So I've been working on a new team after spending a few months playing on and off. I wanted to put Charizard in it because he is my second favorite pokemon, and I haven't used him much since he came back to OU with X and Y. And since my first competitive Charizard back in gen 4 was a Sunny Day one, I decided to go with Mega Charizard Y as an homage to that. I started there and built my team around him.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
As I said above, I built this team for this guy. I always mega evolve him right away and the the sun going. Fire Blast boosted by the sun is trouble for anything that doesn't resist it. Solar Beam Hits several things that resist fire and the sun negates the charge turn. Focus blast is for those handful of pokemon that can take the first two attack, its also useful to use on a Tyranitar switching in. Roost keeps it alive.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind
With 4 mostly offensive Pokemon I needed some defense, after looking into some cores, I decided to go with Slowbro and Clefairy, and they have worked well for the most part. Slowbro can deal with most physical threats and keep himself healthy with the combination of Slack Off and Regenerator. Scald is decent STAB, carrying the chance of crippling with a burn. Psyshock allows him hit Pokemon that have higher so def. Calm Mind replaced Thunderwave and gives him the power to sweep through teams.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunderwave
- Moonblast
- Stealth Rock
Clefable is a fun Pokemon. Magic Guard can supply it with pseudo status immunity if it happens to get burned or poisoned, as well as making a nice pokemon to send into leech seed. Soft-Boiled is for reliable recovery, but I've been thinking about Moonlight instead as it would get a boost from Charizards sun. Thunderwave replaced Flamethrower on this set to help control speed and Moonblast is for STAB. Stealth Rock might seem a little odd when I have Defog, but its not crucial to the team, but it has come in handy.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
This guy replaced Latias as the defogger. With more attack power, and replacing Flamethrower on Clefable, I opted for Hidden Power Fire over Roost, And it does help deal with things like Ferrothorn and Bisharp. Draco Meteor is is his hard hitting move while Psyshock allows him to hit high Special Defense Pokemon.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Crunch
Tyranitar replaced Bisharp as the Pursuit Trapper, and I have not regretted it at all. With the ability to hit harder and take hits he certainly does his part. Pursuit ensures the opposing pokemon will go down, or at least take a hit. Stone Edge is powerful STAB that will take a big chunk out of what doesn't resist it. Superpower gives me an option against steel types like heatran, or even other Tyranitar. Crunch is his final STAB move to be used when the opponent probably wont switch out.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Excadrill replaced Terrakion, but I'm still on the fence with this one. In the sand hes a beast with over 600 speed and the ability to do damage even without Swords Dance. Earthquake is STAB, along with Iron Head which is great for dealing with fairies that might give the rest of the team problems. Rock Slide gives great coverage , giving him a weapon against flying types. Swords Dance is for boosting attack, but I've probably used it once in all the testing with it, I'm considering replacing it with something else.
The team has definitely performed better since updating. But there's still issue, mainly Excadrill. If he's in a position where he doesn't need the Sand Rush boost he does amazing. However I find most if the time he doesn't get the boost, and in those handful of battles where he actually needs the boost I find myself having to go out of my way and wasting time to get Tyranitar out first. Thats why I'm thinking of putting Terrakion back in, or maybe a whole new pokemon.
Also here's a Replay of the team in action
http://replay.pokemonshowdown.com/ou-359022347
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
One obvious flaw for Charizard is his Stealth Rock weakness. Among on the Rapid Spin and Defog users, Latios won the spot, mainly for her special bulk combined with the ability to hit hard. The combination of Draco Meteor and Psyshock allow her to hit both sides of the spectrum. Roost allows her to heal off life orb damage and keeps her alive in case she needs to use Defog more.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I was torn between Weavile and Bisharp for this spot. In the end I went with Bisharp because his steal typing allows him more opportunities to switch into Latios or Latias. Defiant is also a plus as he always enjoys an attack boost. He also can counter Chansey which is a plus. Knock off is his go-to STAB move when the other 2 aren't advantageous, Knock Off is strong secondary STAB. Sucker Punch is powerful priority for faster threats. And last but not least is Pursuit which can take out many pokemon that flee.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Iron Head
This guy is a powerhouse, and the blistering 519 speed granted by choice scarf often catches people off guard allowing him to finish teams off. Close combat and Stone Edge are powerful STAB options, with one ore the other being able to OHKO or seriously dent most Pokemon. Iron Head gives him a pwerful option against fairies. The last slot was originally Rock Slide, but I changed it to X-Scissor to deal with bulkier Psychic types such as Celebi. In testing it appears to not be strong enough to merit usage, so I'm considering changing it again.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
As I said above, I built this team for this guy. I always mega evolve him right away and the the sun going. Fire Blast boosted by the sun is trouble for anything that doesn't resist it. Solar Beam Hits several things that resist fire and the sun negates the charge turn. Focus blast is for those handful of pokemon that can take the first two attack, its also useful to use on a Tyranitar switching in. Roost keeps it alive.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind
With 4 mostly offensive Pokemon I needed some defense, after looking into some cores, I decided to go with Slowbro and Clefairy, and they have worked well for the most part. Slowbro can deal with most physical threats and keep himself healthy with the combination of Slack Off and Regenerator. Scald is decent STAB, carrying the chance of crippling with a burn. Psyshock allows him hit Pokemon that have higher so def. Calm Mind replaced Thunderwave and gives him the power to sweep through teams.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunderwave
- Moonblast
- Stealth Rock
Clefable is a fun Pokemon. Magic Guard can supply it with pseudo status immunity if it happens to get burned or poisoned, as well as making a nice pokemon to send into leech seed. Soft-Boiled is for reliable recovery, but I've been thinking about Moonlight instead as it would get a boost from Charizards sun. Thunderwave replaced Flamethrower on this set to help control speed and Moonblast is for STAB. Stealth Rock might seem a little odd when I have Defog, but its not crucial to the team, but it has come in handy.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
This guy replaced Latias as the defogger. With more attack power, and replacing Flamethrower on Clefable, I opted for Hidden Power Fire over Roost, And it does help deal with things like Ferrothorn and Bisharp. Draco Meteor is is his hard hitting move while Psyshock allows him to hit high Special Defense Pokemon.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Crunch
Tyranitar replaced Bisharp as the Pursuit Trapper, and I have not regretted it at all. With the ability to hit harder and take hits he certainly does his part. Pursuit ensures the opposing pokemon will go down, or at least take a hit. Stone Edge is powerful STAB that will take a big chunk out of what doesn't resist it. Superpower gives me an option against steel types like heatran, or even other Tyranitar. Crunch is his final STAB move to be used when the opponent probably wont switch out.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Excadrill replaced Terrakion, but I'm still on the fence with this one. In the sand hes a beast with over 600 speed and the ability to do damage even without Swords Dance. Earthquake is STAB, along with Iron Head which is great for dealing with fairies that might give the rest of the team problems. Rock Slide gives great coverage , giving him a weapon against flying types. Swords Dance is for boosting attack, but I've probably used it once in all the testing with it, I'm considering replacing it with something else.
The team has definitely performed better since updating. But there's still issue, mainly Excadrill. If he's in a position where he doesn't need the Sand Rush boost he does amazing. However I find most if the time he doesn't get the boost, and in those handful of battles where he actually needs the boost I find myself having to go out of my way and wasting time to get Tyranitar out first. Thats why I'm thinking of putting Terrakion back in, or maybe a whole new pokemon.
Also here's a Replay of the team in action
http://replay.pokemonshowdown.com/ou-359022347
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
One obvious flaw for Charizard is his Stealth Rock weakness. Among on the Rapid Spin and Defog users, Latios won the spot, mainly for her special bulk combined with the ability to hit hard. The combination of Draco Meteor and Psyshock allow her to hit both sides of the spectrum. Roost allows her to heal off life orb damage and keeps her alive in case she needs to use Defog more.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I was torn between Weavile and Bisharp for this spot. In the end I went with Bisharp because his steal typing allows him more opportunities to switch into Latios or Latias. Defiant is also a plus as he always enjoys an attack boost. He also can counter Chansey which is a plus. Knock off is his go-to STAB move when the other 2 aren't advantageous, Knock Off is strong secondary STAB. Sucker Punch is powerful priority for faster threats. And last but not least is Pursuit which can take out many pokemon that flee.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Iron Head
This guy is a powerhouse, and the blistering 519 speed granted by choice scarf often catches people off guard allowing him to finish teams off. Close combat and Stone Edge are powerful STAB options, with one ore the other being able to OHKO or seriously dent most Pokemon. Iron Head gives him a pwerful option against fairies. The last slot was originally Rock Slide, but I changed it to X-Scissor to deal with bulkier Psychic types such as Celebi. In testing it appears to not be strong enough to merit usage, so I'm considering changing it again.
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