Fusion Moves - [Fusion Evolution Companion Project]

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Mq

It's Megaqwer's Time!
WIP


Learned By: Pidgetot
Name: Brave Shockwave (Brave Bird + Chatter)
New Type: Flying
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Confuses the for while dealing damage with a deafening shockwave. Also causes 33% recoil.
Target: 1 adjacent opponent.
Purpose: It's an upgraded Chatter, what's not to love?



Learned By: Pidgemie
Name: Wind Friction (Hurricane + Scald)
New Type: Flying
Classification: Special
Base Power: 80
Accuracy: 90
Power Points: 10 (16 Max)
Effect: Builds up wind at such a speed that the friction between wind and Pokemon makes it hot enough to burn. Has a 30% chance to inflict burn.
Target: 1 adjacent opponent.
Purpose: Are you the kind of person who'd rather run Scald than Surf or Hydro Pump? Well, here's your flying Scald!



Learned By: Porylure-Z
Name: Hot Shot (Tri Attack + Fire Blast)
New Type: Fire
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 10 (16 Max)
Effect: Shoots a concentrated ball of burning energy at the target, with a 10% chance for the sheer heat of it to burn and a 10% chance for the friction to paralyse.
Target: 1 adjacent opponent.
Purpose: More reliable accuracy than Fire Blast, and more status possibilities in exchange for a little bit of firepower.


Learned By: Gorecanion
Name: Boiling Water (Steam Eruption + Brine)
New Type: Water
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 5 (8 Max)
Effect: Sprays out incredibly hot water that will make any of the opponent's wounds burn. Has a 40% chance to burn and does 1.5x damage if the opponent is below 50% health.
Target: 1 adjacent opponent.
Purpose: It's am improved Brine that, when used on a weakened opponent, has a higher chance to burn than Steam Eruption with the Brine effect slightly merged to stop it from being overpowered.



Learned By: Klazor
Name: Bear Trap
New Type: Steel
Classification: Physical
Base Power: 65
Accuracy: 90
Power Points: 5 (8 Max)
Effect: Traps the opponent by clamping down on one of its body parts and hindering movement. Partial trapping move, traps the opponent for 4-5 turns and deals 12% HP each turn.
Target: 1 adjacent opponent.
Purpose: In case you want to deviate from the standard Klazor role and play as more of a defensive tank, you can use Bear Trap in conjunction with Roost to break your opponent while shrugging off their attacks.
You forgot to mention which two moves together makes the move "Bear trap".
This is not the time to die, let's do it fusion mon ppl!
 
No, it's not dead. I had to leave town to deal with some unpleasant family business and was hoping someone else on the council would handle it. Voting is open. As always, up to three votes per Pokemon and you may vote for your own.

Edit: Final Day: No Time Remains
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pidgetot: Reigaheres, Bigrob8917, G-Luke
Gorecanion: Reigaheres, G-Luke, Vanillish Wafer
Klazor: G-Luke, Squawkerz,
Pidgemie: NV, Squawkerz, G-Luke
Porylure: nv, Squawkerz, Vanillish Wafer
 

Mq

It's Megaqwer's Time!
Pidgetot: bigrob8917,
Gorecanion: g-luke, Squawkerz
Klazor:megaqwer:D, nv, Reigaheres
Pidgemie: g-luke, nv, Squawkerz
Porylure: nv,
 
Pidgetot: G-Luke, Bigrob8917, Squawkerz
Gorecanion: Reigaheres, Squawkerz
Klazor: Reigaheres, Vanillish Wafer
Pidgemie: G-Luke, megaqwer:D
Porylure: G-Luke, nv, Vanillish Wafer
 
Pidgetot: G-Luke, Bigrob8917, Reigaheres
Gorecanion: Squawkerz, G-Luke, Reigaheres
Klazor: Squawkerz, nv, G-Luke
Pidgemie: Vanillish Wafer, nv, G-Luke
Porylure: nv, G-Luke, Squawkerz
 
Been getting a 502 error trying to access Smogon, but I'm back. Here's my votes, and I'll edit in the results as soon as I've got them counted and typed up!

Pidgemie: G-Luke, Squawkerz
Porylure: nv, Squawkerz
Klazor: G-Luke, Reigaheres
Pidgetot: Bigrob8917, Reigaheres
Gorecanion: G-Luke, Squawkerz

Ok, voting is closed!

Learned By: Pidgetot
Name: Sonic Burst (Quick Attack+Hyper Voice)
New Type: Normal
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 20 (Max 32)
Effect: +1 priority
Target: Single
With Pidgetot's unworthy speed, but high special attack (especially it's mega), this move surely gives Pidgetot a slight edge.


Learned By: Gorecanion
Name: Steam Press (Clamp + Steam Eruption)
New Typing: Water
Classification: Physical
Base Power: 85
Accuracy: 85%
Power Points: 15 (Max 24)
Effect: 30% chance to burn foe. Partially traps foe and damages for 1/8 max hp each turn.
Target: Single target
It can't hit waters supereffectively, but it can wear them down. It helps when you are immune to their STABs!

Learned By: Gorecanion
Name: Steamy Ring (Steam Eruption + Aqua Ring)
Type: Water
Classification: Status
Base Power: -
Accuracy: -
PP: 20 (32 Max)
Effect: Heals 1/16 of health at the end of the turn, if the opponent makes contact with this pokemon, they will be burned. This disappears when this Pokemon is switched out. Can be Baton Passed.
Target: Self
This gives Gorecanion a reliable form of recovery, and another way to spread burns


Learned By: Klazor
Name: Buggin' (Gear Grind + Struggle Bug)
Typing: Bug
Classification: Physical
Base Power: 50
Power Points: 15 (Max 24)
Accuracy: 90%
Effect: Drops attack by one stage each hit. Hits twice.
Nice and powerful STAB that is great for defensive sets.

Learned By: Klazor
Name: Shredding Scythe (Autotomize + Fury Cutter)
New Type: Bug
Classification: Physical
Base Power: 50
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Every time used, user's Speed is increased by one stage and they lose 1/8th of their Weight
Target: 1
With Technician, this move reaches 75 BP, and while Bug Bite deals more damage, this move has a way better side-effect, especially combined with Shift Gear.


Learned By: Pidgemie
Name: Suresight (Foresight + Hydro Pump)
Typing: Normal
Classification: Special
Base Power: 110
Accuracy: 85%
Power Points: 5 (Max 8)
Effect: Nullifies Evadion modifiers. Can hit Ghost types.
A strong Normal type STAB attack isn't blocked by ever present Ghost types.


Learned by: Porylure-Z
Name: Stoke (Recover + Flamethrower)
New Type: Fire
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 15 [MAX: 24]
Effect: User recovers 50% of the damage dealt.
Target: One Pokemon
Basically allows Porylure-Z to abuse its ability + have good recovery.


Oh boy, we're getting to where I came in! Our next five fusions are:

DNA Donors: Starmie / Machamp
Offspring name: Starchamp
New type: Water / Fighting
New base stats: 75 / 122 / 82 / 82 / 85 / 105 (+20 Attack, +20 Speed)
New ability and desc: (Natural Cure + No Guard) Natural Guard - Starchamp's moves cannot miss unless it's suffering from a major status. Cures itself of status when it switches.
Notable moves: Dynamic Punch, Waterfall, Recover, Rapid Spin, Knock Off, Bulk Up, Earthquake, Thunder Punch, Ice Punch, Fire Punch, Thunder Wave, Fire Blast, Thunder, Blizzard
Role identification: Water / Fighting is one of those great type combinations that works offensively and defensively. Starmie and Machamp's defenses were already very similar, and while 75/82/85 is not very bulky, it comes with a lot of key resistances and a high enough Speed stat to utilize Recover before taking another hit. Offensively it's a faster, slightly weaker Machamp that can spam Dynamic Punch, Rapid Spin hazards with the switches it creates, and use Knock Off against Ghosts trying to spinblock. While its better coverage moves are on the special side (and a perfectly accurate Hydro Pump/Focus Blast), it prefers physical unless it needs to fire off a surprise Fire Blast/Thunder/Blizzard against a physical wall. Overall, Starchamp is kind of like a mix of Poliwrath and Keldeo but with more versatility and utility all in one.


Parents: Eelektross + Muk
Shared egg group: Amorphous
Offspring name: Eek
New type: Electric / Poison
New base stats: 105 / 120 / 87 / 95 / 100 / 60 [BST 567]
New ability and desc: (Sticky Hold + Levitate) Sticky Float - Evades Ground-type moves, and user cannot lose their item
Notable moves: Coil, Wild Charge, ThunderPunch, Brick Break, Gunk Shot, Dragon Tail, Fire Blast, Flamethrower, Volt Switch, Sludge Bomb, Thunderbolt, Explosion, U-Turn, Taunt, Roar, Shadow Sneak, Memento
Role identification: This thing has an interesting type (especially thanks to Sticky Float) that makes it an interesting Pokemon. It has good SpDef and decent attack, making Coil very appealing. It's movepool is ridiculous, and it has the offense stats to use both sides of the spectrum. It also gets some cute toys like U-Turn, Memento, and Explosion making it a unique Pokemon


DNA Donors: Heatran + Jirachi
Offspring Name: Hitachi
New type: Fire / Steel
Base Stats: 95 / 95 / 113 (+10) / 130 (+16) / 113 (+10) / 81 (+4)
New Ability: Serene Fire - When hit by a Fire-Type Move, all Fire-Type moves used by Hitachi will burn. Fire-Type moves have no effect on Haitchi.
Notable Moves: Will-o-Wisp, Fire Blast, Flamethrower, Flash Cannon, U-Turn, Wish, Magma Storm, Thunder Wave, Earth Power, Stealth Rock, Roar, Explosion, Doom Desire, Healing Wish, Thunderbolt, Energy Ball, Moonblast, Trick Room, Calm Mind, Psyshock, Light Screen, Reflect, Icy Wind, Trick, and Skill Swap.
Role Identification: Say hello to the New and Improved Heatran with better stats, a better movepool, and a better ability! Hitachi is more bulky than Heatran, faster, has the same attacking prowess, and gets a buffed version of Flash Fire. Serene Fire means that Hitachi doesn't have to fun Lava Plume anymore, provided it get hit by a Fire-Type move, and Magma Storm can deal 25% of damage at the end of each turn! Jiratran's great coverage and support move all benefit it nicely, now having U-Turn to Pivot, Healing Wish to support its team, and even Dual Screens and Trick Room. Hitachi has semi-reliable recovery in the form of Wish, now, and can even be utilized as a Calm Mind Sweeper. It can spread even more status with the addition of Thunder Wave, and its new speed tier allows it to outrun many OU viable pokemon it couldn't outspeed before such as Venusaur, pre-mega Gardevoir, Gallde, and Medicham, base and Mega Altaria, Mamoswine, Diggersby, Feraligatr, and even Hoopa-Unbound. It also speed ties with base and Mega Gyarados.


DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 102 / 89 / 114 / 92 / 120 (+10 Atk, +10 SpA +20 Spe)
New ability and desc: Blaze + Natural Cure = Healing Blaze: Cures status when it uses a Fire-type move. Fire type moves are boosted by 50% whenever Healing Blaze is activated.
Notable moves: Fire Blast, Seed Flare, Earth Power, Psychic, Flamethrower, Roost, Leaf Storm, Earthquake, Focus Blast, Will-O-Wisp, Flare Blitz, Psychic
Role identification: Fast and powerful special sweeper with great offensive STAB combo. Fire Blast and Seed Flare both pack high power which is just nice. It also has great coverage moves in Earth Power and Psychic. Its attack isn't too shabby either so it can make a mixed set to get past special walls. Defensively, it's typing is decent, granting 4 resistances and 3 weaknesses. It's not perfect though as it's weak to Flying type priority and Stealth Rock.

Mega Shaymizard X
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Dragon
New base stats: 89 / 148 / 122 / 135 / 92 / 120
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Dragon Claw, Dragon Dance, Swords Dance, Earthquake, Roost, Outrage, Will-O-Wisp
Role identification: Classic Dragon Dancer with high Attack and Speed stats backed up by high powered moves and great offensive typing. Tough Claws adds the cherry on top giving it a Life Orb equivalent boost to its contact moves. If it feels fast enough, it can even use a Swords Dance set to break down everything that's slower than it. It's got a boost in its physical bulk so it gets some breathing room for set up.

Mega Shaymizard Y
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 122 / 89 / 164 / 122 / 120
New ability and desc: Drought
Notable moves: Fire Blast, Solar Beam, Seed Flare, Earth Power, Focus Blast, Roost, Flame Charge, Flare Blitz, Flamethrower, Psychic
Role identification: Sun-boosted STAB Fire Blasts coming off at 164 Special Attack stat. Powerful. Water and Rock types (even Tyranitar) are not safe as it is packing STAB Seed Flares to shut them down. Earth Power rounds up the coverage to make Heatran cry. Base 122 Attack allows it to pull of a mixed set to get past special walls if needed to. It's best used as a midgame wallbreaker or a lategame cleaner.


Parents: Ferrothorn + Aegislash
Shared egg group: Mineral
Offspring Name: Ferroslash
New type: Steel/Grass
Shield base stats: 77/82/150/62/133/50 (BST 554)
Blade base stats: 77/150/82/133/62/50 (BST 554)
New ability and desc: Barb Stance - Switches to blade form when attacking, switches to shield form upon using king's shield. Deals 1/8 HP to contactors when in shield form.
Notable Moves: King's Shield, Stealth Rock, Leech Seed, Spikes, Power Whip, Gyro Ball, Iron Head, Curse, Swords Dance, Substitute, Giga Drain, Flash Cannon, Sacred Sword, Toxic, Thunder Wave.
Role identification: You really, really don't wanna contact this mon. Besides that, it sets hazards, with the offensive capacity of aegislash and the typing and walling capability of ferrothorn. Leech Seed goes nicely with King's Shield for stalling, while hazards and twave add to aegislash's limited utility. Access to boosting moves like curse and swords dance allow a very bulky setup sweeper, or it can use a traditional subslash set, except with grass stab. Both special and physical sets are viable due to high bases in each, but it's still quite susceptible to status due to its low speed, even with substitute. The standard wallferro set would work equally well, with a nice boost to bst to keep up with everyone else. It will have really big 4MSS, but that just goes to show how many viable moves and different sets you could run with it.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
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starmie.gif


Learned By: Starchamp
Name: Star Strike (Close Combat + Waterfall)
New Typing: Water
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 5 [MAX 8]
Effect: Lowers user Defense and Special Defense by one stage after use.
Target: One Target

Physical Water STAB that actually passes 100 base power mark



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muk.gif

Learned By: Eek
Name: Eel Shock (Gunk Shot + Thunder)
New Typing: Electric
Classification: Physical
Base Power: 120
Accuracy: 80%
Power Points: 5 [Max 8]
Effect: 30% to paralyze foe.
Target: One Foe

Strong Electric STAB for Coil sets.



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heatran.gif

Learned By: Hitachi
Name: Flare Impulse (Calm Mind + Fire Blast)
New Type: Fire
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 10 [MAX 16]
Effect: 50% chance to increase Special Attack and Special Defense.
Target: One adjacent target

Credits go to Stocke for the idea


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shaymin.gif

Learned By: Shayminzard
Name: Infernal Flare (Inferno + Seed Flare)
New Typing: Fire
Classification: Special
Base Power: 120
Accuracy: 80%
Power Points: 5 [MAX 8]
Effect: 40% chance of burning foe
Target: Any adjacent Foe

Yes to the blazing power of Infernal Flare!!


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Learned By: Ferroslash
Name: Leech Shield (King's Shield + Leech Seed)
New Typing: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 [MAX 16]
Effect: Protects user from damaging attacks. If user is hit with a contact move, its leeched of 1/4 its maximum HP


And colourcodedchaos is right.
 
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Learned By: Hitachi
Name: Solar Flare (Magma Storm+Doom Desire)
New Type: Fire
Classification: Special
Base Power: 140
Accuracy: 100%
Power Points: 5 (max. 8)
Effect:
  • Hits the opponent 2 turns after it is used
  • Opponent is trapped until it is hit by the move
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target: 1 opponent

EDIT: Nooooooo G-Luke whyyyyyyy ç_ç
 

Learned By: Starchamp
Name: Shatter Shot (Focus Blast + Reflect)
New Typing: Psychic
Classification: Special
Base Power: 120
Accuracy: 70%
Power Points: 5-8
Effect: Lowers the Defence of the opposing Pokémon's team by 50% for 5 turns, or 8 if the user is holding Light Clay. Counts as a sound-based move and a bomb move.
Target: Single opponent

A move that turns Starchamp into a terrifying wallbreaker... not that it wasn't already. Now, however, it's a mixed one. With this kind of move, it can take out a variety of threats, including the hated Harem. Yes, I'm still very much on the "screw Harem up the wrong'un with an entire battleship" team. =]


Learned By: Eek
Name: Brainmelter (Gunk Shot + Gastro Acid)
New Typing: Poison
Classification: Physical
Base Power: 100
Accuracy: 80%
Power Points: 10-16
Effect: 30% chance to Poison the target. If the target is already Poisoned, this move's Base Power is doubled and the target's Ability is removed.
Target: Single adjacent opponent.

Another potent physical move for Eek's arsenal, and one that I'm surprised nobody else has picked up on. The two moves synergize really well. =]


Learned By: Hitachi
Name: Rocket Blast (Overheat + Metal Sound)
New Typing: Steel
Classification: Special
Base Power: 140
Accuracy: 80%
Power Points: 5-8
Effect: If it hits, the user's Special Attack stat is lowered by 2 stages. If it misses, then the target's Special Attack is lowered by 2 stages instead. Counts as a sound-based move
Target: Single adjacent opponent.

A hopefully interesting twist on the Draco Meteor clone.


Learned By: Shaymizard
Name: Televine (Seed Flare + Incinerate)
New Typing: Grass
Classification: Special
Base Power: 100
Accuracy: 90%
Power Points: 5-8%
Effect: Removes target's held item. If the target is holding a held item when the move is used, its Special Defence is lowered by 2 stages. Makes Contact.
Target: Single adjacent enemy.

Hey, it's a move that both Megas can use without it sucking too much! Yay!


Learned By: Ferroslash
Name: Crown Of Thorns (Power Whip + King's Shield)
New Typing: Steel
Classification: Physical
Base Power: 130
Accuracy: 85%
Power Points: 5-8
Effect: If the user moves after the target, this move has a 20% chance to heal the user for the damage dealt by that attack.
Target: Single opponent

Jesus, this move's strong. An extremely powerful secondary ability, high base damage, and accuracy that doesn't entirely suck. What's not to like? =]
 
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Learned By: Starchamp
Name: Celestial Fist (Dynamic Punch + Psyshock)
New Type: Fighting
Classification: Physical
Base Power: 100
Accuracy: 50%
Power Points: 10 (max 16)
Effect: Damages the target based on their Special Defense stat instead of their Defense stat. If the target's Defense is higher than their Special Defense, 100% chance to confuse. Contact move.
Target: One adjacent target

Celestial Fist gives Starchamp a means of working around physical walls without having to go off-stat. While it doesn't give Starchamp any type coverage that it didn't already have, it does boast higher PP than both Dynamic Punch and Close Combat, and the ability to hit the target's Special Defense stat might be desirable depending on what support your team needs.



Learned By: Hitachi
Name: Burning 'Mon (Will-o-Wisp + Trick Room)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5 (max 8)
Effect: For 5 turns, all Pokémon on both sides of the field are burned unless they are Fire-type or otherwise immune to burns.
Target: The entire field

I couldn't think of any ideas for submissions for Hitachi, so I decided to go with a fun little gimmick move... That said, like Trick Room, this move does have some legitimate non-gimmick use, that being that Hitachi is able to stallbreak more effectively as the opponent's non-Burn-immune Pokémon take 12.5% damage every turn without Hitachi having to be hit by a Fire move beforehand, and this effect also bolsters Hitachi's effective physical defense. This can also be effective when paired with a Fire-type setup sweeper, but be warned that your non-Fire-types will also be burned for the duration of the move.



Learned By: Shaymizard
Name: Blossom Dance (Flare Blitz + Giga Drain)
New Type: Grass
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 33% of damage dealt goes back to the user; however, if this move KOs the target, the recoil becomes a 33% draining effect instead. Makes contact.
Target: One adjacent target

Grants Mega Shaymizard X a powerful Grass-type coverage move. Similarly to Flare Blitz, it causes recoil damage, but unlike Flare Blitz the recoil damage is inverted if the move KOs the target. As such, it's useful for granting longevity on Mega Shaymizard X sets lacking Roost in addition to its decent coverage.



Learned By: Ferroslash
Name: Slow-Motion Spin (Autotomize + Gyro Ball)
New Type: Steel
Classification: Physical
Base Power: (Same damage formula as Gyro Ball)
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Decreases the user's Speed by two stages before use.
Target: One adjacent target

Due to Ferroslash having Aegislash as one of its components, it actually benefits from going last in a turn. Lowering Speed to ensure that this happens would be rather pointless on its own, but pairing it with Gyro Ball, which also benefits from low Speed... Well, you get the picture.


no Eek b/c i suck
 
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Learned By: Starchamp
Name: Hydro Spin (Hydro Pump + Dynamic Punch)
New Type: Water
Classification: Physical
Base Power: 110
Accuracy: 50
Power Points: 5 (max 8)
Effect: 100% chance to confuse foe. Makes contact.
Target: 1 opponent

A powerful and annoying move that Starchamp can use as a primary physical Water STAB.


Learned By: Eek
Name: Sludge Out (Volt Switch + Poison Jab)
New Type: Poison
Classification: Physical
Base Power: 80
Accuracy: 100
Power Points: 20 (max 32)
Effect: User switches out after use. Makes contact.
Target: 1 opponent

A physical STAB pivoting move to make use of its higher offensive stat. Has higher power but somewhat worse SE coverage and is also blocked by Steel types.


Learned By: Hitachi
Name: Flashy Trap (Magma Storm + Flash Cannon)
New Type: Steel
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 5 (max 8)
Effect: The opponent becomes trapped for two to five turns after use.
Target: default is 1 opponent

A trapping move with decent power and perfect accuracy.


Learned By: Shaymizard
Name: Nature Charge (Seed Flare + Flame Charge)
New Type: Grass
Classification: Special
Base Power: 120
Accuracy: 85
Power Points: 5 (max 8)
Effect: 40% chance to boost the user's Speed by one stage. Makes contact.
Target: default is 1 opponent

Gives Shaymizard's special sets a chance to boost its Speed stat, allowing it to sweep and wallbreak at the same time.
 
Um. Sonic Burst has to be Normal-type, doesn't it? Because it's made from two Normal-type moves...
I was first going to use Chatter instead of Hyper Voice, but I changed my mind. Seems I forgot to change the typing, sorry.





Learned By: Starchamp
Name: Guard-Up Punch (Karate Chop + Cosmic Power)
New Type: Fighting
Classification: Physical
Base Power: 50
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Guard Punch deals damage and raises the user's defense and special defense by one. Has an increased critical hit ratio.
Target: One adjacent target

Similar to Power-Up Punch(hench the name), this move has a slight edge due to also haveing an increased crit ratio. Throw your defenses up while pulling dem crits!


Learned By: Shaymizard
Name: Soothing Flame (Flamethrower + Giga Drain)
New Type: Fire
Classification: Special
Base Power: 85
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Soothing Flame deals damage and 50% of the damage dealt will be restored to the user as HP. Has a 10% chance to burn the opponent.
Target: One adjacent target

A strong move that heals the user? Perfect for Shaymizard.



Learned By: Eek
Name: Radiation Beam(Thunder + Toxic)
New Type: Poison
Classification: Special
Base Power: 110
Accuracy: 70%
Power Points: 10 (max 16)
Effect: Radiation Beam deals damage and badly poisons the target.
Target:

Note that while this move is based off Thunder, it does not have accuracy boosts or drops from weather and cannot hit pokemon using fly, bounce or sky drop. A very strong move, Radiation Beam can cause a lot of chaos.. whenever it hits. Spread the poison!
 
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Learned By: Starchamp
Name: Dynamo Shock (Dynamic Punch + Psyshock)
New Type: Psychic
Classification: Physical
Base Power: 95
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Calculates damage using the opponent's SpD instead if their Def. Has a 30% chance to confuse.
Target: 1 adjacent opponent
Flavour: Starchamp performs strange movements that cause the opponent to lower its guard. It then hits the opponent on the head, sending a powerful shockwave through them.
Purpose: Gives Starchamp a way to destroy physical walls without needing to run a horribly situational special attack. It also has good coverage with Dynamic Punch.


Learned By: Eek
Name: Radon Beam (Ion Deluge + Gunk Shot)
New Type: Electric
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 5 (8 Max)
Effect: The next move used by the opponent becomes Electric-type (e.g Sludge Wave becomes a 95 BP Electric move)
Target: 1 adjacent opponent.
Flavour: Eek causes a chemical reaction inside itself, producing radon as a waste product. It then shoots the radioactive element at the foe in the form of a concentrated beam.
Purpose: An electric STAB attack with great defensive utility. If you can use this move right, your opponent will barely be able to touch you.



Learned By: Hitachi
Name: Heat Drain (Flamethrower + Drain Punch)
New Type: Fire
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Heals the user for 50% of the damage dealt.
Target: 1 adjacent opponent
Flavour: The user focuses on its target's body heat, and then causes it to explode out of the foe's body and enter its own, converting it into life energy.
Purpose: It's a powerful healing attack that makes it easier for Hitachi to keep up the attack without Wishing as often.



Learned By: Ferroslash
Name: Spike Trap (Spikes + Pursuit)
New Type: Ground
Classification: Physical
Base Power: 50
Accuracy: 100
Power Points: 15 (24 Max)
Effect: If the opponent switches or VoltTurns this move has -1 priority and deals triple damage to the switch-in.
Target: all adjacent opponents
Flavour: The Pokemon creates a huge spike that pops out of the ground after the opponent has made their move, surprising any Pokemon that just switched in.
Purpose: It lets Ferroslash punish switches, although not in the usual way. It also adds to Ferroslash's already horribly severe 4MSS.



Learned By: Shaymizard
Name: Sun Praise (Flamethrower + Growth)
New Type: Fire
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Increases user's SpA by 2 stages in the sun.
Target: 1 adjacent opponent
Flavour: Shaymizard praises the sun, and gets blessed with a tremendous power, that upon release empowers the Pokemon
Purpose: Mega Shaymizard Y has the ability Drought, so this is basically a stronger Fiery Dance.
 
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Alright, time to make my debut on the move-making scene.

Learned by: Starchamp
Name: Cosmic Combat (Cosmic Power + Close Combat)
New typing: Fighting
Classification: Physical
Base Power: 120
Accuracy: 100
Power Points: 10 (max 16)
Effect: A regular attack.
Target: 1 adjacent opponent

Cosmic Power raises defenses while Close Combat lowers them, so I figured I'd make it just an attack. It doesn't really have any downsides, either.


Learned by: Eek
Name: Lightning Shot (Thunder Punch + Gunk Shot)
New typing: Electric
Classification: Physical
Base Power: 100
Accuracy: 80
Power Points: 10 (max 16)
Effect: 30% chance to paralyze the target.
Target: 1 adjacent opponent

Gives Eek an Electric-type physical STAB without Thunder Punch's general weakness or Wild Charge's detrimental recoil. The accuracy problem encourages use of Coil sets, too.


Learned by: Hitachi
Name: Heated Thoughts (Lava Plume + Calm Mind)
New typing: Fire
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: 30% chance to lower the target's Special Attack by 1 stage.
Target: 1 adjacent opponent

This lets Hitachi be an even better physical tank, fishing for Special Attack drops with this move while making use of Wish for recovery. Being hit by a Fire move only makes this more deadly, since it'll burn you too.


Learned by: Shaymizard
Name: Heat Therapy (Overheat + Aromatherapy)
New typing: Fire
Classification: Special
Base Power: 130
Accuracy: 100
Power Points: 5 (max 8)
Effect: Lowers the user's Special Attack by two stages, unless the user is statused.
Target: 1 adjacent opponent

Alright, here's how this works, just in case clarification is needed. You use this while you're not affected by a status condition, your Special Attack gets halved. But if you use this while you are affected by a status condition, your Special Attack doesn't get lowered! Because of this, Shaymizard could potentially pull off a gimmicky RestTalk set, or just switch into a predicted Toxic.


Learned by: Ferroslash
Name: Iron Leech (Iron Head + Giga Drain)
New typing: Grass
Classification: Physical
Base Power: 85
Accuracy: 100
Power Points: 10 (max 16)
Effect: The user recovers 50% of the damage dealt.
Target: 1 adjacent opponent

It's a slightly stronger Giga Drain which hits off of Ferroslash's higher attacking stat. I don't think I need to say much more about it, honestly.
 
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G-Luke

Sugar, Spice and One For All
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Voting starts Friday right? Cuz I wanted to know since I woill probs be busy that weekend
 
I guess so, yeah. If not, you could always just post your votes before the voting starts or PM them to someone that will post them for you.
 
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