Project Break This Team (Week 42)

TPP

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Head TD
Mega Scizor + Weavile

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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off / U-turn

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit



The team is really weak to Mega Scizor, as the only ways to kill it include Starmie having to hit Hydro Pumps, Mega Pinsir being healthy enough to take a BP or 2, or using Spore with Breloom. Weavile can pretty much decimate the team on it's own, and it's able to Pursuit trap Starmie, and KO Breloom + Mega Pinsir with Ice Shard, or at least damage them to the point where Mega Scizor can finish them off.
 
Thundurus + Bisharp
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Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Focus Blast

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch


Thundurus+Bisharp serves as a good core which is able to pressure the team. Thundurus is able to offensively pressure all the members of the team by either being able to OHKO or cripple with thunder waveand is only outsped by ScarfRachi and Starmie which Bishar deals with. Bisharp is able to trap Jirachi as well as beat Starmie. As neither Thundurus or Bisharp possess much defensive capabilities, one needs to be careful switching them in, hence slow momentum like is useful as a support.
 
Just 1 more day guys. Get those cores posted or face my Undying Fairy filled Wrath

Reserving Azumarill + Scizor + Talonflame. Prioty spam FTW

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Sets
Azumarill @ Choice Band
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 88 Atk / 172 Def
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Swords Dance


Explanation: Who needs speed. Prioty spam baby. Bulky mega scizor can almost solo the team alone thanks to the lack of fire coverage and can even set up on Kyurem, Breloom (Assuming spore is used up) and Lando should the oppurtunity arise. The Only things it true fears is mega pinser if its already set up. Thats where Talonflame comes. Able to not only force it out every-time but whittle would be checks down with Will-oh-wisp making zors Job Even Easier. Finally there is azumarill. Nothing here enjoys directly swtiching, It easily beats lando and it can knock off Jirachi the only real check here. Togethor all 3 dismantle the team very easier
 
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Zard-X + Kyurem-B

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Kyurem-B @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost


Since Mega Pinsir runs an Adamant Nature, it is outsped and OHKO-ed by Zard-X, who also easily defeats Scarf Jirachi, Kyurem-B and Breloom. Meanwhile, Kyurem-B checks Starmie and Lando-T who stands in the way of an easy sweep by Zard-X.
 
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MANNAT

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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-Turn
- Superpower

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is a super momentum core that can really threaten the team and break it pretty well. You can pivot in between landot and rotom for a lot of the match until the team can be cleaned up by scarf lando, and one thing the team prolly wont expect is a volt switch from rotom into lando OHKOing breloom with superpower since lando usually can't do horseshit to loom. Together these mons can threaten the team a lot and volturn wears down the team incredibly fast.
 
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Infernal

Banned deucer.
&


Manectric
@ Manectite
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Focus Blast
- U-turn
- Knock Off

Mega Manec and Torn-T are faster than everything here bar CS Jirachi, and do a nice job pressuring the majority of the given team once they find the chance to come in safely. For example, Breloom, Starmie, Landorus-T, and Mega Pinsir are all heavily threatened by Mega Manectric's coverage moves. Although Kyurem-B is an obstacle, Mega Manec can Volt Switch to another member and keep the pressure going. With SR on the field, Kyurem-B's switch in opportunities are going to end up limited as well, especially with Volt Switch continuously chipping away its health.

Torn-T hits every member except Lando-T super effectively, who needs to be worn down slightly before Hurricane kills. It forms a potent VoltTurn core alongside Mega Manec, which helps maintain pressure and momentum on your side. The main issue this core faces against this team is being flinched down by Jirachi's Heart Stamp. However, Jirachi can't switch in very reliably on either of the two, and fears having its CS removed by Torn-T. Regardless, this core still performs nicely against the team and can be quite difficult for it to deal with.
 
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well time for nominations are up. You have managed to avoid my fairy fill wrath. Next weeks Team should be interesting as friend of mine is providing the team. Heads up he's the former player interviewer. Bonus thunder-wave for the one who guess the name.

Anyway voting time here are the cores

Core 1 - Zard Y + Tyraniter
Core 2 - Weavile + Mega Scizor
Core 3 - Thundorous + Bisharp

Core 4 - Azumarill + Mega scizor + Talonflame
Core 5 - Zard X + Kyurem B
Core 6 - Landourous T + Rotom W
Core 7 - Mega Manetric + Tornadus T

Thank you everyone for posting cores. Everyone Gets 2 Votes as usual and voting ends monday afternoon Australia time. Goodluck
 
Core 4*
Core 1

*
I played around with this team for a while and to solve the lack of a fire type coverage. I've added HP fire to KB, but it's still not ideal.
 
Week 12 is over and we have 3 Winner's this week. Congratulations to Infernal on making the hall of Fame with the Mega manectric + Tornadus Therian Core, SketchUp with his Zard Y + Tyraniter Core and to Team Pokepals with his Weavile + Mega Scizor Core.

Vote Count
Core 1 - 3
Core 2 - 3
Core 3 - 1
Core 4 - 2
Core 5 - 0 (Sorry passerby)
Core 6 - 1
Core 7 - 3


Anyway as an added bonus. If anyone makes the hall of fame 3 Times. They'll get to have there own team Broken should they chose to. So far we have 4 Hall of Famers on 2 Wins. Maybe one of them can reach the fabled 3 time this week so without further ado I present a team from our old Friend Clone.



Sets
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Iron Head

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Hidden Power [Ice]
- Stealth Rock
- Earth Power

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Trick


Explanation: Tho it is a tad outdated now this team is centered around 3 attacks mega Gyarados and doing all possible to pave the way for it to sweep and on occasion bust up unprepred stall teams. Filling out the Core is Magma storm heatran to Trap crap sableye and set rocks while latias gives the other 2 a second chance to fufill there Jobs, pivot against electrics who can trouble the rest of team and Clears hazards. AV Raikou is then added as a nice general purpose Fast pivot to scout and check birds/Genger. Breloom is to add another water check and clean late game while Trick Scarf Jirachi rounds out the team crippling mons that rely on utility moves as well as hard checking Clones most hated mon clefable who would otherwise do a number to the team.

Anyway Goodluck this week people and remember you have till saturday australia Time to post cores and exploit this teams weakness's
 
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Martin

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Breloom @ Black Belt
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Superpower
- Crunch

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
I have basically tried to ofensively overwhelm this squad. Breloom dumps on a lot of this team offensively, and what it doesn't is covered by or overwhelmed in conjuncttion with the other two. Zard sets up in Rachi's face, Tar pursuit traps Lati and fire-locked Rachi.
 
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Well the team is really well built, took a while to figure this out.
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Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt/ Bullet Punch
- Fake Out
- Ice Punch

Thundurus @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power Ice

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit


The player needs to be able to play smartly and create opportunities to break the team with this core.
Medicham is able to pressure if it is able to safely come in vs Breloom or Gyarados before boosts and can help to weaken the team with Fake Out while being able to take out mons with lesser HP with BP if it is carrying that. Thundurus serves as a means to Twave Gyarados and stop it from sweeping after boosts and also does decent work vs the rest of the team if not in vs Raikou. Latias is beaten by Thundurus with Knock Off after rocks and some chip damage preventing it from passing Healing Wishes. Raikou is somewhat of a problem for both MMedi and Thundurus, which Bisharp can help with with a little assist from teammates. Bisharp is also able to Pursuit trap Jirachi but needs to be careful as it carries Fire Punch.
 
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Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn


Mega Gardevoir puts a lot of pressure on Jirachi to come in because it is the only one not at risk of a 2HKO by its moves. This can be exploited by Talonflame who can switch in for free and blow a hole in the team with boosted STABs, only being stopped by Heatran who can't touch Mega Gardevoir anyway. Finally, Scarf Lando-T is added to revenge kill a boosted Gyarados and Raikou while being a secondary Jirachi check.
 
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Reserving zard x + Thundurus

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Roost
- Dragon Dance

Thundurus (M) @ Life Orb
Ability: Prankster
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
- Focus Blast


2 pretty standard mons but their sweeping capabilities are well-known. Zard X can set up and sweep with EQ to hit Raikou , Jirachi and eventually Heatran after a dragon claw for super effective damage.I put EQ over Flare blitz because I don't like to lose a lot of health to recoil and FB can't hit Heatran anyways. Dragon claw also destroys the rest of the team after setting up. Thundurus is there to kill anything that's still left after the rampage zard x left behind.
 
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Infernal

Banned deucer.

Beedrill
@ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- U-turn
- Poison Jab
- Drill Run

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Yay, a chance for Mega Bee to finally shine! This team lacks one of the main things Mega Bee hates: ground types, examples being Chomp and Lando-T. As such, it's able to do what it does best with little to fear: U-turn around. There are only two Pokemon on this team able to switch in on U-turn without taking lots of damage: Heatran and non-mega Gyara. However, they both have problems. Gyara doesn't enjoy eating U-turn's with SR up, and Heatran won't appreciate having its balloon popped because of Drill Run. If either switches in on U-turn, Rotom-W comes in for free afterwards to threaten both members nicely. Like Mega Bee, Rotom-W also appreciates the lack of a ground, allowing it to continue the VoltTurn chain well. The team doesn't have much to punish this core from mindlessly using U-turn and Volt Switch over and over, and thus risks being worn down quickly.

A few more things. Mega Bee doesn't have a hard time mega evolving thanks to Protect and the amount of Pokemon threatened by its moves. CS Jira and Gyara are the two main things to fear. Because the latter lacks EQ, Rotom-W does a good job handling both. This is further aided by Mega Bee's ability to scout what Jira will do with Protect, allowing Rotom-W to avoid a possible Trick and come in for free on a potential Iron Head. Although Mega Bee typically prefers Jolly, Adamant is perfectly fine here for more power because you are still faster than everything needed regardless. If you value overall utility more, Jolly variants perform equally as fine against this team.

Overall, this core puts in solid work by exploiting the team's lack of a ground by applying constant pressure with VoltTurn. As far as partners go, having a hazard remover like Latios to remove SR on your side makes this core more effective. A few calcs with Bee below:
vs Raikou:
  • Poison Jab: 84.7 - 99.6% - 75% chance to OHKO after SR
  • U-turn: 74.1 - 87.2%
vs Breloom:
  • U-turn: 85.8 - 101.1% - 43.8% chance to OHKO after SR
vs Jirachi:
  • U-turn: 55.1 - 65.1%
vs Heatran:
  • Drill Run: 126.3 - 148.6%
vs non-mega Gyarados:
  • Poison Jab: 77.9 - 91.8% - guaranteed OHKO after SR
  • -1 Poison Jab: 51.9 - 61.6%
  • -1 U-turn vs non-mega Gyarados: 22.9 - 27.1% - takes its toll between SR and Gyarados lacking Leftovers
 
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MANNAT

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Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Sleep Talk
- Dragon Claw
This core can do a lot of work vs the team and makes it inherently difficult for clone's team to win. First of all, this team's best Azu switch in is a Jirachi, which eats a knock off to the face, and aside from that the rest of the team is decimated by Azu's STAB moves, but Azu is offensively checked by both Raikou and Breloom. This is where scarfchomp comes in, being able to switch into any move that either of those mons wants to go for and clicks the appropriate STAB move to smack them, although loomer has to take one round of LO recoil to get OHKO'd by outrage. Garchomp can go pretty ham vs this team with its STAB moves and put a serious dent in the team. However, don't use outrage until late game, specifically when tran is dead since u don't want to eat an hp ice to the noggin. This core also has some defensive utility vs the team, with azu being a phenomenal mgyara switch in, garchomp being a great jirachi switch in, among other things. However, this is an extremely well built team and it can probably do well in most matchups if it makes aggresive doubles to prevent wallbreakers like banded azu from firing off powerful attacks. Also, scarfchomp is chosen over lando since lando doesnt have strong enough coverage to revenge kill breloom in one hit.
 
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Reserving Weavile + Manectric + Landorus-T



Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Ice Shard

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge
This voltturn core can quite easily destroy this team if played correctly. Nothing can safely switch in to weavile on this team, as its attacks can OHKO everything (or has a chance to) barring Raikou, which will fall after some prior damage, whether it be from stealth rocks or voltturn. Mega Manectric can scare off Breloom, Jirachi and unboosted Gyarados and can then use volt switch to gain momentum and deal damage to something else on the team that Weavile can then OHKO. Landorus can switch into Jirachi quite safely due to intimidate, so it won't take as much from any of its attacks, especially since this Jirachi lacks Ice Punch. Superpower OHKOs M-Gyarados after 2 switch ins to SR, though Weavile and Manectric can also OHKO it in a similar manner, and has a good chance to OHKO heatran after SR if its air balloon is still intact.

Breloom gets revenge killed by Ice Shard after prior damage, Latias OHKO'd by Knock Off, Heatran by Low Kick after prior damage, Raikou by Knock Off after prior damage, Jirachi can't switch in safely as it would get OHKO'd by Knock Off and Gyarados by Low Kick after prior damage. Lando-T and M-Mane will be able to weaken members of the team for Weavile to then eliminate.
 
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Aragorn the King

Literally a duck
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Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower / Power-Up Punch

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Scald
- Ice Beam

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic / Hypnosis
- Encore
- Rest

Mega Swampert isn't a very common Pokemon on Rain teams, let alone in OU, but it's still viable and poses a threat to this team. It easily switches into and threatens the OHKO against Raikou, Heatran, and Jirachi, and when under rain it is able to outspeed and check Breloom (Ice Punch kills after LO Damage), Mega Gyarados (Superpower KOs after rocks, Swampert outspeeds +1 Spe Gyara in rain, +1 atk crunch doesn't kill so you could PuP if you need it to win), and Latias (not as easy: Swampert does 80% max, so with rounds of LO + rocks damage Swampert can kill with Ice Punch [also at +1 Swampert KOs it fine]). Kingdra is a far more traditional Rain-mon, decimating most things with Rain-boosted Hydro Pumps, and basically everything else with Draco Meteor. Kingdra provides an alternate way to kill Latias (it outspeeds and OHKOs it, unlike Swampert, with Draco Meteor; however, it, again unlike Swampert, is OHKOed by Latias) and breaks the remainder of the team (Jirachi, Breloom, and Heatran are OHKOed, Raikou takes 87% max so it can be weakened with Rocks/very little previous damage, and Mega Gyarados takes up to 80%, is outsped even at +1, and can't OHKO at +1 without prior damage), so between Kingdra and Mega Swampert the team is handled well. Of course, none of this can be achieved without rain, so Damp Rock Politoed finishes the three-mon core, providing this rain and also a specially defensive Pokemon capable of switching into CharY, and on this team, Heatran (and Jirachi if you know it won't Trick).
 
Just 1 more day to post cores guys. I appreaciate the huge number we've gotten this week considering how tough the team this weak is. Goodluck everyone
 

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