Postgame Acid City's Trouble [Day 4/End: City Win! 4/10 Players]



1. Votes, unvotes and possible day actions must be slashed and bolded ( /vote Player/No-Lynch or/unvote Player/No-Lynch). You must unvote before voting again. If a player receives 50+% votes not counting that player they will be lynched immediately (Hammer).

2. You may not discuss:
- outside the game thread with anyone except the game mod and any people specified to you through PMs.
- in the game thread during the night phases.

3. If you are not part of the game, do not interfere with the ongoing game unless you are signing as a replacement.

4. Editing and deleting posts is highly forbidden. If you find a need to change or clarify something made in a previous post, use Edit by Way of Post (EBWOP).

5. You may not sign with more than one account.

6. In case of a tie in votes, the person who received the votes first is lynched. In case there are no votes at the deadline, no lynch occurs.

7. Inform the game mod if you are going to be V/LA (vacation/limited access) for more than one cycle (one day + one night) in total. If you want to drop out of the game, inform the game mod.

8. Day phases will last 72 hours (3 real-life days) and the night phases will last 48 hours (2 RL days).
During day phase and during voting to lynch somebody, If that person received majority of the votes at the end of the day, they will be lynched.
One extension of 48 hours can be requested per day phase (/vote extension), and it will only be proceeded if the majority of players agree.

9. Presenting any kind of copies of private (mod) messages (pictures, word-to-word copies) will result in a modkill. You may still paraphrase PMs, though.

10. If you find something gamebreaking, you must report it to the game mod. The game mod has the right to deny any wins gained through player replacement late in the game or by any game-breaking actions such as cheating.

11. You must post at least once every game day or you will be replaced, or in case there are no replacements available, modkilled.

12. Every player has a journal, you may always edit it by sending a private message to the game moderator, your journal will be seen upon your death. A journal may or may not have your logs depending of your role and or your actions.

13. During night, you may PM /skip to vote to skip the night phase, this action can only be done if all players agree to only.

14. You may send a PM to another player including the game moderator during day to whisper, only realizable by and for Smugglers.

X. Breaking any rules may result in replacement or modkill and depending on the rule violation, a ban from the game mod’s upcoming forum games.

X. Any rules may change during the game. New rules may be added at any time.

X. To join simply say /join Gender (Male/Female/They). In case of not specifying a gender, you will be refered to as a They.


Setup:

Citizen Power
Citizen Protective
Citizen Non-Power (x5)

Assassin or Smuggler Tactical
Random Smuggler

Random Neutral


Civilian: (Can only be rolled once if random)
-You do not have any abilities.

Citizen Investigative:

Detective:
-You may PM the game moderator during night to get a clue of someone's role.

Cowboy:
-You may pm the game moderator to investigate someone during night to know if they're suspicious or not.
-You will know if your target is: Not suspicious, A serial killer, A smuggler except for the assassin or an Arsonist.

Eagle-eye:
-You may PM the game moderator to see who visits someone or yourself.
-You cannot see some visitors, Such as snipers.

Citizen Killing:

Cop:
-You may PM the game moderator every night to shoot someone, You have 3 shots.
-If you die when you're shooting you won't be able to shoot.
-If you shoot a fellow citizen member you will not shoot anymore.

Boxer:
-You may choose to target somebody to fight each night a maximum of 4 times.
-If your target is a Citizen Vanilla, Support, Protective, Smuggler Support, Deception or Neutral Unaligned, Evil, you will kill them.
-If your target is a Citizen Power, Killing, Smuggler Tactical or Assassin you will distract them.
-If your target is a Neutral Killing, they will kill you.
-If you kill a fellow citizen you will never pick up your gloves again.

Insomniac: (Unique)
-You may go alert during night a maximum of 3 times.
-When alert, you cannot be killed and you will kill anyone who visits you bypassing night immunities.
-You are immune to distractions.

Citizen Support:

Clown:
-You may PM the game moderator to distract someone every night, And you are immune to distractions.
-If you distract the serial killer you will die.

Gravedigger: (Unique)
-During night you will automatically gain all information such as roles, actions and what happened to all dead unchecked players who are not Neutral Evil, Killing or a Smuggler.
-You are immune to distractions.

Transporter: (Unique)
-You may PM the game moderator 2 targets to completly swap, All actions done to them are swapped, You can transport yourself too.
-You will not be able to transport jailed targets and will not know if one of your targets was jailed.
-You are immune to distractions, you cannot transport jester kills.

Citizen Power:

Enforcer: (Unique)
-You may PM the game moderator during day to engage somebody a maximum of 3 times providing your guess of their role.
-If your role guess is correct, you will kill your target, if not, you will die instead.
-Targeting a fellow citizen will make you die automatically.

Warden: (Unique)
-You may PM the game moderator every day to jail someone for the night, Your prisoner is safe from all attacks and cannot do their ability, You can execute them bypassing immunities and have 2 executions.
-You can talk with your prisoner with an external chat anonymously.
-If you jail the serial killer and not execute them they will kill you.
-Executing a fellow citizen will disallow you to execute.

Wizard: (Unique)
-You may PM the game moderator once to bring someone back to life.
-If you are attacked while you haven't revived anyone you will be immune, loosing your revival.

Citizen Protective:

Sacrifice:
-You may PM the game moderator to counter-attack someone who attacks someone that you choose during night, Preventing them from dying and ignoring all kinds of immunities.
-You may PM the game moderator to use a vest during night to protect yourself from attacks.
-Targets are priorized in this order: Neutral Killing > Smuggler > Cop/Boxer.
-You cannot protect from sniper attacks.

Guard:
-You may PM the game moderator to stay at someone's house and protect them during night.
-You may PM the game moderator to stay alert protecting yourself from attacks during night once.
-You will know if you or your target is attacked.

Merchant: (Unique)
-You may target a maximum of 3 targets, one per night.
-Targets will then receive maximum protection supplies which will block all visitors for the night they use it.
-Supplies only work once, you also have an extra one for yourself.


Assassin: (Unique) (Can leave a death note on the victim's corpse)
-You may PM the game moderator to realize a kill on a player.
-You are immune to death at night.
-Cowboys will see you as Not Suspicious.

Smuggler Tactical: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim's corpse)

Ward: (Unique)
-You can do one of a smuggler's job once per person in the smugglers.
-If a smuggler dies, you may take their position.

Blackmailer (Unique)
-You may PM the game moderator to send an anonymous message to somebody a maximum of 3 times during day.
-You may visit somebody to see what roles visit them a maximum of 3 times.

Sniper: (Unique)
-You may PM the game moderator to shoot when the assassin allows you to.
Your shots ignore sacrifices and and eagle-eyes but will make the smugglers not able to kill during the current and next night.
-You own one bullet that goes trough immunities.

Smuggler Deception: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim's corpse)

Illussionist:
-You may PM the game moderator to change the complete journal of someone during night a maximum of 3 times, illussions carry until the next day.

Manipulator:
-You may PM the game moderator to manipulate information so when someone is investigated they are seen as a manipulator or member of the smugglers during night.
-You can also manipulate a fellow smuggler so they are seen good by the cowboy, But will still be seen as a manipulator by the detective.
-Manipulated targets will ¨visit¨ whoever the smuggler killer visits.

Eviscerator: (Unique)
-You may PM the game moderator for eviscerating someone, Making their journal and role not visible to the city except for yourself, the only death reason visible is "Killed by a Smuggler".
-You can only do your ability 3 times and it'll only work if the person dies when you were eviscerating them.

Smuggler Support: (Can sacrifice their night action for killing someone, If killing may leave a death note on their victim's corpse)

Ghost:
-You may PM the game moderator to haunt somebody's dreams, disallowing them to visit somebody else.
-Your second target can be anybody.
-Your haunted target will know who they're disallowed to visit.
-Your haunted target will know if you change mind.

Informer:
-You may PM the game moderator to get the exact role of someone during night.

Saboteur:
-You may PM the game moderator to distract someone disallowing them to complete their action.
-If your target is a serial killer they will kill you instead.
-You are immune to distractions.

Scout: (Unique)
-You may PM the game moderator to go alert during night, When alert you will warn the current smuggler killing if their target is too dangerous to kill (Being protected, Being watched, Already dead, etc)
-You may only use your ability 3 times.
-You are invisible to eagle-eyes.


Survivor:
-You have 3 alerts, You may PM the game moderator during night to use them to protect yourself from attacks.
-If lynched you are forced to make one of your voters die of guilt.

Bounty Hunter:
-You may PM the game moderator to secretly become a non-unique dead role during night.

Shelterseeker:
-You may PM the game moderator to visit someone during night and communicate with them anonymously via an external chat.
-Your target can choose to own you or not, If they own you you may distract all visitors of your owner and you a maximum of 3 times, Your name is no longer anonymous upon being owned.
-Your owner and you will meet the same fate and vice-versa, If your owner dies you will comit suicide the same night.
-Your owner and you will know when each other are jailed.
-You are immune to distractions.

Actor:
-You have 1 dagger which allows you to kill someone, bypassing any night immunities and will eviscerate your target.
-You will gain your target's abilities, journal and anything that has happened to them (Doused, Electrocution, Etc)
-Without a dagger, you will commit suicide on shame, if two or more actors attack the same target, all actors will loose their dagger and die.

Jester:
-You will only win by being lynched, after being lynched you are forced to kill one of your voters.


Thief:
-You may steal a maximum of 3 journals from the citizen without them knowing, also disallowing them to make another one.
-Stolen journals will be returned on your death.
-You cannot steal journals from third parties or smugglers.
-You have 1 vest, which protects you from Neutral Killings and Smugglers. But not citizen.

Voodoo: (Unique)
-You may PM the game moderator to make someone target someone of your choice.
-Your targets will know they have been controlled.
-You have 1 shield, which protects you from Neutral Killings and Smugglers. But not Citizen.


Serial Killer:
-You may PM the game moderator every night to kill someone, If you are distracted you will kill the distracter instead.
-If you are jailed and not executed you will escape and kill the warden.
-You are immune to death at night.

Electrician:
-You may charge somebody every night, your target will not know they were charged, Charges bypass night immunities.
-If two charged targets make contact (One visits the other), both will die.
-If a charged target is charged again, they will die.
-If you charge everyone who you don't win with, it will be announced as ¨The electricity feels quite dangerous.¨ during day.
-If everyone you don't win with is charged, you may choose to kill them all.
-You are electric and kill immune during night.

Arsonist:
-You may douse somebody in gas every night, your target will not know they have been doused.
-You may choose to ignite to kill all doused targets bypassing night immunities.
-Doused targets will appear as Arsonist or Doused to Detectives.
-You are douse and kill immune during night.


Your target is easily confirmable, they could be the Warden (Citizen: Power) or Merchant (Citizen: Protective).

Your target wants blood to be seen. They could be a Boxer (Citizen: Killing), Enforcer (Citizen: Power), Sniper or Ward (Smuggler: Tactical)

Your target distracts others out of manipulation. They could be a Clown (Citizen: Support), Saboteur (Smuggler: Support), Ghost (Smuggler: Support) or Shelterseeker (Neutral: Unaligned).

Your target runs from place to place in the darkness, They could be a Transporter (Citizen: Support), Sacrifice (Citizen: Protective), Voodoo or Thief (Neutral: Evil).

Your target wears old bloody clothes, They could be a Wizard (Citizen: Power), Guard (Citizen: Protective), Jester (Neutral: Unaligned), Serial Killer (Neutral: Killing).

Your target gathers information out of other people. They could be a Detective (Citizen: Investigative) or Informer (Smuggler: Support).

Your target has an unamusing and casual look. They could be a Civilian (Citizen: Vanilla), Cowboy (Citizen: Investigative), Assassin or Survivor (Neutral: Unaligned).

Your target looks at all details around them. They could be an Eagle-eye (Citizen: Investigative), Scout, Blackmailer (Smuggler: Tactical) or Illussionist (Smuggler: Deception).

Your target talks to themselves. They could be a Gravedigger (Citizen: Support), Eviscerator (Smuggler: Deception), Bounty Hunter or Actor. (Neutral: Unaligned.)

Your target is extremelly short-tempered, they might be a Cop, Insomniac (Citizen: Killing) or Electrician (Neutral: Killing.)

Your target isn’t even trying to hide their evel deeds. They must be a Manipulator! (Smuggler: Deception)

Your target smells of gasoline, they could be an Arsonist (Neutral: Killing) or are doused.


Glosary:

Unique: Means there may not be duplicates of this role in a match.

Journal: A note full of text that the player may have and edit anytime.

Death Note: Similar to a journal, But doesn't show it's owner.

Goals:

Citizen: Get rid of all criminals and evildoers.

Smuggler: Get rid of everyone who threats your crime.

Shelterseeker: Live to see your owner win.

Survivor: Stay alive until another faction wins.

Actor/Bounty Hunter: Steal a role and complete that role’s goal.

Jester: Get yourself lynched.

Neutral Evil: Live to see the City die completely.

Neutral Killing: Live to see all opposers die.

Victory Conditions:

Citizen:
-You win with Citizen.
-You can spare Neutral Unaligned.
-You must kill Smugglers, Neutral Evil, Neutral Killing.

Smuggler:
-You win with Smugglers.
-You can spare Neutral Unaligned, Neutral Evil.
-You must kill Citizen, Neutral Killing.

Shelterseeker:
-Owner win conditions.

Actor/Bounty Hunter:
-Stolen role win conditions.

Survivor/Jester:
-You can spare Everyone.

Neutral Evil:
-You win with Smugglers, Neutral Evil, Neutral Killing.
-You can spare Neutral Unaligned.
-You must kill Citizen.

Neutral Killing:
-You win with Neutral Killing of your own role.
You can spare Neutral Unaligned, Neutral Evil.
-You must kill Citizen, Smugglers, Opposing Neutral Killing.

Game Moderators:
Residays (Host, Creator - All Phases)
UncleSam (Co-Host, Volunteer, Day Phases)

Players

Alive (10/10)

  1. Blazade (Male)
  2. acidphoenix (Male)
  3. jumpluff shubaka17 (They)
  4. ButteredToast (Male)
  5. Da Letter El (Male)
  6. Cancerous (They)
  7. Jalmont (Male)
  8. Dullagamur (Female)
  9. Ullar (Male)
Graveyard

  1. King_ (They) Merchant (Citizen: Protective) (Unique)
Backups
  1. Walrein (They)
Logs

-4:00 Timezone.

Day 0 - All players have confirmed.

Night 0 - Actions must be sent.

Day 1 - King_ is lynched. Merchant (Citizen: Protective) (Unique)

Night 1 - Nobody dies.

Day 2 - Jalmont is lynched. Eagle-eye (Citizen: Investigative)

Night 2 - Blazade protects somebody. Sacrifice: Citizen (Protective)
Cancerous is counter-attacked by a Sacrifice. Blackmailer: Smuggler (Tactical) (Unique)

Votes: Bottom is latest.
Votecount 1.1
Votecount 1.2
Votecount 1.3
Votecount 1.4
Votecount 1.5
Day 1 End

Votecount 2.1 / Day 2 Begin
Votecount 2.2
Votecount 2.3
Votecount 2.4
Votecount 2.5
Day 2 End
 
Last edited:
Day 0
You must post /confirm if you understood your role and to show activity, if you did not understand your role, simply PM me any questions, or even any question related to the game.
This day will last 48 hours.
All external chats are currently inactive, no one can be lynched yet.

(There are currently 9/10 confirmations.)
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top