Teambuilding Process:
Pet me preface this by saying I'm a Stall player. I have been since GSC. So I have very little experience with agressive teams. I hope I have a unique perspective as someone who has spent many years countering them. However I have very little clue where to even start... So this team started with Charizrd X. I've always been a fan, even in RBY as an 8 year old Charmander was my starter. So now that Charizard is one of the premier OU offensive threats I can hardly resist! So the whole philosophy of the squad is to clear out the opponents Zard checks and then sweep. I didn't however want the team to be completely one-dimensional and to have lots of potential threats for an opponent to deal with. To wit: Charizard has a number of checks. Namely two major ones in Fairy-types and Stealth Rocks both of which can cripple Zard. One pokemon that quite nicely answers those threats is a Rapid Spin Excadrill. As I said above I'm quite happy to run an aggressive Sand Rush variant and use Tyranitar as my Stealth Rocker which is a well known pairing. Another potential Zard check (and and Excadrill and Tyranitar check) is Water types, so I included Serperior which is a great special sweeper that doesn't take too long to setup and can make a great lead. I included HP Fire to make sure I could counter things weak to fire without having to bring Zard in prematurely. I added an all out attacker Keldeo set as a secondary check to Water types and a way to blast through Chansey (which is the only monster on stall teams I really struggle with). Weavile is a last addition for revenge killing, Ice coverage and additional Dark coverage against Water/Psychic types like Slowbro and Starmie.
The Team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Jolly Nature
IVs: 4 Def
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
The EV spread is standard with a maxed out Attack investment to hit as hard as possible, and a Jolly nature with max speed investment is used to outspeed Jolly Choice Scarf Landorus-T, Jolly Choice Scarf Excadrill, Choice Scarf Kyurem-B, and Modest Choice Scarf Keldeo. This spread also outspeeds neutral-natured base 100 Pokemon such as Mega Gardevoir and Mega Medicham as well as most Kyurem-B before a Dragon Dance. The moveset is relatively standard too. Dragon Dance simultaneously boosts Mega Charizard X's Attack and Speed, allowing it to sweep weakened teams. Flare Blitz as a main STAB move in tandem with Tough Claws is the damage dealing backbone of the set. Dragon Claw covers monsters that resist fire and is a safe option to use against Water-types as well as when I need to avoid recoil. Roost keeps Mega Charizard X healthy and helps mitigate Flare Blitz recoil as well as avoid Sucker Punch mind games.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Maximum Attack and Speed investment with a Life Orb allows Excadrill to hit as hard and fast as possible. A Jolly nature allows Excadrill to outspeed standard Heatran outside of sand, as well as outrunning neutral-natured base 100 Speed Pokemon such as Mega Charizard X and Mega Gardevoir. Earthquake and Iron Head are Excadrill's STAB moves and Rock Slide is great coverage hitting Flying-types such as Thundurus, Talonflame, and Mega Pinsir super effectively. It is also Excadrill's best option against Rotom-W and Skarmory. Rapid Spin is obviously for entry hazard clearance.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
The given EVs and nature allow Tyranitar to take two +1 Dragon Claws from Mega Charizard X after Stealth Rock damage and help Tyranitar take special attacks better, such as Latios's Draco Meteor and Heatran's Fire Blast. Smooth Rock is the preferred item because it maximizes the duration of sand and allows Tyranitar to support Excadrill. Tyranitar is my rocker and Pursuit traps Latios and Latias, which allows Stealth Rock to stay on their side of the field for the remainder of the match. Stone Edge is a secondary STAB move that lets Tyranitar KO Zapdos, Mandibuzz, Kyurem-B, and Talonflame. Crunch is for some extra Dark coverage.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Choice Specs gives Keldeo a huge amount of firepower and turns it into a great wallbreaker. A Life Orb can be used if you don't want to lock Keldeo into one move; however, Keldeo benefits from the extra power of Choice Specs and dislikes getting worn down by Life Orb recoil. Maximum Speed and Special Attack investment enables Keldeo to be as fast and powerful as possible. A Timid nature is important to outspeed base 100 Speed Pokemon as well as Garchomp, and to Speed tie with Terrakion and opposing Keldeo. Scald is Keldeo's main STAB move. It is very spammable, has high PP, hits quite hard after the Choice Specs boost, and wears down usual switch-ins such as Latios, Mega Venusaur, and Slowbro. Secret Sword is Keldeo's best Fighting STAB move and lets it break through Chansey very easily and reliably. Hydro Pump is very powerful and is needed to break past bulky Pokemon such as Clefable, Jirachi, and Mew. Icy Wind hits Latios, Latias, and Dragonite, 2HKOing them after the Speed drop, and deals a good amount of damage to Amoonguss and Celebi.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
The EVs maximize Speed to outpace Timid Thundurus even with Hidden Power Fire's IV drop and maximize Special Attack to deal as much damage as possible. Contrary is the ability of choice, since it boosts Serperior's Special Attack 2 stages when it uses Leaf Storm. Life Orb gives Serperior enough power to beat Latias if it switches into a Leaf Storm with Stealth Rock up, which is desirable. Leaf Storm is Serperior's primary STAB move. Dragon Pulse is coverage, hitting Latios, Mega Charizard X, Dragonite, and Garchomp, as well as doing neutral damage to Pokemon like Volcarona and Charizard Y. Hidden Power Fire beats Ferrothorn, Mega Scizor, and Skarmory while also hitting Amoonguss. Glare paralyzes switch-ins like Talonflame and Tornadus-T, which supports the rest of the team and helps Serperior set itself up to sweep as well.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Maximum Attack investment is used to hit as hard as possible. A Jolly and maximum Speed EVs are used in order to outspeed threats like Starmie and Tornadus-T. Life Orb increases Weavile's power and allows it to get a lot of KOs that it otherwise wouldn't, such as with Low Kick on Ferrothorn and Heatran. Pressure is used over Pickpocket because Weavile might pick up an item it does not want, such as Choice Specs or Black Sludge. Knock Off is Weavile's best Dark-type STAB move and comes with the benefit of removing items such as Eviolite and Leftovers. Icicle Crash is Weavile's strongest STAB move when the foe does not have an item and can also make the foe flinch. It also does not make contact, so it avoids Rocky Helmet, Rough Skin, and Iron Barbs damage from the likes of Garchomp and Ferrothorn. Ice Shard is used to pick off naturally faster threats such as Mega Alakazam, Mega Lopunny, and Mega Aerodactyl as well as boosted threats such as +1 Mega Altaria and Choice Scarf Landorus-T. Low Kick hits Steel- and Rock-types such as Ferrothorn, Heatran, and Tyranitar
So thats the team. I hope I've found an answer to the prevalent threats in the metagame and managed to build an aggressive, powerful squad. Please feel free to use, test, rate, review and make suggestions! All constructive criticism is welcomed!
Importable:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Jolly Nature
IVs: 4 Def
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Pet me preface this by saying I'm a Stall player. I have been since GSC. So I have very little experience with agressive teams. I hope I have a unique perspective as someone who has spent many years countering them. However I have very little clue where to even start... So this team started with Charizrd X. I've always been a fan, even in RBY as an 8 year old Charmander was my starter. So now that Charizard is one of the premier OU offensive threats I can hardly resist! So the whole philosophy of the squad is to clear out the opponents Zard checks and then sweep. I didn't however want the team to be completely one-dimensional and to have lots of potential threats for an opponent to deal with. To wit: Charizard has a number of checks. Namely two major ones in Fairy-types and Stealth Rocks both of which can cripple Zard. One pokemon that quite nicely answers those threats is a Rapid Spin Excadrill. As I said above I'm quite happy to run an aggressive Sand Rush variant and use Tyranitar as my Stealth Rocker which is a well known pairing. Another potential Zard check (and and Excadrill and Tyranitar check) is Water types, so I included Serperior which is a great special sweeper that doesn't take too long to setup and can make a great lead. I included HP Fire to make sure I could counter things weak to fire without having to bring Zard in prematurely. I added an all out attacker Keldeo set as a secondary check to Water types and a way to blast through Chansey (which is the only monster on stall teams I really struggle with). Weavile is a last addition for revenge killing, Ice coverage and additional Dark coverage against Water/Psychic types like Slowbro and Starmie.
The Team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Jolly Nature
IVs: 4 Def
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
The EV spread is standard with a maxed out Attack investment to hit as hard as possible, and a Jolly nature with max speed investment is used to outspeed Jolly Choice Scarf Landorus-T, Jolly Choice Scarf Excadrill, Choice Scarf Kyurem-B, and Modest Choice Scarf Keldeo. This spread also outspeeds neutral-natured base 100 Pokemon such as Mega Gardevoir and Mega Medicham as well as most Kyurem-B before a Dragon Dance. The moveset is relatively standard too. Dragon Dance simultaneously boosts Mega Charizard X's Attack and Speed, allowing it to sweep weakened teams. Flare Blitz as a main STAB move in tandem with Tough Claws is the damage dealing backbone of the set. Dragon Claw covers monsters that resist fire and is a safe option to use against Water-types as well as when I need to avoid recoil. Roost keeps Mega Charizard X healthy and helps mitigate Flare Blitz recoil as well as avoid Sucker Punch mind games.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Maximum Attack and Speed investment with a Life Orb allows Excadrill to hit as hard and fast as possible. A Jolly nature allows Excadrill to outspeed standard Heatran outside of sand, as well as outrunning neutral-natured base 100 Speed Pokemon such as Mega Charizard X and Mega Gardevoir. Earthquake and Iron Head are Excadrill's STAB moves and Rock Slide is great coverage hitting Flying-types such as Thundurus, Talonflame, and Mega Pinsir super effectively. It is also Excadrill's best option against Rotom-W and Skarmory. Rapid Spin is obviously for entry hazard clearance.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
The given EVs and nature allow Tyranitar to take two +1 Dragon Claws from Mega Charizard X after Stealth Rock damage and help Tyranitar take special attacks better, such as Latios's Draco Meteor and Heatran's Fire Blast. Smooth Rock is the preferred item because it maximizes the duration of sand and allows Tyranitar to support Excadrill. Tyranitar is my rocker and Pursuit traps Latios and Latias, which allows Stealth Rock to stay on their side of the field for the remainder of the match. Stone Edge is a secondary STAB move that lets Tyranitar KO Zapdos, Mandibuzz, Kyurem-B, and Talonflame. Crunch is for some extra Dark coverage.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Choice Specs gives Keldeo a huge amount of firepower and turns it into a great wallbreaker. A Life Orb can be used if you don't want to lock Keldeo into one move; however, Keldeo benefits from the extra power of Choice Specs and dislikes getting worn down by Life Orb recoil. Maximum Speed and Special Attack investment enables Keldeo to be as fast and powerful as possible. A Timid nature is important to outspeed base 100 Speed Pokemon as well as Garchomp, and to Speed tie with Terrakion and opposing Keldeo. Scald is Keldeo's main STAB move. It is very spammable, has high PP, hits quite hard after the Choice Specs boost, and wears down usual switch-ins such as Latios, Mega Venusaur, and Slowbro. Secret Sword is Keldeo's best Fighting STAB move and lets it break through Chansey very easily and reliably. Hydro Pump is very powerful and is needed to break past bulky Pokemon such as Clefable, Jirachi, and Mew. Icy Wind hits Latios, Latias, and Dragonite, 2HKOing them after the Speed drop, and deals a good amount of damage to Amoonguss and Celebi.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
The EVs maximize Speed to outpace Timid Thundurus even with Hidden Power Fire's IV drop and maximize Special Attack to deal as much damage as possible. Contrary is the ability of choice, since it boosts Serperior's Special Attack 2 stages when it uses Leaf Storm. Life Orb gives Serperior enough power to beat Latias if it switches into a Leaf Storm with Stealth Rock up, which is desirable. Leaf Storm is Serperior's primary STAB move. Dragon Pulse is coverage, hitting Latios, Mega Charizard X, Dragonite, and Garchomp, as well as doing neutral damage to Pokemon like Volcarona and Charizard Y. Hidden Power Fire beats Ferrothorn, Mega Scizor, and Skarmory while also hitting Amoonguss. Glare paralyzes switch-ins like Talonflame and Tornadus-T, which supports the rest of the team and helps Serperior set itself up to sweep as well.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Maximum Attack investment is used to hit as hard as possible. A Jolly and maximum Speed EVs are used in order to outspeed threats like Starmie and Tornadus-T. Life Orb increases Weavile's power and allows it to get a lot of KOs that it otherwise wouldn't, such as with Low Kick on Ferrothorn and Heatran. Pressure is used over Pickpocket because Weavile might pick up an item it does not want, such as Choice Specs or Black Sludge. Knock Off is Weavile's best Dark-type STAB move and comes with the benefit of removing items such as Eviolite and Leftovers. Icicle Crash is Weavile's strongest STAB move when the foe does not have an item and can also make the foe flinch. It also does not make contact, so it avoids Rocky Helmet, Rough Skin, and Iron Barbs damage from the likes of Garchomp and Ferrothorn. Ice Shard is used to pick off naturally faster threats such as Mega Alakazam, Mega Lopunny, and Mega Aerodactyl as well as boosted threats such as +1 Mega Altaria and Choice Scarf Landorus-T. Low Kick hits Steel- and Rock-types such as Ferrothorn, Heatran, and Tyranitar
So thats the team. I hope I've found an answer to the prevalent threats in the metagame and managed to build an aggressive, powerful squad. Please feel free to use, test, rate, review and make suggestions! All constructive criticism is welcomed!
Importable:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Jolly Nature
IVs: 4 Def
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick