Beefy Bros
Introduction
Introduction
Hello, everybody! This is my first post in RMT, and only my second ever in these forums. I’m a relatively new player, but I think this cobbled together team has some promise. I’ve been playing it around the 1200ish area (peaked at 1240 or so) and I’ve been finetuning it a while. I’d love to hear the opinion of more experienced players. It evolved from a Sand-list. I fell in love with Slowbro and decided to shunt the sand theme to side. Anyway, without further ado, I present the Beefy Bros!
In-Depth
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Slack Off
- Thunder Wave
A big beefy bro who can take a pounding. Slowbrow is a tank with great recovery, and it’s easy to get off calm mind turns on switch in. I love the regenerator ability—if you use slowbro intelligently, he can be practically invincible. Checks threats like Keldeo, Heatran, Mega-Lopunny, etc. Slowbro in my mind represents the soul of this team and embodies its core idea: slow and steady wins the race.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Fire Blast
A good complement to his bro companion, Clefable is a chunky stealth-rock setter who checks Dragon threats like Garchomp and can soak up a draco meteor from latio/as. Again, the theme is longevity and a control style of play, whittling the opponent down with entry hazards while the various walls soak up the damage they soak up best. Fire blast can surprise a Mega-Venasaur smelling blood; this is the move-slot I’m least sure of, however.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
The team’s anti-water beast. Ferrothorn adds further juice to the entry hazards gauntlet, supplementing Clefable’s rocks with spikes. Leech seed is a great move for this team’s style; healing up the tanks and chipping away at the enemy life total. Gyro ball handles fairies.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
Mega-Scizor can get pretty disgusting with Sword Dance. A well-timed Sword Dance into bullet punch is hard for many mons to take. U-turn provides some bug-type damage and allows for scouting and quick tactical changes. Roost lets Scizor sit back and dance his happy little head off.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
The team revenge killer and resident ghost/psychic killer. Superpower is the slot I am least sure of—I have considered Ice Punch or another move to try and broaden the coverage. Crunch is a source of Dark-type damage for when your opponent is playing around Pursuit and the limited damage isn’t getting the job done.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
A support cleric and a speedy avenger, Latios is a versatile bro. Defog is always useful. Psyshock provides psychic-type damage that Slowbro forgoes in favor of Calm Mind. Earthquake can be a nasty surprise for a Heatran, Excadrill, Tyranitar, Mega-Manectric, etc. However, this slot is also variable. Draco Meteor coupled with Latios’s speediness can snipe careless enemy Dragons, and can even KO enemies with no weakness to dragon type.
Thanks in advance for your help and suggestions!
-Simonquinlank