Matthew
I love weather; Sun for days
so this season I've been trying to learn Zoo. Like really learn Zoo. What I've found out that Zoo requires a lot of thought process to the turns once it escapes past turn two. What I've gathered is that I was not aware of face vs. trading. There are times when you should just SMOrc face. Handlock sort of helped me with that (should that 9/9 go face? yes). But now it's a bunch of minions. Zoo feels like a little Handlock and I'm really loving the turn process put into it and how to win a matchup. Mr.E will probably call me out on some misplays because I still play a bit too greedy but my overall winrate with the deck is almost 70% at the moment.
The metagame actually has stabilized a bit before the expansion (oh surprise). There is a wide variety of decks being played at the moment (or maybe it's the start of season), and I've found myself having fun with the legend grind once again.
This is the zoo list I've been running. It's faster than other Zoo on ladder since it still runs Doomguard instead of Sea Giant (this also gives it a comeback element aside from Juggler and Implosion) and Doomguard is so fucking good against Druid it throws the matchup, according to my records, into the 80%.
Yeah, yeah, Bran Flame Imp EleGiggle
The metagame actually has stabilized a bit before the expansion (oh surprise). There is a wide variety of decks being played at the moment (or maybe it's the start of season), and I've found myself having fun with the legend grind once again.
This is the zoo list I've been running. It's faster than other Zoo on ladder since it still runs Doomguard instead of Sea Giant (this also gives it a comeback element aside from Juggler and Implosion) and Doomguard is so fucking good against Druid it throws the matchup, according to my records, into the 80%.
Yeah, yeah, Bran Flame Imp EleGiggle