Druddigon[2/3]



[OVERVIEW]
  • Boasts an incredible attack stat with above average defenses which can make druddigon either an offensive or defensive pokemon.
  • Has access to a wide move pool which can benefit by providing coverage towards threats such as fairys but needs support to do so effectively.
  • Receives support moves such as stealth rock, glare, and roar
  • Low speed makes it get out speed by most of the tier and revenge killed but recieves sucker punch to pick off faster and weakened pokemon.
  • Doesnt have the best matchup against the tiers hazard removers such as flygon.
  • Lack of recovery injures druddigon's bulky sweeping potential
  • Presence of fairys such as granbull and diancie can effect druddigons current position
  • Really weak to common ice types such as sneasel, mega glalie, and abomasnow

[SET]
name: Support
move 1: Glare
move 2: Stealth rock
move 3: Dragon Tail/Dragon Claw
move 4: Fire Punch
item: Rocky Helmet/Leftovers
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Glare is the best choice of status druddigon recieves, paralyzing opposing pokemon to cripple their speed and allow druddigon and other teammates to have a better chance against them during the battle.
  • Stealth rock is the main hazard on the set and allows to cripple opposing team's mons by taking chip damage and breaking potential sashes and sturdys.
  • Dragon Tail is your main stab which allows for decent damage but phases the opponent which can allow for good damage if coupled with hazards. Alternatively if dragon tail's low damage and the negative priority annoys you, dragon claw can be used.
  • Fire Punch is used to hit steel types that would otherwise tank dragon tail such as escavalier and registeel.

Set Details
========
  • Max HP and Max defense with an impish nature allows druddigon to tank physical hits rather well and allow it to gain chip damage via rough skin. Max defense avoids an OHKO from hitmonlee, medicham, and +2 fletchinder after rocks, and can sustain minimum damage from physical attackers. Alternately you can use a special defense spread of 252 HP / 4 Def/ 252 SpD which allows druddigon to take special attacks better and take advantage of its fire and electric resistances, such pokemon including jolteon and delphox.
  • Rocky Helmet is useful to get more chip damage against physical attackers coupled with rough skin. Leftovers gives druddigon chip revcovery that can be very beneficial in battle and can work better with a spd spread.
  • Rough Skin is the choice of ability to couple it with its defensive evs to get off some useful chip damage.

Usage Tips
========
  • Lead with druddigon to get up your rocks up, if against a threatening mon, you may have to switch multiple times to get up your rocks. Also be cautious when leading as the opponent may predict you and possibly force a switch out.
  • Always switch out if druddigon is in ko range against fairy and ice type pokemon.
  • Spread paralysis to weaken and slow down the opponent while also phazing them.
  • Keep druddigon healthy to be able to have a good switch towards physical attackers, but primarily resisted attacks.
  • Dont play recklessly with this set, identity certain pokemon that may be threatening and use that to your advantage with glare.
  • This set is very helpful on bulky offensive and balance teams as these teams carry slow powerhouses and the support from paralysis is very useful for them.
  • Druddigon should be preserved until opposing hazard remover is taken care off for druddigon to freely set up hazards.

Team Options
========
  • Spikes support is always useful to rack up a hazard stack to cripple the opponents team and can be effective with dragon tail, so pokemon such as mega glalie, qwilfish, accelgor, and garbodor is always recommended.
  • Wish and cleric support is always useful to help out druddigons lack of recovery and inflicted status, alomomola, diancie, and aromatisse are good users of the move.
  • Hard hitting pokemon are recommended to take advantage of the spread of paralysis druddigon provides towards the opponent, pokemon such as hoopa, hitmonlee, escavalier, and rhyperior are good examples of this.
  • Pokemon that can handle fairy types are very useful to avoid threatening druddigon, some examples are venusaur, magneton, and escavalier.
  • Hoopa is a great spinblocker to prevent pokemon such as blastoise and hitmontop remove your set up hazards. This combination can be useful towards preventing flygon from defoging as it doesnt appreciate druddigons paralysis or its dragon stab.


[SET]
name: All Out Attacker
move 1: Outrage/Dragon Claw
move 2: Sucker Punch
move 3: Fire Punch
move 4: Iron Tail/Gunk Shot
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]
Moves
========
  • Outrage or Dragon Claw is the main stab, outrage is used for more power but unfortunately lands in confusion effect and can be locked in when can make the opponent easier to handle druddigon, while dragon claw has no drawbacks but is much weaker.
  • Sucker Punch is used as priority and can help revenge kill fast, weak pokemon and can hit psychic types super effectively like delphox and hoopa.
  • Fire Punch is used as coverage against steel types that can wall druddigon like registeel and escavalier.
  • Gunk Shot is used for coverage against fairy types like aromatisse and granbull, it can also hit grass pokemon harder like tangrowth. You can also use Iron Tail instead which still handles fairys, primarly for OHKO'ing diancie, but can also 2ko Rhyperior .

Set Details
========
  • 252 attack evs with an adamant nature maximizes druddigon's attack stat and allow it to hit as hard as possible. 32 Speed evs is used to outspeed base 50 speed pokemon like registeel, tangrowth, and diancie, and outspeed max speed mega camerupt. The rest of the evs is dumped in hp to give druddigon some much deserved bulk.
  • Life orb is accompanied to boost up druddigons already hard hitting attacks and doesnt lose any recoil on its coverage moves thanks to sheer force.
  • Sheer force is used to give druddigons attack some more power while getting rid of their side effects. This can be paired up with life orb to receive more damage while not taking recoil.

Usage Tips
========
  • Druddigon should be used as a wallbreaker coupled with sheer force and life orb and it can scare and limit the opponents choice of play.
  • Use certain situations to your advantage to allow druddigon to come into the battle field, some such are choice locked pokemon, safe switch ins to certain mons like tangrowth, and using aggressive doubling if you have to.
  • Use Sucker punch against weakened pokemon to potentially ohko them and faster pokemon to give off some damage.
  • Druddigon should avoid ice type pokemon as the most used ones are able to ohko or majorly damage druddigon.
  • Do not lock yourself into outrage early game as it can be easily revenge killed.
  • Druddigon should be be very cautious against scald users such slowking and seismatoad as a potential burn can severely cripple druddigons attack stat, though it may be fine if they are in KO range.
  • Thanks to druddigons bulk, it is able to tank a fairy attack from defensive fairys and strike back with a gunk shot or iron tail.
  • Leftovers should primarily be used on SpD spread due to the lack of focus of physical attacks.

Team Options
========
  • Druddigon can be best paired up with escavalier which resists all of its weaknesses of ice, dragon, and fairy, while druddigon resists escavaliers weakness of fire. Escavalier can handle fairy types and can use knock off to criple bulky walls such as alomomola, jellicent, and eviolite users which allows druddigon to threaten physical walls and creates a good defensive and offensive synergy between these two.
  • Wish users such as alomomola and aromatisse are great to support druddigon for its lack of recovery.
  • Trick room users such as diancie and slowking are great users of the move and allow druddigon to outspeed and pressure most fast mons.
  • Hazard removal users such as blastoise and flygon can allow druddigon to safely switch in without the need of hazard damage. Blastoise can lure in grass and electric types which can allow for druddigon to come in and deal with them.
  • Volt Switch and U-turn users are good for allowing druddigon to come in safely and possibly check or counter the opposing foe.
  • Sweepers really appreciate druddigons wallbreaking potential towards weakening fat mons that would otherwise be troublesome, so virizion, sneasel, aerodactyl, and jolteon are good partners.
  • Flygon can make a great double dragon core as flygon can carry momentum with u-turn and send out druddigon on the battle field, while druddigon can take care of fairys and grass types.

[STRATEGY COMMENTS]
Other Options
=============

Druddigon is able to use many alternative coverage moves. On the life orb and assault vest sets, aqua tail can be optimized to handle rhyperior and mega camerupt more effectively. Crunch provides more coverage against psychic and ghost users, but comes at the cost of using sucker punch which gains priority. Thunder punch is a more effective way in dealing with bulky water types such as alomomola and blastoise, and can be used on certain eviolite users, mainly golbat and togetic. Although with the cost of coverage, Substitute can be used on life orb and support sets to offer protection of status and damage which can give druddigon a free opportunity to attack. If your team already provides rocks, druddigon's support set can receive resttalk to make up for its lack of recovery. Sleep talk doesn't need to be provided if your team already has a cleric such as aromatisse or diancie.

Checks and Counters
===================
  • **Bulky Water types**: Pokemon such as alomomola and jellicent can safely switch into most of druddigons attacks and be able to spread status. Jellicent may also be troublesome for the defensive set as most of them carry taunt. They are also able to pivot out of outrage as most are coupled with fairy types such as diancie or granbull.
  • **Fairy Types**: Pokemon such as granbull, togetic, aromatisse, and diancie are easily allowed to switch into any druddigon set that lacks gunk shot or iron tai, thought they must be careful as most fairy types cant OHKO druddigon due to their defensive prescene and lack of offensive investment.
  • **Steel types**: Registeel, escavalier, bronzong, and steelix resist druddigons STAB, but they must be careful for druddigon sets with fire punch.
  • **Ice types**: Though risky, ice type pokemon can switch into druddigon and threaten it with one of its stabs. You can also sacrifice one of your team members so that it can come in and KO druddigon. It does come at the cost as most ice pokemon cant switch into most of druddigons moves, hate paralysis from the support set, and can be caught off guard by a predicted fire punch.
 
Last edited:
SR should definitely be the main set. It's really annoying for offensive teams since it's hard to OHKO, it has a lot of nice resistances for a SR mon, and Rocky Helmet + Rough Skin soft checks most of the physical attackers.

LO is pretty strong but faces a lot of competition with Band Flygon. It's not bad by any means, but it's a bit hard to utilize.
 

EonX

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I know this is still WIP, but Iron Tail 100% needs to be over Iron Head. Iron Head fails to 2HKO Rhyperior and has no shot to OHKO Aromatisse (not the most relevant, I know, but still) Virizion is already OHKOed by Fire Punch, so it doesn't need to be listed as a Gunk Shot target. (unless you're real and hate it that much LOL) Agreeing that SR needs to be the first set. So much more utility than the LO set atm.
 

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[Overview]

- Also note its weakness to common Ice-types in Mega Glalie, Sneasel, and Abomasnow

[Support]

- Rocky Helmet should be the primary slash. The main reason to use a physically defensive spread is to maximize the passive damage Drudd causes to physical attackers. Mention Leftovers works better with the spdef spread as well
- In usage tips, state that Druddigon needs to be played a bit cautiously and that you need to identify key physical attackers Druddigon needs to cripple / wear down in team preview so it doesn't get overwhelmed
- Note it's best used on bulky offense or balance teams since these teams have slower powerhouses that really appreciate paralysis support
- Where is Mega Glalie? It's easily the best Spiker in the tier and pressures Flygon, the main entry hazard remover that can threaten Druddigon and somewhat bypass RockySkin to remove hazards
- Cleric support is very nice if Druddigon is on a more balanced team. Diancie is very nice and Druddigon frees up a moveslot for it (or vice versa)
- Druddigon needs support to remove Fairies as they walk all over it and most don't really care for paralysis due to Heal Bell and being slow to start with. Escavalier, Venusaur, and Magneton all work. The Steel-types cover Drudd well defensively while Venu isn't as reliant on paralysis to perform well against offensive teams due to its typing and reliable recovery

[All-Out Attacker]

- Diancie is the main reason Iron Tail should be the primary slash. It's easily the most relevant Fairy-type and Drudd can't OHKO it without Iron Tail. Hitting Rhyperior is just a nice bonus that's notable.
- Speed creep is not allowed for the main spread in analyses. Just drop it down to outspeeding max Speed Mega Camerupt, but note you may want to invest some extra Speed as it's a common benchmark for base 50s.
- I really don't think Choice Band should be slashed or mentioned at all. Druddigon gets so much out of its coverage and being locked into Sucker Punch (a move Drudd needs) is awful
- Mention other ways to get Druddigon into the battle (aggressive doubles, taking advantage of defensive mons like AV Tangrowth, and using choice-locked mons like Jolteon and Emboar as a way to get in on resisted attacks from offensive mons)
- Stress that Druddigon should be kept away from shit like Slowking and defensive Seismitoad as a Scald burn will cripple it (unless of course they are in KO range)
- Druddigon's bulk means it can eat a Moonblast, Play Rough, or Dazzling Gleam from defensive Fairies and remove them from play if the situation calls for it. Big pro for this set
- Blastoise is a far superior removal option as it tends to lure in Grass- and Electric-type attacks for Druddigon to find its way in on
- Mention Trick Room support from Diancie, Slowking, etc. as a way to circumvent the low Speed against fast dudes
- The part with Escav is a bit misleading imo. Druddigon won't be cleaning many, if any, teams. Just state that Escav and Drudd have good defensive synergy and can overwhelm physical tanks / walls due to their power and offensive synergy
- Sweepers / cleaners that take advantage of the hole punching. Virizion, Aerodactyl, Sneasel, and Jolteon all appreciate fat mons being weakened or removed
- Scarf Flygon to form a Double Dragon core. Drudd is able to remove Fairies and fat Grasses and Flygon can U-turn to get Drudd in on favorable matchups

Remove Assault Vest. No recovery to speak of means it's just going to get worn down way too quickly. Mention it in OO, but I don't think it's good enough for a main set. If you need more special bulk, spdef defog flygon and spdef druddigon are better options. It tries to do too much with offensive AV and is just subpar at best because of it.

[Other Options]

- AV here
- Superpower does nothing for Druddigon. All the Steel-types in the tier are already hit hard by Sheer Force Fire Punch
- Mention that Sub can be used on the defensive set if the team has another Stealth Rocker to avoid Toxic and phase with more safety, but that it has to be used with Leftovers
- RestTalk on the defensive set if the team has another Rocker and doesn't need Fire Punch coverage. Rest can be used by itself since Drudd has good synergy with the main clerics in the tier (surprise! they're all Fairies)

[Checks and Counters]

- I feel fat Waters are the best initial switch-in for all Drudd sets. They don't care much for paralysis, and Mola and Slowking in particular can pivot out of the offensive set if they're caught with Outrage and are commonly used with Diancie or Granbull
- EQ and Superpower are not "viable" moves on Druddigon. Just keep it to Fire Punch on the LO set when mentioning what Steel-types need to be careful of
- Also mention most Fairy-types are incapable of even OHKOing offensive Druddigon with their STAB options due to its natural bulk and their lack of offensive investment most of the time (Band Granbull and OTR Diancie are obvious exceptions)
- Note that any Ice-type will discourage the use of Outrage as they can then easily come in off of a KO and get a guaranteed chance to KO Druddigon. Also note specifically most of them hate paralysis from the support set (Drudd can actually come out on top if it catches Aboma or Sneasel with Glare or Fire Punch if they try to switch in directly)

Chompers, make the above changes and I"ll look through it once more to make sure everything looks good.
 
hi

[overview]

Kind of vague overview with some points not really describing the pokemon in point. you should include points on
  • how druddigon can be used as an offensive pokemon as well as a defensive one
  • with low speed you should point out it gets sucker punch which can somewhat help pick off faster and weakened pokemon
  • under bad points refer to the fact druddigon doesnt have the best matchup verses the hazard removers in this tier
  • mention how its offensive coverage can hit a variety of its checks like fairy and ice types with iron tail upon switch in, however it needs support to remove them
set 1
[set details]
  • instead of saying "sustain minimum damage from absol and emboar" you can just say physical attackers
  • for the special set refer to specific pokemon it helps it against, ex: jolteon, delphox, etc
[usage tips]
  • say to switch out against opposing ice and fairy types if you are in ko range
  • talk about how it is not always beneficial to lead with druddigon just because of stealth rocks because opponent may predict this and you should always look at team preview, however it is a good lead because it can set hazards
  • say that you should preserve drudd until opposing hazard remover is fainted
  • also state how you should not aimlessly switch in drudd on physical attackers but primarily on resisted attacks
[team options]
  • say spikes support is recommended because of access to dragon tail as well
set 2
[moves]
  • refer to how outrage is also bad not just bc of confusion but also because it locks you into it and makes it easy for opp to take advantage of drudd
[set details]
  • instead of chip damage say recoil here, state that some moves will still result in recoil from life orb such as outrage
[usage tips]
  • "Trades in the battle can be useful to allow druddigon to come in and revenge kill the opposing mon." (not sure what this statement means, remove it or change the language)
  • talk about avoiding ice type pokemon here too
  • say that sucker punch can be used to pick off weakened but faster pokemon
  • state to not lock yourself into outrage early in the game as it is easily revenge killed
checks and counters:
  • in bulky waters talk about how jellicent is especially worrysome to the defensive set due to access to taunt

also try to read over the standards for grammar and spelling because a lot of the formatting could be improved to make it easier for gp team

after this qc 1/3
 
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EonX

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[Support]

- Also note that a SpDef spread should use Leftovers more often due to the lack of focus on physical attacks
- Special emphasis on Hoopa as it can spinblock against Blastoise, which doesn't mind anything Druddigon has to offer (Flygon fears paralysis and Dragon STABs)

Seems fine otherwise. Just fix up some of the slash spacing during write-up. QC Approved 2/3
 

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