I'm on 3DS, if anyone else is interested.You on 3DS?
watched 30 seconds, here is what I can tell:
Hey guys, do any of you have any tips for my brother? He is trying to learn how to play Roy, and I don't have the knowledge of how to play Roy. If there are any tips you guys could give him, that would be greatly appreciated.
The buffs only affected Roy's landing lag on aerials, aerial aerials (lol) will still work 100% the same. but yeah, you can do that.with the recent buffs, Roy can combo alot of his aerials more than ever. A guy at school who mains Roy did a Fair train against my Cloud when I lost my jump and carried me too far off stage to recover. This was before the buffs. My point is Roy can combo alot of his aerials together especially with less lag.
Another thing you can do is put pressure with Neutral B near the edge. This covers alot of options and has no endlag, meaning you can Up B instantly, since Up B has intangibility or something. I don't own Roy but I've seen good Roy players that make the character look better than people put him in the tier lists.
I mean this guy would land after a nair and just do another one and then do two more off stage since he still had a doublejump, it was pretty crazy considering this was the first time i saw someone use roy in person. Also i dont mean to overglorify neutral b as an amazing move or anything i just mean that it puts alot of pressure considering its huge and has a ton of knockback with very little lag, im not saying you can just shoot it out randomly, but near the ledge it covers neutal getup, attack, and probably jump, and shield getup would put you in a bad position.The buffs only affected Roy's landing lag on aerials, aerial aerials (lol) will still work 100% the same. but yeah, you can do that.
People think that Roy is bad for the wrong reasons, and he's not even bad. The reason he's not better is because of bad matchups and the fact that he's a super fastfaller.
Also up b has super armour starting frame 4 until frame 11 i believe, but no, don't use neutral b > up b LMAO. to cover ledge options just do tilts (to cover reg get up or roll), nair (you could do nair at the ledge and then retreat while doing it to potentially cover roll + regular get up), or just jab.
Mewtwo and Roy aren't exactly essential, but they aren't bad either. I have been having a lot of fun with Mewtwo despite never playing as him in Melee, and he has been getting better with every patch. He's big, light, and super floaty, but he hits pretty hard. It's a bit harder to recommend Roy though unless you crave even more FE characters (not that that's a bad thing). That being said, he's almost certainly better than Marth or Lucina, so he might be worth getting if he looks like your kind of jam.That being said, the only dlc i don't own is mewtwo and roy, should i buy them?
Up b is super punishable on whiff, it doesn't have "low endlag" because it's the same as ZSS if she whiffs an up b, you'll eat a hefty punish.I mean this guy would land after a nair and just do another one and then do two more off stage since he still had a doublejump, it was pretty crazy considering this was the first time i saw someone use roy in person. Also i dont mean to overglorify neutral b as an amazing move or anything i just mean that it puts alot of pressure considering its huge and has a ton of knockback with very little lag, im not saying you can just shoot it out randomly, but near the ledge it covers neutal getup, attack, and probably jump, and shield getup would put you in a bad position.
That being said, the only dlc i don't own is mewtwo and roy, should i buy them?
what labwork has been done to prove this?Regarding Roy, the landing lag buffs from the last patch helped him significantly, mitigating his weakness of having no autocanceling aerials out of a SH. His neutral is better since Fair and Nair's lessened landing lag allow roy to wall characters out better and make these moves safe on shield when spaced, disadvantage is better since landing aerials are safer than before, and his advantageous state is much better since he can frame trap, juggle, combo, kill, and cover ledge options better than he could previously. The best part about these buffs in that they seem insignificant to most top players (despite that not being the case) leading them to continue ranking Roy in low tier. The reason this is a large advantage is that Roy players can capitalize on MU inexperience + general underestimation of the character in tournaments moreso than if said players mained a character ranked higher on the tier list such as Mario. More buffs could also come to Roy in the future as a result of his low ranking if balance patches continue.
It doesn't need lab work, you could tell just by the frame data. 2nd hit sweetspot nair was +0 on shield, sourspot was -1, before the buffs. Now with 2 frames less on his nair it's +2 and +1, which is pretty damn good, means Roy has 2 or 1 more frame advantage than the person shielding, and can for example throw out a grab before the other person can do anything, or a jab if they decide to drop shield or whatever.what labwork has been done to prove this?
I'm no expect on smash 4 tech but just a general FG thing: frame advantage on aerial attacks is /usually/ listed with the most optimal timing of the attack relative to your landing (unless roy's nair has a stupid good autocancel that I don't know about), so you can't just do the move on shield and assume you're safe (also "safe" is a risky thing to assume with 1f normals and reversal upBs floating around).It doesn't need lab work, you could tell just by the frame data. 2nd hit sweetspot nair was +0 on shield, sourspot was -1, before the buffs. Now with 2 frames less on his nair it's +2 and +1, which is pretty damn good, means Roy has 2 or 1 more frame advantage than the person shielding, and can for example throw out a grab before the other person can do anything, or a jab if they decide to drop shield or whatever.