[Normal] Leader Maxim v Challenger zarator

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Arena: Four Seasons Theatre
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles

Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.

You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. "Ah, you must be the new gym challenger." he says to you. "Please, head right this way, the show's about to start."

The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says "Oh, you here for the match? The Leader's thataway!" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.

He clears his throat and says "Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode."

"Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience."

Soon after that info dump, a female voice calls out "Hey, we ready to start yet? It's almost time for the show to begin."

Maxim chuckles, then says "Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!"

After this, the curtains open, and before you know it, the battle has begun!

Summary:
  • All Items must be kept as Normal in the Normal gym. This means that items cannot be swapped, stolen, knocked off, restrained, destroyed, or rendered unable to be used in any way. Consumable Items will still be consumed after the normal number of uses. Fling still works as normal.
  • All Abilities must be kept as Normal in the Normal gym. This means that abilities cannot be swapped, copied, disabled, or rendered unable to be used at any time. The sole exception to this is Trace, which works as normal because it is a natural part of the ability itself.
  • If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next.
Codifications:

  • Camouflage turns the Pokemon into a Normal Type.
  • Secret Power has a 30% chance to Flinch.
  • Nature Power summons Tri Attack.
Pokemon: 4v4
Format: Singles
DQ: 3 Days, challengers will get 1 warning and then get DQ'd.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ONE
∞ Recovers / ∞ Chills
Arena: Four Seasons Theatre

Leader Maxim

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 1
AC: 5/5

Attacks (76/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar

Tutor:
Aqua Tail
Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mimic
Seismic Toss
Sleep Talk
Spite
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic
Whirlpool
Work Up

Event*:
Feint Attack
Wish
Yawn

Lopunny [Niki] (Female)
Nature: Adamant (+1 Attack, -1 Special Attack)


Ability:
Scrappy


Typing:
Normal/Fighting


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22


Type:
Normal


Abilities:
Cute Charm/Klutz/Limber (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 1
AC: 5/5

Attacks (46/94):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash

Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch

Tutor:
Drain Punch
Endeavor
Heal Bell

TM:
Attract
Dig
Double Team
Grass Knot
Iron Tail
Protect
Retaliate
Return
Sleep Talk
Substitute

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (49/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
Zen Headbutt

TM:
Attract
Bulk Up
Confide
Cut
Double Team
Facade
Fly
Frustration
Giga Impact
Pluck
Protect
Rain Dance
Return
Rest
Rock Slide
Rock Tomb
Round
Secret Power
Shadow Claw
Steel Wing
Strength
Substitute
Sunny Day
Swagger
Toxic
U-Turn
Work Up

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 1
AC: 5/5

Attacks (51/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch
Fire Punch
Heal Bell
Ice Punch
Knock Off
Thunder Punch

TM:
Attract
Blizzard
Bide
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Tri Attack
Thunderbolt
Thunder Wave

Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Normal


Abilities:
Soundproof/Scrappy (H)


Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks (46/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar

Egg:
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Hammer Arm
Smoke Screen

Tutor:
Counter
Low Kick
Shock Wave
Water Pulse
Zen Headbutt

TM:
Avalanche
Brick Break
Double Team
Earthquake
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Substitute
Surf
Taunt
Torment
Toxic
Whirlpool

Porygon-Z (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (66/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Iron Tail
Last Resort
Mimic
Pain Split
Sleep Talk
Snore
Trick
Wonder Room
Uproar

TM:
Aerial Ace
Bide
Blizzard
Confide
Charge Beam
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Event*:
Barrier

Ditto [Masquerade]
Nature: Bashful (No effect on stats)

Type:
Normal


Abilities:
Limber/Imposter (H)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

AC: 5/5

Attacks (1/1):
Transform

MAXXED: 0 CC per Match

Challenger zarator

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

Stats (Mega):

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18

EC: N/A
MC: 0
AC: 5/5

Attacks (112/112 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt

Gallade (Tyr) (M)
Nature: Impish (Defense raised by 1; Special Attack lowered by 1)
Type: Psychic/Fighting
Ability: Steadfast, (HA) Justified (Mega: Inner Focus)

Stats
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Stats (Mega)
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133 moves):

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud-slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Strength
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid only:
Shadow Mend

Lucario (Torm) (M)
Nature: Naive (Sp. Defense lowered by 1; Speed raised by 15%, Accuracy increased)
Type: Fighting/Steel
Abilities: Steadfast, Inner Focus, (HA) Justified (Mega: Adaptability)

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4
SpD Rank 2 (-)
Spe 104 (+)
Size Class: 3
Weight Class: 4
12% Accuracy boost
Base Rank Total: 20

Stats (Mega):
HP 100
Atk Rank 6
Def Rank 3
SpA Rank 5
SpD Rank 2 (-)
Spe 129 (+)
Size Class: 3
Weight Class: 4
19% Accuracy boost
Base Rank Total: 24

EC: 6/6
MC: 2
AC: 5/5

Attacks (102/102 moves):

Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extremespeed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt

Regirock (N)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Rock
Abilities: Clear Body, (HA) Sturdy

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Attacks (76/76 moves):

Ancient Power
Block
Body Slam
Brick Break
Bulldoze
Charge Beam
Confide
Counter
Curse
Defense Curl
Dig
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gravity
Hammer Arm
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Lock-On
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-Destruct
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Zap Cannon


Coin Flip
Heads: Leader


Turn Order
zarator sends out
Maxim sends out and orders
zarator orders
I ref
 
w/Rare Candy
Boomburst~Hyper Voice~Boomburst
[Once] If Metal Burst then Torment and push back.
[Once] If Pain Split then Protect and push back.
If Dig and Sableye is faster, then use Earthquake that action.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader Maxim | AOOO
Exploud @ Rare Candy

HP: 110
EN: 100
Type: Normal
Abilities: Soundproof/Scrappy
Stats: 4/3/5/3/59 (-10% Evasion)
Status: Fine

Challenger zarator | AOOO
Sableye @ Everstone

HP: 90
EN: 100
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: Fine

Round 1
Action 1
Sableye used Taunt!
Exploud fell for the taunt!
[9 EN]

Exploud used Boomburst!
Crit (625): 8250 NO
14+3+2+3 = 22
[22 DMG] [9 EN]

Action 2
Exploud used Hyper Voice!
Crit (625): 4613 NO
9+3+2+3 = 17
[17 DMG] [6 EN]

Sableye used Pain Split!
The battlers shared their pain!
[25 HP] [25 DRAIN] [35.5 EN]

Action 3
Exploud used Boomburst!
Crit (625): 2713 NO
14+3+2+3 = 22
[22 DMG] [9 EN]

Sableye used Metal Burst!
22*1.25 = 27.5
[27.5 DMG] [13.33 EN]

Leader Maxim | AOOO
Exploud @ Rare Candy

HP: 57
EN: 76
Type: Normal
Abilities: Soundproof/Scrappy
Stats: 4/3/5/3/59 (-10% Evasion)
Status: Taunted (3a)

Challenger zarator | AOOO
Sableye @ Everstone

HP: 54
EN: 42
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: Fine

Turn Order
zarator orders
Maxim orders
I ref
 
Last edited:
So... let's see what we can do here.

Fake Out - Foul Play - Low Kick
If Exploud uses a damaging Normal-type combo on A2 or A3, replace your respective action with Dig and push your actions back
If Exploud uses Counter, replace your respective action with Chill and push your actions back
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader Maxim | AOOO
Exploud @ Rare Candy

HP: 57
EN: 76
Type: Normal
Abilities: Soundproof/Scrappy
Stats: 4/3/5/3/59 (-10% Evasion)
Status: Taunted (3a)

Challenger zarator | AOOO
Sableye @ Everstone

HP: 54
EN: 42
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: Fine

Round 2
Action 1
Sableye used Fake Out!
Crit [<=625] 8017; NO
Damage: 4+4.5 = 8.5
-4 EN

Exploud flinched!

Action 2
Exploud used Boomburst!
Crit [<=625] 5438; NO
Damage: 14+3+2+3 = 22
-9 EN

Sableye used Foul Play!
Crit [<=625] 6240; NO
Damage: 10+3+1+1.5 = 15.5
-6 EN

Action 3
Exploud used Boomburst!
Crit [<=625] 1243; NO
Damage: 14+3+2+3 = 22
-13 EN

Sableye used Low Kick!
Crit [<=625] 8191; NO
Damage: (8+4.5)*1.5 = 18.75
-6 EN

Leader Maxim | AOOO
Exploud @ Rare Candy

HP: 14
EN: 54
Type: Normal
Abilities: Soundproof/Scrappy
Stats: 4/3/5/3/59 (-10% Evasion)
Status: Fine

Challenger zarator | AOOO
Sableye @ Everstone

HP: 10
EN: 26
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: Fine

Turn Order
Maxim orders
zarator orders
I ref
 
Hyper Voice~Hyper Voice~Hyper Voice
[Once] If Endure then Whirlpool and push back.
If Torment, then change actions to Hyper Voice~Stomp~Hyper Voice
[Once] If Recover then use Boomburst + Hyper Voice combo.
 
Maybe the honor of a Gym leader cannot be broken, but it can sure be suckered.

Sucker Punch - Sucker Punch - Sucker Punch
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader Maxim | AOOO
Exploud @ Rare Candy

HP: 14
EN: 54
Type: Normal
Abilities: Soundproof/Scrappy
Stats: 4/3/5/3/59 (-10% Evasion)
Status: Fine

Challenger zarator | AOOO
Sableye @ Everstone

HP: 10
EN: 26
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: Fine

Round 3
Action 1
Sableye used Sucker Punch!
Crit [<=625] 2232; NO
Damage: 8+3+1+4.5 = 16.5
Exploud fainted!
-5 EN

Leader Maxim | XOOO
Exploud @ Rare Candy

HP: KO
EN: 54
Type: Normal
Abilities: Soundproof/Scrappy
Stats: 4/3/5/3/59 (-10% Evasion)
Status: Fine

Challenger zarator | AOOO
Sableye @ Everstone

HP: 10
EN: 21
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: 1 KO

Turn Order
Maxim replaces Exploud
zarator orders
Maxim orders
I ref
 
Well, as much as I'd like to use Lopunny here, it doesn't do very well against most of this team. Out you go Maya!

w/Kangaskhanite
 
I know, I never get to use Lopunny (or Latias) at all :-(

Low Kick - Brick Break - Foul Play
If Kangaskhan uses a damaging Normal-type move, replace your respective action with Sucker Punch and push your actions back
If Kangaskhan uses a damaging Fighting-type move, replace your respective action with Sucker Punch and push your actions back
If Kangaskhan uses Fake Out, replace your respective action with Protect and push your actions back. Do not play this substitution more than once.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader Maxim | XAOO
Kangaskhan @ Kangaskhanite

HP: 110
EN: 100
Type: Normal
Abilities: Early Bird/Inner Focus/Scrappy
Stats: 4/3/1/3/90
Status: Fine

Challenger zarator | AOOO
Sableye @ Everstone

HP: 10
EN: 21
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: 1 KO

Round 4
Kangaskhan mega evolved!

Action 1
Sableye used Sucker Punch!
Crit [<=625] 3322; NO
Damage: 8+3+1+3 = 15
-9 EN

Mega Kangaskhan used Dizzy Punch!
Crit [<=625] 4249; NO
Confuse [<=2000] 5817; NO
Damage: 10.5+3+1.5 = 15
Sableye fainted!
-6.5 EN

Leader Maxim | XAOO
Mega Kangaskhan @ Kangaskhanite

HP: 95
EN: 100
Type: Normal
Abilities: Early Bird/Inner Focus/Scrappy/Parental Bond
Stats: 6/4/1/4/100
Status: 1 KO

Challenger zarator | XOOO
Sableye @ Everstone

HP: KO
EN: 12
Type: Ghost/Dark
Abilities: Keen Eye/Stall/Prankster
Stats: 6/5/3/3/43 (-10% Evasion)
Status: 1 KO

Turn Order
zarator replaces Sableye
Maxim orders
zarator orders
I ref
 
Much as I'd like the symbolism, I think we both know how that one would end.

w/Life Orb

Counterswitch?
 
Last edited:
Maxim why are you not offering me a counterswitch? O.o

EDIT: According to ref and others, I do get to perform a counterswitch. Please edit your post accordingly.
 
As you might guess, I am gonna switch

Switching in Regirock @ Zoom Lens

Stone Edge - Rock Slide - Stone Edge

If Braviary is in the evasive stage of Fly when you would act, replace your respective action with Smack Down and push your actions back
If Braviary uses a P/E move when you would act, replace your respective action with Stealth Rock and push your actions back. Do not play this substitution more than once.
If you would move first in your action, replace your respective action with Smack Down (the first time), Rock Slide (the second time), or Smack Down (the third time), pushing actions back everytime.
 

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