Hey everyone! Just got into competitive cause of Pokemon Go. I've played and tweaked on PS! a bit already. I'm currently 1400-1450 elo. Any constructive criticism is welcome.
Galvantula @ Focus Sash
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Sticky Web
- Hidden Power [Ice]
- Thunderbolt
- Giga Drain
Galvantuala is my lead. Normally I try to set a sticky web, but if there's a magic bounce it has a pretty decent move pool to counter. Giga drain for Diance and Swampert leads. Tbolt for Skarmories, Talonflames, and the occasional magic bounce Xatu. HP ice for those trying to set a fast DD sweep and Gliscors. The large move pool let's me counter most unexpected stuff too.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 SpA
Timid Nature
IVs: 0 Atk
- Tail Glow
- Ice Beam
- Energy Ball
- Surf
Manaphy was mostly for trying to get a max SpA with tglow and sweep (worked better if there's sticky web set up). As I climbed the ladder, tglow sweeps became more difficult to pull off. Now it's mostly just trying to get one tglow off and being a hard spa hitter. Max ev in def to fill the void left by Gardevoir's weak Def. Max Def allows me to survive the switch in and next hit from a physical pokemon. The good move pool allows it to be pretty versatile.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 SpD
IVs: 0 Atk
- Calm Mind
- Psyshock
- Hyper Voice
- Focus Blast
Mega Gardevoir is my wall breaker. Psyshock for attacking low Def and Hyper Voice for low SpD. Max SpD since it already has high SpD and further increases its chances of surviving two SpA hits. Like I said before, Manaphy counters physical attacks while Gardevoir counters special attacks.
Magnezone @ Choice Specs
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Signal Beam
- Hidden Power [Fire]
Magnezone can OHKO most pokes. Specs + Max SpA give it 590 SpA. Analytic multiplies damage by 1.3x. Coupled with a good move pool, it can one shot most pokes. Max HP to (maybe) survive a switch in hit. I rarely have it switch in since it'll have to take the attack and then another since it's quite slow. I use it mostly after getting a free switch and hitting hard.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 Atk / 116 Def / 140 SpD
Adamant Nature
- Will-O-Wisp
- Taunt
- Fake Out
- Knock Off
Good support. Will-O-Wisp for high attack or attack boosted pokemon. Taunt and Knock Off are for walls/stallers. Knock off can be used in general for annoying items. Def and SpD are spread evenly to make it versatile for any pokes that it may face.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Scarf Garchomp is for fast hits. It has the highest speed out of the all the dragons, making it a great dragon counter. Usually, I use it to scare something off. If they switch, a good move pool allows for a free hit on the switch and high speed allows for another hit on the following turn, so a 2HKO. If they stay, I can probably land a super effective and one shot. If I predicted a switch, hopefully they use a move that doesn't take it out and I can get a 2HKO with faster speed. It's a pretty good revenge killer.
Thanks in advance for any responses!
Galvantula @ Focus Sash
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Sticky Web
- Hidden Power [Ice]
- Thunderbolt
- Giga Drain
Galvantuala is my lead. Normally I try to set a sticky web, but if there's a magic bounce it has a pretty decent move pool to counter. Giga drain for Diance and Swampert leads. Tbolt for Skarmories, Talonflames, and the occasional magic bounce Xatu. HP ice for those trying to set a fast DD sweep and Gliscors. The large move pool let's me counter most unexpected stuff too.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 SpA
Timid Nature
IVs: 0 Atk
- Tail Glow
- Ice Beam
- Energy Ball
- Surf
Manaphy was mostly for trying to get a max SpA with tglow and sweep (worked better if there's sticky web set up). As I climbed the ladder, tglow sweeps became more difficult to pull off. Now it's mostly just trying to get one tglow off and being a hard spa hitter. Max ev in def to fill the void left by Gardevoir's weak Def. Max Def allows me to survive the switch in and next hit from a physical pokemon. The good move pool allows it to be pretty versatile.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 SpD
IVs: 0 Atk
- Calm Mind
- Psyshock
- Hyper Voice
- Focus Blast
Mega Gardevoir is my wall breaker. Psyshock for attacking low Def and Hyper Voice for low SpD. Max SpD since it already has high SpD and further increases its chances of surviving two SpA hits. Like I said before, Manaphy counters physical attacks while Gardevoir counters special attacks.
Magnezone @ Choice Specs
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Signal Beam
- Hidden Power [Fire]
Magnezone can OHKO most pokes. Specs + Max SpA give it 590 SpA. Analytic multiplies damage by 1.3x. Coupled with a good move pool, it can one shot most pokes. Max HP to (maybe) survive a switch in hit. I rarely have it switch in since it'll have to take the attack and then another since it's quite slow. I use it mostly after getting a free switch and hitting hard.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 Atk / 116 Def / 140 SpD
Adamant Nature
- Will-O-Wisp
- Taunt
- Fake Out
- Knock Off
Good support. Will-O-Wisp for high attack or attack boosted pokemon. Taunt and Knock Off are for walls/stallers. Knock off can be used in general for annoying items. Def and SpD are spread evenly to make it versatile for any pokes that it may face.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Scarf Garchomp is for fast hits. It has the highest speed out of the all the dragons, making it a great dragon counter. Usually, I use it to scare something off. If they switch, a good move pool allows for a free hit on the switch and high speed allows for another hit on the following turn, so a 2HKO. If they stay, I can probably land a super effective and one shot. If I predicted a switch, hopefully they use a move that doesn't take it out and I can get a 2HKO with faster speed. It's a pretty good revenge killer.
Thanks in advance for any responses!