Break This Team: OM Edition! Week 6: Megamons

Results: Votes are in thank you for voting! Winner of Week 1 is Ransei's Crustle with 10 votes! Second is Azelea's Porygon-Z with a close 9 votes! Congratulations both!

Pokemon 1: 6
Pokemon 2:
Pokemon 3: 9
Pokemon 4: 1
Pokemon 5: 2
Pokemon 6:
Pokemon 7: 1
Pokemon 8: 1
Pokemon 9: 1
Pokemon 10: 3
Pokemon 11: 10


Week 2: Week 2 is going to be Monotype this team is brought you by Barian. I'm going to add a rules for Monotype, the suggested core cannot share a type that the team is weak to (Example if we're breaking a water team, the core can't be Breloom+Mega Venusaur or Thundurus+Rotom-Mow...).
Also starting from week 2, you're going not only to vote for the core you think deserves the win but also which OM do you want to see in the next week so we can get the community's opinion. An OM is ineligible to be voted for if it was in the project for less than 3 weeks, to make that easy I'm going to nominate the metagame and in your voting post you include the core you want to vote on and the OM

Without a further ado this is the team we're going to break this week!


Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Slack Off
- Scald
- Psyshock

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Acid Spray

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 216 Def / 40 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Protect
- Perish Song
- Scald
- Toxic

Keldeo-Resolute @ Mystic Water
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Rest
- Secret Sword
- Sleep Talk

Swampert @ Swampertite
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Rest

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Heal Bell
- Volt Switch
- Scald


This is a semi stall water team that I had built a few weeks ago and it was pretty decent. Calm mind Slowking is my wincon, with colbur berry to sponge off a dark attack and maybe get a kill. Tentacruel is my way of hazard control, and a great toxic spike setter to break down some teams. Azumarill is basically my grass resist, and dragon immunity so I don't lose to dragon spam. Rest talk keldeo helps a lot against dark, with rest so I can keep it for a long time+mystic water to boost my scalds. Swampert is my physical wall and electric immunity with stone edge fkt mega pinsir(since it destroys this team), and lanturn as my cleric/electric immunity.


Thanks Barian for the team. Was also approved by scpinion. Happy breaking! You have until Friday 4pm GMT to post!


*The core must be viable and not slapping random coverage move.
 
Last edited:
Core: Cobalion + Breloom



Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Block
- Zen Headbutt
- Taunt
- Close Combat

Cobalion VS Slowking - Taunt and get out

Cobalion VS Tentacruel - 252 Atk Cobalion Zen Headbutt vs. 252 HP / 4 Def Tentacruel: 192-228 (52.7 - 62.6%) -- 99.6% chance to 2HKO after Black Sludge recovery

Cobalion VS Azumarill - At opportune times (like when you switch out and Azumarill uses Perish song) use Block to trap Azumarill, then at the very last move switch out.

Cobalion VS Keldeo-Resolute - 252 Atk Cobalion Close Combat vs. 4 HP / 0 Def Keldeo: 168-198 (51.8 - 61.1%) -- guaranteed 2HKO
252 SpA Keldeo Secret Sword vs. 4 HP / 0 Def Cobalion: 222-264 (68.5 - 81.4%) -- guaranteed 2HKO - You can risk speed tie but only do it when Azumarill and/or Tentacruel is gone.

Cobalion VS Mega-Swampert - Taunt is an option if it hasn't set up SR, otherwise switch out.

Cobalion VS Lanturn - 252 Atk Cobalion Close Combat vs. 252 HP / 0 Def Lanturn: 237-280 (52.2 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
0 SpA Lanturn Scald vs. -1 0 HP / 4 SpD Cobalion: 135-160 (41.7 - 49.5%) -- guaranteed 3HKO - Same with Keldeo except its less risky.

So the point of Cobalion is not to destroy the whole team, but to remove Azumarill/Tentacruel or both. You need to carefully predict with Cobalion, but overall it does alot to that team.

Now for the actual teambreaker...



Breloom @ Rose Incense
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Spore
- Thunder Punch
- Swords Dance

Quick Notes: Not Jolly because Breloom outspeeds everything baring Keldeo anyway; Rose Incense is to make the damage output higher w/out losing HP; Thunder Punch is mainly for Azumarill.

Breloom VS Slowking - 252 Atk Rose Incense Technician Breloom Bullet Seed (3 hits) vs. 248 HP / 252+ Def Slowking: 366-438 (93.1 - 111.4%) -- approx. 81.3% chance to OHKO - Must be very careful, so setting up rocks early is really nice.

Breloom VS Tentacruel - 252 Atk Rose Incense Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 0 Def Tentacruel: 315-372 (86.5 - 102.1%) -- approx. 6.3% chance to OHKO
4 SpA Tentacruel Acid Spray vs. 0 HP / 0 SpD Breloom: 110-132 (42.1 - 50.5%) -- 0.4% chance to 2HKO - Pretty safe

Breloom VS Azumarill - 252 Atk Breloom Thunder Punch vs. 252 HP / 216 Def Azumarill: 156-184 (38.6 - 45.5%) -- guaranteed 3HKO - Not quite enough, its why Block Cobalion is a very nice addition (among other things).

Breloom VS Keldeo - 252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Breloom: 168-198 (64.3 - 75.8%) -- guaranteed 2HKO - And you KO back, its why Life Orb is a bit worse than Rose Incense aganist that team.

Breloom VS Swampert - funny

Breloom VS Lanturn - 252 Atk Rose Incense Technician Breloom Bullet Seed (2 hits) vs. 252 HP / 0 Def Lanturn: 460-544 (101.3 - 119.8%) -- guaranteed OHKO - Even 2 hits is enough.

Overall, Breloom sweeps aside from Azumarill and the combo of Tentacruel + Keldeo
Rocks are very nice on this team.
A scarfer that beats Keldeo is nice (especially Gallade/Gallade-Mega)

If i could have a third mon it would be Mega Gallade (absolutely destroys this team tbh)
But i'm pretty sure i can only have two so there you go (its my first time so idk its sorta only beats this team lel)

edit: *The core must be viable and not slapping random coverage move...... ooops lel
 
Last edited:
Okay, this is my first time doing something like this, so apologies if I make a mistake!

Gallade-Mega

Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt​

Gallade-Mega is a great physical sweeper, and can threaten this Semi-Stall team, especially after it gets a Swords Dance boost! Close Combat, Knock Off, and Zen Headbutt all provide *good* coverage for Gallade, allowing it to hit a range of mons with super-effective hits. Alongside Gallade-Mega is:

Hitmonlee

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Sucker Punch
- Rapid Spin
Hitmonlee is a fast mon, with access to some hard-hitting moves, such as Hitmonlee. Alongside Life Orb, this Pokemon can deal a lot of damage. I chose Gallade-Mega + Hitmonlee, because Gallade-Mega has access to a wide range of moves, and can hit Psychic-types that pose as a threat for Hitmonlee, who can then finish them off with Mach/Sucker Punch. Let's look at some of the calcs:

Calcs (close)

252 Atk Mega Gallade Knock Off (97.5 BP) vs. 252 HP / 44 Def Slowking: 288-340 (73 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mega Gallade Zen Headbutt vs. 224 HP / 252+ Def Tentacruel: 294-348 (82.3 - 97.4%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Mega Gallade Zen Headbutt vs. 172 HP / 0 Def Azumarill: 189-223 (49.2 - 58%) -- 98% chance to 2HKO
252 Atk Mega Gallade Zen Headbutt vs. 0 HP / 4 Def Keldeo: 338-402 (104.6 - 124.4%) -- guaranteed OHKO
252 Atk Mega Gallade Close Combat vs. 104 HP / 0 Def Mega Swampert: 216-255 (58.8 - 69.4%) -- guaranteed 2HKO
252 Atk Mega Gallade Close Combat vs. 104 HP / 192 Def Lanturn: 277-327 (66.4 - 78.4%) -- guaranteed 2HKO after Leftovers recovery

As you can see, most of these are 2HKOs, meaning that Hitmonlee can quickly finish them off if they still happen to live.
Your not calcing with the spreads hes using...Max def slowking max Spdef tentacruel, defensive azumarill, defensive mega swampert, specially defensive lanturn

252 Atk Mega Gallade Close Combat vs. 252 HP / 252+ Def Mega Swampert: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO
4 Atk Mega Swampert Earthquake vs. 0 HP / 0 Def Mega Gallade: 160-190 (57.7 - 68.5%) -- guaranteed 2HKO

AND YOU FORGOT TO PUT THE COLBUR BERRY WITH SLOWKING...
so half of those calcs are wrong, hitmonlee does actually a terrible job vs his team (mega gallade does well tbh)

edit: im sorry for being so harsh i guess its ur first time
 
This is my very first post, so I'm sorry if I fail at something. Also, is using flying cheating?


Vaporize the Water (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

"What breaks slow water?" This is the question I started with by saying it to myself. I really, really quickly got Char Y. It has Solar Beam to destroy everything but Azumarill, Tentacruel, and Slowbro Slowking, which can all chip away at my Roost Char Y. Azumarill with Toxic is certainly troubling, though...

252 SpA Mega Charizard Y Solar Beam vs. 248 HP / 0 SpD Slowking: 282-332 (71.7 - 84.4%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Tentacruel in Sun: 99-117 (27.1 - 32.1%) -- 61.4% chance to 4HKO after Black Sludge recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 40+ SpD Azumarill in Sun: 164-193 (40.5 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
Lol Keldeo
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Mega Swampert: It's a One Hit Knockout! -- Only 139.6 - 164.3%? Huh?
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Lanturn: 260-308 (57.2 - 67.8%) -- guaranteed 2HKO after Leftovers recovery

Ah, the Toxic... I guess you'll have to sometimes switch out. Shiny to make it appear evil.


Kill All Stall (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Knock Off
- Grass Knot
- Taunt

Okay, what can take care of Azumarill and Tentacruel without being walled by Lanturn? Thundy! But scrolling through his movepool, I wasn't satisfied until I saw two dark type moves. Knock Off ruins Lanturn, Tentacruel, and Azumarill's recovery. He outspeeds Keldeo and OHKOs with Thunderbolt while Taunting everything else. Both his and Char Y's grass moves should be able to keep the stealth rocks away.

252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 0 SpD Slowking: 346-408 (88 - 103.8%) -- 25% chance to OHKO -- it's a shame King can hit back well
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 252+ SpD Tentacruel: 237-281 (65.1 - 77.1%) -- guaranteed 2HKO w/ Black Sludge -- chip damages ahoy​

Well, now I'm thinking it's a bust, but I have another slot...


"Weak" to Water (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Sludge Wave
- Earth Power
- Focus Blast

I'm going for it.... I'm too tired to calculate.... but there's one important calculation, the one who threatens a sweep the most...

+1 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 40+ SpD Azumarill: 504-595 (124.7 - 147.2%) -- YES IT'S DEAD

Oh now there's Slowking.... ugh....

+1 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 0 SpD Slowking: 316-372 (80.4 - 94.6%) -- what a shame...

I think these three evildoers can easily break it together if they can hurt Slowking and surprise set up in sun on something. Edit: Probably set up on a rest turn or Swampert if it wasn't obliterated yet. Switching can be done. They are also viable by themselves. Do I even need thundy much? Okay, I'm done blathering. I hope this is acceptable!
Edit: yeah flying is pretty much cheating
 
Last edited:

Bushtush

Banned deucer.
Core: Hoopa U+ Cacturne


Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 248 Spe / 8 HP
Modest Nature
- Hyperspace Hole
- Focus Blast
- Dark Pulse
- Energy Ball

This set breaks the team entirely. Nothing is able to switch into a Hyperspace Hole other than Slowking, in which case you have to just play around it, sometimes using Hyperspace Hole and sometimes Energy ball or Dark Pulse. Energy can be used for late cleaning, once tent is damaged enough as well as lanturn. However your primarily firing off Hyperspace Holes as well as Dark Pulse, in which this team has nothing to switch into.

252+ SpA Choice Specs Hoopa Unbound Dark Pulse vs. 4 HP / 0 SpD Keldeo: 144-169 (44.4 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Hoopa Unbound Dark Pulse vs. 252 HP / 40+ SpD Azumarill: 137-162 (33.9 - 40%) -- guaranteed 3HKO



Cacturne (Life Orb)
Ability: Water Absorb
EVs: 252 Atk / 252 Spe/ 4 HP
Adamant Nature
-Seed Bomb
-Sucker Punch
-Poison Jab
-Swords Dance

Once Keldeo is taken care of, Cacturne is able to put in a lot of work against water teams. Seed Bomb OHKOing or nearly killing many mons n the team. Poison Jab for fairys, which in this case takes care of Azu. After setting up 1 SD and Keldeo Gone it completely sweeps the team.

+2 252+ Atk Life Orb Cacturne Poison Jab vs. 252 HP / 252 Def Azumarill: 416-491 (102.9 - 121.5%) -- guaranteed OHKO
 
Last edited:

Confluxx [Old]

Banned deucer.
Normal core: Meloetta+M-Audino+Diggersby


Meloetta @ Leftovers

Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Energy Ball
- Psyshock
- Hyper Voice

After a calm mind, this thing can OHKO or 2HKO everything. Keldeo's Secret Sword does around half but thanks to lefties and Meloetta's bulk you shouldn't take that much damage since most of the mons on the team are special attackers.

+1 252+ SpA Meloetta Energy Ball vs. 252 HP / 252+ SpD Lanturn: 274-324 (60.3 - 71.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Meloetta Energy Ball vs. 248 HP / 0 SpD Slowking: 294-348 (74.8 - 88.5%) -- guaranteed 2HKO
+1 252+ SpA Meloetta Psyshock vs. 252 HP / 0 Def Tentacruel: 606-714 (166.4 - 196.1%) -- guaranteed OHKO
+1 252+ SpA Meloetta Hyper Voice vs. 252 HP / 40+ SpD Azumarill: 250-295 (61.8 - 73%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Meloetta Energy Ball vs. 252 HP / 0 SpD Mega Swampert: 588-696 (145.5 - 172.2%) -- guaranteed OHKO
+1 252+ SpA Meloetta Psyshock vs. 0 HP / 4 Def Keldeo: 464-548 (143.6 - 169.6%) -- guaranteed OHKO

252 SpA Keldeo Secret Sword vs. 252 HP / 0 Def Meloetta: 172-204 (42.5 - 50.4%) -- guaranteed 3HKO after Leftovers recovery

As long as your Meloetta is healthy enough to take the Secret Sword you're good because once Keldeo is out of the way there's not as much pressure.


Audino-Mega (F) @ Audinite

Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell

This mon serves as a Keldeo check, and also supports the Meloetta sweep with heal bell to get rid of toxic and wish if Meloetta gets whittled.

252 SpA Keldeo Secret Sword vs. 252 HP / 4 Def Mega Audino: 114-135 (27.8 - 32.9%) -- guaranteed 4HKO
252 SpA Mystic Water Keldeo Hydro Pump vs. 252 HP / 252+ SpD Mega Audino: 132-156 (32.1 - 38%) -- 94.6% chance to 3HKO

It also 2HKO's Keldeo so you don't even have to bother with Meloetta

0 SpA Mega Audino Dazzling Gleam vs. 4 HP / 0 SpD Keldeo: 156-186 (48.1 - 57.4%) -- 89.5% chance to 2HKO


Diggersby (M) @ Choice Band

Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wild Charge
- Frustration
- Earthquake
- Quick Attack

With Diggersby you add a lot of offensive pressure to the opposing team because nothing wants to take a hit from this thing. Now Lanturn and M-Swampert are Wild Charge switch-ins so you might not want to spam this move while those are still around, however banded Frustration does a lot anyway.

252+ Atk Choice Band Huge Power Diggersby Frustration vs. 248 HP / 252+ Def Slowking: 268-316 (68.1 - 80.4%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Diggersby Frustration vs. 252 HP / 0 Def Tentacruel: 459-541 (126 - 148.6%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Diggersby Frustration vs. 252 HP / 0 Def Lanturn: 501-591 (110.3 - 130.1%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Diggersby Frustration vs. 252 HP / 216 Def Azumarill: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Diggersby Frustration vs. 252 HP / 252+ Def Mega Swampert: 219-258 (54.2 - 63.8%) -- guaranteed 2HKO

It's on 2HKO at most on everything but you also don't wanna take a Scald, this should be your late game-sweeper once the opposing team is whittled down, this can easily clean up. Didn't post calc for Keldeo because it outspeeds and kills you so no point, but any move bar Quick Attack OHKOs anyway.​
 
Last edited:
Core: Mega Latias + Meleotta



Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Energy Ball
- Roost
- Calm Mind
- Thunderbolt

If this could have 5 moves, if would just sweep with refresh/heal bell, but even without that, it still wins with the right support. Paired up with heal bell support from meloetta, it can repeatadly come in, and weaken the entire team untill it's time to set up and win.

It switches in on keldeo 24/7, tentacruel can't really touch it, it beats azu and swampert 1v1, it wears down lanturn, and if it's really necesseary it could beat slowking 1v1, because burn+psyshock never does more than 47, even at +6

252 SpA Mystic Water Keldeo Scald vs. 248 HP / 0 SpD Mega Latias: 54-65 (14.8 - 17.9%) -- possible 6HKO

+6 0 SpA Slowking Psyshock vs. 248 HP / 252+ Def Mega Latias: 109-129 (30 - 35.5%) -- 26.7% chance to 3HKO

0 SpA Mega Latias Energy Ball vs. 252 HP / 0 SpD Mega Swampert: 320-380 (79.2 - 94%) -- guaranteed 2HKO
(idk what calcs to post tbh, it just wins cause the team has no offensive pressure but keldeo and cm king)



Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Heal Bell
- Hyper Voice
- Toxic
- Psyshock

Because latias would lose if it get's toxiced or burned, i needed a heal beller, so clearly, i picked meloetta. With it's great bulk and special attack, it can switch in on tentacruel, azu, lanturn and slowking as much as it wants, which makes it a great pivot for the team. It heal bells on more than half the team without any risk, and is able to hit back hard with psyshock and hypervoice. Toxic gives it the ability to shut down slowking so that latias won't have any trouble with it, and because lanturn doesn't have any decent means of recovery it will get worn down very quickly if it has to keep heal belling for slowking.

As you can see, most mons on the team do just a bit more than leftovers recovery to this meloetta; the other two (keldeo and swampert) can't touch the latias at all, so you don't need to stay in with this.
0 SpA Tentacruel Scald vs. 252 HP / 252+ SpD Meloetta: 43-52 (10.6 - 12.8%) -- possibly the worst move ever

0 SpA Slowking Scald vs. 252 HP / 252+ SpD Meloetta: 52-63 (12.8 - 15.5%) -- possibly the worst move ever

0 SpA Slowking Psyshock vs. 252 HP / 0 Def Meloetta: 54-63 (13.3 - 15.5%) -- possibly the worst move ever

0 SpA Lanturn Scald vs. 252 HP / 252+ SpD Meloetta: 42-51 (10.3 - 12.6%) -- possibly the worst move ever

0 SpA Azumarill Scald vs. 252 HP / 252+ SpD Meloetta: 34-42 (8.4 - 10.3%) -- possibly the worst move ever

It also hits fairly hard vs the 1 pokemon it can't toxic

0- SpA Meloetta Psyshock vs. 240 HP / 0 Def Tentacruel: 272-324 (75.3 - 89.7%) -- guaranteed 2HKO after Black Sludge recovery


This is my first real post on this site ever, so i have no idea if i even did it correctly(and i don't know how to make pictures smaller or bigger (edit: i figured it out)) i just think this core just beats the whole team on it's own. i'm pretty sure that if you used this + 4 elemental punch abra's, that you would still win without trouble, although i would suggest putting a spinner/defogger like starmie with it, to make it even easier.

Ps: don't hate on my english, i'm from the same country frnen is from, so if you look at it like that i must seem like an english major (sorry frnen xD)
 
Last edited:

Betathunder

alphalightning
Core - Mega Beedrill and Gengar


Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Poison Jab
- X-Scissor
- Drill Run

Since this team is relatively bulk and not fast, aside from Keldeo, Mega Beedrill, can run Adamant and still outspeed the whole team. Once Drill gets off one Swords Dance, it sweeps the whole team aside from Swampert, which can easily be taken out by Gengar.


Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Energy Ball
- Filler

Pretty standard spread, Life Orb increases damage output, dual STAB because it is nice, energy ball helps beat Swampert specifically, put also helps against other mons.

Now for some calcs

+2 252 Atk Adaptability Mega Beedrill Poison Jab vs. 4 HP / 4 Def Keldeo: 422-498 (130.2 - 153.7%) -- guaranteed OHKO
+2 252+ Atk Mega Beedrill Drill Run vs. 252 HP / 0 Def Tentacruel: 604-712 (165.9 - 195.6%) -- guaranteed OHKO
+2 252+ Atk Mega Beedrill Drill Run vs. 252 HP / 0 Def Lanturn: 660-778 (145.3 - 171.3%) -- guaranteed OHKO
+2 252+ Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 216 Def Azumarill: 804-948 (199 - 234.6%) -- guaranteed OHKO
+2 252+ Atk Adaptability Mega Beedrill X-Scissor vs. 248 HP / 252+ Def Slowking: 708-836 (180.1 - 212.7%) -- guaranteed OHKO
+2 252+ Atk Adaptability Mega Beedrill X-Scissor vs. 252 HP / 252+ Def Mega Swampert: 288-340 (71.2 - 84.1%) -- guaranteed 2HKO

The only way for any mon to KO back is either through scald burns, Swampert's Stone Edge, or Slowking's Psyshock. Furthermore, on mons such as Lanturn and Tentacruel, assuming no burns, Mega Drill can set up twice, guaranteeing a KO on everything.


252 SpA Life Orb Gengar Energy Ball vs. 0 HP / 0 SpD Keldeo: 278-330 (86 - 102.1%) -- 12.5% chance to OHKO
252 SpA Life Orb Gengar Energy Ball vs. 252 HP / 0 SpD Mega Swampert: 473-562 (117 - 139.1%) -- guaranteed OHKO
252 SpA Life Orb Gengar Energy Ball vs. 252 HP / 252+ SpD Lanturn: 221-260 (48.6 - 57.2%) -- 46.9% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 252+ SpD Tentacruel: 109-129 (29.9 - 35.4%) -- guaranteed 4HKO after Black Sludge recovery
252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 40+ SpD Azumarill: 421-499 (104.2 - 123.5%) -- guaranteed OHKO
252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 212+ SpD Slowking: 242-283 (61.4 - 71.8%) -- guaranteed 2HKO after Leftovers recovery

Not as strong as I would have liked, but it gets rid of Swampert, which is really all Beedrill needs
 
Last edited:
Voting phase:
Thanks for submitting your cores! Here are the cores that can be voted on:

Core 1: Mega Gallade + Hitmonlee (By Sobi)
Core 2: Cobalion + Breloom (By IronicNinja)
Core 3: Mega Charizard Y + Thundurus + Landorus (By Tidal Rage)
Core 4: Hoopa-Unbound + Cacturne (By Bushtush)
Core 5: Meloetta + Mega Audino + Diggersby (By Confluxx)
Core 6: Mega Latias + Meloetta (By Chras)
Core 7: Mega Beedrill + Gengar (By Betathunder)

Remember that you have 2 votes, you can't vote for your own core.
Any edited post will not be counted as a vote.

Please vote for an OM while submitting your choice.
Week 3 nomination:

STABmons
AAA
AG
Mix and Mega
BH

My votes:
Core 4 and 3
Nominating AG


Happy voting!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top