Monotype Teambuilding Competition V2 Cycle 16 - Infernape + Fletchinder [Voting Stage]

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I'm backCongrats to Rimz for winning this week! S/o to Confluxx for second place.
Confluxx: 6
Rimz: 9
Dece1t: 4
Average Fella: 2
Escoffier: 1

Next week's type is normal, and the Pokemon are...

Snorlax, and...

Meloetta!
Good luck!
Teambuilding date: 7/1
Voting Date: 7/4
Poll will be up on the 1st (hopefully)
 

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Thunder Wave
- Seismic Toss

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Ice Beam
- Foul Play
- Recover

Staraptor @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Close Combat
- Roost
- Defog

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Fake Out
- High Jump Kick
- Return

Meloetta @ Choice Specs
Ability: Serene Grace
Happiness: 0
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Hyper Voice
- Shadow Ball

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Curse
- Body Slam


To be added later.™

Meloetta + Snorlax seemed like an interesting core to build around because I felt Meloetta wouldn't fit in on my usual Mega Pidgeot team because of both of them being special wallbreakers. Instead, it forced me to run Mega Lopunny which turned out to work pretty well. Since I wasn't running Mega Pidgeot, I went for Choice Specs for maximum special wallbreaking power while I went for the standard Curse + RestTalk set with Body Slam instead of Crunch on Snorlax seeing as Mega Lopunny and Meloetta manage to deal with Ghost just fine.

No normal team is complete without the fat blobs core + badass bird. Moves are pretty much self explanatory. Stealth Rock to break sashes and wear down the opposing team, TWave helps with speed control, Soft-Boiled is necessary recovery and Seismic Toss to get damage off so Chamsey's not COMPLETELY passive vs substitute users. Porygon2 has Toxic to wear down walls, Ice Beam for coverage and Foul Play to beat set up sweepers like Mega Scizor. Recover is obligatory recovery. Staraptor aka badass bird aka fast defensive bird has Close Combat to hit Bisharps who think they're cool with their swords dances, Brave Bird for STAB and decent damage, defog to eliminate rocks / spikes / webs etc. and Roost for recovery.

Lastly, we have our mega, mega lopunny. As I said before, Meloetta + Lopunny becomes a dangerous wallbreaking core for both ends of the spectrum. Substitute lets it set up on passive mons and HJK + Return are STAB. Fake Out provides priority which the team lacks w/o Diggersby. Limber as non mega makes it immune to paralysis and is easily the best option out of its abilities.
 
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Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Psyshock
- Hyper Voice

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Crunch
- Rest
- Sleep Talk

Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch

Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk
- Transform
-

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Soft-Boiled
- Seismic Toss

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Quick Attack
- Wild Charge



Snorlax+ meloetta is a good core because meloetta brings that nice sweeping while Snorlax brings that tankiness we all love. Chansey can do some work with that stealth rocks thunder-wave set up, and is a great switch in if Snorlax is getting a bit beat up. Diggersby is good for taking out those pesky talonflames, and ditto is great for taking out sweepers like dragonite with a choice scarf because dragonite sets up a few dragon dances and kills your chansey or something, then you just pop in ditto, use his own ice punch against him, and ohko, then still have a sweeper to deal with the rest of his team. I really like Mega lopunny because you can switch into a ferrothorn and eat a thunder wave and not get paralyzed because of limber ability then mega evolve and high jump kick.
 
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Seo.

Nice guys always finish last...
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Meloetta @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunderbolt
- Energy Ball

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Fire Punch
- Quick Attack

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Thunder Wave
- Soft-Boiled
- Seismic Toss

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Staraptor @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 4 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Toxic


Snorlax: Curse allows Snorlax to set up for a sweep, it increases its Attack and Defense stat by 1, but lowers is Speed which doesnt really matter because Snorlax has base 30 speed anyway. Rest gives Snorlax reliable recovery aswell as loss of status, with sleep talk it can also attack or keep setting up. Body Slam is good stab but crunch can be used to hit ghosts since body slam is immune For Meloetta, Choice Specs is my item of choice, as it increases Meloetta's damage output, allowing Meloetta to wallbreak. Chansey is my Steath Rock setter as well as my SpDef wall. Pidgeot and Staraptor both help vs Fighting and Staraptor is my Defogger. Lastly, Diggersby is my Physical powerhouse with choice band to maximize its damage output as much as possible, Revenge Kills and late game sweeps
 
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Snorlax @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Crunch
- Curse
- Rest
- Sleep Talk

Meloetta @ Life Orb
Ability: Serene Grace
EVs: 104 HP / 56 Def / 252 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Psyshock
- Focus Blast

Diggersby @ Choice Band
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Earthquake
- Wild Charge / Knock Off
- Quick Attack

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Roost
- Defog

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Discharge
- Toxic
- Recover

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Thunder Wave
- Soft-Boiled


Snorlax is a pretty underused Pokemon on Normal teams, despite its outstanding bulk. I opted for the Curse Rest Talk set to fully abuse its relative easy to boost, and it keeps its health full when rested. Instead of Body Slam, the more popular attacking option, I went for Crunch given it grants me the best neutral coverage I could possibly get.

I saw TrueDrew suggest a pretty cool set, so I decided to snatch it and use it for this team. It's a pretty nice Special Wallbreaker in general, with Speed to outpace base 60s, and the Defense allows it to live a CC from Terrakion at full health (a nice soft check to it). Not to mention, with LO it doesn't get locked into moves, which can often get to be bothersome.

I wanted a general Physical Wallbreaker on the team as well, so I resorted to Diggersby! The Ground coverage it provides is incredibly helpful vs Steel, and Knock Off coverage is handy to hit Psychic/Ghost, as well as knock off your opponents item (always nice to have). However, if you're worried about getting hardwalled by Skarmory, Wild Charge is also a respectable option (either or would do fine, I'd edge it the slightest bit towards Wild Charge though). Quick Attack gives me much needed priority.

Pidgeot is my preferred Mega to use on Normal, since it has the ability to almost easily sweep Fighting (I like it better than Scarf Staraptor because it doesn't take heavy recoil damage, and I can get more utility out of it, especially with Defog). Spamming perfect accuracy Hurricane is pretty fun, especially with that rather nifty 30% confuse chance. Heat Wave is for Fire coverage, which I was lacking on the team, and Roost is for longevity.

From here it's just the basic (but one of the best) defensive core. Porygon2 is my Physical Wall, with Foul Play punishing pokemon who boost against it/consistent damage. Discharge is handy for the 30% paralysis chance, and Toxic is to, well, Toxic pokemon (and of course stall them out). Chansey is my SR setter, and can spread paralysis further with Twave. It acts as my Special Defensive/Mixed Wall (and my only 100% fullproof Terrakion check).
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader


Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 208 Def / 48 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Protect

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Energy Ball
- Focus Blast

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Curse
- Crunch
- Rest
- Sleep Talk

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Transform

Staraptor @ Leftovers
Ability: Intimidate
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Toxic

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Soft-Boiled
- Heal Bell


Mega Audino- Simply put is the best option for Stall Normal Teams and i figured since i was using Snorlax a fun mix of a Special & Physical Investment Boosters would be a pain to play against while being able to tank almost any hit thrown at them. Mega Audino is made to help break Fighting and Dragon teams by being able to completely setup on them and not worry to much about damage.The 48 Special Attack is used to help Mega Audino's ability to sweep due to its lack of natural raw power which the 48 Special Attack helps with while not taking to much from its bulk.

Meloetta- A way to help this team take on Ghost because without Mega Lopunny this team really has no other way of touching Ghost Teams while the being able to tank a single fighting move from fighting notably Terrakions Close Combat or Keldeo's Specs Boosted Secret Sword. The moveset for Meloetta allows it to generally cover a nice majority of the metagame not really being able to hit Dragon or Fairy for supereffective damage however Meloettas teammates in Chansey and Mega Audino help it overcome those weaker points. The choice specs was the item I decided to use on Meloetta helps it not only tank hits but also become a wall breaker.

Snorlax- The underrated Normal Pokemon has a very strong ability to tank physical and special hits with this set the 144 Defense allows it to more easily setup Curse vs an opposing Physical Attacker while retaining a good 176+ Special Defense to help it still be able to wall Special Attacks. The Curse RestTalk set is to help Snorlax stay clear from status and overall help its ability to sweep and longetivity within the game. I also opted to go for Crunch because Ghost types completely walled the Return set.

Ditto- This Pokemon allows Normal to take an Opposing users setup sweeper and turn it against them for its ability to copy all the certain stat boosts while holding a choice scarf to help it outspeed whatever it decides to come in and Pickup its sweep. Fairly Standard Set on Normal Teams.

Staraptor- A burb its ability intimidate allows it to come in on many physical attacks included Scarfed Terrakions Close Combat on full health and not worried about getting 2ohkoed also while being excellent hazard control and being able to pick off certain threats such as many Fighting Types and some pesky Grass types slowly such as Mega Venusaur after it has taken around 40% of damage.
Toxic over Feather Dance also allows this stall team to help better stall out opposing teams bar steel and poison but overall works with the functionality of the team better.

Chansey- This Teams Cleric using heal bell to cure other teams statuses while being able to severely cripple opposing threats with Thunder Wave making Chansey very annoying to take down due to its great natural bulk paired with the eviolite. Softboiled allows Chaney to stay healthier longer so it can continue to support the team.
 
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Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 208 Def / 48 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Protect

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Energy Ball
- Focus Blast

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Curse
- Return
- Rest
- Sleep Talk

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Transform

Staraptor @ Leftovers
Ability: Intimidate
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Feather Dance

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Soft-Boiled
- Heal Bell


Mega Audino- Simply put is the best option for Stall Normal Teams and i figured since i was using Snorlax a fun mix of a Special & Physical Investment Boosters would be a pain to play against while being able to tank almost any hit thrown at them. Mega Audino is made to help break Fighting and Dragon teams by being able to completely setup on them and not worry to much about damage.The 48 Special Attack is used to help Mega Audino's ability to sweep due to its lack of natural raw power which the 48 Special Attack helps with while not taking to much from its bulk.

Meloetta- A way to help this team take on Ghost because without Mega Lopunny this team really has no other way of touching Ghost Teams while the being able to tank a single fighting move from fighting notably Terrakions Close Combat or Keldeo's Specs Boosted Secret Sword. The moveset for Meloetta allows it to generally cover a nice majority of the metagame not really being able to hit Dragon or Fairy for supereffective damage however Meloettas teammates in Chansey and Mega Audino help it overcome those weaker points. The choice specs was the item I decided to use on Meloetta helps it not only tank hits but also become a wall breaker.

Snorlax- The underrated Normal Pokemon has a very strong ability to tank physical and special hits with this set the 144 Defense allows it to more easily setup Curse vs an opposing Physical Attacker while retaining a good 176+ Special Defense to help it still be able to wall Special Attacks. The Curse RestTalk set is to help Snorlax stay clear from status and overall help its ability to sweep and longetivity within the game.

Ditto- This Pokemon allows Normal to take an Opposing users setup sweeper and turn it against them for its ability to copy all the certain stat boosts while holding a choice scarf to help it outspeed whatever it decides to come in and Pickup its sweep. Fairly Standard Set on Normal Teams.

Staraptor- A burb its ability intimidate allows it to come in on many physical attacks included Scarfed Terrakions Close Combat on full health and not worried about getting 2ohkoed also while being excellent hazard control and being able to pick off certain threats such as many Fighting Types and some pesky Grass types slowly such as Mega Venusaur after it has taken around 40% of damage.

Chansey- This Teams Cleric using heal bell to cure other teams statuses while being able to severely cripple opposing threats with Thunder Wave making Chansey very annoying to take down due to its great natural bulk paired with the eviolite. Softboiled allows Chaney to stay healthier longer so it can continue to support the team.
1 suggestion. The fact that it's a Stall team w/o anyone having Toxic kinda bugs me a bit (how exactly would you widdle down damage while stalling?), I'd suggest giving Staraptor and Chansey it. Otherwise, I like how creative your team is, and that it's different from the ones submitted so far!
 
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maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
1 suggestion. The fact that it's a Stall team w/o anyone having Toxic kinda bugs me a bit (how exactly would you wide down damage while stalling?), I'd suggest giving Staraptor and Chansey it. Otherwise, I like how creative your team is, and that it's different from the ones submitted so far!
I opted to go for Thunder Wave over Toxic on Chaney because it's a slower team so it needed speed control bar Snorlax even t-wave won't help but it would definitely support the rest of the team. However I don't see anyway to use Toxic on Staraptor as I have no other form of Hazard Control and it's main job is to cripple physical attackers as much as possible.[/quote]
 
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I opted to go for Thunder Wave over Toxic on Chaney because it's a slower team so it needed speed control bar Snorlax even t-wave won't help but it would definitely support the rest of the team. However I don't see anyway to use Toxic on Staraptor as I have no other form of Hazard Control and it's main job is to cripple physical attackers as much as possible.
tbh i see no reason to have feather dance on raptor, you already have intimidate + max def, it should be able to tank phys hits well enough. I'd definitely replace that w/ toxic. and for snorlax, consider crunch, as ghost types completely wall that, but it's up to you
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
tbh i see no reason to have feather dance on raptor, you already have intimidate + max def, it should be able to tank phys hits well enough. I'd definitely replace that w/ toxic. and for snorlax, consider crunch, as ghost types completely wall that, but it's up to you
I will thank you for the suggestions. The team has been updated.
 

Sabella

formerly Booty
is a Tournament Directoris a Forum Moderatoris a Tiering Contributoris a Past WCoP Champion
Ik its already voting but im disappointed at the lack of banded snorlax or custap berry gluttony snorlax and no relic song melo. But alas zyo and terrors.
 
Ik its already voting but im disappointed at the lack of banded snorlax or custap berry gluttony snorlax and no relic song melo. But alas zyo and terrors.
was going to build relic song melo and post, but was unfortunately busy
 
since the server crashed i used /pick for the poll
http://prntscr.com/boxo4q
s/o's Attribute for crashing the screenshot
next week's type will be fighting
E: bondie actually ended the poll, so if he remembers then we'll go w/ that
otheriwse /pick says fighting
E2: bondie doesnt remember, fighting wins, ill post it soon
 
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Congrats to Zyo for winning! s/o to Dece1t for second place.
Stun: 5
The Excadrill: 4
terrors: 4
zyo: 8
todo sandybanks: 2

This week's type will be Fighting, and the pokemon will be...

Conkeldurr, and

Mega Heracross!​
Remember, Heracross must be holding Heracronite.
Building Deadline: 7/12
Voting Deadline: 7/16
Good luck, and happy building!
 
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