[STABmons] Blastoise [QC: 3/3] [GP: 2/2]

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
an analysis needs to be in written form before its third qc check. i'll give you the check once i see paragraphs that follow the spelling and grammar standards properly
 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
qc check here
also fix up some of the grammar and spelling stuff before you push this through to gp, or else they'll have a hard time. for example, use capitals and always use Mega Blastoise

Overview
- why does Mega Blastoise taking the Mega slot affect its team? Mention the inability to run other great Mega Evolutions, such as Mega Scizor and Mega Lopunny
- Also talk about the competition from offensive Starmie, which also utilises Rapid Spin very well.

Set
- Rename to 'All-Out Attacker' or 'Offensive Support', Wallbreaker is a little vague
- your EVs should look like 136 HP / 252 SpA / 120 Spe. Your formatting is a little off in general

Moves
- What specific targets does Ice Beam hit? Mention actual bulky Grass- and Dragon-types such as Amoonguss
- Take out Aura Sphere dealing damage to Chansey, it still does very little. I'd like you to mention it hitting Mega Gyarados and Kyurem-B hard instead
- Mention Dark Pulse having excellent neutral coverage with Origin Pulse, and also hitting Latios and Latias hard

Set Details
- Mention faster EV spreads too, such as 24 HP / 252 SpA / 232 Spe for Adamant Mega Scizor

Usage Tips
- When does Mega Blastoise get opportunities to fire off Origin Pulse? Discuss forcing out Heatran, Weavile, etc.
- Take out your mention of Sleep Talk
- Describe keeping Mega Blastoise healthy to check threats and repeatedly Rapid Spin
- Tone down Sableye a bit, it's not as relevant with the Dark Void ban

Team Options
- Take out Tailwind from here, it's heavily limited by the prevalence of Fake Out
- Add Psychic-types to hurt Mega Venusaur such as Latios and Jirachi, the latter of which also provides Wish support

Other Options
- Take out regular Blastoise, I can't imagine ever using that in STABmons

Checks and Counters
- Take Ferrothorn out of Special Walls and into Grass-types. Other special walls would be Blissey, specially defensive Meloetta, and Assault Vest Slowking
- What other Electric-types? Mega Manectric and Raikou come to mind
- Manaphy should come under Water-types, as it is notable for Tail Glow + Energy Ball
- Other bulky Dragon-types such as Calm Mind Mega Latias come to mind. Expand on this section in general.

ok so your analysis is a little colloquial in general, you should really work on capitals and formatting. i'll go ahead and stamp this, so you can move it into copyediting!

QC 3/3
 
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amcheck add remove comments

[OVERVIEW]

Mega Blastoise is one of the best wallbreakers (remove hyphen) in of the metagame featuring a thanks to its hefty Special Attack stat and the a very helpful ability in Mega Launcher which that boosts the power of Origin Pulse to a 165 Base Power move while also boosting the power of making its coverage options such as Dark Pulse and Aura Sphere hit significantly harder to hit its various checks. Mega Blastoise's access to Rapid Spin also makes a it helpful to teams that need entry hazards control in its ability to spin hazards off the field. Mega Blastoise has above average bulk and a good defensive typing, (AC) boasting only two 2 weaknesses. (no full stops) However, Mega Blastoise does have its shortcomings, namely its lack of setup (setup moves I assume? If so, add "moves", although I'd rather have them called "boosting moves". Also, remove hyphen) and its lack of reliable recovery, (AC) which make it unable to break through dedicated special walls and more easily worn down over the course of a game. Mega Blastoise also takes up the team's Mega Evolution slot, (AC) which prevents the team from having access to other removing the possibility of running other very powerful and useful Megas Evolutions such as Mega Scizor or Mega Altaria. Mega Blastoise' subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. As regular blastoise is unviable in STABmons, its item is limited to the mega stone. Mega Blastoise's sub-par speed limits its ability to sweep late-game and as threats have re-emerged, Lastly, the Mega Evolution slot can be freed by replacing Mega Blastoise with other powerful Water-types (add hyphen) options now exist such as Keldeo, (AC) which offers a freed up mega slot and a secondary STAB typing as well, (AC) and as a pokemon like offensive Starmie, (AC) which can do many of the things that Mega Blastoise can, (AC) including having access to Rapid Spin. (although having access to Rapid Spin is not really something you "do")

[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse/Aura Sphere
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe

[SET COMMENTS]
Moves
========

Origin Pulse is the only reason to run Mega Blastoise in STABmons, (AC) as With Mega Launcher boosting it x1.5 its boots its Base Power goes from 110 to 165, which is even more powerful than a Water Spout used at full health 15 more than water spout at full. Ice Beam is here for a great coverage move, as two of the three water's three resistances three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise ice (grass, dragon) which allows blastoise to hit some of its checks, (AC) including Amoonguss and Latias, (AC) for super effective damage. Rapid spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types (add hyphen) have a hard time coming in on switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. This slot is more preference of the user The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, (AC) and or kyurem-black Kyurem-B for good chunks of damage. Dark Pulse is here as a last coverage move and has excellent neutral coverage to in conjunction with Origin Pulse that comes in handy against some common Pokemon that resist Water water resists such as Slowking, Slowbro, Latios, and Latias slowking/slowbro or latios/latias.

Set Details
========

Blastoisinite allows Blastoise to Mega Evolve. Modest is your best bet with nature. You want this monster A Modest nature is necessary to have Mega Blastoise (a bit subjective, not really a big fan of these "direct" sentences) hitting as hard as possible, (AC) and it has no reason to run a Timid nature with a due to its mediocre Speed tier, there's really no reason to run timid. The mega stone as its item allows blastoise to mega evolve and takes up your mega slot. The given Speed EVs are to allow Mega Blastoise to outspeed defensive Landorus-T with 8 Speed EVs. The rest remaining EVs are put into HP so that Mega Blastoise can live as long as possible, as it lacks any form of recovery. The Mega Launcher ability is very helpful for mega blastoise and makes it Mega Blastoise extraordinarily powerful, ohko'ing allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster Mega Blastoise with a spread of 24 HP / 252 SpA / 232 Spe, (AC) which would outpace Adamant Mega Scizor.

Usage Tips
========

Mega Blastoise should be mainly used on offensive or balanced teams thanks to its ability to break throught walls, making it easier for its teammates to sweep. When in doubt, click origin pulse. Mega Launcher-boosted (add hyphen) Origin Pulse O-pulse is one of the most powerful special attacks in the metagame, (AC) so it should be spammed as much as possible that is the main STAB you want to utilize. Mega Blastoise is able to force out many common Pokemon in of the tier metagame such as Heatran, Weavile, Tyranitar and Landorus-T (this sentence doesn't really have a purpose). Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget that this carries to use Rapid Spin, (AC) as getting rid of entry hazards is always nice and because this mon forces and Mega Blastoise can easily take advantage of the many switches it forces so many switches, just take the turn to to clean up your its side of the field. It's important to keep blastoise healthy throughout the game to force switches and to utilize rapid spin. This mon is mainly used on offensive or balance teams due to its power to break walls to make sweeping easier for other members of the team.

Team Options
========

The biggest problem that Mega Blastoise has is Chansey and other really specially defensive mons, (AC) so a physical wallbreaker is a really nice companion for Mega Blastoise. Some options include Terrakion, Aerodactyl, and Infernape. Another thing that threatens out blastoise is faster electric/grass types, namely thundurus. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus, in particular, is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B and Thundurus-t make for great partners is Some things that help blastoise deal with thundy are excadrill, kyurem-B or a thundurus-T. Grass-types (add hyphen) help to absorb Electric- (add hyphen) and Grass-type (add hyphen) moves that can really deter Mega Blastoise: Ferrothorn makes for a nice defensive partner, (AC) while Serperior can make for a good offensive partner. Flying-types (add hyphen) appreciate Mega Blastoise's ability to remove Stealth Rocks, (AC) so Talonflame, Thundurus and Landorus-T (add hyphen) can make for good partners, (AC) as well as and they can also deal with some of Mega Blastoise's Grass-type checks in return help rid the other team of their grass types and blastoise can get rid of the rock types that give these mons problems. Pokemon that can help boost the speed of blastoise Mega Blastoise's Speed are very helpful as well, so a Pokemon that can set up Sticky Webs or have access to Thunder Wave the opponent. Scizor is a common Sticky Web setter, (AC) while a Pokemon like Thundurus can use thunder-wave help Thunder Wave to support Mega Blastoise.

[STRATEGY COMMENTS]
Other Options
=============

A Rest talk RestTalk variant can work very well on certain teams, as the combination of Rest and Sleep Talk gives Mega Blastoise a great advantage in survivability and can still provide wallbreaking potential. The Other viable moves that Mega Blastoise can run this set typically will run is Origin Pulse (isn't this the main move of the set...?) and roar/dragon tail include Roar and Dragon Tail, which provide some phazing support for the team. If you're willing to put up with rolling moves that aren't Origin Pulse more often than not, the rest/talk set can work well (??). It is possible to run a defensive EV spread build is a possibility in conjunction with Scald, dragon tail/roar Dragon Tail or Roar, Rapid Spin, Ice Beam. A set based on Mirror Coat is an alternative, although having a pretty small niche mirror coat set is possible, but pretty niche.

Checks and Counters
===================

**Special Walls**: Chansey walls Mega Blastoise all day and because of Mega Blastoise's inability to set up, he it really has no way of getting around Chansey this mon or other special walls that resist its coverage moves .

**Grass-types (add hyphen)**: Serperior, Mega Venusaur, and Whimsicott can be very annoying to deal with for Mega Blastoise. They can use Spore to put it asleep, forcing it you to rely on Sleep Talk rolls. They can also hit hard with Giga drain and Leaf Storm. Ferrothorn also falls into this category; (SC) if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.

**Electric-types (add hyphen)**: Both Thundurus forms formes can check Mega Blastoise pretty well, (AC) as they can OHKO it with a Life Orb-boosted Thunderbolt; (SC) while other fast electric types Electric-types such as Mega Manectric and Raikou are also a nuisance for Mega Blastoise to deal with. While they Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield switch in. Other fast electric types such as mega-manectric and raikou also force out blastoise and can deal a lot of damage with thunderbolt.

**Water-types (add hyphen)**: Water-types (add hyphen) resist Origin Pulse and thus can give Mega Blastoise problems if it isn't carrying Ice Beam (most Water-types resist Ice Beam as well as far as I know..?). Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can do it depending on which moves Mega Blastoise has. Some water types that beat blastoise 1v1 regardless of coverage are azumarill, rotom-w, and gyarados, while depending on the coverage that you are running, Slowking/Slowbro can also do this. Manaphy also only takes neutral damage from any of Mega Blastoise's common coverage moves and can set up using Tail Glow and fire back with Energy Ball.

**Bulky Dragons**- What comes to mind is Kyurem-B. It can tank hits from Mega Blastoise even after rocks Stealth Rock damage and can hit back hard, KOing depending on the set it is running and kill depending on their movesets. There's really nothing in Mega Blastoise's arsenal that lets it beat this 1v1 win this one-on-one situation (Aura Sphere? You even mention it in Set comments), (AC)so a partner to check these threats this threat is important. Other bulky Dragons that can threaten Mega Blastoise are non-Mega Latios and Latias and Calm Mind variants of Mega Latias calm mind variants of mega latias or even latios/latias can take a hit in their non-mega form.

A note:
Before moving an analysis to gp read it carefully a couple of times. Capitalizing 90% of the Pokemon/Item/Moves/Abilities names is not something the gp team should do, but it should be your job. This is not even "knowing the grammar standards", it's just common sense.
 
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Threw

cohiba
Amcheck~

Been wanting to get into STABmons, seems pretty nifty

Add Remove Comment
[OVERVIEW]

Mega Blastoise is one of the best wallbreakers of in the STABmons metagame thanks to its hefty Special Attack stat and a very helpful ability in Mega Launcher that boosts the power of Origin Pulse to a 165 Base Power move while also making its coverage options such as Dark Pulse and Aura Sphere to hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful to teams that need entry hazards control. Mega Blastoise has above average bulk and a good defensive typing,(RC) which boasts boasting only 2 weaknesses. Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and more easily avoid being worn down over the course of a game. Mega Blastoise also takes up the a team's Mega Evolution slot, removing the possibility of running other very powerful and useful Mega Evolutions such as Mega Scizor or Mega Altaria (this is banned now, right?). Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega Evolution slot can be freed by replacing Mega Blastoise with other powerful Water-Types such as Keldeo,(AC) which offers a secondary typing as well, and Starmie, which can do many of the things that Mega Blastoise can, while also including ("while also" implies that rapid spin isn't in the list of things blastoise can do) having access to Rapid Spin.
[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse / Aura Sphere (add spaces around hyphen)
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe

[SET COMMENTS]
Moves
========

Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power goes from 110 to 165, which is more even more powerful than a Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-Types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage. Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias.

Set Details
========

Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hitting as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed defensive Landorus-T with 8 Speed EVs. The remaining EVs are put into HP so that Mega Blastoise can live survive as long as possible, as it lacks any form of recovery.(s p a c e)Mega Launcher makes Mega Blastoise extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster Mega Blastoise with a spread of 24 HP / 252 SpA / 232 Spe, which would outpace Adamant Mega Scizor.

Usage Tips
========

Mega Blastoise should be mainly used on offensive or balanced teams thanks due to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as much as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar,(AC) and Landorus-T,(AC) which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice and because Mega Blastoise can easily take advantage of the many switches it forces to clean up its side of the field. (you already said this above, i don't think it's necessary)
Team Options
========

The biggest problem that threats to Mega Blastoise has is are Chansey and other specially defensive Pokemon, so a physical wallbreaker is a really nice companion for Mega Blastoise. Some options include Terrakion, Aerodactyl, and Infernape. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus,(RC) in particular,(RC) is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B,(AC) or a and Thundurus-T make for great partners. Grass-(AH)types help to absorb Electric- and Grass-(AH)type moves that can really deter trouble ('deter' doesn't exactly fit) Mega Blastoise: Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T make for good partners,(AC) as they appreciate Mega Blastoise's ability to remove Stealth Rocks,(RC) so Talonflame, Thundurus and Landorus-T can make for good partners, and they can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves such as Sticky Web and Thunder Wave that can help boost with the problem of Mega Blastoise's Speed are very helpful as well,(RC) a Pokemon that can set up Sticky Webs or have access to Thunder Wave. Scizor is a common Sticky Web setter while a Pokemon like Thundurus can use Thunder Wave to help support Mega Blastoise.

[STRATEGY COMMENTS]
Other Options
=============

A RestTalk variant of Mega Blastoise can work very well on certain teams, as the combination of Rest and Sleep Talk gives Mega Blastoise a great advantage in survivability staying power and can still provide wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar or Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald,(RC) and Dragon Tail or Roar, Rapid Spin, and Ice Beam (it's possible i misjudged your intentions with this fix, but this was my best guess). A set based on Mirror Coat is an alternative, although having it has a pretty small niche.

Checks and Counters
===================

**Special Walls**: Chansey walls Mega Blastoise all day(finally, a colloquialism!),(AC) and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.

**Grass-types**:(s p a c e)Serperior, Mega Venusaur, and Whimsicott can be very annoying to deal with for Mega Blastoise to deal with. They can use Spore to put Mega Blastoise to it asleep. They can also hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.

**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega-Manectric and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.

**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can do it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from any of Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.

**Bulky Dragon-types**- What comes to mind is Kyurem-B. It can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, KOing Mega Blastoise depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win this one-on-one situation, so a partner to check this threat is important. Other bulky Dragon-types that can threaten and potentially set up Calm Minds on Mega Blastoise are Latios and Latias.
 
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Lumari

empty spaces
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TFP Leader
not much to say here threw, a few incorrect changes + suboptimal fixes and some stuff you missed, but i don't really have any pointers aside from "keep practising and it'll work out" :)

also huge shoutout to haund for many, many excellent objective fixes--try not to be too subjective though. many of your subjective fixes were good, but try to keep your personal preference out of this. e.g., as long as the writing style remains (mostly) formal, there's not much of a problem with sentences of the kind "you want [Blastoise] to hit as hard as possible", and both "setup moves" and "boosting moves" are fine--obv there'll be one you prefer, but if there's no problem with either, the writer's vernacular takes precedence. for this reason, it's also just kinda pointless to point out you prefer "boosting moves", so yeah...
excellent check otherwise though, don't let there be any misunderstanding about that

Threw: Add Remove Comment
TDP: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Blastoise is one of the best wallbreakers of in the STABmons metagame thanks to its hefty Special Attack stat and a very helpful ability in Mega Launcher that boosts the power of Origin Pulse to a 165 Base Power move while also making its coverage options such as Dark Pulse and Aura Sphere to hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful to teams that need entry hazards control. Mega Blastoise It also has above average bulk and a good defensive typing,(RC) which boasts boasting (eh, "boasting" is fine imo, makes more sense to say MStoise has the weaknesses than to say its typing does afaict) only 2 two weaknesses. However, (AC) Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and more easily avoid being ("leave it more easily worn down" imo, that resolves the clunkiness even better and "make it unable to avoid being worn down" might not be correct)worn down over the course of a game. Mega Blastoise also takes up the a team's Mega Evolution slot, removing the possibility of running other very powerful and useful Mega Evolutions such as Mega Scizor or Mega Altaria (this is banned now, right?). Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega Evolution slot can be freed by replacing Mega Blastoise with other powerful Water-types such as Keldeo,(AC) which offers a secondary typing as well, and Starmie, which can do many of the things that Mega Blastoise can, while also including ("while also" implies that rapid spin isn't in the list of things blastoise can do) (ya good catch, but this is clunky because calling "having access to RS" something Blastoise "can do" feels awkward. "and also has" is a proper fix) having access to Rapid Spin.

[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse / Aura Sphere (add spaces around hyphen)
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe

[SET COMMENTS]
Moves
========

Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power goes from 110 to 165, which is more even more powerful than a Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage, (comma) while Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias. (doesn't reflect set order)

Set Details
========

Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hitting as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed defensive Landorus-T with 8 Speed EVs. (no creeping in analyses, because there's no reason why that wouldn't lead to a clusterfuck of countercreep [yes that has happened in the past before this was made policy]. just move them to HP and make the benchmark uninvested Landorus-T imo, unless you have another benchmark with either no or full investment available) The remaining EVs are put into HP so that Mega Blastoise can live survive as long as possible, as it lacks any form of recovery.(s p a c e)Mega Launcher makes Mega Blastoise extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster Mega Blastoise with a spread of 24 HP / 252 SpA / 232 Spe, which would lets it outpace Adamant Mega Scizor.

Usage Tips
========

Mega Blastoise should be mainly used on offensive or balanced teams thanks due (ya ok, not sure if i would have done this but i can see the positive connotation feeling out of place here) to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as much as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar,(AC) and Landorus-T,(AC) which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice and because Mega Blastoise can easily take advantage of the many switches it forces to clean up its side of the field. (you already said this above, i don't think it's necessary)

Team Options
========

The biggest problem that threats to Mega Blastoise has is are Chansey and other specially defensive Pokemon, so a physical wallbreaker is a really nice companion for Mega Blastoise. Some options include Terrakion, Aerodactyl, and Infernape. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus,(RC) in particular,(RC) is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B,(AC) or a and Thundurus-T make for great partners. Grass-(AH)types help to absorb Electric- and Grass-(AH)type moves that can really deter trouble ('deter' doesn't exactly fit) Mega Blastoise: Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T make for good partners,(AC) as they appreciate Mega Blastoise's ability to remove Stealth Rocks Rock,(RC) so Talonflame, Thundurus and Landorus-T can make for good partners, and they can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves such as Sticky Web and Thunder Wave that can help boost with the problem of Mega Blastoise's Speed are very helpful as well,(RC) a Pokemon that can set up Sticky Webs or have access to Thunder Wave. Scizor is a common Sticky Web setter, (AC) while a Pokemon like Thundurus can use Thunder Wave to help support Mega Blastoise.

[STRATEGY COMMENTS]
Other Options
=============

A RestTalk variant of Mega Blastoise can work very well on certain teams, as the this combination of Rest and Sleep Talk gives Mega Blastoise a great advantage in survivability staying power (eh, this is still somewhat awkward and i don't think this is entirely what "staying power" means [endurance]. rephrasing it to "greatly boosts Mega Blastoise's longevity" is best imo) and can still provide without fully compromising its (double check content etc, but RestTalk def. doesn't "provide" wallbreaking potential) wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar or and Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald,(RC) and (eh, this seems pointless) Dragon Tail or Roar, Rapid Spin, and Ice Beam (it's possible i misjudged your intentions with this fix, but this was my best guess). A set based on Mirror Coat is an alternative, although having it has a pretty small niche.

Checks and Counters
===================

**Special Walls**: Chansey walls Mega Blastoise all day(finally, a colloquialism!),(AC) and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.

**Grass-types**:(s p a c e)Serperior, Mega Venusaur, and Whimsicott can be very annoying to deal with for Mega Blastoise to deal with, (comma) as they can use Spore to put Mega Blastoise (keep "it" pls, repetition) to it asleep. They can also and can hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.

**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega Manectric (remove hyphen) and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.

**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can do it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from any of Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.

**Bulky Dragon-types**: (dash to colon) ("dragons" is acceptable actually, along with "ghosts" and "fairies". that's not to say i dislike this fix here because header consistency, but yeah for future reference) What comes to mind is Kyurem-B. It can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, KOing Mega Blastoise ("it")depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win this one-on-one situation, so a partner to check this threat is important. Other bulky Dragon-types that can threaten and potentially set up Calm Minds on Mega Blastoise are Latios and Latias.
[OVERVIEW]

Mega Blastoise is one of the best wallbreakers of in the STABmons metagame thanks to its hefty Special Attack stat and a very helpful ability in Mega Launcher that boosts the power of Origin Pulse to a 165 Base Power move while also making its coverage options such as Dark Pulse and Aura Sphere to hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful to teams that need entry hazards control. Mega Blastoise It also has above average bulk and a good defensive typing, boasting only 2 two weaknesses. However, (AC) Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and leave it more easily worn down over the course of a game. Mega Blastoise also takes up the a team's Mega Evolution slot, removing the possibility of running other very powerful and useful Mega Evolutions such as Mega Scizor or Mega Altaria (this is banned now, right?). Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega Evolution slot can be freed by replacing Mega Blastoise with other powerful Water-types such as Keldeo,(AC) which offers a secondary typing as well, and Starmie, which can do many of the things that Mega Blastoise can, (RC) while also and also has ("while also" implies that rapid spin isn't in the list of things blastoise can do) having access to Rapid Spin.

[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse / Aura Sphere (add spaces around hyphen)
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe

[SET COMMENTS]
Moves
========

Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power goes from 110 to 165, which is more even more powerful than a Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage, (comma) while Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias. (doesn't reflect set order)

Set Details
========

Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hitting as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed defensive Landorus-T with 8 Speed EVs. (no creeping in analyses, because there's no reason why that wouldn't lead to a clusterfuck of countercreep [yes that has happened in the past before this was made policy]. just move them to HP and make the benchmark uninvested Landorus-T imo, unless you have another benchmark with either no or full investment available) The remaining EVs are put into HP so that Mega Blastoise can live survive as long as possible, as it lacks any form of recovery.(s p a c e)Mega Launcher makes Mega Blastoise extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster Mega Blastoise with a spread of 24 HP / 252 SpA / 232 Spe, which would lets it outpace Adamant Mega Scizor.

Usage Tips
========

Mega Blastoise should be mainly used on offensive or balanced teams thanks due to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as much as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar,(AC) and Landorus-T,(AC) which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice and because Mega Blastoise can easily take advantage of the many switches it forces to clean up its side of the field. (you already said this above, i don't think it's necessary)

Team Options
========

The biggest problem that threats to Mega Blastoise has is are Chansey and other specially defensive Pokemon, so a physical wallbreaker is a really nice companion for Mega Blastoise. Some options include Terrakion, Aerodactyl, and Infernape. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus,(RC) in particular,(RC) is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B,(AC) or a and Thundurus-T make for great partners. Grass-(AH)types help to absorb Electric- and Grass-(AH)type moves that can really deter trouble ('deter' doesn't exactly fit) Mega Blastoise: Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T make for good partners,(AC) as they appreciate Mega Blastoise's ability to remove Stealth Rocks Rock,(RC) so Talonflame, Thundurus and Landorus-T can make for good partners, and they can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves such as Sticky Web and Thunder Wave that can help boost with the problem of Mega Blastoise's Speed are very helpful as well,(RC) a Pokemon that can set up Sticky Webs or have access to Thunder Wave. Scizor is a common Sticky Web setter, (AC) while a Pokemon like Thundurus can use Thunder Wave to help support Mega Blastoise.

[STRATEGY COMMENTS]
Other Options
=============

A RestTalk variant of Mega Blastoise can work very well on certain teams, as the this combination of Rest and Sleep Talk gives Mega Blastoise a great advantage in survivability staying power (eh, this is still somewhat awkward and i don't think this is entirely what "staying power" means [endurance]. rephrasing it to "greatly boosts Mega Blastoise's longevity" is best imo) and can still provide without fully compromising its (double check content etc, but RestTalk def. doesn't "provide" wallbreaking potential) wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar or and Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald, Dragon Tail or Roar, Rapid Spin, and Ice Beam (it's possible i misjudged your intentions with this fix, but this was my best guess). A set based on Mirror Coat is an alternative, although having it has a pretty small niche.

Checks and Counters
===================

**Special Walls**: Chansey walls Mega Blastoise all day(finally, a colloquialism!),(AC) and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.

**Grass-types**:(s p a c e)Serperior, Mega Venusaur, and Whimsicott can be very annoying to deal with for Mega Blastoise to deal with, (comma) as they can use Spore to put it to it asleep. They can also and can hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.

**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega Manectric (remove hyphen) and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.

**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can do it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from any of Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.

**Bulky Dragon-types**: (dash to colon) What comes to mind is Kyurem-B. It can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, KOing it depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win this one-on-one situation, so a partner to check this threat is important. Other bulky Dragon-types that can threaten and potentially set up Calm Minds on Mega Blastoise are Latios and Latias.
 
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Empress

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[OVERVIEW]

Mega Blastoise is one of the best wallbreakers in the STABmons metagame thanks to its hefty Special Attack stat and very helpful ability in Mega Launcher that boosts f Origin Pulse to a 165 Base Power move while also making its coverage options such as like (doesn't affect all of them) Dark Pulse and Aura Sphere hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful to for teams that need entry hazard control.(space)It also has above-(AH)average bulk and a good defensive typing, (AC) boasting only 2 two weaknesses. However, Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and leave it more easily worn down over the course of a game. Mega Blastoise also takes up a the team's Mega slot, removing the possibility of running other very powerful and useful Mega Evolutions. Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega Evolution slot can be freed up by replacing Mega Blastoise with other powerful Water-types such as Keldeo, which offers a secondary typing as well, (that helps it do what?) and Starmie, which can do many of the things that Mega Blastoise can and also has access to Rapid Spin.

[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse/Aura Sphere
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 144 HP / 252 SpA / 112 Spe

[SET COMMENTS]
Moves
========

Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power goes from 110 to 165, which is even more powerful than a Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage, while Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias.

Set Details
========

Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hitting as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed uninvested defensive Landorus-T. The remaining EVs are put into HP so that Mega Blastoise can survive for as long as possible, as it lacks any form of recovery. Mega Launcher makes Mega Blastoise's aura and pulse moves extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster Mega Blastoise with a EV spread of 24 HP / 252 SpA / 232 Spe, which lets it Mega Blastoise outpace Adamant Mega Scizor.

Usage Tips
========

Mega Blastoise should be mainly used on offensive or balanced teams due to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as much often (subjective) as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar, and Landorus-T, which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice.

Team Options
========

The biggest threats to Mega Blastoise are Chansey and other specially defensive Pokemon, so a physical wallbreaker such as Terrakion, Aerodactyl, or Infernape is a really nice companion for Mega Blastoise. Some options include Terrakion, Aerodactyl, and Infernape. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus in particular is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B, Thundurus-T make for great partners. Grass-(AH)types help to absorb Electric- and Grass-(AH)type moves that can really trouble Mega Blastoise:(change to semi); in this regard, Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T make good partners, as they appreciate Mega Blastoise's ability to remove Stealth Rock, (RC) and can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves such as like Sticky Web and Thunder Wave that can help with the problem of Mega Blastoise's low Speed are very helpful as well. Scizor is a common Sticky Web setter, while a Pokemon like Thundurus can use Thunder Wave to support Mega Blastoise.

[STRATEGY COMMENTS]
Other Options
=============

A RestTalk variant of Mega Blastoise(space)can work very well on certain teams, as this combination greatly boosts Mega Blastoise's longevity while sacrificing some of its wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar and Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald, Dragon Tail or Roar, Rapid Spin, and Ice Beam. A set based on Mirror Coat is an alternative option, although it has a pretty small niche. (what does such a set do?)

Checks and Counters
===================

**Special Walls**: Chansey walls Mega Blastoise all day to no end (subjective), and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.

**Grass-types**: Serperior, Mega Venusaur, and Whimsicott can be very annoying for Mega Blastoise to deal with, as they can use Spore to put it to sleep and can hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.

**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega Manectric and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.

**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can do deal with it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from any of Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.

**Bulky Dragon-types**: Kyurem-B can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, (OH?)KOing depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win in this one-on-one situation, so a partner to check this threat is important. Other bulky Dragon-types that Latios and Latias can also threaten Mega Blastoise and potentially set up Calm Minds on Mega Blastoise are Latios and Latias it.
GP 2/2
 
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