[STABmons] Terrakion

dhelmise

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[OVERVIEW]

Terrakion is a very versatile and strong attacker that has a good base 108 Speed and base 129 Attack, which let it outspeed and easily KO threatening Pokemon such as Kyurem-B, Mega Charizard X, and Mega Charizard Y. It also checks dangerous attackers, especially Dark-types such as Bisharp, Tyranitar, and Weavile, and its Rock / Fighting typing gives it a nice resistance to Normal-type moves such as Fake Out and Extreme Speed. Not only that, Terrakion has access to priority in Mach Punch, which lets it finish off weakened threats. Terrakion has access to almost no viable coverage moves bar Iron Head, but it doesn't really need coverage moves to be usable, as it has access to Close Combat and Diamond Storm, both of which are boosted by STAB and have almost perfect neutral coverage. However, Terrakion has a bad defensive typing that leaves it weak to common attacking types in Fighting, Ground, Fairy, and Psychic. Adding onto that, Terrakion also has mediocre 91 / 90 / 90 bulk, which means it can easily be KOed by a lot of common threats in STABmons, such as Landorus-T, Lopunny, Shift Gear Mega Scizor, and Keldeo. Terrakion is also KOed really quickly due to the fact that it commonly uses Life Orb, and the prevalence of priority users in STABmons makes it difficult for it to stay healthy.

[SET]
name: Life Orb
move 1: Swords Dance / Stealth Rock
move 2: Diamond Storm
move 3: Close Combat / High Jump Kick
move 4: Mach Punch
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance lets Terrakion boost its Attack so that it can hit harder in the time span that it is on the field; it also lets Terrakion KO a larger field of foes. Stealth Rock can be used so that Terrakion can make it easier for it and its teammates to KO foes. Terrakion has the offensive presence to force switches, which makes it easier to set up either Swords Dance or Stealth Rock. Diamond Storm is the preferred Rock-type STAB move, as it is more accurate than both Rock Slide and Stone Edge and is stronger than Rock Slide, and it lets Terrakion KO common threats in the STABmons metagame such as Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, and Weavile. Close Combat is used to KO possible threats to your team such as Kyurem-B, Heatran, Chansey, Magnezone, and opposing Terrakion. High Jump Kick can be used instead of Close Combat if you want a more powerful move on Terrakion that doesn't lower its defenses; however, it is less accurate and gives Terrakion trouble when facing Steel-types with the possibility of carrying King's Shield, which will make High Jump Kick miss and make Terrakion lose half of its health. Mach Punch lets Terrakion revenge kill weakened foes.

Set Details
========

The Attack and Speed EVs are maximized to increase Terrakion's power and speed as much as possible. A Jolly nature is used to further increase Terrakion's Speed so that it can Speed tie with opposing Terrakion and outspeed unboosted Kyurem-B. Life Orb boosts Terrakion's attacks to make up for the power drop from using a Jolly nature instead of an Adamant one. Justified is the only ability that Terrakion has access to, and it boosts its Attack when it is hit with a Dark-type move.

Usage Tips
========

When Terrakion is on the field, use the appropriate move to KO or damage the foe as much as possible. If the foe resists or is immune to one of Terrakion's moves or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that checks or counters it. Use Terrakion to force out frail attackers like Thundurus and Weavile after a teammate is KOed and set up Swords Dance on the predicted switch. Make sure to switch Terrakion out of priority users and status inducers, as they both severely hinder its ability to be a useful attacker. If you're using Close Combat, be aware that it makes Terrakion more vulnerable to both physical and special attacks due to the drops in its defenses, which makes it more vulnerable to priority too. If you're running High Jump Kick, be aware that it has a chance to miss, and Terrakion will lose half of its health whenever the move misses or if it is used when the foe uses a protecting move. Try to predict when a foe uses a protecting move just to be safe.

Team Options
========

Terrakion fits best on hyper offense teams because of its offensive presence, and it also partners well with sand setters such as Tyranitar and Hippowdon because of its Rock typing, as sand boosts its Special Defense, Tyranitar's secondary Dark typing gives it a helpful immunity to Psychic, and Hippowdon's bulk gives Terrakion a reliable teammate to switch places with. Terrakion likes having offensive entry hazard setters such as Garchomp and Klefki to help it KO foes more easily. Terrakion also likes Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon to take care of opposing Fighting-types. Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior are also useful because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Terrakion also likes support from Steel- and Poison-types such as Excadrill, Scizor, Mega Scizor, and Gengar because they can take care of Fairy-types easily. Electric- and Grass-types such as Thundurus and Serperior are good teammates because they can take care of bulky Water-types such as Manaphy. Pokemon that like Ice-, Steel-, and Dark-types such as Kyurem-B, Bisharp, and Weavile gone, such as Thundurus, Mega Diancie, and Gengar, appreciate Terrakion as a teammate because of how easily it takes care of those. Volt Switch, U-turn, and Parting Shot users such as Magnezone, Scizor, Sableye, and Weavile are good teammates for Terrakion because they can get it onto the field safely. Terrakion also appreciates Pursuit trappers and Dark-types in general as teammates because they can take care of Latios and Gengar easily.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Diamond Storm
move 3: Toxic
move 4: Iron Head / Head Smash
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat KOes any possible threats to your team, such as Kyurem-B, Heatran, Chansey, Magnezone, opposing Terrakion, Excadrill, and Ursaring. Diamond Storm is Terrakion's go-to Rock-type STAB move because of its high accuracy and damage. It is used to KO Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, Gengar, Weavile, and weakened Latios, and it has a chance to boost Terrakion's Defense; however, Terrakion probably won't be staying in long enough for the Defense boost to go to use. Toxic can be used to let Terrakion quickly damage threatening foes like Landorus-T, Hippowdon, Rotom-W, and Slowbro. Iron Head lets Terrakion KO opposing Fairy-types like Mega Diancie, whereas Head Smash lets weakened Terrakion severely damage a foe as it goes down.

Set Details
========

A Choice Scarf, Jolly nature, and 252 Speed EVs let Terrakion outspeed and KO foes that it normally wouldn't, such as weakened Serperior, +1 Kyurem-B, non-Choice Scarf opposing Terrakion, Mega Diancie, Gengar, and Latios. Choice Scarf also lets Terrakion revenge kill Tornadus-T, +1 Mega Charizard X, +2 Adamant Scizor, and Mega Lopunny. 252 Attack EVs let Terrakion deal as much damage as possible without running an Adamant nature. Justified is the only usable ability, and it gives a free boost to Terrakion's Attack whenever it's hit by a Dark-type move.

Usage Tips
========

Try not to switch Terrakion in if it isn't a safe switch, as it can easily be KOed by a lot of Pokemon. Use Terrakion to outspeed and KO +1 Kyurem-B and to revenge kill other Choice Scarf or Dragon Dance users. If Terrakion is facing a Prankster Pokemon with Parting Shot or Will-O-Wisp, switch into a Pokemon that has a momentum move and doesn't care about being weakened or burned to prevent Terrakion's Attack from being lowered.

Team Options
========

Terrakion works best on hyper offense teams thanks to its great movepool and coverage while also having the ability to work well with sand setters such as Hippowdon and Tyranitar thanks to its typing. Offensive entry hazard setters such as Klefki and Garchomp are good options for teammates because they help Terrakion KO threatening foes more easily. Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon are good teammates for Terrakion because they can take care of opposing Fighting-types. Terrakion also likes Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior as teammates because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Steel- and Poison-types are also good teammates because they can take care of the Fairy-types that Terrakion can't KO with Iron Head, such as Sylveon. Electric- and Grass-type Pokemon such as Thundurus and Serperior make for good teammates for Terrakion because they take care of the bulky Water-types that Terrakion is threatened by, such as Manaphy. Any Pokemon that enjoys having Ice-, Steel-, and Dark-types gone are good teammates for Terrakion, as it can outspeed and KO common Pokemon of those types, such as Kyurem-B, Weavile, Bisharp, and Tyranitar. Pokemon that run U-turn, Volt Switch, or Parting Shot, such as Magnezone, Scizor, Mega Scizor, Sableye, and Weavile, are good teammates for Terrakion because they can safely get it onto the field. Any Pokemon that likes opposing Terrakion to be KOed appreciates Terrakion as a teammate because it will always outspeed or Speed tie with the opponent's Terrakion, depending on the latter's set. Fire absorbers such as Heatran, bulky Pokemon such as Chansey, and special attackers such as Clefable are good teammates for Terrakion because they can take Will-O-Wisps for it. Pursuit trappers and Dark-types in general pair well with Terrakion too because they can take care of Latios and Gengar. Lunar Dance support from Latias and Latios is useful to give Terrakion a second chance. Magnezone is useful for taking care of Skarmory and Mega Scizor, as Terrakion can't do this due to the lack of Swords Dance.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band can be used over Choice Scarf on the second set with Mach Punch instead of Toxic, as this gives Terrakion outrageous power and the loss of Speed makes priority a necessity. Rock Polish can be used over Mach Punch on the first set to form a double dance set. Be sure, if you use this, to set up Swords Dance when facing slower, bulkier teams and to set up Rock Polish versus faster, frailer teams; try to set up both if possible. Don't use Earthquake on either set because, while it might seem like a good idea, it's practically useless due to Terrakion's already good neutral coverage. You could run an Adamant nature on the Choice Scarf set to provide more power, but this means that Terrakion is outsped by opposing Choice Scarf, Dragon Dance, and Shift Gear users such as Keldeo, Terrakion, Kyurem-B, and Adamant Scizor. Final Gambit is also an option on the Choice Scarf to quickly outspeed and KO threatening foes, but it is risky to use due to some foes having more HP than Terrakion.

Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T, Garchomp, Hippowdon, Quagsire, and Gliscor are threatening to Terrakion because they all resist at least one of its two STAB types and can survive one hit from it and KO it in return. Landorus-T, Garchomp, and Hippowdon are especially threatening because Landorus-T's ability, Intimidate, hinders Terrakion's ability to successfully attack foes; Garchomp's Rough Skin makes it hard for Terrakion to attack with a neutrally effective move without taking too much damage, as all of Terrakion's Fighting-type moves make contact; and Hippowdon is generally bulky and can 2HKO Terrakion with Earthquake and possibly OHKO it with Precipice Blades.

**Water-types**: Water-types such as Mega Slowbro, Keldeo, Azumarill, Manaphy, and Unaware Quagsire can all KO Terrakion with their Water-type STAB moves, and Mega Slowbro, Keldeo, Azumarill, and Quagsire all resist one of its two STAB types. Mega Slowbro is bulky enough to survive any of Terrakion's moves, even after a Swords Dance, it will still have enough health to KO in return, and both of its STAB moves KO Terrakion.

**Priority Users**: Priority users such as Fake Out + Extreme Speed Mega Lopunny; Mach Punch Breloom, Mega Medicham, and opposing Terrakion; Bullet Punch Mega Scizor; Water Shuriken Azumarill and Gyarados; Will-O-Wisp or Parting Shot Sableye; and Dragon Ascent Talonflame are all threatening to Terrakion because of their ability to easily KO or cripple it.

**Faster Revenge Killers**: Faster revenge killers such as Mega Lopunny, Choice Scarf Keldeo, Choice Scarf Landorus-T, Mega Diancie, Serperior, and Latios can all easily KO Terrakion when it tries to revenge kill. However, Choice Scarf Terrakion outspeeds Mega Lopunny, Mega Diancie, Serperior, and Latios, and it Speed ties with Choice Scarf Keldeo, so Terrakion can still KO some faster revenge killers.
 
Last edited:

dhelmise

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qc ready, kinda rushed bc i didnt want this to get reassigned for my inactivity sorry!
 

EV

Banned deucer.
Overview

While Rock/Fighting isn't great, I also wouldn't say bad without mentioning that resistance to FakeSpeed

LO Attacker

I still think SR is a usable option under Moves if you don't have room for it elsewhere because Terrak functions quite well with just 3 attacks. It's not optimal because Terrak already lures Lando-T which can Defog, however.
Under Usage Tips you can also explain how Terrak is able to force out Thundurus, Weavile, and other frail offensive threats after a kill and use that chance to put up a SD/RP or throw Rocks. (aka elaborate on the fourth bullet)

Scarf

I understand what Scarf is supposed to do but I've always found it underwhelming. Anyway, I'd put Head Smash under Moves because you can fire one off when Terrak is at low health to take a nice chunk out of something as it goes down.
I don't really like Facade. What's Terrak using it against, especially while when Poisoned its other attacks are still going to hit at the same power? The only reason to use it is while Burned, but again, against what?
-1 252 Atk Terrakion Facade (140 BP) vs. 252 HP / 252+ Def Landorus-T: 79-93 (20.6 - 24.3%) -- possible 6HKO after Leftovers recovery
252 Atk Terrakion Facade (140 BP) vs. 252 HP / 232+ Def Slowbro: 104-123 (26.3 - 31.2%) -- 14.8% chance to 4HKO after Leftovers recovery
I just don't like the idea of designating a moveslot to something that is useless unless you get yourself Burned. I'd rather play around Wisp.

Word liked Final Gambit on Scarf sets. It's a bit risky, maybe OO?

Also you should merge Mega Bro with Water Types.

QC 1 of 3.
 

dhelmise

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Overview

While Rock/Fighting isn't great, I also wouldn't say bad without mentioning that resistance to FakeSpeed

LO Attacker

I still think SR is a usable option under Moves if you don't have room for it elsewhere because Terrak functions quite well with just 3 attacks. It's not optimal because Terrak already lures Lando-T which can Defog, however.
Under Usage Tips you can also explain how Terrak is able to force out Thundurus, Weavile, and other frail offensive threats after a kill and use that chance to put up a SD/RP or throw Rocks. (aka elaborate on the fourth bullet)

Scarf

I understand what Scarf is supposed to do but I've always found it underwhelming. Anyway, I'd put Head Smash under Moves because you can fire one off when Terrak is at low health to take a nice chunk out of something as it goes down.
I don't really like Facade. What's Terrak using it against, especially while when Poisoned its other attacks are still going to hit at the same power? The only reason to use it is while Burned, but again, against what?
-1 252 Atk Terrakion Facade (140 BP) vs. 252 HP / 252+ Def Landorus-T: 79-93 (20.6 - 24.3%) -- possible 6HKO after Leftovers recovery
252 Atk Terrakion Facade (140 BP) vs. 252 HP / 232+ Def Slowbro: 104-123 (26.3 - 31.2%) -- 14.8% chance to 4HKO after Leftovers recovery
I just don't like the idea of designating a moveslot to something that is useless unless you get yourself Burned. I'd rather play around Wisp.

Word liked Final Gambit on Scarf sets. It's a bit risky, maybe OO?

Also you should merge Mega Bro with Water Types.

QC 1 of 3.
did
 

baconbagon

free stabmons
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i'll check this

Overview
- mention its great Attack stat
- mention checking dangerous attackers, especially Dark-types such as Bisharp, Weavile, and Tyranitar
- change 'Close Combat + Diamond Storm coverage' to mentioning that these are its STAB types
- what does 108 Speed let it outspeed? Mention stuff like Kyurem-B, Manaphy, and Mega Charizard X, although the exact choice is up to you
- instead of just saying 'bad typing', name what common attacking types it's weak to
- take out switching into hazards wearing it down as a Stealth Rock resistance is a huge boon for it. Change this to being easily chipped by priority instead

Life Orb Attacker
Moves
- you might want to move Swords Dance / Stealth Rock to the first slot, as they basically define Terrakion's role. Your choice tho
- you could probably slash High Jump Kick here too, in particular for protecting moves you need to mention King's Shield on Steel-types that Terrakion is meant to break through
- alternatively, move High Jump Kick to OO for all sets
- mention Terrakion has the offensive presence to force switches and set up SR, but it struggles with common means of hazard control.
- move Rock Polish out of here into Other Options, where you can elaborate on it a little

Set Details
- expand Knock Off to all Dark-type moves. Baton Passing out of Pursuit into Terrakion is pretty funny imo

Usage Tips
- Terrakion shouldn't really go for setting up early-game unless you're using it as a wallbreaker for another partner to clean up. It should be chipping stuff with its STAB attacks instead
- describe the downsides of Close Combat and HJK (if you keep it here). Close Combat leaves Terrakion more vulnerable to priority, while High Jump Kick is awful if the opponent has a protecting move

Team Options
- hey what no what is this (sand) and (HO) stuff. The Pokemon you're naming can fit on both archetypes, and sand and HO aren't mutually exclusive
- other offensive hazard setters such as Klefki here too
- take out hazard removal support, Terrakion is hardly vulnerable to hazards
- Terrakion doesn't counter Dark-types at all: Tyranitar has Superpower, Weavile has Low Kick, and Bisharp has STAB Iron Head or Meteor Mash
- mention Grass-types take on a lot of bulky Ground-types too
- you could add Fairy-type attackers such as Mega Diancie and Sylveon, which laugh at Mega Sableye and break down physical walls (notably bulky Ground-types)

Choice Scarf
Moves
- slash Head Smash with Toxic instead of leaving it in other moves
- put Iron Head in the last slot, as it's the only real non-STAB on the set

Usage Tips
- so revenge killing Choice Scarf users and Dragon Dance users is pretty important
- Terrakion shouldn't be played as a lead, it should stick around to be a cleaner late-game that isn't revenge killed by Fake Out + Extreme Speed

Team Options
- yeah similar stuff to last set
- add Lunar Dance support tho to give Terrakion a second chance
- Magnezone is handy for this set too as Terrakion can't just bust through Skarmory and Mega Scizor with +2 Close Combat unlike the other set

Other Options
- elaborate on Choice Band a bit (eg running Facade)
- describe the Double Dance set: how it can choose which one to set up versus what team, how it can run Adamant

Checks and Counters
- well Terrakion only makes contact with Garchomp if it the hit isn't resisted
- Hippowdon doesn't easily KO with Earthquake, it only does after Close Combat drops

- same for Slowbro, it doesn't easily KO at all. Even uninvested Mega Slowbro doesn't OHKO with Scald

- Fake Out + Extreme Speed isn't really a big threat for Terrakion
- add Breloom, Mega Medicham, and Talonflame under Priority Users

- separate Priority Users and Faster Revenge Killers (or something idk)
- add Latios, Gengar, and Serperior

QC 2/3
 
Last edited:

dhelmise

everything is embarrassing
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
i'll check this

Overview
- mention its great Attack stat
- mention checking dangerous attackers, especially Dark-types such as Bisharp, Weavile, and Tyranitar
- change 'Close Combat + Diamond Storm coverage' to mentioning that these are its STAB types
- what does 108 Speed let it outspeed? Mention stuff like Kyurem-B, Manaphy, and Mega Charizard X, although the exact choice is up to you
- instead of just saying 'bad typing', name what common attacking types it's weak to
- take out switching into hazards wearing it down as a Stealth Rock resistance is a huge boon for it. Change this to being easily chipped by priority instead

Life Orb Attacker
Moves
- you might want to move Swords Dance / Stealth Rock to the first slot, as they basically define Terrakion's role. Your choice tho
- you could probably slash High Jump Kick here too, in particular for protecting moves you need to mention King's Shield on Steel-types that Terrakion is meant to break through
- alternatively, move High Jump Kick to OO for all sets
- mention Terrakion has the offensive presence to force switches and set up SR, but it struggles with common means of hazard control.
- move Rock Polish out of here into Other Options, where you can elaborate on it a little

Set Details
- expand Knock Off to all Dark-type moves. Baton Passing out of Pursuit into Terrakion is pretty funny imo

Usage Tips
- Terrakion shouldn't really go for setting up early-game unless you're using it as a wallbreaker for another partner to clean up. It should be chipping stuff with its STAB attacks instead
- describe the downsides of Close Combat and HJK (if you keep it here). Close Combat leaves Terrakion more vulnerable to priority, while High Jump Kick is awful if the opponent has a protecting move

Team Options
- hey what no what is this (sand) and (HO) stuff. The Pokemon you're naming can fit on both archetypes, and sand and HO aren't mutually exclusive
- other offensive hazard setters such as Klefki here too
- take out hazard removal support, Terrakion is hardly vulnerable to hazards
- Terrakion doesn't counter Dark-types at all: Tyranitar has Superpower, Weavile has Low Kick, and Bisharp has STAB Iron Head or Meteor Mash
- mention Grass-types take on a lot of bulky Ground-types too
- you could add Fairy-type attackers such as Mega Diancie and Sylveon, which laugh at Mega Sableye and break down physical walls (notably bulky Ground-types)

Choice Scarf
Moves
- slash Head Smash with Toxic instead of leaving it in other moves
- put Iron Head in the last slot, as it's the only real non-STAB on the set

Usage Tips
- so revenge killing Choice Scarf users and Dragon Dance users is pretty important
- Terrakion shouldn't be played as a lead, it should stick around to be a cleaner late-game that isn't revenge killed by Fake Out + Extreme Speed

Team Options
- yeah similar stuff to last set
- add Lunar Dance support tho to give Terrakion a second chance
- Magnezone is handy for this set too as Terrakion can't just bust through Skarmory and Mega Scizor with +2 Close Combat unlike the other set

Other Options
- elaborate on Choice Band a bit (eg running Facade)
- describe the Double Dance set: how it can choose which one to set up versus what team, how it can run Adamant

Checks and Counters
- well Terrakion only makes contact with Garchomp if it the hit isn't resisted
- Hippowdon doesn't easily KO with Earthquake, it only does after Close Combat drops

- same for Slowbro, it doesn't easily KO at all. Even uninvested Mega Slowbro doesn't OHKO with Scald

- Fake Out + Extreme Speed isn't really a big threat for Terrakion
- add Breloom, Mega Medicham, and Talonflame under Priority Users

- separate Priority Users and Faster Revenge Killers (or something idk)
- add Latios, Gengar, and Serperior

QC 2/3
did

will write up soon
 
team options [set one]

sand teams aren't really a thing, just say it partners well with sand under team options. also, it's really not suited for balance lol, generally just offense o_o. thundurus doesn't ever use volt switch, replace this mention with magnezone or something along those lines.

"Pokemon that like Ice-, Steel-, and Dark-types gone appreciate Terrakion as a teammate because of how easily it takes care of those."

such as?

i don't like hippowdon being mentioned since it kills momentum and terrakion thrives on momentum. mention tyranitar if anything, which also takes on psychic-types, but stacks weaknesses etc.

set two

i don't like high jump kick being slashed. it sort of works on the first, but i don't like it in *general*. does that 10 base power hit anything notable? it seems pointless to me, but i guess i just don't know yet! would you be willing to do some calcs to see if the 10 base power difference really matters? missing out on king's shield steel-types really sucks imo. especially on this set, since you're going to be wanting a reliable scarfer, and missing high jump kick especially matters on this set.

toxic is actually awesome, i like that. head smash is okay, but it's odd to slash it with toxic. imo, put it with iron head.

team options:

same as above with sand team and balanced. also, that part looks copy / pasted, please avoid that! in fact, some of this looks a bit too similar to the above. try some new wording or a little bit different things here and there so as to not make it repetitive.

other options

the double dance mention is on the first set, and here, but better explained here. either remove the mention in the first set, or move the better explanation there! i'd prefer the former.

looks really solid otherwise, let's get this off to gp!

qc 3/3

 

dhelmise

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team options [set one]

sand teams aren't really a thing, just say it partners well with sand under team options. also, it's really not suited for balance lol, generally just offense o_o. thundurus doesn't ever use volt switch, replace this mention with magnezone or something along those lines.

"Pokemon that like Ice-, Steel-, and Dark-types gone appreciate Terrakion as a teammate because of how easily it takes care of those."

such as?

i don't like hippowdon being mentioned since it kills momentum and terrakion thrives on momentum. mention tyranitar if anything, which also takes on psychic-types, but stacks weaknesses etc.

set two

i don't like high jump kick being slashed. it sort of works on the first, but i don't like it in *general*. does that 10 base power hit anything notable? it seems pointless to me, but i guess i just don't know yet! would you be willing to do some calcs to see if the 10 base power difference really matters? missing out on king's shield steel-types really sucks imo. especially on this set, since you're going to be wanting a reliable scarfer, and missing high jump kick especially matters on this set.

toxic is actually awesome, i like that. head smash is okay, but it's odd to slash it with toxic. imo, put it with iron head.

team options:

same as above with sand team and balanced. also, that part looks copy / pasted, please avoid that! in fact, some of this looks a bit too similar to the above. try some new wording or a little bit different things here and there so as to not make it repetitive.

other options

the double dance mention is on the first set, and here, but better explained here. either remove the mention in the first set, or move the better explanation there! i'd prefer the former.

looks really solid otherwise, let's get this off to gp!

qc 3/3

did all except the removing hjk thing

the only thing its really goood for is

252 Atk Terrakion Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 518-612 (80.6 - 95.3%) -- guaranteed 2HKO
252 Atk Terrakion High Jump Kick vs. 4 HP / 252+ Def Eviolite Chansey: 560-662 (87.2 - 103.1%) -- 25% chance to OHKO

but it's still a strong move that can let terrakion KO more foes that it cant with CC

if you still dont think it fits ill gladly remove it

sending to gp!
 
did all except the removing hjk thing

the only thing its really goood for is

252 Atk Terrakion Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 518-612 (80.6 - 95.3%) -- guaranteed 2HKO
252 Atk Terrakion High Jump Kick vs. 4 HP / 252+ Def Eviolite Chansey: 560-662 (87.2 - 103.1%) -- 25% chance to OHKO

but it's still a strong move that can let terrakion KO more foes that it cant with CC

if you still dont think it fits ill gladly remove it

sending to gp!
yeah i mean i don't think it mattes bcuz chansey can't swtich in +

252 Atk Terrakion Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 518-612 (80.6 - 95.3%) -- 50% chance to OHKO after Stealth Rock

just remove it :p
 

baconbagon

free stabmons
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i'm really uncomfortable with tyranitar being mentioned as a teammate tbh. hippowdon killing momentum isn't really a big issue, given that terrakion plays the part of a wallbreaker on a balanced team excellently. however, i can't actually imagine comfortably building a team with tyranitar + terrakion as they actually have the most horrendous defensive synergy
 
i'm really uncomfortable with tyranitar being mentioned as a teammate tbh. hippowdon killing momentum isn't really a big issue, given that terrakion plays the part of a wallbreaker on a balanced team excellently. however, i can't actually imagine comfortably building a team with tyranitar + terrakion as they actually have the most horrendous defensive synergy
i don't think it's much about the defensive synergy, but the sand, pursuit trapping, and stealth rock provided. feel free to remove it, but i don't like hippo being mentioned
 

frenzyplant

Inertia is a property of matter.
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[OVERVIEW]

Terrakion is a very versatile and strong attacker that brings great coverage to any STABmons teams and has the ability to take care of a ton of threats in the STABmons metagame. It (fluff; the first point is slightly misleading in conjunction with "almost no viable coverage moves bar Iron Head" and you restate the second point almost immediately after) has a good base 108 Speed and base 129 Attack stat, which lets it outspeed and easily KO threatening Pokemon such as Kyurem-B, Mega Charizard X, and Mega Charizard Y. It also checks dangerous attackers, especially Dark-types (hyphenate) such as Bisharp, Tyranitar, and Weavile, and its Rock / Fighting typing gives it a nice resistance to Normal-type moves such as Fake Out and Extreme Speed. (moved from later to eliminate the seesawing back and forth between positives and negatives in the latter part of this paragraph, you can put it somewhere else if you'd like) Not only that, Terrakion has access to priority in Mach Punch, which lets it finish off weakened threats. Sadly, however, (imo this introduction makes it seem like you're transitioning into the "downsides" part of the overview, which you aren't because this point is apparently not a downside) Terrakion has access to almost no viable coverage moves bar Iron Head, (period to comma) but Luckily, it doesn't really need coverage moves to be usable, as it has access to Close Combat and Diamond Storm, both of which are boosted by STAB and have almost perfect neutral coverage. However, Terrakion also has a bad defensive typing that leaves it weak to common attacking types in Fighting, Ground, Fairy, and Psychic; however, a Rock / Fighting typing gives it a resistance to FakeSpeed, which is nice. Adding onto that, Terrakion also has mediocre 91 / 90 / 90 bulk, which means it can easily be KOed by a lot of common threats in STABmons, such as Landorus-T, Lopunny, Shift Gear Mega Scizor, and Keldeo. Terrakion is also KOed really quickly due to the fact that it commonly uses Life Orb, and the prevalence of priority users in STABmons makes it difficult for it to stay healthy.

[SET]
name: Life Orb Attacker (I think this is the standard, but I might be wrong)
move 1: Swords Dance / Stealth Rock
move 2: Diamond Storm
move 3: Close Combat / High Jump Kick
move 4: Mach Punch
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance lets Terrakion boost its Attack so that it can hit harder in the time span that it is on the field; it also lets Terrakion KO a larger field of foes. Stealth Rock can be used so that Terrakion can make set up entry hazards to damage foes, making it easier for it and its teammates to KO foes. Luckily, Terrakion has the offensive presence to force switches, which makes it easier to set up either Swords Dance or Stealth Rock. Diamond Storm is more accurate than both Rock Slide and Stone Edge and is stronger than Rock Slide, and it lets Terrakion KO common threats in the STABmons metagame, (comma) such as Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, and Weavile. Close Combat is used to KO possible threats to your team, (comma) such as Kyurem-B, Heatran, Chansey, Magnezone, and opposing Terrakion. High Jump Kick can be used instead of Close Combat if you want a more powerful move on Terrakion that doesn't lower its defenses; however, it is less accurate and gives Terrakion trouble when facing Steel-types with the possibility that the Steel-type is of carrying King's Shield, which will make High Jump Kick miss and make Terrakion lose half of its health. Mach Punch lets Terrakion revenge kill weakened foes thanks to it being a priority move.

Set Details
========

The Attack and Speed EVs are maximized to increase Terrakion's power and Speed as much as possible. A Jolly nature is used to further increase Terrakion's Speed so that it can Speed tie with opposing Terrakion and outspeed unboosted Kyurem-B. Life Orb boosts Terrakion's attacks to make up for a Jolly nature being used instead of an Adamant one. Justified is the only ability that Terrakion has access to, too, and it boosts its Attack when hit with a Dark-type move.

Usage Tips
========

When Terrakion is on the field, use the appropriate move to KO or damage the foe as much as possible. If the foe resists or is immune to one of Terrakion's moves or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that checks or counters it. them. (this could apply to basically any offensive Pokemon, but I'm not sure whether the imprecision is sufficient grounds for removal?) Use Terrakion to force out frail attackers like Thundurus and Weavile after a teammate is KOed and set up Swords Dance on the predicted switch. Make sure to switch Terrakion out of priority users and status inducers, as they both severely hinder its ability to be a useful attacker. If you're using Close Combat, be aware that it makes Terrakion more vulnerable to both physical and special attacks due to the drops in its defenses, which makes it more vulnerable to priority too. If you're running High Jump Kick, be aware that it has a chance to miss, and Terrakion will lose half of its health whenever the move misses or if it is used when the foe uses a protecting move.; (remove semicolon) Try to predict when a foe uses a protecting move just to be extra safe.

Team Options
========

Terrakion fits best on hyper offense teams because of its offensive presence, and it also partners well with sand setters such as Tyranitar because of its Rock typing, as sand applies a 1.5x boost to Terrakion's Special Defense and Tyranitar's secondary Dark typing gives it a helpful immunity to Psychic. (content taken from below, to eliminate the repetition) Terrakion likes having offensive entry hazard setters such as Garchomp and Klefki to help it KO foes more easily. Terrakion also likes Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon to take care of opposing Fighting-types. Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior are also useful because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Terrakion also likes support from Steel- and Poison-types such as Excadrill, Scizor, Mega Scizor, and Gengar because they can take care of Fairy-types easily. Electric- and Grass-types such as Thundurus and Serperior are good teammates because they can take care of bulky Water-types such as Manaphy. Pokemon that like Ice-, Steel-, and Dark-types such as Kyurem-B, Bisharp, and Weavile gone, (comma) such as Thundurus, Mega Diancie, and Gengar, (comma) appreciate Terrakion as a teammate because of how easily it takes care of those. Volt Switch, U-turn, and Parting Shot users such as Magnezone, Scizor, Sableye, and Weavile are good teammates for Terrakion because they can get it onto the field safely. Tyranitar is a good teammate because its ability, Sand Stream, sets up sand, which applies a 1.5x boost to Terrakion's Special Defense thanks to it being Rock-type, which lets it take on special attackers more easily, and while two Rock-types on a team may seem bad, Tyranitar's secondary Dark-type gives it the immunity to Psychic-type moves, which helps Terrakion. Terrakion also appreciates Pursuit trappers and Dark-types in general as teammates because they can take care of Latios and Gengar easily.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Diamond Storm
move 3: Toxic
move 4: Iron Head / Head Smash
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat KOes any possible threats to your team, (comma) such as Kyurem-B, Heatran, Chansey, Magnezone, opposing Terrakion, Excadrill, and Ursaring. Diamond Storm is Terrakion's go-to Rock-type STAB move because of its high accuracy and damage. (comma to period) It (capitalize) is used to KO Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, Gengar, Weavile, and weakened Latios, and it has a chance to boost Terrakion's Defense; however, Terrakion probably won't be staying in long enough for the Defense boost to go to use. Toxic can be used to let Terrakion quickly damage threatening foes like Landorus-T, Hippowdon, Rotom-W, and Slowbro. Iron Head lets Terrakion KO opposing Fairy-types like Mega Diancie, whereas (or some other transitioning word) Head Smash lets a weakened Terrakion outspeed and severely damage foes a foe as it goes down.

Set Details
========

A Choice Scarf, Jolly nature, (decapitalize) and 252 Speed EVs let Terrakion outspeed and KO foes that it normally wouldn't, such as weakened Serperior, +1 Kyurem-B, non-Choice Scarf opposing Terrakion, Mega Diancie, Gengar, and Latios. Choice Scarf also lets Terrakion revenge kill Tornadus-T, +1 Mega Charizard X, +2 Adamant Scizor, and Mega Lopunny. 252 Attack EVs let Terrakion deal as much damage as possible without running an Adamant nature. Justified is the only usable ability, and it's it gives a free boost to Terrakion's Attack whenever it's (apostrophe) hit by a Dark-type move.

Usage Tips
========

Try not to switch Terrakion in if it isn't a safe switch, as it can easily be KOed by a lot of Pokemon. Use Terrakion to outspeed and KO +1 Kyurem-B. Use the appropriate move to KO or damage the foe as much as possible. Use Terrakion and to revenge kill other Choice Scarf or Dragon Dance users. If a foe resists or is immune to or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that can take care of them. (same point as in above set) If Terrakion is facing a Prankster Pokemon with Parting Shot or Will-O-Wisp, switch into a different Pokemon that has a momentum move and doesn't care about being weakened or burned to prevent Terrakion's Attack from being lowered severely.

Team Options
========

Terrakion works best on hyper offense teams thanks to its great movepool and coverage, (comma) while also having the ability to work well with sand setters such as Hippowdon thanks to its typing. Offensive entry hazard setters such as Klefki and Garchomp are good options for teammates because they help Terrakion KO threatening foes more easily. Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon are good teammates for Terrakion because they can take care of opposing Fighting-types. Terrakion also likes Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior as teammates because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Steel- and Poison-types are also good teammates because they can take care of the Fairy-types that Terrakion can't KO with Iron Head, (comma) such as Sylveon. Electric- and Grass-type Pokemon such as Thundurus and Serperior make for good teammates for Terrakion because they take care of the bulky Water-types that Terrakion is threatened by, (comma) such as Manaphy. Any Pokemon that enjoys having Ice-, Steel-, and Dark-types gone are good teammates for Terrakion, as it can outspeed and KO common Pokemon of those types, Ice-, Steel-, and Dark-types in STABmons such as Kyurem-B, Weavile, Bisharp, and Tyranitar. Pokemon that run momentum-boosting moves U-turn, Volt Switch, or Parting Shot, such as Magnezone, Scizor, Mega Scizor, Sableye, and Weavile, (comma) are good teammates for Terrakion because they can safely get Terrakion it onto the field. Hippowdon is a good teammate for Terrakion because it can set up Sand, which boosts Terrakion's Special Defense by 1.5x, letting it take care of more special attackers more easily. Any Pokemon that likes opposing Terrakion to be KOed like Terrakion as a teammate because it will always outspeed or Speed tie with the opponent's Terrakion, depending on the opposing Terrakion's set. Fire absorbers such as Heatran, bulky Pokemon such as Chansey, and special attackers such as Clefable are good teammates for Terrakion because they can take the Will-O-Wisps for it so that its Attack isn't completely destroyed, which would make it virtually useless. Pursuit trappers and Dark-types in general are good teammates for Terrakion because they can take care of Latios and Gengar. Lunar Dance support from Latias and Latios is useful to give Terrakion a second chance. Magnezone is useful for taking care of Skarmory and Mega Scizor, as Terrakion can't do this due to the lack of Swords Dance.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band can be used over Choice Scarf on the second set with Mach Punch instead of Toxic, as this gives Terrakion outrageous power and the loss of Speed makes priority a necessity. Rock Polish can be used over Mach Punch on the first set to form a double dance set. Be sure that, if you use this, to set up Swords Dance when facing slower, bulkier teams and to set up Rock Polish (correct spelling) versus faster, frailer teams; try to set up both if possible. Don't use Earthquake on either set because, while it might seem like a good idea, it's practically useless due to Terrakion's already good neutral coverage. You could run an Adamant nature on the Choice Scarf set to provide more power, but this means that Terrakion is outsped by opposing Choice Scarf, Dragon Dance, and Shift Gear users such as Keldeo, Terrakion, Kyurem-B, and Adamant Scizor. Final Gambit is also an option on the Choice Scarf to quickly outspeed and KO threatening foes, but it is risky to use due to some foes' (apostrophe) having more HP than Terrakion.

Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T, Garchomp, Hippowdon, Quagsire, and Gliscor are all threatening to Terrakion because they all resist at least one of its two STAB types and can live survive one hit from it and KO it in return. Landorus-T, Garchomp, and Hippowdon are especially threatening because Landorus-T's ability, Intimidate, hinders Terrakion's ability to successfully attack foes, Garchomp's Rough Skin makes it hard for Terrakion to attack with a neutrally effective move without taking too much damage, as all of Terrakion's Fighting-type moves are contact, and Hippowdon is generally bulky, (comma) and can 2HKO Terrakion with Earthquake, (comma) and can possible possibly OHKO it with Precipice Blades.

**Water-types**: Water-types such as Mega Slowbro, Keldeo, Azumarill, Manaphy, and Unaware Quagsire can all KO Terrakion with their Water-type STAB moves, and Mega Slowbro, Keldeo, Azumarill, and Quagsire all resist one of its two STAB types. Mega Slowbro is bulky enough to live survive any of Terrakion's moves, even after a Swords Dance, and it will still have enough health to KO in return, and both of its STAB moves KO Terrakion.

**Priority Users**: Priority users such as FakeSpeed (is this a common abbreviation in STABmons? if not, change to "Fake Out + Extreme Speed") Mega Lopunny; (comma to semicolon) Mach Punch Breloom, Mega Medicham, and opposing Terrakion; (comma to semicolon) Bullet Punch Mega Scizor; (comma to semicolon) Water Shuriken Azumarill and Gyarados; (comma to semicolon) either Will-O-Wisp or Parting Shot Sableye; (comma to semicolon) and Dragon Ascent Talonflame are all threatening to Terrakion because of their ability to easily KO or cripple it.

**Faster Revenge Killers**: Faster revenge killers such as Mega Lopunny, Choice Scarf Keldeo, Choice Scarf Landorus-T, Mega Diancie, Serperior, and Latios can all easily KO Terrakion when it tries to revenge kill. However, Choice Scarf Terrakion outspeeds Mega Lopunny, Mega Diancie, Serperior, and Latios, and it Speed ties with Choice Scarf Keldeo, so Terrakion can still KO some faster revenge killers.
 

dhelmise

everything is embarrassing
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Social Media Head
1/2 :)

add remove (comments)

(Let me know if anything here is unclear.)


[OVERVIEW]

Terrakion is a very versatile and strong attacker that brings great coverage to any STABmons teams and has the ability to take care of a ton of threats in the STABmons metagame. It (fluff; the first point is slightly misleading in conjunction with "almost no viable coverage moves bar Iron Head" and you restate the second point almost immediately after) has a good base 108 Speed and base 129 Attack stat, which lets it outspeed and easily KO threatening Pokemon such as Kyurem-B, Mega Charizard X, and Mega Charizard Y. It also checks dangerous attackers, especially Dark-types (hyphenate) such as Bisharp, Tyranitar, and Weavile, and its Rock / Fighting typing gives it a nice resistance to Normal-type moves such as Fake Out and Extreme Speed. (moved from later to eliminate the seesawing back and forth between positives and negatives in the latter part of this paragraph, you can put it somewhere else if you'd like) Not only that, Terrakion has access to priority in Mach Punch, which lets it finish off weakened threats. Sadly, however, (imo this introduction makes it seem like you're transitioning into the "downsides" part of the overview, which you aren't because this point is apparently not a downside) Terrakion has access to almost no viable coverage moves bar Iron Head, (period to comma) but Luckily, it doesn't really need coverage moves to be usable, as it has access to Close Combat and Diamond Storm, both of which are boosted by STAB and have almost perfect neutral coverage. However, Terrakion also has a bad defensive typing that leaves it weak to common attacking types in Fighting, Ground, Fairy, and Psychic; however, a Rock / Fighting typing gives it a resistance to FakeSpeed, which is nice. Adding onto that, Terrakion also has mediocre 91 / 90 / 90 bulk, which means it can easily be KOed by a lot of common threats in STABmons, such as Landorus-T, Lopunny, Shift Gear Mega Scizor, and Keldeo. Terrakion is also KOed really quickly due to the fact that it commonly uses Life Orb, and the prevalence of priority users in STABmons makes it difficult for it to stay healthy.

[SET]
name: Life Orb Attacker (I think this is the standard, but I might be wrong)
move 1: Swords Dance / Stealth Rock
move 2: Diamond Storm
move 3: Close Combat / High Jump Kick
move 4: Mach Punch
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance lets Terrakion boost its Attack so that it can hit harder in the time span that it is on the field; it also lets Terrakion KO a larger field of foes. Stealth Rock can be used so that Terrakion can make set up entry hazards to damage foes, making it easier for it and its teammates to KO foes. Luckily, Terrakion has the offensive presence to force switches, which makes it easier to set up either Swords Dance or Stealth Rock. Diamond Storm is more accurate than both Rock Slide and Stone Edge and is stronger than Rock Slide, and it lets Terrakion KO common threats in the STABmons metagame, (comma) such as Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, and Weavile. Close Combat is used to KO possible threats to your team, (comma) such as Kyurem-B, Heatran, Chansey, Magnezone, and opposing Terrakion. High Jump Kick can be used instead of Close Combat if you want a more powerful move on Terrakion that doesn't lower its defenses; however, it is less accurate and gives Terrakion trouble when facing Steel-types with the possibility that the Steel-type is of carrying King's Shield, which will make High Jump Kick miss and make Terrakion lose half of its health. Mach Punch lets Terrakion revenge kill weakened foes thanks to it being a priority move.

Set Details
========

The Attack and Speed EVs are maximized to increase Terrakion's power and Speed as much as possible. A Jolly nature is used to further increase Terrakion's Speed so that it can Speed tie with opposing Terrakion and outspeed unboosted Kyurem-B. Life Orb boosts Terrakion's attacks to make up for a Jolly nature being used instead of an Adamant one. Justified is the only ability that Terrakion has access to, too, and it boosts its Attack when hit with a Dark-type move.

Usage Tips
========

When Terrakion is on the field, use the appropriate move to KO or damage the foe as much as possible. If the foe resists or is immune to one of Terrakion's moves or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that checks or counters it. them. (this could apply to basically any offensive Pokemon, but I'm not sure whether the imprecision is sufficient grounds for removal?) Use Terrakion to force out frail attackers like Thundurus and Weavile after a teammate is KOed and set up Swords Dance on the predicted switch. Make sure to switch Terrakion out of priority users and status inducers, as they both severely hinder its ability to be a useful attacker. If you're using Close Combat, be aware that it makes Terrakion more vulnerable to both physical and special attacks due to the drops in its defenses, which makes it more vulnerable to priority too. If you're running High Jump Kick, be aware that it has a chance to miss, and Terrakion will lose half of its health whenever the move misses or if it is used when the foe uses a protecting move.; (remove semicolon) Try to predict when a foe uses a protecting move just to be extra safe.

Team Options
========

Terrakion fits best on hyper offense teams because of its offensive presence, and it also partners well with sand setters such as Tyranitar because of its Rock typing, as sand applies a 1.5x boost to Terrakion's Special Defense and Tyranitar's secondary Dark typing gives it a helpful immunity to Psychic. (content taken from below, to eliminate the repetition) Terrakion likes having offensive entry hazard setters such as Garchomp and Klefki to help it KO foes more easily. Terrakion also likes Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon to take care of opposing Fighting-types. Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior are also useful because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Terrakion also likes support from Steel- and Poison-types such as Excadrill, Scizor, Mega Scizor, and Gengar because they can take care of Fairy-types easily. Electric- and Grass-types such as Thundurus and Serperior are good teammates because they can take care of bulky Water-types such as Manaphy. Pokemon that like Ice-, Steel-, and Dark-types such as Kyurem-B, Bisharp, and Weavile gone, (comma) such as Thundurus, Mega Diancie, and Gengar, (comma) appreciate Terrakion as a teammate because of how easily it takes care of those. Volt Switch, U-turn, and Parting Shot users such as Magnezone, Scizor, Sableye, and Weavile are good teammates for Terrakion because they can get it onto the field safely. Tyranitar is a good teammate because its ability, Sand Stream, sets up sand, which applies a 1.5x boost to Terrakion's Special Defense thanks to it being Rock-type, which lets it take on special attackers more easily, and while two Rock-types on a team may seem bad, Tyranitar's secondary Dark-type gives it the immunity to Psychic-type moves, which helps Terrakion. Terrakion also appreciates Pursuit trappers and Dark-types in general as teammates because they can take care of Latios and Gengar easily.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Diamond Storm
move 3: Toxic
move 4: Iron Head / Head Smash
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat KOes any possible threats to your team, (comma) such as Kyurem-B, Heatran, Chansey, Magnezone, opposing Terrakion, Excadrill, and Ursaring. Diamond Storm is Terrakion's go-to Rock-type STAB move because of its high accuracy and damage. (comma to period) It (capitalize) is used to KO Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, Gengar, Weavile, and weakened Latios, and it has a chance to boost Terrakion's Defense; however, Terrakion probably won't be staying in long enough for the Defense boost to go to use. Toxic can be used to let Terrakion quickly damage threatening foes like Landorus-T, Hippowdon, Rotom-W, and Slowbro. Iron Head lets Terrakion KO opposing Fairy-types like Mega Diancie, whereas (or some other transitioning word) Head Smash lets a weakened Terrakion outspeed and severely damage foes a foe as it goes down.

Set Details
========

A Choice Scarf, Jolly nature, (decapitalize) and 252 Speed EVs let Terrakion outspeed and KO foes that it normally wouldn't, such as weakened Serperior, +1 Kyurem-B, non-Choice Scarf opposing Terrakion, Mega Diancie, Gengar, and Latios. Choice Scarf also lets Terrakion revenge kill Tornadus-T, +1 Mega Charizard X, +2 Adamant Scizor, and Mega Lopunny. 252 Attack EVs let Terrakion deal as much damage as possible without running an Adamant nature. Justified is the only usable ability, and it's it gives a free boost to Terrakion's Attack whenever it's (apostrophe) hit by a Dark-type move.

Usage Tips
========

Try not to switch Terrakion in if it isn't a safe switch, as it can easily be KOed by a lot of Pokemon. Use Terrakion to outspeed and KO +1 Kyurem-B. Use the appropriate move to KO or damage the foe as much as possible. Use Terrakion and to revenge kill other Choice Scarf or Dragon Dance users. If a foe resists or is immune to or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that can take care of them. (same point as in above set) If Terrakion is facing a Prankster Pokemon with Parting Shot or Will-O-Wisp, switch into a different Pokemon that has a momentum move and doesn't care about being weakened or burned to prevent Terrakion's Attack from being lowered severely.

Team Options
========

Terrakion works best on hyper offense teams thanks to its great movepool and coverage, (comma) while also having the ability to work well with sand setters such as Hippowdon thanks to its typing. Offensive entry hazard setters such as Klefki and Garchomp are good options for teammates because they help Terrakion KO threatening foes more easily. Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon are good teammates for Terrakion because they can take care of opposing Fighting-types. Terrakion also likes Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior as teammates because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Steel- and Poison-types are also good teammates because they can take care of the Fairy-types that Terrakion can't KO with Iron Head, (comma) such as Sylveon. Electric- and Grass-type Pokemon such as Thundurus and Serperior make for good teammates for Terrakion because they take care of the bulky Water-types that Terrakion is threatened by, (comma) such as Manaphy. Any Pokemon that enjoys having Ice-, Steel-, and Dark-types gone are good teammates for Terrakion, as it can outspeed and KO common Pokemon of those types, Ice-, Steel-, and Dark-types in STABmons such as Kyurem-B, Weavile, Bisharp, and Tyranitar. Pokemon that run momentum-boosting moves U-turn, Volt Switch, or Parting Shot, such as Magnezone, Scizor, Mega Scizor, Sableye, and Weavile, (comma) are good teammates for Terrakion because they can safely get Terrakion it onto the field. Hippowdon is a good teammate for Terrakion because it can set up Sand, which boosts Terrakion's Special Defense by 1.5x, letting it take care of more special attackers more easily. Any Pokemon that likes opposing Terrakion to be KOed like Terrakion as a teammate because it will always outspeed or Speed tie with the opponent's Terrakion, depending on the opposing Terrakion's set. Fire absorbers such as Heatran, bulky Pokemon such as Chansey, and special attackers such as Clefable are good teammates for Terrakion because they can take the Will-O-Wisps for it so that its Attack isn't completely destroyed, which would make it virtually useless. Pursuit trappers and Dark-types in general are good teammates for Terrakion because they can take care of Latios and Gengar. Lunar Dance support from Latias and Latios is useful to give Terrakion a second chance. Magnezone is useful for taking care of Skarmory and Mega Scizor, as Terrakion can't do this due to the lack of Swords Dance.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band can be used over Choice Scarf on the second set with Mach Punch instead of Toxic, as this gives Terrakion outrageous power and the loss of Speed makes priority a necessity. Rock Polish can be used over Mach Punch on the first set to form a double dance set. Be sure that, if you use this, to set up Swords Dance when facing slower, bulkier teams and to set up Rock Polish (correct spelling) versus faster, frailer teams; try to set up both if possible. Don't use Earthquake on either set because, while it might seem like a good idea, it's practically useless due to Terrakion's already good neutral coverage. You could run an Adamant nature on the Choice Scarf set to provide more power, but this means that Terrakion is outsped by opposing Choice Scarf, Dragon Dance, and Shift Gear users such as Keldeo, Terrakion, Kyurem-B, and Adamant Scizor. Final Gambit is also an option on the Choice Scarf to quickly outspeed and KO threatening foes, but it is risky to use due to some foes' (apostrophe) having more HP than Terrakion.

Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T, Garchomp, Hippowdon, Quagsire, and Gliscor are all threatening to Terrakion because they all resist at least one of its two STAB types and can live survive one hit from it and KO it in return. Landorus-T, Garchomp, and Hippowdon are especially threatening because Landorus-T's ability, Intimidate, hinders Terrakion's ability to successfully attack foes, Garchomp's Rough Skin makes it hard for Terrakion to attack with a neutrally effective move without taking too much damage, as all of Terrakion's Fighting-type moves are contact, and Hippowdon is generally bulky, (comma) and can 2HKO Terrakion with Earthquake, (comma) and can possible possibly OHKO it with Precipice Blades.

**Water-types**: Water-types such as Mega Slowbro, Keldeo, Azumarill, Manaphy, and Unaware Quagsire can all KO Terrakion with their Water-type STAB moves, and Mega Slowbro, Keldeo, Azumarill, and Quagsire all resist one of its two STAB types. Mega Slowbro is bulky enough to live survive any of Terrakion's moves, even after a Swords Dance, and it will still have enough health to KO in return, and both of its STAB moves KO Terrakion.

**Priority Users**: Priority users such as FakeSpeed (is this a common abbreviation in STABmons? if not, change to "Fake Out + Extreme Speed") Mega Lopunny; (comma to semicolon) Mach Punch Breloom, Mega Medicham, and opposing Terrakion; (comma to semicolon) Bullet Punch Mega Scizor; (comma to semicolon) Water Shuriken Azumarill and Gyarados; (comma to semicolon) either Will-O-Wisp or Parting Shot Sableye; (comma to semicolon) and Dragon Ascent Talonflame are all threatening to Terrakion because of their ability to easily KO or cripple it.

**Faster Revenge Killers**: Faster revenge killers such as Mega Lopunny, Choice Scarf Keldeo, Choice Scarf Landorus-T, Mega Diancie, Serperior, and Latios can all easily KO Terrakion when it tries to revenge kill. However, Choice Scarf Terrakion outspeeds Mega Lopunny, Mega Diancie, Serperior, and Latios, and it Speed ties with Choice Scarf Keldeo, so Terrakion can still KO some faster revenge killers.
oh yeah i implmented this like four hours ago lol

ready for #2!
 

Lumari

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GP 2/2
[OVERVIEW]

Terrakion is a very versatile and strong attacker that has a good base 108 Speed and base 129 Attack, which let it outspeed and easily KO threatening Pokemon such as Kyurem-B, Mega Charizard X, and Mega Charizard Y. It also checks dangerous attackers, especially Dark-types such as Bisharp, Tyranitar, and Weavile, and its Rock / Fighting typing gives it a nice resistance to Normal-type moves such as Fake Out and Extreme Speed. Not only that, Terrakion has access to priority in Mach Punch, which lets it finish off weakened threats. Terrakion has access to almost no viable coverage moves bar Iron Head, but it doesn't really need coverage moves to be usable, as it has access to Close Combat and Diamond Storm, both of which are boosted by STAB and have almost perfect neutral coverage. However, Terrakion has a bad defensive typing that leaves it weak to common attacking types in Fighting, Ground, Fairy, and Psychic. Adding onto that, Terrakion also has mediocre 91 / 90 / 90 bulk, which means it can easily be KOed by a lot of common threats in STABmons, such as Landorus-T, Lopunny, Shift Gear Mega Scizor, and Keldeo. Terrakion is also KOed really quickly due to the fact that it commonly uses Life Orb, and the prevalence of priority users in STABmons makes it difficult for it to stay healthy.

[SET]
name: Life Orb
move 1: Swords Dance / Stealth Rock
move 2: Diamond Storm
move 3: Close Combat / High Jump Kick
move 4: Mach Punch
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance lets Terrakion boost its Attack so that it can hit harder in the time span that it is on the field; it also lets Terrakion KO a larger field of foes. Stealth Rock can be used so that Terrakion can make it easier for it and its teammates to KO foes. Terrakion has the offensive presence to force switches, which makes it easier to set up either Swords Dance or Stealth Rock. Diamond Storm is the preferred Rock-type STAB move, (AC) as it is more accurate than both Rock Slide and Stone Edge and is stronger than Rock Slide, and it lets Terrakion KO common threats in the STABmons metagame such as Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, and Weavile. Close Combat is used to KO possible threats to your team such as Kyurem-B, Heatran, Chansey, Magnezone, and opposing Terrakion. High Jump Kick can be used instead of Close Combat if you want a more powerful move on Terrakion that doesn't lower its defenses; however, it is less accurate and gives Terrakion trouble when facing Steel-types with the possibility of carrying King's Shield, which will make High Jump Kick miss and make Terrakion lose half of its health. Mach Punch lets Terrakion revenge kill weakened foes.

Set Details
========

The Attack and Speed EVs are maximized to increase Terrakion's power and speed as much as possible. A Jolly nature is used to further increase Terrakion's Speed so that it can Speed tie with opposing Terrakion and outspeed unboosted Kyurem-B. Life Orb boosts Terrakion's attacks to make up for the power drop from using a Jolly nature being used instead of an Adamant one. Justified is the only ability that Terrakion has access to, and it boosts its Attack when it is hit with a Dark-type move.

Usage Tips
========

When Terrakion is on the field, use the appropriate move to KO or damage the foe as much as possible. If the foe resists or is immune to one of Terrakion's moves or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that checks or counters it. Use Terrakion to force out frail attackers like Thundurus and Weavile after a teammate is KOed and set up Swords Dance on the predicted switch. Make sure to switch Terrakion out of priority users and status inducers, as they both severely hinder its ability to be a useful attacker. If you're using Close Combat, be aware that it makes Terrakion more vulnerable to both physical and special attacks due to the drops in its defenses, which makes it more vulnerable to priority too. If you're running High Jump Kick, be aware that it has a chance to miss, and Terrakion will lose half of its health whenever the move misses or if it is used when the foe uses a protecting move. Try to predict when a foe uses a protecting move just to be safe.

Team Options
========

Terrakion fits best on hyper offense teams because of its offensive presence, and it also partners well with sand setters such as Tyranitar and Hippowdon because of its Rock typing, as sand applies a 1.5x boost to Terrakion's boosts its Special Defense, Tyranitar's secondary Dark typing gives it a helpful immunity to Psychic, and Hippowdon's bulk gives Terrakion a reliable teammate to switch places with. Terrakion likes having offensive entry hazard setters such as Garchomp and Klefki to help it KO foes more easily. Terrakion also likes Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon to take care of opposing Fighting-types. Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior are also useful because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Terrakion also likes support from Steel- and Poison-types such as Excadrill, Scizor, Mega Scizor, and Gengar because they can take care of Fairy-types easily. Electric- and Grass-types such as Thundurus and Serperior are good teammates because they can take care of bulky Water-types such as Manaphy. Pokemon that like Ice-, Steel-, and Dark-types such as Kyurem-B, Bisharp, and Weavile gone, such as Thundurus, Mega Diancie, and Gengar, appreciate Terrakion as a teammate because of how easily it takes care of those. Volt Switch, U-turn, and Parting Shot users such as Magnezone, Scizor, Sableye, and Weavile are good teammates for Terrakion because they can get it onto the field safely. Terrakion also appreciates Pursuit trappers and Dark-types in general as teammates because they can take care of Latios and Gengar easily.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Diamond Storm
move 3: Toxic
move 4: Iron Head / Head Smash
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat KOes any possible threats to your team, such as Kyurem-B, Heatran, Chansey, Magnezone, opposing Terrakion, Excadrill, and Ursaring. Diamond Storm is Terrakion's go-to Rock-type STAB move because of its high accuracy and damage. It is used to KO Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, Gengar, Weavile, and weakened Latios, and it has a chance to boost Terrakion's Defense; however, Terrakion probably won't be staying in long enough for the Defense boost to go to use. Toxic can be used to let Terrakion quickly damage threatening foes like Landorus-T, Hippowdon, Rotom-W, and Slowbro. Iron Head lets Terrakion KO opposing Fairy-types like Mega Diancie, whereas Head Smash lets weakened Terrakion severely damage a foe as it goes down.

Set Details
========

A Choice Scarf, Jolly nature, and 252 Speed EVs let Terrakion outspeed and KO foes that it normally wouldn't, such as weakened Serperior, +1 Kyurem-B, non-Choice Scarf opposing Terrakion, Mega Diancie, Gengar, and Latios. Choice Scarf also lets Terrakion revenge kill Tornadus-T, +1 Mega Charizard X, +2 Adamant Scizor, and Mega Lopunny. 252 Attack EVs let Terrakion deal as much damage as possible without running an Adamant nature. Justified is the only usable ability, and it gives a free boost to Terrakion's Attack whenever it's hit by a Dark-type move.

Usage Tips
========

Try not to switch Terrakion in if it isn't a safe switch, as it can easily be KOed by a lot of Pokemon. Use Terrakion to outspeed and KO +1 Kyurem-B and to revenge kill other Choice Scarf or Dragon Dance users. If Terrakion is facing a Prankster Pokemon with Parting Shot or Will-O-Wisp, switch into a Pokemon that has a momentum move and doesn't care about being weakened or burned to prevent Terrakion's Attack from being lowered.

Team Options
========

Terrakion works best on hyper offense teams thanks to its great movepool and coverage while also having the ability to work well with sand setters such as Hippowdon and Tyranitar thanks to its typing. Offensive entry hazard setters such as Klefki and Garchomp are good options for teammates because they help Terrakion KO threatening foes more easily. Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon are good teammates for Terrakion because they can take care of opposing Fighting-types. Terrakion also likes Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior as teammates because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Steel- and Poison-types are also good teammates because they can take care of the Fairy-types that Terrakion can't KO with Iron Head, such as Sylveon. Electric- and Grass-type Pokemon such as Thundurus and Serperior make for good teammates for Terrakion because they take care of the bulky Water-types that Terrakion is threatened by, such as Manaphy. Any Pokemon that enjoys having Ice-, Steel-, and Dark-types gone are good teammates for Terrakion, as it can outspeed and KO common Pokemon of those types, such as Kyurem-B, Weavile, Bisharp, and Tyranitar. Pokemon that run U-turn, Volt Switch, or Parting Shot, such as Magnezone, Scizor, Mega Scizor, Sableye, and Weavile, are good teammates for Terrakion because they can safely get it onto the field. Any Pokemon that likes opposing Terrakion to be KOed like appreciates Terrakion as a teammate because it will always outspeed or Speed tie with the opponent's Terrakion, depending on the opposing Terrakion's latter's set. Fire absorbers such as Heatran, bulky Pokemon such as Chansey, and special attackers such as Clefable are good teammates for Terrakion because they can take Will-O-Wisps for it. Pursuit trappers and Dark-types in general are good teammates for pair well with Terrakion too because they can take care of Latios and Gengar. Lunar Dance support from Latias and Latios is useful to give Terrakion a second chance. Magnezone is useful for taking care of Skarmory and Mega Scizor, as Terrakion can't do this due to the lack of Swords Dance.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band can be used over Choice Scarf on the second set with Mach Punch instead of Toxic, as this gives Terrakion outrageous power and the loss of Speed makes priority a necessity. Rock Polish can be used over Mach Punch on the first set to form a double dance set. Be sure, if you use this, to set up Swords Dance when facing slower, bulkier teams and to set up Rock Polish versus (double space) faster, frailer teams; try to set up both if possible. Don't use Earthquake on either set because, while it might seem like a good idea, it's practically useless due to Terrakion's already good neutral coverage. You could run an Adamant nature on the Choice Scarf set to provide more power, but this means that Terrakion is outsped by opposing Choice Scarf, Dragon Dance, and Shift Gear users such as Keldeo, Terrakion, Kyurem-B, and Adamant Scizor. Final Gambit is also an option on the Choice Scarf to quickly outspeed and KO threatening foes, but it is risky to use due to some foes having more HP than Terrakion.

Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T, Garchomp, Hippowdon, Quagsire, and Gliscor are threatening to Terrakion because they all resist at least one of its two STAB types and can survive one hit from it and KO it in return. Landorus-T, Garchomp, and Hippowdon are especially threatening because Landorus-T's ability, Intimidate, hinders Terrakion's ability to successfully attack foes; (SC) Garchomp's Rough Skin makes it hard for Terrakion to attack with a neutrally effective move without taking too much damage, as all of Terrakion's Fighting-type moves are make contact; (SC) and Hippowdon is generally bulky and can 2HKO Terrakion with Earthquake and possibly OHKO it with Precipice Blades.

**Water-types**: Water-types such as Mega Slowbro, Keldeo, Azumarill, Manaphy, and Unaware Quagsire can all KO Terrakion with their Water-type STAB moves, and Mega Slowbro, Keldeo, Azumarill, and Quagsire all resist one of its two STAB types. Mega Slowbro is bulky enough to survive any of Terrakion's moves, even after a Swords Dance, it will still have enough health to KO in return, and both of its STAB moves KO Terrakion.

**Priority Users**: Priority users such as Fake Out + Extreme Speed Mega Lopunny; Mach Punch Breloom, Mega Medicham, and opposing Terrakion; Bullet Punch Mega Scizor; Water Shuriken Azumarill and Gyarados; Will-O-Wisp or Parting Shot Sableye; and Dragon Ascent Talonflame are all threatening to Terrakion because of their ability to easily KO or cripple it.

**Faster Revenge Killers**: Faster revenge killers such as Mega Lopunny, Choice Scarf Keldeo, Choice Scarf Landorus-T, Mega Diancie, Serperior, and Latios can all easily KO Terrakion when it tries to revenge kill. However, Choice Scarf Terrakion outspeeds Mega Lopunny, Mega Diancie, Serperior, and Latios, and it Speed ties with Choice Scarf Keldeo, so Terrakion can still KO some faster revenge killers.
 
Last edited:

dhelmise

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Social Media Head
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GP 2/2
[OVERVIEW]

Terrakion is a very versatile and strong attacker that has a good base 108 Speed and base 129 Attack, which let it outspeed and easily KO threatening Pokemon such as Kyurem-B, Mega Charizard X, and Mega Charizard Y. It also checks dangerous attackers, especially Dark-types such as Bisharp, Tyranitar, and Weavile, and its Rock / Fighting typing gives it a nice resistance to Normal-type moves such as Fake Out and Extreme Speed. Not only that, Terrakion has access to priority in Mach Punch, which lets it finish off weakened threats. Terrakion has access to almost no viable coverage moves bar Iron Head, but it doesn't really need coverage moves to be usable, as it has access to Close Combat and Diamond Storm, both of which are boosted by STAB and have almost perfect neutral coverage. However, Terrakion has a bad defensive typing that leaves it weak to common attacking types in Fighting, Ground, Fairy, and Psychic. Adding onto that, Terrakion also has mediocre 91 / 90 / 90 bulk, which means it can easily be KOed by a lot of common threats in STABmons, such as Landorus-T, Lopunny, Shift Gear Mega Scizor, and Keldeo. Terrakion is also KOed really quickly due to the fact that it commonly uses Life Orb, and the prevalence of priority users in STABmons makes it difficult for it to stay healthy.

[SET]
name: Life Orb
move 1: Swords Dance / Stealth Rock
move 2: Diamond Storm
move 3: Close Combat / High Jump Kick
move 4: Mach Punch
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance lets Terrakion boost its Attack so that it can hit harder in the time span that it is on the field; it also lets Terrakion KO a larger field of foes. Stealth Rock can be used so that Terrakion can make it easier for it and its teammates to KO foes. Terrakion has the offensive presence to force switches, which makes it easier to set up either Swords Dance or Stealth Rock. Diamond Storm is the preferred Rock-type STAB move, (AC) as it is more accurate than both Rock Slide and Stone Edge and is stronger than Rock Slide, and it lets Terrakion KO common threats in the STABmons metagame such as Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, and Weavile. Close Combat is used to KO possible threats to your team such as Kyurem-B, Heatran, Chansey, Magnezone, and opposing Terrakion. High Jump Kick can be used instead of Close Combat if you want a more powerful move on Terrakion that doesn't lower its defenses; however, it is less accurate and gives Terrakion trouble when facing Steel-types with the possibility of carrying King's Shield, which will make High Jump Kick miss and make Terrakion lose half of its health. Mach Punch lets Terrakion revenge kill weakened foes.

Set Details
========

The Attack and Speed EVs are maximized to increase Terrakion's power and speed as much as possible. A Jolly nature is used to further increase Terrakion's Speed so that it can Speed tie with opposing Terrakion and outspeed unboosted Kyurem-B. Life Orb boosts Terrakion's attacks to make up for the power drop from using a Jolly nature being used instead of an Adamant one. Justified is the only ability that Terrakion has access to, and it boosts its Attack when it is hit with a Dark-type move.

Usage Tips
========

When Terrakion is on the field, use the appropriate move to KO or damage the foe as much as possible. If the foe resists or is immune to one of Terrakion's moves or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that checks or counters it. Use Terrakion to force out frail attackers like Thundurus and Weavile after a teammate is KOed and set up Swords Dance on the predicted switch. Make sure to switch Terrakion out of priority users and status inducers, as they both severely hinder its ability to be a useful attacker. If you're using Close Combat, be aware that it makes Terrakion more vulnerable to both physical and special attacks due to the drops in its defenses, which makes it more vulnerable to priority too. If you're running High Jump Kick, be aware that it has a chance to miss, and Terrakion will lose half of its health whenever the move misses or if it is used when the foe uses a protecting move. Try to predict when a foe uses a protecting move just to be safe.

Team Options
========

Terrakion fits best on hyper offense teams because of its offensive presence, and it also partners well with sand setters such as Tyranitar and Hippowdon because of its Rock typing, as sand applies a 1.5x boost to Terrakion's boosts its Special Defense, Tyranitar's secondary Dark typing gives it a helpful immunity to Psychic, and Hippowdon's bulk gives Terrakion a reliable teammate to switch places with. Terrakion likes having offensive entry hazard setters such as Garchomp and Klefki to help it KO foes more easily. Terrakion also likes Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon to take care of opposing Fighting-types. Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior are also useful because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Terrakion also likes support from Steel- and Poison-types such as Excadrill, Scizor, Mega Scizor, and Gengar because they can take care of Fairy-types easily. Electric- and Grass-types such as Thundurus and Serperior are good teammates because they can take care of bulky Water-types such as Manaphy. Pokemon that like Ice-, Steel-, and Dark-types such as Kyurem-B, Bisharp, and Weavile gone, such as Thundurus, Mega Diancie, and Gengar, appreciate Terrakion as a teammate because of how easily it takes care of those. Volt Switch, U-turn, and Parting Shot users such as Magnezone, Scizor, Sableye, and Weavile are good teammates for Terrakion because they can get it onto the field safely. Terrakion also appreciates Pursuit trappers and Dark-types in general as teammates because they can take care of Latios and Gengar easily.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Diamond Storm
move 3: Toxic
move 4: Iron Head / Head Smash
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat KOes any possible threats to your team, such as Kyurem-B, Heatran, Chansey, Magnezone, opposing Terrakion, Excadrill, and Ursaring. Diamond Storm is Terrakion's go-to Rock-type STAB move because of its high accuracy and damage. It is used to KO Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, Gengar, Weavile, and weakened Latios, and it has a chance to boost Terrakion's Defense; however, Terrakion probably won't be staying in long enough for the Defense boost to go to use. Toxic can be used to let Terrakion quickly damage threatening foes like Landorus-T, Hippowdon, Rotom-W, and Slowbro. Iron Head lets Terrakion KO opposing Fairy-types like Mega Diancie, whereas Head Smash lets weakened Terrakion severely damage a foe as it goes down.

Set Details
========

A Choice Scarf, Jolly nature, and 252 Speed EVs let Terrakion outspeed and KO foes that it normally wouldn't, such as weakened Serperior, +1 Kyurem-B, non-Choice Scarf opposing Terrakion, Mega Diancie, Gengar, and Latios. Choice Scarf also lets Terrakion revenge kill Tornadus-T, +1 Mega Charizard X, +2 Adamant Scizor, and Mega Lopunny. 252 Attack EVs let Terrakion deal as much damage as possible without running an Adamant nature. Justified is the only usable ability, and it gives a free boost to Terrakion's Attack whenever it's hit by a Dark-type move.

Usage Tips
========

Try not to switch Terrakion in if it isn't a safe switch, as it can easily be KOed by a lot of Pokemon. Use Terrakion to outspeed and KO +1 Kyurem-B and to revenge kill other Choice Scarf or Dragon Dance users. If Terrakion is facing a Prankster Pokemon with Parting Shot or Will-O-Wisp, switch into a Pokemon that has a momentum move and doesn't care about being weakened or burned to prevent Terrakion's Attack from being lowered.

Team Options
========

Terrakion works best on hyper offense teams thanks to its great movepool and coverage while also having the ability to work well with sand setters such as Hippowdon and Tyranitar thanks to its typing. Offensive entry hazard setters such as Klefki and Garchomp are good options for teammates because they help Terrakion KO threatening foes more easily. Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon are good teammates for Terrakion because they can take care of opposing Fighting-types. Terrakion also likes Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior as teammates because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Steel- and Poison-types are also good teammates because they can take care of the Fairy-types that Terrakion can't KO with Iron Head, such as Sylveon. Electric- and Grass-type Pokemon such as Thundurus and Serperior make for good teammates for Terrakion because they take care of the bulky Water-types that Terrakion is threatened by, such as Manaphy. Any Pokemon that enjoys having Ice-, Steel-, and Dark-types gone are good teammates for Terrakion, as it can outspeed and KO common Pokemon of those types, such as Kyurem-B, Weavile, Bisharp, and Tyranitar. Pokemon that run U-turn, Volt Switch, or Parting Shot, such as Magnezone, Scizor, Mega Scizor, Sableye, and Weavile, are good teammates for Terrakion because they can safely get it onto the field. Any Pokemon that likes opposing Terrakion to be KOed like appreciates Terrakion as a teammate because it will always outspeed or Speed tie with the opponent's Terrakion, depending on the opposing Terrakion's latter's set. Fire absorbers such as Heatran, bulky Pokemon such as Chansey, and special attackers such as Clefable are good teammates for Terrakion because they can take Will-O-Wisps for it. Pursuit trappers and Dark-types in general are good teammates for pair well with Terrakion too because they can take care of Latios and Gengar. Lunar Dance support from Latias and Latios is useful to give Terrakion a second chance. Magnezone is useful for taking care of Skarmory and Mega Scizor, as Terrakion can't do this due to the lack of Swords Dance.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band can be used over Choice Scarf on the second set with Mach Punch instead of Toxic, as this gives Terrakion outrageous power and the loss of Speed makes priority a necessity. Rock Polish can be used over Mach Punch on the first set to form a double dance set. Be sure, if you use this, to set up Swords Dance when facing slower, bulkier teams and to set up Rock Polish versus (double space) faster, frailer teams; try to set up both if possible. Don't use Earthquake on either set because, while it might seem like a good idea, it's practically useless due to Terrakion's already good neutral coverage. You could run an Adamant nature on the Choice Scarf set to provide more power, but this means that Terrakion is outsped by opposing Choice Scarf, Dragon Dance, and Shift Gear users such as Keldeo, Terrakion, Kyurem-B, and Adamant Scizor. Final Gambit is also an option on the Choice Scarf to quickly outspeed and KO threatening foes, but it is risky to use due to some foes having more HP than Terrakion.

Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T, Garchomp, Hippowdon, Quagsire, and Gliscor are threatening to Terrakion because they all resist at least one of its two STAB types and can survive one hit from it and KO it in return. Landorus-T, Garchomp, and Hippowdon are especially threatening because Landorus-T's ability, Intimidate, hinders Terrakion's ability to successfully attack foes; (SC) Garchomp's Rough Skin makes it hard for Terrakion to attack with a neutrally effective move without taking too much damage, as all of Terrakion's Fighting-type moves are make contact; (SC) and Hippowdon is generally bulky and can 2HKO Terrakion with Earthquake and possibly OHKO it with Precipice Blades.

**Water-types**: Water-types such as Mega Slowbro, Keldeo, Azumarill, Manaphy, and Unaware Quagsire can all KO Terrakion with their Water-type STAB moves, and Mega Slowbro, Keldeo, Azumarill, and Quagsire all resist one of its two STAB types. Mega Slowbro is bulky enough to survive any of Terrakion's moves, even after a Swords Dance, it will still have enough health to KO in return, and both of its STAB moves KO Terrakion.

**Priority Users**: Priority users such as Fake Out + Extreme Speed Mega Lopunny; Mach Punch Breloom, Mega Medicham, and opposing Terrakion; Bullet Punch Mega Scizor; Water Shuriken Azumarill and Gyarados; Will-O-Wisp or Parting Shot Sableye; and Dragon Ascent Talonflame are all threatening to Terrakion because of their ability to easily KO or cripple it.

**Faster Revenge Killers**: Faster revenge killers such as Mega Lopunny, Choice Scarf Keldeo, Choice Scarf Landorus-T, Mega Diancie, Serperior, and Latios can all easily KO Terrakion when it tries to revenge kill. However, Choice Scarf Terrakion outspeeds Mega Lopunny, Mega Diancie, Serperior, and Latios, and it Speed ties with Choice Scarf Keldeo, so Terrakion can still KO some faster revenge killers.
implemento

this is done
 

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