Accepting and offering Doublade in response
Doublade (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 5/9
MC: 17
AC: -/-
Moves:
Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg Moves:
Destiny Bond
Wide Guard
TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect
Move Tutors:
Iron Defense
Magnet Rise
Iron Head
Queue
Exclaimer's Ralts
Toon's Cawmodore (trading to Rainman)
Rainman's Doublade (trading to Toon)
Doublade (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 5/9
MC: 17
AC: -/-
Moves:
Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg Moves:
Destiny Bond
Wide Guard
TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect
Move Tutors:
Iron Defense
Magnet Rise
Iron Head
Queue
Exclaimer's Ralts
Toon's Cawmodore (trading to Rainman)
Rainman's Doublade (trading to Toon)