Mega-Diancie and Volcanion Balance Offense
INTRODUCTIONHello everyone and thanks for opening and starting the reading. So this is a team i made for a specific game and with the known purpose to beat a specific opponent. But i found out that it was pretty good to ladder with and in many tournaments games i played in with. And well, i thought about sharing it with you as i enjoy playing it and i hope you'll find some improvements to make and have some fun trying it. I don't exactly remember how i built it and the changes i made in the process so the teambuilding process won't be exhaustive but i'll try to make it as good as possible.
TEAMBUILDING PROCESS
I don't exactly remember how i built it and the changes i made in the process so the teambuilding process won't be exhaustive but i'll try to make it as good as possible.
So i started with an initial core of M-Diancie and Volcanion. I think they have a really good synergie, offensively and defensively. Indeed, the combination of their stabs is kind of difficult to wall and while Volcanion covers the steel and water weakness of M-Diancie, M-Diancie can beat Volcanion's checks, such as the Latis without earthquake. Moreover, Magic Bounce is great with Volcanion as it scares SR users and you can play mindgames with them.
Then, I wanted something to beat the fat special walls who really block the 2 affordmentioned pokemons. Which is why i added a banded Weavile.
With Weavile added, i thought i had a good offensive core, able to get throught most of the defensive cores you can meet while playing. But i was really weak to Stealth Rocks so i wanted to add a defoger. I chose Mew because it has a usefull fighting resist and besides, it can WoW potential pursuit-trappers, tank pretty much every special attacker besides Gengar which can be dealt with Weavile.
Then, I was needing something to set up SR. Ferrothorn seemed good as it can beat many of the hazard removers and has a good synergie with Mew. I actually find it quite useless during some games, sometimes even making me lose allowing things like Scizor, Gyara, etc., to set-up, so i'm thinking about a way to change this.
And finally, i wanted something fast, able to revenge-kill and maybe able to give me a ground immunity and an electric immunity. So Landorus inserted himself in the team really well. That last poke added gave us the final team which looks like that :
THE TEAM
DETAILED ANALYSIS
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Earth Power
- Diamond Storm
M-Diancie is a very good poke against most of the teams you may encounter those days and can beat 1v1 a plethora on common threats thanks to its great offensive stats and good speed tiers. I chosed Earth Power instead of HP Fire for two reasons. First, hiting 350 speed is really important to tie with all the 110 base stat and Heatran could be a problem otherwise.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Wave
- Earth Power
Then comes the really powerful Volcanion. As explained above, i chose him cause of its good synergie with M-Diancie. The set is kinda common : steam eruption is the super spamable stab, flamethrower is for a realiable powerful stab without a miss chance, sludge wave is for clefable and earthpower is mainly for other volcanions. The EV spread might be seems weird but it allows me to outspeed all the variants of M-Scizor who are very problematic for my team. Then max spatk for the power and the leftovers in health.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Roost
- Psychic
Mew is the defoger of the team and works as a great wall to thanks to his natural bulk, the invest in special defence and WoW that cripples switch ins. Moreover, it can wall threats like M-Lopunny or M-Medicham if it is nearly full life. I added some speed to cripple Scizor with a WoW before it can attack.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball
Ferrothorn is the second fat stall in the team and it goes along quite well with Mew as the latest can take the fighting hits that Ferrothorn hates. I chose rocky helmet because Mew tends to attract U-turns so Ferrothorn punishes them. Moreover, it's able to beat most of the defogers and spinners, namely Latis and Starmie. I chose protect to play mind-games against HJK users and because I find nice to be able to recover a good amount of HP with leech + protect. I chose the classic EV spread recommended by Smogon to win a 1v1 against Serperior. But i reduced the HP by 1 point because i often get burn against things like Rotom-W or scald users. So i wanted to reduce the burn damages by 1HP each turn as i don't play Leftovers.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
I realized i had a terrible weakness to ground spamming even if Ferrothorn is able to tank some hits so i wanted something to take advantage of it. Futhermore, i could be endangered by Volt-Switching mons who can damage Ferro and Mew until they're in KO range. Landorus scarf seemed as a good option as it allows me to win momentum against choice-locked equakes, block Volt-Switches and keep it thanks to u-turn. Moreover, it gives a useful set of resistances and the ability to revenge-kill many things such as M-Gyara, M-Pinsir, Talonflame if Diancie is dead, etc.
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Icicle Crash
- Ice Shard
Finally, i thought that Stall would cause me trouble, especially the fat Chansey. So i added Banded Weavile who's a real monster against most of the stall archetype and can pursuit or knock off Chansey, giving me the opportunity to sweep later with M-Diancie. Its good speed offers opportunities to come in as a revenge killer, or with a U-turn from Lando or with easily predicted double switches against a Chansey. Also, Weavile is my only option to deal with Gengar. I'd sometimes like to have Low Kick in the moveset, but Ice Shard is quite important as it's my team's lonely priority and pursuit is important for Gengar and fat special walls.
CONCLUSION
After winning my scheduled match, which was the purpose of this build, I tried to play it in the ladder because I really liked playing it. So i went around 1850s on the ladder. I didn't plan on making a RMT so I didn't save the replay (I'm sorry for that, i'll try to peak again with it and provide replays with higher ELO). But I have other replays i'm providing :
http://replay.pokemonshowdown.com/ou-400062725 (1790 on ladder)
http://replay.pokemonshowdown.com/ou-400045733
http://replay.pokemonshowdown.com/ou-398770811
This team is cool but there are numerous threats to it :
Scizor and M-Scizor : I don't have a real counter to them. So I'm forced to play around when i see one in team preview. I often lead Volcanion in this case cause M-Diancie allow them to set up. Volcanion has good speed so it will always be able to RK them, Mew can burn them and Lando's equake can finish the job. But it's always really complicated.
Clefable : this thing is painful for my team. It can't really switch in against anything exept Mew and different things are able to 2hko it. But it can be really problematic when i starts paralizing everything
M-Blastoise : well, it can more or less 6-0 me if the set is Water Pulse, Dark Pulse and Aura Sphere. But i didn't encountered it that much haha.
M-Charizard X : with sun, it punches great holes in my team. But i have ways to RK it and if SR are up, i can manage to deal with it.
M-Charizard Y : after a DD, this monster can really be a huge problem. The way to prevent that is to have SR up and double switch wisely to prevent it from setting-up.
Suicune : the CroCune set can 6-0 me, the only way to avoid it is to knock him off and/or to leech him and then hit it as strong as possible.
Thanks for the reading! And have fun testing it. I look forward reading your comments on it and trying the possible improvements you may find. This is my first RMT and i enjoyed doing it. Please don't judge me on the quality of my english, i'm French so it's not my mother tongue.
IMPORTABLE
I'd like to put it in a spoiler code but i don't know how to do it (yet). So i'll just let it that way.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Wave
- Earth Power
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Earth Power
- Diamond Storm
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Roost
- Psychic
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Icicle Crash
- Ice Shard