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I receive 3CC, which brings my total up to 20CC. I receive 10UC, which brings my total up to 29UC.
My Piplup receives 1EC, 3MC, 1AC, and 1KOC. The KOC will be put into his MC, for a total of 4MC. I will purchase Piplup the moves Surf and Toxic.
EC: 5/9 --> 6/9
MC: 0 --> 4 --(Surf|Toxic)--> 0
AC: 5/5 --> 5/5
My Vullaby receives 1EC, 2MC, 1AC, and 1LEC. The LEC will be put into her EC, bringing her EC total up to 5EC. I will purchase Vullaby the move Toxic.
EC: 3/6 --> 5/6
MC: 0 --> 2 --(Toxic)--> 0
AC: 5/5 --> 5/5
My Phantump receives 3MC and 1KOC (At the time, her EC and AC bars were not full, but now they are, so I believe she gets 3MC instead). The KOC goes into her MC for a total of 4MC, and I will purchase my Phantump the moves Psychic and Trick Room.
EC: 6/6 --> 6/6
MC: 0 --> 4 --(Psychic|Trick Room)--> 0
AC: 5/5 --> 5/5
Using 16 CC to purchase a Black Bamboo Leaf, Gyaradosite and a Solar Ray. Hawlucha:
Using 2 UC on Hawlucha so it learns Brave Bird (Manga Move Error).
Pancham:
Using 1 UC to bring his EC to 6, allowing evolution.
For moves, he obtains Entrainment and Hammer Arm for free (Pre-25). Using 22 UC so he can learn Substitute, Knock Off, Zen Headbutt, Outrage, Block, Poison Jab, Infestation, Shadow Claw, X-Scissor, Giga Impact and Earthquake (TMs/Tutors).
Type: Fight/Dark Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Despite his gruffy exterior, Kuwabara has a strict sense of honor, never backing down from a challenge for the sake of others, he values companionship and friendship above everything, and is always ready to go through great lengths for what he believes in.
Abilities:
Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (HA UNLOCKED, Passive): This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks:
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Sky Uppercut
Parting Shot
Vital Throw
Crunch
Body Slam
Hammer Arm
Entraiment
Stone Edge (*)
Brick Break (*)
Dig (*)
Bulldoze (*)
Aerial Ace (*)
Thunder Punch
Drain Punch
Ice Punch
Focus Punch
Snatch
Rock Slide
Iron Head
Protect
Low Sweep
Knock Off
Zen Headbutt
Outrage
Block
Poison Jab
Infestation
Shadow Claw
X-Scissor
Giga Impact
Substitute
Earthquake
Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)
Metagross:
Using 22 UC, it learns Sludge Bomb, Sandstorm, Block, Stealth Rock, Brick Break, Endure, Grass Knot, Explosion, Substitute, Psychic and Rain Dance.
Salamence:
Using 21 UC, it learns Fly (Level Up), Hyper Beam, Giga Impact, Stone Edge, Facade, Defog, Outrage, Iron Tail, Tailwind, Brick Break and Roost.
Koffing:
Using 3 UC to bring his EC to 6 and evolving into Weezing.
Using 24 UC, he learns Haze, Double Hit (Level Up), Bide, Dark Pulse, Will-O-Wisp, Hyper Beam, Sludge-Wave, Thunder, Rain Dance, Substitute, Mimic, Rest and Sleep-Talk (TM)
<Weezing> [Peace] (M)
Nature: Modest (-Attack, +Sp.Attack)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: A coffee addict, Peace is unable to keep a cool head without having his daily dose of caffeine. Once he has had his fill, the Weezing is always smiling, although he emits twice as much gas in this state. Although it isnt poisonous, it's strong odor manages to keep most away.
Abilites:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: A very timid Volkraken, Zoe often has trouble properly expressing herself. When scared, worried or otherwise feeling awkward, she releases a stream of ink, further embarassing herself. While she greatly enjoys the company of her friends and allies, Zoe often prefers to be left alone in the water, relaxing between rocks.
Abilities: Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Pressure (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Moves:
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Heat Wave
Hydro Pump
Power Gem
Destiny Bond
Dive
Fire Blast (*)
Torment (*)
Scald (*)
Will-O-Wisp (*)
Surf (*)
Pain Split
Overheat
Protect
Substitute
U-Turn
Snatch
Rain Dance
Sunny Day
Hyper Beam
Flash Cannon
Hidden Power (Grass)
Aqua Jet (*)
Assurance (*)
Captivate (*)
Scary Face (*)
Water Pulse (*)
Dratini:
Gets 1 EC, 1 AC, 2 MC and 2 KOC from the previously mentioned match.
Using 2 UC to bring his EC to 4. KOC goes into MC. Learns Endure (Tutor), Dragon Rush and Dragon Tail (Level Up).
<Dragonair> [Shiryu] (M)
Nature: Rash (+1 SpA, -1 Def) Type: Dragon
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. About: Born under the constelation of the Dragon, Shiryu is constantly training in order to improve the mastery over his cosmos.
Abilities:
Shed Skin (Passive):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA LOCKED, Passive):
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Found on the ground, starving, by Kuwabara, the team attempted to feed him with berries. Finding out about his rare genetic condition that causes Bruce to require blood, the Pangoro willingly harmed his own arm in order to help his new friend. Knowing a Noibat wouldnt be able to find blood on it's own, Bruce was offered to come with them. He has maintained a very close friendship with Kuwabara since then.
Abilites: Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Infiltrator (Passive):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Telepathy (HA UNLOCKED, Passive):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: The Eggcellent Six, they have been unseparate since birth. Eggbert serve as the leader of the operation, and is the glue that keeps them together. Eggspress is the sensible one, always bound to cause drama. Yolkie is the brains, but can be immature at times. Legg is always sleeping, and has a hard time cooperating with his brothers. Eggcite is always scared, and constantly has to remind the others about danger. Bob is the broken one, who is incapable of speaking, but more than makes up for it by being the man of action.
Abilites: Chlorophyll (Passive):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Harvest (HIDDEN ABILITY LOCKED, Passive):
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability (Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (HIDDEN ABILITY LOCKED, Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Since Magikarp's movepool is...limited, it gets every event and tutor moves it can learn, while keeping 6 MC stocked for later.
<Magikarp> (Daisy) [Female]
Nature: Rash (+Sp.Attack, -Sp.Defense)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A Magikarp obtained after Matezoide decided to swap the brand new car for whatever was inside the mystery box. This in turn saved Daisy from becoming food to some millionaire's Sharpedos on the other side of the world, however, so it could have been worse. Daisy is more than ready to show her valor and prove to everyone that she is, indeed, more valuable than any car.
Abilites:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HIDDEN ABILITY LOCKED, Passive):These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Me:
Starting with 9CC: +3CC, +1CC, +3CC, changing Delphox's nature to Timid (-4CC), purchasing a Buneary (-2CC) and a Power Bracer (-6CC) = 4CC total
Delphox (Lucy) (Female)
Types:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Attacks (38): Level Up
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Fire Blast
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
Move Tutor
Foul Play
Magic Room
Shock Wave
Skill Swap
Egg
Fire Fang
Ice Fang
Night Slash
Quick Attack
Take Down
TM/HM
Protect
Volt Switch
Thunder Wave
Substitute
Wild Charge
Starting with 0MC: +2MC, +3MC, learns Thunder Fang, Crunch, and Scary Face as post-LV26 moves (-3MC), learns Magnet Rise as tutor move (-2MC) = 0MC total
Starting with 0AC: +1AC, +1AC = 2AC total
Delphox:
Starting with 0MC: +3MC, +2KOC, learns Sleep Talk and Secret Power (Fighting) as TM moves (-4MC) = 1MC total
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them. Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions. Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them. Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions. Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Lance receives 2 MC and 1 AC. His Hidden Ability is unlocked.
Lance is taught Knock Off for 2 MC.
Beedrill [Lance] (Male) Types: Bug/Poison Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5). Poison STAB: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Swarm / Sniper (Unlocked) Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Mega Beedrill [Lance] (Male) Types: Bug/Poison Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5). Poison STAB: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Swarm / Sniper (Unlocked) / Adaptability Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Other:
Air Cutter
Drill Run
Electroweb
Fury Cutter
Giga Drain
Iron Defense
Knock Off
Roost
Swords Dance
Tailwind
Ragnarok recieves 5 MC, 3 AC, and 2 KOC. His KOC is spent on MC. His Hidden Ability is unlocked.
Ragnarok learns Screech, Stone Edge, Double-Edge, Payback and Rock Smash for 7 MC total.
Steelix [Ragnarok] (Male) Types: Steel/Ground Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Ground STAB: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Rock Head/Sturdy/Sheer Force (Unlocked) Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sheer Force(Toggle): By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Level Up
Thunder Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Screech
Autotomize
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Sandstorm
Slam
Iron Tail
Crunch
Stone Edge
Double-Edge
Mobius receives 2 EC, 2 MC, and 1 AC. He learns Amnesia and Water Spout for 2 MC total.
Wailmer [Mobius] (Male) Types: Water Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Water Veil/Oblivious/Pressure (H) Water Veil: Pokemon with this ability always have their body coated in a layer of water which prevents burns. Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Level Up
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Brine
Amnesia
Water Spout
Bounce
Hydro Pump
Egg
Aqua Ring
Clear Smog
Fissure
Soak
Thrash
TM/HM
Earthquake
Rest
Sleep Talk
Surf
Dive
Other:
Ghetsis receives 1 EC and 2 MC. Since his EC has reached 4, he evolves to Zweilous.
Ghetsis learns Uproar for 2 MC.
Zweilous [Ghetsis] (Male) Types: Dark/Dragon Dark STAB: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Hustle Hustle(Toggle): By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
I purchase a Ralts for 2 CC, bringing my total to 4 CC.
Ralts [Rally] (Male) Types: Psychic/Fairy Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fairy STAB: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize/Trace/Telepathy (H) Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
I purchase an Amaura for 2 CC, bringing my total to 2 CC.
Amaura [Dale] (Male) Types: Rock/Ice Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ice STAB: immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities: Refrigerate/Snow Warning (H) Refrigerate(Toggle): By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Claiming 2CC from here > 9CC.
Say'ri the Mawile receives 4MC > 5MC.
4MC are spent on Focus Punch (Tutor) and Flash Cannon (TM). Final: 1MC.
Chaos the Tyranitar receives 4MC/2KOC > 4MC/2KOC.
The 2KOC go into MC, and the resulting 6MC are spent on Earth Power (Tutor), Focus Punch (Tutor) and Shadow Claw (TM). Final: 0MC.
Claiming 3CC from here > 12CC.
Jaeger the Colossoil receives 3MC/1KOC > 3MC/1KOC.
The 1KOC goes into MC, and the resulting 4MC are spent on Water Spout (Egg) and Natural Gift (TM). Final: 0MC.
Minerva the Honchkrow receives 3MC/1KOC > 3MC/1KOC.
The 1KOC goes into MC, and the resulting 4MC are spent on Detect (Murkrow Gen 2 TM) and Frustration (TM). Final: 0MC.
Zara the Greninja receives 3MC/2KOC > 3MC/2KOC.
The 2KOC go into MC, and 4MC are spent on Rock Smash (TM) and Secret Power (TM). Final: 1MC.
Nohr the Pangoro receives 3MC > 3MC.
The 3MC plus 3UC are spent on Roar (TM), Shadow Claw (TM) and Poison Jab (TM). Final: 0MC. Other final: 98UC.
Cute Charm (Passive): This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Pixilate (Toggle) [Hidden]: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Download (Passive): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted. Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Persistent (Passive): This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit (Passive): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks. Unburden (Passive) [Hidden]: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Chlorophyll (Passive): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Steadfast (Passive) [Hidden]: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Psychic STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fairy STAB: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:Synchronize / Trace / Telepathy (Hidden, Locked). Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command - Activate Trace (target ability): 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Telepathy (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Fire STAB: immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Grass STAB: immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:Leaf Guard / Reckless / Chlorophyll (Hidden, Locked). Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Reckless: This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.Chlorophyll (LOCKED): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Fire STAB: immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:Blaze / Solar Power (Hidden, Locked). Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13). Solar Power (LOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Garchomp and Stratagem are converted to CC for a total of 16 CC (18 including Blastoise match)
Snorlax has 5 MC currently stored, it will spend 8 MC to buy Uproar, Retaliate, Power-up Punch, and Hidden Power Ground, leaving one remaining
Gardevoir will purcahse Echoed Voice and Round
Colossoil has one MC stored and thus will use its 4 to purchase Retaliate and Rock Tomb
Aerodactyl will purchase Rock Throw, Rock Tomb, and Mimic, using 1 UC
I will also spend 2 UC to have Necturna's Sketch become Helping Hand from Gardevoir
#4
+1 CC [CC: 14]
+6 UC [UC: 28.5]
Delibird: 5 MC (2 KO). Stockpiled [MC: 5]
Weavile: 5 MC (2 KO). Stockpiled [MC: 5]
I'll now add 1 UC to each of Snover and Snorunt's EC and AC to max the both of them so that they may evolve. [UC: 24.5] Abomasnow picks up Ice Punch for free upon evolution while Froslass gets Destiny Bond, Astonish, Confuse Ray, Draining Kiss and Ominous Wind.
Toon: APPROVED. Ooraloo: Horsea's EC should read 0/9. Fix and APPROVED. Exclaimer: APPROVED. Frosty: Good job. APPROVED. FMD: APPROVED. Vanillish Wafer: None of those TM's on Skarmory save Substitute are current gen TM's. REJECTED. EDIT: APPROVED. Willow Wisps: APPROVED. smashlloyd20: APPROVED. Matezoide: Those item claims cost up to 26 CC, not 16 CC, and your Pokémon claims cost 6 CC, not 4 CC, so deduct 12 CC from your final total since you can afford it. Pangoro's SC/WC/BRT should be 4/5/19 respectively. Noivern's SC/WC should be 3/4 respectively. Fix and APPROVED. nightblitz42: Do remember to update Luxio's AC and replace all references of Shinx with Luxio. Fix and APPROVED. +1 UC for 10th claim checked. P2X7: APPROVED. Gale Wing Srock: I take it the 16 UC on Magnemite spent is for the second Magnemite bought. Next time though, be specific. APPROVED. Snarguffle: Zweilous and Hydreigon do not get Hidden Abilities so it should not get any AC at all. Fix and APPROVED. YellowAdminSilver: APPROVED.
14 Claims + 1 UC bonus, 149/10 C.C.
First unapproved claim: Take a wild guess. I might get around to it within the next couple of days if someone does not take care of it first.
Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Amnesia
Water Pulse
Slack Off
Withdraw
Psychic
Rain Dance
Psych Up
Heal Pulse
Egg
Block
Future Sight
Wonder Room
Zen Headbutt
Belly Drum
Mud Sport
Safeguard
Sleep Talk
Tutor
Counter
Dive
Dream Eater
Endure
Flamethrower
Foul Play
Icy Wind
Iron Defense
Magic Coat
Mimic
Mud-Slap
Skill Swap
TM
Protect
Toxic
Substitute
Surf
Ice Beam
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Dig
Double Team
Earthquake
Fire Blast
Grass Knot
Hail
Hidden Power Ground
Hyper Beam
Incinerate
Light Screen
Psyshock
Reflect
Rest
Scald
Shadow Ball
Skull Bash
Sunny Day
Teleport
Volkritter
Unlock Hidden Ability
Evolve into Volkraken
Level Up (8 MC)
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento
Egg (2 UC)
Water Pulse
Tutor (6 UC)
Bind
Pain Split
Snatch
TM (30 UC)
Double Team
Flamethrower
Flash Cannon
Hidden Power Ground
Hyper Beam
Incinerate
Overheat
Rain Dance
Rest
Sleep Talk
Sunny Day
Thief
Toxic
U-Turn
Will-O-Wisp
Attacks:
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento
Egg
Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse
TM
Fire Blast
Protect
Substitute
Surf
Torment
Double Team
Flamethrower
Flash Cannon
Hidden Power Ground
Hyper Beam
Incinerate
Overheat
Rain Dance
Rest
Sleep Talk
Sunny Day
Thief
Toxic
U-Turn
Will-O-Wisp
Tutor
Bind
Pain Split
Snatch
Chinchou
Convert 3 UC to 2 EC and 1 AC
Unlocked Hidden Ability
Evolve into Lanturn
Evolution
Eerie Impulse
Level Up (6 MC, 3 UC)
Stockpile
Swallow
Spit Up
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Ion Deluge
Charge
Attacks:
Level Up
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Bubble Beam
Confuse Ray
Spark
Take Down
Eerie Impulse
Stockpile
Swallow
Spit Up
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Ion Deluge
Charge
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect. Iron Fist (HA Locked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Out of my ASB profile stash (here's the "buying post", for comparison's sake), I lose:
* 2 Potion
* 4 Cherish Balls
* 2 Ultra Balls
And I retrieve (as in, I didn't use in this TLR or I found in this TLR):
* 2 Full Heal
* 4 Dream Ball
* 1 Oran Berry
* 1 Medichamite
* 1 Light Clay
* 1 Twistedspoon
* 43 CCs (+8 KOCs = 51 CC)
Hacker the Porygon2
> Gets 6 KOC, which I am converting to 4 MC, 1 EC, and 1 AC, putting it at 4 MC, 5/9 EC, and 4/5 AC respectively.
Spending 2 MC on giving it Rest and 2 MC on giving it Sleep Talk, putting it at 0 MC.
From the first post, you can see I took three gym tutorings. acidphoenix never replied to me and lucy went missing short afterwards, so I only tutored jayy, which you can see by the second post. As per prizes (http://www.smogon.com/forums/threads/asb-mentoring-program-signups.3536415/) I get 5UC for the mentorship. Technically I get extra 5 for it being a success, but I am forgoing that part, since I ended up making the shot, so interests are mixed.
+15 CC (5 from Aurumoth, 6 from Mollux and its KOC), Azumarill gets +4 MC (+1 KOC), Colossoil gets +4 MC (+1 KOC), Gallade gets +3 MC, Kitsunoh gets +3 MC
Spending 4 UC to give Chimchar 4 AC.
Spending 1 UC to give Privatyke 1 AC.
Buying Inversion Charm for 8 CC.
Buying Relic Crown for 8 CC.
Buying Everstone for 15 CC.
Buying Metal Coat for 8 CC.
Buying 4 Exp Shares for 16 CC total.
Megolia
3 --> 7 MC
Frykt
3 --> 7 MC
Elxith
5 --> 12 MC
Kao
0 --> 3 MC
July
3 --> 9 EC (EVOLVE)
11 --> 17 MC
3 --> 5 AC (UNLOCK)
Learns Mach Punch upon evolution.
Fisty McFistFace
1 --> 6 EC (EVOLVE)
3 --> 16 MC --> 0 MC
1 --> 5 AC (UNLOCK)
Learns Night Slash and Constrict upon evolution.
Learns Brick Break (2 MC), Foul Play (1 MC), Giga Impact (2 MC), Low Kick (2 MC), Low Sweep (2 MC), Poison Jab (2 MC), Rest (2 MC), Sleep Talk (2 MC), Thief (1 MC). 16 MC total.
Cbrevan
0 --> 4 MC
Prince
3 --> 7 MC
Lumen
8 --> 9 EC (EVOLVE)
13 --> 16 --> 0 MC
4 --> 5 AC (UNLOCK)
Purchasing an Odd Incense for 8 CC, a Shell Bell for 8 CC, a RageCandyBar for 6 CC, a set of Dream Balls(4x 1 CC each), a Dire Hit for 2 CC, two Paralyze Heals for 2 CC, a X Accuracy for 2 CC and a Full Heal for 2 CC.
Tauros' KOC goes into MC for a total of 4. Learns Double-Team and Wild Charge.
Cresselia gets 3 MC. Learns Substitute (TM) and stocks one MC.
Slowbro gets 3 MC. Learns Withdraw (Level Up) and Blizzard.
Now, Slowbro was sent out, but recalled immediately after. I am not sure if Toon made a mistake when he didnt include it in the prizes, so just disregard Slowbro's claim if he isnt supposed to get anything.
Dratini (Now a Dragonair after another claim) gets a total of 2 EC, 2 AC, 4 MC and 4 KOC from the two battles. The 4 KOC go into MC for a total of 8, are stocked for now.
Fly [HM]
Air Slash [Level Up]
Brave Bird [Level Up]
Before:
Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, [Hustle]
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 0/5 EC: 0/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk
After:
Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, Hustle
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 0/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace, Brave Bird, Air Slash
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest, Fly
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk
In addition, I would like to spend 2 CC to buy a Magnemite, and 2 more to buy a Gulpin:
Magnemite **Area 51
Abilities: Sturdy, Magnet Pull, [Analytic]
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 0/5 EC: 0/9
Size: 1 | Weight: 1
Stats:
80 HP
Atk: 1-
Def: 3
SpA: 4+
SpD: 2
Spe: 45
BRT: 13
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Metal Sound, Tackle, Thunder Shock, Supersonic, Sonic Boom, Thunder Wave, Magnet Bomb, Spark, Mirror Shot
[Egg] NO MOVES
[TM/HM] Thunderbolt, Flash Cannon, Protect, Double Team, Volt Switch
[Tutor] Endure, Electroweb, Magic Coat, Substitute, Signal Beam