Actually p2 went through the entire analysis a month ago and reworked the whole thing through CMS, so it's fairly up to date as it stands.
eh maybe but sash lead isn't very good imo... i think lo stealth rock/psychic/fblast/dgleam is generally better since a.) powerful, b.) unexpected fsr, c.) beats both magic bouncers (diancie actually doesn't ohko and you can usually take a moonblast) and psychic does a mean chunk of damage. msab is always 2hkoed by dgleam and knock off isn't a ohko either. plus, it has merits in smacking other common leads like landorus-t and such. and you don't have to sack it early match. i generally find it to be more... durable, in a sense, even though it's such a frail pokemon aha. i can provide replays as well.Actually p2 went through the entire analysis a month ago and reworked the whole thing through CMS, so it's fairly up to date as it stands.
Gonna post AM's thoughts from OU Sets Ranking Thread on Mega Pidge here because they're relevant:I think the Mega Pidgeot analysis needs a revamp. In my opinion, the Work Up Stallbreaker set should be the only one listed, or at the very least the first one. The All out Attacker set is basically outclassed by Tornadus-T - with a Life Orb it hits harder, it has a much better movepool and thanks to Regenerator it doesn't need to run Roost. It can also run Superpower to hurt Chansey, Tyranitar and specially defensive Heatran. True M-Pidgeot's Hurricanes won't miss, but other than that Tornadus-T is just better in that role. The Work Up Mono attacer set M-Pidgeot can do is something Tornadus-T can't, and it's honestly much more effective than the all out attacker set in this meta. With Hoopa-U gone a good stallbreakers' never a bad thing, and IMO M-Pidgeot's one of the best.
I'd be more than happy to do the revamp, I have used M Pidgeot a lot.
I checked on the damage calculator, and found that a spread of 248 HP / 200 SpD / 60 Spe with a Jolly nature leaves Charizard with the same amount of Speed and with 2 more Special Defense points. Would that be worthy of fixing?Set Details said:A specially defensive spread of 248 HP / 100 SpD / 160 Spe with a Careful nature can be used to better handle the likes of Nasty Plot Thundurus and Mega Charizard Y.
In terms of damage it'd make difference because decrease a bit the possibilities of being HKO by +2 Focus Blast LO Thundy to 25% to 18%, as well of being 2hko by zard Y's Modest Focus to 3.9% to 2.7%, so as you can see with those examples it is usefull that extra couple of points but dont think is worth change it.I'm not sure if something as trivial as this is worth posting, but I guess I'll go ahead and post it anyway.
This is from Mega Charizard X's Bulky Will-O-Wisp set:
I checked on the damage calculator, and found that a spread of 248 HP / 200 SpD / 60 Spe with a Jolly nature leaves Charizard with the same amount of Speed and with 2 more Special Defense points. Would that be worthy of fixing?
Huh?In terms of damage it'd make difference because decrease a bit the possibilities of being HKO by +2 Focus Blast LO Thundy to 25% to 18%, as well of being 2hko by zard Y's Modest Focus to 3.9% to 2.7%, so as you can see with those examples it is usefull that extra couple of points but dont think is worth change it.
Just because the suggested ev spread decrease a bit the rolls doesnt mean that the the actual one is innefficient as u quote, in fact those 2 spd evs doesnt put you in a positition that u avoid 100% the rolls, that's why despite of making a difference doesnt make it worth to change.Huh?
If the spread in the analysis is blatantly inefficient (as this one is), then it's absolutely worth changing. The current spread is bad because it costs you 2 SpD points with no change elsewhere. Six Trails' spread is better should replace it.
Probably not much of a need for a full scale revamp. I submitted a CMS edit removing the mention of Mega Gallade and updating the moveset a bit.Mega medicham needs a revamp I believe. It hasn't been touched on for a while, and the metagame has changed quite a bit. The analyses says it faces competition with mega gallade, and it clearly does not since the priorities mega medicham packs plus the inmediate power makes up for the worse speed, making mega medicham far superior than mega gallade. Its main set also says that zen is mandatory, and now it clearly isn't, since i've yet to see one with zen nowadays lol, that should probably go to oo and slash bullet punch and thunder punch. something like this:
name: All-Out Attacker
move 1: High Jump Kick
move 2: Fake Out
move 3: Ice Punch
move 4: Bullet Punch / Thunder Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe