (M)
Aggronite | Rare Candy | Expert Belt
100 | 100 | 100
100 | 100 | 100

6/10/2/3/43 | 6/2/5/3/108 | 4/2/4/3/104
-10% Eva | N/A | +12% Acc


Snorunt (M) | Vanillite (F)
90 | 90
100 | 100
1/2/3/2/50 | 1/2/4/2/44

Aggron mega evolved!

Action 1:
Lucario used Helping Hand (Aggron)!
-24 energy
Infernape used Heat Wave!
RNG Roll (Hit) [<=9000 Hit]: 8454/10000 (Yes)
RNG Roll (Hit) [<=9000 Hit]: 9316/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 9391/10000 (No)
(10 x .75+3+1+4.5) x 1.5 = 24 damage (Snorunt)
But it missed (Vanillite)!
-6 energy
Snorut used Hail!
A hailstorm started up!
-9 energy
Vanillite used Water Pulse (Infernape)!
RNG Roll (Crit) [<=625 Crit]: 6048/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 6192/10000 (No)
(6 + 1.5) x 1.5 = 11.25 damage (Infernape)
-4 energy
Aggron used Heavy Slam (Vanillite)!
RNG Roll (Crit) [<=625 Crit]: 1222/10000 (No)
(40 + 3 + 6) x 1.5 = 73.5 damage (Vanillite)
-11.33 energy
+2 HP (Vanillite)
+2 HP (Snorunt)
-2 HP (Aggron)
-2 HP (Infernape)
-2 HP (Lucario)

Action 2:
Infernape used Flamethrower (Vanillite)!
RNG Roll (Crit) [<=625 Crit]: 900/10000 (No)
(9+3+1+4.5) x 1.5 = 26.75 damage (Vanillite)
-6 energy
Vanillite fainted!
Lucario used High Jump Kick (Snorunt)!
RNG Roll (Crit) [<=625 Crit]: 7583/10000 (No)
(13+3+2+3) x 1.5 = 31.5 damage (Snorunt)
-7 energy
Snorunt used Blizzard!
RNG Roll (Crit) [<=625 Crit]: 5734/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 1224/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 3421/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 7897/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 2543/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 9737/10000 (No)
(11+3) x .67 = 9.38 damage (Aggron)
(11+3) x .67 = 9.38 damage (Infernape)
(11+3) x .67 = 9.38 damage (Lucario)
-7 energy
Aggron used Thunder Wave (Snorunt)!
Snorunt was paralyzed!
-7 energy

+2 HP (Snorunt)
-2 HP (Aggron)
-2 HP (Infernape)
-2 HP (Lucario)

Moody Nature:
RNG Roll (Nature) [Nature]: 3/10000 (Lonely)
+2 Atk / -1 Def



Aggron (M) | Infernape (M) | Lucario (M)
Aggronite | Rare Candy | Expert Belt
87 | 75 | 87
82 | 88 | 69

6/10/2/3/43 | 6/2/5/3/108 | 4/2/4/3/104
-10% Eva | N/A | +12% Acc


Snorunt (M) | Vanillite (F)
34 | KO
84 | KO

3/1/3/2/50 | 1/2/4/2/44
PRZ (20%) | N/A

Hail (3r)

*shivers uncontrollably*


Pick Your Poison:
I) Place your orders.
II) Initiate a Capture Phase.​
 

Someoneelse

Why am I here?
Should I catch it... nah. I would've it the Heat Wave hit, but nope.

Aggron: Iron Head (Snorunt) > Chill
IF [Snorunt uses a successful P/E move], THEN [Use Chill] AND [Push actions back].

Infernape: Ember (Snorunt) > Chill

IF [Snorunt uses Ice Shard in a combination], THEN [Use Quick Guard].
IF [Snorunt uses a successful P/E move], THEN [Use Chill] AND [Push actions back].

Lucario: Chill > Chill

IF [Snorunt uses Ice Shard in a combination], THEN [Use Metal Claw (Snorunt)].
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Ice Spire
Lackey Battle



Snorunt avoids full paralysis and gets a final jab in at Lucario before succumbing to the vicious onslaught. It looks like you have cleared the Lackey Battle with hardly a scratch! More dangers surely lurk ahead... will your luck continue?


Aggron (M) | Infernape (M) | Lucario (M)
Aggronite | Rare Candy | Expert Belt
87 | 75 | 87
82 | 88 | 69

6/10/2/3/43 | 6/2/5/3/108 | 4/2/4/3/104
-10% Eva | N/A | +12% Acc


Snorunt (M) | Vanillite (F)
34 | KO
84 | KO

3/1/3/2/50 | 1/2/4/2/44
PRZ (20%) | N/A

Snorunt: Ice Shard (Lucario) | Blizzard + Blizzard

Hail (3r)

Action 1:
RNG Roll (Prlz) [<=2000 Prlz]: 8585/10000 (No)
Snorunt used Ice Shard (Lucario)!
RNG Roll (Crit) [<=625 Crit]: 6104/10000 (No)
(4+3+1.5) = 8.5 damage (Lucario)
-3 energy
Lucario chilled.
+12 energy
Infernape used Ember (Snorunt)!
RNG Roll (Hit) [<=9000 Hit]: 7109/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 208/10000 (Yes)
RNG Roll (Effect) [<=1000 Effect]: 6165/10000 (No)
(4+3+3+1+4.5) x 1.5 = 23.25 damage (Snorunt)
-2 energy
Aggron used Iron Head (Snorunt)!
RNG Roll (Crit) [<=625 Crit]: 1222/10000 (No)
(8+3+7.5) x 1.5 = 27.75 damage (Vanillite)
-5 energy
-2 HP (Aggron)
-2 HP (Infernape)
-2 HP (Lucario)
Snorunt fainted!



Aggron (M) | Infernape (M) | Lucario (M)
Aggronite | Rare Candy | Expert Belt
85 | 73 | 76
82 | 86 | 81

6/10/2/3/43 | 6/2/5/3/108 | 4/2/4/3/104
-10% Eva | N/A | +12% Acc


Snorunt (M) | Vanillite (F)
KO | KO
KO | KO

3/1/3/2/50 | 1/2/4/2/44
N/A | N/A



Pick Your Poison:
I) Manage your team.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
No update yet. Just preparations.

I really really hate those combinated formats where people put 3 mons' data on the same line. Can't work with them.

So I will redo the profiles below. reffing should come later this week (hopefully). On the meantime lemme know if something is wrong.

Potion is already accounted for.

Potion: 2/3
Super Potion: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Other Items:
Cherish Ball* 12
Ultra Ball* 8
Aggronite* 1
Rare Candy* 1
Expert Belt* 1


Hp: 87
En: 82
5/8/2/2/43
Other:
Item: Mega Stone


Hp: 93
En: 86
6/2/5/3/108
Other:
Item: Rare Candy


Hp: 76
En: 81
4/2/4/3/104
Other:
Item: Expert Belt
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
With the Pokemon defeated, you head onwards until you find another large room. In fact, the ice makes it look like an endless sea of snow. However, you know that it's not endless due to the presence of the spiral ice staircase in the center of the room. Just before you head up it, you happen to see a pair of trees off in the distance that seem to grow some kind of berries. Looking around some more reveals a pedestal that has a black object inside of it, appearing to be a box of some kind. The box appears to be frozen in a block of ice and the trees seem to be quite far away, so you would have to expend some stamina to get the contents. Of course, there's seemingly nothing stopping you from just continuing on if you prefer.

Player Choice:
a) Pick the Yache Berries
b) Pick the Shuca Berries
c) Thaw the box out [requires a chosen Pokemon to use a fire move with 8 BP or more]
d) Move Onwards

Someoneelse
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You and your team start walking towards the berry trees. However, you soon realize that they are much farther away than you realized, and you expend quite a bit of time and energy getting to them. Eventually, you do reach them, and you find that the trees are actually Yache and Shuca Berry trees. After some deliberation, you pick the Shuca Berries and eat them to gain some resistance to Ground Attacks for the next battle.

(-12en all)


Hp: 87
En: 70
5/8/2/2/43
Other:
Item: Mega Stone


Hp: 93
En: 74
6/2/5/3/108
Other:
Item: Rare Candy


Hp: 76
En: 69
4/2/4/3/104
Other:
Item: Expert Belt


Manage your Team since you can want to use ether or something like that

Someoneelse
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, the Swinub notice you and, deciding you to be a threat to their game prepare to attack as the Delibird run away.


Swinub (M)

Nature: Brave
(+1 Atk, Speed ÷ 1.15, -10% Evasion)

Type: Ice/Ground

Abilities: Oblivious/Snow Cloak/Thick Fat (H)

Stats:
HP: 45
ATK: 3 (+)
DEF: 2
SPA: 2
SPD: 2
SPE: 43 (50/1.15)
BRT: 12
SC: 1
WC: 1

Item: Ground Gem

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Amnesia
Blizzard
Earthquake
Endure
Flail
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud Slap
Odor Sleuth
Powder Snow
Tackle
Take Down

Ancient Power
Bite
Fissure
Freeze Dry
Icicle Crash

Bulldoze
Light Screen
Reflect
Rock Slide
Sandstorm

Protect
Dig
Earth Power



|
|
|
|


"Eins...Zwei" | "Drei...Vier" | "Fünf...Sechs" | "Sieben...Acht" | "Neun...Aus."

Swinubs: Bulldoze[GEM] - Earthquake [GEM]


Player Orders

Someoneelse
 

Someoneelse

Why am I here?

Aggron: [Mega Evolve] Rock Slide (Swinub A | Swinub B | Swinub C) > Body Slam (Swinub E)
IF [Swinub A is KOed when you would act A1] THEN [Use Rock Slide (Swinub B | Swinub C | Swinub E)].
IF [Swinub B is KOed when you would act A1] THEN [Use Rock Slide (Swinub A | Swinub C | Swinub E)].
IF [Swinub C is KOed when you would act A1] THEN [Use Rock Slide (Swinub A | Swinub B | Swinub E)].

Infernape: Heat Wave (Swinub A | Swinub B | Swinub C) > Fire Punch (Swinub D)

Lucario: Copycat (Heat Wave (Swinub A | Swinub B | Swinub C)) > Metal Claw (Swinub D)

(That might not be the "proper" syntax but you know what's meant)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am guessing one of us forgot something VERY important.



|
|
|
|


"Alle warten auf das Licht..." | "...fürchtet euch fürchtet euch nicht..." | "...die Sonne scheint mir aus den Augen..." | "...sie wird heut Nacht nicht untergehen..." | "...und die Welt zählt laut bis zehn!"

EINS!

Infernape used Heat Wave! (-6en)
Crit: 10 3 2 (n n n)
Effect: 6 7 2 (n n n)
Damage:
(10*0.75+3+1+4.5)= 16hp

Lucario used Copycat! (-2en)
Heat Wave! (-7en)
Crit: 11 5 8
Effect: 4 4 5
Damage: (10*0.75+3)= 10.5hp

HIER KOMMT DIE SONNE!
Swinubs used Bulldoze! (-4en)
Crit: 4 7 5 10 15 6 6 11 13 14 15 6 7 9 4 (no -_-)
Damage:
vs Aggron: (6*0.75+3+3-4-4.5-3)*5*0.5= 5hp (minimum)
vs Infernape: (6*0.75+3+3+1.5)*0.67*5*0.5= 20hp
vs Lucario: (6*0.75+3+3+1.5)*0.67*5*0.5= 20hp

Speed lowered by 5! like really really low

Aggron used Rock Slide! (-6en)
Crit: 14 12 12 (no no no)
Damage: (8*0.75+6)= 12hp

ZWEI

HIER KOMMT DIE SONNE!
Swinubs used Earthquake! (-6en)
Crit: 5 7 4 10 11 13 8 5 6 8 4 5 11 14 7 (nope)
Damage:
vs Aggron: (10*0.75+3+3-4-4.5-3)*0.67*5*0.5= 5hp (minimum)
vs Infernape: (10*0.75+3+3+1.5)*0.67*5*0.5= 25hp
vs Lucario: (10*0.75+3+3+1.5)*0.67*5*0.5= 25hp

Infernape used Fire Punch (Swinub D)! (-5en)
Crit: 11
Effect: 6
Damage: (8+3+2+6+1)= 20hp

Lucario used Metal Claw (Swinub D)! (-4en)
Crit: 15 (no)
Effect: 8 (no)
Damage: (5+3+2+3)*1.5= 19.5hp

Aggron used Body Slam (Swinub E)! (-9en)
Crit: 9 (no)
Effect: 9 (no)
Damage: 11+6= 17hp


Hp: 77
En: 55
6/10/2/3/9
Other: Pretend it is the mega sprite if it isn't by some chance. -5spe
Item: Mega Stone


Hp: 48
En: 61
6/2/5/3/23
Other:
Item: Rare Candy


Hp: 31
En: 54
4/2/4/3/22
Other:
Item: Expert Belt

- - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - -


Hp: 6
En: 90
3/2/2/2/43
Other:
Item: Ground Gem (1/3)


Hp: 6
En: 90
3/2/2/2/43
Other:
Item: Ground Gem (1/3)


Hp: 6
En: 90
3/2/2/2/43
Other:
Item: Ground Gem (1/3)


Hp: 5
En: 90
3/2/2/2/43
Other:
Item: Ground Gem (1/3)


Hp: 28
En: 90
3/2/2/2/43
Other:
Item: Ground Gem (1/3)


Player Orders

Someoneelse
 
Last edited:

Someoneelse

Why am I here?
Whoops. I believe Body Slam should have had a paralysis roll unless I've missed something obvious.


Aggron: Chill > Body Slam (Swinub E)

Infernape: Heat Wave (Swinub A | Swinub B | Swinub C) > Chill

Lucario: Vacuum Wave (Swinub D) > Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Done. No luck for you.


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"Die Sonne scheint mir aus den Händen... " | "...kann verbrennen, kann euch blenden..." | "wenn sie aus den Fäusten bricht..." | "legt sich heiss auf das Gesicht..." | "...sie wird heut Nacht nicht untergehen..."

Swinub A: Dig (Infernape) - COMBO (Earthquake+Earthquake) [GEM]
Swinub B: Dig (Infernape) - COMBO (Earthquake+Earthquake) [GEM]
Swinub C: Dig (Infernape) - COMBO (Earthquake+Earthquake) [GEM]
Swinub D: Protect - COMBO (Earthquake+Earthquake) [GEM]
Swinub E: Dig (Infernape) - COMBO (Earthquake+Earthquake) [GEM]


ACTION 1!

Swinub D used Protect! (-7en)

Lucario used Vaccum Wave! (-3en)
Crit: 7 (no)
Damage: (4+3+2+3)*1.5= 18hp (-7en)

Swinubs A, B, C and E dug a hole! (-5en)

Aggron used Chill! (+12en)

Infernape used Heat Wave! (-6en)
miss

und die Welt zählt laut bis zehn
Swinubs used Dig (Infernape)! (-4en)
Crit: 2 13 2 14
Damage: (8+3+1.5)*0.67*0.5*4= 16.75hp

EINS!

Infernape and Lucario chilled! (+12en)

Aggron used Body Slam (Swinub E)! (-9en)
Crit: 4 (no)
Effect: 6 (no)
Damage: 11+6= 17hp

HIER KOMMT DIE SONNE!
Swinubs used Earthquake + Earthquake! (-30.5en)
Crit: 6 9 3 6 10 11 6 3 8 9 9 4 15 16 4 (nope)
Damage:
vs Lucario: (10*2.25*0.75+3+3+1.5)*0.67*0.5*5= 40.8hp
vs Infernape: (10*2.25*0.75+3+3+1.5)*0.67*0.5*5= 40.8hp
vs Aggron: (10*2.25*0.75+3+3-4-4.5-3)*0.67*0.5*5= 19.05hp

Lucario fainted!

Infernape fainted!


Hp: 58
En: 58
6/10/2/3/11
Other: Pretend it is the mega sprite if it isn't by some chance. -4spe
Item: Mega Stone


Hp: KO
En: KO
6/2/5/3/23
Other:
Item: Rare Candy


Hp: KO
En: KO
4/2/4/3/22
Other:
Item: Expert Belt

- - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - -


Hp: 6
En: 50
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: 6
En: 50
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: 6
En: 45
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: 5
En: 90
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: 11
En: 50
3/2/2/2/43
Other: cooldown (1a)
Item:



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"huff" | "puff" | "I am tired" | "All this german really tires a swinub" | "word"


Swinubs: Rock Slide - Bite

Player Orders

Someoneelse

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Aggron used Surf! (-7en)
Crit: 13 14 15 1 3 (crit on the wrong swinub 9_9)
Damage:
vs Swinubs: (9*0.75)*1.5= 10hp

all swinubs other than swinub E are KOed.

oh dear this is looking like two years of stalling -_-

swinub e is cooling down!

ACTION 2!

Swinub used Bite! (-4en)
Crit: 8 (no)
Effect: 7 (no)
Damage: 1hp. do you doubt?

Aggron chilled! (+12en)


Hp: 57
En: 63
6/10/2/3/13
Other: Pretend it is the mega sprite if it isn't by some chance. -3spe
Item: Mega Stone


Hp: KO
En: KO
6/2/5/3/23
Other:
Item: Rare Candy


Hp: KO
En: KO
4/2/4/3/22
Other:
Item: Expert Belt

- - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - -


Hp: KO
En: KO
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: KO
En: KO
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: KO
En: KO
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: KO
En: KO
3/2/2/2/43
Other: cooldown (1a)
Item:


Hp: 1
En: 46
3/2/2/2/43
Other:
Item:


Player Orders

Someoneelse

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
CHP: 75

Ultra Ball!

Damage: 30chp
En: 46->58
CHP: 75->45

Ultra Ball!

Damage: 30chp
En: 58->70
CHP: 45->15

Ultra Ball!

Damage: 30chp
CHP: 15->0

Swinub was caught!

Potion: 2/3
Super Potion: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Other Items:
Cherish Ball* 12
Ultra Ball* 5
Aggronite* 1
Rare Candy* 1
Expert Belt* 1


Hp: 57
En: 63
6/10/2/3/13
Other: Pretend it is the mega sprite if it isn't by some chance. -3spe
Item: Mega Stone



Hp: 1
En: 70
3/2/2/2/43
Other:
Item:

- - - - - - - - - - - - BENCH - - - - - - - - - - -


Hp: KO
En: KO
6/2/5/3/23
Other:
Item: Rare Candy


Hp: KO
En: KO
4/2/4/3/22
Other:
Item: Expert Belt


Manage your Team

Someoneelse

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
thy will be done

Frozen Hall


The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the ceiling, up about 25 feet. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Those feelings are soon confirmed as you suddenly hear ice breaking behind you! You turn around only to see a Glalie and Glaceon glaring at you intensely. Glalie then uses it's abilities to instantly make a wall of ice to block the way ahead. It looks like the only option here is to fight!

Frozen Hall:
This spherical room is littered with giant icicles, and the floor is full of snow and black obsidian objects. The objects seem to be giving the Guardians some extra vitality, but there's too many of them to really deal with in a reasonable amount of time.

Effects:
Constant Hail
Hail cannot be changed by Weather Rock, but may be negated by Air Lock.
Ice Body will restore an additional +1 HP per action, regardless of whether or not Hail is still active.


Glalie (M)

Nature: Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

Type: Ice

Abilities: Inner Focus/Ice Body/Moody (H)

Stats:
HP: 100
ATK: 3
DEF: 3
SPA: 4 (+)
SPD: 3
SPE: 69 (80/1.15) [34]
BRT: 18
SC: 3
WC: 6

Item: Macho Brace

EC: 6/6
MC: 12
AC: 5/5

Attacks:
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect
Sheer Cold

Avalanche
Bide
Block
Disable
Switcheroo
Weather Ball

Dark Pulse
Earthquake
Gyro Ball
Shadow Ball
Taunt
Water Pulse

Sleep Talk
Rest
Protect
Bulldoze
Frost Breath
Substitute

Glaceon (f)

Nature: Calm
(+1 SpD, -1 Atk)

Type: Ice

Abilities: Snow Cloak/Ice Body (H)

Stats:
HP: 100
ATK: 1 (-)
DEF: 4
SPA: 5 [6]
SPD: 4 (+)
SPE: 65
BRT: 20
SC: 2
WC: 3

Item: Ice Rock

EC: 6/6
MC: 12
AC: 5/5

Attacks:
Baby Doll Eyes
Barrier
Baton Pass
Bite
Blizzard
Charm
Covet
Double-Edge
Growl
Hail
Helping Hand
Ice Fang
Ice Shard
Icy Wind
Last Resort
Mirror Coat
Quick Attack
Refresh
Sand Attack
Swift
Tackle
Tail Whip
Take Down
Trump Card

Detect
Endure
Fake Tears
Wish
Yawn

Mud Slap
Signal Beam

Dig
Double Team
Retaliate
Shadow Ball
Work Up

Hidden Power Fighting
Hyper Beam
Protect
Sleep Talk
Shadow Ball
Frost Breath


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"Oh nice, one of those morale boosting encounters!" | "We surely need one of them after last time..."

Player Orders

Someoneelse

 

Someoneelse

Why am I here?

Aggron: [Mega Evolve] Heavy Slam (Glaceon) > Head Smash (Glaceon)

IF [Glaceon is under the effects of a successful P/E move] THEN [Redirect to Glalie that action].
IF [Glaceon is in the evasive stage of a D/E move when you would act] THEN [Redirect to Glalie that action].

Swinub: Flail (Glaceon) > Flail (Glaceon)

IF [Glaceon is under the effects of a successful P/E move] THEN [Use Flail (Glalie) that action].
IF [Glaceon is in the evasive stage of a D/E move when you would act] THEN [Use Flail (Glalie) that action].
 

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