Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power
Standard Attacker. Works great under sand as a check to a large amount of Special Attackers.
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Primary Physical Wall. Standard set with hazard setup and phazing capabilities. I like Rocky Helmet as it synergizes very with Sand.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Compliments Hippowdon very well. Gives Spikes + Stealth Rock + Sand combo and deals with Water types and is just a good Pokemon in general.
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Earth Power
Checks Charizard and Heatran as well as most Grass types, which may give the team some issues. Assault Vest gives this thing the ability to check a lot more than it normally does.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Pain Split
- Substitute
- Shadow Ball
- Sludge Bomb
A strong Spinblocker/Special Attacker and puts a lot of pressure on walls.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Bug]
Not sure if I want to keep this or possibly another Pokemon, but it seems to do the trick. Standard Keldeo. Hits hard, is fast. You know the drill.
If you see any glaring weaknesses or have some suggestions, feel free to tell me! I'm pretty open-minded.
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power
Standard Attacker. Works great under sand as a check to a large amount of Special Attackers.
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Whirlwind
- Earthquake
Primary Physical Wall. Standard set with hazard setup and phazing capabilities. I like Rocky Helmet as it synergizes very with Sand.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Compliments Hippowdon very well. Gives Spikes + Stealth Rock + Sand combo and deals with Water types and is just a good Pokemon in general.
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Earth Power
Checks Charizard and Heatran as well as most Grass types, which may give the team some issues. Assault Vest gives this thing the ability to check a lot more than it normally does.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Pain Split
- Substitute
- Shadow Ball
- Sludge Bomb
A strong Spinblocker/Special Attacker and puts a lot of pressure on walls.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Bug]
Not sure if I want to keep this or possibly another Pokemon, but it seems to do the trick. Standard Keldeo. Hits hard, is fast. You know the drill.
If you see any glaring weaknesses or have some suggestions, feel free to tell me! I'm pretty open-minded.