[FIRE] Leader Geodude6 [Replaced by Elevator Music] vs Challenger Texas Cloverleaf

JJayyFeather

Drifting~
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6v6 doubles
Infinite recovers/chills
3 substitutions
Switch = OK
Items = ON; no "training items" permitted.
2 mega evolutions
Gym leader orders second on the first round.

120 hour DQ for player ordering first; 48 hour DQ for player ordering second and the ref. 2 DQ warnings each; if the leader is DQed and has a lower percentage of HP remaining from all his mons (assume lowest possible maximum for mons not sent out) the challenger is awarded the badge.
Fire Gym
Field Type
: Fire
Complexity: Intense
Restrictions: None

Description: TBD

Effect:
  • Default weather is light sun. Light sun has all the effects of sun, except Fire and Water moves do not have their BAP increased/reduced. Sunny Day/Drought replaces this with normal sun, and if other weather is summoned it stacks with (light) sun rather than replaces it.
  • While weather other than sun is up, Solarbeam does not have its BAP reduced nor does it require a charge-up. Sun does not reduce the accuracy of Thunder and Hurricane. Pokemon with the ability Dry Skin are not damaged by strong sunlight.
  • All Pokemon gain the effects of the abilities Steadfast and Run Away and can use the move Dazzling Gleam.
  • The spread move penalty is increased to x0.5.
  • Permanent Grassy Terrain. If other terrain is summoned the summoned terrain will revert to Grassy Terrain at the end of its duration.
===
Codifications:
  • Camouflage changes the user to a Grass-type.
  • Secret Power has a 30% chance to burn.
  • Nature Power becomes Energy Ball.
  • Castform becomes Fire/Water and Fire/Ice under Sun+Rain and Sun+Hail respectively.
  • Weather Ball becomes dual Fire/Water, Fire/Rock, and Fire/Ice under Sun+Rain, Sun+Sand, and Sun+Hail respectively.


Leader Geodude6

Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Nature: Mild (+1 SpA, -1 Def)
Type:

Abilities: Blaze, Speed Boost
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(107/15) = 7 CC

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

Angel [Charizard] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power: (Passive) (H unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Blaze, Solar Power (H), Tough Claws (MEvo)
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3-
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24


Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:

Abilities: Blaze, Solar Power (H), Drought (MEvo)
Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 2-
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Shadow Claw
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Inferno
Flare Blitz

Ancientpower
Beat Up
Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Submission
Solarbeam
Earthquake
Fissure
Dig
Brick Break
Double Team
Reflect
Bide
Fire Blast
Rock Tomb
Aerial Ace
Skull Bash
Flame Charge
Rest
Attract
Overheat
Steel Wing
Focus Blast
Endure
Sky Drop
Incinerate
Giga Impact
Bulldoze
Will-O-Wisp
Rock Slide
Dragon Tail
Substitute
Fly
Defog

Blast Burn
Body Slam
Dragon Pulse
Dynamic Punch
Fire Pledge
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind
Thunderpunch

===

2 MC: Hone Claws, Frustration, Return, Facade, Round, Echoed Voice, Fling, Swords Dance, Swagger, Rock Smash, Power-Up Punch, Confide, Cut, Strength

3 MC: Belly Drum, Bite, Air Cutter, Defense Curl, Double-Edge, Fire Punch, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift, Twister, Curse, Take Down, Dragon Breath, Rage, Sandstorm, Secret Power, Captivate, Natural Gift

Total: 105 MC

Birchman [Pyroak] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Acc)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (HA unlocked, Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(89/15) = 5 CC

Attacks:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Amnesia
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragon Breath
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Petal Blizzard
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Rock Tomb
Façade
Flame Charge
Rest
Attract
Low Sweep
Round
Overheat
Energy Ball
Endure
Incinerate
Giga Impact
Will-O-Wisp
Flash
Swords Dance
Bulldoze
Rock Slide
Grass Knot
Dragon Tail
Swagger
Nature Power
Substitute
Flash Cannon
Secret Power
Confide
Strength
Rock Smash
Rock Climb

Ancient Power
Block
Earth Power
Headbutt
Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Worry Seed

Meltdown [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 2
Weight Class: 3
Base Rank Total: 20

(Rotom-A)
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

MAX MOVEPOOL - FLOOR(54/15) = 3 CC

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Electro Ball
Charge
Discharge
Hex

Toxic
Hidden Power [Ice]
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Rest
Thief
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Natural Gift
Dream Eater
Secret Power
Confide

Dark Pulse
Electroweb
Foul Play
Mud Slap
Pain Split
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Sucker Punch
Swift

Annie [Camerupt] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Magma Armour: (Passive) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Annie [Mega Camerupt] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7+
SpD: Rank 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fissure
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Curse
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Roar
Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Fire Blast
Rock Tomb
Flame Charge
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
Substitute
Flash Cannon
Nature Power
Rock Smash
Sleep Talk

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Heat Wave
Mimic
Selfdestruct
Stealth Rock

Toxicity [Mollux] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (DW, Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88+
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 1
AC: 5/5

Moves:
Water Gun
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Recover
Toxic Spikes
Heat Wave
Acid Armor
Eruption
Final Gambit

Aqua Ring
Fire Spin
Gastro Acid
Heal Pulse
Helping Hand
Rapid Spin
Stealth Rock
Trick

Toxic
Venoshock
Hyper Beam
Protect
Solarbeam
Thunderbolt
Thunder
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Overheat
Will-O-Wisp
Thunder Wave
Substitute
Dazzling Gleam

Heal Bell
Snatch

Aqualung [Volkraken] (M)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Fire STAB; immune to burn status. Brighten Command.

Abilities:
Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 110
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(61/15) = 4 CC

Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Dive
Destiny Bond
Hydro Pump
Heat Wave
Aqua Ring
Power Gem
Memento

Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse

Toxic
Hidden Power [Fairy]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Flamethrower
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Overheat
False Swipe
Scald
Fling
Incinerate
Quash
Will-O-Wisp
Payback
Giga Impact
Swagger
Sleep Talk
U-Turn
Substitute
Flash Cannon
Secret Power
Confide
Surf
Waterfall

Bind
Pain Split
Snatch
Snore

Beast [Arcanine] (M)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Bite
Thunder Fang
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Retaliate
ExtremeSpeed
Flamethrower
Crunch
Heat Wave
Outrage
Flare Blitz

Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash

Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Reflect
Teleport
Bide
Fire Blast
Skull Bash
Rest
Overheat
Endure
Will-O-Wisp
Giga Impact
Bulldoze
Substitute
Wild Charge

Dragon Pulse
Iron Head
Iron Tail
Mimic

Harlot [Infernape] (F)
Nature: Hasty (+15% Spe, +18% Acc, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Punishment
Torment
Facade
Close Combat
Fire Spin
Slack Off
Calm Mind
Acrobatics
Flamethrower
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out

Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Low Sweep
Overheat
Focus Blast
Fling
Endure
Will-O-Wisp
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Poison Jab
Grass Knot
U-Turn
Substitute

Blast Burn
Covet
Dual Chop
Endeavor
Focus Punch
Gunk Shot
Helping Hand
Iron Tail
Low Kick
Thunder Punch
Vacuum Wave
Challenger Texas Cloverleaf

Snorlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Abilities: Immunity / Thick Fat / Gluttony (H)

Stats:
Snorlax
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 5
AC: 5/5

Physical (40):
Block
Body Slam
Brick Break
Bulldoze
Chip Away
Covet
Crunch
Double-Edge
Dynamicpunch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Ice Punch
Iron Head
Last Resort
Lick
Natural Gift
Outrage
Pay Day
Pursuit
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Seismic Toss
Selfdestruct
Skull Bash
Smack Down
Superpower
Tackle
Thunderpunch
Wild Charge
Zen Headbutt

Special (19):
Blizzard
Fire Blast
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Psychic
Shadow Ball
Shock Wave
Snore
Solarbeam
Surf
Thunder
Thunderbolt
Whirlpool
Zap Cannon

Other (34):
After You
Amnesia
Belly Drum
Bide
Charm
Counter
Curse
Defense Curl
Double Team
Endure
Harden
Lovely Kiss
Metronome
Mimic
Odor Sleuth
Protect
Rain Dance
Recycle
Reflect
Refresh
Rest
Screech
Sleep Talk
Snatch
Splash
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Toxic
Whirlwind
Yawn
Total Moves: 93/121

Gen V Tutor: Uproar (2)
Gen V TM: Hidden Power, Frustration, Return, Sandstorm, Attract, Round, Retaliate, Work Up, Rock Smash, Strength (20)
Past-Gen Tutors: Mega Kick, Mega Punch, Mud-Slap, Psych Up (12)
Past-Gen TMs: Water Pulse, Take Down, Bubblebeam, Water Gun, Submission, Rage, Psywave, Captivate, Secret Power, Rock Climb (30)
Gen VI: Power-Up Punch, Confide (4)
Egg: Belch (3)

Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 3
AC: 5/5

Physical (6):
Double-Edge
Facade
Giga Impact
Shadow Sneak
Thief
Zen Headbutt

Special (23):
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Swift
Synchronoise
Thunderbolt

Other (56):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 85/102

Yet-to-get:
XY TM: Frustration, Return, Round, Echoed Voice, Fling, Charge Beam, Confide (14)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Body Slam, Defense Curl, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Snore, Thunderpunch (27)

Raid Only: Dispel, Shadow Mend

Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 4
AC: 5/5

Physical (24):
Acrobatics
Aerial Ace
Cut
Double-Edge
Earthquake
Explosion
Facade
False Swipe
Frustration
Giga Impact
Head Smash
Headbutt
Natural Gift
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Smack Down
Stone Edge
Tackle

Special (26):
Ancientpower
Dazzling Gleam
Earth Power
Echoed Voice
Electro Ball
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying (6)
Hyper Beam
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Round
Shadow Ball
Snore
Swift
Weather Ball
Vacuum Wave
Volt Switch

Other (25):
Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team
Embargo
Endure
Flash
Hone Claws
Magnet Rise
Toxic
Magnetic Flux
Metal Sound
Protect
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Trick

Total Moves: 75/75

Colossoil, Sucker (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (H)

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Physical (42):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-turn

Special (9):
Bubblebeam
Earth Power
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Snore
Spit Up
Water Spout

Other (23):
Attract
Double Team
Encore
Embargo
Endure
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Sunny Day
Toxic
Taunt
Stockpile
Substitute
Swagger
Swallow
Total Moves: 74/92

Raid Only: Bloodlust

Gen V Tutor: Dark Pulse (3)
Gen IV Tutor: Ancientpower, Rollout (6)
Gen V TM: Hidden Power, Frustration, Sludge Wave, Sludge Bomb, Rock Tomb, Round, Echoed Voice, Retaliate, Snarl, Strength, Return (22)
Gen IV TM: Secret Power, Captivate, Natural Gift (9)
Gen VI TM: Confide (2)

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Abilities: Sand Veil / Rough Skin (H)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22


Nature: Hasty (plus Speed, minus Defense, 13% accuracy boost)
Type: Dragon / Ground
Abilities: Sand Veil / Rough Skin (H) / Sand Force

STATS (MEGA)
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26

EC: 9/9
MC: 0
AC: 5/5

Physical (43):
Aerial Ace
Aqua Tail
Body Slam*
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake*
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head*
Iron Tail
Metal Claw
Natural Gift
Outrage*
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Tomb*
Secret Power
Shadow Claw
Slash*
Stone Edge*
Strength
Tackle*
Take Down*
Thrash

Special (17):
Draco Meteor
Dragon Pulse
Dragon Rage*
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power Grass (6)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Snore
Surf
Swift
Twister
Whirlpool

Other (20):
Attract
Captivate
Confide
Double Team
Endure
Hone Claws*
Protect
Rain Dance
Rest
Roar
Sand Attack*
Sandstorm*
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Total Moves: 80/80

Raid Only: Bloodlust

Aerodactyl, Ptera (Male)
Nature: Jolly (+20% Speed, -1 Special Attack, +26% Accuracy)
Type: Rock / Flying
Abilities: Rock Head / Pressure / Unnerve (H)

Aerodactyl
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Nature: Jolly (+23% Speed, -1 Special Attack, +30% Accuracy)
Type: Rock / Flying
Abilities: Rock Head / Pressure / Unnerve (H) / Tough Claws

Aerodactyl
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

MC: 0
AC: 5/5

Physical (25):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Crunch
Double-Edge
Dragon Claw
Earthquake
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Rock Slide
Sky Attack
Sky Drop
Smack Down
Steel Wing
Stone Edge
Take Down
Thief
Thunder Fang
Wing Attack

Special (2):
Ancientpower
Razor Wind

Other (23):
Agility
Attract
Bide
Defog
Detect
Double Team
Endure
Protect
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Stealth Rock
Substitute
Supersonic
Tailwind
Taunt
Torment
Toxic
Wide Guard
Whirlwind

Total Moves: 50/90

Raid Only: Bloodlust

To-get Moves:
Air Cutter (3), Assurance (3), Captivate (3), Confide (2), Curse (3), Dragon Breath (3), Dragon Pulse (2), Dragon Rage (3), Earth Power (2), Facade (2), Fire Blast (2), Flamethrower (2), Foresight (3), Frustration (2), Headbutt (3), Heat Wave (2), Hidden Power Grass (2), Hone Claws (2), Hyper Beam (1), Incinerate (2), Mimic (3), Natural Gift (3), Ominous Wind (3), Payback (2), Rage (3), Rain Dance (2), Return (2), Rock Polish (2), Rock Smash (2), Rock Throw (3), Rock Tomb (2), Round (2), Sandstorm (2), Secret Power (2), Snore (2), Strength (2), Sunny Day (2), Swagger (2), Swift (3), Twister (3)
Geodude6 sends out his first two Pokemon
Texas Cloverleaf sends out his first two Pokemon and orders
Geodude6 orders
I ref
 
Last edited:

Texas Cloverleaf

This user has a custom title
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Gardevoir @ Gardevoirite Tracing Flash Fire
Garchomp @ Garchompite

Gardevoir: (Mega Evolve) Psychic Infernape ~ Psyshock Infernape ~ Psychic Infernape

If Infernape successfully uses a Protective/Evasive action, then target Arcanine instead
Once only, if Garchomp is targetted with a damaging Ice type combo, replace that action with Imprison (Hidden Power, Protect, Endure) and push back
If Infernape uses Fake Out on Garchomp and is not under the effects of Encore, Encore Infernape that action and push back
If Infernape is KOed, target Arcanine instead

Garchomp: (Mega Evolve) Earth Power Infernape ~ Earth Power Infernape ~ Earthquake
If Infernape is in the evasive stage of Dig when you act, Earthquake that action and push back
If Infernape successfully uses a Protective/Evasive action then target Arcanine instead
If you are Tormented and would use Earth Power consecutively, replace the second Earth Power with Dig
If Infernape is KOed, target Arcanine instead
If Infernape is KOed, replace all instances of Earthquake with Earth Power

note: I believe that Imprisoning Hidden Power accounts for all potential variants. If that is not the case, please replace it with Hyper Beam
edit: confirmed that this is correct

also Geodude6 considering I was on LoA I'd appreciate rescinding that DQ warning especially as I said I couldn't go until after Thursday, this is the first opportunity I've had to look at the match
LoA stated through Thurs
Thursday: midterm in the early afternoon, class through 9 PM
Friday: TA work followed by 6h car drive in whiteout conditions including sliding off the highway at speed
Saturday: orders! yay!
 

Geodude6

Look at my shiny CT!
Infernape: Fake Out Gardevoir~Hyper Beam+Hidden Power Garchomp~Cooldown (Dual Chop Garchomp)

Arcanine: Hyper Beam+Hidden Power Garchomp~Cooldown (Hidden Power Garchomp)~Roar Gardevoir


Assuming that because Texas' Imprison sub has a [once only] clause that sub activates on A1 only, and not A2, but Gardevoir doesn't use it because she flinches. Please let me reorder if that is not the case.

Gunk Shot Hyper Beam?

Gunk Shot Hyper Beam.

Infernape: Gunk Shot Gardevoir~Gunk Shot+Hyper Beam Gardevoir (precedent)~Cooldown (Gunk Shot Gardevoir)

Arcanine: Iron Head Gardevoir~Helping Hand (Hyper Beam)~ExtremeSpeed Gardevoir
IF Gardevoir is fainted at the beginning of A3 THEN use Hidden Power on Garchomp.


Last time I used that combo IRC blew up, but the combo was allowed then (and on a gym match no less) so it should be allowed now. If you for some strange and/or inane reason decide to ignore that precedent use the following order set instead:
Infernape: Gunk Shot Gardevoir~Poison Jab+Giga Impact Gardevoir (Precedent)~Cooldown (Gunk Shot Gardevoir)

Arcanine: Iron Head Gardevoir~Helping Hand (Giga Impact)~ExtremeSpeed Gardevoir
IF Gardevoir is fainted at the beginning of A3 THEN use Hidden Power on Garchomp.
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader Geodude6 AAOOOO

Infernape @ Rare Candy
HP: 100
EN: 100
Abilities: Blaze/Iron Fist
Stats: 4[5]/2/4[5]/3/125
Status: +18% Accuracy; Fine

Arcanine @ Life Orb
HP: 100
EN: 100
Abilities: Intimidate/Flash Fire/Justified
Stats: 4/2/5/3/95
Status: None; Fine

Challenger Texas Cloverleaf OAOOAO

Gardevoir @ Gardevoirite
HP: 100
EN: 100
Abilities: Synchronise/Trace/Telepathy
Stats: 2/4/5/4/80
Status: None; Fine

Garchomp @ Garchompite
HP: 110
EN: 100
Abilities: Sand Veil/Rough Skin
Stats: 5/2/3/3/118
Status: +16% Accuracy; Fine
======
Gardevoir traced Flash Fire! (-5 EN)
Arcanine's Intimidate activated!
-1 Atk[R-1] to Gardevoir and Garchomp​

Gardevoir mega evolved! (2/4/7/5/100)
Garchomp mega evolved! (7/3/5/3/106 [+13])

A1
Infernape used Gunk Shot on M-Gardevoir!

Hit: 9136 YES
Crit: 7228 NO
Poison: 4676 NO
[(12+1.5) x 1.5] = 20.25
-8 EN

M-Garchomp used Earth Power on Infernape!
Crit: 3158 NO
-SpD: 3125 NO
[(9+3+3) x 1.5] = 22.5
-6 EN

M-Gardevoir used Psychic on Infernape!
Crit: 3766 NO
-SpD: 2097 NO
[(10+3+5.5) x 1.5] = 27.75
-7 EN

Arcanine used Iron Head on M-Gardevoir!
Crit: 5959 NO
[(8+3) x 1.5] = 16.5
-6 EN, -2 HP

Grassy Terrain!
+2 HP [M-Gardevoir, M-Garchomp, Arcanine, Infernape]​

A2
Arcanine used Helping Hand!

Boosting Infernape's Giga Impact to 32 BAP
-23 EN

M-Garchomp used Earth Power on Infernape!
Crit: 8555 NO
-SpD: 353 YES
[(9+3+3) x 1.5] = 22.5
-10 EN

M-Gardevoir used Psyshock on Infernape!
Crit: 265 YES
-SpD: 1931 NO
[(8+3+3+5.5) x 1.5 + 2] = 31.25
Infernape fainted!
-5 EN

Grassy Terrain!
+2 HP [M-Gardevoir, M-Garchomp, Arcanine]​

A3
Arcanine used Extremespeed on M-Gardevoir!

Crit: 8944 NO
[8+3] = 11
-6 EN, -2 HP

M-Garchomp used Earth Power on Arcanine!
Crit: 551 YES
-SpD: 7489 NO
[(9+3+3) x 1.5] = 22.5
-14 EN

M-Gardevoir used Psychic on Arcanine!
Crit: 834 NO
-SpD: 9648 NO
[11+3+5.5] = 19.5
-7.5 EN

Grassy Terrain!
+2 HP [M-Gardevoir, M-Garchomp, Arcanine]​
======
Leader Geodude6 XAOOOO

Infernape @ Rare Candy
HP: KO
EN:
92
Abilities: Blaze/Iron Fist
Stats: 4[5]/2/4[5]/3/125
Status: +18% Accuracy; Fine

Arcanine @ Life Orb
HP: 80
EN: 65
Abilities: Intimidate/Flash Fire/Justified
Stats: 4/2/5/3/95
Status: None; Fine

Challenger Texas Cloverleaf OAOOAO

Gardevoir @ Gardevoirite
HP: 58
EN: 80
Abilities: Synchronise/Trace[Flash Fire 3a]/Telepathy/Pixilate
Stats: 2/4/7/5/100
Status: -1 Atk[R-1]; Fine

Garchomp @ Garchompite
HP: 110
EN: 70
Abilities: Sand Veil/Rough Skin/Sand Force
Stats: 7/3/5/3/106
Status: +13% Accuracy; -1 Atk[R-1]; Fine

Geodude6 replaces Infernape and orders
Texas Cloverleaf orders
I ref
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Match cancelled since to hyper-johning leader. No badge awarded immediately.

Since this was a DQ, you may use ONE AND ONLY ONE of the following,

  • Queue Jump - the player's next gym match where they are the challenger will take the highest priority in the Gym Queue, in front of all other reffings.
  • Temporary 3rd Gym Slot - The player can, at one point, challenge a gym when they have two challenges active or queued, effectively having three gym battles concurrently.
  • Continue the match - the player continues the match where it was with one of the Gym Committee members - or another selected candidate - playing the role of the Gym Leader.

We apologise for the inconvenience.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
In order to preserve the sanity of the gym committee, who are currently loathing qualifiers, we have enlisted Elevator Music as your replacement candidate. Good luck!
 

"Oops, my bad. Pyroak, hopefully I don't mess up badly with you too!"


Pyroak @ Leftovers


Pyroak: Wood Hammer (Gardevoir) ~ Petal Blizzard ~ Wood Hammer (Gardevoir)
IF (Gardevoir uses Ally Switch) THEN (use Petal Blizzard and push actions back)
IF (Gardevoir is under the effect of a protective/evasive move when you would act) THEN (use Lava Plume and push actions back)
IF (you are targeted by Pain Split) THEN (use Protect and push actions back)
IF (Gardevoir is KOed when you would act) THEN (use Solar Beam (Garchomp))​

Arcanine: Iron Tail (Gardevoir) ~ Iron Head (Gardevoir) ~ Iron Tail (Gardevoir)
IF (Gardevoir uses Ally Switch) THEN (use Heat Wave and push actions back)
IF (you are targeted by a damaging Ground-type combination) THEN (use Protect and push actions back)
IF (Gardevoir is under the effect of a protective/evasive move when you would act) THEN (use Morning Sun and push actions back)
IF (Gardevoir is KOed when you would act) THEN (use Hidden Power (Garchomp))​
 

Texas Cloverleaf

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Gardevoir: Skill Swap (Chlorophyll for Synchronize, Rough Skin for Telepathy) ~ Pain Split Arcanine ~ Destiny Bond
If Arcanine misses Iron Tail a3 then cry deeply
If Arcanine misses Iron Tail a1, then replace orders a2 and a3 with Helping Hand Garchomp and Helping Hand Garchomp

Garchomp: Stone Edge Pyroak ~ Stone Edge Arcanine ~ Stone Edge Pyroak
If Stone Edge misses on a2, target Arcanine again on a3
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Pyroak with a -Spe nature should have 52 Spe, not 51.

Leader Replacement Elevator Music XAAOOO

Pyroak @ Leftovers
HP:
120
EN: 100
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Stats: 4 / 4 / 3 / 3 / 104
Status:
-10% Evasion

Arcanine @ Life Orb
HP:
80
EN: 65
Type: Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 4 / 2 / 5 / 3 / 95
Status: Fine

Challenger Texas Cloverleaf OAOOAO

Mega Gardevoir @ Gardevoirite
HP:
58
EN: 80
Type: Psychic / Fairy
Abilities: Synchronise / Flash Fire (3a) / Telepathy / Pixilate
Stats: 2 / 4 / 7 / 5 / 100
Status: 1 KOC | -1 Atk[N-1]

Mega Garchomp @ Garchompite
HP:
110
EN: 70
Type: Dragon / Ground
Abilities: Sand Veil / Rough Skin / Sand Force
Stats: 7 / 3 / 5 / 3 / 106
Status: +13% Accuracy, -1 Atk[N-1]
Action 1
Mega Garchomp used Stone Edge on Pyroak!

Crit (1250): 8355 NO
[(10 + 10 - 6) × 1.5] - 2 = 19
[19 DMG] [7 EN]

Pyroak used Wood Hammer on Mega Gardevoir!

Crit (625): 8655 NO
[(13 + 3 + 3 + 6 - 6) × 1] = 19
[19 DMG] [8.5 EN]

Mega Gardevoir used Skill Swap!

NOTE: In the future, you should specify which other mon the user is trading with/stealing from
(1) Mega Gardevoir's Synchronize <=> Pyroak's Chlorophyll
(2) Mega Gardevoir's Telepathy <=> Mega Garchomp's Rough Skin
[13 EN]

Arcanine used Iron Tail on Mega Gardevoir!

Hit (7500): 626 YES
Crit (625): 8020 NO
-Def (3000): 1781 YES
[(10 + 3 + 6 - 6) × 1.5] = 19.5
Mega Gardevoir's Rough Skin: [19.5 ÷ 4] = 4.875
Mega Gardevoir's Defense dropped slightly!
[19.5 DMG] [4.875 RS] [2 LO] [7 EN]

Grassy Terrain heals everybody! [+2 HP]
Pyroak enjoyed its Leftovers! [+2 HP]

Action 2
Mega Gardevoir used Pain Split on Arcanine!

Mega Gardevoir shared its pain with Arcanine!
Mega Gardevoir: +25 HP (46.5 HP)
Arcanine: -25 HP (50.125 HP)
[31.8125 EN]

Mega Garchomp used Stone Edge on Arcanine!

Hit (9300): 9178 YES
Crit (1250): 7322 NO
[(10 + 10 - 3) × 1.5] - 2 = 23.5
[23.5 DMG] [11 EN]

Arcanine used Iron Head on Mega Gardevoir!

Crit (625): 8921 NO
[(8 + 3 + 6 - 6) × 1.5] + 2 = 18.5
Mega Gardevoir's Rough Skin: [18.5 ÷ 4] = 4.625
[18.5 DMG] [4.625 RS] [2 LO] [6 EN]

Pyroak used Petal Blizzard!

Crit (625): 7520 NO, 1475 NO, 4895 NO
Arcanine: [(4.5 + 3 + 3 + 6 - 3) ÷ 1.5] = 9
Mega Gardevoir: [(4.5 + 3 + 3 + 6 - 6) × 1] + 2 = 12.5
Mega Garchomp: [(4.5 + 3 + 3 - 1 + 6 - 4.5) × 1] = 11
[9 DMG (A)] [12.5 DMG (Garde)] [11 DMG (M.G)] [6 EN]

Grassy Terrain heals everybody! [+2 HP]
Pyroak enjoyed its Leftovers! [+2 HP]

Action 3

Random flavor: Around this point I time was when I realized, Texas botched something in his calcs. I'm almost certain Protecting with Gardevoir and then having Garchomp nail Arcanine with an Earthquake would have also secured the KO.
Mega Gardevoir used Destiny Bond!
Mega Gardevoir's soul readied itself for link!
[15 EN]

Mega Garchomp used Stone Edge on Pyroak!

Crit (1250): 5701 NO
[(10 + 10 - 6) × 1.5] - 2 = 19
[19 DMG] [15 EN]

Arcanine used Iron Tail on Mega Gardevoir!

Hit (7500): 9402 NO whelp
The attack missed!
[7 EN]

Pyroak used Wood Hammer on Mega Gardevoir!

Crit (625): 7345 NO
[(13 + 3 + 3 + 6 - 6) × 1] + 2 = 21 => 17.5 (yes this is relevant)
Mega Gardevoir's Rough Skin: [17.5 ÷ 4] = 4.375
Mega Gardevoir fainted!
Mega Gardevoir's Destiny Bond: Mega Gardevoir tried to take down Pyroak with it! [30 DMG]
[17.5 DMG, KO] [4.375 RS] [30 DB] [8.5 EN]


Grassy Terrain heals everybody (sans Mega Gardevoir obv)! [+2 HP]
Pyroak enjoyed its Leftovers! [+2 HP]

Leader Replacement Elevator Music XAAOOO

Pyroak @ Leftovers
HP:
60
EN: 77
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Synchronize
Stats:
4 / 4 / 3 / 3 / 52
Status: 1 KOC | -10% Evasion

Arcanine @ Life Orb
HP:
15
EN: 45
Type: Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 4 / 2 / 5 / 3 / 95
Status: Fine

Challenger Texas Cloverleaf OAOOAO

Mega Gardevoir @ Gardevoirite
HP:
KO
EN: 20
Type: Psychic / Fairy
Abilities: Chlorophyll / Trace / Rough Skin / Pixilate
Stats: 2 / 4 / 7 / 5 / 200
Status:
1 KOC | -1 Atk[N-1]

Mega Garchomp @ Garchompite
HP:
99
EN: 37
Type: Dragon / Ground
Abilities: Sand Veil / Telepathy / Sand Force
Stats: 7 / 3 / 5 / 3 / 106
Status: +13% Accuracy, -1 Atk[N-1]

Texas Cloverleaf replaces Gardevoir and orders
Elevator Music orders
I ref

EDIT: Petal Blizzard (Garchomp) damage fixed
EDIT 2: Petal Blizzard spread penalty fixed (fuck you Geo)
 
Last edited:

Texas Cloverleaf

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I did mess up a couple things but the round resulted the way that I intended

However you messed up some stuff too: Petal Blizzard should be dealing neutral damage to Garchomp not quad resist, Petal Blizzard should have -1 BAP vs Garchomp due to Dragon STAB

Aerodactyl @ Power Herb

Garchomp: Earth Power Arcanine ~ Rock Slide ~ Earth Power Arcanine
If Arcanine uses a P/E action, alternate uses of Rock Slide and Earthquake on each instance and push actions back
If Arcanine uses Endure, Sand Tomb Arcanine that action and push back
If you are targeting Pyroak and it is to use Counter, use Dragon Pulse on the first instance and Whirlpool on the second
If Arcanine is KOed, alternate Stone Edge (Pyroak) and Rock Slide

Aerodactyl: Sky Attack (Pyroak) ~ Stone Edge (Pyroak) ~ Sky Attack (Pyroak)
If Pyroak uses Counter then use Ancientpower that action
If Pyroak uses a successful Protective/Evasive action use Rock Slide on the first instance and Earthquake on the second
If Pyroak targets you with Zap Cannon outside of a combo, use Fly (Pyroak) on the first instance only

I predict Extremespeed and Giga Impact combos. Or more likely some obvious thing I overlooked that emma is good enough to take advantage of.
 

"Would a match with the infamous Geodude6 be like anything other than this?"

Pyroak: Will-O-Wisp (Aerodactyl) ~ Hyper Beam+Hidden Power (Garchomp) ~ Cooldown (Chill)

Arcanine: Endure ~ Helping Hand (Pyroak [Hyper Beam]) ~ Hidden Power (Garchomp)
 
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JJayyFeather

Drifting~
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Arena
Light Sun (Infinite, Stackable) [Same as Sun, but w/o BAP changes]
Grassy Terrain (Infinite, Default)
All Pokemon have Steadfast and Run Away

Leader Replacement Elevator Music XAAOOO

Pyroak @ Leftovers
HP / EN: 60 / 77
Type:
Fire / Grass
Abilities: Rock Head / Battle Armor / Synchronize
Stats:
4 / 4 / 3 / 3 / 52
Status: 1 KOC | -10% Evasion

Arcanine @ Life Orb
HP / EN: 15 / 45
Type:
Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 4 / 2 / 5 / 3 / 95
Status: Fine

Challenger Texas Cloverleaf OXOOAA

Aerodactyl @ Power Herb (5)
HP / EN: 100 / 100
Type:
Rock / Flying
Abilities: Rock Head / Pressure / Unnerve
Stats: 4 / 3 / 1 / 3 / 150
Status: +26% Accuracy

Mega Garchomp @ Garchompite
HP / EN: 99 / 37
Type:
Dragon / Ground
Abilities: Sand Veil / Telepathy / Sand Force
Stats: 7 / 3 / 5 / 3 / 106
Status: +13% Accuracy, -1 Atk[N-1]
Action 1
Arcanine used Endure!

Arcanine braced itself!
[15 EN]

Aerodactyl was cloaked in a white light!
Aerodactyl used its Power Herb!
Aerodactyl used Sky Attack on Pyroak!
Flinch (3000): 1467 YES
[(14 + 3 + 6 - 6) × 1.5] = 25.5
[25.5 DMG] [9 EN]

Mega Garchomp used Sand Tomb on Arcanine!

Hit (9800): 9208 YES
Crit (625): 9092 NO
[(4 + 3 + 7.5 - 4.5) × 1.5] - 2 = 13
[13 DMG] [4 EN]

Pyroak flinched!
Pyroak's Steadfast: Pyroak's Speed increased!

Grassy Terrain heals Arcanine, Pyroak, and Mega Garchomp! [+2 HP]
Arcanine was damaged by the Sand Tomb! [2 HP]

Action 2
Arcanine used Helping Hand!

Arcanine cheers Pyroak's Hyper Beam on!
[19 EN]

Aerodactyl used Stone Edge on Pyroak!

[(10 + 3 + 6 - 6) × 1.5] = 19.5
[19.5 DMG] [6 EN]

Mega Garchomp used Earth Power on Arcanine!

Crit (625): 6448 NO
-SpD (1000): 4501 NO
[(9 + 3 + 7.5 - 4.5) × 1.5] = 22.5
Arcanine endured the hit!
[22.5 DMG, Endured] [6 EN]

Pyroak used Concealed Weapon on Mega Garchomp! {Hyper Beam + Hidden Power}

Hit (9500): 5645 YES
Crit (625): 203 YES
[(36 + 3 + 4.5 - 4.5) × 2.25] = 87.75
[87.75 DMG] [21 EN]

Grassy Terrain heals Arcanine, Pyroak, and Mega Garchomp! [+2 HP]
Arcanine was damaged by the Sand Tomb! [2 HP]

Action 3

Aerodactyl was cloaked in a white light!
Aerodactyl used its Power Herb!
Aerodactyl used Sky Attack on Pyroak!
[(14 + 3 + 6 - 6) × 1.5] = 25.5
Pyroak fainted!
[25.5 DMG, KO] [9 EN]

Mega Garchomp used Rock Slide!

Crit (625): 4839 NO
Flinch (3000): 5294 NO
Pyroak: Already KO
Arcanine: [(4 + 10 - 3) × 1.5] - 2 = 14.5
Arcanine endured the hit!
[14.5 DMG, Endured] [6 EN]

Arcanine used Hidden Power on Mega Garchomp!

Crit (625): 5749 NO
[(6 + 3 + 7.5 - 4.5) × 2.25] = 27
Mega Garchomp fainted!
[27 DMG, KO] [2 LO, KO] [4 EN]
Arcanine fainted! [1 HP before taking the LO recoil]

Arena
Light Sun (Infinite, Stackable) [Same as Sun, but w/o BAP changes]
Grassy Terrain (Infinite, Default)
All Pokemon have Steadfast and Run Away

Leader Replacement Elevator Music XXXOOO

Pyroak @ Leftovers
HP / EN: KO / 56
Type:
Fire / Grass
Abilities: Rock Head / Battle Armor / Synchronize
Stats:
4 / 4 / 3 / 3 / 91
Status:
1 KOC | -10% Evasion, +1 Spe

Arcanine @ Life Orb
HP / EN: KO / 7
Type:
Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 4 / 2 / 5 / 3 / 95
Status: 1 KOC

Challenger Texas Cloverleaf OXOOXA

Aerodactyl @ Power Herb (3)
HP / EN: 100 / 76
Type:
Rock / Flying
Abilities: Rock Head / Pressure / Unnerve
Stats: 4 / 3 / 1 / 3 / 150
Status: +26% Accuracy

Mega Garchomp @ Garchompite
HP / EN: KO / 21
Type:
Dragon / Ground
Abilities: Sand Veil / Telepathy / Sand Force
Stats: 7 / 3 / 5 / 3 / 106
Status: +13% Accuracy, -1 Atk[N-1]

Texas Cloverleaf replaces Mega Garchomp
Elevator Music replaces Arcanine + Pyroak, then orders
Texas orders
I ref

EDIT: Added Steadfast, changes nothing because Steadfast is just a Speed boost as a result of flinching, but you still flinch.
 
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