Manipulative
Camila <3
QC: nv / Christo. / Hogg
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
Celebi's well-rounded base stat distribution makes it a solid option for offensive teams, defensive teams, and even balanced teams, and its vast movepool with great coverage options for its offensive sets and fantastic utility options for its supportive sets grants it extreme versatility. Celebi also has a useful ability in Natural Cure, allowing it to heal itself of status upon switching out. Celebi is one of the best checks to bulky Water-types because it is able to set up faster than them and has Natural Cure to heal off burns from Scald. Thanks to its bulk, Celebi often gets multiple opportunities to set up as well. Furthermore, Celebi has a great matchup against most other Stealth Rock setters, as well as entry hazard removers, due to its speed, typing, and coverage. However, despite Celebi's many coverage options, it will always get walled by at least one Pokemon, depending on its moveset. Celebi also struggles to take on many faster Pokemon and Choice Scarf users. It is weak to seven different typings, including some that are offensively dominant in UU such as Fire, Ice, and Dark. It notably takes super effective damage from some of UU's most common priority moves in Ice Shard, Sucker Punch, and Shadow Sneak. The weakness to Dark also makes Celebi more vulnerable to being Pursuit trapped. Lastly, Celebi is extremely weak to Bug, allowing many faster Pokemon with U-turn to easily take advantage of it.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Giga Drain
move 3: Psychic
move 4: Dazzling Gleam / Recover
item: Leftovers / Life Orb
ability: Natural Cure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Nasty Plot is used to raise Celebi's damage output and set it up for wallbreaking or a potential sweep. Giga Drain is great for keeping Celebi healthy, especially if you opt for a Life Orb. Energy Ball is an alternative that could be used for its higher damage output. It has noticeable perks when you opt for Leftovers such as an extremely high chance to OHKO Krookodile without any boosts. Psychic is the secondary STAB move, and it allows Celebi to hit Fighting-types and Poison-types super effectively. Dazzling Gleam is in the final moveslot so that Celebi avoids getting walled by certain Pokemon such as Hydreigon and Mandibuzz. Recover can be used instead for reliable recovery, and it can be a nice option to pair up with Energy Ball. Alternatively, Celebi can make use of Earth Power or Hidden Power Fire if the user would prefer dealing with Steel-types better.
Set Details
========
Maximum Special Attack and Speed investment with a Timid nature allows Celebi to hit as hard as possible without having to compromise its speed. Leftovers is the primary item on this set and offers Celebi passive recovery in addition to Giga Drain. Life Orb can be used instead to maximize Celebi's damage output at the expense of taking recoil and having no additional form of passive recovery. Alternatively, a Colbur Berry could be used in order to take a hit from threats such as Mega Absol, Mega Sharpedo, and Hydreigon more easily before striking back.
Usage Tips
========
Remove counters to Celebi from the game with help from other teammates. Pokemon such as Hydreigon, if Celebi isn't running Dazzling Gleam, and Steel-types, if Celebi isn't running Earth Power or Hidden Power Fire, are able to wall Celebi with ease. Other obstacles that can outspeed and beat Celebi one-on-one, such as Mega Beedrill and Mega Houndoom, also should be taken out of the game. From there, Celebi can set up a Nasty Plot and start breaking walls. However, Celebi doesn't necessarily have to be used as a wallbreaker and can instead act as a late-game sweeper against slower teams if needed. Celebi is great at dismantling common cores for balance. It is able to power through common special walls found on balanced teams such as Florges and Sylveon thanks to its bulk and Nasty Plot and finds many opportunities to set up on the bulky Water-types that anchor most balanced teams as well.
Team Options
========
Mega Aerodactyl can be a good partner for Celebi, as it can beat or Pursuit trap certain threats that trouble Celebi such as Crobat, Mega Beedrill, and Entei. In return, Celebi is able to handle bulky Water-types and Ground-types that Mega Aerodactyl may struggle with. Fairy-types such as Florges and Sylveon make for good partners for Celebi because they deal with Hydreigon and other Dark-types pretty well while only stacking a weakness to Poison. However, certain Dark-types, such as Choice Band Krookodile, may remain threatening. Bulky Water-types such as Suicune and Swampert make for good partners for Celebi because they cover the weakness to Fire, while Celebi can help them deal with opposing Water-types and Electric-types. Fire-types such as Entei and Mega Houndoom also make for good partners with Celebi because they are able to help with Celebi's 4x weakness to Bug, as well as its weaknesses to Ice and Grass, while Celebi can break down bulky Water-types and Rock-types in return.
[SET]
name: Utility
move 1: Giga Drain / Psychic
move 2: Recover
move 3: Thunder Wave / Perish Song / Stealth Rock
move 4: Baton Pass / Perish Song / Stealth Rock
item: Leftovers
ability: Natural Cure
nature: Bold
evs: 240 HP / 244 Def / 24 Spe
[SET COMMENTS]
Moves
========
Giga Drain is the preferred STAB move for its passive recovery and ability to hit Water-types super effectively. Psychic can be chosen instead if Celebi is needed to check Fighting-types or Poison-types. Recover is needed for Celebi to heal back up as it begins to get whittled down. Celebi has many options for its third moveslot. Thunder Wave allows it to cripple faster threats, making them easier for the team to deal with. Perish Song allows Celebi to put the opposing Pokemon on a timer, effectively forcing it to either switch out or faint by the end of the third turn. Stealth Rock could be used if the team lacks another user for it. The fourth moveslot can make use of one of the options that weren't used in the previous moveslot, as well as Baton Pass to gain momentum or avoid taking the extra damage from Pursuit. A couple of other helpful moves that Celebi could run on this set are Heal Bell and Leech Seed. The former allows Celebi to clear its team of status, and the latter can be used to punish setup sweepers or slowly wear down the opposing team while also keeping healthy more easily.
Set Details
========
Leftovers gives Celebi a form of passive recovery apart from Giga Drain. 24 Speed EVs are there so that Celebi can outpace Adamant Honchkrow. 240 HP EVs maximize Leftovers recovery. The remaining EVs and a Bold nature are used to make Celebi as physically defensive as possible and a better check to Fighting-types. Alternatively, an EV spread of 240 HP / 244 SpD / 24 Spe with a Calm nature can be used to better take special attacks from Pokemon such as Mega Blastoise and Mega Sceptile.
Usage Tips
========
Celebi can act as a lead in order to set up Stealth Rock, cripple a Pokemon with Thunder Wave, or even just fire off whichever STAB move it is using. It can pivot into neutral or resisted hits and use one of its attacks or support moves from there. Baton Pass can be used to pivot out to another teammate on the opponent's switch or to simply avoid taking the extra damage from Pursuit. Recover should be used frequently so that Celebi can keep healthy after taking repeated hits. Perish Song can be used in order to force out setup sweepers like Suicune and Reuniclus, or to force a Pokemon to faint in three turns if it is the last one standing on your opponent's side of the field.
Team Options
========
Bulky Defog variants of Salamence make for a good partner for Celebi, as they offer entry hazard removal for the team as well as a check to Fire-types. Special walls like Florges and Blissey to complement physically defensive Celebi, or physical walls like Suicune and Alomomola to complement specially defensive Celebi, also make for good partners on defensive teams.
[SET]
name: Baton Pass
move 1: Swords Dance / Nasty Plot
move 2: Baton Pass
move 3: Recover
move 4: Seed Bomb / Giga Drain
item: Leftovers / Weakness Policy
ability: Natural Cure
nature: Careful / Calm
evs: 240 HP / 244 SpD / 24 Spe
[SET COMMENTS]
Moves
========
Swords Dance should be used if the primary Pokemon intended to receive the boosts and sweep is a physical attacker, while Nasty Plot can be used if it is a special attacker. Recover is used to keep Celebi healthy enough to set up a boost and follow it up with Baton Pass. Seed Bomb should be run alongside Swords Dance, while Giga Drain goes with Nasty Plot.
Set Details
========
24 Speed EVs are used to outpace Adamant Honchkrow. 240 HP EVs are used to maximize Leftovers recovery. The remaining EVs and a Careful or Calm nature are used to make Celebi as specially defensive as possible. Leftovers gives Celebi passive recovery in addition to Giga Drain and is the main item to be used on this set. Weakness Policy can be used instead, boosting Celebi's Attack and Special Attack by two stages after it takes a super effective hit. This allows Celebi to potentially pass stat boosts to a teammate directly after taking a hit and without having to set up first but comes at the expense of not having passive recovery. Alternatively, a Colbur Berry could be used so that Celebi can better take hits from threats like Mega Absol, Mega Sharpedo, and Hydreigon before passing. Celebi can also opt to run a physically defensive set with an Impish or Bold nature if handling physical attackers such as Mega Aerodactyl better is preferred.
Usage Tips
========
Bring Celebi in on a Pokemon that it either forces out or isn't threatened by, such as Swampert or Slowking, and begin to set up with Swords Dance or Nasty Plot. Remain as healthy as possible before using Baton Pass because Celebi is meant to take a hit on the turn of the pass so that the receiver can come in safely. After setting up or activating Weakness Policy, use Baton Pass into the teammate that is supposed to receive the boosts.
Team Options
========
Mega Sharpedo is a great partner for the Swords Dance set due to its strong STAB moves, coverage, and Speed Boost ability prior to Mega Evolving. Choice Band Entei is another good partner, as it is able to muscle past most of its usual switch-ins after a +2 boost and has a very threatening STAB move in Sacred Fire. Choice Scarf Gardevoir and Choice Scarf Hydreigon are both good partners for the Nasty Plot set, as they have good coverage and become very threatening as well after a +2 boost.
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Leaf Storm / Energy Ball
move 3: Psychic
move 4: Earth Power / Hidden Power Fire
item: Life Orb
ability: Natural Cure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Stealth Rock is mandatory on every team, and running it on Celebi means you don't have to use another teamslot for a dedicated Stealth Rock user. Leaf Storm is Celebi's strongest STAB move, and it has some noticeable perks such as OHKOing Mega Aerodactyl after Stealth Rock damage and having a decent chance to OHKO Gyarados after Stealth Rock damage. However, Energy Ball can be used so that Celebi doesn't have to deal with the drop in Special Attack, or the accuracy issues. Psychic is the secondary STAB move and allows Celebi to hit Fighting-types and Poison-types super effectively. The fourth slot is for coverage, primarily against Steel-types, which resist both of Celebi's STAB moves. Earth Power is the primary option here, as it has good Base Power and is able to hit most Steel-types, as well as Fire-types, super effectively. Hidden Power Fire can be used instead if the team would prefer to hit targets such as Forretress and Escavalier super effectively, but it comes with lower Base Power and misses out on hitting targets such as Empoleon and Fire-types super effectively. Additionally, if the team desperately needs a lure for Hydreigon, Dazzling Gleam can be used as an alternative, at the expense of being walled by Steel-types.
Set Details
========
Maximum Special Attack and Speed investment paired with a Timid nature allows Celebi to hit as hard as it can without compromising any of its Speed. Life Orb is used to power up each of Celebi's attacks and grab many more OHKOs and 2HKOs than it would without it.
Usage Tips
========
Celebi is able to act as a Stealth Rock user for offensive teams, which means that the team would not need to use another teamslot for a dedicated Stealth Rock user. Celebi can be used to fire off powerful special attacks against offensive teams while also breaking down common physically bulky Pokemon such as Swampert, Suicune, Mega Aggron, and Doublade. Celebi can commonly be chosen as a lead as well, as it outpaces and has a good matchup against most opposing Stealth Rock users and entry hazard removers.
Team Options
========
Spinners like Mega Blastoise and Tentacruel make for good partners, as they clear your side of the field of entry hazards while allowing Celebi's Stealth Rock to stay up. Offensive Defog Salamence pairs well with Celebi because it fits well on bulky offense, a good playstyle to use this on. Mega Aerodactyl also makes for a good partner, as it can beat or Pursuit trap threats to Celebi such as Crobat, Mega Beedrill, and Entei.
[STRATEGY COMMENTS]
Other Options
=============
Due to its access to moves such as U-turn, Trick, and Healing Wish, Celebi also has the potential to run a Choice Scarf. Choice Specs is another item that Celebi can run to hit as hard as possible without setting up. Additionally, Celebi can be used as a Swords Dance sweeper with Seed Bomb, Zen Headbutt, and Sucker Punch. Another option could be to use Celebi as a bulky setup sweeper with either Nasty Plot or Calm Mind paired up with Recover.
Checks and Counters
===================
**Faster Pokemon**: Many Pokemon that outpace Celebi can beat it one-on-one in most scenarios. Examples include Mega Aerodactyl, Mega Beedrill, Crobat, Mega Absol, and Mega Houndoom. Additionally, many of UU's Choice Scarf users, such as Mienshao, Hydreigon, Darmanitan, and Heracross, are able to pressure Celebi at the very least.
**Priority Users**: Celebi is weak to Ice, Dark, and Ghost, meaning that it will struggle against some of UU's most frequently seen priority moves in Ice Shard from threats such as Mamoswine, Sucker Punch from threats such as Toxicroak, and Shadow Sneak from Doublade.
**Pokemon That Resist Celebi's Attacks**: There are certain Pokemon that will wall Celebi depending on its moveset. For example, without Dazzling Gleam, Celebi is not able to effectively hit Hydreigon or Mandibuzz. However, if Celebi forgoes Earth Power or Hidden Power for Dazzling Gleam, it will not be able to effectively hit Steel-types.
**Bug-types**: Celebi is easily exploitable due to its 4x weakness to Bug. Mega Beedrill is easily able to take Celebi one-on-one or force it out and gain momentum with U-turn. Many U-turn users, even those that lack Bug typing but can outpace Celebi, are also able to take advantage of Celebi by forcing it to either switch out and give the opponent momentum or take a large amount of damage. Mienshao and fully invested Crobat, for example, are able to do upwards of 70% with U-turn to offensive variants. Even Choice Scarf Hydreigon, which runs no Attack investment and a Timid nature, is able to do upwards of 55% to offensive variants of Celebi.
**Fire-types**: Fire-types such as Entei and Infernape are able to hit Celebi with their super effective STAB moves after either taking a hit or simply outpacing it.
**Ice-types**: Ice-types such as Mamoswine and Kyurem are able to either do considerable damage to Celebi or beat it one-on-one. Life Orb Mamoswine's Ice Shard does a solid amount of damage to offensive variants of Celebi, while Icicle Crash can threaten bulky variants. Choice Specs Kyurem is able to take any attack before OHKOing offensive or physically defensive variants of Celebi while still beating any specially defensive variant.
**Dark-types**: Some of UU's most prominent Dark-types, such as Mega Absol and Mega Sharpedo, are easily able to threaten Celebi. Hydreigon, arguably the best Pokemon in UU, is able to threaten and wall any variant of Celebi that lacks Dazzling Gleam. Celebi also fears losing its item to Knock Off from the likes of Sableye.
**Ghost-types**: Celebi fears being up against a +2 Doublade, or even Shadow Claw variants without any boosts. Earth Power is able to do a lot of damage to Doublade, but it does not OHKO and therefore gives Doublade a chance to hit Celebi super effectively for a lot of damage. Choice Scarf Chandelure is able to take Celebi out with a Fire Blast. However, even other variants of Chandelure are most likely able to take an Earth Power before OHKOing Celebi in return.
**Flying-types**: Flying-types such as Crobat and Mega Aerodactyl are able to either severely damage or even beat Celebi before it is able to retaliate. Gyarados, in most scenarios, can set up a Dragon Dance after taking any hit and proceed to take out Celebi with Bounce.
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
Celebi's well-rounded base stat distribution makes it a solid option for offensive teams, defensive teams, and even balanced teams, and its vast movepool with great coverage options for its offensive sets and fantastic utility options for its supportive sets grants it extreme versatility. Celebi also has a useful ability in Natural Cure, allowing it to heal itself of status upon switching out. Celebi is one of the best checks to bulky Water-types because it is able to set up faster than them and has Natural Cure to heal off burns from Scald. Thanks to its bulk, Celebi often gets multiple opportunities to set up as well. Furthermore, Celebi has a great matchup against most other Stealth Rock setters, as well as entry hazard removers, due to its speed, typing, and coverage. However, despite Celebi's many coverage options, it will always get walled by at least one Pokemon, depending on its moveset. Celebi also struggles to take on many faster Pokemon and Choice Scarf users. It is weak to seven different typings, including some that are offensively dominant in UU such as Fire, Ice, and Dark. It notably takes super effective damage from some of UU's most common priority moves in Ice Shard, Sucker Punch, and Shadow Sneak. The weakness to Dark also makes Celebi more vulnerable to being Pursuit trapped. Lastly, Celebi is extremely weak to Bug, allowing many faster Pokemon with U-turn to easily take advantage of it.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Giga Drain
move 3: Psychic
move 4: Dazzling Gleam / Recover
item: Leftovers / Life Orb
ability: Natural Cure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Nasty Plot is used to raise Celebi's damage output and set it up for wallbreaking or a potential sweep. Giga Drain is great for keeping Celebi healthy, especially if you opt for a Life Orb. Energy Ball is an alternative that could be used for its higher damage output. It has noticeable perks when you opt for Leftovers such as an extremely high chance to OHKO Krookodile without any boosts. Psychic is the secondary STAB move, and it allows Celebi to hit Fighting-types and Poison-types super effectively. Dazzling Gleam is in the final moveslot so that Celebi avoids getting walled by certain Pokemon such as Hydreigon and Mandibuzz. Recover can be used instead for reliable recovery, and it can be a nice option to pair up with Energy Ball. Alternatively, Celebi can make use of Earth Power or Hidden Power Fire if the user would prefer dealing with Steel-types better.
Set Details
========
Maximum Special Attack and Speed investment with a Timid nature allows Celebi to hit as hard as possible without having to compromise its speed. Leftovers is the primary item on this set and offers Celebi passive recovery in addition to Giga Drain. Life Orb can be used instead to maximize Celebi's damage output at the expense of taking recoil and having no additional form of passive recovery. Alternatively, a Colbur Berry could be used in order to take a hit from threats such as Mega Absol, Mega Sharpedo, and Hydreigon more easily before striking back.
Usage Tips
========
Remove counters to Celebi from the game with help from other teammates. Pokemon such as Hydreigon, if Celebi isn't running Dazzling Gleam, and Steel-types, if Celebi isn't running Earth Power or Hidden Power Fire, are able to wall Celebi with ease. Other obstacles that can outspeed and beat Celebi one-on-one, such as Mega Beedrill and Mega Houndoom, also should be taken out of the game. From there, Celebi can set up a Nasty Plot and start breaking walls. However, Celebi doesn't necessarily have to be used as a wallbreaker and can instead act as a late-game sweeper against slower teams if needed. Celebi is great at dismantling common cores for balance. It is able to power through common special walls found on balanced teams such as Florges and Sylveon thanks to its bulk and Nasty Plot and finds many opportunities to set up on the bulky Water-types that anchor most balanced teams as well.
Team Options
========
Mega Aerodactyl can be a good partner for Celebi, as it can beat or Pursuit trap certain threats that trouble Celebi such as Crobat, Mega Beedrill, and Entei. In return, Celebi is able to handle bulky Water-types and Ground-types that Mega Aerodactyl may struggle with. Fairy-types such as Florges and Sylveon make for good partners for Celebi because they deal with Hydreigon and other Dark-types pretty well while only stacking a weakness to Poison. However, certain Dark-types, such as Choice Band Krookodile, may remain threatening. Bulky Water-types such as Suicune and Swampert make for good partners for Celebi because they cover the weakness to Fire, while Celebi can help them deal with opposing Water-types and Electric-types. Fire-types such as Entei and Mega Houndoom also make for good partners with Celebi because they are able to help with Celebi's 4x weakness to Bug, as well as its weaknesses to Ice and Grass, while Celebi can break down bulky Water-types and Rock-types in return.
[SET]
name: Utility
move 1: Giga Drain / Psychic
move 2: Recover
move 3: Thunder Wave / Perish Song / Stealth Rock
move 4: Baton Pass / Perish Song / Stealth Rock
item: Leftovers
ability: Natural Cure
nature: Bold
evs: 240 HP / 244 Def / 24 Spe
[SET COMMENTS]
Moves
========
Giga Drain is the preferred STAB move for its passive recovery and ability to hit Water-types super effectively. Psychic can be chosen instead if Celebi is needed to check Fighting-types or Poison-types. Recover is needed for Celebi to heal back up as it begins to get whittled down. Celebi has many options for its third moveslot. Thunder Wave allows it to cripple faster threats, making them easier for the team to deal with. Perish Song allows Celebi to put the opposing Pokemon on a timer, effectively forcing it to either switch out or faint by the end of the third turn. Stealth Rock could be used if the team lacks another user for it. The fourth moveslot can make use of one of the options that weren't used in the previous moveslot, as well as Baton Pass to gain momentum or avoid taking the extra damage from Pursuit. A couple of other helpful moves that Celebi could run on this set are Heal Bell and Leech Seed. The former allows Celebi to clear its team of status, and the latter can be used to punish setup sweepers or slowly wear down the opposing team while also keeping healthy more easily.
Set Details
========
Leftovers gives Celebi a form of passive recovery apart from Giga Drain. 24 Speed EVs are there so that Celebi can outpace Adamant Honchkrow. 240 HP EVs maximize Leftovers recovery. The remaining EVs and a Bold nature are used to make Celebi as physically defensive as possible and a better check to Fighting-types. Alternatively, an EV spread of 240 HP / 244 SpD / 24 Spe with a Calm nature can be used to better take special attacks from Pokemon such as Mega Blastoise and Mega Sceptile.
Usage Tips
========
Celebi can act as a lead in order to set up Stealth Rock, cripple a Pokemon with Thunder Wave, or even just fire off whichever STAB move it is using. It can pivot into neutral or resisted hits and use one of its attacks or support moves from there. Baton Pass can be used to pivot out to another teammate on the opponent's switch or to simply avoid taking the extra damage from Pursuit. Recover should be used frequently so that Celebi can keep healthy after taking repeated hits. Perish Song can be used in order to force out setup sweepers like Suicune and Reuniclus, or to force a Pokemon to faint in three turns if it is the last one standing on your opponent's side of the field.
Team Options
========
Bulky Defog variants of Salamence make for a good partner for Celebi, as they offer entry hazard removal for the team as well as a check to Fire-types. Special walls like Florges and Blissey to complement physically defensive Celebi, or physical walls like Suicune and Alomomola to complement specially defensive Celebi, also make for good partners on defensive teams.
[SET]
name: Baton Pass
move 1: Swords Dance / Nasty Plot
move 2: Baton Pass
move 3: Recover
move 4: Seed Bomb / Giga Drain
item: Leftovers / Weakness Policy
ability: Natural Cure
nature: Careful / Calm
evs: 240 HP / 244 SpD / 24 Spe
[SET COMMENTS]
Moves
========
Swords Dance should be used if the primary Pokemon intended to receive the boosts and sweep is a physical attacker, while Nasty Plot can be used if it is a special attacker. Recover is used to keep Celebi healthy enough to set up a boost and follow it up with Baton Pass. Seed Bomb should be run alongside Swords Dance, while Giga Drain goes with Nasty Plot.
Set Details
========
24 Speed EVs are used to outpace Adamant Honchkrow. 240 HP EVs are used to maximize Leftovers recovery. The remaining EVs and a Careful or Calm nature are used to make Celebi as specially defensive as possible. Leftovers gives Celebi passive recovery in addition to Giga Drain and is the main item to be used on this set. Weakness Policy can be used instead, boosting Celebi's Attack and Special Attack by two stages after it takes a super effective hit. This allows Celebi to potentially pass stat boosts to a teammate directly after taking a hit and without having to set up first but comes at the expense of not having passive recovery. Alternatively, a Colbur Berry could be used so that Celebi can better take hits from threats like Mega Absol, Mega Sharpedo, and Hydreigon before passing. Celebi can also opt to run a physically defensive set with an Impish or Bold nature if handling physical attackers such as Mega Aerodactyl better is preferred.
Usage Tips
========
Bring Celebi in on a Pokemon that it either forces out or isn't threatened by, such as Swampert or Slowking, and begin to set up with Swords Dance or Nasty Plot. Remain as healthy as possible before using Baton Pass because Celebi is meant to take a hit on the turn of the pass so that the receiver can come in safely. After setting up or activating Weakness Policy, use Baton Pass into the teammate that is supposed to receive the boosts.
Team Options
========
Mega Sharpedo is a great partner for the Swords Dance set due to its strong STAB moves, coverage, and Speed Boost ability prior to Mega Evolving. Choice Band Entei is another good partner, as it is able to muscle past most of its usual switch-ins after a +2 boost and has a very threatening STAB move in Sacred Fire. Choice Scarf Gardevoir and Choice Scarf Hydreigon are both good partners for the Nasty Plot set, as they have good coverage and become very threatening as well after a +2 boost.
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Leaf Storm / Energy Ball
move 3: Psychic
move 4: Earth Power / Hidden Power Fire
item: Life Orb
ability: Natural Cure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Stealth Rock is mandatory on every team, and running it on Celebi means you don't have to use another teamslot for a dedicated Stealth Rock user. Leaf Storm is Celebi's strongest STAB move, and it has some noticeable perks such as OHKOing Mega Aerodactyl after Stealth Rock damage and having a decent chance to OHKO Gyarados after Stealth Rock damage. However, Energy Ball can be used so that Celebi doesn't have to deal with the drop in Special Attack, or the accuracy issues. Psychic is the secondary STAB move and allows Celebi to hit Fighting-types and Poison-types super effectively. The fourth slot is for coverage, primarily against Steel-types, which resist both of Celebi's STAB moves. Earth Power is the primary option here, as it has good Base Power and is able to hit most Steel-types, as well as Fire-types, super effectively. Hidden Power Fire can be used instead if the team would prefer to hit targets such as Forretress and Escavalier super effectively, but it comes with lower Base Power and misses out on hitting targets such as Empoleon and Fire-types super effectively. Additionally, if the team desperately needs a lure for Hydreigon, Dazzling Gleam can be used as an alternative, at the expense of being walled by Steel-types.
Set Details
========
Maximum Special Attack and Speed investment paired with a Timid nature allows Celebi to hit as hard as it can without compromising any of its Speed. Life Orb is used to power up each of Celebi's attacks and grab many more OHKOs and 2HKOs than it would without it.
Usage Tips
========
Celebi is able to act as a Stealth Rock user for offensive teams, which means that the team would not need to use another teamslot for a dedicated Stealth Rock user. Celebi can be used to fire off powerful special attacks against offensive teams while also breaking down common physically bulky Pokemon such as Swampert, Suicune, Mega Aggron, and Doublade. Celebi can commonly be chosen as a lead as well, as it outpaces and has a good matchup against most opposing Stealth Rock users and entry hazard removers.
Team Options
========
Spinners like Mega Blastoise and Tentacruel make for good partners, as they clear your side of the field of entry hazards while allowing Celebi's Stealth Rock to stay up. Offensive Defog Salamence pairs well with Celebi because it fits well on bulky offense, a good playstyle to use this on. Mega Aerodactyl also makes for a good partner, as it can beat or Pursuit trap threats to Celebi such as Crobat, Mega Beedrill, and Entei.
[STRATEGY COMMENTS]
Other Options
=============
Due to its access to moves such as U-turn, Trick, and Healing Wish, Celebi also has the potential to run a Choice Scarf. Choice Specs is another item that Celebi can run to hit as hard as possible without setting up. Additionally, Celebi can be used as a Swords Dance sweeper with Seed Bomb, Zen Headbutt, and Sucker Punch. Another option could be to use Celebi as a bulky setup sweeper with either Nasty Plot or Calm Mind paired up with Recover.
Checks and Counters
===================
**Faster Pokemon**: Many Pokemon that outpace Celebi can beat it one-on-one in most scenarios. Examples include Mega Aerodactyl, Mega Beedrill, Crobat, Mega Absol, and Mega Houndoom. Additionally, many of UU's Choice Scarf users, such as Mienshao, Hydreigon, Darmanitan, and Heracross, are able to pressure Celebi at the very least.
**Priority Users**: Celebi is weak to Ice, Dark, and Ghost, meaning that it will struggle against some of UU's most frequently seen priority moves in Ice Shard from threats such as Mamoswine, Sucker Punch from threats such as Toxicroak, and Shadow Sneak from Doublade.
**Pokemon That Resist Celebi's Attacks**: There are certain Pokemon that will wall Celebi depending on its moveset. For example, without Dazzling Gleam, Celebi is not able to effectively hit Hydreigon or Mandibuzz. However, if Celebi forgoes Earth Power or Hidden Power for Dazzling Gleam, it will not be able to effectively hit Steel-types.
**Bug-types**: Celebi is easily exploitable due to its 4x weakness to Bug. Mega Beedrill is easily able to take Celebi one-on-one or force it out and gain momentum with U-turn. Many U-turn users, even those that lack Bug typing but can outpace Celebi, are also able to take advantage of Celebi by forcing it to either switch out and give the opponent momentum or take a large amount of damage. Mienshao and fully invested Crobat, for example, are able to do upwards of 70% with U-turn to offensive variants. Even Choice Scarf Hydreigon, which runs no Attack investment and a Timid nature, is able to do upwards of 55% to offensive variants of Celebi.
**Fire-types**: Fire-types such as Entei and Infernape are able to hit Celebi with their super effective STAB moves after either taking a hit or simply outpacing it.
**Ice-types**: Ice-types such as Mamoswine and Kyurem are able to either do considerable damage to Celebi or beat it one-on-one. Life Orb Mamoswine's Ice Shard does a solid amount of damage to offensive variants of Celebi, while Icicle Crash can threaten bulky variants. Choice Specs Kyurem is able to take any attack before OHKOing offensive or physically defensive variants of Celebi while still beating any specially defensive variant.
**Dark-types**: Some of UU's most prominent Dark-types, such as Mega Absol and Mega Sharpedo, are easily able to threaten Celebi. Hydreigon, arguably the best Pokemon in UU, is able to threaten and wall any variant of Celebi that lacks Dazzling Gleam. Celebi also fears losing its item to Knock Off from the likes of Sableye.
**Ghost-types**: Celebi fears being up against a +2 Doublade, or even Shadow Claw variants without any boosts. Earth Power is able to do a lot of damage to Doublade, but it does not OHKO and therefore gives Doublade a chance to hit Celebi super effectively for a lot of damage. Choice Scarf Chandelure is able to take Celebi out with a Fire Blast. However, even other variants of Chandelure are most likely able to take an Earth Power before OHKOing Celebi in return.
**Flying-types**: Flying-types such as Crobat and Mega Aerodactyl are able to either severely damage or even beat Celebi before it is able to retaliate. Gyarados, in most scenarios, can set up a Dragon Dance after taking any hit and proceed to take out Celebi with Bounce.
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