CAP 22 CAP 22 - Part 1 - Concept Poll 2

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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Through this series of polls, we'll be voting as a community on which concept we'd like to pursue for CAP 22. Make sure to read through each concept thoroughly; it is imperative that you understand what you're voting for here. Our slate of five concepts was chosen by our Topic Leader, sparktrain, from the Concept Submissions thread.

This will be a single bold vote, which means that you vote for only one of the submissions. A typical vote might look like the following:
My Preferred Entry

If the voter wishes, he may post comments on his vote below the actual vote. Only the vote itself should be bold and none of the supplementary text should be bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.

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Snobalt
Cretacerus


This poll will be open for 24 hours. The concept submissions are quoted below in order of submission.

Name: Last Act of Defiance

General Description: A Pokemon that is defined by its use of the move Parting Shot.

Justification: Parting Shot is another move that's pretty amazing on paper, but its true usage has yet to be fully explored because it's only available to Pangoro. Pangoro is not the most viable Pokemon OU and is nearly unusable in CAP due to its 4x weakness to Fairy. Moreover, when I've used it in RU (prior it to being banned) and UU, I found myself clicking an attacking move more often than not. With the optimal Parting Shot user in the CAP metagame, we may be able to tap into this move's potential and figure out how it is best utilized. Maybe Last Act of Defiance will be a fast Pokemon that aims to keep up offensive momentum. Maybe it'll use the move like it would use Memento to help a teammate use a boosting move. Maybe it'll be a slow, bulky pivot intended to discourage switching. Maybe it'll do something completely different.

This falls under both actualization and archetype in terms of being a concept. In terms of actualization, it will teach us how to use Parting Shot "properly." Clearly, no other Pokemon, not even Pangoro, comes close to it. Well, users of U-turn, Volt Switch, and Memento come somewhat close, but even then, we'll be able to see what makes Parting Shot different from (and possibly better than) them. In terms of archetype, Last Act of Defiance will give not just the CAP metagame, but also the whole game of Pokemon, a utility Pokemon that we've never seen before, as Parting Shot was not (and still isn't) one of Pangoro's most important assets. Because Parting Shot has so many potential uses, a utility Pokemon such as this can be the ultimate team player for offensive and defensive archetypes alike.

Questions To Be Answered:
- Whether it's pivoting, offensive momentum, Memento-esque support, or something else, what is the "ideal" way to use Parting Shot? Why?
- Considering Pangoro rarely finds the time to use the move, how much should a Pokemon be willing to sacrifice another offensive option for Parting Shot?
- What makes Parting Shot different or similar from Volt Switch, U-turn, and Memento?
- Pangoro is definitely not the ideal Parting Shot user, so what does the ideal user look like?
- What strategies, whether they be certain Pokemon, playstyles, or other factors, will rise to prominence to combat a Parting Shot user?
Name: Bulletproof Glass

Description: A Pokémon which, despite its mediocre defensive stats, poses a considerable defensive threat in the metagame.

Justification: This concept aims to create a Pokémon that doesn’t rely on its bulk to wall opposing threats, but instead takes full advantage of factors such as resistances, abilities, movepool and speed tier to survive key hits in the metagame. This approach would not only allow us to add a defensive Pokémon with a unique scope and playstyle, but would also act as a means to explore the current metagame environment and specifically the requirements it holds on defensive Pokémon.

Questions to be answered:
  • How low can the bulk of a defensive Pokémon reasonably be?
  • to which extend can factors besides stats determine our perception of a Pokemon's bulk?
  • Which (sets of) resistances are the most valuable in the current CAP Metagame? What is the most important speed benchmark to hit for defensive Pokémon?
  • How consistently can this Pokémon perform its defensive role, without namable bulk to fall back upon?
  • Is the defensive utility enough to give this Pokémon a solid niche, or does it additionally require a strong supportive and offensive presence to stand out from the competition?
CAP 22 so far:

Leadership Team:
Topic Leader: sparktrain
Typing Leader: Elite Lord Sigma
Ability Leader: snake_rattler
Stats Leader: Deck Knight
Moves Leader: cbrevan​
 
Cretacerus

I've thought about it, and realized that something that has bulk from other contributors (besides stats, obviously) would be interesting to look into as well. I wouldn't mind either of these concepts, though.
 
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