I'll bite.
2v2 Singles, LC Pokémon only
2 day DQ
3 substitutions
Training items on, all abilities active
Switch OK
Infinite recoveries, infinite chills
ARENA THEME:
CORRUPT WORKSHOP
"Something strange...distortion! What's this?! The Colosseum...!"
Uh-oh, it seems something's glitching out here like, Arceus forbid, a Vinesauce stream. Here's the deal: each round nets a strike, and for every three strikes rounds, something happens which affects either the arena or both fighters. Careful, because this is what could happen!
Field RNG 000 to 127: Nothing happens.
Field RNG 128 to 134: Both sides get poisoned. Poison types, Steel types, and Pokémon bearing Immunity need not apply.
Field RNG 135: Both sides suffer from Toxic poisoning. Poison types, Steel types, and Pokémon bearing Immunity need not apply.
Field RNG 136 to 143: Both sides are faced with the Yawn effect. Pokémon bearing Insomnia, Sweet Veil, and Vital Spirit need not apply.
Field RNG 144 to 151: Both sides get burnt. Fire types and Pokémon bearing Water Veil need not apply.
Field RNG 152 to 159: Both sides get Taunted for three actions.
Field RNG 160 to 167: Both sides get paralyzed. Electric types and Pokémon bearing Limber need not apply.
Field RNG 168 to 175: Both sides get confused. Pokémon bearing Own Tempo need not apply.
Field RNG 176 to 183: Rain is summoned for five turns.
Field RNG 184 to 191: Intense sunlight is summoned for five turns.
Field RNG 192 to 199: A sandstorm brews for five turns.
Field RNG 200 to 207: Hail is summoned for five turns.
Field RNG 208 to 215: Trick Room activates for five turns.
Field RNG 216 to 223: Wonder Room activates for five turns.
Field RNG 224 to 231: The Pokémon out at the exact moment get their functioning abilities randomized for three actions, after which said abilities go back to the way they should be.
Field RNG 232 to 235: The Pokémon out at the exact moment each get their Attack boosted by one stage.
Field RNG 236 to 239: The Pokémon out at the exact moment each get their Defense boosted by one stage.
Field RNG 240 to 243: The Pokémon out at the exact moment each get their Speed boosted by one stage.
Field RNG 244 to 247: The Pokémon out at the exact moment each get their Special Attack boosted by one stage.
Field RNG 248 to 251: The Pokémon out at the exact moment each get their Special Defense boosted by one stage.
Field RNG 252 to 255: The Pokémon out at the exact moment each get their accuracy boosted by one stage.
And with that, I'll be issuing an open challenge!
QUEUE
Dkcpkmn and ??? vs. ???? and ???? (Tag Team Doubles)
Zt vs akela (Type Shop 6v6 FE Triples)
Ooraloo vs. ??? (3v3 Flavor Singles
Agender Nerd vs ??? (3v3 LC Singles)
Agender Nerd vs ??? (3v3 LC Singles)
War Anvil vs ??? (2v2 LC Singles)
War Anvil vs ??? (TBD)
War Anvil vs ??? (TBD)