Cleffa (QC: 3/3) [QP: 2/2]

Fiend

someguy
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[OVERVIEW]
With the 21st-lowest BST, Cleffa appears totally useless. However its borderline viability is derived only from its access to Magic Guard and Counter. With Magic Guard, Cleffa can switch into entry hazards without impairment, preserving its Focus Sash. Cleffa's absurdly low BST can somewhat work to its advantage due to Counter; Cleffa's paper-mache defenses normally would be an extreme detriment, as even weak neutral attacks can 2HKO, but instead Cleffa is able to make great use of them with a guaranteed Focus Sash and Counter. Since even resisted attacks are extremely punishing for Cleffa, Counter allows it to inflict a massive retaliation. Access to Endeavor complements Cleffa's pitiful stats, allowing it to cripple slower Pokemon after it has been heavily damaged. Thunder Wave furthers how annoying Cleffa is, allowing only Electric-immune Pokemon to reliably switch in without detriment. Cleffa has notably larger downsides than the two premier catch-all stops--—Abra and Magnemite— such as being completely shut down by the common Ghost-types Gastly and Drifloon, having a very minimal offensive presence, and the simple fact that Cleffa needs to be brutally attacked to be an effective member of the team.

[SET]
name: Counter
move 1: Counter
move 2: Endeavor
move 3: Thunder Wave
move 4: Encore
item: Focus Sash
ability: Magic Guard
nature: Hasty Nature
evs: 196 HP / 76 SpA / 236 Spe
ivs: 3 Def / 9 SpD

[SET COMMENTS]
Moves
========

Endeavor and Counter are what barely make this set more than a gimmick, allowing Cleffa to completely incapacitate a wall after it has taken a strong attack. Endeavor also allows Cleffa to remove all non-Ghost-types or Substitute-using special sweepers when paired with Thunder Wave. Thunder Wave is useful for punishing switch-ins and allowing Cleffa to rely less on prediction when choosing to use Endeavor or Encore. Encore is extremely useful for crippling the few sweepers that set up on Cleffa, notably users of Substitute that otherwise completely shut down the set. Encore also allows bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against these Pokemon, and allows Cleffa to not lose all momentum.


Set Details
========

Magic Guard prevents Cleffa from prematurely breaking its Focus Sash—all but guaranteeing a retaliation from Cleffa. The HP investment allows Cleffa to absorb the largest amount of damage possible in order to double it back with Counter. The lowered Defense IVs and a Hasty nature means that even resisted attacks do considerable amount, perfect for powering up Counter, while the lowered Special Defense IVs allow Cleffa to lose more HP for Endeavor. The Speed EVs allow Cleffa to hit 12 Speed, outspeeding Download Porygon, Snubbull, and all slower walls, allowing it to get off an Endeavor or Encore on these targets.

Usage Tips
========

The set revolves around taking advantage of Counter and Endeavor to effectively cripple or outright KO a majority of the tier. Little Cup is composed predominantly by physical attackers, allowing Cleffa to match up comfortably versus a large percentage of the tier. When using Cleffa, be sure to preserve its Focus Sash by never switching into any attacks with it. Know what your targets are, and if these Pokemon are mixed attackers. In the case of either an either special or mixed attacker, Thunder Wave is the safest option to click, and should be followed up with Endeavor. Encore should be used to manage bulkier sweepers, such as Bulk Up Timburr, and help maintain momentum versus Pokemon setting up Substitute. However, Cleffa does need to be wary when dealing with the likes of Shellder, Rock Blast Omanyte, Calm Mind Drifloon, Honedge, and Snivy running Substitute, as all of these sweepers are largely indifferent to Cleffa's presence.

Team Options
========

Cleffa has the best synergy with Pokemon that are powerful attackers but can be setup bait for intimidating sweepers, especially those that would require a backup plan, such as Choice Scarf Bunnelby, Stunky, and Archen. Teddiursa, Mienfoo, and Snover also pair well with Cleffa due to how often these give up free turns or are just too weak to prevent opposing Pokemon from settin up, and thus give Cleffa reason to be on the team. Additionally, Cleffa can completely cripple otherwise solid answers to these Pokemon with Endeavor. Drifloon counters--—such as Chinchou, Amaura, Munchlax, Ponyta, and Porygon&mdash are musts when Cleffa is being used, as these help to counteract Cleffa's inability to harm Drifloon and prevents your team from being overwhelmed by it. Stunky, Munchlax, and other Pursuit trappers trap and remove Gastly, producing a reduced opportunity cost for using Cleffa and again offset Cleffa's inability to handle Ghost-types. Pokemon with pivoting moves—Mienfoo, Elekid, and Deerling in particular--—can help lure in slower walls for Cleffa to take advantage of after its Focus Sash is broken. Fletchling has a tendency to give Pawniard and most Shell Smash users free turns to set up, meaning Cleffa is rather helpful for subduing these opponents and potentially Endeavoring down a wall for Fletchling; Fletchling also can pivot Cleffa into slower bulkier walls while also revenge killing the strongest Cleffa counters. Cleffa's Endeavor has notably great synergy with Snover, Amaura, and Hippopotas, KOing the foe in tandem with the weather effects while Cleffa avoids damage. In certain cases a powerful attacker--—such as Fletchling, Corphish, Gastly, and Ponyta—might be required to follow up Cleffa to remove a particularly troublesome setup sweeper, though generally these Pokemon have greater synergy with Cleffa outside of just this use.

[STRATEGY COMMENTS]
Other Options
=============

Cleffa does not have many alternative options other than this set; of the two Cleffa has, neither are really great. Icy Wind can be used in the last slot to further harass switch-ins, allowing Elekid, Gastly, Drifloon, and setup Pokemon to be more easily revenge killed and prevents their setup but is almost always less useful than Encore or Thunder Wave. Hidden Power Fighting can also be run semi-effectively in order to catch Pawniard and Magnemite on the switch in for a large sum of damage; however, it fails to outright OHKO either and very infrequently would this be handy. If you do choose to run Hidden Power Fighting the IVs need to be adjusted to 2 Def / 30 SpA / 2 SpD / 30 Spe for the set to still maintain functionality.

Checks and Counters
===================

**Faster Pokemon**: Due to the functions of this set, Cleffa will usually be picked off or forced out after it has achieved its purpose. Once a sweeper or threatening wallbreaker has been crippled or KOed, anything reaching 13 Speed or higher will check Cleffa.

**Ghost-types with Substitute**: Gastly will always be particularly threatening to Cleffa, as it is unaffected by both Counter and Endeavor while being indifferent to Cleffa's common attacks. Substitute can get around Thunder Wave as well, meaning all Cleffa can do is Encore, though Gastly can outright attack Cleffa and beat it. Drifloon performs similarly, though being weak to the extremely rare Icy Wind. Both of the Ghost-types do have to avoid Thunder Wave as they come in, however.

**Electric-types**: Electric-types are irksome to Cleffa, as they can viably run Berry Juice to be largely unaffected by Endeavor, are immune to Thunder Wave, and are typically special attackers. Chinchou and Magnemite can pivot around Cleffa's attacks and are unaffected by Counter and Thunder Wave and unfazed by Encore.

**Unpredictability**: The honest most reliable way to beat Cleffa is to have anything with an unexpected move. For example, a random Substitute can be threatening to Cleffa, as can unexpected special coverage on a physical attacker. Most unordinary sets or unpredictable pokemon will threaten and beat Cleffa if they avoid Thunder Wave.
 
Last edited:

Corporal Levi

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Unless there's something I missed, move 80 SpA EVs to Spe to outspeed DL Porygon, Snubbull etc. since you still OHKO -1 Omanyte with 13 SpA.

Usage Tips:
- Cleffa only needs to be wary of Shellder, Rock Blast Omanyte, Calm Mind Drifloon, Honedge, Treecko, and Snivy running Substitute, most of which are uncommon.
nice try kiddo

Team Options:
- Cleffa fits well with pokemon which are powerful attackers but can be set up and requires a plan b.
set up -> set up on
Mention that Endeavor + Hail is nice for Cleffa + Snover.

Checks and Counters:
12 Speed -> 13 Speed

I mildly regret approving this, QC 1/3
 

Tricking

MALDINI
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World Defender
set: why hasty nature? just replace it with a timid one, no way you are using atk in this set.
set details: mention nature here too; mention sash + magic guard here too (ik it's common knowledge and you said it in overview, but yeah repetita iuvant).
team options: drifloon checks and in general something for setuppers in case you don't run encore.

QC 2/3 lol
 
Lowering Cleffa's Defense can sometimes power up Counter, which is helpful in cases where Cleffa is hit by a weak or resisted physical hit like U-turn. I think that was the intent anyway.
 

Fiend

someguy
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Hasty allows for Cleffa to beat Timburr and Scraggy 100% of the time if they Drain Punch. Looking at it, for this to really become helpful/make cleffa marginally less situational the IVs need to be lowered as well (i don't know why it's not written like that rn honestly) so Pawn/Timb/Mienfoo/Vullaby cannot just click Knock Off to live Counter then kill Cleffa. Plus it gets Cleffa lower from Hippo/Munch for doing a lot more to stall.

Added lower IVs, kept hasty nature. Made the mentions asked, but not sure how to add in
team options: drifloon checks and in general something for setuppers in case you don't run encore.
I'll add make it QC 2/3 and write it up after this is addressed bc the only things that set up on Cleffa are things with Sub or an otherwise way to be have an immunity to endeavor plus thunder wave. unless cleffa is in before it countered a set up mon, which in any case still means that they have to be immune to T wave in some way. Idk what you want from me here.
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Hasty allows for Cleffa to beat Timburr and Scraggy 100% of the time if they Drain Punch. Looking at it, for this to really become helpful/make cleffa marginally less situational the IVs need to be lowered as well (i don't know why it's not written like that rn honestly) so Pawn/Timb/Mienfoo/Vullaby cannot just click Knock Off to live Counter then kill Cleffa. Plus it gets Cleffa lower from Hippo/Munch for doing a lot more to stall.

Added lower IVs, kept hasty nature. Made the mentions asked, but not sure how to add in

I'll add make it QC 2/3 and write it up after this is addressed bc the only things that set up on Cleffa are things with Sub or an otherwise way to be have an immunity to endeavor plus thunder wave. unless cleffa is in before it countered a set up mon, which in any case still means that they have to be immune to T wave in some way. Idk what you want from me here.
Yeah i didn't think about the -def thing + counter at first, my bad. However, think about timburr for instance: if it uses a random move to break sash, yeah, you can twave timburr activating guts :( and if it has bulk up, it can really open holes in your team considering that cleffa can't stop. My final purpose was to include something that prevents this from happening, sorry if i wasn't clear enough. I don't really think that your answer in this scenario should be the opponent not knowing Cleffa's set.
 

Fiend

someguy
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Okay so I'll note to add a strong attacker preferably with with priority like Corphish or Fletchling and maybe also spikes to allow for Cleffa's onslaught to really prevent the sweep. Thank you.
 

Fiend

someguy
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Just a note: played around with Cleffa again, and Magical Leaf is essentially entirely useless. I ran it originally just to kill of something after endeavor, but cleffa hardly lives long enough for that. Thunder Wave + Endeavor or Counter handles all the smashers well enough that M leaf would. also ready for qc #3
 
I don't know enough about Cleffa to make too many changes to this, but here goes.

The only thing I can think of is mentioning Wish users in team options to heal Cleffa back to full if its Sash isn't consumed, but that stacks weaknesses and makes for a very passive team.

On a side note: Try to avoid using SAT essay-type jargon; it makes it hard to read, especially for users for whom English is not their first language.

3/3
 

Sobi

Banned deucer.
amcheck & key in sig
[OVERVIEW]
With the 21st lowest BST (or base stat total. However, this part about BST seems redundant, so I'd change it to "Although Cleffa appears to be useless, hidden....") Base Stat Total, Cleffa appears totally useless. However, (AC) hidden in the folds of its pink swirl and vaguely star-shaped mien, Cleffa possess precisely enough usefulness to be okay. Cleffa's Its borderline viability is derived only from its access to Magic Guard and Counter. With Magic Guard, Cleffa can switch into hazards without impairment, preserving its Focus Sash. Cleffa's absurdly low Base Stat Total BST can somewhat work to its advantage due to Counter; Cleffa's paper mache defenses normally would be an extreme detriment as even weak neutral attacks can 2HKO, but instead Cleffa is able to make use of its humorously low Base Stat Total BST with a guaranteed Focus Sash and Counter. Since even resisted attack are extremely punishing for Cleffa, Counter always allows Cleffa to inflict a massive retaliation (not unless the foe uses a special move, so remove 'always'). Access to Endeavor complements Cleffa's pitiful stats statline, allowing for Cleffa it to cripple slower Pokemon after Cleffa it is heavily damaged. Thunder Wave furthers how annoying the pink blob Cleffa is, allowing for only Electric immunities to reliably switch in without detriment. While Cleffa is indeed able to threaten most Pokemon in the tier and stop almost every sweeper dead in its tracks, this is not a feat exclusive to Cleffa. Cleffa has notably larger downsides than the two premier catch-all stops--—Abra and Magnemite--— (remove "--", add "—") such as being completely shut down by the common Ghost-types of the tier or, (AC) having a very minimal offensive presence or and the simple fact that Cleffa needs to be brutally attacked to be an effective member of the team. What Cleffa does have over the aforementioned competition is the sheer number of sweepers Cleffa will always be able to stop. (already implied by "While Cleffa is indeed able to threaten most Pokemon in the tier...")

[SET]
name: Masochist
move 1: Counter
move 2: Endeavor
move 3: Thunder Wave
move 4: Encore
item: Focus Sash
ability: Magic Guard
nature: Hasty Nature
evs: 196 HP / 76 SpA / 236 Spe
ivs: 3 Def / 9 SpD

[SET COMMENTS]
Moves
========
<add space>
The set revolves around abusing Counter and Endeavor to effectively cripple or outright kill a majority of the tier. Little Cup is composed predominantly by physical attacker, allowing for Cleffa to match up comfortably versus a large percentage of the tier. (nothing about the moves - belongs in UT) Endeavor and Counter are is what, barely, barely makes this set more than a gimmick, allowing for Cleffa to completely incapacitate a wall after Cleffa it has taken a strong attack. Endeavor also allows for Cleffa render all non-Ghost-types or Substitutes using special sweepers effectively fainted (huh?) when paired with Thunder Wave. Thunder Wave is useful for punishing switch-ins (AH) and allowing for Cleffa to rely less to on prediction when choosing to click Endeavor or Encore. Encore is extremely useful for crippling the few sweepers which that set up on Cleffa, notably users of Substitute who which can otherwise can completely shut down the set. Encore also allows for bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against these Pokemon, and allows for Cleffa to not lose all momentum.

Set Details
========
(add space)
Magic Guard is the crux of the set, preventing prevents Cleffa from prematurely soiling breaking its Focus Sash--&mdash;all but guaranteeing a retaliation from Cleffa. The HP investment allows for Cleffa to absorb the largest amount of damage possible in order to double it back with Counter. The lowered Defense IVs and a Hasty nature means that even resisted attacks do considerable amount, perfect for powering up Counter while the lowered Special Defense IVs allow for Cleffa to lose more HP for Endeavor. The Speed EVs allow Cleffa to hit 12 Speed, outspeeding Download Porygon, Snubbull, and all slower walls, allowing Cleffa it to get off an Endeavor or Encore on these targets.

Usage Tips
========
(add space)
The set revolves around abusing Counter and Endeavor to effectively cripple or outright kill a majority of the tier. Little Cup is composed predominantly by physical attackers, allowing for Cleffa to match up comfortably versus a large percentage of the tier.
When using Cleffa, be sure to preserve Cleffa's its Focus Sash by never switching into any attacks with it. Know what your targets are, and if these Pokemon are mixed attackers. In the case of either special or mixed attacker, Thunder Wave is the safest option to click, and should be followed up with Endeavor. Encore allows for bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against pokemon who may otherwise shut down the set, and allows for Cleffa to not lose all momentum. (this talks about the move, and not how to use it) However, Cleffa does need to be wary when dealing with of Shellder, Rock Blast Omanyte, Calm Mind Drifloon, Honedge, and Snivy running Substitute, as all of these sweepers are largely indifferent to Cleffa's presence.

Team Options
========
(add space)
Cleffa has the best synergy with Pokemon which that are powerful attackers but can be set(remove space)up bait for intimidating sweepers, especially those which that would require a backup plan, such as Choice Scarf Bunnelby, Stunky, or and Archen. Teddiursa, Mienfoo, and Snover also pair well with Cleffa due to how often these give up free turns or are just too weak to prevent setup, and thus giving give Cleffa reason to be on the team. Additionally, Cleffa can completely cripple otherwise solid answers to these pokemon with Endeavor. Drifloon counters--&mdash;such as Chinchou, Amaura, Munchlax, Ponyta, and Porygon--&mdash are musts when Cleffa is being used, (AC) as these help to counteract Cleffa's inability to harm Drifloon and prevents your team from being overwhelmed. Stunky, Munchlax, or and other Pursuit trappers trap and remove Gastly, producing a reduced opportunity cost for using Cleffa and again offsets Cleffa's inability to handle Ghost-types. Pokemon with pivoting moves--&mdash;Mienfoo, Elekid, and Deerling in particular--&mdash;can help lure in slower walls for Cleffa to take advantage of after its Focus Sash is broken. Fletchling has a tendency to give Pawniard and most Shell Smashers free turns to set up, meaning Cleffa is rather helpful for subduing these opponents and potentially Endeavoring down a wall for Fletchling; Fletchling also can pivot Cleffa into slower bulkier walls while also revenge killing the strongest Cleffa counters. Cleffa's Endeavor has notably great synergy with Snover, Amaura, and Hippopotas, KOing the opponent in tandem with the weather effects while Cleffa avoids damage. In certain cases a powerful attacker--&mdash;such as Fletchling, Corphish, Gastly, and Ponyta--&mdash;may be required to follow up Cleffa to kill off a particularly troublesome set(remove space)up sweeper, though generally these Pokemon have greater synergy with Cleffa outside of just this use.

[STRATEGY COMMENTS]
Other Options
=============
(add space)
Cleffa honesty does not have many alternative options other than this set; of the two Cleffa has, neither are really great as is the theme with Cleffa. Icy Wind can be used in the last slot to further harass switch-ins (AH), allowing for Elekid, Gastly, Drifloon, and status Pokemon to be more easily revenge killed and prevents their set up but is almost always less useful than Encore or Thunder Wave. Hidden Power [Fighting] Fighting can also be run semi-effectively (AH) in order to catch Pawniard and Magnemite on the switch for a large sum of damage,; however, (AC) it fails to outright OHKO either and very infrequently would this be handy. If you do choose to run Hidden Power [Fighting] the IVs need to be adjusted to 2 Def / 30 SpA / 2 SpD / 30 Spe for the set to still maintain functionality.

Checks and Counters
===================

**Faster Pokemon**: Due to the functions of this set, Cleffa will usually be picked off or forced out after Cleffa has achieved its purpose. Once a sweeper or threatening wallbreaker has been crippled or killed, anything 13 Speed or faster will check Cleffa. (this and the para at the bottom need to have a tag; the one here is just temporary, if you can think of one, pls do change it)

**Substitute Ghost-types**: Gastly will always be particularly threatening to Cleffa as it is unaffected by both Counter and Endeavor while being indifferent to Cleffa's common attacks. Substitute can get around Thunder Wave as well, meaning all Cleffa can do is Encore though Gastly can outright attack Cleffa and beat it like that. Drifloon performs similarly, though being weak to the extremely rare Icy Wind. Both of the Ghost-types do have to avoid Thunder Wave as they come in however.

**Electric-types**: Electric-types (AH) are irksome to Cleffa, as they can viably run Berry Juice to be largely unaffected by Endeavor, are immune to Thunder Wave, and are typically special attackers. Chinchou and Magnemite can pivot around Cleffa's attacks and are unaffected by Counter and Thunder Wave and unfazed by Encore.

The honest most reliable way to beat Cleffa is to have anything with an unexpected--Substitute can be threatening to Cleffa, as can unexpected special coverage on physical attacker. Most unordinary sets or unpredictable pokemon will threaten and beat Cleffa if they avoid Thunder Wave. (if this deserves its own tag, by all means, give it its own; otherwise feel free to merge a point with the above ones or just leave it out)
this was kinda difficult bc i only realised it was a joke analysis half way through checking it. anyway, tagging P Squared, GatoDelFuego, The Dutch Plumberjack
edit: supposedly not a joke analysis, heh.
 
Last edited:

GatoDelFuego

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Fiend

additional add remove comments

[OVERVIEW]
With the 21st-lowest BST (or base stat total. However, this part about BST seems redundant, so I'd change it to "Although Cleffa appears to be useless, hidden....") Base Stat Total, Cleffa appears totally useless. However, (AC) hidden in the folds of its pink swirl and vaguely star-shaped mien, Cleffa possess precisely enough usefulness to be okay. Cleffa's Its this is not necessary borderline viability is derived only from its access to Magic Guard and Counter. With Magic Guard, Cleffa can switch into entry hazards without impairment, preserving its Focus Sash. Cleffa's absurdly low Base Stat Total BST can somewhat work to its advantage due to Counter; Cleffa's paper-mache defenses normally would be an extreme detriment as even weak neutral attacks can 2HKO, but instead Cleffa is able to make use of its humorously low Base Stat Total BST with a guaranteed Focus Sash and Counter. Since even resisted attacks are extremely punishing for Cleffa, Counter always allows Cleffa to inflict a massive retaliation (not unless the foe uses a special move, so remove 'always'). Access to Endeavor complements Cleffa's pitiful stats statline, allowing for Cleffa it this must stay as "cleffa"; 'access to endeavor' is the current subject to cripple slower Pokemon after Cleffa it ditto is heavily damaged. Thunder Wave furthers how annoying the pink blob Cleffa is, allowing for only Electric-immune Pokemon immunities to reliably switch in without detriment. While Cleffa is indeed able to threaten most Pokemon in the tier and stop almost every sweeper dead in its tracks, this is not a feat exclusive to Cleffa. Cleffa has notably larger downsides than the two premier catch-all stops--&mdash;Abra and Magnemite--&mdash; (remove "--", add "&mdash;") such as being completely shut down by the common Ghost-types of the tier or, (AC) having a very minimal offensive presence, (AC) or and the simple fact that Cleffa needs to be brutally attacked to be an effective member of the team. What Cleffa does have over the aforementioned competition is the sheer number of sweepers Cleffa will always be able to stop. (already implied by "While Cleffa is indeed able to threaten most Pokemon in the tier...")

[SET]
name: Masochist
move 1: Counter
move 2: Endeavor
move 3: Thunder Wave
move 4: Encore
item: Focus Sash
ability: Magic Guard
nature: Hasty Nature
evs: 196 HP / 76 SpA / 236 Spe
ivs: 3 Def / 9 SpD

[SET COMMENTS]
Moves
========
<add space>
The set revolves around abusing Counter and Endeavor to effectively cripple or outright kill a majority of the tier. Little Cup is composed predominantly by physical attacker, allowing for Cleffa to match up comfortably versus a large percentage of the tier. (nothing about the moves - belongs in UT) Endeavor and Counter are is what, barely, barely makes this set more than a gimmick, allowing for Cleffa to completely incapacitate a wall after Cleffa it there's really almost never any reason to replace a word with "it" in an analysis. More information is never bad has taken a strong attack. Endeavor also allows for Cleffa render remove all non-Ghost-types or Substitutes using Substitute-using special sweepers effectively fainted (huh?) when paired with Thunder Wave. Thunder Wave is useful for punishing switch-ins (AH) and allowing for Cleffa to rely less to on prediction when choosing to click Endeavor or Encore. Encore is extremely useful for crippling the few sweepers which that set up on Cleffa, notably users of Substitute who which can otherwise can completely shut down the set. Encore also allows for bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against these Pokemon, and allows for Cleffa to not lose all momentum.

Set Details
========
(add space)
Magic Guard is the crux of the set, preventing prevents Cleffa from prematurely soiling breaking its Focus Sash--&mdash;all but guaranteeing a retaliation from Cleffa. The HP investment allows for Cleffa to absorb the largest amount of damage possible in order to double it back with Counter. The lowered Defense IVs and a Hasty nature means that even resisted attacks do considerable amount, perfect for powering up Counter while the lowered Special Defense IVs allow for Cleffa to lose more HP for Endeavor. The Speed EVs allow Cleffa to hit 12 Speed, outspeeding Download Porygon, Snubbull, and all slower walls, allowing Cleffa it again, keep this to get off an Endeavor or Encore on these targets.

Usage Tips
========
(add space)
The set revolves around abusing Counter and Endeavor to effectively cripple or outright
kill KO a majority of the tier. Little Cup is composed predominantly by physical attackers, allowing for Cleffa to match up comfortably versus a large percentage of the tier. When using Cleffa, be sure to preserve Cleffa's its Focus Sash by never switching into any attacks with it. Know what your targets are, and if these Pokemon are mixed attackers. In the case of either special or mixed attacker, Thunder Wave is the safest option to click, and should be followed up with Endeavor. Encore allows for bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against pokemon who may otherwise shut down the set, and allows for Cleffa to not lose all momentum. (this talks about the move, and not how to use it) keep it! Perhaps reword it to be more explicit, but it's STILL good information. However, Cleffa does need to be wary when dealing with of Shellder, Rock Blast Omanyte, Calm Mind Drifloon, Honedge, and Snivy running Substitute, as all of these sweepers are largely indifferent to Cleffa's presence.

Team Options
========
(add space)
Cleffa has the best synergy with Pokemon which that are powerful attackers but can be set(remove space)up bait for intimidating sweepers, especially those which that would require a backup plan, such as Choice Scarf Bunnelby, Stunky, or and Archen. Teddiursa, Mienfoo, and Snover also pair well with Cleffa due to how often these give up free turns or are just too weak to prevent setup, and thus giving give Cleffa reason to be on the team. Additionally, Cleffa can completely cripple otherwise solid answers to these Pokemon with Endeavor. Drifloon counters--&mdash;such as Chinchou, Amaura, Munchlax, Ponyta, and Porygon--&mdash are musts when Cleffa is being used, (AC) as these help to counteract Cleffa's inability to harm Drifloon and prevents your team from being overwhelmed. Stunky, Munchlax, or and other Pursuit trappers trap and remove Gastly, producing a reduced opportunity cost for using Cleffa and again offsets Cleffa's inability to handle Ghost-types. Pokemon with pivoting moves--&mdash;Mienfoo, Elekid, and Deerling in particular--&mdash;can help lure in slower walls for Cleffa to take advantage of after its Focus Sash is broken. Fletchling has a tendency to give Pawniard and most Shell Smash users free turns to set up, meaning Cleffa is rather helpful for subduing these opponents and potentially Endeavoring down a wall for Fletchling; Fletchling also can pivot Cleffa into slower bulkier walls while also revenge killing the strongest Cleffa counters. Cleffa's Endeavor has notably great synergy with Snover, Amaura, and Hippopotas, KOing the opponent in tandem with the weather effects while Cleffa avoids damage. In certain cases a powerful attacker--&mdash;such as Fletchling, Corphish, Gastly, and Ponyta--&mdash;may might be required to follow up Cleffa to kill off remove a particularly troublesome set(remove space)up sweeper, though generally these Pokemon have greater synergy with Cleffa outside of just this use.

[STRATEGY COMMENTS]
Other Options
=============
(add space)
Cleffa honesty does not have many alternative options other than this set; of the two Cleffa has, neither are really great as is the theme with Cleffa. Icy Wind can be used in the last slot to further harass switch-ins (AH), allowing for Elekid, Gastly, Drifloon, and status Pokemon to be more easily revenge killed and prevents their setup but is almost always less useful than Encore or Thunder Wave. Hidden Power [Fighting] Fighting can also be run semi-effectively (AH) in order to catch Pawniard and Magnemite on the switch for a large sum of damage,; however, (AC) it fails to outright OHKO either and very infrequently would this be handy. If you do choose to run Hidden Power [Fighting] the IVs need to be adjusted to 2 Def / 30 SpA / 2 SpD / 30 Spe for the set to still maintain functionality.

Checks and Counters
===================

**Faster Pokemon**: Due to the functions of this set, Cleffa will usually be picked off or forced out after Cleffa has achieved its purpose. Once a sweeper or threatening wallbreaker has been crippled or KOed killed, anything 13 Speed or faster will check Cleffa. (this and the para at the bottom need to have a tag; the one here is just temporary, if you can think of one, pls do change it)

**Substitute Ghost-types with Substitute**: Gastly will always be particularly threatening to Cleffa as it is unaffected by both Counter and Endeavor while being indifferent to Cleffa's common attacks. Substitute can get around Thunder Wave as well, meaning all Cleffa can do is Encore though Gastly can outright attack Cleffa and beat it like that. Drifloon performs similarly, though being weak to the extremely rare Icy Wind. Both of the Ghost-types do have to avoid Thunder Wave as they come in however.

**Electric-types**: Electric-types (AH) are irksome to Cleffa, as they can viably run Berry Juice to be largely unaffected by Endeavor, are immune to Thunder Wave, and are typically special attackers. Chinchou and Magnemite can pivot around Cleffa's attacks and are unaffected by Counter and Thunder Wave and unfazed by Encore.

**Nonstandard Sets** maybe?

The honest most reliable way to beat Cleffa is to have anything with an unexpected--Substitute can be threatening to Cleffa, as can unexpected special coverage on physical attacker. Most unordinary sets or unpredictable pokemon will threaten and beat Cleffa if they avoid Thunder Wave. (if this deserves its own tag, by all means, give it its own; otherwise feel free to merge a point with the above ones or just leave it out)
1/2

Sobi, try to focus on not removing as much information. THere's usually nothing wrong with leaving useful information in; if something is fluff (like that second sentence) then it's a different story though.
 
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amcheck
add
remove
(comments)
AC = Add comma
RC = Remove comma

[OVERVIEW]
With the 21st-lowest BST, Cleffa appears totally useless. However, Cleffa possesses precisely enough usefulness to be okay. Its borderline viability is derived only from its access to Magic Guard and Counter. With Magic Guard, Cleffa can switch into entry hazards without impairment, preserving its Focus Sash. Cleffa's absurdly low BST can somewhat work to its advantage due to Counter; Cleffa's paper-mache defenses normally would be an extreme detrimental, (AC) as even weak neutral attacks can 2HKO it, but instead Cleffa is able to make use of its humorously low (Was already noted that it's "absurdly low" earlier.) BST with a guaranteed Focus Sash and Counter. Since even resisted attacks are extremely punishing for Cleffa, Counter allows Cleffa to inflict a massive retaliation. Access to Endeavor complements Cleffa's pitiful stats, allowing for it to cripple slower Pokemon after it is heavily damaged. Thunder Wave furthers how annoying Cleffa is, allowing for only Electric-immune Pokemon (This should be: "Pokemon immune to it", because Electric-types are immune to Thunder Wave but are not Electric-immune.) to reliably switch in without detriment. While Cleffa is indeed able to threaten most Pokemon in the tier and stop almost every sweeper dead in its tracks, this is not a feat exclusive to Cleffa. Cleffa has notably larger downsides than the two premier catch-all stops--&mdash;Abra and Magnemite&mdash; such as being completely shut down by the common Ghost-types of the tier, having a very minimal offensive presence, and the simple fact that Cleffa needs to be brutally attacked to be an effective member of the team.

[SET]
name: Masochist
move 1: Counter
move 2: Endeavor
move 3: Thunder Wave
move 4: Encore
item: Focus Sash
ability: Magic Guard
nature: Hasty Nature
evs: 196 HP / 76 SpA / 236 Spe
ivs: 3 Def / 9 SpD

[SET COMMENTS]
Moves
========

Endeavor and Counter are what barely make this set more than a gimmick, allowing for Cleffa to completely incapacitate a wall after it has taken a strong attack. Endeavor also allows for Cleffa to remove all non-Ghost-types or Substitute-using special sweepers when paired with Thunder Wave. Thunder Wave is useful for punishing switch-ins and allowing for Cleffa to rely less on prediction when choosing to click between Endeavor or Encore. Encore is extremely useful for crippling the few sweepers that set up on Cleffa, notably users of Substitute which that can otherwise completely shut down the set. Encore also allows for bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against these Pokemon (redundant), (RC) and allows for Cleffa to not lose all momentum.

(Remove one line break)
Set Details
========

Magic Guard prevents Cleffa from prematurely breaking its Focus Sash&mdash;all but guaranteeing a retaliation from Cleffa. The HP investment allows for Cleffa to absorb the largest amount of damage possible in order to double it back with Counter. The lowered Defense IVs and a Hasty nature means that even resisted attacks do considerable amount, perfect for powering up Counter while the lowered Special Defense IVs allow for Cleffa to lose more HP for Endeavor. The Speed EVs allow Cleffa to hit 12 Speed, outspeeding Download Porygon, Snubbull, and all slower walls, (RC) allowing it to get off an Endeavor or Encore on these targets.

Usage Tips
========

The set revolves around abusing Counter and Endeavor to effectively cripple or outright KO a majority of the tier. Little Cup is composed predominantly by of physical attackers, allowing for Cleffa to match up comfortably versus a large percentage of the tier. When using Cleffa, be sure to preserve its Focus Sash by never switching into any attacks with it. Know what your targets are, and if these Pokemon are mixed attackers. In the case of either special or mixed attackers, Thunder Wave is the safest option to click, (RC) and should be followed up with Endeavor. Encore should be used to manage bulkier sweepers, such as Bulk Up Timburr, and help maintain momentum versus Pokemon setting up Substitute.. (Remove one period) However, Cleffa does need to be wary when dealing with of Shellder, Rock Blast Omanyte, Calm Mind Drifloon, Honedge, and Snivy running Substitute, as all of these sweepers are largely indifferent to Cleffa's presence.

Team Options
========

Cleffa has the best synergy with Pokemon that are powerful attackers but can be setup bait for intimidating sweepers, especially those that would require a backup plan, such as Choice Scarf Bunnelby, Stunky, and Archen. (I don't know the tier, so I'm really confused. I'm not sure if the setup bait is Cleffa or its teammates, whether the example Pokemon listed are teammates or the intimidating sweepers, and I don't know what the backup plan refers to. After reading the rest of the analysis, I believe you mean (though I might be wrong): "Cleffa has the best synergy with powerful attackers that can be setup bait for intimidating sweepers, such as Choice Scarf Bunnelby, Stunky, and Archen.") Teddiursa, Mienfoo, and Snover also pair well with Cleffa due to how often these they give up free turns or are just too weak to prevent setup, and thus give Cleffa a reason to be on the team. Additionally, Cleffa can completely cripple otherwise solid answers to these Pokemon with Endeavor. Drifloon counters--&mdash;such as Chinchou, Amaura, Munchlax, Ponyta, and Porygon&mdash are musts when Cleffa is being used, (AC) (You forgot to remove the marker. Keep the comma) as these they help to counteract Cleffa's inability to harm Drifloon and prevents your team from being overwhelmed. Stunky, Munchlax, and other Pursuit trappers trap and remove Gastly, producing a reduced reducing the opportunity cost for using Cleffa and again offsets Cleffa's inability to handle Ghost-types. Pokemon with pivoting moves&mdash;Mienfoo, Elekid, and Deerling in particular--&mdash;can help lure in slower walls for Cleffa to take advantage of after its Focus Sash is broken. Fletchling has a tendency to give Pawniard and most Shell Smash users free turns to set up, meaning Cleffa is rather helpful for subduing these opponents and potentially Endeavoring down a wall for Fletchling; Fletchling also can pivot Cleffa into slower, (AC) bulkier walls while also revenge killing the strongest Cleffa counters. Cleffa's Endeavor has notably great synergy with Snover, Amaura, and Hippopotas, KOing the opponent in tandem with the weather effects while Cleffa avoids damage. In certain cases a powerful attacker--&mdash;such as Fletchling, Corphish, Gastly, and Ponyta&mdash;might be required to follow up Cleffa to (Insert a space) remove a particularly troublesome setup sweeper, though generally these Pokemon have greater synergy with Cleffa outside of just this use.

[STRATEGY COMMENTS]
Other Options
=============

Cleffa honestly does not have many alternative options other than this set; of the two Cleffa has, neither are really great. Icy Wind can be used in the last slot to further harass switch-ins (AH) (Keep the hyphen, you forgot to remove this marker), allowing for Elekid, Gastly, Drifloon, and status Pokemon to be more easily revenge killed and prevents their setup (Reads awkwardly. Consider rewriting as: "Icy Wind can be used in the last slot to further harass switch-ins, make revenge killing easier, or prevent setup against Elekid, Gastly, Drifloon, and status Pokemon") but is almost always less useful than Encore or Thunder Wave. Hidden Power Fighting can also be run semi-effectively in order to catch Pawniard and Magnemite on the switch for a large sum of damage, (RC); however, it fails to outright OHKO either and very infrequently would this be handy. If you do choose to run Hidden Power Fighting, (AC) the IVs need to be adjusted to 2 Def / 30 SpA / 2 SpD / 30 Spe for the set to still maintain functionality.

Checks and Counters
===================

**Faster Pokemon**: Due to the functions of this set, Cleffa will usually be picked off or forced out after Cleffa it has achieved its purpose. Once a sweeper or threatening wallbreaker has been crippled or KOed, anything 13 Speed or faster will check Cleffa.

**Ghost-types with Substitute**: Gastly will always be particularly threatening to Cleffa, (AC) as it is unaffected by both Counter and Endeavor while being indifferent to Cleffa's common attacks. Substitute can get around Thunder Wave as well, meaning all Cleffa can do is Encore though Gastly can outright attack Cleffa and beat it. (Awkward to read. Consider rewriting as: "Gastly can Substitute to get around Thunder Wave; although Cleffa can Encore, Gastly can attack and beat it.") Drifloon performs similarly, though being weak to the extremely rare Icy Wind. Both of the Ghost-types do have to avoid Thunder Wave as they come in, (AC) however.

**Electric-types**: Electric-types are irksome to Cleffa, as they can viably run Berry Juice to be largely unaffected by Endeavor, are immune to Thunder Wave, and are typically special attackers. Chinchou and Magnemite can pivot around Cleffa's attacks, (AC) and are unaffected by Counter and Thunder Wave, (AC) and are unfazed by Encore.

**Unpredictability**: The honest, (AC) most reliable way to beat Cleffa is to have anything with an unexpected-- (I'm unsure what this means, as it ends with two dashes but the next part is a separated sentence. Is it "...an unexpected move."?) Substitute can be threatening to Cleffa, as can unexpected special coverage on physical attackers. Most unordinary sets or unpredictable Pokemon will threaten and beat Cleffa if they avoid Thunder Wave.
 
add remove comments
[OVERVIEW]
With the 21st-lowest BST, Cleffa appears totally useless. However, Cleffa possess precisely enough usefulness to be okay. its borderline viability is derived only from its access to Magic Guard and Counter. With Magic Guard, Cleffa can switch into entry hazards without impairment, preserving its Focus Sash. Cleffa's absurdly low BST can somewhat work to its advantage due to Counter; Cleffa's paper-mache defenses normally would be an extreme detriment, (AC) as even weak neutral attacks can 2HKO, but instead Cleffa is able to make great use of them its humorously low BST with a guaranteed Focus Sash and Counter. Since even resisted attacks are extremely punishing for Cleffa, Counter allows Cleffa it to inflict a massive retaliation. Access to Endeavor complements Cleffa's pitiful stats, allowing for it to cripple slower Pokemon after it is has been heavily damaged. Thunder Wave furthers how annoying Cleffa is, allowing for only Electric-immune Pokemon to reliably switch in without detriment. While Cleffa is indeed able to threaten most Pokemon in the tier and stop almost every sweeper dead in its tracks, this is not a feat exclusive to Cleffa (this whole sentence is not relevant unless you mention some other pokemon that act in a similar way or outclass cleffa [honestly i'd just remove it anyway]). Cleffa has notably larger downsides than the two premier catch-all stops--&mdash;Abra and Magnemite&mdash; such as being completely shut down by the common Ghost-types of the tier(such as?), having a very minimal offensive presence, and the simple fact that Cleffa needs to be brutally attacked to be an effective member of the team.

[SET]
name: Masochist Counter
move 1: Counter
move 2: Endeavor
move 3: Thunder Wave
move 4: Encore
item: Focus Sash
ability: Magic Guard
nature: Hasty Nature
evs: 196 HP / 76 SpA / 236 Spe
ivs: 3 Def / 9 SpD

[SET COMMENTS]
Moves
========

Endeavor and Counter are what barely make this set more than a gimmick, allowing for Cleffa to completely incapacitate a wall after it has taken a strong attack. Endeavor also allows for Cleffa to remove all non-Ghost-types or Substitute-using special sweepers when paired with Thunder Wave. Thunder Wave is useful for punishing switch-ins and allowing for Cleffa to rely less on prediction when choosing to use click Endeavor or Encore. Encore is extremely useful for crippling the few sweepers that set up on Cleffa, notably users of Substitute which that otherwise completely shut down the set. Encore also allows for bulkier sweepers, such as Bulk Up Timburr, to be managed as well as serving to give Cleffa something proactive to do against these Pokemon, and allows for Cleffa to not lose all momentum.


Set Details
========

Magic Guard prevents Cleffa from prematurely breaking its Focus Sash&mdash;all but guaranteeing a retaliation from Cleffa. The HP investment allows for Cleffa to absorb the largest amount of damage possible in order to double it back with Counter. The lowered Defense IVs and a Hasty nature means that even resisted attacks do considerable amount, perfect for powering up Counter, (AC) while the lowered Special Defense IVs allow for Cleffa to lose more HP for Endeavor. The Speed EVs allow Cleffa to hit 12 Speed, outspeeding Download Porygon, Snubbull, and all slower walls, allowing it to get off an Endeavor or Encore on these targets.

Usage Tips
========

The set revolves around abusing taking advantage of Counter and Endeavor to effectively cripple or outright KO a majority of the tier. Little Cup is composed predominantly by physical attackers, allowing for Cleffa to match up comfortably versus a large percentage of the tier. When using Cleffa, be sure to preserve its Focus Sash by never switching into any attacks with it. Know what your targets are, and if these Pokemon are mixed attackers. In the case of either an either special or mixed attacker, Thunder Wave is the safest option to click, and should be followed up with Endeavor. Encore should be used to manage bulkier sweepers, such as Bulk Up Timburr, and help maintain momentum versus Pokemon setting up Substitute. (one period only) However, Cleffa does need to be wary when dealing with the likes of Shellder, Rock Blast Omanyte, Calm Mind Drifloon, Honedge, and Snivy running Substitute, as all of these sweepers are largely indifferent to Cleffa's presence.

Team Options
========

Cleffa has the best synergy with Pokemon that are powerful attackers but can be setup bait for intimidating sweepers, especially those that would require a backup plan, such as Choice Scarf Bunnelby, Stunky, and Archen. Teddiursa, Mienfoo, and Snover also pair well with Cleffa due to how often these give up free turns or are just too weak to prevent opposing Pokemon from settin up setup, and thus give Cleffa reason to be on the team. Additionally, Cleffa can completely cripple otherwise solid answers to these Pokemon with Endeavor. Drifloon counters--&mdash;such as Chinchou, Amaura, Munchlax, Ponyta, and Porygon&mdash are musts when Cleffa is being used, as these help to counteract Cleffa's inability to harm Drifloon and prevents your team from being overwhelmed by it. Stunky, Munchlax, and other Pursuit trappers trap and remove Gastly, producing a reduced opportunity cost for using Cleffa and again offsets Cleffa's inability to handle Ghost-types. Pokemon with pivoting moves&mdash;Mienfoo, Elekid, and Deerling in particular--&mdash;can help lure in slower walls for Cleffa to take advantage of after its Focus Sash is broken. Fletchling has a tendency to give Pawniard and most Shell Smash users free turns to set up, meaning Cleffa is rather helpful for subduing these opponents and potentially Endeavoring down a wall for Fletchling; Fletchling also can pivot Cleffa into slower bulkier walls while also revenge killing the strongest Cleffa counters. Cleffa's Endeavor has notably great synergy with Snover, Amaura, and Hippopotas, KOing the opponent foe in tandem with the weather effects while Cleffa avoids damage. In certain cases a powerful attacker--&mdash;such as Fletchling, Corphish, Gastly, and Ponyta&mdash;might be required to follow up Cleffa to(space)remove a particularly troublesome setup sweeper, though generally these Pokemon have greater synergy with Cleffa outside of just this use.

[STRATEGY COMMENTS]
Other Options
=============

Cleffa honesty does not have many alternative options other than this set; of the two Cleffa has, neither are really great. Icy Wind can be used in the last slot to further harass switch-ins (AH), allowing for Elekid, Gastly, Drifloon, and status setup (i think?)Pokemon to be more easily revenge killed and prevents their setup but is almost always less useful than Encore or Thunder Wave. Hidden Power Fighting can also be run semi-effectively in order to catch Pawniard and Magnemite on the switch in for a large sum of damage,; damage; however, it fails to outright OHKO either and very infrequently would this be handy. If you do choose to run Hidden Power Fighting the IVs need to be adjusted to 2 Def / 30 SpA / 2 SpD / 30 Spe for the set to still maintain functionality.

Checks and Counters
===================

**Faster Pokemon**: Due to the functions of this set, Cleffa will usually be picked off or forced out after Cleffa it has achieved its purpose. Once a sweeper or threatening wallbreaker has been crippled or KOed, anything reaching 13 Speed or higher faster will check Cleffa.

**Ghost-types with Substitute**: Gastly will always be particularly threatening to Cleffa, (AC) as it is unaffected by both Counter and Endeavor while being indifferent to Cleffa's common attacks. Substitute can get around Thunder Wave as well, meaning all Cleffa can do is Encore, (AC) though Gastly can outright attack Cleffa and beat it. Drifloon performs similarly, though being weak to the extremely rare Icy Wind. Both of the Ghost-types do have to avoid Thunder Wave as they come in, (AC) however.

**Electric-types**: Electric-types are irksome to Cleffa, as they can viably run Berry Juice to be largely unaffected by Endeavor, are immune to Thunder Wave, and are typically special attackers. Chinchou and Magnemite can pivot around Cleffa's attacks and are unaffected by Counter and Thunder Wave and unfazed by Encore.

**Unpredictability**: The honest most reliable way to beat Cleffa is to have anything with an unexpected move. For example, a random Substitute can be threatening to Cleffa, as can unexpected special coverage on a physical attacker. Most unordinary sets or unpredictable pokemon will threaten and beat Cleffa if they avoid Thunder Wave.

2/2
 
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