DennisEG
Civil Engineer
QC: erisia / ~Eternally / Punchshroom
GP: Mr. Uncompetitive / The Dutch Plumberjack
[SET]
name: Choice Band
move 1: Close Combat
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch / Earthquake
item: Choice Band
ability: Guts / Thick Fat
nature: Adamant
evs: 252 Atk / 108 Def / 112 SpD / 36 Spe
[SET COMMENTS]
Moves
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Close Combat is Hariyama's powerful STAB move, able to cause massive damage to opposing teams that lack a Pokemon resistant or immune to it. However, Close Combat lowers Hariyama's defenses, which makes it easier to revenge kill. Knock Off has great coverage with Close Combat, able to hit Psychic- and Ghost-types, such as Mesprit, Mismagius, and Gourgeist-XL, which are the most common switch-ins for Fighting-type attacks after Poison-types. It also removes the foe's item, which is very useful to wear teams down in the long run. Stone Edge is needed to hit bulky Flying-types such as Pelipper, Scyther, Charizard, and Mantine, which can switch into any of Hariyama's other attacks. Bullet Punch gives Hariyama a priority move and the ability to deal a massive damage to or KO frail attackers weak to it, such as Archeops and Jynx. It can be really useful late-game as well to pick off weakened Pokemon. Earthquake offers super effective coverage against Poison-types such as Garbodor and Skuntank, avoiding the Aftermath damage from the latter as well. It also gives Hariyama a way to hit Rock- and Steel-types, such as Steelix and Rhydon, super effectively without lowering its defenses and using up Close Combat PP. Heavy Slam could be an option to deal massive damage to Mega Audino, as well as deal neutral damage to Poison-types such as Vileplume and Weezing, with Hariyama having a nice chance to 2HKO them after prior damage. Keep in mind that Close Combat still has a chance to 2HKO Mega Audino. Hariyama can run other coverage moves such as Ice Punch, which can be used to 2HKO defensive Vileplume while providing solid neutral coverage and hitting Flying-types super effectively. Facade is another choice for breaking down typical Fighting-type counters, such as Weezing and Vileplume, which commonly rely on status to neuter Fighting-types.
Set Details
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Full investment in Attack combined with an Adamant nature allows Hariyama to hit as hard as possible and 2HKO every Pokemon in the tier with Close Combat that doesn't resist or is immune to it after Stealth Rock, which makes it a hard move to switch into. 108 EVs in Defense help Hariyama out in taking hits from the likes of Kangaskhan, Tauros, and Shiftry, most notably guaranteeing that it survives Kangaskhan's Fake Out + Double Edge from full health as well as letting it survive Tauros's Zen Headbutt after two switches into Stealth Rock. The Speed investment is to outpace base 54 Speed Pokemon such as Gourgeist-XL and Vileplume, and the remaining EVs are put into Special Defense to avoid the OHKO from Choice Specs Aurorus's Hyper Voice after Stealth Rock. An alternative EV spread of 252 Atk / 4 Def / 252 Spe with an Adamant nature can be considered to allow Hariyama to outpace positive-natured base 40 Speed Pokemon such as Rhydon, Pelipper, Mantine, and Lanturn. It also lets Hariyama Speed tie with other offensive base 50 Speed Pokemon such as Aggron and Mega Audino. Guts is the ability of choice to take full advantage of status effects, which is one of the usual ways to deal with Fighting-types. It's also the main niche Hariyama has over other Choice Band Fighting-types such as Primeape. With a Guts boost, Hariyama is able to 2HKO Vileplume and Weezing with a resisted Close Combat and has a nice chance to OHKO defensive Mesprit with Knock Off. With this ability, it can also surprise defensive Ghost-types such as Rotom, Mismagius, and Gourgeist-XL. Thick Fat can still be useful if your team needs the extra insurance against Fire- and Ice-types, as Hariyama is still pretty bulky. Choice Band is the item of choice to pump up Hariyama's already high Attack stat so it can hit as hard as possible immediately and have a nice chance to OHKO bulky Pokemon such as Malamar, Lanturn and Rhydon with Close Combat.
Usage Tips
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Hariyama should be used as wallbreaker and must be brought in safely against bulkier Pokemon such as Lanturn or predicted Rock- or Dark-type moves such as Rhydon's Stone Edge and Skuntank's Dark Pulse. This way, it can use Choice Band-boosted moves to threaten the opposing team. Thanks to Guts, Hariyama can switch in on bulky Water-types looking to score burns with Scald, such as Lanturn, without much worry, but this means it'll be worn down more quickly. It can also function as a status absorber and switch in on a predicted status-inflicting move. Try to avoid getting Hariyama hit by Knock Off and losing its Choice Band so that it won't lose wallbreaking capabilities. You have to predict correctly in order to not waste a turn or take unnecessary residual damage. Also, make sure to conserve Close Combat's PP. Hariyama possesses great bulk, but it cannot take special attacks very well. Instead, try to bring it in for free against passive Pokemon such as Lanturn or Pokemon that Hariyama can threaten out such as Rhydon and Miltank. Don't predict recklessly, as this could cost you offensive momentum; for example, if you have a check to Flying-types, don't try to catch them on the switch, as your opponent could have another initial switch-in, so scout for it first. Also be careful of setup sweepers that can take advantage of the move you lock Hariyama, such as Scyther being able to set up when it's locked into Earthquake.
Team Options
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Entry hazard support from Pokemon such as Mesprit and Garbodor can give Hariyama an easier time breaking down the opposition. Mesprit has the best synergy possible with Hariyama, as it can get rid of Poison-types and switch in on Psychic-type attacks that threaten Hariyama. Garbodor can chip away damage at strong physical attackers that force out Hariyama thanks to Rocky Helmet and Aftermath. A way to compensate for Hariyama's low base Speed is with Thunder Wave support. Some Pokemon that help with this are Xatu, Mesprit, and Liepard. Another strong physical attacker, such as Primeape, Kangaskhan, or Tauros, can weaken opposing physical walls such as Weezing and Vileplume to the point that Hariyama can easily them pick off, or vice versa. Tauros is also a really good partner, as it can run Pursuit to trap a Choice Scarf Rotom locked into Shadow Ball or just trap and weaken Psychic- and Ghost-types in general. Skuntank and Liepard are solid partners, as they have access to Pursuit, are immune to Psychic-type moves, and can trap Psychic- and Ghost-type Pokemon such as Mesprit, Rotom, and Xatu, making it easier for Hariyama to spam Choice Band-boosted Close Combat. Bulky Pokemon that can shrug off hits such as Rhydon, Steelix, and Mega Audino are good teammates, as, despite Hariyama's decent bulk, it cannot take multiple hits and can worn be down very quickly. Rhydon and Steelix are great teammates because they have access to Stealth Rock, which helps Hariyama get crucial KOs; for example, Stone Edge is guaranteed OHKO on Pelipper after Stealth Rock damage. Also, both are great switch-ins to Flying-types that threaten Hariyama.
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