[AOT Round 4 - Losers Bracket] Dogfish44 vs S0L1D G0LD

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
New Rule: After 30 days, the DQ Interval will go to 48h.
60 days Time Limit: After 60 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at August 16th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


Team Dogfish44


Rawk (M)

Nature: Hasty
+15% Speed, +19% Accuracy, -1 Def

Type: Rock / Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [74/74]:
Acrobatics
Aerial Ace
Agility
Ally Switch
AncientPower
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Cut
Defog
Dig
Double Team
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavor
Facade
Focus Blast
Fly
Frustration
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Swagger
Switcheroo
Tailwind
Taunt
Thrash
Torment
Toxic
Uproar
U-Turn
Wing Attack

Romeo (M)

Nature: Impish
+1 Def, -1 SpA

Type: Psychic / Fighting

Abilities: Steadfast / Justified [DW]

Stats:
HP: 100
Atk: 5
Def: 4 [+]
SpA: 2 [-]
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5



Type: Psychic / Fighting

Abilities: Steadfast / Justified [DW] / Inner Focus

Stats:
HP: 100
Atk: 7
Def: 4 [+]
SpA: 2 [-]
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Attacks [133/133]:
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Juliet (F)

Nature: Bold
+1 Def, -1 Atk

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21



Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW] / Pixilate

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
DC: 5/5

Attacks [102/102]:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal

Abilities: Adaptability / Download / Analytic [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [81/81]:
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt


Team S0L1D G0LD


Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 01
AC: 5/5
KOC: 0

Moves (49/72):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Reversal
Wide Guard (*)

Toxic (*)
Taunt (*)
Hyper Beam
Protect (*)
Smack Down
Earthquake
Dig
Double Team
Rock Tomb
Facade
Rest
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Grass Knot
Sleep Talk
Substitute

Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch


---->

Aegislash (Gaol)[MF]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Stance Change:

Type: Passive

This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Pokemon with this ability: Aegislash

Shield Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 20

HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 0
KOC: 0

Moves (35/53):

Slash
Night Slash
Power Trick
Head Smash
King's Shield
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Retaliate
Iron Defense
Iron Head
Sacred Sword

Destiny Bond
Wide Guard

Brick Break (*)
Shadow Ball (*)
Flash Cannon (*)
Protect (*)
Rock Slide (*)
Reflect (*)
Double Team (*)
Toxic (*)
Shadow Claw
Rest
Sleep Talk
Substitute
Gyro Ball
Facade
Hyper Beam
Giga Impact



Camerupt (Camerupt) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Magma Armor

Solid Rock

Anger Point (HA UNLOCKED)

Sheer Force (Mega)

Stats:

Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-10% speed, -15% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Camerupt (Camerupt) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-10% speed, -15% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 01
AC: 5/5
KOC: 0

Moves (40/???):

Fissure
Eruption
Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Flame Burst (*)
Amnesia (*)
Lava Plume (*)
Earth Power
Curse
Rock Slide
Yawn
Earthquake
Flamethrower
Double Edge

Body Slam (*)
Endure (*)
Growth (*)
Heat Wave (*)
Iron Head (*)
Yawn

Roar
Toxic
Protect (*)
Solar Beam
Dig (*)
Double Team
Fire Blast (*)
Flame Charge
Overheat
Incinerate
Will-O-Wisp (*)
Bulldoze (*)
Substitute

Endure
Explosion
Stealth Rock



Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (65/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Metronome
Mind Reader
Mirror Coat (*)
Muddy Water (*)
Sheer Cold
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Facade
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Sleep Talk
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool

holy shit no greninja from both players. How unusual.

ANYWAY

Order of Operations:

Heads: Dogfish44
Tails: S0L1D G0LD


(Heads)

Dogfish44 sends out pokemon with item
S0L1D G0LD sends out pokemon with item and orders
Dogfish44 orders
I Ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
If in doubt.

Gardevoir w/Gardevoirite

And if you send out Aegis, I'll decline to Trace. Otherwise, I'll want the pick =)
 
(I don't really know what I did to screw up Aegislash's gender like it is in the op, but it's been male since I claimed it. No, I am not trying to pull anything here.)

/

Gaol @ Dusk Stone *

As of here I claimed a Dusk Stone, but I hadn't edited it into my profile for whatever reason. If you'd rather I not use it, I will be equipping an Enigma Berry instead.

Gyro Ball - Shadow Claw - Gyro Ball
If Gardevoir is under the effects of a successful p/e move when you would act and you are in Shield Forme and Gardevoir is not set to use Encore on the following action, use Swords Dance that action and restart the queue.
If Self-Switching move and Gardevoir is not behind a Substitute and Gardevoir is not set to use Encore on the following action, use Pursuit that action and restart the queue.
If your move is Disabled when you would act, use Iron Head that action instead.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Assuming Dusk Stone. That said, how many data errors can you get into a post :u

Mega Evolve

Will-O-Wisp ~ Shadow Ball ~ Shadow Ball
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 90
En: 100
3/7/2/7/52
Other:
Item: Dusk Stone​

Round 1!​

DATA:

ACTION 1!

Gardevoir used Will-o-Wisp! (-7en)
Hit: 87 (brave yes)

Aegislash is burned!

Aegislash used Gyro Ball! (-6en)
Crit: 9 (no)
Damage: (10+3+5-3)*1.5= 22.5hp
-2hp

ACTION 2!

Gardevoir used Shadow Ball! (-6en)
Crit: 8 (no)
Effect: 7 (no)
Damage: (8+7)*1.5= 22.5hp

Aegislash used Shadow Claw! (-4en)
Crit: 10 (no)
Damage: (7+3+2+5-3)*1.5= 21hp
-2hp

ACTION 3!

Gardevoir used Shadow Ball! (-10en)
Crit: 6 (no)
Effect: 8 (no)
Damage: (8+7)*1.5= 22.5hp

Aegislash used Gyro Ball! (-6en)
Crit: 14 (no)
Damage: (10+3+5-3)*1.5= 22.5hp
-2hp

- --


Hp: 34
En: 77
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 39
En: 84
3/7/2/7/52
Other: Burn
Item: Dusk Stone​

Dogfish44
S0L1D G0LD
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
S0L1D G0LD

almost a week passed, which is more than double the DQ interval. That is much more than the "bit more time" you asked on the LoA. So..

DQ Warning
 
Thanks for putting up with me, at least. It's not pretty right now for me irl.

Switching to



Camerupt @ Cameruptite

[Mega Evolve] Eruption - Heat Wave - Fire Blast
If Gallade is under the effects of Wide Guard when you would act a1 or a2 and Gallade is not set to use Encore on the following action and Gallade is not under the effects of Magic Coat, use Stealth Rock on the first instance and Will-O-Wisp on the second. Always Mega Evolve a1.
If damaging Ground-Type combination and you are not Taunted and Substitute is not Imprisoned and you are not behind a Substitute, use Substitute (15 Hp) that action. Always Mega Evolve a1.
If you have an attack stage of > +3 when you would act, use Earthquake on the first and third instances, and Body Slam on the second. Always Mega Evolve a1.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 34
En: 77
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 100
En: 100
6/4/2/4/80
Other:
Item: Muscle Band


Hp: 39
En: 84
3/7/2/7/52
Other: Burn
Item: Dusk Stone


Hp: 100
En: 100
5/4/7/4/17
Other:
Item: Mega Stone
Round 2!
DATA:

ACTION 1!

Gallade used Low Kick! (-6.5en)
Crit: 12 (no)
Damage: 13+3+3-1= 18hp

Camerupt used Eruption! (-7en)
Crit: 2 (no)
Damage: 12.3+3+4= 19.3hp

ACTION 2!

Gallade used Drain Punch! (-11en)
Crit: 13 (no)
Damage: 8+3+3-1= 13hp
+6.5hp

Camerupt used Heat Wave! (-6en)
Hit: 9 (yes)
Crit: 4 (no)
Damage: (10+3+2+4)= 19hp

ACTION 3!

Gallade used Low Kick! (-6.5en)
Crit: 12 (no)
Damage: 13+3+3-1= 18hP

Camerupt used Fire Blast! (-7en)
Hit: 23 (yes)
Crit: 13 (no)
Damage: (11+3+2+4)= 20hp

- - -


Hp: 34
En: 77
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 48
En: 76
6/4/2/4/80
Other:
Item: Muscle Band


Hp: 39
En: 84
3/7/2/7/52
Other: Burn
Item: Dusk Stone


Hp: 50
En: 81
5/4/7/4/17
Other:
Item: Mega Stone​
- - -

Dogfish44
S0L1D G0LD
I Ref

 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Low Kick ~ Low Kick ~ Close Combat
IF Camerupt is underground when you are to act THEN Earthquake AND restart your action queue
IF Camerupt has Double Team clones when you are to act THEN Earthquake
IF Camerupt uses a Protective/Evasive action AND this substitution didn't activate on the action prior THEN Feint
 
Again, Gallade should have 48 Hp (100 - 19.3 + 6.5 - 19 - 20 = 48.2 [Round Down] = 48) remaining. I didn't want to be a little bitch about it, but this needs to be acknowledged and properly accounted for, adjusting the pre-round as necessary.

Stealth Rock - Protect - Overheat + Explosion
If you are struck by a critical hit a1, use Stealth Rock a1 and use Earthquake + Explosion a2.
If you are struck by a critical hit a2, use Explosion + Earthquake a3.
[High Priority] If Earthquake + Explosion is deemed infeasible, replace any instance with Overheat + Explosion.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 34
En: 77
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 48
En: 76
6/4/2/4/80
Other:
Item: Muscle Band


Hp: 39
En: 84
3/7/2/7/52
Other: Burn
Item: Dusk Stone


Hp: 51
En: 81
5/4/7/4/17
Other:
Item: Mega Stone
Round 3!
DATA:

ACTION 1!

Gallade used Low Kick! (-6.5en)
Crit: 16
Damage: (13+3+3-1)= 18hp

Camerupt used Stealth Rock! (-12en)

ACTION 2!

Camerupt used Protect! (-7en)

Gallade used Feint! (-4en)
Crit: 11
Damage: 4+3-1= 6hp

ACTION 3!

Gallade used Close Combat! (-7en)
Crit: 10
Damage: 12+3+3-1= 17hp

Camerupt used Explosion + Overheat! (-43.5en)
Hit: 44 (yes)
Crit: 7 (no)
Damage: (13+25+1.5+4)+2+2= 47.5hp

- - -

STEALTH ROCK


Hp: 34
En: 77
2/4/7/5/100
Other:
Item: Mega Stone


Hp: KO
En: KO
6/4/2/4/80
Other: -1Def/SpD
Item: Muscle Band


Hp: 39
En: 84
3/7/2/7/52
Other: Burn
Item: Dusk Stone


Hp: KO
En: KO
5/4/7/4/17
Other:
Item: Mega Stone​
S0L1D G0LD
Dogfish44
I Ref
 
Last edited:
Frosty , I believe that you have only accounted for one of the defense drops from Close Combat. Given that I used a mixed combination, Gallade should suffer from both, and subsequently be at 0 Hp remaining .

Please tell me ASAP if my correction is in fact (at risk of coining a term) an in-correction, so that I may send out and order quicker.
 
/

Gaol @ Dusk Stone returns to the field.

Gyro Ball - Flash Cannon - Gyro Ball
If Gardevoir is under the effects of Endure when you would act and Gardevoir is not behind a Substitute and Gardevoir is not set to use Encore on the following action and Gardevoir is not Poisoned and Gardevoir is not Asleep and Toxic is not Imprisoned and you are not Taunted, use Toxic that action and push back.
If Gardevoir is under the effects of a successful p/e move when you would act and Gardevoir is not set to use Encore on the following action, use Iron Defense on the first instance, and King's Shield on the second, pushing back in each case.
If Gardevoir is under the effects of Reflect when you would act, use Shadow Ball on the first and third instances, and Flash Cannon on the second.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 34
En: 77
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 39
En: 84
3/7/2/7/52
Other: Burn
Item: Dusk Stone
Round 4!
DATA:

STEALTH ROCK! (-12hp Gardevoir)

ACTION 1!

Gardevoir used Pain Split! (-14.5en)
evened at 30.5hp

Aegislash used Gyro Ball! (-6en)
Crit: 6 (no)
Damage: (10+3+5-3)*1.5= 22.5hp
-2hp

ACTION 2!

Gardevoir used Destiny Bond! (-15en)

Aegislash used Flash Cannon! (-5en)

Gardevoir fainted!

DESTINY BOND

Aegislash fainted!

- - -

STEALTH ROCK


Hp: KO
En: KO
2/4/7/5/100
Other:
Item: Mega Stone


Hp: KO
En: KO
3/7/2/7/52
Other: Burn
Item: Dusk Stone
S0L1D G0LD sends out pokemon with item
Dogfish44 sends out pokemon with item and orders
S0L1D G0LD orders
I Ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Whoops, we 48 Hour'd DQ Warnings. Also, bleh.

Archeops w/RageCandyBar will bring this home for us!

[ACTIVATE RAGECANDYBAR] Fly ~ Bounce ~ Fly
IF Smack Down THEN Roost on the first instance, Sky Attack and replace all instances of Bounce/Fly with Acrobatics on the second instance AND push back on all instances
IF Counter THEN Torment on the first instance, Earth Power on the second, pushing back
IF Conkeldurr is under the effect of Cooldown when you are to act THEN Roost, pushing back​

"I suspect these orders aren't foolproof, but I'm lacking in fools, time and the patience to check."
 
Mach Punch - Mach Punch - Thunder Punch + Giga Impact


No matter which way this round goes, Good Game, df, and well played.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 100
En: 100
5/2/4/3/127
Other:
Item: RageCandyBar


Hp: 110
En: 100
6/3/1/3/45
Other:
Item: Life Orb

Round 5!
STEALTH ROCK! (-15hp Archeops)

ACTION 1!


RAGE CANDY BAR

Conkeldurr used Mach Punch! (-3en)
Crit: 3 (no)
Damage: (4+3+3+2+4.5)= 16.5hp
-2hp

Archeops used Fly! (-10en)
Crit: 16 (no)
Damage: (9+3+4.5)*1.5= 24.75hp

ACTION 2!

Conkeldurr used Mach Punch! (-7en)
Crit: 14 (no)
Damage: (4+3+3+2+4.5)= 16.5hp
-2hp

Archeops used Bounce! (-9en)
Crit: 16 (no)
Effect: 8 (no)
Damage: (9+3+4.5)*1.5= 24.75hp

ACTION 3!

Archeops used Fly! (-10en)
Crit: 6 (no)
Damage: (9+3+4.5)*1.5= 24.75hp

Conkeldurr used Thunder Punch + Giga Impact! (-24.9en)
Hit: 55 (yes)
Crit: 13 (no)
Damage: (15+8+3+2+2+4.5)*1.5= 51.75hp
-2hp

Archeops fainted!

Dogfish44 is out of useable pokemon!

S0L1D G01D is the winner!

- - -

STEALTH ROCK


Hp: KO
En: KO
5/2/4/3/127
Other:
Item:


Hp: 30
En: 65
6/3/1/3/45
Other:
Item: Life Orb​
Prizes:

Dogfish44 : 22CC

S0L1D G0LD : 2CC
Camerupt: 3MC, 1KOC
Aegislash: 3MC, 1KOC
Conkeldurr: 3MC, 1KOC

Frosty : 15UC
 

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