Primeape - Mega
Ability: Vital Spirit/Anger Point/Defiant ->
No Guard
Type:
->
HP: 65 -> 65 (+0)
Attack: 105 ->
130 (+25)
Defence: 60 ->
70 (+10)
Special Attack: 60 ->
110 (+50)
Special Defence: 70 -> 70 (+0)
Speed: 95 ->
110 (+15)
BST: 455 ->
555 (+100)
New Moves:
Blizzard (Because Primeape already gets
and
special moves, why not
to match the elemental punches),
Irritated Soul (Basically a renamed clone of Calm Mind; because Primeape is not calm... not at all). Hopefully this is allowed, since it works the exact same as calm mind :)
Descrption: Mega Primeape becomes a mixed attacker, with a range of moves. Primeape benefits from No Guard greatly, making it so that moves such as Dynamic Punch, Stone Edge, Blizzard, Gunk Shot, Thunder and Focus Blast have no risk involved it them. Mega Primeape would be extremely hard to predict, working like Mega Lucario, apart from missing out on the priority. It can even set up an Irritation or Bulk Up to really get going.
Counters: The main counters I can see (If this was OU, which i can see Mega Primeape being in) are Talonflame, because Primeape isn't exactly going to live a Brave Bird, Thundrus and Tornadus outspeed it by 1 point and can Air Slash/Hurricane. Crobat can outspeed and brave bird... in other words, any fast flying type can get rid of Mega Primeape... Psychic isn't as much as a problem, but Alakazam and Starmie might pose a few problems to it.
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Infernape - Mega
Ability: Blaze/Iron Fist ->
Scrappy
Type:
/
->
/
HP: 76 -> 76 (+0)
Attack: 104 ->
130 (+26)
Defence: 71 ->
75 (+4)
Special Attack: 104 ->
130 (+26)
Special Defence: 71 ->
75 (+4)
Speed: 108 ->
148 (+40)
BST: 534 ->
634 (+100)
Descrption: Infernape is an all round mixed attacker, and I wanted to keep it that way in its mega. I gave it scrappy, so it can hit ghost types with Close Combat, Feint, Fake Out, Mach Punch, and even Vacuum Wave. It can be played in numerous ways, making it sort of difficult to predict. It can be played as an offensive sweeper, a fast supporter or a Counter to Sableye
Counters: Talonflame (resists both its dual STABs and can hit hard with +1 Priority Brave bird), Starmie (once again resist both dual STABs aand can hit hard with hydro pump or scald), Alakazam (Outspeeds and can psychic for heavy damage)
Design: Infernape's fire turns white (to represent white hot fire, obviously), it gets brass knuckles and the white "clothes" turn black. Infernapes body turns a darker shade. Its tail is now on fire, with the white flames. the yellow parts all over its body turn white.
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Ambipom - Mega
Ability: Technican/Skill Link/Pickup ->
Skill Link (I was going to give it another ability, but Skill Link is best imo)
Typing:
->
/
HP: 75 -> 75 (+0)
Attack: 100 ->
140 (+40)
Defence: 66 -> 51 (-15)
Special Attack: 60 -> 60 (+0)
Special Defence: 66 -> 51 (-15)
Speed: 115 ->
205 (+90)
BST: 482 ->
582 (+100)
New Moves:
Arm Thrust (Come on, it has 2 giant hands... how could it not have this move?),
Shadow Strike (gets STAB, and wont really help the regular Ambipom)
Description: I wanted to make Mega - Ambipom a glass cannon. No priority moves (other than Bullet punch) can hit it (excluding abilities) which makes it so that you need to be able to take it out in 1 hit, which isn't that difficult. Mega - Ambipom can go for hone claws/work up, but it is extremely risky, like Beedrill - Mega going for swords dance. They would probably run protect or fake out (for the same reason as M-Beedrill)
Counters: Anything with any pokemon that can live a hit, and then strike back. And Talonflame, thanks to priority brave bird.
Design: The Purple colour turns darker, the cream on the hands turns a faded red and it gains 1 extra hand. The hands now have blood red tips.