Camerupt

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MZ

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QC: Dundies, galbia, Anty
GP: The Dutch Plumberjack, P Squared

[OVERVIEW]

Camerupt's unique defensive typing makes it stand out as a premier switch-in to the Electric-types in PU. It also has access to Stealth Rock, can check numerous other threats with its unique typing, and hits hard even without investment. However, it is fairly frail even with defensive investment, weak to common Water- and Ground-type attackers, and extremely slow, making it easy to pressure offensively. It also faces competition from other Ground-types, most notably Stunfisk and Gabite, which are far bulkier; however, they lack Camerupt's neutrality to Ice, which allows Camerupt to take on Rotom-F far more easily.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Fire Blast / Lava Plume
move 3: Earth Power
move 4: Protect / Toxic
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Camerupt can use its free turns from checking Electric-types to set up Stealth Rock to cripple opposing teams. Fire Blast is Camerupt's preferred Fire-type attack, as it hits fairly hard even without investment, but Lava Plume can be used for better accuracy and an increased chance to burn. Earth Power provides excellent neutral coverage versus Pokemon that resist Fire such as Gabite and Simipour. Protect is helpful to give Camerupt extra Leftovers recovery and scout moves for Choice sets, but Toxic is a viable alternative to cripple bulkier foes such as Audino. Roar can also be used to phaze setup sweepers such as Clefairy and Huntail as well as rack up extra chip damage.

Set Details
========

Solid Rock helps Camerupt take slightly reduced damage from super effective hits, although most strong super effective attacks will still OHKO regardless; nevertheless, it can help Camerupt take weaker attacks such as Stunfisk's Earth Power better. A specially defensive EV spread is used to better take on Rotom-F, although the HP investment is slightly reduced to take less damage from Stealth Rock.

Usage Tips
========

Camerupt should be used to block Volt Switches and take on opposing Electric-types and should be kept healthy as long as opponents still have an Electric-type to prevent them from gaining free momentum. However, be wary of Life Orb Rotom-F and Surf Raichu, which are still capable of breaking through Camerupt. Set up Stealth Rock as early as possible to wear down foes quickly. Avoid taking physical hits as much as possible, as Camerupt is very frail and takes significant damage from every physical attacker in the tier. Protect can be used for additional Leftovers recovery, but avoid overusing it, as it provides opponents a free turn to set up or switch.

Team Options
========

Camerupt supports Pokemon weak to Electric that give the opponent free opportunities to use Volt Switch such as Vullaby and Politoed. It also helps wallbreakers such as Stoutland and Dodrio by providing Stealth Rock support to wear down foes. Water-type switch-ins such as Politoed and Roselia are required thanks to Camerupt's extreme weakness to those attacks, and Ground-type checks such as Leafeon and Tangela can help mitigate Camerupt's other weakness. Pawniard is a good offensive partner, as Camerupt weakens Gabite and Water-types on the switch in and checks Stunfisk, while Pawniard checks Choice item Normal-types for Camerupt.

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option for Camerupt to force switches, but it is generally inferior to Roar. Hidden Power Ice hits Dragon-types like Altaria and Gabite, which can otherwise switch into Camerupt. A physically defensive spread is possible to better handle foes such as Monferno and Pawniard, but this leaves Camerupt far weaker versus Rotom-F. Choice Specs, Rock Polish, or other offensive sets can also be attempted, but they are generally too slow and frail to be useful, even at +2 Speed.

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour and Floatzel can switch into Fire Blast or Stealth Rock and OHKO Camerupt with their STAB moves, although they don't particularly enjoy switching into Earth Power. Politoed and Lumineon can tank Camerupt's hits much more comfortably and threaten it with Scald, and Lumineon can also remove Camerupt's Stealth Rock with Defog.

**Ground-types**: Ground-types such as Gabite and Golem can threaten Camerupt with Earthquake and switch into Fire Blast, but they must be wary of being burned by Lava Plume or hit with Earth Power. Vibrava totally walls Camerupt and can remove its entry hazards with Defog.

**Altaria**: Altaria totally walls all Camerupt sets lacking Hidden Power Ice and can cripple it with Toxic or do significant damage with Draco Meteor or Earthquake.

**Strong Physical Attackers**: Due to Camerupt's mediocre physical bulk, it can be OHKOed or 2HKOed by most of the physical attackers in the tier, leaving it unable to take on prominent threats such as Fraxure and Machoke.

**Passive Damage**: Because Camerupt lacks recovery, it can slowly be worn down by entry hazards, poison, and weaker attacks over longer games.
 
Last edited by a moderator:
ok ill try @ this

[OVERVIEW]
-make sure to mention its ability to check rotom-f, which is one of the main reasons to use camel
-"Access to Stealth Rock and can reliably set it up on many Pokemon" - mention that on the downside it struggles to set up on some common leads such as golem and gabite
-mention its ability to spread burns throughout the game with lava plume
-mention big weakness to waters which is probably its biggest set-back

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Fire Blast / Lava Plume - i personally think lava plume should be the first slash here for its ability to spread burns which is really important for camerupt, but leave it to qc
move 3: Earth Power
move 4: Protect / Toxic
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
-you forgot to mention earth power here, but make sure to say that it allows camel to hit fires

Set Details
========
-"Solid Rock isn't too useful as most super effective hits OHKO Camerupt regardless, but it is still helpful to take moves such as Stunfisk's Earth Power better." - you can mention that it doesn't have a better ability anyways but up to you-mention the nature somewhere

Usage Tips
========
-mention that you should use protect to scout for moves and gain lefties recovery

Team Options
========
-"Ground checks like Leafeon or Tangela" - mention how tangela is also just a really good check to physical attackers that camel struggles with in general like stoutland
-"Water checks like Politoed and Lapras" - i would mention roselia as one of the water checks as well since it can also combine spikes with rocks

[STRATEGY COMMENTS]
Other Options
=============
-looks fine

Checks and Counters
===================
-you could make a section here for physical attackers since camel takes so much from like every physical attack including mons you'd think it would check like pawn's knock or monf's cc
 

MZ

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This is me learning my lesson about always checking somebody else's skeleton before CPing. I did not intentionally not have earth power or pressured by waters >_<
Also Fire Blast > Lava Plume bc you actually hit pretty damn hard w/it and don't need the burns
Implemented the stuff I agreed with
 
Fire blast is better 85% of the time outside of the matchup against Rotom-F, which can really annoy Camerupt by using Substitute. So it should be the first slash. Be sure to mention that as well in moves.

It doesn't have good special bulk since it is literally Lucario bulk and worse than stuff like Golduck so just mention it has nice typing and add general fraility on both sides that makes taking neutral hits a pain in the ass.
Mention Roar in moves it helps against stuff like CM Clefairy and Shell Smashers. Pretty good move to be run in my opinion since its distribution in pu is a bit scarce.
Add that Camerupt shouldn't take any physical hit because it is going to die. Even Earthquake Arbok beats it so yeah beware.
Pawniard is a good partner because Camerupt weakens stuff like Gabite and water types on the switch. Also provides a normal resist which are hard to come by in pu when not using golem and relicanth.

Hidden power ice is good for OO since it hits a lot of its switch ins in Vibrava, Gabite, and Altaria for a lot more than its stab moves. Physically defensive as well since it is nice for Pawniard Monferno Arbok and a few more

Mention Politoed and Lumineon (important because DEFOG) in water types and Vibrava in Ground types (same reason, DEFOG, + completely walling).

SORRY FOR BEING SO MESSY BUT IT SHOULD BE EASY TO COMPREHEND
 

Anty

let's drop
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In overview when talking about its neutrality to ice mention something about rotom-f as that is one of camerupt's biggest niches

Mention rp in oo, its fairly niche but is fairly strong and doesnt have too hard a time setting up

Megazard 3/3
 

Lumari

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ya i was hanging out in this subforum anyway, why not

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Camerupt's unique defensive typing makes it stand out as a switch into premier switch-in to the Electric-types in PU. It also has access to Stealth Rock, (AC) and can check a host of numerous other threats with its unique typing, and hits hard even without investment. However, it is fairly frail even with defensive investment, weak to common Water- and Ground-type attackers, and it's extremely slow, making it easy to pressure offensively. It also faces competition from other Ground-types, most notably Stunfisk and Gabite, which are far bulkier; (SC) although however, (AC) they lack Camerupt's neutrality to Ice, which allows Camerupt to take on Rotom-F far more easily.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Fire Blast / Lava Plume
move 3: Earth Power
move 4: Protect / Toxic
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Camerupt can use its free turns from checking Electric-types to set up Stealth Rock to cripple opposing teams. Fire Blast is Camerupt's preferred Fire-type attack as it hits fairly hard even without investment, but Lava Plume can be used for better accuracy and increased chance to burn. Earth Power is provides excellent neutral coverage versus Pokemon that resist Fire resists such as Gabite and Simipour. Protect is helpful to give Camerupt extra Leftovers recovery and scout moves for Choice sets, but Toxic is a viable alternative to cripple bulkier foes such as Audino. Roar can also be used to phaze setup sweepers such as Clefairy or and Huntail (RC) as well as rack up extra chip damage.

Set Details
========

Solid Rock helps Camerupt take slightly reduced damage from super effective hits, although most strong super effective attacks will still OHKO regardless; (SC) nevertheless, it can help Camerupt take weaker attacks such as Stunfisk's Earth Power better. A specially defensive EV spread is used to better take on Rotom-F, although the HP investment is slightly reduced to take less damage from Stealth Rock. Solid Rock isn't too useful as most strong super effective attacks still OHKO Camerupt, although it can help take weaker attacks such as Stunfisk's Earth Power better.

Usage Tips
========

Camerupt should be used to block Volt Switches and take on opposing Electric-types (RC) and should be kept healthy as long as opponents still have an Electric-type to prevent them from gaining free momentum. However, be wary of Life Orb Rotom-F and Surf Raichu, which are still capable of breaking through Camerupt. Set up Stealth Rock as early as possible to wear down foes quickly. Avoid taking physical hits as much as possible, (AC) as Camerupt is very frail and takes significant damage from every physical attacker in the tier. Protect can be used for additional Leftovers recovery, but avoid overusing it, (AC) as it provides opponents a free turn to set up or switch.

Team Options
========

Camerupt supports Pokemon weak to Electric which can be freely Volt Switched on that give the opponent free opportunities to use Volt Switch such as Vullaby or and Politoed. It also helps wallbreakers such as Stoutland and Dodrio by providing Stealth Rock support to wear down foes. Water-type switch-ins (add hyphen) such as Politoed and Roselia are required thanks to Camerupt's extreme weakness to those attacks, and Ground-type checks such as Leafeon or Tangela can help take on mitigate Camerupt's other weakness. Pawniard is a good offensive partner, as Camerupt weakens Gabite and Water-types on the switch(space)in and checks Stunfisk, while Pawniard checks Choiced Normal-types for Camerupt.

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option for Camerupt to force switches, but it is generally inferior to Roar. Hidden Power Ice hits Dragon-types like Altaria and Gabite, (AC) which can otherwise switch into Camerupt. A physically defensive spread is possible to better handle foes such as Monferno and Pawniard, but this leaves Camerupt far weaker versus Rotom-F. Choice Specs, Rock Polish, or other offensive sets can also be attempted, but they are generally too slow and frail to be useful, even at +2 Speed.

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour and Floatzel can switch into Fire Blast or Stealth Rock and OHKO Camerupt with their STAB moves, although they don't particularly enjoy switching into Earth Power. Politoed and Lumineon can tank Camerupt's hits much more comfortably and threaten it with Scald, and Lumineon can also remove Camerupt's Stealth Rock with Defog.

**Ground-types**: Ground-types such as Gabite and Golem can threaten Camerupt with Earthquake and switch into Fire Blast, but they must be wary of being burned by Lava Plume or hit with Earth Power. Vibrava totally walls Camerupt and can remove its entry hazards with Defog.

**Altaria**: Altaria totally walls all Camerupt sets lacking Hidden Power Ice and can cripple it with Toxic or do significant damage with Draco Meteor or Earthquake.

**Strong Physical Attackers**: Due to Camerupt's mediocre physical bulk, it can be 1-2HKOed OHKOed or 2HKOed by most of the physical attackers in the tier, leaving it unable to take on prominent threats such as Fraxure or and Machoke.

**Passive Damage**: Since Because Camerupt lacks recovery, it can slowly be worn down by entry hazards, poison, and weaker attacks over longer games.
 
Last edited:

P Squared

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skreee
GP 2/2
[OVERVIEW]

Camerupt's unique defensive typing makes it stand out as a premier switch-in to the Electric-types in PU. It also has access to Stealth Rock, can check numerous other threats with its unique typing, and hits hard even without investment. However, it is fairly frail even with defensive investment, weak to common Water- and Ground-type attackers, and extremely slow, making it easy to pressure offensively. It also faces competition from other Ground-types, most notably Stunfisk and Gabite, which are far bulkier; however, they lack Camerupt's neutrality to Ice, which allows Camerupt to take on Rotom-F far more easily.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Fire Blast / Lava Plume
move 3: Earth Power
move 4: Protect / Toxic
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Camerupt can use its free turns from checking Electric-types to set up Stealth Rock to cripple opposing teams. Fire Blast is Camerupt's preferred Fire-type attack, (AC) as it hits fairly hard even without investment, but Lava Plume can be used for better accuracy and an increased chance to burn. Earth Power provides excellent neutral coverage versus Pokemon that resist Fire such as Gabite and Simipour. Protect is helpful to give Camerupt extra Leftovers recovery and scout moves for Choice sets, but Toxic is a viable alternative to cripple bulkier foes such as Audino. Roar can also be used to phaze setup sweepers such as Clefairy and Huntail as well as rack up extra chip damage.

Set Details
========

Solid Rock helps Camerupt take slightly reduced damage from super effective hits, although most strong super effective attacks will still OHKO regardless; nevertheless, it can help Camerupt take weaker attacks such as Stunfisk's Earth Power better. A specially defensive EV spread is used to better take on Rotom-F, although the HP investment is slightly reduced to take less damage from Stealth Rock.

Usage Tips
========

Camerupt should be used to block Volt Switches and take on opposing Electric-types and should be kept healthy as long as opponents still have an Electric-type to prevent them from gaining free momentum. However, be wary of Life Orb Rotom-F and Surf Raichu, which are still capable of breaking through Camerupt. Set up Stealth Rock as early as possible to wear down foes quickly. Avoid taking physical hits as much as possible, as Camerupt is very frail and takes significant damage from every physical attacker in the tier. Protect can be used for additional Leftovers recovery, but avoid overusing it, as it provides opponents a free turn to set up or switch.

Team Options
========

Camerupt supports Pokemon weak to Electric that give the opponent free opportunities to use Volt Switch such as Vullaby and Politoed. It also helps wallbreakers such as Stoutland and Dodrio by providing Stealth Rock support to wear down foes. Water-type switch-ins such as Politoed and Roselia are required thanks to Camerupt's extreme weakness to those attacks, and Ground-type checks such as Leafeon or and Tangela can help mitigate Camerupt's other weakness. Pawniard is a good offensive partner, as Camerupt weakens Gabite and Water-types on the switch in and checks Stunfisk, while Pawniard checks Choiced item Normal-types for Camerupt.

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option for Camerupt to force switches, but it is generally inferior to Roar. Hidden Power Ice hits Dragon-types like Altaria and Gabite, which can otherwise switch into Camerupt. A physically defensive spread is possible to better handle foes such as Monferno and Pawniard, but this leaves Camerupt far weaker versus Rotom-F. Choice Specs, Rock Polish, or other offensive sets can also be attempted, but they are generally too slow and frail to be useful, even at +2 Speed.

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour and Floatzel can switch into Fire Blast or Stealth Rock and OHKO Camerupt with their STAB moves, although they don't particularly enjoy switching into Earth Power. Politoed and Lumineon can tank Camerupt's hits much more comfortably and threaten it with Scald, and Lumineon can also remove Camerupt's Stealth Rock with Defog.

**Ground-types**: Ground-types such as Gabite and Golem can threaten Camerupt with Earthquake and switch into Fire Blast, but they must be wary of being burned by Lava Plume or hit with Earth Power. Vibrava totally walls Camerupt and can remove its entry hazards with Defog.

**Altaria**: Altaria totally walls all Camerupt sets lacking Hidden Power Ice and can cripple it with Toxic or do significant damage with Draco Meteor or Earthquake.

**Strong Physical Attackers**: Due to Camerupt's mediocre physical bulk, it can be OHKOed or 2HKOed by most of the physical attackers in the tier, leaving it unable to take on prominent threats such as Fraxure and Machoke.

**Passive Damage**: Because Camerupt lacks recovery, it can slowly be worn down by entry hazards, poison, and weaker attacks over longer games.
 
Last edited:
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