Absolclaw
This one is an interesting design, and utilizing the concept would yield a fairly interesting look that tries something different. At the same time, I feel like the lack of any distinct features on the body makes it somewhat lacking, and the whole design seems to rely on its detatched head in order to have a form of appeal. In my opinion, I think if you were to make the body have an interesting quirk, either by exaggeration of patterns, it would help flesh out the overall balance of it. As some warnings, I think trying to add to much patterns, or having too many shapes, will bring the quality down a bit. Rather, striking a good balance between what you want and what it "needs" is good to aim for :D
adagi0
As someone else pointed out, this design seems to do very little at being asymmetrical, despite what you said about it relying on such an idea. The very large amount of shapes and patterns you used in the design seem to make it feel really cluttery, while the parts which I assume were "asymmetrical" end up adding more to the clutter in design elements. However, I think the flapper concept is fairly neat to use for this typing and concept, so I hope you could try lowering the amount of unneeded detail, and pursuing a better visual of being asymmetric if you want, in order to make a design that looks less messy and more organic.
Calad
The pillow-fighter theme is evident in this design, and can really pass as a fairy/fighting if given the right colors. However, as someone else mentioned, the cap has decided to do a fast parting shot user, which means that you may have to end up making the design more lithe in order to match the speed that it envisions. Making the legs longer while lowering down the bulk could possibly suffice, which allows you to keep the concept.
Composteel
This is by far one of the most bizarre combinations of design elements I've seen in this thread, which makes it really unique to me. However, the parts that constitute clothing seems to make it wear clothes, which doesn't seem to help its design in the sense that the fairy typing seems plastered in. Overlooking the fact that rhinos can be percieved as slow, (since tauros and miltank exists), I think what you could do with this design is to make the clothes feel more like a part of its body, which would help it add more parts on its body to make it less like a real world rhino.
Darklatias92
I'm loving the theme, and the execution makes it super adorable. There's not really much I can say about the design in terms of criticism, since it seems really perfect to me, but in regards to the colors, I'd pick all of them besides the top left one. The top left one, having the colors of a natural kangaroo, makes it feel more like its wearing clothes on top of its skin. The rest, in contrast, have a different skin color, which makes me feel like the "clothes" are actually natural part of its body, making it feel very organic.
Durengardnit
There's not really much to say about the design, which can be seen as a good and bad thing. On the plus side, it looks like it can pass all of the things this cap requires, utilizing it in a very smooth fashion. However, there's not really much "oomph" to it, making it somewhat lacking. If you could possibly add one unique feature to it, which makes the viewer go "I remember that Pokemon because of _______", it would help add a familiarity to it that makes it memorable.
ethan06
I want to say that this one is pretty cool, and reminds me a lot of that one boss in kirby. While it is a pretty cool design, the elements used to make it feel sort of stitched together, rather than being a natural combination of separate ideas. I don't really know what to suggest to help its design while keeping the concept, but I believe if you research ways to incorporate some more features to use as a way to connect the wings and main body, both literally and metaphorically, it could come out as more of a single concept rather than two ideas stuck together.
Felis Licht
This is the cutest design I've seen in the thread, which says a lot about how the fairy typing was well integrated into the design. The fighting type could also be seen in it, which makes it a great mixture of both typings in a natural fashion. There's not much to say about it otherwise, so I hope you'll find ways to make it even better :D
FellFromtheSky
The use of both red riding hood and the wolf makes this concept very interesting to look at, and it's very obvious that it has the fighting type due to the "bulk" it has. However, while it may be a personal opinion of mine, I think the really dark colors used as the main body color make it feel more Dark type than Fairy type. I think if you played around with the dark colors on its body, such as altering the brightness, or the color used, I think it would detach it from the Dark type a considerable bit, allowing the abstractness of the Fairy typing to be used in place of it.
Golurkyourself
Your design is one of a few in this thread that sells me the typing due to the concept used, which makes it pretty much perfect in that regard. However, unless there's more to it than meets the eye, your design doesn't seem to be something that would be fast, which cap22 has decided to run with. There are a few exceptions to this, like Dendenne being oddly fast, which I hope you use in your explanation as to why it fits the speed!
hendrix96
The fighting type can be easily seen in your design, and the fairy type can be somewhat implied, which makes it fit very well with the execution. What irks, me, however, is that while the neck and below have a substantial amount of detail, the head is somewhat lacking in it. I think if you could add some sort of shape to the head, or change the head's shape as well, it would help round-out the difference in detail, helping balance it out greatly.
Integer Mova
While I commend you on using a more darker concept for your design, (which makes it super rad!), I think the concept ended up overtaking the typing, making it look more of a set of different types than Fairy/Fighting. A way to circumvent this while keeping the concept is to probably play around with the colors a bit, and maybe adding a fair few more things on it to help make out it's a fighting and fairy type. I really love this idea, so I hope you can figure out how to sell to viewers that it's fairy/fighting, rather than some other type!
macle
As much as I love the design, which the pink helps to distinguish it as a fairy type, it doesn't seem so much as to fit the fighting type and ends up giving a flying type look. Completely out of the blue, which I hope you understand, I think if you went with a
frog it would more easily represent the fairy/fighting typing.
Mr Spyda
I'm loving the concept, but the main problem with it to me is that it seems to be wearing clothing, which can be seen as plastering on types. I think if you changed the parts where the clothes sort of "end" in a skirt-look into something of it being a smooth transition to the next piece of clothing or skin, it would make the clothing feel like it's more part of the body rather than something that can be removed.
P3DS
The design in yours seems to lack an apparent fighting type element, which, compared to the fairy typing, is a bit less abstract, so should be somewhat visibly apparent on the design. I don't know of a way to add a fighting type thing to it without resorting to "add gloves", so I hope you find a way to make it more apparent that it's meant to be a fighting type!
QxC4eva
The moon rabbit motif is a really fun concept to see executed, which helps lend favor to the fairy typing. The fighting typing in it can also be assumed due to the physique of it, so kudos there as well. However, I think there isn't much else to it other than the hammer that makes it memorable, which can be due to how there doesn't seem to be any kind of "wow factor" in the body from the neck and below. I think if you could flesh out the bottom half of it without adding too much, it could help serve as eyecandy for viewers and make the design more special.
Ssensenh
I'm super loving the design, and it completely fits everything that I can vision for a fairy/fighting type. There's not much I can suggest for the design, but for colors, I think the first set of colors you displayed in an earlier post fits it the most. The rest of the colors feel too monotone in color, which makes it somewhat drab compared to the one with many different colors.
Sgt.Moose
I like the new version you posted the lastest, and makes it very apparent it has a fairy typing, while using some of the design's basis as the link to the fighting typing. However, I think it would be better if you also added some sort of visual element onto its design to make it feel like a fighting type from the get-go, which the first version's design did well, having had had the arms. So, I think if you re-added the arms onto the newest design, it would at least give a way for it to look like a fighting type without needing to explain it through the concept.
Slapperfish
This one is a clever use of mushrooms and gnomes in order to make it look like a fairy/fighting type, so there's not really much to add onto it. If there's anything I'd want to change, I think that the bandages on the arms and legs should be more like patterns on its skin rather than something removable, adding more to it being a wild animal,(I'm basically referring to that lone bandage that seems to have been whipped off of his arm!)
ThePsychoBear
For the cat you just posted, I think the patterns on its skin end up making the design more cluttered in terms of unneeded design elements on its body. Otherwise, I can see it perfectly as a fighting type, with a tiny bit of explaining to tell me its a fairy type.
willow616
The design on this one can easily tell me it fits the typing, which is good. However, the patterns on its body end up making it feel very cluttered, making it feel a little messy, and makes it rely more on the patterns used rather than the shapes. In theory, shapes tend to help deviate a design from its basis, so by relying more on the patterns, it ends up making it look like it's "just the animal". If you could possibly add some more shapes to its body, make the patterns less busy, and avoid making it too cluttered, I think the design would stand out well.