[Balanced Hackmons] Mega Garchomp

morogrim

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[OVERVIEW]

Mega Garchomp is one of the bulkiest Ground-types in Balanced Hackmons that can take hits and deal large amounts of damage. Thanks to both its amazing bulk and offensive power, it can fill the roles of either wallbreaker or sweeper, and thanks to a fantastic Dragon / Ground typing, it has perfect neutral coverage and can hit most of the metagame's walls super effectively; its Ground-type moves hit Steel-types such as Registeel and Aegislash, and its Dragon-type moves hit Dragon-types such as Giratina. Mega Garchomp's typing also gives it nice resistances, with Fire and Rock being two of the most notable ones as they allow Mega Garchomp to switch into a multitude of threats, such as Mega Tyranitar. Mega Garchomp's typing does, however, have some drawbacks, as it has notable weaknesses to Ice and Fairy-type attacks that make it vulnerable to getting revenge killed by Pixilate and Refrigerate users such as Mega Diancie, Kyurem-B, and Kyurem-W. Mega Garchomp is also vulnerable to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy- or Ice-type coverage, such as Moonblast or Ice Beam. For this reason, Mega Garchomp faces competition from Mega Swampert, which does not have any weakness to the common offensive types in the metagame; however Mega Garchomp has the better offensive typing and more overall power. Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use any ability and hold an item to further augment its power. Additionally, Mega Garchomp is not weak to Thousand Arrows while Primal Groudon is. Despite being held back by a Speed stat that causes it to be able to get revenge killed by faster threats such as Mega Rayquaza and Mega Diancie, it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre, and with some support from its team, Mega Garchomp is able to wreak havoc on the enemy team.

[SET]
name: Choice Scarf
move 1: Thousand Arrows
move 2: Dual Chop / Dragon Claw
move 3: Precipice Blades
move 4: U-turn / Trick
item: Choice Scarf
ability: Adaptability
nature: Adamant
evs: 252 Atk / 20 Def / 236 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Mega Garchomp's main STAB move that hits everything including Flying-types and Levitate users and is mostly unresisted. Dual Chop is another STAB move that hits Dragon-types super effectively, breaks potential Focus Sashes, and is able to get past Sturdy and Substitutes. This move can be replaced with Dragon Claw if accuracy is a concern. Precipice Blades can be used once there is no fear of Flying-type or switch-ins with Levitate for additional power, though its great power comes with shaky accuracy. Use this move also to OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn lets Mega Garchomp provide the team with a fast pivot and can be used to gain momentum; this move can be replaced with Trick to cripple walls such as Mega Audino or Mega Slowbro that would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick.

Set Details
========

A Choice Scarf alongside 236 Speed EVs allows Mega Garchomp to outspeed the majority of the unboosted Pokemon in the metagame up to positive-natured base 140s and neutral-natured base 90s that are holding a Choice Scarf or have +1 in Speed and allows it to outspeed Imposter users if they are not holding a Choice Scarf. Investing 252 EVs in Attack along with an Adamant nature enables Mega Garchomp to hit as hard as possible. A Jolly nature can alternatively be used along with 188 Speed EVs to also outspeed up to positive-natured base 150 Speed Pokemon such as Mega Aerodactyl and Deoxys-A with the help of a Choice Scarf. The rest of the EVs are dumped into Defense to maximize Mega Garchomp's bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively). Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the metagame's walls such as defensive Mega Audino, defensive Giratina, and defensive Arceus. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the tier's walls such as Registeel and Aegislash.

Usage Tips
========

Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the metagame. Use Mega Garchomp in the early-game to deal as much damage as possible to make way for the sweepers later on. Thousand Arrows will be used the majority of the time, since it hits everything pretty hard and has good neutral coverage. Use Precipice Blades after getting rid of all Flying-types and Levitate users, although if accuracy is a concern or if hitting the next move is crucial, Thousand Arrows should be used. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as on Mega Mewtwo X and Kyogre. U-turn should be used to get out of a bad matchup or to gain momentum for your team. Use Dual Chop on Dragon-types and also on foes that you think might have Focus Sash or the ability Sturdy. Dual Chop can also be used on foes that are behind Substitutes to break the Substitute and deal additional damage to them. Use Trick to cripple enemy tanks such as Mega Audino and Mega Slowbro, which are common switch-ins to Mega Garchomp.

Team Options
========

Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and thus appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Furthermore, should Steel-types be transformed into by Imposter users, Mega Garchomp can immediately switch into them and threaten the opponent's team. For this reason, Steel-type walls should be constructed in a way that would allow Mega Garchomp to safely switch into them. Sweepers and wallbreakers such as Mega Mewtwo Y, Mega Latios, and even Aerilate Mega Rayquaza can also help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Mega Audino and at the same time benefit from Mega Garchomp's dual threat to the Dragon- and Steel-type walls in the metagame. Mega Garchomp also requires Imposter-proofing support by Fur Coat users such as Xerneas, Mega Slowbro, Mega Audino, and Groudon. Mega Garchomp also cannot defeat Shedinja by itself and greatly appreciates Mold Breaker or entry hazard support to be able to take it out.

[SET]
name: Poison Heal
move 1: Shift Gear
move 2: Thousand Arrows
move 3: Knock Off / Leech Seed
move 4: Will-O-Wisp / Sacred Fire
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 248 HP / 60 Atk / 200 Def


[SET COMMENTS]
Moves
========

Shift Gear boosts Mega Garchomp's Attack and Speed to tremendous levels and allows it to sweep. Mega Garchomp outspeeds the entire unboosted metagame bar anything above base 150 Speed and can 2HKO a good portion of the tier after a single Shift Gear. Thousand Arrows has excellent neutral coverage, also hitting Flying-types and Levitate users, and is mostly unresisted, since Grass- and Bug-types are incredibly rare, and Mega Venusaur takes neutral damage due to its Grass / Poison typing. Knock Off is used to remove crucial items such as Eviolite and to hit Ghost- and Psychic-types super effectively; use this move along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls, which can help Mega Garchomp eventually defeat them. An alternative set would include Leech Seed, to KO Shedinja and to beat Imposter users, along with Sacred Fire to hit Grass-types super effectively and to potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users, whereas Will-O-Wisp cannot.

Set Details
========

Toxic Orb allows Mega Garchomp to activate Poison Heal, which prevents status conditions and also provides it with very good passive recovery. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon. It also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output.

Usage Tips
========

Bring Mega Garchomp in with a slow pivot to safely activate Poison Heal; this is absolutely crucial, as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused, and it does not have a protecting move such as Spiky Shield to activate Poison Heal by itself. After Poison Heal has been activated, almost any wall is a free switch in due to Mega Garchomp being immune to status. Use these to set up with Shift Gear and sweep. This Mega Garchomp is completely Imposter proof, as it can burn the Imposter user and will not even be 2HKOed in the event it loses the Speed tie. For this reason, also make sure not to set up more than two times if there is a non-burned Imposter user on the opponent's team. Shedinja can also be defeated with this set by using either Leech Seed or Will-O-Wisp (if Shedinja is not using Lum Berry) or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle. Thousand Arrows is the move that should be used most of the time, but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to hit walls such as Giratina super effectively. Mega Garchomp can also be used as a Primal Groudon check and can even take a +1 V-create from it under harsh sunlight and OHKO in return with Thousand Arrows after the drop in Defense from V-create. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it, as it resists Rock-type moves, and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been removed. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up through moves such as Topsy-Turvy to deal chip damage to them. Using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them.

Team Options
========

Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and therefore pairs well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Mega Garchomp also has a very hard time overcoming Fur Coat users and appreciates special wallbreakers such as Mega Mewtwo Y and Mega Latios to help it deal with them. Slow pivoting support is also a necessity to be able to safely activate the Toxic Orb and this can be provided by slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder. Life Orb can be used to avoid getting locked into one move for the Choice Scarf set. Additionally, Draco Meteor can be used on the Choice Scarf set instead of Precipice Blades to be able to take out certain Fur Coat users such as Giratina. Technician is another option that can be used instead of Adaptability to get a stronger Dual Chop and a strong dual-hit Ground-type move in Bonemerang, but the main difference will be that Thousand Arrows will now be replaced with a setup move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper. If outspeeding threats is not a concern, Shift Gear can also be replaced with a Rock-type move such as Rock Tomb or Diamond Storm to hit Flying-types super effectively. Coil can be used over Shift Gear on the Poison Heal set with an EV spread of 248 HP / 8 Atk / 252 SpD and either an Adamant or a Careful nature at the expense of outspeeding some major threats, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X. It does, however, allow Mega Garchomp to set up on and take hits from physical attackers. Another option that can be used instead of Adaptability is Soundproof, which allows Mega Garchomp to be immune to sound-based moves such as Boomburst and Parting Shot, which is commonly used by Steel-type walls. This allows Mega Garchomp to potentially catch these unsuspecting targets by surprise and set up on them. A moveset consisting of Shift Gear, Substitute, Thousand Arrows, and Dual Chop is recommended for this set. Sacred Fire is an option that can be used on the Poison Heal set to be able to potentially burn Magic Bounce users but at the expense of having a burning move not as reliable as Will-O-Wisp.

Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie and Kyurem-B can threaten Mega Garchomp with their super effective priority moves and force it out.

**Strong Ice-, Fairy-, and Dragon-type Moves**: Moves such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they hit it super effectively.

**Fur Coat Users**: Fur Coat users such as Mega Audino can wall and phaze the Choice Scarf set but risk getting burned by Will-O-Wisp and having their items removed by the Poison Heal set. Fur Coat Groudon can additionally trap Mega Garchomp with Thousand Waves and defeat it but at the expense of getting burned by the Poison Heal set.

**Strong Priority Users**: An Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp.

**Strong Special Attackers**: Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out.

**Status Removers**: Natural Cure users that use Entrainment can permanently cripple the Poison Heal set if Toxic Orb has been removed by Knock Off.

**Ability-changing Moves**: Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out.

**Unaware Users**: Walls that are not weak to Ground-type moves such as Unaware Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items removed by Knock Off.

[Overview]

. One of the bulkiest Ground-types in BH that can take hits and deal large amounts of damage DONE
. Best user of Thousand Arrows due to STAB and base 170 Attack (better than Primal Groudon due to being able to use an item and an ability that could further augment its power) DONE
. Has many resistances such as a Rock resistance and Fire resistance which allows it to switch into a multitude of threats such as Mega Tyranitar but also has a notable Ice weakness DONE
. Has fantastic offensive typing of Ground and Dragon which creates a perfect neutral coverage that can hit most of the meta's walls super effectively; Ground-type moves hit the Steel-type walls such as Registeel and Aegislash super effectively and Dragon-type moves hit Dragon-type walls such as Giratina for super effective damage DONE
. Faces some competition from Mega Swampert due to Mega Swampert not having any weaknesses to the common offensive types in the meta but has better offensive typing and more power overall DONE
. Has notable weakness to Ice and Fairy-type attacks which makes it vulnerable to getting revenge killed by Pixilate and Refrigerate users from Pokemon such as Mega Diancie, Kyurem-B, and Kyurem-W DONE
. Also weak to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy or Ice-type coverage (such as Moonblast and Ice Beam) DONE
. Is versatile thanks to both amazing bulk and offensive power and can fill the roles of wallbreaker or bulky sweeper DONE
. Its Speed holds it back and causes it can be revenge killed by faster threats such as Mega Rayquaza and Mega Diancie but it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre DONE

[Set]

Name: ScarfChomp
Move 1: Thousand Arrows
Move 2: Dual Chop / Dragon Claw
Move 3: Precipice Blades
Move 4: U-turn / Trick
Item: Choice Scarf
Ability: Adaptability
Nature: Adamant
EVs: 252 Atk / 20 Def / 236 Spe

[Set Comments]
Moves
========


. Thousand Arrows is a STAB move which hits everything including Flying-types and Levitate users and is mostly unresisted, should be using this move most of the time DONE
. Dual Chop is another STAB move to hit Dragon-types super effectively and to break potential Focus Sashes or get past Sturdy and Substitutes, can replace with Dragon Claw if accuracy is a concern DONE
. Precipice Blades can be used once there is no fear of Flying-types or Levitate users switch-ins for additional power, also is the strongest reliable Ground-type move in the game at the expense of having an accuracy of 85%. Use this move to also OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre DONE
. U-turn provides the team with a fast pivot and can be used to gain momentum, can replace with Trick to cripple the walls such as Mega Audino or Mega Slowbro who would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick DONE


Set Details
========


. Choice Scarf allows Mega Garchomp to outspeed the majority of the unboosted meta, and allows it to outspeed Imposter users bar Choice Scarf DONE
. Investing 252 Attack EVs along with an Adamant nature enables Mega Garchomp to hit as hard as possible DONE
. Having 236 Speed EVs enables Mega Garchomp to outspeed the entire unboosted meta up to positive natured base 140 Speed (Mega Mewtwo Y) and +1 neutral natured base 90 Spped Pokemon, can alternatively use a Jolly nature along with 188 Speed EVs to also outspeed up to positive natured base 150 Speed (such as Mega Aerodactyl and Deoxys-A) with Choice Scarf DONE
. The rest of the EVs are dumped into Defense for maximum physical bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively) DONE
. Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the meta's walls such as defensive Mega Audino, defensive Giratina, and defensive Arceus. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the meta's walls such as Registeel and Aegislash DONE


Usage Tips
========


. Most of the time Thousand Arrows will be used since it will hit everything pretty hard and is mostly unresisted DONE
. Use U-turn to get out of a bad matchup or as a pivot to gain momentum for your team DONE
. Use Precipice Blades after getting rid of all Flying-types and Levitate users to hit even harder, can use Thousand Arrows as well if accuracy is a concern or if hitting the next move is crucial. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as Mega Mewtwo X and Kyogre DONE
. Use Dual Chop on Dragon-types and also on foes who you think might have Focus Sash or the ability Sturdy, can also be used on foes who are behind Substitutes to break the Substitute and deal additional damage DONE
. Use Trick to cripple enemy tanks such as Mega Audino or Mega Slowbro DONE
. Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the meta DONE


Team Options
========


. Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness DONE
. Special wallbreakers such as Mega Mewtwo Y and Mega Latios can help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Meha Audino DONE
. Mega Garchomp also requires Imposter-proofing support. Examples include Fur Coat Xerneas, Fur Coat Mega Slowbro, For Coat Mega Audino, and Fur Coat Groudon DONE
. Mega Garchomp cannot defeat Shedinja and greatly appreciates Mold Breaker or Hazard support to be able to take out Shedinja DONE



[Set]
Name: PhChomp
Move 1: Shift Gear
Move 2: Thousand Arrows
Move 3: Knock Off / Leech Seed
Move 4: Will-O-Wisp / Sacred Fire
Item: Toxic Orb
Ability: Poison Heal
Nature: Adamant
EVs: 248 HP / 60 Atk / 200 Def

[Set Comments]
Moves
========


. Thousand Arrows to hit everything including Flying-types and Levitate users and is mostly unresisted (Grass and Bug-type Pokemon that resist Thousand Arrows are incredibly rare and Mega Venusaur takes neutral damage since it has a Grass / Poison typing) DONE
. Shift Gear to boost Attack and Speed to start sweeping, Mega Garchomp outspeeds the entire unboosted meta bar anything above base 150 Speed and can 2HKO a good portion of the meta after a single Shift Gear DONE
. Knock Off to remove crucial items such as Eviolite and to hit Ghost and Psychic-types super effectively, use along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls which can help Mega Garchomp eventually defeat them DONE
. Leech Seed to kill Shedinja and to beat Imposter users, use along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users whereas Will-O-Wisp cannot DONE


Set Details
========


. Toxic Orb allows Mega Garchomp to activate Poison Heal which prevents status conditions and also provides very good passive recovery DONE
. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon and also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack DONE
. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output DONE


Usage Tips
========


. Bring Mega Garchomp in on a slow pivot to safely activate Poison Heal, this is absolutely crucial as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused since it does not have a protecting move such as Spiky Shield DONE
. After Poison Heal has been activated, almost any wall is a free switch-in due to Mega Garchomp being immune to status as it is already badly poisoned DONE
. Use Shift Gear to set up on walls and sweep DONE
. This Mega Garchomp is completely Imposter-proof as it can Will-O-Wisp the Imposter user and will not even be 2HKOed in case it loses the speed ties DONE
. Can also beat Shedinja with either Leech Seed or Will-O-Wisp or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle (Shedinja cannot Recycle the Lum Berry after it has been Knocked Off) DONE
. Should mostly be using Thousand Arrows but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively DONE
. This Mega Garchomp can also be used as a Primal Groudon check and can take even a +1 V-create from it under harsh sunlight without fainting and can OHKO in return with Thousand Arrows after Primal Groudon receives the -1 to Defense from using V-create DONE
. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it as it resists the Rock-type moves and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been Knocked Off DONE
. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using moves such as Topsy-Turvy to deal chip damage to them, using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them DONE


Team Options
========


. Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash DONE
. Mega Garchomp has a very hard time overcoming Fur Coat users and appreciates Special wallbreakers such as Mega Mewtwo Y and Mega Latios to help deal with them DONE
. Poison Heal Mega Garchomp requires slow pivot support to be able to safely activate the Toxic Orb and appreciates support from slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash DONE


[Strategy Comments]
Other Options
=============


. Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder DONE
. Life Orb can be used to avoid getting locked into one move for the Choice Scarf set DONE
. The Choice Scarf set can also run Draco Meteor over Precipice Blades to be able to take out certain Fur Coat users such as Giratina DONE
. Technician can also be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with Bonemerang but the main difference will be that Thousand Arrows will now be replaced with a set up move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper DONE
. Coil can be used over Shift Gear for the Poison Heal set with an EV spread of 248 HP / 252 SpD and either an Adamant or Careful nature at the expense of outspeeding some major threats in the meta, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X since Mega Garchomp does not outspeed them. It does however allow Mega Garchomp to set up on and take hits from physical attackers DONE


Checks and Counters
==================


. **Pixilate and Refrigerate users** such as Mega Diancie and Kyurem-B can threaten Mega Garchomp with their priority moves and force it out
. **Strong Ice and Fairy and Dragon-type Moves** such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they are 4x, 2x, and 2x effective, respectively
. **Fur Coat users** such as Fur Coat Mega Audino can wall and phaze the Choice Scarf set But risk getting burned by Will-O-Wisp and having their items Knocked Off by the Poison Heal set
. **Strong Priority Users** such as an Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp
. **Strong Special Attackers** such as Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out
. **Status Removers** such as Natural Cure users who use Entrainment can permanently cripple the Poison Heal set if Toxic Orb is Knocked Off
. **Moves that change Abilities** such as Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out
. **Unaware users** especially those that are not weak to Ground-type moves such as Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items Knocked Off
 
Last edited:
I'll be the first to do this one morogrim

Overview
• Say some stuff that uses those Ice and Fairy moves (e.g. MMY, Kyurem-Black and -White, physical ph arc, etc)
• elaborate a bit about why mega swampert's typing is better than garchomp (lacks weaknesses to any common offensive types) by merging with next bullet point

Set 1
• Add a mention of Precipice Blades' lower accuracy earlier on, which you don't talk about at all in the first section but do mention in the second
• Say some walls that would be crippled by Trick (Mega Audino, perchance?)
• Mention specific walls that are 2HKO'd here so you're not as vague. You can use Mamp's post if you need a reference.
• In Team Options, add to the bullet about special attackers specific Fur Coats that you would be targeting with Mega Mewtwo Y or Mega Latios
• In Team Options, add to the third bullet a mention of Fur Coat Mega Audino

Set 2
• Get rid of all these return spaces before the start of the set
• Switch the order of Knock Off and Leech Seed
• Say that Grass and Bug types that resists Thousand Arrows are incredibly rare since Mega Venusaur is part Poison
• I think Thousand Waves deserves a mention in "Moves." Not sure which moveslot it would replace, so you don't need to slash it, just mention it in the description, but it ensures the elimination of Imposter Chansey after it has been burned/hit with Leech Seed and can also be used to trap unsuspecting walls that might fear moves from the set (e.g. Fur Coat Chanseys afraid of Knock Off).
• With regards to the EV spread in Set Details, say specifically what it gets 3HKO'd by, since it's pretty confusing as is
• This may seem clear, but say that the "slow pivot" is necessary to avoid opposing status or Knock Off
• These Usage Tips are extremely good overall!

I know it seems repetitive, but for these Team Options you can't just copy the above exactly for two thirds of the section. Try your best to think of different examples or at least word stuff differently.

Other Options:
• Mention specifically in this Coil section why it is not as good; you're not only outsped, but run the risk of being KO'd by stuff like Mega Diancie and even the Mewtwos without the power to boost your Speed.
• Also devote an OO mention to other more powerful Adaptability sets like Choice Band or Life Orb (thanks mamp for the suggestion), which have similar pros and cons; they boost power but prevent the Speed boosting that is key to this set's effectiveness.

I did this pretty quickly, let me know if you need clarification on anything, but otherwise QC 1/3
 

morogrim

( ͡° ͜ʖ ͡°)
I'll be the first to do this one morogrim

Overview
• Say some stuff that uses those Ice and Fairy moves (e.g. MMY, Kyurem-Black and -White, physical ph arc, etc)
• elaborate a bit about why mega swampert's typing is better than garchomp (lacks weaknesses to any common offensive types) by merging with next bullet point

Set 1
• Add a mention of Precipice Blades' lower accuracy earlier on, which you don't talk about at all in the first section but do mention in the second
• Say some walls that would be crippled by Trick (Mega Audino, perchance?)
• Mention specific walls that are 2HKO'd here so you're not as vague. You can use Mamp's post if you need a reference.
• In Team Options, add to the bullet about special attackers specific Fur Coats that you would be targeting with Mega Mewtwo Y or Mega Latios
• In Team Options, add to the third bullet a mention of Fur Coat Mega Audino

Set 2
• Get rid of all these return spaces before the start of the set
• Switch the order of Knock Off and Leech Seed
• Say that Grass and Bug types that resists Thousand Arrows are incredibly rare since Mega Venusaur is part Poison
• I think Thousand Waves deserves a mention in "Moves." Not sure which moveslot it would replace, so you don't need to slash it, just mention it in the description, but it ensures the elimination of Imposter Chansey after it has been burned/hit with Leech Seed and can also be used to trap unsuspecting walls that might fear moves from the set (e.g. Fur Coat Chanseys afraid of Knock Off).
• With regards to the EV spread in Set Details, say specifically what it gets 3HKO'd by, since it's pretty confusing as is
• This may seem clear, but say that the "slow pivot" is necessary to avoid opposing status or Knock Off
• These Usage Tips are extremely good overall!

I know it seems repetitive, but for these Team Options you can't just copy the above exactly for two thirds of the section. Try your best to think of different examples or at least word stuff differently.

Other Options:
• Mention specifically in this Coil section why it is not as good; you're not only outsped, but run the risk of being KO'd by stuff like Mega Diancie and even the Mewtwos without the power to boost your Speed.
• Also devote an OO mention to other more powerful Adaptability sets like Choice Band or Life Orb (thanks mamp for the suggestion), which have similar pros and cons; they boost power but prevent the Speed boosting that is key to this set's effectiveness.

I did this pretty quickly, let me know if you need clarification on anything, but otherwise QC 1/3

Will implement all the things for set 1, just a few things though about set 2:

. Knock Off + Will-O-Wisp are meant to be together, Leech Seed + Sacred Fire are also together (and Knock Off + Will-O-Wisp is the preferred option)
. Thousand Waves isn't really that necessary as Will-O-Wisp makes the Imposter Chansey setup fodder (and guarantees that it will die if it stays in as it has no way to recover HP, if it switches out it also doesn't matter as it will still be setup fodder if it comes back in later)
. The Choice Band and Life Orb options were already mentioned in the OO section


Thanks for the feedback!
 
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Will implement all the things for set 1, just a few things though about set 2:

. Knock Off + Will-O-Wisp are meant to be together, Leech Seed + Sacred Fire are also together (and Knock Off + Will-O-Wisp is the preferred option)
. Thousand Waves isn't really that necessary as Will-O-Wisp makes the Imposter Chansey setup fodder
. The Choice Band and Life Orb options were already mentioned in the OO section


Thanks for the feedback!
1. Got it. Just make that clearer then.
2. If you insist
3. Okay, but as it turns out, the reason why I was confused is that you only get one OO section and it's supposed to go at the end. Take a look at the analysis format once more, and maybe even an already-completed analysis. You need to merge the two discrete ones that you have.

edit: same with the two c&c sections; merge them into one at the end and be clear about which sets are affected by which checks and counters. Sorry that I somehow missed this!
 

morogrim

( ͡° ͜ʖ ͡°)
1. Got it. Just make that clearer then.
2. If you insist
3. Okay, but as it turns out, the reason why I was confused is that you only get one OO section and it's supposed to go at the end. Take a look at the analysis format once more, and maybe even an already-completed analysis. You need to merge the two discrete ones that you have.

edit: same with the two c&c sections; merge them into one at the end and be clear about which sets are affected by which checks and counters. Sorry that I somehow missed this!
Oh I see, I thought I should do that if the Strategy Comments for both sets are somewhat similar and can be condensed into one section for both. Will fix that as well.

Edit: Updated according to what Uselesscrab suggested!
 
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Nice analysis, have some stars for it! This one is getting QCs quickly for a change.

Overview

★ I suggest expanding a bit on Chomp's resistances, notably Rock and Fire and some things this can let it switch in on (TTar?)
★ Add in the 4th line that Dragon + TArrows coverage also has no resistances. Also specify that Dragon type moves hit Dragon type walls super effectively
★ I'd add in the 6th bullet that its weakness to 2 -ates lets Chomp be revenged easily
★ Don't forget to mention that Chomp's lower speed holds it back because it can be revenged by faster things like Mega Rayquaza/Diancie. Note that it is faster than base 90s like Groudon and Kyogre though
Set 1

★ Not sure if this is necessary, but only 232 Spe EVs are needed to outspeed MMY, or 236 to outspeed +1 neutral nature base 90s. Even with full investment you still won't be outspeeding base 145.
★ This is pretty clear but mention that TArrows and Dual Chop are Chomp's STAB moves
★ You already mentioned this in Usage Tips, but include in Moves that Dual Chop can bypass Substitutes as well
★ It's technically inaccurate to say Precipice Blades is the strongest Ground type move, as Magnitude reaches up to 150 BP with luck. Instead say it's the strongest reliable Ground type move
★ In Moves I'd also list some OHKOs Precipice can net over TArrows, like against Kyogre and MMX
★ I suggest noting that Megas like Audino or Slowbro sometimes run their Mega Stones which can block Trick
★ State in Set Details how many Speed EVs are required with a Jolly nature to outspeed 150s with a scarf
★ In Usage Tips add that Precipice Blades can also be used over TArrows to get the aforementioned KOs
★ I suggest including Mold Breaker or Hazards in Team Options as they help take out Shedinja, which troubles this set
Set 2

★ Also include in both Moves and Usage Tips that Knock Off + WoW/Sacred Fire can take down Shedinja by removing its Lum Berry
★ I'd exclude mentioning Bug types when talking about Sacred Fire as they aren't very relevant. Don't forget to talk about WoW as well in this section as well. I'd also note that burns can also chip away at walls. It should be mentioned that Sacred Fire can burn Magic Bounce users which WoW cannot
★ Specify that you are referring to Mega Rayquaza when talking about Aerilate users. Also make it clear that having Imposters only 3HKO you is after 1 boost
★ List the benefits of Poison Heal in Set Details as well. It prevents Chomp from being statused and provides passive recovery
★ Specify in the 7th point of Usage Tips that Chomp needs to be at +1 to OHKO PDon
★ Add in Usage Tips that WoW should be used against bulky walls especially if they cannot be set up on due to Whirlwind, Topsy, etc. It can also be used against Physical attackers to make it easier to set up
OO/CC
★ Include that Coil also lets Chomp set up on and tank hits from Physical attackers
★ I believe mixed sets deserve a mention here, as they can be devastating to certain walls like Fur Coat Giratina
★ Your choice, but Magnet Pull may be another viable option that traps and kills Registeel and Dialga
★ In Checks and Counters, add Dragon moves to the 2nd bullet since it is another relevant weakness
★ Unaware is another counter to the PH set, especially when used on bulky things like Giratina that aren't weak to Ground

As for formatting, there should be 2 asterisks on either side of each Check/Counter, not 1.
Good job writing this, and good night. [QC 2/3]
Edit: Can't believe I forgot this, but Technician Chomp should definitely be in OO too.
 
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morogrim

( ͡° ͜ʖ ͡°)
Nice analysis, have some stars for it! This one is getting QCs quickly for a change.

Overview

★ I suggest expanding a bit on Chomp's resistances, notably Rock and Fire and some things this can let it switch in on (TTar?)
★ Add in the 4th line that Dragon + TArrows coverage also has no resistances. Also specify that Dragon type moves hit Dragon type walls super effectively
★ I'd add in the 6th bullet that its weakness to 2 -ates lets Chomp be revenged easily
★ Don't forget to mention that Chomp's lower speed holds it back because it can be revenged by faster things like Mega Rayquaza/Diancie. Note that it is faster than base 90s like Groudon and Kyogre though
Set 1

★ Not sure if this is necessary, but only 232 Spe EVs are needed to outspeed MMY, or 236 to outspeed +1 neutral nature base 90s. Even with full investment you still won't be outspeeding base 145.
★ This is pretty clear but mention that TArrows and Dual Chop are Chomp's STAB moves
★ You already mentioned this in Usage Tips, but include in Moves that Dual Chop can bypass Substitutes as well
★ It's technically inaccurate to say Precipice Blades is the strongest Ground type move, as Magnitude reaches up to 150 BP with luck. Instead say it's the strongest reliable Ground type move
★ In Moves I'd also list some OHKOs Precipice can net over TArrows, like against Kyogre and MMX
★ I suggest noting that Megas like Audino or Slowbro sometimes run their Mega Stones which can block Trick
★ State in Set Details how many Speed EVs are required with a Jolly nature to outspeed 150s with a scarf
★ In Usage Tips add that Precipice Blades can also be used over TArrows to get the aforementioned KOs
★ I suggest including Mold Breaker or Hazards in Team Options as they help take out Shedinja, which troubles this set
Set 2

★ Also include in both Moves and Usage Tips that Knock Off + WoW/Sacred Fire can take down Shedinja by removing its Lum Berry
★ I'd exclude mentioning Bug types when talking about Sacred Fire as they aren't very relevant. Don't forget to talk about WoW as well in this section as well. I'd also note that burns can also chip away at walls. It should be mentioned that Sacred Fire can burn Magic Bounce users which WoW cannot
★ Specify that you are referring to Mega Rayquaza when talking about Aerilate users. Also make it clear that having Imposters only 3HKO you is after 1 boost
★ List the benefits of Poison Heal in Set Details as well. It prevents Chomp from being statused and provides passive recovery
★ Specify in the 7th point of Usage Tips that Chomp needs to be at +1 to OHKO PDon
★ Add in Usage Tips that WoW should be used against bulky walls especially if they cannot be set up on due to Whirlwind, Topsy, etc. It can also be used against Physical attackers to make it easier to set up
OO/CC
★ Include that Coil also lets Chomp set up on and tank hits from Physical attackers
★ I believe mixed sets deserve a mention here, as they can be devastating to certain walls like Fur Coat Giratina
★ Your choice, but Magnet Pull may be another viable option that traps and kills Registeel and Dialga
★ In Checks and Counters, add Dragon moves to the 2nd bullet since it is another relevant weakness
★ Unaware is another counter to the PH set, especially when used on bulky things like Giratina that aren't weak to Ground

As for formatting, there should be 2 asterisks on either side of each Check/Counter, not 1.
Good job writing this, and good night. [QC 2/3]
Edit: Can't believe I forgot this, but Technician Chomp should definitely be in OO too.
Thanks for the feedback, here are some questions/remarks I have before I implement your suggestions nyan kat:

. Knock Off + Will-O-Wisp was already mentioned as one of the 3 ways to deal with Shedinja
. Mega Garchomp does not to be +1 as V-create brings Primal Groudon's Def down by 1 stage
. By mixed set just to be clear, you mean for the Scarf set right? In that case Pblades could be replaced with Draco or something
. I did think of TechChomp but tbh it is outshined by Adapt, here are the reasons:

1. Tech has a stronger Dual Chop but Adapt still has the stronger Ground move (Adapt + Pblades vs. Tech + Bonemerang), and both are slight differences
2. What truly makes the difference here is Thousand Arrows. Tech does not boost this while Adapt does and this move is crucial for Mega Garchomp to have
 
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<snippet>
  1. I see, I must have missed that.
  2. Overlooked this, just make it clearer that the OHKO only occurs if V-create is used. If PDon sets up instead it could be troublesome.
  3. Yeah, I was talking about the Adapt one.
  4. That is true, but I believe Technician Chomp should still be mentioned in OO as many Flying types (Mega Ray, Ho Oh) are hit the same by a Technician Dual Chop than Adapt TArrows. Adapt is definitely better for a choice set like the one mentioned, but Technician Chomp can pull off a set up or LO set with almost the same functionality. In fact the stronger Dual Chop lets it OHKO Physically defensive Giratina after a Shift Gear. Either way, just reiterate what you said in the above post there.
 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
this analysis thread is moving at a Revolutionary™ pace

There are some things to note in regards to the Analysis Formatting Guide, as you need to follow it exactly. Use unbolded and capitalised tags, add an empty line between each Checks and Counters section, check your spacing between sections, decapitalise the words down the left of each Set, and capitalise 'p' in 'Hp'. Otherwise, the analysis will look weird when we upload it to the dex D:

This is a lot more subjective, but generally you should be going for more formal, less nickname-like set names such as Choice Scarf and Poison Heal. However, you can keep your current names if you like and we'll see what happens when you progress to GP.

Looking great! Keep it up
 

morogrim

( ͡° ͜ʖ ͡°)
this analysis thread is moving at a Revolutionary™ pace

There are some things to note in regards to the Analysis Formatting Guide, as you need to follow it exactly. Use unbolded and capitalised tags, add an empty line between each Checks and Counters section, check your spacing between sections, decapitalise the words down the left of each Set, and capitalise 'p' in 'Hp'. Otherwise, the analysis will look weird when we upload it to the dex D:

This is a lot more subjective, but generally you should be going for more formal, less nickname-like set names such as Choice Scarf and Poison Heal. However, you can keep your current names if you like and we'll see what happens when you progress to GP.

Looking great! Keep it up
I used bolded tags to make it clearer where each section ends, otherwise it would look so bland and confusing when I'm editing it. But if it's a must to follow the formatting guide even to that extent I'll do it >_>
 

E4 Flint

-inactive in BH due corrupt leader-
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Coolio, Garchomp is nice

Overview:
  • [GP Related]Just a nitpick but you're essentially restating what you say in the first line into the second and you can definitely clean up the ending of the second sentence by saying, "it has Super Effective STABs on common Steel and Dragon mons like..." or something to that effect
  • On a similar note, I think you should really reinforce how good its STABs are, letting it able to deal a huge amount of damage to a large portion of the tiers' primarly walls which lets it not need much coverage
  • It's also slightly better than Primal Groudon for Thousand Arrows because it itself is not weak to the move

Set ScarfChomp:
  • Most of this part looks good. Maybe Usage Tips can include that this Chomp is great for early game and getting as much damage as possible quickly

Team Options:
  • Having Steel teammates is great paticularly because you can construct them in such a way that helps you defeat ates while also simultaneously have Garchomp itself be a safe switch into their Imposters to threaten immediately
  • Sweeper/Wallbreaker teammates that greatly benefit from Garchomp's dual threat to both Giratina and Steels e.g. Mewtwo and even Aerilate MegaRay

Set PHChomp

Usage Tips:
  • Mention to stay at +2 atk or below if there is a non-burnt Imposter on the opponent's team

Team Options:
  • I think you can condense these into one section since they're literally identical for both sets, except for Shed which you can mention specifically for the Adapt one

Strategy Comments:
Other Options:

  • I am not sure why using Bonemerang would imply having to use setup since it is stronger than T Arrows with Tech. I think you should instead be recommending possibly a Rock move to hit Flying types. It doesn't necessarily have to be a sweeper
  • Sacred can be used in small-odds situations such as facing a phazor Magic Bounce mon
  • [Optional]Personally I think that the Soundproof sweeper set is good enough to be in OO but that might be my bias so I'll leave this upto you

Checks and Counters:
  • You've mentioned it before, so I think you should explicitly mention Fur Coat Groudon again here esp since it can run Thousand Waves to trap and kill Chomp. However, it can be threatened by burnt

Verdict:
Good, I think it'll be ready for publishing soon.

[QC3/3]
 

morogrim

( ͡° ͜ʖ ͡°)
Coolio, Garchomp is nice

Overview:
  • [GP Related]Just a nitpick but you're essentially restating what you say in the first line into the second and you can definitely clean up the ending of the second sentence by saying, "it has Super Effective STABs on common Steel and Dragon mons like..." or something to that effect
  • On a similar note, I think you should really reinforce how good its STABs are, letting it able to deal a huge amount of damage to a large portion of the tiers' primarly walls which lets it not need much coverage
  • It's also slightly better than Primal Groudon for Thousand Arrows because it itself is not weak to the move

Set ScarfChomp:
  • Most of this part looks good. Maybe Usage Tips can include that this Chomp is great for early game and getting as much damage as possible quickly

Team Options:
  • Having Steel teammates is great paticularly because you can construct them in such a way that helps you defeat ates while also simultaneously have Garchomp itself be a safe switch into their Imposters to threaten immediately
  • Sweeper/Wallbreaker teammates that greatly benefit from Garchomp's dual threat to both Giratina and Steels e.g. Mewtwo and even Aerilate MegaRay

Set PHChomp

Usage Tips:
  • Mention to stay at +2 atk or below if there is a non-burnt Imposter on the opponent's team

Team Options:
  • I think you can condense these into one section since they're literally identical for both sets, except for Shed which you can mention specifically for the Adapt one

Strategy Comments:
Other Options:

  • I am not sure why using Bonemerang would imply having to use setup since it is stronger than T Arrows with Tech. I think you should instead be recommending possibly a Rock move to hit Flying types. It doesn't necessarily have to be a sweeper
  • Sacred can be used in small-odds situations such as facing a phazor Magic Bounce mon
  • [Optional]Personally I think that the Soundproof sweeper set is good enough to be in OO but that might be my bias so I'll leave this upto you

Checks and Counters:
  • You've mentioned it before, so I think you should explicitly mention Fur Coat Groudon again here esp since it can run Thousand Waves to trap and kill Chomp. However, it can be threatened by burnt

Verdict:
Good, I think it'll be ready for publishing soon.

[QC3/3]
Thanks for the feedback, now we could finally move into GP! This is also a good opportunity for the QC team to have a look at the [potentially?] final product while we wait for GP. Any final comments are appreciated!

PS: About the Team Options, am I actually able to condense the two sections into one? It seemed to me that the formatting doesn't like it to be that way but I could be wrong.

Edit: Got my answer, thanks!
 
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add remove comments

[OVERVIEW]

Mega Garchomp is one of the bulkiest Ground-types in BH Balanced Hackmons that can take hits and deal large amounts of damage. Thanks to both its amazing bulk and offensive power it can fill the roles of either wallbreaker or sweeper, and thanks to its a fantastic typing of in Dragon / Ground Ground and Dragon it has perfect neutral coverage and can hit most of the meta's metagame's walls super effectively; Ground-type moves hit the Steel-type Steel-types walls such as Registeel and Aegislash super effectively and Dragon-type moves hit Dragon-type walls Dragon-types such as Giratina for super effective damage. Mega Garchomp's typing also gives it nice resistances resistances, (AC) with Fire and Rock being two of the most notable ones ones (AC) as these resistances they allow Mega Garchomp to switch into a multitude of threats threats, (AC) such as Mega Tyranitar. Mega Garchomp's typing does, (AC) however, (AC) does however have some drawbacks drawbacks, (AC) as it has notable weaknesses to Ice and Fairy-type attacks which that makes make it vulnerable to getting revenge killed by Pixilate and Refrigerate users such as Mega Diancie, Kyurem-B, and Kyurem-W. Mega Garchomp is also weak vulnerable to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy Fairy- or Ice-type coverage, (AC) such as Moonblast and Ice Beam. coverage (such as Moonblast and Ice Beam). For this reason Mega Garchomp faces some competition from Mega Swampert Swampert, (AC) which due to Mega Swampert not having does not have any weaknesses weakness to the common offensive types in the meta metagame; (SC) however but Mega Garchomp has the better offensive typing and more overall power. In addition, (because it seemed like this is still related to the comparison, whereas the primal gorudon mention later makes me thin it is not ) Mega Garchomp is the best user of Thousand Arrows Arrows, (AC) even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability and hold an item STAB and having a base 170 Attack. Since Mega Garchomp is able to use an ability and an item to further augment its power, it is considered to be a better user of Thousand Arrows than even Primal Groudon. Additionally, Mega Garchomp is not weak to Thousand Arrows while Primal Groudon is. Despite being held back by its a Speed stat which a causes it to be able to get revenge killed by faster threats such as Mega Rayquaza and Mega Diancie, it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre; and with some support from its team, Mega Garchomp is able to wreak havoc on the enemy team.

[SET]
name: ScarfChomp
move 1: Thousand Arrows
move 2: Dual Chop / Dragon Claw
move 3: Precipice Blades
move 4: U-turn / Trick
item: Choice Scarf
ability: Adaptability
nature: Adamant
evs: 252 Atk / 20 Def / 236 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is the Mega Garchomp's main STAB move that hits everything including Flying-types and Levitate users and is mostly unresisted. unresisted, this is also the move that will be used most of the time. Dual Chop is another STAB move which that hits Dragon-types super effectively effectively, (AC) and breaks potential Focus Sashes Sashes, (AC) and is able to get past Sturdy and Substitutes. This move can be replaced with Dragon Claw if accuracy is a concern concern, (AC) as Dual Chop is slightly inaccurate has an accuracy of 90%. Precipice Blades can be used once there is no fear of Flying-type or Levitate using switch-ins with Levitate for additional power, though its great power comes with shaky accuracy also is the strongest reliable Ground-type move in the game at the expense of having an accuracy of 85%. Use this move to also OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn provides the team with a fast pivot and can be used to gain momentum, momentum; (SC) this move can be replaced with Trick to cripple walls such as Mega Audino or Mega Slowbro who that would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick.

Set Details
========

Choice Scarf alongside 236 Speed EVs allows Mega Garchomp to outspeed the majority of the unboosted Pokemon in the metagame up to positive-natured base 140s and +1 neutral-natured base 90s holding a Choice Scarf meta, and allows it to outspeed Imposter users if they are not holding a Choice Scarf. bar Choice Scarf users. Having 236 Speed EVs enables Mega Garchomp to outspeed the entire unboosted meta up to positive natured base 140 Speed (Mega Mewtwo Y) and +1 neutral natured base 90 Spped Pokemon with the help of Choice Scarf. Investing 252 Attack EVs EVs in Attack along with an Adamant nature enables Mega Garchomp to hit as hard as possible. A Jolly nature can alternatively be used along with 188 Speed EVs to also outspeed up to positive natured positive-natured base 150 Speed Pokemon such as Mega Aerodactyl and Deoxys-A (such as Mega Aerodactyl and Deoxys-A) with the help of Choice Scarf. The rest of the EVs are dumped into Defense to maximize Mega Garchomp's bulk for maximum physical bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively). Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the meta's metagame's walls such as defensive Mega Audino, defensive Giratina, and defensive Arceus. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the meta's tier's walls such as Registeel and Aegislash.

Usage Tips
========

Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the meta. Use Mega Garchomp in the early game early-game to deal as much damage as possible to make way for the sweepers later on. Thousand Arrows will be used a the majority of the time time, since it hits everything pretty hard and has good neutral coverage. is mostly unresisted. Use Precipice Blades after getting rid of all Flying-types and Levitate users, although users to hit even harder. Although if accuracy is a concern or if hitting the next move is crucial Thousand Arrows should be used. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn should be used to get out of a bad matchup or as a pivot to gain momentum for your team. Use Dual Chop on Dragon-types and also on foes who that you think might have Focus Sash or the ability Sturdy. Dual Chop can also be used on foes who that are behind Substitutes to break the Substitute and deal additional damage to them. Use Trick to cripple enemy tanks such as Mega Audino or Mega Slowbro who that are common switch-ins for Mega Garchomp.

Team Options
========

Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Furthermore, should Steel-types be transformed into by Imposter users, Steel walls also have the benefit that if they are impostered, Mega Garchomp can immediately switch into them and threaten the opponent's team immediately. For this reason, the Steel-type walls should be constricted in a way that would allow Mega Garchomp to safely switch into them. Sweepers and wallbreakers such as Mega Mewtwo Y, Mega Latios, and even Aerilate Mega Rayquaza can also help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Meha Mega Audino and at the same time benefit from Mega Garchomp's dual threat to the Dragon Dragon- and Steel-type walls in the meta. Mega Garchomp also requires imposterproofing Imposter-proofing support. support; examples include many Fur Coat users such as Xerneas, Mega Slowbro, Mega Audino, and Groudon. Examples include Fur Coat Xerneas, Fur Coat Mega Slowbro, For Coat Mega Audino, and Fur Coat Groudon. Mega Garchomp also cannot defeat Shedinja by itself and greatly appreciates Mold Breaker or Hazard entry hazard support to be able to take it out. out Shedinja.

[SET]
name: PhChomp (Comment: add a serious name too, something like "defensive" or "tank" from what i see? up to you )
move 1: Shift Gear
move 2: Thousand Arrows
move 3: Knock Off / Leech Seed
move 4: Will-O-Wisp / Sacred Fire
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 248 HP / 60 Atk / 200 Def


[SET COMMENTS]
Moves
========

Shift Gear boosts Mega Garchomp's Attack and Speed to tremendous levels and allows Mega Garchomp it to sweep. Mega Garchomp outspeeds the entire unboosted meta metagame bar anything above base 150 Speed and can 2HKO a good portion of the meta tier after a single Shift Gear. Thousand Arrows has excellent neutral coverage, also hitting Flying-types and Levitate users, hits everything including Flying-types and Levitate users and is mostly unresisted unresisted, since Grass- and Bug-types are incredibly rare and Mega Venusaur takes neutral damage due to its Grass / Poison typing. (Grass and Bug-type Pokemon that resist Thousand Arrows are incredibly rare and Mega Venusaur takes neutral damage from it since it has a Grass / Poison typing). Knock Off is used to remove crucial items such as Eviolite and to hit Ghost and Psychic-types super effectively; use this move along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls walls, which can help Mega Garchomp eventually defeat them. An alternative set would include Leech Seed to kill Shedinja and to beat Imposter users, which is used along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users users, whereas Will-O-Wisp cannot.

Set Details
========

Toxic Orb allows Mega Garchomp to activate Poison Heal Heal, which prevents status conditions and also provides it with a very good passive recovery. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon and also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output.

Usage Tips
========

Bring Mega Garchomp in on a with slow pivot to safely activate Poison Heal, Heal; this is absolutely crucial crucial, as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused since and it does not have a protecting move such as Spiky Shield to activate Poison Heal by itself. After Poison Heal has been activated, almost any wall is a free switch-in switch in due to Mega Garchomp being immune to status. status as it is already badly poisoned. Use these switch-ins switch ins to set up on the walls with Shift Gear and sweep. This Mega Garchomp is completely Imposter-proof imposterproof, as it can Will-O-Wisp the Imposter user and will not even be 2HKOed in case it loses the speed Speed ties. For this reason also make sure not to set up more than two times boost higher than +2 if there is a non-burnt non-burned Imposter user on the opponent's team. Shedinja can also be defeated with this set by using either Leech Seed or Will-O-Wisp (if Shedinja is not using Lum Berry) or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle Recycle. (Shedinja cannot Recycle the Lum Berry after it has been Knocked Off). Thousand Arrows is the move that should be used most of the time but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively. Mega Garchomp can also be used as a Primal Groudon check and can even take a +1 V-create from it under harsh sunlight without fainting and can OHKO in return with Thousand Arrows after Primal Groudon receives the drop in Defense from using V-create. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it it, as it resists the Rock-type moves and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been removed Knocked Off. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using moves such as Topsy-Turvy to deal chip damage to them, using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them.

Team Options
========

Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Mega Garchomp also has a very hard time overcoming Fur Coat users and appreciates Special special wallbreakers such as Mega Mewtwo Y and Mega Latios to help it deal with them. Slow pivot pivoting support is also a necessity to be able to safely activate the Toxic Orb and this can be provided by requires support from slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder. Life Orb can also be used to avoid getting locked into one move for the Choice Scarf set. Draco Meteor can also be used on the Choice Scarf set instead of Precipice Blades to be able to take out certain Fur Coat users such as Giratina. Technician is another option that can be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with Bonemerang Bonemerang, but the main difference will be that Thousand Arrows will now be replaced with a set up setup move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper. If outspeeding threats is not a concern, Shift Gear can also be replaced with a Rock-type move such as Rock Tomb or Diamond Storm to hit the Flying-types super effectively. Coil can be used over Shift Gear for on the Poison Heal set with an EV spread of 248 HP / 252 SpD (Comment: missing 8 evs, mentiong them even if they are not "important" ) and either an Adamant or Careful nature at the expense of outspeeding some major threats threats, in the meta, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X X, since Mega Garchomp does not outspeed them. It does, however, does however allow Mega Garchomp to set up on and take hits from physical attackers. Another option that can be used instead of Adaptability is Soundproof Soundproof, which allows Mega Garchomp be be immune to sound sound-based moves such as Boomburst and also Parting Shot, which is commonly used by Steel-type walls. This allows Mega Garchomp to potentially catch these unsuspecting targets by surprise and set up on them. A moveset consisting of Shit Gear, Substitute, Thousand Arrows, and Dual Chop is recommended for this set. Sacred Fire is an option that can be used on the Poison Heal set to be able to potentially burn Magic Bounce users but at the expense of not having a burning move not as reliable as Will-O-Wisp.

Checks and Counters
===================

**Pixilate and Refrigerate users**: Mega Diancie and Kyurem-B can threaten Mega Garchomp with their super effective priority moves and force it out.

**Strong Ice-, Fairy-, and Dragon-type Moves Ice and Fairy and Dragon-type Moves**: Moves such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they are 4x, 2x, and 2x effective, respectively.

**Fur Coat users**: Users**: Fur Coat users such as Mega Audino can wall and phaze the Choice Scarf set but risk getting burned by Will-O-Wisp and having their items Knocked Off by the Poison Heal set. Fur Coat Groudon can additionally trap Mega Garchomp with Thousand Waves and defeat it but at the expense of getting burned by the Poison Heal set.

**Strong Priority Users**: An Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp.

**Strong Special Attackers**: Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out.

**Status Removers**: Natural Cure users who that use Entrainment can permanently cripple the Poison Heal set if Toxic Orb has been removed by Knock Off. is Knocked Off.

**Moves that change Abilities**: Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out.

**Unaware Users**: users**: Walls that are not weak to Ground-type moves such as Unaware Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items remove by Knock Off. Knocked Off.



1/2
 
Last edited:

Sobi

Banned deucer.
amcheck - implement what you want :heart:
add remove comments
[OVERVIEW]

Mega Garchomp is one of the bulkiest Ground-types in Balanced Hackmons that can take hits and deal large amounts of damage. Thanks to both its amazing bulk and offensive power, (comma) it can fill the roles of either a (you say "x is a wallbreaker" not "x is wallbreaker") wallbreaker or sweeper, and thanks to a fantastic Dragon / Ground, (comma) typing in Dragon / Ground it has perfect neutral coverage and can hit most of the metagame's walls super effectively; its Ground-type moves hit Steel-types such as Registeel and Aegislash, (comma) and its Dragon-type moves hit Dragon-types such as Giratina. Mega Garchomp's typing also gives it nice resistances, with Fire and Rock being two of the most notable ones, (comma) as they allow Mega Garchomp to switch into a multitude of threats, such as Mega Tyranitar. Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability (huh?) and hold an item to further augment its power. It is also not weak to Thousand Arrows unlike Primal Groudon. However, Mega Garchomp's typing does, however, have some drawbacks, as it has notable weaknesses to Ice- (hyphen) and Fairy-type attacks that make it vulnerable to getting revenge killed by Pixilate and Refrigerate users such as Mega Diancie, Kyurem-B, and Kyurem-W. Mega Garchomp is also vulnerable to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy- or Ice-type coverage, such as Moonblast and Ice Beam. For this reason, (comma) Mega Garchomp faces competition from Mega Swampert, which does not have any weakness to the common offensive types in the metagame; however, (comma) Mega Garchomp has the better offensive typing and more overall power. Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability and hold an item to further augment its power. Additionally, Mega Garchomp is not weak to Thousand Arrows while Primal Groudon is. (the structure here is weird, it should ideally be positive -> negative, not jumping back and forth, so i moved this near the beginning) Despite being held back by a Speed stat that causes it to be able to get revenge killed by faster threats such as Mega Rayquaza and Mega Diancie, it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre, (semicolon to comma) and with some support from its team, Mega Garchomp is able to wreak havoc on the enemy team.

[SET]
name: ScarfChomp
move 1: Thousand Arrows
move 2: Dual Chop / Dragon Claw
move 3: Precipice Blades
move 4: U-turn / Trick
item: Choice Scarf
ability: Adaptability
nature: Adamant
evs: 252 Atk / 20 Def / 236 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Mega Garchomp's main STAB move that hits everything including Flying-types and Levitate users and is mostly unresisted. Dual Chop is another STAB move that hits Dragon-types super effectively, breaks potential Focus Sashes, and is able to get past Sturdy and Substitutes. This move can be replaced with Dragon Claw if accuracy is a concern, as Dual Chop is slightly inaccurate. Precipice Blades can be used once there is no fear of Flying-type or switch-ins with Levitate for additional power, though its great power comes with shaky accuracy. Use this move to also OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn provides the team with a fast pivot and can be used to gain momentum; this move can be replaced with Trick to cripple walls such as Mega Audino or Mega Slowbro that would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick.

Set Details
========

A Choice Scarf alongside 236 Speed EVs allows Mega Garchomp to outspeed the majority of the unboosted Pokemon in the metagame up to positive-natured base 140s and +1 neutral-natured base 90s holding a Choice Scarf, (comma) and allows it to outspeed Imposter users if they are not holding a Choice Scarf. Investing 252 EVs in Attack along with an Adamant nature enables Mega Garchomp to hit as hard as possible. A Jolly nature can alternatively be used along with 188 Speed EVs to also outspeed up to positive-natured base 150 Speed Pokemon such as Mega Aerodactyl and Deoxys-A with the help of a Choice Scarf. The rest of the EVs are dumped into Defense to maximize Mega Garchomp's bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively). Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the metagame's walls such as defensive Mega Audino, defensive Giratina, and defensive (the first defensive "groups" the rest) Arceus as well as OHKO Registeel and Aegislash. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the tier's walls such as Registeel and Aegislash.

Usage Tips
========

Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the metagame. Use Mega Garchomp in the early-game to deal as much damage as possible to make way for the sweepers later on. Thousand Arrows will be used the majority of the time, since it hits everything pretty hard and has good neutral coverage. Use Precipice Blades after getting rid of all Flying-types and Levitate users, although if accuracy is a concern or if hitting the next move (hitting the next move?) is crucial, (comma) Thousand Arrows should be used. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as on Mega Mewtwo X and Kyogre. U-turn should be used to get out of a bad matchup or to gain momentum for your team. Use Dual Chop on Dragon-types and also on foes that you think might have Focus Sash or the ability Sturdy. Dual Chop can also be used on foes that are behind Substitutes to break the Substitute and deal additional damage to them. Use Trick to cripple enemy tanks such as Mega Audino or Mega Slowbro that are common switch-ins for Mega Garchomp.

Team Options
========

Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and thus, (comma) appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Furthermore, should Steel-types be transformed into by Imposter users, Mega Garchomp can immediately switch into them and threaten the opponent's team immediately. For this reason, Steel-type walls should be constructed in a way that would allow Mega Garchomp to safely switch into them. Sweepers and wallbreakers such as Mega Mewtwo Y, Mega Latios, and even Aerilate Mega Rayquaza can also help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Mega Audino and at the same time benefit from Mega Garchomp's dual threat to the Dragon- and Steel-type walls in the metagame. Mega Garchomp also requires imposterproofing support; examples include many by Fur Coat users such as Xerneas, Mega Slowbro, Mega Audino, and Groudon. Mega Garchomp also cannot defeat Shedinja by itself and greatly appreciates Mold Breaker or entry hazard support to be able to take it out.

[SET]
name: Poison Heal
move 1: Shift Gear
move 2: Thousand Arrows
move 3: Knock Off / Leech Seed
move 4: Will-O-Wisp / Sacred Fire
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 248 HP / 60 Atk / 200 Def


[SET COMMENTS]
Moves
========

Shift Gear boosts Mega Garchomp's Attack and Speed to tremendous levels and allows it to sweep. Mega Garchomp outspeeds the entire unboosted metagame bar anything above base 150 Speed and can 2HKO a good portion of the tier after a single Shift Gear boost. Thousand Arrows has excellent neutral coverage, also hitting Flying-types and Levitate users, and is mostly unresisted, since Grass- and Bug-types are incredibly rare, (comma) and Mega Venusaur takes neutral damage due to its Grass / Poison typing. Knock Off is used to remove crucial items such as Eviolite and to hit Ghost- (hyphen) and Psychic-types super effectively; use this move along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls, which can help Mega Garchomp eventually defeat them. An alternative set would include Leech Seed to kill Shedinja and to beat Imposter users, which is used along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users, whereas Will-O-Wisp cannot.

Set Details
========

Toxic Orb allows Mega Garchomp to activate Poison Heal, which prevents status conditions and also provides it with a very good passive recovery. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon. (period) and (sentence is getting too long) It also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output.

Usage Tips
========

Bring Mega Garchomp in with a slow pivot to safely activate Poison Heal; this is absolutely crucial, as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused, (comma) and it does not have a protecting move such as Spiky Shield to activate Poison Heal by itself. After Poison Heal has been activated, almost any wall is a free switch in due to Mega Garchomp being immune to status. Use these switch ins to set up with Shift Gear and sweep. This Mega Garchomp is completely imposterproof, as it can Will-O-Wisp the Imposter user and will not even be 2HKOed in case it loses the Speed ties. For this reason, (comma) also make sure not to set up more than two times if there is a non-burned Imposter user on the opponent's team. Shedinja can also be defeated with this set by using either Leech Seed or Will-O-Wisp (if Shedinja is not using Lum Berry) or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle. Thousand Arrows is the move that should be used most of the time but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively. Mega Garchomp can also be used as a Primal Groudon check and can even take a +1 V-create from it under harsh sunlight and can OHKO in return with Thousand Arrows after Primal Groudon receives the drop in Defense from using V-create. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it, as it resists Rock-type moves, (comma) and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been removed. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using moves such as Topsy-Turvy to deal chip damage to them. (comma to period) Using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them.

Team Options
========

Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Mega Garchomp also has a very hard time overcoming Fur Coat users and appreciates special wallbreakers such as Mega Mewtwo Y and Mega Latios to help it deal with them. Slow pivoting support is also a necessity to be able to safely activate the Toxic Orb (you say "toxic orb" not "a toxic orb" so you should say "toxic orb" and not "the toxic orb") , (comma) and this can be provided by slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder. Life Orb can also be used to avoid getting locked into one move for the Choice Scarf set. Additionally, Draco Meteor can also be used on the Choice Scarf set instead of Precipice Blades to be able to take out certain Fur Coat users such as Giratina. Technician is another option that can be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with Bonemerang, but the main difference will be that Thousand Arrows will now be replaced with a setup move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper. If outspeeding threats is not a concern, Shift Gear can also be replaced with a Rock-type move such as Rock Tomb or Diamond Storm to hit the Flying-types super effectively. Coil can be used over Shift Gear on the Poison Heal set with an EV spread of 248 HP / 8 Atk / 252 SpD and either an Adamant or Careful nature at the expense of outspeeding some major threats, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X. It does, however, allow Mega Garchomp to set up on and take hits from physical attackers. Another option that can be used instead of Adaptability is Soundproof, which allows Mega Garchomp to be be immune to sound-based moves such as Boomburst and Parting Shot, which is are commonly used by Steel-type walls. This allows Mega Garchomp to potentially catch these unsuspecting targets by surprise and set up on them. A moveset consisting of Shift (LOL) Gear, Substitute, Thousand Arrows, and Dual Chop is recommended for this set. Sacred Fire is an option that can be used on the Poison Heal set to be able to potentially burn Magic Bounce users but at the expense of having a burning move not as reliable as Will-O-Wisp.

Checks and Counters
===================

**Pixilate and Refrigerate users**: Mega Diancie and Kyurem-B can threaten Mega Garchomp with their super effective priority moves and force it out.

**Strong Ice-, Fairy-, and Dragon-type Moves**: Moves such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they are 4x, 2x, and 2x effective, respectively.

**Fur Coat Users**: Fur Coat users such as Mega Audino can wall and phaze the Choice Scarf set but risk getting burned by Will-O-Wisp and having their items Knocked Off by the Poison Heal set. Fur Coat Groudon can additionally trap Mega Garchomp with Thousand Waves and defeat it but at the expense of getting burned by the Poison Heal set.

**Strong Priority Users**: An Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp.

**Strong Special Attackers**: Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out.

**Status Removers**: Natural Cure users that use Entrainment can permanently cripple the Poison Heal set if Toxic Orb has been removed by Knock Off.

**Moves that change Abilities Ability-changing Moves**: Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out.

**Unaware Users**: Walls that are not weak to Ground-type moves such as Unaware Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items removed by Knock Off.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


sobi: add remove comments
tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mega Garchomp is one of the bulkiest Ground-types in Balanced Hackmons that can take hits and deal large amounts of damage. Thanks to both its amazing bulk and offensive power, (comma) it can fill the roles of either a (you say "x is a wallbreaker" not "x is wallbreaker") (tdp: "the roll of wallbreaker" is fine, no need to add the article) wallbreaker or sweeper, and thanks to a fantastic Dragon / Ground, (comma) typing in Dragon / Ground it has perfect neutral coverage and can hit most of the metagame's walls super effectively; its Ground-type moves hit Steel-types such as Registeel and Aegislash, (comma) and its Dragon-type moves hit Dragon-types such as Giratina. Mega Garchomp's typing also gives it nice resistances, with Fire and Rock being two of the most notable ones, (comma) as they allow Mega Garchomp to switch into a multitude of threats, such as Mega Tyranitar. Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability (huh?) (tdp: pdon is locked into desolate land, though yeah probably use "any ability" for clarity reasons) and hold an item to further augment its power. It is also not weak to Thousand Arrows, (AC) unlike Primal Groudon. However, Mega Garchomp's typing does, however, have some drawbacks, as it (original is fine) has notable weaknesses to Ice- (hyphen) and Fairy-type attacks that make it vulnerable to getting revenge killed by Pixilate and Refrigerate users such as Mega Diancie, Kyurem-B, and Kyurem-W. Mega Garchomp is also vulnerable to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy- or Ice-type coverage, such as Moonblast and or Ice Beam. For this reason, (comma) Mega Garchomp faces competition from Mega Swampert, which does not have any weakness to the common offensive types in the metagame; however, (comma) Mega Garchomp has the better offensive typing and more overall power. (keep this) Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability and hold an item to further augment its power. Additionally, Mega Garchomp is not weak to Thousand Arrows while Primal Groudon is. (the structure here is weird, it should ideally be positive -> negative, not jumping back and forth, so i moved this near the beginning) (tdp: i like this here honestly, the final bit is also a positive so it fits here nicely) Despite being held back by a Speed stat that causes it to be able to get revenge killed by faster threats such as Mega Rayquaza and Mega Diancie, it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre, (semicolon to comma) and with some support from its team, Mega Garchomp is able to wreak havoc on the enemy team.

[SET]
name: ScarfChomp Choice Scarf
move 1: Thousand Arrows
move 2: Dual Chop / Dragon Claw
move 3: Precipice Blades
move 4: U-turn / Trick
item: Choice Scarf
ability: Adaptability
nature: Adamant
evs: 252 Atk / 20 Def / 236 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Mega Garchomp's main STAB move that (that -> and, but otherwise keep it cuz it provides relevant information in "main" STAB move) hits everything including Flying-types and Levitate users and is mostly unresisted. Dual Chop is another STAB move that (ok) hits Dragon-types super effectively, breaks potential Focus Sashes, and is able to get past Sturdy and Substitutes. This move can be replaced with Dragon Claw if accuracy is a concern, as Dual Chop is slightly inaccurate. (repeated info) Precipice Blades can be used once there is no fear of Flying-type or switch-ins with Levitate for additional power, though its great power comes with shaky accuracy. (<- unbold this) Use this move to also to OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn provides lets Mega Garchomp provide the team with a fast pivot and can be used to gain momentum; this move can be replaced with Trick to cripple walls such as Mega Audino or Mega Slowbro that would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick.

Set Details
========

A Choice Scarf alongside 236 Speed EVs allows Mega Garchomp to outspeed the majority of the unboosted Pokemon in the metagame up to positive-natured base 140s and +1 neutral-natured base 90s that are holding a Choice Scarf or have +1 in Speed, (comma) (not both at the same time I'm pretty sure?) and allows it to outspeed Imposter users if they are not holding a Choice Scarf. Investing 252 EVs in Attack along with an Adamant nature enables Mega Garchomp to hit as hard as possible. A Jolly nature can alternatively be used along with 188 Speed EVs to also outspeed up to positive-natured base 150 Speed Pokemon such as Mega Aerodactyl and Deoxys-A with the help of a Choice Scarf. The rest of the EVs are dumped into Defense to maximize Mega Garchomp's bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively). Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the metagame's walls such as defensive Mega Audino, defensive Giratina, and defensive (the first defensive "groups" the rest) (tdp: yeah that's technically true, but the original was corrrect too, and rn there's ambiguity whether Giratina and Arceus are defensive) Arceus as well as OHKO Registeel and Aegislash. (optional) It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the tier's walls such as Registeel and Aegislash.

Usage Tips
========

Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the metagame. Use Mega Garchomp in the early-game to deal as much damage as possible to make way for the sweepers later on. Thousand Arrows will be used the majority of the time, since it hits everything pretty hard and has good neutral coverage. Use Precipice Blades after getting rid of all Flying-types and Levitate users, although if accuracy is a concern or if hitting the next move (hitting the next move?) (tdp: this honestly seems to fall under "if accuracy is a concern" too but yeah idgi either) is crucial, (comma) Thousand Arrows should be used. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as on Mega Mewtwo X and Kyogre. U-turn should be used to get out of a bad matchup or to gain momentum for your team. Use Dual Chop on Dragon-types and also on foes that you think might have Focus Sash or the ability Sturdy. Dual Chop can also be used on foes that are behind Substitutes to break the Substitute and deal additional damage to them. Use Trick to cripple enemy tanks such as Mega Audino or and Mega Slowbro, (AC) that which are common switch-ins for to Mega Garchomp.

Team Options
========

Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and thus, (comma) (no comma please) appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Furthermore, should Steel-types be transformed into by Imposter users, Mega Garchomp can immediately switch into them and threaten the opponent's team immediately. For this reason, Steel-type walls should be constructed in a way that would allow Mega Garchomp to safely switch into them. Sweepers and wallbreakers such as Mega Mewtwo Y, Mega Latios, and even Aerilate Mega Rayquaza can also help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Mega Audino and at the same time benefit from Mega Garchomp's dual threat to the Dragon- and Steel-type walls in the metagame. Mega Garchomp also requires imposterproofing Imposter-proofing support; examples include many by (keep original please cause this isn't exhaustive) Fur Coat users such as Xerneas, Mega Slowbro, Mega Audino, and Groudon. Mega Garchomp also cannot defeat Shedinja by itself and greatly appreciates Mold Breaker or entry hazard support to be able to take it out.

[SET]
name: Poison Heal
move 1: Shift Gear
move 2: Thousand Arrows
move 3: Knock Off / Leech Seed
move 4: Will-O-Wisp / Sacred Fire
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 248 HP / 60 Atk / 200 Def


[SET COMMENTS]
Moves
========

Shift Gear boosts Mega Garchomp's Attack and Speed to tremendous levels and allows it to sweep. Mega Garchomp outspeeds the entire unboosted metagame bar anything above base 150 Speed and can 2HKO a good portion of the tier after a single Shift Gear boost. (optional) Thousand Arrows has excellent neutral coverage, also hitting Flying-types and Levitate users, and is mostly unresisted, since Grass- and Bug-types are incredibly rare, (comma) and Mega Venusaur takes neutral damage due to its Grass / Poison typing. Knock Off is used to remove crucial items such as Eviolite and to hit Ghost- (hyphen) and Psychic-types super effectively; use this move along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls, which can help Mega Garchomp eventually defeat them. An alternative set would include Leech Seed, (AC) to kill KO Shedinja and to beat Imposter users, which is used along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users, whereas Will-O-Wisp cannot.

Set Details
========

Toxic Orb allows Mega Garchomp to activate Poison Heal, which prevents status conditions and also provides it with a very good passive recovery. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon. (period) and (sentence is getting too long) (ya) It also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output.

Usage Tips
========

Bring Mega Garchomp in with a slow pivot to safely activate Poison Heal; this is absolutely crucial, as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused, (comma) and it does not have a protecting move such as Spiky Shield to activate Poison Heal by itself. After Poison Heal has been activated, almost any wall is a free switch in due to Mega Garchomp being immune to status. Use these switch ins to set up with Shift Gear and sweep. This Mega Garchomp is completely imposterproof Imposter proof, as it can Will-O-Wisp burn the Imposter user and will not even be 2HKOed in case the event it loses the Speed ties. For this reason, (comma) also make sure not to set up more than two times if there is a non-burned Imposter user on the opponent's team. Shedinja can also be defeated with this set by using either Leech Seed or Will-O-Wisp (if Shedinja is not using Lum Berry) or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle. Thousand Arrows is the move that should be used most of the time, (AC) but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively. Mega Garchomp can also be used as a Primal Groudon check and can even take a +1 V-create from it under harsh sunlight and can OHKO in return with Thousand Arrows after Primal Groudon receives the drop in Defense from using V-create. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it, as it resists Rock-type moves, (comma) and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been removed. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using through moves such as Topsy-Turvy to deal chip damage to them. (comma to period) Using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them.

Team Options
========

Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired therefore pairs well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Mega Garchomp also has a very hard time overcoming Fur Coat users and appreciates special wallbreakers such as Mega Mewtwo Y and Mega Latios to help it deal with them. Slow pivoting support is also a necessity to be able to safely activate the Toxic Orb (you say "toxic orb" not "a toxic orb" so you should say "toxic orb" and not "the toxic orb") , (comma) (tdp: yes you do, both work) and this can be provided by slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder. Life Orb can also be used to avoid getting locked into one move for the Choice Scarf set. Additionally, Draco Meteor can also be used on the Choice Scarf set instead of Precipice Blades to be able to take out certain Fur Coat users such as Giratina. Technician is another option that can be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with a strong dual-hit Ground-type move in Bonemerang, but the main difference will be that Thousand Arrows will now be replaced with a setup move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper. If outspeeding threats is not a concern, Shift Gear can also be replaced with a Rock-type move such as Rock Tomb or Diamond Storm to hit the Flying-types super effectively. Coil can be used over Shift Gear on the Poison Heal set with an EV spread of 248 HP / 8 Atk / 252 SpD and either an Adamant or a Careful nature at the expense of outspeeding some major threats, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X. It does, however, allow Mega Garchomp to set up on and take hits from physical attackers. Another option that can be used instead of Adaptability is Soundproof, which allows Mega Garchomp to be be immune to sound-based moves such as Boomburst and Parting Shot, which is are commonly used by Steel-type walls. This allows Mega Garchomp to potentially catch these unsuspecting targets by surprise and set up on them. A moveset consisting of Shift (LOL) Gear, Substitute, Thousand Arrows, and Dual Chop is recommended for this set. Sacred Fire is an option that can be used on the Poison Heal set to be able to potentially burn Magic Bounce users but at the expense of having a burning move not as reliable as Will-O-Wisp. (it is slashed there)

Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie and Kyurem-B can threaten Mega Garchomp with their super effective priority moves and force it out.

**Strong Ice-, Fairy-, and Dragon-type Moves**: Moves such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp, (AC) as they are 4x, 2x, and 2x effective, respectively hit it super effectively. (seems a bit pointless to be this specific)

**Fur Coat Users**: Fur Coat users such as Mega Audino can wall and phaze the Choice Scarf set but risk getting burned by Will-O-Wisp and having their items Knocked Off removed by the Poison Heal set. Fur Coat Groudon can additionally trap Mega Garchomp with Thousand Waves and defeat it but at the expense of getting burned by the Poison Heal set.

**Strong Priority Users**: An Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp.

**Strong Special Attackers**: Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out.

**Status Removers**: Natural Cure users that use Entrainment can permanently cripple the Poison Heal set if Toxic Orb has been removed by Knock Off.

**Moves that change Abilities Ability-changing Moves**: Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out.

**Unaware Users**: Walls that are not weak to Ground-type moves such as Unaware Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items removed by Knock Off.
 
Last edited:

morogrim

( ͡° ͜ʖ ͡°)


sobi: add remove comments
tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mega Garchomp is one of the bulkiest Ground-types in Balanced Hackmons that can take hits and deal large amounts of damage. Thanks to both its amazing bulk and offensive power, (comma) it can fill the roles of either a (you say "x is a wallbreaker" not "x is wallbreaker") (tdp: "the roll of wallbreaker" is fine, no need to add the article) wallbreaker or sweeper, and thanks to a fantastic Dragon / Ground, (comma) typing in Dragon / Ground it has perfect neutral coverage and can hit most of the metagame's walls super effectively; its Ground-type moves hit Steel-types such as Registeel and Aegislash, (comma) and its Dragon-type moves hit Dragon-types such as Giratina. Mega Garchomp's typing also gives it nice resistances, with Fire and Rock being two of the most notable ones, (comma) as they allow Mega Garchomp to switch into a multitude of threats, such as Mega Tyranitar. Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability (huh?) (tdp: pdon is locked into desolate land, though yeah probably use "any ability" for clarity reasons) and hold an item to further augment its power. It is also not weak to Thousand Arrows, (AC) unlike Primal Groudon. However, Mega Garchomp's typing does, however, have some drawbacks, as it (original is fine) has notable weaknesses to Ice- (hyphen) and Fairy-type attacks that make it vulnerable to getting revenge killed by Pixilate and Refrigerate users such as Mega Diancie, Kyurem-B, and Kyurem-W. Mega Garchomp is also vulnerable to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy- or Ice-type coverage, such as Moonblast and or Ice Beam. For this reason, (comma) Mega Garchomp faces competition from Mega Swampert, which does not have any weakness to the common offensive types in the metagame; however, (comma) Mega Garchomp has the better offensive typing and more overall power. (keep this) Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use an ability and hold an item to further augment its power. Additionally, Mega Garchomp is not weak to Thousand Arrows while Primal Groudon is. (the structure here is weird, it should ideally be positive -> negative, not jumping back and forth, so i moved this near the beginning) (tdp: i like this here honestly, the final bit is also a positive so it fits here nicely) Despite being held back by a Speed stat that causes it to be able to get revenge killed by faster threats such as Mega Rayquaza and Mega Diancie, it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre, (semicolon to comma) and with some support from its team, Mega Garchomp is able to wreak havoc on the enemy team.

[SET]
name: ScarfChomp Choice Scarf
move 1: Thousand Arrows
move 2: Dual Chop / Dragon Claw
move 3: Precipice Blades
move 4: U-turn / Trick
item: Choice Scarf
ability: Adaptability
nature: Adamant
evs: 252 Atk / 20 Def / 236 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is Mega Garchomp's main STAB move that (that -> and, but otherwise keep it cuz it provides relevant information in "main" STAB move) hits everything including Flying-types and Levitate users and is mostly unresisted. Dual Chop is another STAB move that (ok) hits Dragon-types super effectively, breaks potential Focus Sashes, and is able to get past Sturdy and Substitutes. This move can be replaced with Dragon Claw if accuracy is a concern, as Dual Chop is slightly inaccurate. (repeated info) Precipice Blades can be used once there is no fear of Flying-type or switch-ins with Levitate for additional power, though its great power comes with shaky accuracy. (<- unbold this) Use this move to also to OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn provides lets Mega Garchomp provide the team with a fast pivot and can be used to gain momentum; this move can be replaced with Trick to cripple walls such as Mega Audino or Mega Slowbro that would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick.

Set Details
========

A Choice Scarf alongside 236 Speed EVs allows Mega Garchomp to outspeed the majority of the unboosted Pokemon in the metagame up to positive-natured base 140s and +1 neutral-natured base 90s that are holding a Choice Scarf or have +1 in Speed, (comma) (not both at the same time I'm pretty sure?) and allows it to outspeed Imposter users if they are not holding a Choice Scarf. Investing 252 EVs in Attack along with an Adamant nature enables Mega Garchomp to hit as hard as possible. A Jolly nature can alternatively be used along with 188 Speed EVs to also outspeed up to positive-natured base 150 Speed Pokemon such as Mega Aerodactyl and Deoxys-A with the help of a Choice Scarf. The rest of the EVs are dumped into Defense to maximize Mega Garchomp's bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively). Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the metagame's walls such as defensive Mega Audino, defensive Giratina, and defensive (the first defensive "groups" the rest) (tdp: yeah that's technically true, but the original was corrrect too, and rn there's ambiguity whether Giratina and Arceus are defensive) Arceus as well as OHKO Registeel and Aegislash. (optional) It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the tier's walls such as Registeel and Aegislash.

Usage Tips
========

Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the metagame. Use Mega Garchomp in the early-game to deal as much damage as possible to make way for the sweepers later on. Thousand Arrows will be used the majority of the time, since it hits everything pretty hard and has good neutral coverage. Use Precipice Blades after getting rid of all Flying-types and Levitate users, although if accuracy is a concern or if hitting the next move (hitting the next move?) (tdp: this honestly seems to fall under "if accuracy is a concern" too but yeah idgi either) is crucial, (comma) Thousand Arrows should be used. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as on Mega Mewtwo X and Kyogre. U-turn should be used to get out of a bad matchup or to gain momentum for your team. Use Dual Chop on Dragon-types and also on foes that you think might have Focus Sash or the ability Sturdy. Dual Chop can also be used on foes that are behind Substitutes to break the Substitute and deal additional damage to them. Use Trick to cripple enemy tanks such as Mega Audino or and Mega Slowbro, (AC) that which are common switch-ins for to Mega Garchomp.

Team Options
========

Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and thus, (comma) (no comma please) appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Furthermore, should Steel-types be transformed into by Imposter users, Mega Garchomp can immediately switch into them and threaten the opponent's team immediately. For this reason, Steel-type walls should be constructed in a way that would allow Mega Garchomp to safely switch into them. Sweepers and wallbreakers such as Mega Mewtwo Y, Mega Latios, and even Aerilate Mega Rayquaza can also help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Mega Audino and at the same time benefit from Mega Garchomp's dual threat to the Dragon- and Steel-type walls in the metagame. Mega Garchomp also requires imposterproofing Imposter-proofing support; examples include many by (keep original please cause this isn't exhaustive) Fur Coat users such as Xerneas, Mega Slowbro, Mega Audino, and Groudon. Mega Garchomp also cannot defeat Shedinja by itself and greatly appreciates Mold Breaker or entry hazard support to be able to take it out.

[SET]
name: Poison Heal
move 1: Shift Gear
move 2: Thousand Arrows
move 3: Knock Off / Leech Seed
move 4: Will-O-Wisp / Sacred Fire
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 248 HP / 60 Atk / 200 Def


[SET COMMENTS]
Moves
========

Shift Gear boosts Mega Garchomp's Attack and Speed to tremendous levels and allows it to sweep. Mega Garchomp outspeeds the entire unboosted metagame bar anything above base 150 Speed and can 2HKO a good portion of the tier after a single Shift Gear boost. (optional) Thousand Arrows has excellent neutral coverage, also hitting Flying-types and Levitate users, and is mostly unresisted, since Grass- and Bug-types are incredibly rare, (comma) and Mega Venusaur takes neutral damage due to its Grass / Poison typing. Knock Off is used to remove crucial items such as Eviolite and to hit Ghost- (hyphen) and Psychic-types super effectively; use this move along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls, which can help Mega Garchomp eventually defeat them. An alternative set would include Leech Seed, (AC) to kill KO Shedinja and to beat Imposter users, which is used along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users, whereas Will-O-Wisp cannot.

Set Details
========

Toxic Orb allows Mega Garchomp to activate Poison Heal, which prevents status conditions and also provides it with a very good passive recovery. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon. (period) and (sentence is getting too long) (ya) It also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output.

Usage Tips
========

Bring Mega Garchomp in with a slow pivot to safely activate Poison Heal; this is absolutely crucial, as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused, (comma) and it does not have a protecting move such as Spiky Shield to activate Poison Heal by itself. After Poison Heal has been activated, almost any wall is a free switch in due to Mega Garchomp being immune to status. Use these switch ins to set up with Shift Gear and sweep. This Mega Garchomp is completely imposterproof Imposter proof, as it can Will-O-Wisp burn the Imposter user and will not even be 2HKOed in case the event it loses the Speed ties. For this reason, (comma) also make sure not to set up more than two times if there is a non-burned Imposter user on the opponent's team. Shedinja can also be defeated with this set by using either Leech Seed or Will-O-Wisp (if Shedinja is not using Lum Berry) or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle. Thousand Arrows is the move that should be used most of the time, (AC) but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively. Mega Garchomp can also be used as a Primal Groudon check and can even take a +1 V-create from it under harsh sunlight and can OHKO in return with Thousand Arrows after Primal Groudon receives the drop in Defense from using V-create. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it, as it resists Rock-type moves, (comma) and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been removed. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using through moves such as Topsy-Turvy to deal chip damage to them. (comma to period) Using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them.

Team Options
========

Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired therefore pairs well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Mega Garchomp also has a very hard time overcoming Fur Coat users and appreciates special wallbreakers such as Mega Mewtwo Y and Mega Latios to help it deal with them. Slow pivoting support is also a necessity to be able to safely activate the Toxic Orb (you say "toxic orb" not "a toxic orb" so you should say "toxic orb" and not "the toxic orb") , (comma) (tdp: yes you do, both work) and this can be provided by slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder. Life Orb can also be used to avoid getting locked into one move for the Choice Scarf set. Additionally, Draco Meteor can also be used on the Choice Scarf set instead of Precipice Blades to be able to take out certain Fur Coat users such as Giratina. Technician is another option that can be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with a strong dual-hit Ground-type move in Bonemerang, but the main difference will be that Thousand Arrows will now be replaced with a setup move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper. If outspeeding threats is not a concern, Shift Gear can also be replaced with a Rock-type move such as Rock Tomb or Diamond Storm to hit the Flying-types super effectively. Coil can be used over Shift Gear on the Poison Heal set with an EV spread of 248 HP / 8 Atk / 252 SpD and either an Adamant or a Careful nature at the expense of outspeeding some major threats, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X. It does, however, allow Mega Garchomp to set up on and take hits from physical attackers. Another option that can be used instead of Adaptability is Soundproof, which allows Mega Garchomp to be be immune to sound-based moves such as Boomburst and Parting Shot, which is are commonly used by Steel-type walls. This allows Mega Garchomp to potentially catch these unsuspecting targets by surprise and set up on them. A moveset consisting of Shift (LOL) Gear, Substitute, Thousand Arrows, and Dual Chop is recommended for this set. Sacred Fire is an option that can be used on the Poison Heal set to be able to potentially burn Magic Bounce users but at the expense of having a burning move not as reliable as Will-O-Wisp. (it is slashed there)

Checks and Counters
===================

**Pixilate and Refrigerate Users**: Mega Diancie and Kyurem-B can threaten Mega Garchomp with their super effective priority moves and force it out.

**Strong Ice-, Fairy-, and Dragon-type Moves**: Moves such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp, (AC) as they are 4x, 2x, and 2x effective, respectively hit it super effectively. (seems a bit pointless to be this specific)

**Fur Coat Users**: Fur Coat users such as Mega Audino can wall and phaze the Choice Scarf set but risk getting burned by Will-O-Wisp and having their items Knocked Off removed by the Poison Heal set. Fur Coat Groudon can additionally trap Mega Garchomp with Thousand Waves and defeat it but at the expense of getting burned by the Poison Heal set.

**Strong Priority Users**: An Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp.

**Strong Special Attackers**: Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out.

**Status Removers**: Natural Cure users that use Entrainment can permanently cripple the Poison Heal set if Toxic Orb has been removed by Knock Off.

**Moves that change Abilities Ability-changing Moves**: Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out.

**Unaware Users**: Walls that are not weak to Ground-type moves such as Unaware Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items removed by Knock Off.
Thanks for feedback! Just a few questions though: First off, many of the things I'm being asked to change were things I had originally and had to change for the first GP, which one should I go with? Second, I wasn't too sure on a few of Sobi's comments so I didn't implement them (mostly the one in the overview). Finally, the part where I say, "Another option that can be used instead of Adaptability is Soundproof, which allows Mega Garchomp to be immune to sound-based moves such as Boomburst and Parting Shot, which is commonly used by Steel-type walls." only Parting Shot is commonly used by Steel walls which is why I used "is" instead of "are." Is this correct?

Other than that, I think this is ready to go!
 

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