Prize Claiming Thread MkII (MAQ March #10223)

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LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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I want these, for 4 and 2 CC respectively. This puts me at 4 counters.


Giant Dad (Munchlax ♂)
Nature: Quiet ( +Sp.Attack, -Speed, -10% Evasion )
Mega?: None

Types: Normal
Abilities: Pickup, Thick Fat HA: Gluttony

HP: 120
Attack: 3
Defen.: 2
Sp.Atk: 3 (+)
Sp.Def: 3
Speed: 4 (-)

Size: 1 Weight: 5 BRT: 16

Move Counters: 0
Evolution Counters: 0 / 6
Ability Counters: 0 / 5

22 Moves Known
LEVEL UP
Last Resort
Recycle
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Chip Away
Screech
Body Slam​

EGG
Counter
Whirlwind
Self-Destruct
Pursuit
Double-Edge​

TM/HM
Protect
Earthquake
Rock Slide
Thunderbolt
Ice Beam​

Mask of the Father (Nohface ♂)
Nature: Jolly ( +Speed, -Sp.Attack, +5% Accuracy )
Mega?: None

Types: Ghost/Steel
Abilities: Levitate HA: Levitate

HP: 100
Attack: 2
Defen.: 3
Sp.Atk: 0 (-)
Sp.Def: 3
Speed: 12 (+)

Size: 1 Weight: 3 BRT: 13

Move Counters: 0
Evolution Counters: 0 / 6
Ability Counters: 0 / 5

18 Moves Known
LEVEL UP
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse​

EGG
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Flail​

TM/HM
Taunt
Protect
Dig
Rest
Sleep Talk​
 
REWARDS

From: http://www.smogon.com/forums/threads/exclaimer-vs-dogfish44-sr-flash.3571636/

+1 CC; Azumarill gets +4 MC

From: http://www.smogon.com/forums/threads/what-should-i-name-this-thread.3571724/#post-6794883

+1 CC; Magikarp gets +1 EC, +3 MC, +1 AC

PURCHASES

Azumarill gets Aqua Jet (2 MC), Aqua Ring (1 MC), Bulldoze (2 MC), Giga Impact (2 MC), Iron Tail (2 MC), Perish Song (2 MC). (11 MC)

Magikarp gets +5 EC, +32 MC, all from UC.

Magikarp learns Thrash, Leer, and Bite upon evolving.

TOTALS


Azumarill
7 --> 0 MC

Magikarp
0 --> 6 EC (EVOLVE)
6 --> 41 MC
0 --> 1 AC


Gyarados [♂] [Slade]
Types: Water/Flying
Abilities: Intimidate / Moxie (✘)
Nature: Jolly (+Speed, -Special Attack, +Accuracy)
Stats:
HP:
100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 94 (+10% Accuracy)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 41
AC: 1/5
Attacks:
Bite
Bounce
Bubble
Celebrate
Dragon Rage
Flail
Happy Hour
Hydro Pump
Leer
Reversal
Splash
Tackle
Thrash


10 --> 12 CC (+2)
37 --> 0 UC (-37)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

TOTAL: 6UC [138->144]

POKEMON
=======

KAO
Putting 35UC [144->109] into Kao's MC [6->41]
Kao Learns Metal Claw [Level Up], Copycat[Level Up], Memento [Level Up], Fake Out [Level Up], Shadow Claw [Level Up], Iron Head [Level Up], Revenge [Level Up], Shadowstrike [Level Up], Perish Song [Level Up],
COST: 9MC [41->32]

Code:
TLDR
138+6-35=109UC
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Approver's lock. EDIT:

Jayelt413: Stratagem will still have 4 MC stockpiled. Otherwise looks good, APPROVED.
LouisCyphre: Munchlax also gets Stockpile for free. Fix, and APPROVED.
Exclaimer: Looks good, APPROVED.
Toon: Looks good, APPROVED.

4 approvals put me at 6 total in line. (CA: 2+4 = 6)
A Flying Gym qualifiers reffing nets me 15 UC. (UC: 0+15 = 15)
Two Tower matches that happen to complete in the same week earns me 4 CC each. (CC: 0+4+4 = 8).
A Battle Hall run finishing earns me 4 CC. (CC: 8+4 = 12)

Natsu the Haxorus, being maxxed and scoring 1 KO in each of the two Tower matches, earns 10 CC including the KOCs. (CC: 12+4+1+4+1 = 22)
Gray the Lucario earns 3 MC, using 2 to learn Rock Smash, stockpiling 1. (MC: 0+3-2 = 1)
Wendy the Meganium earns 3 MC, using 2 to learn Attract, stockpiling 1. (MC: 0+3-2 = 1)
Charla the Starmie earns 4 MC including 1 KOC, to learn Zap Cannon and Wonder Room.
Lucy the Gardevoir earns 8 MC total from two matches including 2 KOC, to learn Captivate, Disarming Voice, Fling, and Natural Gift.
Gajeel the Honchkrow earns 4 MC including 1 KOC, to learn Flatter and Giga Impact.
Juvia the Froslass earns 4 MC including 1 KOC, to learn Confide and Draining Kiss.

Gasper Vladi the Zorua earns 6 KOC, to learn Bounce, Toxic, and Aerial Ace.
Issei Hyoudou the Charizard earns 4 MC including 1 KOC, to learn Air Cutter and Twister.

Final tallies:
CC: 22
UC: 15
CA: 6

Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Smash
Rock Tomb
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Meganium - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Ever the small girl of the family, she wants to grow up, to be independent. Never a rebel, her desires were rooted in her feelings for others - she wants to be independent, because she does not want to be just a burden to everyone. Tending the monastery orchard, she finally found her way to adapt into her nature, and her training in Battle Hall allowed her to realise her potential and evolve. She is still afraid of certain things (like pickles), but she decided that she will never be backing down from her fears or her chances again.


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Ability 2: Leaf Guard (DW Unlocked)

Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Ancient Power
Aromatherapy
Attract
Body Slam
Bulldoze
Bullet Seed
Counter
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Growl
Heal Pulse
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Starmie - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Team
Dream Eater
Endure
Flash Cannon
Grass Knot
Harden
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Rest
Scald
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Twister
Water Gun
Whirlpool
Wonder Room
Zap Cannon

Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Fling
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Honchkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Attract
Brave Bird
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Defog
Detect
Double-Edge
Double Team
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Frustration
Giga Impact
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mimic
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack

Froslass - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.


Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:
Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold.

Frost Command said:
For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by the effects.

Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.

Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confide
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Endure
Fake Tears
Frost Breath
Hail
Headbutt
Hex
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Powder Snow
Protect
Psychic
Rain Dance
Rollout
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spikes
Spite
Substitute
Sucker Punch
Taunt
Torment
Toxic
Wake-up Slap
Water Pulse
Weather Ball

Gasper Vladi, "Daywalker-in-a-Box" - Zorua (M)

Gasper has terrible self control issues. He often transforms into anything he set his eyes on, not being able to conquer his fear of being unable to fit in. But then, his illusions are as awkward as he felt, resulting in many a mishap until Rias commanded him to stay in the basement underneath the monastery and train in solitude. Mirajane cared for his needs, being small enough that Gasper wouldn't cause any trouble even if he morphed into her likeness. Gasper has a fondness of computers, often helping Tanner out in those matters without him knowing it.

Nature: Adamant (+Atk, -SpAtk) - socially anxious

Type:
Dark type: Dark STAB; Gasper is so cute himself that he ignores Attract and Confusion status entirely when using his own Dark-type damaging and non-damaging attacks.

Abilities:
Ability 1: Illusion
Type: Passive
Gasper's power means he can feign the appearance of another member on Rias' peerage, until damaged by a direct attack, whereby the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Gasper's own nature and moves are unchanged, though. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 65

Size Class: 1
Weight Class: 2
BRT: 15

EC: 1/6
MC: 0

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Agility
Embargo
Imprison
Night Daze
Foul Play
Torment
Punishment

Copycat
Captivate
Snatch
Extrasensory
Detect

Dig
Snarl
U-turn
Double Team

Bounce
Toxic
Aerial Ace
Counter
Sucker Punch
Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)

Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.

But it seems his training is not enough for him to keep up with the changes. Natsu taught him how to fight with emotions, and he took it to heart - channeling his lust into battle rage. But even that fails to help him - until he saw his weakness in not being able to protect someone dear to him. Until he saw the world being so unjust to him and a friend he made, simply because his foes are stronger. It was then when he was overcame by a new kind of strength, known beyond the Fourth Wall as "nakama power".


Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).


Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.


Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Drought Command said:
Activate Drought | 9 En
Summons sunny weather to the field.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Double Team
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Twister
Will-o-Wisp
Wing Attack


Self-Approved.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
TOTAL: 3CC [14->17]
TOTAL: 3UC [109->112]

POKEMON
~~~~~~~
NIAGARA
+3MC [3->6]
+1AC [1/5->2/5]
EVOLVING

DERP
+1EC [0/6->1/6]
+3MC [0->3]
+1AC [0/5->1/5]
+1KOC => 1EC [1/6->2/6]

HANALEI
+1EC [5/6->6/6] EVOLVING
+2MC [8->10]
+1AC [3/5->4/5]
+1LEC => 1AC [4/5->5/5] HIDDEN ABILITY UNLOCKED

AZUL
Azul Learns Hydro Pump [Level Up], Amnesia [Egg] Belly Drum [Egg], Supersonic [Egg], Mimic [Tutor], Rock Smash [TM/HM],Double Team [TM/HM] Headbutt [TM/HM] Swagger [TM/HM], Toxic [TM/HM] Scary Face [EVENT]
COST: 21MC [21->0]
Niagara (Swampert) learns Hammer Arm, Rock Slide [Level Up], Endeavor [Level Up], Earthquake [Level Up], Muddy Water [Level Up], Endure [Tutor]
COST: 6MC [6->0]

Swampert [♂] Niagara
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Torrent/Damp (H)
Stats:
HP:
110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Type:

Abilities: Torrent/Damp/Swift Swim
Stats
HP: 110
Atk: 6
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 60 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 2/5

Attacks


Avalanche
Bide
Counter
Earthquake
Endeavor
Hammer Arm
Rock Slide
Rock Smash
Rock Throw
Tackle
Waterfall


Blizzard
Mirror Coat
Mud Bomb
Muddy Water
Mud Shot
Mud-Slap
Sludge Wave
Water Gun


Barrier
Endure
Foresight
Growl
Mud Sport
Protect
Wide Guard

26|98 Moves
Hanalei (Milotic) Learns Water Gun, Wrap, Water Sport, Refresh, Disarming Voice, Twister, Water Pulse, Aqua Ring, Recover, Captivate, Dragon Tail [Level Up], Safeguard [Level Up], Hydro Pump [Level Up], Coil [Level Up], Magic Coat [Tutor], Endure [Tutor], Dive [Tutor]
COST: 10MC [10->0]

Milotic [♀] Hanalei
Nature: Bold (+1 Def, -1 Atk)
Type:

Abilities: Marvel Scale/Competitive/Cute Charm
Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5

Attacks


Dive
Dragon Tail
Tackle
Wrap


Blizzard
Brine
Disarming Voice
Hydro Pump
Ice Beam
Mirror Coat
Scald
Surf
Twister
Water Gun
Water Pulse


Aqua Ring
Captivate
Coil
Endure
Hypnosis
Magic Coat
Mist
Mud Sport
Protect
Recover
Refresh
Safeguard
Splash
Water Sport

29|71 Moves
Buying Swampertite -10CC
Buying Gyaradosite -7CC -3UC
Buying Prism Scale -8UC
COST: 17CC [17->0] 11UC [112->101]

Code:
TL;DR
109+3-11=101UC
14+3-17=0CC
 
Last edited:
Claiming



Ralts Male Cain
Types: Psychic/Fairy
"Cain wanted to become a Gallade, but has to live with the shame of becoming a Gardevoir due to his modest nature."

Abilities::
Synchronize/ Trace / Telepathy
Nature: Modest +SpA, -Atk

Stats:
HP: 90
Atk: 0 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9 + 1 = 4/9
MC: 0 + 3 = 3
AC: 2/5 + 1 = 3/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic

Egg
Confuse Ray
Destiny Bond
Encore
Disable
Memento
TM/HM
Psyshock
Thunderbolt
Dazzling Gleam
Shadow Ball
Taunt

Tutor
Icy Wind


Also evolving Cain into a Kirlia and putting KOC into MC.


Kirlia Male Cain
Types: Psychic/Fairy
"Cain wanted to become a Gallade, but has to live with the shame of becoming a Gardevoir due to his modest nature."

Abilities::
Synchronize/ Trace / Telepathy
Nature: Modest +SpA, -Atk

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 4
AC: 3/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic

Egg
Confuse Ray
Destiny Bond
Encore
Disable
Memento
TM/HM
Psyshock
Thunderbolt
Dazzling Gleam
Shadow Ball
Taunt

Tutor
Icy Wind
 
Last edited:
I might as well just sneak in here

+16 UC
+16 UC
Ice gym win
+4 CC, +30 UC, +1 NeverMeltIce [gym prize, but not mentioned in the thread]
Scizor: 2 MC, 3 AC (2 KO) [MC: 2, AC: 3]
Lucario: 3 MC, stockpiled [MC: 3]
Pyroak: 4 MC (1 KO), stockpiled [MC: 8]
Armaldo: 4 MC (1 KO), stockpiled [MC: 4]
Infernape: 4 MC (1 KO), stockpiled [MC: 22]
SR Flash
+1 CC, +6 UC
Growlithe: +1 EC, +4 MC (2 KO), +1 AC. Reaches 6/6 EC to evolve and 5/5 AC to unlock Justified. I'll also spend 4 CC to change Arcanine's nature from Naive to Quiet. Arcanine gains Thunder Fang for free upon evolution and spends its 4 MC on Extremespeed (LU), Flamethrower (LU) and Overheat (TM).
Phantump: +3 EC (2 KO), +2 MC, +2 AC (1 UC). Reaches 6/6 EC to evolve and 5/5 AC to unlock Harvest. Spends the 2 MC on Seed Bomb (Tutor)


Arcanine [Snarl] (M)
Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

Type: Fire

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110 (95*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Abilities: Intimidate, Flash Fire, Justified (Unlocked)

Attacks (26/83):
PHYSICAL
Bite
Close Combat
Crunch
Dig
Extremespeed
Fire Fang
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Reversal
Take Down
Thunder Fang
Wild Charge

SPECIAL
Ember
Flame Burst
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Overheat

OTHER
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Roar
Will-O-Wisp

Arcanine [Snarl] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Fire

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 82 (95/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Abilities: Intimidate, Flash Fire, Justified (Unlocked)

Attacks (26/83):
PHYSICAL
Bite
Close Combat
Crunch
Dig
Extremespeed
Fire Fang
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Reversal
Take Down
Thunder Fang
Wild Charge

SPECIAL
Ember
Flame Burst
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Overheat

OTHER
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Roar
Will-O-Wisp


Trevenant [Wildwood] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Ghost/Grass

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Abilities: Natural Cure, Frisk, Harvest (Unlocked)

Attacks (22/75):
PHYSICAL
Astonish
Dig
Horn Leech
Feint Attack
Phantom Force
Poison Jab
Rock Slide
Seed Bomb
Shadow Claw
Tackle
Wood Hammer
Confuse Ray

SPECIAL
Psychic
Solarbeam

OTHER
Bestow
Growth
Grudge
Imprison
Ingrain
Leech Seed
Will-O-Wisp
Venom Drench

RAID
Shadow Mend


UC = 84.5, CC = 1

Self-approved
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
TOTAL: 6UC [101->107]
TOTAL: 4CC [0->4], 10UC [107->117]

I get a free Life Orb
I get a free Joltik name Muffet


Joltik [♀] Muffet
Nature: Modest (+1 SpA, -1 Atk)
Type:

Abilities: Compoundeyes/Unnerve/Swarm (‽)
Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks

Bug Bite
Cross Poison
Fury Cutter
Leech Life
Pin Missile
Poison Sting


Electroweb
Energy Ball
Gastro Acid
Thunderbolt
Infestation
Struggle Bug


Camouflage
Disable
Protect
Screech
Spider Web
String Shot
Thunder Wave

XX|XX Moves


POKEMON
~~~~~~~

KRILLIN
+1EC [0/6->1/6]
+3MC [0->3]
+1AC [0/5->1/5]

BLUE TIPS
+3MC [0->3]
+2KOC => 2MC [3->5]

SGD
+8CC [4->12]
+2KOC => 2CC [12->14]

DIZZY
+3MC [0->3]

BAYONETTA
+3MC [0->3]

Stealing a Riolu, Ralts, and Litwick from a Cult; Stealing a cottonee and a petilil from a garden.


Riolu [♂] Taz
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type:

Abilities: Steadfast/Inner Focus/Prankster (‽)
Stats:
HP:
90
Atk: 3
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 69 (+) (+11% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks

Blaze Kick
Brick Break
Bullet Punch
Counter
Earthquake
Feint
Face Palm
High Jump Kick
Quick Attack
Reversal
Rock Slide
Shadow Claw
Sky Uppercut


Focus Blast


Copycat
Endure
Follow Me
Foresight
Screech

XX|XX Moves

Litwick [♂] Pyro Jack
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type:

Abilities: Flash Fire/Flame Body/Infiltrator (‽)
Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+) (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5

Attacks

Astonish


Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Night Shade
Psychic
Shadow Ball


Acid Armor
Confuse Ray
Endure
Imprison
Minimize
Power Split
Smog
Taunt
Will-O-Wisp

XX|XX Moves

Ralts [♂] Apollo
Nature: Impish (+1 Def, -1 SpA)
Type:

Abilities: Synchronize/Trace/Telepathy (‽)
Stats:
HP:
90
Atk: 1
Def: 2 (+)
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5

Attacks

Shadow Sneak


Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Magical Leaf
Psyshock
Thunderbolt
Shadow Ball


Calm Mind
Confuse Ray
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Skill Swap
Taunt
Teleport
Will-O-Wisp

XX|XX Moves

Petilil [♀] Rydia
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type:

Abilities: Chlorophyll/Own Tempo/Leaf Guard (‽)
Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 35 (+) (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks

Bide


Absorb
Energy Ball
Grass Knot
Hidden Power [Rock]
Magical Leaf
Mega Drain
Nature Power


Endure
Grass Whistle
Growth
Ingrain
Leech Seed
Sleep Powder
Stun Spore
Synthesis
Toxic
Worry Seed

XX|XX Moves

Cottonee [♂] Ares
Nature: Modest (+1 SpA, -1 Atk)
Type:

Abilities: Prankster/Infiltrator/Chlorophyll (‽)
Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks

Razor Leaf
Beat Up


Absorb
Dazzling Gleam
Energy Ball
Fairy Wind
Grass Knot
Mega Drain


Cotton Spore
Encore
Grass Whistle
Growth
Hidden Power [Ground]
Leech Seed
Poison Powder
Stun Spore
Switcheroo
Taunt
Worry Seed

XX|XX Moves

COST: 10CC [14->4]

Code:
TL;DR
101+6+10=117UC
0+4+8+2-10=4CC
 
Last edited:
REWARDS

From: http://www.smogon.com/forums/threads/stunfisk-stun-fisk-stun-fisk-ksif-nuts.3571819/#post-6796617

+1 CC; Venonat gets +1 EC, +4 MC (+1 KOC), +1 AC

From: http://www.smogon.com/forums/threads/whats-for-lunch.3572054/#post-6800899

+1 CC; Dragonite gets +4 MC

From: http://www.smogon.com/forums/threads/leedle-leedle-leedle.3572158/#post-6803236

+1 CC; Numel gets +1 EC, +4 MC (+1 KOC), +1 AC

From: http://www.smogon.com/forums/thread...n-a-very-powerful-flash.3572159/#post-6803210

+1 CC; Dragonite gets +5 MC (+1 KOC)

From: http://www.smogon.com/forums/thread...ffing-a-battle-sure-jan.3572211/#post-6804073

+1 CC; Gogoat gets +5 MC (+1 KOC)

From: http://www.smogon.com/forums/thread...in-showdown-at-midnight.3571159/#post-6804144

+1 CC; Dragonite gets +5 MC (+1 KOC)

3 UC
3 UC
23 UC
3 UC
3 UC

PURCHASES

Dragonite gets Ice Beam (2 MC), Thunderbolt (2 MC), Toxic (2 MC), Stone Edge (2 MC), Focus Blast (2 MC), Focus Punch (2 MC), Endure (2 MC). (14 MC)

Buying a Solar Ray for 8 CC.

Buying a Froakie for 2 CC.

Buying a Chimchar for 2 CC.



Froakie [♀] [Arche]
Types: Water
Abilities: Torrent / Protean (✘)
Nature: Naive (+Speed, +Accuracy, -Special Defense)
Stats:
HP:
90
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 82 (+23% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Ice Beam
Protect
Substitute
Surf
Grass Knot

Bestow
Camouflage
Toxic Spikes
Mud Sport
Water Sport




Chimchar [♀] [July]
Types: Fire
Abilities: Blaze / Iron Fist (✘)
Nature: Naive (+Speed, +Accuracy, -Special Defense)
Stats:
HP:
90
Atk: 2
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 71 (+17% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fire Blast
Protect
Substitute
Dig
Grass Knot

Thunder Punch
Focus Punch
Fake Out
Encore
Counter


TOTALS

Venonat
0 --> 1 EC
0 --> 4 MC
0 --> 1 AC

Dragonite
0 --> 0 MC

Numel
0 --> 1 EC
0 --> 4 MC
0 --> 1 AC

Gogoat
0 --> 5 MC

12 --> 6 CC
0 --> 35 UC
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/thread...lenger-deadfox081.3566709/page-2#post-6799852

Frosty: 4 CC
Syclant: 5 CC, 1 KOC
Mamoswine: 3 MC, 2 KOC
Piloswine: 3 MC 1EC, 2MC
Rotom: 3 CC
Lapras: 3 MC, 1 KOC

KOC from Syclant and Rotom turn into CC
KOC from Lapras and Mamoswine turn into MC

http://www.smogon.com/forums/threads/yas-and-frosty-in-playdate-gone-wrong.3568984/page-2

Frosty - 2 CC
Slowpoke, the Immovable - 1 EC / 2 MC / 4 KOC
Gulley, the Unstoppable, Except When He Got Stopped - 3 MC / 2 KOC

Slowpoke's EC gets to 6, but I will only evolve it when I figure out what I want for Ho-oH.

KOC = MC regardless.

All is stockpiled
 
Last edited:
Reffings:
>>this reffing<<
UC: 31 -> 34
>>this reffing<<
UC: 34 -> 41
>>this reffing<<
UC: 41 -> 44
>>this reffing<<
UC: 44 -> 47

Battles:
>>this battle<<
CC: 9 -> 12
Slashe the Weavile:
MC: 1 -> 5 -> 1
Weavile claims Assist and Icicle Crash (Egg) for 4 MC.
Avalon the Kitsunoh:
MC: 0 -> 4 -> 0
Kitsunoh claims Endure and Earthquake (TM) for 4 MC.
Doomsday the Claydol:
MC: 1 -> 5 -> 1
Claydol claims Skill Swap and Trick (Tutor) for 4 MC.

>>this battle<<
CC: 12 -> 13
Ouroboros the Steelix:
MC: 0 -> 4 -> 0
Steelix claims Endure and Substitute (TM) for 4 MC.

>>this battle<<
CC: 13 -> 14
Oberon the Metang:
EC: 7/9 -> 8/9
MC: 33 -> 36

>>this battle<<
CC: 14 -> 15
Oberon the Metang:
EC: 8/9 -> 9/9 {EVOLUTION}
MC: 36 -> 39 -> 0

[EVOLUTION TIME]
~
~
~
Oberon [Metagross] (N)
Caliber found Oberon amidst the wreckage of an abandoned laboratory. Why anyone would leave such a rare Pokemon to die in the dust, he didn't know. Oberon's shiny coloring isn't entirely a blessing, though; there are defects in its mental processors that prevent it from being as smart as it could be. Oberon still stands firm despite that, and is a wise and humble member of the team.
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel / Psychic
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (7 w/ Light Metal)
Base Rank Total: 22

Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 5 (+)
Spe: 110
Size Class: 4
Weight Class: 11 (9 w/ Light Metal)
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Abilities: Clear Body / Light Metal / Tough Claws (Mega)
Clear Body (Passive): This Pokemon's body structure makes it immune to stat-lowering moves used by opponents.
Light Metal (Passive): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments).
Tough Claws (Mega) (Passive): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Moves (34/82):
=====Level-Up {COMPLETE}=====
Magnet Rise
Take Down
Metal Claw
Confusion
Pursuit
Scary Face
Bullet Punch
Miracle Eye
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam
=====TM/HM=====
Protect
Earthquake
Double Team
Rock Tomb
Aerial Ace
Endure
Giga Impact
Bulldoze
Rock Slide
Grass Knot
Substitute
=====Tutor=====
Gravity
Headbutt
Ice Punch
Iron Defense
Iron Head
Mimic
Thunder Punch
Trick
Zen Headbutt
=====Other=====
Hold Back
Metagross claims Bullet Punch, Miracle Eye, Agility, Psychic, Meteor Mash, Hammer Arm, and Hyper Beam (Level-Up) for 7 MC.
Metagross claims Protect, Earthquake, Double Team, Rock Tomb, Aerial Ace, Endure, Giga Impact, Bulldoze, Rock Slide, Grass Knot, and Substitute (TM) for 22 MC.
Metagross claims Gravity, Ice Punch, Mimic, Thunder Punch, and Trick (Tutor) for 10 MC.
[/EVOLUTION TIME]

Buying a Metagrossite.
CC: 15-> 5
 
Last edited:
http://www.smogon.com/forums/threads/yay-ascher-is-here.3571948/#post-6799136
*Snugglow gets 1 EC, 1 AC, 2 MC, and the KOC ( a KOC I forgot to convert back when I was active) is converted to CC.
*3 CC

http://www.smogon.com/forums/threads/whats-for-lunch.3572054/#post-6800966
*Krilowatt gets 3 MC, and 2 AC (the KOC is converted into AC)
*1 CC

http://www.smogon.com/forums/thread...ffing-a-battle-sure-jan.3572211/#post-6804081
*3 UC
Krilowatt:
Learns Earthquake (TM, 2) Dazzling Gleam (TM, 2), Guillotine (LVL UP, 1), and Hydro Pump (LVL UP, 1) for 6 MC
Converting 1 UC to AC and unlocking Hidden Ability
Total:
MC: 0
AC: 5/5
Shell Armor Unlocked!

Snugglow:
Converting 2 UC to MC
Learns Parabolic Charge (LVL, 1), Sludge Wave (TM, 2), Flash Cannon (TM, 2) and Substitute (TM, 2) for 7 MC
Total:
EC: 2/6
MC: 0
AC: 2/5

Monohm:
Learns Hurricane (LVL, 1) and Dragon Pulse (LVL, 1)
Total:
MC: 0

Gardevoir:
Learns Psychic (LVL, 1), Imprison (LVL, 1), and Thunderbolt (Tutor, 2)
Total:
MC: 0

Kitsunoh:
Converting 1 UC to MC
Learns Low Kick and U-turn (Tutors, 2 each) for 4 MC
Total:
MC: 0

Gengar:
Learns Focus Blast (TM, 2), Counter (TM, 2), and Dazzling Gleam (TM, 2) for 6 MC
Total:
MC: 0

Nidoking:
Learns Rock Slide (Tutor, 2)
Total:
MC: 0
Breloom:
Learns Substitute (TM, 2)
Total:
MC: 0

Charizard:
Learns Steel Wing (TM, 2) and Fire Spin (LVL, 1) for 3 MC
Total:
MC: 0

Totals:
UC: 30->29
CC: 6->10
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
1.2 UC
3 UC
9 UC
3 CC
1 CC | Sun the Volcarona: 4 MC | Dory the Clawitzer: 4 MC
1 CC | Daneel the Metang: 1 EC, 3 MC, 1 AC | Penny the Eevee: 1 EC, 3 MC, 1 AC
1 CC | Aura the Riolu: 1 EC, 2 MC, 1 AC, 2 KOC

+6 CC, +16.2 UC, totals now 7 and 18 respectively.

Gadzooks the Salamence: +8 UC-->MC, learns Rock Tomb by ORASTM, Swift by HGSS tutor, Wish by Bagon event, and Refresh by Salamence event. UC now 10.
Daneel the Metang: +1 EC, +1 AC, totals now 6/9 and 2/5 respectively. +3 MC, learns Bullet Punch by LU and Stealth Rock by ORAS tutor.
Sun the Volcarona: +4 MC, learns U-turn and Roost by ORASTM.
Dory the Clawitzer: +4 MC, learns Toxic by ORASTM and Icy Wind by ORAS tutor.
Aura the Riolu: +1 EC, +1 AC, totals now 1/6 and 1/5 respectively. +2 MC, +2 KOC-->MC, learns Ice Punch and Thunder Punch by ORAS tutor.
Penny the Eevee: +1 EC, +1 AC, totals now 5/6 and 3/5 respectively. +3 MC, total now 9.
 
LCT Tourney: Mimer Yo!
spending said:

Meme (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic / Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 5/5

Attacks [40]:

Barrier
Baton Pass
Charm
Confusion
Copycat
Double Slap
Encore
Endure
Fake Out
Future Sight
Grass Knot
Healing Wish
Hidden Power (Fairy)
Icy Wind
Infestation
Light Screen
Magic Coat
Meditate
Mimic
Mud-Slap
Protect
Psybeam
Psychic
Psyshock
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Solar Beam
Substitute
Taunt
Thunder
Thunder Wave
Tickle
Torment
Toxic
Trick Room

FW - Chimchar (M).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.

Abilities: Blaze / Iron Fist (H)

Nature: Naive (+15% Spe / +17% Acc / -1 SpD)

Stats:
HP - 90
Atk - 2
Def - 2
SpA - 2
SpD - 1 (-)
Spe - 71 (+)
Size class - 1
Weight class - 1
Total: 13

EC: 0/9
AC: 0/5
MC: 0
KOC: 0

Attacks (18)
Level up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Egg:
Assist
Counter
Encore
Fake Out
Quick Guard

TM:
Protect
Dig
U-Turn
Overheat
Substitute

Tutor:

  • Converting 34 UC to MC.
  • Learns Fire Spin, Acrobatics, Fire Pledge and Slack Off as Level Up and Pledge moves for 4 MC (1 MC each).
  • Learns Endure, Vacuum Wave, Mud-Slap as Prev Gen TM / Tutor moves for 6 MC (2 MC each).
  • Learns Covet, Endeavor, Gunk Shot, Heat Wave, Helping Hand, Iron Tail, Stealth Rock, Role Play, Thunder Punch, and Low Kick as TM moves for 20 MC (2 MC each).
  • Learns Double Kick and Blaze Kick as Egg moves for 4 MC (2 MC each).
  • Total Counters: 0 EC, 0 MC, 0 AC, 0 KOC.
Getting a Kangaskhan for 4CC and a Kangaskhanite for 10CC.
*Copy courtesy Frosty

Kangaskhan [------------] (F)
Nature: Adamant (-SpA, +Atk)
Type: Normal
Abilities: Early Bird, Scrappy, Inner Focus (locked)

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Mega Kangaskhan [---------------] (F)
Nature:
Adamant (-SpA, +Atk)
Type: Normal
Abilities: Early Bird, Scrappy, Inner Focus (locked), Parental Bond (Mega)

STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


MC: 0
AC: 5/5

Attacks (???/???):

LU
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Mega Punch
Double Hit
Tail Whip
Rage
Dizzy Punch

Egg
Circle Throw
Counter
Disable
Focus Punch
Endeavor

XY/TM
Protect
Substitute
Toxic
Rock Slide
Dig


Getting kangaskhan the following moves:

LU (4UC): Endure, Crunch, Sucker Punch, Reversal
Egg (4UC): Focus Energy, Foresight
Tutor (24UC): Aqua Tail, Body Slam, Drain Punch, Fire Punch, Headbutt, Helping Hand, Icy Wind, Iron Tail, Low Kick, Thunder Punch, Ice Punch
TM/HM (34UC): Avalanche, Bide, Brick break, Bulldoze, Earthquake, Facade, Giga impact, Fire Blast, Incinerate, Power-up punch, Rest, Roar, Skull bash, Sleep talk, Solar beam, Thunder, Whirlpool.

Purchasing a Heracross for 4 CC and a Heracronite for 10 CC

Dexter | Heracross (F)
_______________________________

Dexter is the boy genius of Huber - Ohio. He wanted to build a new pokemon suit and while he was building the suit, His sister Dee Dee sneaked into his laboratory and asked him, "What does this button do?" and before Dexter could stop her, there was an explosion; and when the smoke settled, Dexter had became a Heracross. Scared of all the citizens throwing stones at him, Dexter left his home and went far away. Fletchner found him sobbing on his own, while he was on his Journey through Huber. Dexter immediately took a liking towards Fletchner and decided to aide him in searching for the Flaming Bird. This made him Jolly and he enjoyed a time off from all the scientific experiments going wrong around him.
[Nature]
Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Jolly (+15% Speed, +9% Accuracy, -1 SpA) [Mega]
[Type]
Bug/Fighting

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Swarm / Guts / Skill Link(Mega)

Swarm
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie(Locked)
(Passive, MoldBreaker affects - No)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Skill Link(Mega)
(Passive, MoldBreaker affects - No)
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[ Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[Counters]
EC: N | A
AC: 0 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 18 )
Arm Thrust(2*h+3,3) | Bullet Seed(3*h,7) | Night Slash(7,5) | Tackle(5,4) | Leer(4) | Horn Attack(7,5) | Endure(15) | Fury Attack(2*h,4) | Aerial Ace(6,4) | Chip Away(7,5) | Counter(D*1.5, 6+D/2) | Brick Break(11,5) | Pin Missile (3*h,6) | Feint(4,4) | Close Combat(15,7) | Megahorn(15,7)

Still to get: Take Down | Reversal

Egg ( 5 / 8 )
Bide(d*1.75,6+D/2) | Double-Edge(13,8) | Pursuit(4/8,5) | Revenge(9/15,7) | Rock Blast(3*h,7) |

Still to get: Flail(20,15) | Harden(5) | Seismic Toss(7+tw,5)

Prev Gens (Tutor / TM / HM) ( 1 / 8 )
Vacuum Wave(7,3) |

Still to get: Work Up | Captivate | Natural Gift | Fury Cutter | Headbutt | Body Slam | Mimic

Gen 6 TM/HM/Tutor ( 13 / 46 )
Dig(8,10) | Earthquake(10,7) | Stone Edge (10, 7) | Rock Tomb(6,4) | Shadow Claw(7,5) | Helping Hand(2x, 4+BAP/2) | Knock Off(10,7) | Rest(15) | Sleep Talk(3+m) | Protect(0,7+d/2.5) | Substitute(0,12) | Toxic(7) | Smack Down(5,4) |

Still to get: Bug Bite | Focus Punch | Iron Defense | Low Kick | Snore | Facade(14,8) | Bulk Up | Venoshock | Hidden Power | Sunny Day | Hyper Beam | Rain Dance | Frustration | Return | Double Team | Attract | Thief | Round | Focus Blast | False Swipe | Fling | Retaliate | Giga Impact | Swords Dance | Struggle Bug | Bulldoze | Rock Slide | Swagger | Rock Smash | Secret Power | Confide | Cut | Strength

Converting 22 UC to MC to Teach him moves.
  • Learns Pin Missile, Close Combat, Feint and Megahorn as Level up moves for 4 MC (1 MC each).
  • Vacuum Wave as Prev Gen Tutor move for 2 MC.
  • Learns Rest, Sleep Talk, Protect, Substitute, Toxic and Smack Down as TM moves for 12 MC ( 2 MC each).
  • Learns Helping Hand and Knock Off as Gen 6 Tutor moves for 4 MC (2 MC each).
Total CCs: 140 - 2 - 4 - 10 - 4 - 10 = 110 CC
Total UCs: 498.5 - 34 - 66 - 22 = 376.5
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Toon: APPROVED. You know, it's not hard to let the approvers know what are TM's/Tutors/Eggs when claiming new Pokémon; it makes move checking far easier to decipher and benefits you so you know if you are one short or one over. If I have to approve you again and you have not told me where you are getting the moves from on your new Pokémon, I am going to simply reject the claim.
Exclaimer: APPROVED.
Frosty: Use Pokémon names instead of exclusively the nickname (looking at you Gulley the Heracross). Otherwise, APPROVED.
Iron Caliber: The Mega Metagross IMG is excessively large. Otherwise, APPROVED.
Ascher: APPROVED.
Mowtom: APPROVED.
Gale Wing Srock: Fire Pledge costs 1 MC on Chimchar so it gets 1 MC back. Fix and APPROVED.
P2X7: Those costs amount to 5 MC. Either deduct a KOC or deduct a MC and repost. REJECTED.

8 Claims, 120/10 C.C.12 UC + 0/10 C.C. (128 Total)

---

TOTAL
Its_A_Random
: 16 CC (313 Total), 21 UC (137 Total)
Clefable: 3 MC, 7 KOC
Ledian: 2 MC, 1 AC, 2 KOC
Stantler: 2 MC, 1 AC, 2 KOC
Altaria: 3 MC, 1 KOC
---
Clefable
EC: 9/9
MC: 10 (+3 MC, +7 KOC) > 0
AC: 5/5
-Learns Rest (Gen VI TM), Signal Beam, Trick (Both Gen VI Tutor), Zap Cannon (Gen II TM), and Skull Bash (Gen I TM).
---
Ledian
EC: 6/6
MC: 4 (+2 MC, +2 KOC) > 0
AC: 5/5 (+1 AC)
-Unlocks Hidden Ability: Iron Fist.
-Learns Sleep Talk and U-Turn (Both Gen VI TM).
---
Stantler
EC: N/A
MC: 4 (+2 MC, +2 KOC) > 0
AC: 4/5 (+1 AC)
-Learns Light Screen and Retaliate (Both Gen VI TM).
---
Altaria
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
AC: 5/5
-Learns Feather Dance and Power Swap (Both Egg).
---
SELF APPROVED.
 
Last edited:
REWARDS

From: http://www.smogon.com/forums/thread...-in-tiers-are-for-frogs.3572381/#post-6809435

+1 CC; Froakie gets +1 EC, +3 MC, +1 AC

3 UC

PURCHASES

Gogoat recieves 53 MC converted from UC.

Gogoat gets Attract (2 MC), Bounce (2 MC), Bulk Up (1 MC), Brick Break (2 MC), Confide (2 MC), Double Edge (1 MC), Double Team (2 MC), Earthquake (1 MC), Facade (2 MC), Frustration (2 MC), Giga Impact (2 MC), Hyper Beam (2 MC), Nature Power (2 MC), Payback (2 MC), Rain Dance (2 MC), Rest (2 MC), Retaliate (2 MC), Return (2 MC), Roar (2 MC), Rock Smash (2 MC), Round (2 MC), Secret Power (2 MC), Seed Bomb (1 MC), Sleep Talk (2 MC), Snore (2 MC), Solar Beam (2 MC), Strength (2 MC), Sunny Day (2 MC), Superpower (2 MC), Swagger (2 MC), Zen Headbutt (2 MC). (58 MC) (MAXED)

Kitsunoh gets Substitute (2 MC), Taunt (2 MC), Low Kick (2 MC), Knock Off (2 MC), Earthquake (2 MC), Endeavor (2 MC), Endure (2 MC), Dig (2 MC), U-Turn (2 MC), Trick (2 MC), Toxic (2 MC), Sucker Punch (2 MC), Super Fang (2 MC), Snatch (2 MC), Pain Split (2 MC), Magic Coat (2 MC). (32 MC)

TOTALS

Gogoat
5 --> 0 MC (+53, -58)

Kitsunoh
32 --> 0 MC (-32)

Froakie
0 --> 1 EC
0 --> 3 MC
0 --> 1 AC

6 --> 7 CC (+1)
50 --> 0 UC (+3, -53)
 
Last edited:
1 CC


I actually fucked up and gave Noibat a Lucky Egg instead, so the prizes it receives are:

1 EC, 1 AC, 2 MC, 1 KOC and 1 extra EC/AC.


KOC goes into MC for a total of 3. Learns Tailwind (Level up) nd Torment (TM)

Extra counter goes into EC, bringing his total to 3/6 EC and 2/5 AC.
 
All right, time to get some claims!

Man, that was probably my worst tournament performance ever. At least I got a Doduo out of it.


Doduo [Dias] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Typing:
Normal/Flying

Abilities:
Run Away/Early Bird/Tangled Feet (H)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5 [Unlocked]

Attacks (40):
Level Up:
Acupressure
Agility
Double Hit
Drill Peck
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Tri Attack
Uproar

Egg:
Brave Bird
Endeavor
Feint Attack
Haze
Supersonic

Tutor:
Body Slam
Double-Edge
Endure
Knock Off
Mimic
Roost
Sky Attack

TM:
Aerial Ace
Bide
Double Team
Facade
Fly
Protect
Reflect
Sleep Talk
Steel Wing
Substitute
Thief
Toxic
Whirlwind

Event:
Low Kick


Now to claim from the actual match:

Currency Counters: 64+3=67

Team Tournament Win:

Currency Counters: 67+3=70

Korangir (Aerodactyl):
MC: 3

Purchases Tailwind (Tutor, 2). Stockpile 1.

Matrix (Porygon-Z):
MC: 3
KOC: 4

Spending all KOC on MC. Purchases Uproar (Tutor, 2), Charge Beam (TM, 2), and Last Resort (Tutor, 2). Stockpile 1.

Brute (Conkeldurr):
MC: 3

Purchases Bulldoze (TM, 2). Stockpile 1.

Rosch (Colossoil):
MC: 3

Purchases Water Spout (Egg, 2). Stockpile 1.

Robin (Gardevoir):
MC: 1+3=4

Purchases Nightmare (Tutor, 2) and Fire Punch (Tutor, 2).

Gym Loss:

Currency Counters: 70+3=73

Leon (Kecleon):
MC: 3
KOC: 1

Purchases Dynamic Punch (Tutor, 2) and Mud-Slap (Tutor, 2).

Serena (Wigglytuff):
MC: 3

Purchases Tri Attack (TM, 2). Stockpile 1.

Maya (Kangaskhan):
MC: 3
KOC: 1

Spending KOC on MC. Purchases Fury Cutter (Tutor, 2) and Icy Wind (Tutor, 2).

Masquerade (Ditto):
KOC: 1

Spending KOC on CC.

Currency Counters: 73+1=74

Reffing 202:

Currency Counters: 74+4=78

Universal Counters: 31+21=52

Maya (Kangaskhan):
MC: 3

Purchases Mimic (Tutor, 2). Stockpile 1.

Rosch (Colossoil):
MC: 1+3=4
KOC: 1

Spending KOC on MC. Purchases Fissure (Egg, 2) and Flail (Egg, 2). Stockpile 1.

Goliath (Druddigon):
MC: 3
KOC: 1

Spending KOC on MC. Purchases Fire Punch (Tutor, 2) and Thunder Punch (Tutor, 2).

Shadow (Mismagius):
MC: 3

Purchases Mystical Fire (Free), Changes Hidden Power type to Fighting (2 MC), and purchases Payback (LU, 1). Fills up LU movepool.

Origin (Stratagem):
MC: 3

Changes Hidden Power type to Hidden Power Ice (2 MC). Stockpile 1.

That will be it!
 
Last edited:
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