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The team takes a short break to recover forces, but Revenankh does not slow its assault. To the contrary, it follows up with a volley of shadowy bolts, aimed at Deadfox's Pokemon!
Revenankh: Face the shades of your demise!
Unsatisfied, though, the vengeful ghost places a seed of darkess and a nasty curse on the Salamence!
Revenankh: By shadows be burnt!
Revenankh: Your life is your very curse!
[
CONSUMED] |Spe 65| HP 56/Energy 21 (
14a)
HP 100
Atk 5
Def 3 (4)
SpA 2
SpD 4 (5)
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
[
CONSUMED] |Spe 138| HP 14/Energy 20 (
14a, Curse of Revenankh, Seed of Shadow [Magic])
HP 100
Atk 6 (13)
Def 4
SpA 5
SpD 3
Spe 138 (+22% Acc)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Dragon Rush
[
CONSUMED] |Spe 69| HP 52/Energy 18 (
14a)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Light Screen
[
CONSUMED] |Spe 85| HP 37/Energy 27 (
14a, Intimidate (ON))
HP 100
Atk 1
Def 3
SpA 5 (11)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
Glyph of Reflect
zarator we are conferring on action but I believe Revenankh should still be paralyzed since it was Blissey who used Thunder Wave and she has the T-Wave glyph? Meaning it has a 9a duration?
Druddigon: Shadow Claw (Revenankh) - Shadow Claw (Revenankh)
IF Revenankh is untargetable when you act AND you are to target it THEN Chill
Lucario: Shadow Ball (Revenankh) - Psychic (Revenankh)
Blissey: Dispell (Salamence) - Psychic (Revenankh)
IF Revenankh is untargetable when you act AND you are to target it THEN Chill
Medicham: Psycho Cut (Revenankh) - Zen Heatbutt (Revenankh)
"Now comes time when two valiant comrades make sacrifices for the greater good. Would be wonderful if they weren't some of our best attackers though, stupid curse of stupid Revenankh."
Revenankh: Phantom Force (Revenankh) - Shadow Punch (Revenankh) Salamence: Frustration (Revenankh) - Frustration (Revenankh) Gallade: Heal Pulse (Tomohawk) - Chill Tomohawk: Air Cutter (Revenankh) - Air Slash (Revenankh)
EDIT: I miscalced Druddigon and Blissey A2 actions last round, since I still counted the BL multiplier. Hopefully, the +24 HP to Rev didn't impact your actions
Round 9
The Salamence keeps up the offense for as long as he can muster, but eventually he faints to exhaustion. The Druddigon manages to last a bit longer, but Revenankh's curse eventually catches up on him and finishes him off. This leaves their six allies trying to take on what is left of their very dangerous opponent. But Revenankh, despite the wounds, seem to be determined to wipe out the entire raid, and after placing a shadowy seed on the team's own Revenankh,
Revenankh: By shadows be burnt!
... it bestows its wicked curse upon the Blissey!
Revenankh: Your life is your very curse!
[
CONSUMED] |Spe 65| HP 56/Energy 7 (
12a, Seed of Shadow [Magic])
HP 100
Atk 5
Def 3 (4)
SpA 2
SpD 4 (5)
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
[
CONSUMED] |Spe 138| Knocked Out
HP 100
Atk 6 (13)
Def 4
SpA 5
SpD 3
Spe 138 (+22% Acc)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Dragon Rush
[
CONSUMED] |Spe 69| HP 52/Energy 19 (
12a)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Light Screen
[
CONSUMED] |Spe 85| HP 21/Energy 19 (
12a, Intimidate (ON), Frozen (0a))
HP 100
Atk 1
Def 3
SpA 5 (11)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
Glyph of Reflect
"Hopefully this is the end of this ghastly thing."
Revenankh: Shadow Sneak (Revenankh) - Shadow Punch (Revenankh)
IF Revenankh is untargetable on action 2 THEN chill Gallade: Heal Pulse (Tomohawk) - Dispell (Revenankh-the non boss) Tomhawk: Air Cutter (Revenankh) - Air Slash (Revenankh)
Feeling that it has not much time left, the team launches a last-ditch offense. Revenankh retaliates in fashion with a volley of shadowy bolts.
Revenankh: For how long will you resist?
The revenant's targets survive the massive blow, but the Medicham eventually succumbs to his curse, prompting the foe's boastful remark.
Revenankh: DAMNATION!
However, Revenankh is at its limit as well, and finally collapses under the blows of the team's faster members. This, though, does not prevent the ghastly foe from fading with an ominous warning.
Revenankh: I will be waiting ... on the other side
[
CONSUMED] |Spe 65| HP 33/Energy 4 (
10a, Seed of Shadow [Magic])
HP 100
Atk 5
Def 3 (4)
SpA 2
SpD 4 (5)
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
[
CONSUMED] |Spe 69| HP 27/Energy 8 (
10a)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 69 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Light Screen
[
CONSUMED] |Spe 85| HP 41/Energy 11 (
10a, Intimidate (ON), Frozen (0a))
HP 100
Atk 1
Def 3
SpA 5 (11)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
Glyph of Reflect
Air Slash (Revenankh): (8 [BP] + 3 [STAB] + 6.5 [Stat Dif]) * 1.5 = 26 damage, 5 energy
Revenankh fainted!
Congratulations, Deadfox081 and Texas Cloverleaf, on your success!
Each trainer: 2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC Glyph of Shadow Punch: Raises the power of Shadow Punch by 2 and its critical hit stage by 1. Glyph of Power Whip: Raises the accuracy of Power Whip by a flat 15% and its power by 2.
Badge of Valor x2 Tome of Comet (x2): Teaches the move Comet to a Pokemon. This item is consumed upon use.
Type:
Category: Special
Target: Any Single Target
BAP: 11
Accuracy: 85%
Energy cost: 8
Effect chance: 20%
Priority: 0
Snatch? No
Magic Coat? No
Effect: A huge meteor falls from the sky on the target. It has a chance to raise the user's Special Attack.
Pokemon which can learn this move:
You can also choose 1 of the following three caches and loot the artifact within. Each of you two may choose a different artifact from his partner, but remember you may only get one.
Relic of Spectral Flame: Raises the power of Ghost-type attacks by 8. If the holder is a Ghost-type Pokémon, raises the power of Fire-type attacks by 8 and, if the holder is also not a Fire-type, allows the use of the moves Flame Burst and Flame Wheel even if they are not present in the holder's movepool
Relic of Spectral Spring: Raises the power of Ghost-type attacks by 8. If the holder is a Ghost-type Pokémon, raises the power of Water-type attacks by 8 and, if the holder is also not a Water-type, allows the use of the moves Bubblebeam and Waterfall even if they are not present in the holder's movepool
Relic of Spectral Thunder: Raises the power of Ghost-type attacks by 8. If the holder is a Ghost-type Pokémon, raises the power of Electric-type attacks by 8 and, if the holder is also not an Electric-type, allows the use of the moves Volt Switch and Spark even if they are not present in the holder's movepool
You will be able to claim your rewards once your raid is over.
As Revenankh meets its fate, a deep rumble echoes through the room. At the other end, the walls slowly slide until a passage opens. Beyond the darkness, you can glimpse stairs going down. Even if your hearts are still heavy with the Ghost-type's last words, you steel yourselves and press forward. As you walk downstairs, torches suddenly light up progressively as you step past them - almost as if the shrine itself reacted to your intrusion someway. However, rather than a threat, the lights almost look as if they were inviting you to move further. Is the shrine actually inviting you inside? You shake your heads in disbelief and move on.
After a while, the stairs end in another door. The darkness is deep, and the air is so still that you almost struggle to breath regularly. However, as soon as you move your first step beyond, an entire series of torches light up in rapid succession at your sides. In a matter of mere seconds, you find yourselves staring at what looks like a giant, underground temple.
Huge pillars divide the nave from the two aisles at the sides, towering for several feet above your heads. Wherever you lay your eyes, majestic bas-relieves cover the surface of the large walls. You walk close to inspect them - the echoes of your step fade in the distance. Before your eyes, a massive creature, with four legs and a sort of armor covering its body, stands before countless humans, bowed down as if they were worshipping it.
"Are you surprised?"
The voice, coming so suddenly behind you, sends a chill down your spines. You turn to see who talked, but you do not see anyone. Then, right between you, a tall, human-like creature materializes out of thin air. Its tail waves sinously in the air, and its eyes stare at the wall as if you were not even there. Nevertheless, the creture seems fully aware of your presence. A creature which you suddenly recognize as soon as the feeble light of the torches reverberates on its purple skin
"This is a picture from your past", continues Mewtwo. "A picture from our past. The past of our two different peoples". After saying this, he teleports a few steps forward, his gaze fixed on the wall before him. Confused and a bit frightened, you carefully walk closer, and lay your eyes on the next panel of the bas-relief.
Seven large creatures are depicted in a large circle, each of them inscribed in a smaller circle. Their shapes look familiar to you, but you still feel dubious until Mewtwo speaks again.
"Ten thousand years ago, the dragons ruled on humans, like gods. The ancient lore counts seven of their kind: Rayquaza, Dialga, Palkia, Giratina, Reshiram, Zekrom, and Kyurem. Collectively, they were known as the Ebdomadarium.
In that age, Pokemon were free beings. They lived in their diverse environments, without any interference from humans or other races. Their existance... was their own".
For the first time since you met them, Mewtwo turns his eyes on you."Free, can you understand? There were no trainers. No Poké Balls. No... strife".
Before you can reply, Mewtwo teleports once again. As soon as you catch up, you notice the walls show yet another scene. This time, the humans are not bowed down in devotion. Spears and swords are wielded in their hands, and Pokemon of several breeds - many of which you have never seen before - fight fiercely against the humans. A few Pokemon also seem to stand besides the humans themselves.
"Until the day the humans rose against the dragon gods. Led by their king, Horus Harmonia, the humans started a war that exacted a heavy toll of blood and suffering from both factions. However, in the end, the humans turned out to be victorious, and the age of humans began".
You wonder why Mewtwo is telling you all of this, but before you can come up with an answer, the Pokemon teleports once again. This time, before him there is the picture of several humans, laying their hands on a strange orb. The bas-relief also seems to show what look like streams of energy, or something like that, whirling around and within the orb.
"In order to prevent the return of the dragons, the Seven Sages of Harmonia conjured an artifact known as the Sigil Orb. This object was designed to deprive the old masters of the Pokemon race of their powers and even of their conscience. Now more akin to beasts than to sentient beings, the once noble dragon gods were sealed away in secluded places so that they could never threaten to rule humanity again. Even if they could escape their prisons, they would have never been able to regain their will. They would have just been as we know them today - powerful, but still like other Pokemon. Still submitted to humans' will".
Gathering all your courage, you finally decide to speak. "Why... why are you telling us this?". Mewtwo glances at you for one moment, then teleports in the nave, before the massive wall on the opposite side from where you entered. The same orb that you saw in the last bas-relief is here pictured in greater detail. Three statues lie beneath it, shaped in alien formes you never saw before. Upon a closer examination, you also notice that, rather than a wall, you are before a gargantuan stone door, so big that it makes you wonder what kind of being could ever open it. But all these questions are quickly silenced by Mewtwo's voice.
"Do you know what lies beyond this door?".
You turn your eyes once more on the stone before you, and slowly begin to realize. "It cannot be...".
"Yes", nods Mewtwo, almost as if he read your minds. "The Sigil Orb. After they sealed the souls of the dragon gods within it, the sages hid it in this forgotten isle, so that no one could ever find it again. But even then, they could not delay fate forever. Once I will break the Sigil Orb, the dragons will regain their old powers. They will rise again to free Pokemon from their human rulers. This is the meaning of the Great Renewal. And there is nothing you can do to stop it".
Before you can speak again, Mewtwo floats towards the door and blinks beyond it, making it impossible for you to pursue him. You start to think to how you could get past this massive door... when suddenly the entire temple begins to tremble. You look around in fear, wondering what is going on, until the three statues... start moving! Their heavy steps cause violent quakes at every motion, and their myriad eyes gaze upon you. Frightened, you draw your Poke Balls in defense!
NOTE: Everytime a Regi is KOed, the remaining one(s) are restored to 100% health.
HP 600
Atk 5
Def 7
SpA 5
SpD 7
Spe 58
Size Class: 3
Weight Class: 6 (5)
Abilities: Clear Body, Light Metal Gemmed Eyes: Registeel's attacks never miss
HP 600
Atk 6
Def 10
SpA 4
SpD 5
Spe 58
Size Class: 3
Weight Class: 6
Abilities: Clear Body, Sturdy Gemmed Eyes: Regirock's attacks never miss
HP 600
Atk 4
Def 5
SpA 6
SpD 10
Spe 58
Size Class: 3
Weight Class 5
Abilities: Clear Body, Ice Body Gemmed Eyes: Regice's attacks never miss
Winter's Bite: At the end of every action, Regice's current target gets the Winter's Bite debuff, raising the Base Power of incoming Ice-type attacks by 3 for the next (3) actions. Stacks up to 10 times.
With Shank and Embalm distracting the other two foes, the team is free to focus on Regice relatively unscathed. However, while the two Fighting-types shrug off the enemies' lightning strikes fairly well, Rob Van Dam gets severely wounded by the force blasts of the legendary ice golem. This does not prevent the team from keeping wearing it down, but it certainly leaves the raid mates in a less than comfortable position
[
1] |Spe 37.05| HP 81/Energy 90 (Light Screen for 5 more actions, Reflect for 4 more actions, -1 Speed)
HP 100
Atk 5
Def 3 (4)
SpA 2
SpD 4 (5)
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
[
1] |Spe 115| HP 100/Energy 87 (Light Screen for 5 more actions, Reflect for 4 more actions)
HP 100
Atk 5 (12)
Def 2
SpA 4
SpD 3
Spe 115 (+15% Acc)
SC 4 / WC 5
Abilities: Intimidate, Moxie
Glyph of Dragon Rush
[
1] |Spe 95| HP 73/Energy 85 (Light Screen for 5 more actions, Reflect for 4 more actions)
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Light Screen
[
1] |Spe 85| HP 110/Energy 83 (Light Screen for 5 more actions, Reflect for 4 more actions)
HP 100
Atk 1
Def 3
SpA 5 (11)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
Glyph of Reflect
[
1] |Spe 41| HP 100/Energy 87 (Light Screen for 5 more actions, Reflect for 4 more actions)
Druddigon: Iron Head (Regice) - Iron Tail (Regice)
Lucario: Low Kick (Regice) - Drain Punch (Regice)
Blissey: Flamethrower (Regice) - Focus Blast (Regice)
IF one of your allies is affected by a Magic effect when you act THEN Dispell (that ally)
Medicham: Recover [GLYPH] (Lucario) - Brick Break (Regice)
IF one of your allies is affected by a Magic effect on action 2 THEN Dispell (that ally) on action 2
With the Medicham taking care of Rob, the team members are free to go on the offense. However, Viserion gets first crippled by Registeel's orb of shimmering light, and then turned into solid stone by Regirock's gaze! Luckily, the Blissey immediately dispels the petrifying curse, but she can't help with the paralysis ailment.
Nevertheless, the team keeps up the assault and, eventually, takes down Regice. This, however, causes the two other enemies to heal up, slowing down the raid squad's progress.
[
1] |Spe 37.05| HP 82/Energy 79 (Frozen for 0 more actions)
HP 100
Atk 5
Def 3 (4)
SpA 2
SpD 4 (5)
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
[
1] |Spe 28.75| HP 77/Energy 73 (Paralyzed (20%), Curse of Blades)
HP 100
Atk 5 (12)
Def 2
SpA 4
SpD 3
Spe 115 (+15% Acc)
SC 4 / WC 5
Abilities: Intimidate, Moxie
Glyph of Dragon Rush
[
1] |Spe 95| HP 79/Energy 69
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Light Screen
[
1] |Spe 85| HP 110/Energy 71
HP 100
Atk 1
Def 3
SpA 5 (11)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
Glyph of Reflect
Iron Tail (Regice): (10 [BP] + 7.5 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 29 damage, 7 energy
Revenankh is frozen solid!
Full paralysis (1-2500): 5106/10000
Crit (1-5000): 7357/10000
Stone Edge (Regice): (10 [BP] + 7.5 [Stat Dif]) * 1.5 = 26 damage, 7 energy
Regice fainted!
Registeel recovers HP to 100%!
Regirock recovers HP 100%!
Healer (1-3000): 3426/10000
Shed Skin (1-3300): 8595/10000
Gravity for 2 more rounds
Target: 2/7
Curse of Blades (Salamence): Everytime the affected Pokemon heals a target with a move, Registeel is healed for an amount equal to 200% of the healing done. Everytime the affected Pokemon damages a target with a move, Registeel's current target is damaged for an amount equal to 100% of the damage done. Lasts for 1 round.
zarator just to check while I work on actions, I believe Revenankh should be Frozen for 0a now? It was frozen for 1 action according to your rolls and served that action this round?
Druddigon: Iron Head (Regirock) - Iron Tail (Regirock)
Lucario: Helping Hand (Revenankh) - Focus Blast (Regirock)
Blissey: Heal Bell - Grass Knot (Regirock)
IF one of your allies is affected by a Magic effect on action 2 THEN Dispell (that ally) on action 2
Medicham: Power Up Punch (Regirock) - Brick Break (Regirock)
IF one of your allies is affected by a Magic effect on action 2 THEN Dispell (that ally) on action 2