30 Seconds to Mars - Balanced VoltTurn
Firstly, I chose one Pokémon that is "Underrated"... But it isn't. With a magnificent bulk and an impressive movepool, i choose him for my first slot. And no, i don't need a Swampert, thanks.
With a great Sp. Def, Florges is the UU's best Special Wall. It is very weak to Steel Types and Poison Types, fortunately, Seismitoad resist it. Also, Florges is a nice Cleric, that can cure Status and Life (Woaaaah! Surprising! ó_ò).
Forretress is the team's "frontier". It will finish the Defensive Core and Start the VoltTurn Core, magnificent, huh? Forretress is a great wall, and it have one only weakness... Fire, and one Ultra Resistance: Grass. The Seismitoad's opposite... Only Reuniclus and Roserade can touch that Defensive Core!
Beedrill Mega... A terrific and dangerous menace! It makes a good Core with Heliolisk and Forretress. The unique non-scarfed Pokémon that can outspeed it is Mega Aerodactyl. VoltTurn is amazing in UU, principally when your opponent has no Ground Type Pokémon. So, the stronger Pokémon who have U-Turn in UU is Mega Bee, the perfect choice!
Heliolisk finishes the VoltTurn core. That lizard is fast and powerful. With a max speed of 348, it can outspeed a good part of the UU Metagame, like Infernape without Vacuum Wave/Mach Punch, or Mienshao.
In my last slot, Hydreigon. Hydreigon is a nice Special Sweeper + Stall Breaker, and it perfectly match with my strategy: Put hazards, don't let my opponent remove them.
(Click on sets to see one surprise :O)
CloserToTheEdge (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Stealth Rock
- Earth Power
- Scald
- Knock Off
City of Angels (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
This is War (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
Forretress is an essential Wall. It can easily take a physical hit, and setup Spikes on it. Also, Forretress is the team's spinner, so, i need to take care, an missclick or a bad move can destruct my win chance. I can run to Hydra with Volt Switch, when a Mandibuzz or a Zapdos switch-in, so i can Taunt it and prevent a Defog or Roost, so i force them to switch, and take more 25% of damage. Volt Switch also helps me to run of Blastoise/Tentacruel on switch, in this case, i'll switch to Heliolisk, it can try to OHKO it with Thunderbolt. Gyro Ball is the crucial stab...
Mega Beedrill, the team's star. It has the most powerful U-Turn and Poison Jab off all Pokémon's Universe... Protect is essential to receive a monstrous speed... U-Turn gives me momentum and it is so awesome to use with Helio/Forry. Poison Jab can OHKO some Pokémon with neutral damage, such as Nape and Porygon-Z. Drill Run can catch Steel Types on switch, such as on-Mega Evolved Aggron and Cobalion. I use Jolly nature to speed tie with Mega Sceptile and other Mega Beedrill.
Do or Die (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Stallbreaker Hydreigon is a cancer, that is so epic... i can block Mandibuzz and Zapdos to Defog, and this is a magical function, because i can force them to switch! Dark Pulse and Draco Meteor are the two STAB Moves that can cover the rest of the team. Taunt is a nice Stallbreak Move, and with Roost, it become more annoying.
S Rank
A Rank
B Rank and others:
Highways UU vs. Sakulus
Highways UU vs. TheseAreMyAlts
Rubster14 vs. Highways UU
Highways UU vs. Kravin465
Memo92 vs. Highways UU
Highways UU vs. Capt. McWilly
CloserToTheEdge (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Stealth Rock
- Earth Power
- Scald
- Knock Off
City of Angels (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
This is War (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
The Kill (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Do or Die (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Up in the Air (Hydreigon) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Roost
- Dark Pulse
- Draco Meteor
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Stealth Rock
- Earth Power
- Scald
- Knock Off
City of Angels (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
This is War (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball
The Kill (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Do or Die (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Up in the Air (Hydreigon) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Roost
- Dark Pulse
- Draco Meteor
Hope you enjoy!
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