So, I was recently getting back into Showdown after a long while of dormancy and wanted to make a team based on the great core created by Dragonite and Magnezone. I am around 1200-1300 ELO, and I'm having a bit of trouble and think that my sets could be improved to fit with the core that I'm going with. I'm also unsure about Heatran, as it doesn't seem to serve a very specific purpose that I can see in most battles. So, with the aim of improving the team; here is my team building process and team.
Teambuilding
I chose Dragonite and Magnezone first, and ran with a DD + Roost set for Dragonite and a Specs set for Magnezone. I feel as if that the weakness of both Pokémon were mitigated by each other.
A logical addition was Mega-Diancie. It not only had useful coverage, but a hugely helpful ability in Magic-Bounce - helping to ensure that Multiscale wasn't broken by Stealth Rock. From this point, I added Latios to the team, as its ability to Defog was important - its coverage moves are useful, especially Draco Meteor. To round out the team, I opted for Heatran and Landorus-T. Heatran is synergetic with Dragonite and the weakness of the other is mitigated. It also provided a Stealth Rock candidate that could also appropriately wall some of the threats to the team. However, it does share a common weakness to Ground with Diancie and Magnezone, which have made Ground types unnecessarily good against my team.
Landorus-T replaced a Keldeo that I had for a short time, which I decided to run in a Scarf revenge killer build.
The Team's Sets
Yellow Barney (Dragonite) (F) @ Lum Berry
Ability: Multiscale
EVs: 252 HP / 100 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
Dragonite's item has been quite tough for me to decide either way, sometimes the Lum Berry comes in handy, although the ability of Leftovers to restore Multiscale passively would sometimes be useful. Although, the Lum Berry has been overall very useful in avoiding having Dragonite rendered useless to Paralysis and Burn many times. Multiscale allows Dragonite to set up Dragon Dance very easily. The coverage so far is being fairly useful, although you are forced to hit Fairies with non-STAB Earthquake, which is not ideal.
Etoile (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 Def
- Draco Meteor
- Psyshock
- Hidden Power [Ice]
- Defog
I was initially running HP Fire, but I wasn't using it, so I replaced it with HP Ice which threatens Landorus-T, a specific threat to my time. Magnezone also carries HP Fire, so together they work well. Draco Meteor hits most non-resists like a truck, although Psyshock can occasionally be useful against threats like Mega-Heracross. Defog is the main utility of Latios, removing Rocks when they have been able to get through Diancie. I ensure a speed tie with the 110 Speed tier and can outspeed most Latis who drop a Speed IV to get HP Fire.
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
I really love Magnezone. Ferrothorn, Skarmory and Scizor are all effectively neutered by the Magnet Pull ability. Volt Switch enables a good level of momentum, Thunderbolt is more reliable if their is no need to switch out and Flash Cannon is useful Fairy-coverage. The Choice Specs are a strong item and so far have had no noticeable drawbacks. I question though whether a speedier Scarf set would better enable me to handle faster Fairy and Water types.
Hi Bye (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
I know this is a super Cookie-cutter set, but its very, very reliable. I've used many permutations of Landorus-T and have concluded that this fits my team well. My team can tend to be slow and weep at the sight of a +1 DD Mega-Charizard X. Landorus-T strongly mitigates these weaknesses.
Cookie (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
I'm very unsure about Heatran and I don't really feel as if it adds a lot to my team, other than Stealth Rock. I would be willing to remove Protect from Diancie and put its 4th move as Stealth Rock because I think this slot needs some sort of revamp. I'm happy to be offered some suggestions!
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Diancie is amazing, its coverage is incredibly synergetic with my team and is great at keeping Hazards off my end of the field. It forms a great core with Dragonite and Magnezone and I feel content with it. Although SR could be put in the place of Protect.
Hoping to get some really helpful feedback. Thanks for any time spent rating and giving feedback, in advance!
Teambuilding
I chose Dragonite and Magnezone first, and ran with a DD + Roost set for Dragonite and a Specs set for Magnezone. I feel as if that the weakness of both Pokémon were mitigated by each other.
A logical addition was Mega-Diancie. It not only had useful coverage, but a hugely helpful ability in Magic-Bounce - helping to ensure that Multiscale wasn't broken by Stealth Rock. From this point, I added Latios to the team, as its ability to Defog was important - its coverage moves are useful, especially Draco Meteor. To round out the team, I opted for Heatran and Landorus-T. Heatran is synergetic with Dragonite and the weakness of the other is mitigated. It also provided a Stealth Rock candidate that could also appropriately wall some of the threats to the team. However, it does share a common weakness to Ground with Diancie and Magnezone, which have made Ground types unnecessarily good against my team.
Landorus-T replaced a Keldeo that I had for a short time, which I decided to run in a Scarf revenge killer build.
The Team's Sets
Yellow Barney (Dragonite) (F) @ Lum Berry
Ability: Multiscale
EVs: 252 HP / 100 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
Dragonite's item has been quite tough for me to decide either way, sometimes the Lum Berry comes in handy, although the ability of Leftovers to restore Multiscale passively would sometimes be useful. Although, the Lum Berry has been overall very useful in avoiding having Dragonite rendered useless to Paralysis and Burn many times. Multiscale allows Dragonite to set up Dragon Dance very easily. The coverage so far is being fairly useful, although you are forced to hit Fairies with non-STAB Earthquake, which is not ideal.
Etoile (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 Def
- Draco Meteor
- Psyshock
- Hidden Power [Ice]
- Defog
I was initially running HP Fire, but I wasn't using it, so I replaced it with HP Ice which threatens Landorus-T, a specific threat to my time. Magnezone also carries HP Fire, so together they work well. Draco Meteor hits most non-resists like a truck, although Psyshock can occasionally be useful against threats like Mega-Heracross. Defog is the main utility of Latios, removing Rocks when they have been able to get through Diancie. I ensure a speed tie with the 110 Speed tier and can outspeed most Latis who drop a Speed IV to get HP Fire.
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
I really love Magnezone. Ferrothorn, Skarmory and Scizor are all effectively neutered by the Magnet Pull ability. Volt Switch enables a good level of momentum, Thunderbolt is more reliable if their is no need to switch out and Flash Cannon is useful Fairy-coverage. The Choice Specs are a strong item and so far have had no noticeable drawbacks. I question though whether a speedier Scarf set would better enable me to handle faster Fairy and Water types.
Hi Bye (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
I know this is a super Cookie-cutter set, but its very, very reliable. I've used many permutations of Landorus-T and have concluded that this fits my team well. My team can tend to be slow and weep at the sight of a +1 DD Mega-Charizard X. Landorus-T strongly mitigates these weaknesses.
Cookie (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
I'm very unsure about Heatran and I don't really feel as if it adds a lot to my team, other than Stealth Rock. I would be willing to remove Protect from Diancie and put its 4th move as Stealth Rock because I think this slot needs some sort of revamp. I'm happy to be offered some suggestions!
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Diancie is amazing, its coverage is incredibly synergetic with my team and is great at keeping Hazards off my end of the field. It forms a great core with Dragonite and Magnezone and I feel content with it. Although SR could be put in the place of Protect.
Hoping to get some really helpful feedback. Thanks for any time spent rating and giving feedback, in advance!