[Reffing 101] P2X7 vs. Deathwriter - 4v4 LC Doubles


Welcome, ASB fans! We have an LC doubles match for you today! Here are the rules:
rules said:
4v4 LC Training Match Doubles
2 Day DQ
3 Substitutions
All Abilities
Items: Training
5 Chills / 2 Recoveries
Switch=OK
ASB Arena
Let's introduce our contenders! Representing the issuer, P2X7, we have:

Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves:

Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg Moves:
Agility
Camouflage
Electric Terrain
Glare

TM Moves:
Protect
Rain Dance
Thunder
Sandstorm
Grass Knot
Substitute
Dark Pulse
Surf

Tangela [Jack in the Green] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have a Petal Dance interrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (HA Locked): When this Pokemon is switched out in a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 1/6
MC: 0
AC: 1/5
KOC: 1

Moves (22/78):

Level-Up:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
Poison Powder
Bind
Mega Drain
Knock Off
Stun Spore
Ancient Power

Egg Moves:
Endeavor
Leaf Storm
Leech Seed
Nature Power
Rage Powder

TM Moves:
Protect
Reflect
Sludge Bomb
Infestation
Grass Knot

Rebble [Rebble] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power.
Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5
KOC: 1

Moves (24/70):

Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Head Smash

Tutor Moves:
Giga Drain
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Trick

TM Moves:
Protect
Smack Down
Sandstorm
Energy Ball
Volt Switch
Dazzling Gleam

Sveta [Nohface] (F)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still be damaged every turn by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them vulnerable to Poison-type attacks and the Poison/Toxic Status.

Abilities:

Levitate: (Passive) The Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if the user is over Size Class 4, has Levitate, is 3.5m or longer, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit.
Levitate (HA Locked): (Passive) The Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if the user is over Size Class 4, has Levitate, is 3.5m or longer, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (11.5) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 4/5
KOC: 2

Moves (28/??):

Level-Up:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Fake Out
ShadowStrike
Perish Song

Egg Moves:
Feather Dance
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Tutor Moves:
Endeavor
Magic Coat
Pain Split
Snatch

TM Moves:
Taunt
Protect
Dig
Torment
Endure
Will-O-Wisp
Substitute



And representing the challenger, DeathWriter, we have:

Ralts [♀]
Nature: Timid (+15% Speed, +7% Accuracy, -1 Atk)
Types:

Psychic STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).​

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command - Activate Trace (target ability): 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

Stats:
HP: 90
Atk: 0
Def: 1
SpA: 2
SpD: 2
Spe: 46
Size Class: 1
Weight Class: 1
Base Rank Total: 10​

EC: 0/9
MC: 0
AC: 0/5

Attacks:
PHYSICAL
Draining Kiss
Shadow Sneak

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Magical Leaf
Psyshock
Shadow Ball
Thunderbolt

STATUS
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Teleport
Will-O-Wisp​

Necturine [♀]
Nature: Adamant (+1 Atk, -1 SpA)
Types:

Grass STAB: immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1
SpD: 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/6
MC: 0
AC: 0/5

Attacks:
PHYSICAL
Facade
Leaf Blade
Shadow Sneak
Thief
Vine Whip

SPECIAL
Absorb
Future Sight
Hex
Ominous Wind
Swift

STATUS
Ingrain
Leer
Nature Power
Protect
Sketch
Torment
Toxic Spikes
Will-o-Wisp​

Monohm [♂]
Nature: Calm (+1 SpD, -1 Atk)
Types:

Electric STAB: immune to paralysis status.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.​

Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

EC: 0/9
MC: 0
AC: 0/5

Attacks:
PHYSICAL
Tackle

SPECIAL
Dragon Breath
Dragon Rage
Flamethrower
Gust
Mud-Slap
Power Gem
Sonic Boom
Surf
Thunder Shock
Thunderbolt
Twister
Volt Switch

STATUS
Charge
Electric Terrain
Growl
Protect
Rain Dance​

Honedge [♂]
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Types:

Steel STAB: immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.​

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15​

EC: 0/9
MC: 0
AC: --

Attacks:
PHYSICAL
Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Rock Slide
Shadow Claw
Shadow Sneak
Tackle

SPECIAL
Shock Wave

STATUS
Autotomize
Destiny Bond
Magnet Rise
Metal Sound
Protect
Spite
Swords Dance
Wide Guard​


Let's get this show on the road!

P2X7 sends out and equips their first two pokemon.
DeathWriter sends out and equips their first two pokemon, then orders.
P2X7 orders.
I referee.
 

"You too! Alright, Honedge, you're great for this matchup! You're in first!"

"Yay! What item do I get?"


"Uhh ... you don't get one, sorry." *nervous smile*

"WHAT?! Why don't I get extra counters??"


"I only have three items and our teammates need them more..."

*grumbles*


"Ok Ralts, you're up as well! Take this Lucky Egg!"

*cries*


Honedge @ Nothing | Ralts @ Lucky Egg

Honedge: Gyro Ball
@ Rebble ~ Brick Break @ Rebble ~ Gyro Ball @ Rebble
IF Rebble is under the effects of a successful P/E move THEN use Aerial Ace on Tangela and push back.
IF Rebble is under the effects of a successful P/E move AND Tangela is under the effects of a successful P/E move THEN use Swords Dance and push back.
IF Reflect is active when you are to act A1 or A3 AND Rebble is not under the effects of a successful P/E move THEN use Brick Break on Rebble and push back.
Ralts: [Trace Technician] Dazzling Gleam ~ Disarming Voice ~ Dazzling Gleam
IF Rebble is under the effects of a successful P/E move THEN use Draining Kiss on Tangela and push back.
IF Rebble is under the effects of a successful P/E move AND Tangela is under the effects of a successful P/E move THEN use Calm Mind and push back.
IF Rebble uses Heat Wave THEN use Disable (Heat Wave) on Rebble and push back.​
 

"Well, we certainly wouldn't like to be hit by all of those attacks. Let's look for a solution, eh?"

Tangela: Sleep Powder (Honedge) - Sludge Bomb (Ralts) - Sludge Bomb (Ralts)

Rebble: Heat Wave + Heat Wave combo - Cooldown (Ominous Wind [Honedge]) - Heat Wave
 
My apologies for the long wait.
---==ROUND 1!==---

Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 100/100
EN: 100/100
Status: ---
Boosts: ---


Honedge [Honedge] (M)
@ NOTHING
Type: Steel/Ghost
Abilities: No Guard
Stats: 4/4/2/2/24
HP: 90/90
EN: 100/100
Status: ---
Boosts: ---


Rebble [Rebble] (-)
@ Exp Share

Type: Rock
Abilities: Levitate/Technician
Stats: 1/2/4/2/90
HP: 90/90
EN: 100/100
Status: ---
Boosts: ---


Ralts [Ralts] (F)
@ Lucky Egg

Type: Psychic/Fairy
Abilities: Synchronize/Trace
Stats: 0/1/2/2/46
HP: 90/90
EN: 100/100
Status: ---
Boosts: ---

And we're off! Jack starts off the round by shooting green powder at Honedge, causing him to fall asleep. Meanwhile, Ralts is ordered to Disable Rebble's Heat Wave. However, Rebble hasn't actually used that move yet, so Ralts' attempt fails. Then, while Honedge snores in the corner of the battlefield, Rebble fires off a devastating Heat Wave Combo! The heat from this attack deals massive damage and burns both Honedge and Ralts! However, Ralts mentally links itself with Rebble, causing it to be burned as well!

Rebble must recharge from its attack, so Jack is up again. He fires a deadly Sludge Bomb at Ralts, dealing excellent damage. Ralts sends a dazzling flash of light at her opponents in retaliation. Honedge, awoken by the heat, glows white and slashes Rebble, dealing good damage.


Fully recharged, Rebble fires off a second Heat Wave! Jack then shoots Ralts with another Sludge Bomb. Ralts finally manages to disable Rebble's Heat Wave. Honedge finishes off the round by slamming blade-first into Rebble, dealing massive damage!

Both Ralts and Honedge have taken massive damage this round. Can they push through it?
ACTION 1
Ralts Traced Technician! EN -6


Tangela used Sleep Powder! (Honedge)
Accuracy Check: AUTO-HIT
Honedge fell asleep!
Sleep Counter Check: <3333, 1846: Sleep Counter 2
EN -6


Ralts used Disable!
But it failed!
EN -6


Honedge is fast Asleep.
Sleep Counter 0

Rebble used Ultra Heat Wave!
Accuracy Check Honedge: AUTO-HIT
Crit Check <625, 381: CRITICAL
Damage Calc: [16.875(BAP) + 3(Crit) + 6(ATK) - 3(DEF)]*1.5(SE) = 34.3125 Damage
Effect Chance <2000, 1592: Honedge was Burned!
Accuracy Check Ralts <8100, 5232: HIT
Crit Check <625, 7198: NO
Damage Calc: 16.875(BAP) + 6(ATK) - 3(DEF) = 19.875 Damage
Effect Chance <2000, 1393: Ralts was Burned!
Ralts' SYNCHRONIZE Burned Rebble!
EN -31.5

Rebble was hurt by its Burn! 2 Damage.

Ralts was hurt by its Burn! 2 Damage.
Honedge was hurt by its Burn! 2 Damage.

ACTION 2
Rebble must recharge!

Tangela used Sludge Bomb! (Ralts)
Crit Check <625, 4367: NO
Damage Calc: [9(BAP) + 6(ATK) - 3(DEF)]*1.5(SE) = 18 Damage
Effect Chance: <3000, 3091: NO
EN -7

Ralts used Dazzling Gleam!
Crit Check Rebble <625, 1841: NO
Damage Calc: 6(BAP) + 3(STAB) + 3(ATK) - 3(DEF) = 9 Damage
Crit Check Tangela <625, 7364: NO
Damage Calc: 6(BAP) + 3(STAB) + 3(ATK) - 4.5(DEF) = 7.5 Damage
EN -5

Honedge woke up! Honedge used Brick Break!
Crit Check <625, 8864: NO
Damage Calc: 8(BAP) + 6(ATK) - 3(DEF) - 3(BRN)]*1.5(SE) = 12 Damage
EN -6

Rebble was hurt by its Burn! 2 Damage.
Ralts was hurt by its burn! 2 Damage.
Honedge was hurt by its Burn! 2 Damage.

ACTION 3
Rebble used Heat Wave!
Crit Check Honedge <625, 2834: NO
Damage Calc: [7.5(BAP) + 6(ATK) - 3(DEF)]*1.5 = 15.75 Damage
Crit Check Ralts <625, 5203: NO
Damage Calc: 7.5(BAP) + 6(ATK) - 3(DEF) = 10.5 Damage
EN -15

Tangela used Sludge Bomb! (Ralts)
Crit Check <625, 4921: NO
Damage Calc: [9(BAP) + 6(ATK) - 3(DEF)]*1.5(SE) = 18 Damage
Effect Chance: <3000, 8441: NO
EN -11

Ralts used Disable!
Rebble's Heat Wave was disabled!
EN -6

Honedge used Gyro Ball! (Rebble)
Crit Check <625, 2804: NO
Damage Calc: [8(BAP) + 3(STAB) + 6(ATK) - 3(DEF) - 3(BRN)]*1.5(SE) = 16.5 Damage
EN -6

Rebble is hurt by its Burn! 2 Damage.
Ralts is hurt by its Burn! 2 Damage.
Honedge was hurt by its Burn! 2 Damage.


Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 82/100
EN: 75/100
Status: ---
Boosts: ---



Honedge [Honedge] (M)
@ NOTHING
Type: Steel/Ghost
Abilities: No Guard
Stats: 4/4/2/2/24
HP: 39/90
EN: 82/100
Status: Burned
Boosts: ---



Rebble [Rebble] (-)
@ Exp Share

Type: Rock
Abilities: Levitate/Technician
Stats: 1/2/4/2/90
HP: 46/90
EN: 57/100
Status: Burned, Disabled(Heat Wave, 6 actions)
Boosts: ---


Ralts [Ralts] (F)
@ Lucky Egg

Type: Psychic/Fairy
Abilities: Synchronize/Technician(3 actions)
Stats: 0/1/2/2/46
HP: 18/90
EN: 77/100
Status: Burned
Boosts: ---

P2X7 orders
DeathWriter orders.
I ref.
 
Last edited:
(Snarguffle, because of the magnitude of the damage suffered by Honedge as a result of Rebble's Heat Wave combo, Honedge's Sleep Counter should drop by one. This means that Honedge should be able to act a2.)


"Now, let's keep up the pressure."

Tangela: Sludge Bomb (Ralts) - Mega Drain (Ralts) - Sludge Bomb (Ralts)
IF Ralts uses a Shadow Sneak + Destiny Bond combo, use Constrict (Ralts) that action instead and push back.
IF Ralts is under the effects of a successful P/E move when you would act, use Sleep Powder (Honedge) the first instance and Reflect the second, pushing back each instance.
KO Sub: IF Ralts is KO'd when you would act, use Sleep Powder (Honedge) the first instance, Knock Off (Honedge) the second, and Mega Drain (Honedge) the third.

Rebble: Ominous Wind (Honedge) - Heat Wave - Ominous Wind (Honedge)
IF Ralts uses a Shadow Sneak + Destiny Bond combo a1, use Heat Wave that action instead, replace Heat Wave in your orders with Ancient Power (Honedge), change your target on all future actions to Honedge, and push back
IF your target is under the effects of a successful P/E move when you would act, target your other opponent that action instead.
KO Sub: IF both of your opponents are KO'd when you would act, use Stealth Rock that action instead.


(Notifying DeathWriter of the updated battle because tags were not included in the reffing.)
 

"We're in a bit of a tough spot here..."

Honedge: Gyro Ball @ Rebble ~ Protect ~ Gyro Ball + Shadow Sneak @ Rebble
IF you are not being targeted by Sleep Powder A2 THEN use Aerial Ace on Tangela A2.​

Ralts: Shadow Sneak + Confuse Ray @ Tangela ~ Cooldown (Dazzling Gleam) ~ Dazzling Gleam
 
---==ROUND 2!==---

Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 82/100
EN: 75/100
Status: ---
Boosts: ---



Honedge [Honedge] (M)
@ NOTHING
Type: Steel/Ghost
Abilities: No Guard
Stats: 4/4/2/2/24
HP: 39/90
EN: 82/100
Status: Burned
Boosts: ---



Rebble [Rebble] (-)
@ Exp Share

Type: Rock
Abilities: Levitate/Technician
Stats: 1/2/4/2/90
HP: 46/90
EN: 57/100
Status: Burned, Disabled(Heat Wave, 6 actions)
Boosts: ---


Ralts [Ralts] (F)
@ Lucky Egg

Type: Psychic/Fairy
Abilities: Synchronize/Technician(3 actions)
Stats: 0/1/2/2/46
HP: 18/90
EN: 77/100
Status: Burned
Boosts: ---
As Rebble prepares its next attack, Ralts suddenly dissapears! Jack realizes too late what's happening, as it is suddenly hit from behind with a flash of light! Ralts' attack does pathetic damage, but the sudden flash does manage to confuse Jack! Meanwhile, Rebble summons an Ominous Wind to strike Honedge, dealing great damage and raising all of its stats! Jack, in his confusion, only manages to hit himself. Honedge then strikes Rebble once again with a Gyro Ball, dealing good damage.

Next, Rebble is ordered to use Heat Wave again, despite that move being disabled! At a loss for what to do, Rebble can only Struggle, dealing a pitiful amount of damage to Ralts. While Ralts recharges, Jack manages to focus enough to drain most of her remaining health. Ralts is only hanging on by a thread at this point! Finally, Honedge strikes Jack with a quick attack from the air, dealing a small amount of damage.

Next, Honedge disappears into its shadow, quickly reappearing to backstab Rebble! Rebble retaliates with another Ominous Wind, which knocks him out. Jack then finishes off Ralts with one last Sludge Bomb.


While both of Deathwriter's Pokemon are knocked out, her opponent's Rebble hangs on with almost no health! What will happen next?​
ACTION 1
Ralts used Shadowdance! (Shadow Sneak + Confuse Ray) (Tangela)
Crit Check <625, 624: CRITICAL
Damage Calc: 3.5(BAP, Technician Boosted) + 3(Crit) - 6(DEF) - 3(BRN) = 1 Damage
Tangela was confused!
Confusion Counter Check: 5673: Confusion Counter 3
EN -13.5

Rebble used Ominous Wind! (Honedge)
Crit Check <625, 399: CRITICAL
Damage Calc: [9(BAP, Technician Boosted) + 3(Crit) + 6(ATK) - 3(DEF)]*1.5 = 22.5 Damage
Effect Chance: <1000, 234: Rebble's stats rose!
EN -5

Tangela is confused!
Confusion Check <5000, 621
It hurt itself in its confusion!
Confusion Counter 1
Damage Calc: 4(BAP) + 3(ATK) - 6(DEF) = 1 Damage
EN -3

Honedge used Gyro Ball! (Rebble)
Crit Check <625, 6469: NO
Damage Calc: [8(BAP) + 3(STAB) + 6(ATK) - 3(DEF) - 3(BRN)]*1.5(SE) - 2(Boost) = 14.5 Damage
EN -10

Rebble was hurt by its Burn! 2 Damage.
Ralts was hurt by its Burn! 2 Damage.
Honedge was hurt by its Burn! 2 Damage.

ACTION 2

Rebble's Heat Wave is Disabled!
Rebble used Struggle!
Target Check: <3333 = Tangela, <6666 = Honedge, <10000 = Ralts, 2965: TANGELA
Crit Check <625, 2386: NO
Damage Calc: 4.5(BAP, Technician Boosted) + 1.5(ATK) - 6(DEF) - 3(BRN) = 1 Damage

Rebble is hit with recoil! 0.4 Damage
EN -6


Tangela is confused!

Confusion Check <5000, 5933
Confusion Counter 0
Tangela used Mega Drain! (Ralts)
Crit Check <625, 5272: NO
Damage Calc: 6(BAP) + 3(STAB) + 6(ATK) - 3(DEF) = 12 Damage
Ralts had its energy drained!
Tangela heals 6 HP
EN -8

Ralts must recharge!

Honedge used Aerial Ace! (Tangela)
Crit Check <625, 3826: NO
Damage Calc: [6(BAP) +6(ATK) -6(DEF) -3(BRN)]*1.5(SE) = 4.5 Damage

Rebble was hurt by its Burn! 2 Damage.
Ralts was hurt by its Burn! 2 Damage.
Honedge was hurt by its Burn! 2 Damage.

ACTION 3
Honedge used Shadowblade! (Gyro Ball + Shadow Sneak) (Rebble)
Crit Check <625, 3532: NO
Damage Calc: [10(BAP) + 3(STAB) + 6(ATK) - 3(DEF) - 3(BRN)]*1.5 - 2(Boosts) =
17.5 Damage
EN -16.5

Rebble used Ominous Wind! (Honedge)
Crit Check <625, 5309: NO
Damage Calc: [9(BAP, Technician Boosted) + 6(ATK) - 3(DEF)]*1.5 + 2(Boost)= 20 Damage
Effect Chance: <1000, 4153: NO
Honedge Fainted!
EN -5

Tangela used Sludge Bomb! (Ralts)
Crit Check <625, 2640: NO
Damage Calc: [9(BAP) + 6(ATK) - 3(DEF)]*1.5(SE) = 18 Damage
Effect Chance: <3000, 4627: NO
Ralts Fainted!
EN -7

Rebble was hurt by its Burn! 2 Damage.


Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 81/100
EN: 57/100
Status: ---
Boosts: ---



Honedge [Honedge] (M)
@ NOTHING
Type: Steel/Ghost
Abilities: No Guard
Stats: 4/4/2/2/24
HP: KO
EN: 48/100
Status: KO
Boosts: ---



Rebble [Rebble] (-)
@ Exp Share

Type: Rock
Abilities: Levitate/Technician
Stats: 1/2/4/2/158
HP: 8/90
EN: 41/100
Status: Burned, Disabled(Heat Wave, 3 actions)
Boosts: Atk+1, Def+1, SpAtk+1, SpDef+1, Spe+1


Ralts [Ralts] (F)
@ Lucky Egg

Type: Psychic/Fairy
Abilities: Synchronize/Technician(3 actions)
Stats: 0/1/2/2/46
HP: KO
EN: 63/100
Status: KO
Boosts: ---
DeathWriter replaces Honedge and Ralts, then orders.
P2X7 orders.
I ref.
 

"This is not looking good for us..."

Monohm @ Amulet Coin | Necturine @ Exp. Share

Monohm: Flamethrower
@ Tangela ~ Dragon Rage @ Tangela ~ Flamethrower @ Tangela
IF your target is under the effects of a successful P/E move THEN Charge the first instance, Chill all future instances, pushing back each time.
[Once] IF Tangela is to use Sleep Powder THEN use Electric Terrain and push back.​

Necturine: Shadow Sneak @ Rebble ~ Will-o-Wisp @ Tangela ~ Shadow Sneak @ Tangela
IF your target is under the effects of a successful P/E move THEN Ingrain the first instance, Future Sight on Tangela the second, pushing back each time.
 

"I believe you'll find that we are more difficult to take down then previously assumed."

Tangela: Leech Seed (Monohm) - Mega Drain (Monohm) - Mega Drain (Monohm)

Rebble: Giga Drain (Monohm) - Earth Power (Monohm) - Earth Power + Earth Power combo (Monohm)
 
He's making corrections. This is a reffing 101, so DQ is extended. Please be patient, as the ref is new and needs a bit more time to perfect the round.
*cough* fly *cough*
 
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---==ROUND 3!==---

Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 81/100
EN: 57/100
Status: ---
Boosts: ---



Monohm [Monohm] (M)
@ Amulet Coin
Type: Electric/Dragon
Abilities: Shield Dust/Static
Stats: 1/3/3/3/60
HP: 90/90
EN: 100/100
Status: ---
Boosts: ---



Rebble [Rebble] (-)
@ Exp Share

Type: Rock
Abilities: Levitate/Technician
Stats: 1/2/4/2/158
HP: 8/90
EN: 41/100
Status: Burned, Disabled(Heat Wave, 3 actions)
Boosts: Atk+1, Def+1, SpAtk+1, SpDef+1, Spe+1


Necturine [Necturine] (F)
@ Exp. Share

Type: Grass/Ghost
Abilities: Anticipation
Stats: 3/2/1/3/51
HP: 90/90
EN: 100/100
Status: ---
Boosts: ---
Necturine opens the round with another sudden Shadow Sneak! The attack does low damage to Rebble, but Rebble hangs on by only a tiny sliver of vitality. To keep itself conscious, it drains some energy from Monohm, giving it just enough energy to keep going. Next up, Monohm hits Jack with a powerful Flamethrower! It does good damage, however, Jack launches leech seeds at Monohm, which quickly begin to counter the effects.

Rebble then hits Monohm with a super-effective Earth Power! Monohm, however, ignores it, instead breathing a stream of blue fire at Jack. Jack retaliates by draining its energy, and this combined with the ongoing leech seeds allow him to easily shrug off Monohm'a attack. Necturine, seeing this, sends a ghostly flame flying at Jack, who is instantly burned.

Necturine quickly dissapears, then hits Jack with another Shadow Sneak! Monohm continues the assault with another Flamethrower. In retaliation, Jack once again drains Monohm's energy. Meanwhile, nearly unconscious due to its burn, Rebble attempts to fire off one more devastating combo, but without sufficient energy, he simply faints from the effort.

Though Rebble is finally out of the way, P2X7 still has the advantage. What will happen next?
ACTION 1
Necturine used Shadow Sneak! (Rebble)
Crit Check <625, 6404: NO
Damage Calc: 4(BAP) + 3(STAB) + 4.5(ATK) - 3(DEF) - 2(Boost) = 6.5 Damage
EN -3

Rebble used Giga Drain! (Monohm)
Crit Check <625, 3885: NO
Damage Calc: [8(BAP) + 6(ATK) - 4.5(DEF)]/1.5(NVE) + 2(Boost) = 8.33 Damage
Monohm had its energy drained!
Rebble heals 4.16 damage.
EN -12

Monohm used Flamethrower! (Tangela)
Crit Check <625, 5086: NO
Damage Calc: [9(BAP) + 4.5(ATK) - 4.5(DEF)]*1.5(SE) = 13.5 Damage
Effect Chance <1000, 3702: NO
EN -7

Tangela used Leech Seed! (Monohm)
Accuracy Check <9000, 7887: HIT
Monohm was seeded!
EN -9

Rebble was hurt by its burn! 2 damage.
Monohm is sapped by Leech Seed! 3 damage. Tangela heals 3 damage.

ACTION 2
Rebble used Earth Power!
(Monohm)
Crit Check <625, 2799: NO
Damage Calc: [9(BAP) + 6(ATK) - 4.5(DEF)]*1.5(SE) + 2(Boost) = 17.75 Damage
Effect Chance <1000, 1951: NO
EN -7

Monohm used Dragon Rage!
(Tangela)
10 Damage
EN -4

Tangela used Mega Drain!
(Monohm)
Crit Check <625, 6455: NO
Damage Calc: [6(BAP) + 3(STAB) +6(ATK) - 4.5(DEF)]/1.5(NVE) = 7 Damage
Monohm had its energy drained!

Tangela heals 3.5 damage.
EN -8

Necturine used Will-O-Wisp!

Accuracy Check <8500, 763: HIT
Tangela was burned!
EN -7

Rebble was hurt by its burn!
2 damage.
Tangela was hurt by its burn! 2 damage.
Monohm was sapped by Leech Seed! 3 damage. Tangela heals 3 damage.

ACTION 3
Necturine used Shadow Sneak!
(Tangela)
Crit Check <625, 7378
Damage Calc: 4(BAP) + 3(STAB) + 4.5(ATK) - 6(DEF) = 5.5 Damage
EN -3


Monohm used Flamethrower! (Tangela)
Crit Check <625, 5383: NO
Damage Calc: [9(BAP) + 4.5(ATK) - 4.5(DEF)]*1.5(SE) = 13.5 Damage
Effect Chance <1000, 3702: NO
EN -7

Tangela used Mega Drain! (Monohm)
Crit Check <625, 4719: NO
Damage Calc: [6(BAP) + 3(STAB) +6(ATK) - 4.5(DEF)]/1.5(NVE) = 7 Damage
Monohm had its energy drained!

Tangela heals 3.5 damage.
EN -12

Rebble used Gaia Eruption! (Earth Power + Earth Power) (Monohm)
But it failed! (Not enough energy)
EN -45.5
Rebble fainted due to exhaustion!

Tangela was hurt by its burn!
2 Damage.
Monohm is sapped by Leech Seed! 3 Damage. Tangela heals 3 Damage.


Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 50/100
EN: 28/100
Status: Burned, Leech Seed Recovery (3 actions)
Boosts: ---



Monohm [Monohm] (M)
@ Amulet Coin
Type: Electric/Dragon
Abilities: Shield Dust/Static
Stats: 1/3/3/3/60
HP: 41/90
EN: 82/100
Status: Seeded (3 actions)
Boosts: ---



Rebble [Rebble] (-)
@ Exp Share

Type: Rock
Abilities: Levitate/Technician
Stats: 1/2/4/2/158
HP: 2/90
EN: KO
Status: ---
Boosts: ---


Necturine [Necturine] (F)
@ Exp. Share

Type: Grass/Ghost
Abilities: Anticipation
Stats: 3/2/1/3/51
HP: 90/90
EN: 87/100
Status: ---
Boosts: ---
P2X7 Replaces Rebble and orders.
DeathWriter orders.
I ref.
 
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(Oops; sorry.)


"A minor setback, but one that we--Huh? When did I start moving?"*

Helioptile @ None

Tangela: Sludge Bomb (Monohm) - Mega Drain (Monohm) - Mega Drain (Monohm)
IF Monohm is under the effects of a successful P/E move when you would act, use Knock Off (Necturine) the first instance and Sludge Bomb (Necturine) the second, but not consecutively.
IF you are Tormented when you would use Mega Drain, use Leaf Storm (Same Target) the first instance and
KO Sub: IF Monohm is KO'd when you would act, use Knock Off (Necturine) the first instance, Sludge Bomb (Necturine) the second, and Leaf Storm (Necturine) the third.

Helioptile: Thunder (Monohm) - Dark Pulse (Monohm) - Thunder (Monohm)
IF Monohm is under the effects of a successful P/E move when you would act, use Dark Pulse (Necturine) that action instead and push back, but not consecutively.
IF both of your opponents are under the effects of successful P/E moves when you would act, use Charge the first instance and push back.
KO Sub: IF Monohm is KO'd when you would act, use Dark Pulse (Necturine) the first instance, Thunder (Necturine) the second, and Dark Pulse (Necturine) the third.


*Before a recent software update, neither my computer nor my phone were able to display my trainer sprite as anything other than the still image which I assumed that I had selected. However, it is now shown as the animated version.
 
(Snarguffle, shouldn't Monohm have started the round with 100 energy?)


"Looks like we have a lot to learn about Double Battles."

Monohm @ Amulet Coin
Charge ~ Flamethrower (Tangela) ~ Dragon Rage (Tangela)
IF Tangela is KO'd when you are to act, THEN replace your action with Dragon Rage on Helioptile.

Necturine @ Exp. Share
Hex (Tangela) ~ Shadow Sneak (Tangela) ~ Hex (Tangela)
IF Tangela is KO'd when you are to act, THEN replace your action with Leaf Blade on Helioptile.
 
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Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: 50/100
EN: 28/100
Status: Burned, Leech Seed Recovery (3 actions)
Boosts: ---



Monohm [Monohm] (M)
@ Amulet Coin
Type: Electric/Dragon
Abilities: Shield Dust/Static
Stats: 1/3/3/3/60
HP: 41/90
EN: 82/100
Status: Seeded (3 actions)
Boosts: ---



Denki [Helioptile] (M)
@ NOTHING

Type: Electric/Normal
Abilities: Dry Skin/Sand Veil
Stats: 1/2/3/2/81
HP: 90/90
EN: 100/100
Status: ---
Boosts: ---


Necturine [Necturine] (F)
@ Exp. Share

Type: Grass/Ghost
Abilities: Anticipation
Stats: 3/2/1/3/51
HP: 90/90
EN: 87/100
Status: ---
Boosts: ---
Starting off the round, P2X7 sends in Denki the Helioptile! He immediately sends a massive lightning bolt at Monohm! However, it does pathetic damage, thanks to Monohm's great electrical resistance. Monohm begins to gather power for his next action, raising his special defense. Jack then launches a deadly Sludge Bomb at Monohm, dealing ok damage. Finally, taking advantage of Jack's burn, Necturine Hexes him, dealing good damage.

Necturine once again sneak attacks Jack from out of her shadow. Helioptile sends a Dark Pulse at Monohm, which deals even less damage than the lightning bolt, due to Monohm's stored energy. Monohm then shoots more flames at Jack, who retaliates by draining more of its energy.

Helioptile launches another lightning bolt at Monohm, for even worse damage then before. Ignoring Helioptile's continued assault, Monohm breathes another stream of blue flames on Jack. Hanging on by a thread, Jack continues draining Monohm's energy, successfully knocking out Monohm, but another Hex from Necturine finishes him off.

With P2X7 down to 2 Pokemon, can DeathWriter make a comeback? Or will P2X7 push his advantage to the very end?
ACTION 1
Helioptile used Thunder! (Monohm)
Accuracy Check <8500, 605: HIT
Crit Check <625, 7833: NO
Damage Calc: [11(BAP) + 3(STAB) + 4.5(ATK) - 4.5(DEF)]/2.25(4xNVE) = 6.2 Damage
EN -7

Monohm used Charge!
Monohm's Special Defense Rose!
Monohm began charging power!
EN -7

Tangela used Sludge Bomb! (Monohm)
Crit Check <625, 5451: NO
Damage Calc: 9(BAP) + 6(ATK) - 4.5(DEF) - 2(Boost) = 8.5 Damage
Effect Chance <3000, 8998: NO
EN -7

Necturine used Hex! (Tangela)
Crit Check <625, 799: NO
Damage Calc: 13(BAP) + 3(STAB) + 1.5(ATK) - 4.5(DEF) = 13 Damage
EN -7

Tangela was hurt by its burn! 2 Damage.
Monohm is sapped by Leech Seed! 3 Damage. Tangela heals 3 Damage.

ACTION 2
Necturine used Shadow Sneak! (Tangela)
Crit Check <625, 7597
Damage Calc: 4(BAP) + 3(STAB) + 4.5(ATK) - 6(DEF) = 8.5 Damage
EN -3

Helioptile used Dark Pulse! (Monohm)
Crit Check <625, 936:NO
Damage Calc: 8(BAP) + 4.5(ATK) - 4.5(DEF) - 2(Boost) = 6 Damage
Effect Chance <2000, 5729: NO
EN -6

Monohm used Flamethrower! (Tangela)
Crit Check <625, 3228: NO
Damage Calc: [9(BAP) + 4.5(ATK) - 4.5(DEF)]*1.5(SE) = 13.5 Damage
EN -7

Tangela used Mega Drain! (Monohm)
Crit Check <625, 1416: NO
Damage Calc: [6(BAP) + 3(STAB) + 6(ATK) - 4.5(DEF)]/1.5(NVE) - 2(Boost) = 5 Damage
Monohm had its energy drained! Tangela heals 2.5 damage.
EN -8

Tangela was hurt by its burn! 2 Damage.
Monohm is sapped by Leech Seed! 3 Damage. Tangela heals 3 Damage.

ACTION 3
Helioptile used Thunder! (Monohm)
Accuracy Check <8500, 1141: HIT
Crit Check <625, 9707: NO
Damage Calc: [11(BAP) + 3(STAB) + 4.5(ATK) - 4.5(DEF)]/2.25(4xNVE) - 2(Boost) = 4.2 Damage
EN -7


Monohm used Dragon Rage! (Tangela)
10 Damage
EN -4

Tangela used Mega Drain!
(Monohm)
Crit Check <625, 8175: NO
Damage Calc: [6(BAP) + 3(STAB) + 6(ATK) - 4.5(DEF)]/1.5(NVE) - 2(Boost) = 5 Damage
Monohm had its energy drained! Tangela heals 2.5 damage.

EN -12
Monohm Fainted!

Necturine used Hex! (Tangela)
Crit Check <625, 5175: NO
Damage Calc: 13(BAP) + 3(STAB) + 1.5(ATK) - 4.5(DEF) = 13 Damage
EN -7
Tangela Fainted!




Jack in the Green [Tangela] (M)
@ Amulet Coin
Type: Grass
Abilities: Chlorophyll/Leaf Guard
Stats: 2/4/4/3/52
HP: KO
EN: 1/100
Status: ---
Boosts: ---



Monohm [Monohm] (M)
@ Amulet Coin
Type: Electric/Dragon
Abilities: Shield Dust/Static
Stats: 1/3/3/3/60
HP: KO
EN: 64/100
Status: ---
Boosts: ---



Denki [Helioptile] (M)
@ NOTHING

Type: Electric/Normal
Abilities: Dry Skin/Sand Veil
Stats: 1/2/3/2/81
HP: 90/90
EN: 80/100
Status: ---
Boosts: ---


Necturine [Necturine] (F)
@ Exp. Share

Type: Grass/Ghost
Abilities: Anticipation
Stats: 3/2/1/3/51
HP: 90/90
EN: 70/100
Status: ---
Boosts: ---
P2X7 Replaces Jack.
DeathWriter orders.
P2X7 orders.
I ref.
 
*Flavor coming at a later date (unless the order locking rules prohibit this).*


Nohface @ Exp. Share
 

Necturine @ Exp. Share
Will-o-Wisp (Nohface) | Hex (Nohface) | Hex (Nohface)
IF Nohface is under P/E, THEN use Leaf Blade on Helioptile and push back.
IF Nohface uses Magic Coat AND you are to use Will-o-Wisp, THEN use Leaf Blade on Helioptile and push back.
IF Helioptile is under P/E AND you are targeting Helioptile, THEN use Ingrain and push back.
 
Nohface: Shadow Strike (Necturine) - Metal Burst - Metal Burst
IF Helioptile's Dark Pulse flinches Necturine a3, use Phantom Force + Phantom Force combo that action instead.

Helioptile: Dark Pulse + Dark Pulse combo (Necturine) - Cooldown (Dark Pulse (Necturine)) - Dark Pulse (Necturine)
 
---==ROUND 5!==---

Sveta [Nohface] (F)
@ Exp. Share
Type: Ghost/Steel
Abilities: Levitate
Stats: 2/3/0/3/12
HP: 100/100
EN: 100/100
Status: ---
Boosts: ---














Denki [Helioptile] (M)
@ NOTHING

Type: Electric/Normal
Abilities: Dry Skin/Sand Veil
Stats: 1/2/3/2/81
HP: 90/90
EN: 80/100
Status: ---
Boosts: ---


Necturine [Necturine] (F)
@ Exp. Share

Type: Grass/Ghost
Abilities: Anticipation
Stats: 3/2/1/3/51
HP: 90/90
EN: 70/100
Status: ---
Boosts: ---
Necturine opens the round by sending another ghostly flame at Sveta, burning her. Sveta retaliates with a Shadow Strike, dealing good damage. Helioptile continues the assault with a ludicrously strong Dark Pulse Combo, dealing massive damage!

Denki is still exhausted from his combo, so Necturine takes the opportunity to Hex Sveta for massive damage! However, Sveta absorbs all the energy from the attack, glows white, and sends all of that energy back at Necturine, and then some!

Fully recharged, Denki fires off another Dark Pulse! Necturine is left reeling by the attack this time, giving Sveta an opening to suddenly strike from behind with a devastating Shadow Force Combo! The attack is too much for Necturine, and she faints.

The victor is P2X7!
ACTION 1
Necturine used Will-o-Wisp! (Nohface)
Accuracy Check <8500, 7464: HIT
Nohface was Burned!
EN -6

Nohface used Shadow Strike! (Necturine)
Crit Check <625, 3554: NO
Damage Calc: [8(BAP) + 3(STAB) + 3(ATK) - 3(DEF) - 3(BRN)]*1.5(SE) = 12 Damage

EN -6

Helioptile used Ruinous Surge! (Dark Pulse + Dark Pulse)(Necturine)
Crit Check <625, 8730: NO
Damage Calc: [16(BAP, Anticipation reduced) + 4.5(ATK) - 4.5(DEF)]*1.5(SE) = 24 Damage
Effect Chance <4000, 7174: NO
EN -28

Nohface was hurt by its burn! 2 Damage.

ACTION 2
Helioptile must recharge!

Necturine used Hex!
(Nohface)
Crit Check <625, 2810: NO
Damage Calc: [13(BAP) + 3(STAB) + 1.5(ATK) - 4.5(DEF)]*1.5(SE) = 19.5 Damage
EN -7

Nohface used Metal Burst! (Necturine)
Damage Calc: 19.5 * 1.25 = 24.375 Damage
EN -12.5

Nohface was hurt by its burn! 2 Damage.

ACTION 3
Helioptile used Dark Pulse! (Necturine)
Crit Check <625, 8817: NO
Damage Calc: [8(BAP) + 4.5(ATK) - 4.5(DEF)]*1.5(SE) = 12 Damage
Effect Chance <2000, 1883: YES
EN -14

Necturine Flinched!

Nohface vanished instantly!

Nohface used Dread Mirage! (Phantom Force + Phantom Force)(Necturine)
Crit Check <625, 6842: NO
Damage Calc: [18.25(BAP, Anticipation reduced) + 3(STAB) + 3(ATK) - 3(DEF) - 3(BRN)]*1.5(SE) = 22.875 Damage
EN -49

Necturine Fainted!

P2X7 has defeated DeathWriter!


Sveta [Nohface] (F)
@ Exp. Share
Type: Ghost/Steel

Abilities: Levitate
Stats: 2/3/0/3/12
HP: 76/100
EN: 33/100
Status: Burned
Boosts: ---


Denki [Helioptile] (M)
@ NOTHING
Type: Electric/Normal

Abilities: Dry Skin/Sand Veil
Stats: 1/2/3/2/81
HP: 90/90
EN: 42/100
Status: ---
Boosts: ---


Necturine [Necturine] (F)
@ Exp. Share
Type: Grass/Ghost

Abilities: Anticipation
Stats: 3/2/1/3/51
HP: KO
EN: 63/100
Status: ---
Boosts: ---
Prizes
P2X7 gains 4 CC. Jack in the Green gains 1 EC, 2 MC, 1 AC, and 2 KOC. Rebble gains 1 EC, 3 MC, 1 AC, and 1 KOC. Denki gains 1 EC, 2 MC, and 1 AC. Sveta gains 1 EC, 3 MC, 1 AC, and 1 KOC.
DeathWriter gains 4 CC. Honedge gains 1 EC, 2 MC, and 1 AC. Ralts gains 1 EC, 2 MC, 1 AC, and 1 LEC. Monohm gains 1 EC, 2 MC, and 1 AC. Necturine gains 1 EC, 3 MC, 1 AC, and 2 KOC.
I gain 15 UC.
Ooraloo gains 18 UC.
 

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