cityscapes
Take care of yourself.
repost
http://www.smogon.com/forums/threads/nightblitz42-vs-p2x7-the-battle-begins.3578723/ 6 UC for me
http://www.smogon.com/forums/thread...-silver_lucario42.3579155/page-2#post-6950148
6 CC for me
+3 EC and [6 MC+3 KOC]--> +9 MC for Storm the Rufflet
[2 EC+1 KOC+1 LEC]--> +4 EC, +4 MC, and +2 AC for Area 51 the Magnemite
+2 EC, +2 AC, and +6 MC for Lost the Duskull
http://www.smogon.com/forums/threads/12000-2016-gmc-sierra-hiley-shop-now.3579699/#post-6950298
1 CC for me
[+1 EC+1 LEC]--> +2 EC, [+1 AC+1 KOC]--> +2 AC, and +2 MC for Omnom the Gulpin
http://www.smogon.com/forums/threads/are-you-feeling-the-itch-to-fish.3579747/#post-6951525
3 UC for me
http://www.smogon.com/forums/threads/arent-you-tired-nope-im-wide-awake.3579778/#post-6952058
1 CC for me
1 AC, 2 MC, and [1 EC+1 LEC]-->2 EC for King Krab the Krabby
http://www.smogon.com/forums/threads/3v3-lc-singles-sl42-vs-deathwriter.3578175/page-2#post-6953372
I get 3 CC
3 MC, 1 AC, and [1 EC+2 KOC]=3 EC for King Krab the Krabby
2 MC, 1 AC, and 1 EC for Storm the Rufflet
2 MC, [1 EC+1 KOC]=2 EC, and [1 AC+1 LEC]=2 AC for Lost the Duskull
Also, evolving Area 51 into Magneton, and Lost into Dusclops.
(Note: for non-updated Pokémon, see my profile: http://www.smogon.com/forums/threads/profile-silver_lucario42.3577164/)
Magneton **Area 51
Abilities: Sturdy, Magnet Pull, [Analytic]
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 2/5 EC: 4/9
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 1-
Def: 3
SpA: 6+
SpD: 3
Spe: 70
BRT: 18
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Zap Cannon, Electric Terrain, Tri Attack, Metal Sound, Tackle, Thunder Shock, Supersonic, Sonic Boom, Thunder Wave, Magnet Bomb, Spark, Mirror Shot, Swift, Lock-On
[Egg] NO MOVES
[TM/HM] Thunderbolt, Flash Cannon, Protect, Double Team, Volt Switch, Bide
[Tutor] Endure, Electroweb, Magic Coat, Substitute, Signal Beam
Updated Storm
Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, Hustle
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 4/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace, Air Slash, Brave Bird, Thrash
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest, Fly, Roost, Rock Tomb, Protect, Rock Smash, Frustration
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk
Updated Lost
Dusclops (M) **Lost
Abilities: Pressure, [Frisk]
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 2 AC: 4/5 EC: 4/9
Size: 1 | Weight: 2
Stats:
80 HP
Atk: 2
Def: 3
SpA: 1-
SpD: 4+
Spe: 25
BRT: 12
Careful Nature (+SpD, -SpA)
Moves:
[Level Up] Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, Bind, Leer, Night Shade, Disable, Astonish, Foresight, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray
[Egg] Destiny Bond, Imprison, Feint Attack, Pain Split, Ominous Wind
[TM/HM] Toxic, Infestation, Protect, Shadow Ball, Attract, Charge Beam, Endure, Ice Beam
Updated Omnom
Gulpin (F) **Omnom
Abilities: Liquid Ooze, Sticky Hold, [Gluttony]
Type: Poison -- Poison STAB, immunity to poison condition, has -- accuracy with Toxic, Acid Spray, and Poison Powder, access to Store Command:
Store Command: Doubles the chance of a move inflicting Poison or Bad Poison for the next 6 actions.
MC: 0 AC: 2/5 EC: 2/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 2
Def: 3+
SpA: 2
SpD: 2
Spe: 34-
BRT: 13
Evasion: -10%
Relaxed Nature (+Def, -Spe, -Eva)
Moves:
[Level Up] Yawn, Poison Gas, Pound, Sludge, Amnesia, Acid Spray, Encore, Toxic
[Egg] Pain Split, Gunk Shot, Dream Eater, Destiny Bond, Acid Armor
[TM/HM] Protect, Venoshock, Rock Smash, Shadow Ball, Sludge Bomb, Solar Beam
Updated King Krab
Krabby (M) **King Krab
Abilities: Hyper Cutter, Shell Armor, [Sheer Force]
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 0 AC: 2/5 EC: 5/6
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 5+
Def: 3
SpA: 0-
SpD: 1
Spe: 50
BRT: 13
Adamant Nature (+Atk, -SpA)
Moves:
[Level Up] Bubble, Mud Sport, Leer, Vice Grip, Harden, Bubble Beam, Mud Shot, Metal Claw, Stomp, Guillotine, Crabhammer
[Egg] Tickle, Agility, Bide, Endure, Haze
[TM/HM] Hone Claws, Rock Slide, Dive, Protect, X-Scissor, Body Slam, Dig
Buying a Chingling for 2 CC:
Chingling (F) **CHINGLING THE SUPREME
Ability: Levitate
Type: Psychic -- Psychic STAB, can lift and throw stuff with Psychic (the move)
MC: 0 | AC: -- | EC: 0/6
Size: 1 | Weight: 1
90 HP
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 45
BRT: 13
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Wrap, Growl, Astonish, Confusion, Uproar, Yawn, Last Resort, Entrainment
[Egg] Disable, Dream Eater, Hypnosis, Recover, Skill Swap
[TM/HM] Rest, Charge Beam, Dazzling Gleam, Protect, Sleep Talk
9 UC + 11 CC --> 9 UC + 9 CC + CHINGLING THE SUPREME
http://www.smogon.com/forums/threads/nightblitz42-vs-p2x7-the-battle-begins.3578723/ 6 UC for me
http://www.smogon.com/forums/thread...-silver_lucario42.3579155/page-2#post-6950148
6 CC for me
+3 EC and [6 MC+3 KOC]--> +9 MC for Storm the Rufflet
[2 EC+1 KOC+1 LEC]--> +4 EC, +4 MC, and +2 AC for Area 51 the Magnemite
+2 EC, +2 AC, and +6 MC for Lost the Duskull
http://www.smogon.com/forums/threads/12000-2016-gmc-sierra-hiley-shop-now.3579699/#post-6950298
1 CC for me
[+1 EC+1 LEC]--> +2 EC, [+1 AC+1 KOC]--> +2 AC, and +2 MC for Omnom the Gulpin
http://www.smogon.com/forums/threads/are-you-feeling-the-itch-to-fish.3579747/#post-6951525
3 UC for me
http://www.smogon.com/forums/threads/arent-you-tired-nope-im-wide-awake.3579778/#post-6952058
1 CC for me
1 AC, 2 MC, and [1 EC+1 LEC]-->2 EC for King Krab the Krabby
http://www.smogon.com/forums/threads/3v3-lc-singles-sl42-vs-deathwriter.3578175/page-2#post-6953372
I get 3 CC
3 MC, 1 AC, and [1 EC+2 KOC]=3 EC for King Krab the Krabby
2 MC, 1 AC, and 1 EC for Storm the Rufflet
2 MC, [1 EC+1 KOC]=2 EC, and [1 AC+1 LEC]=2 AC for Lost the Duskull
Storm learns Thrash (1 MC), Roost (2 MC), Rock Tomb (2 MC), Protect (2 MC), Rock Smash (2 MC) and Frustration (2 MC)
Area 51 the Magnemite-->Magneton learns Swift (1 MC), Lock-On (1 MC), and Bide (2 MC), as well as Zap Cannon, Electric Terrain, and Tri Attack for free upon evolving
Lost the Duskull-->Dusclops learns Charge Beam (2 MC), Endure (2 MC), Ice Beam (2 MC), as well as Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, and Bind upon evolving.
Omnom the Gulpin learns Solar Beam (2 MC)
King Krab the Krabby learns Crabhammer (1 MC), Body Slam (2 MC), and Dig (2 MC)
Area 51 the Magnemite-->Magneton learns Swift (1 MC), Lock-On (1 MC), and Bide (2 MC), as well as Zap Cannon, Electric Terrain, and Tri Attack for free upon evolving
Lost the Duskull-->Dusclops learns Charge Beam (2 MC), Endure (2 MC), Ice Beam (2 MC), as well as Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, and Bind upon evolving.
Omnom the Gulpin learns Solar Beam (2 MC)
King Krab the Krabby learns Crabhammer (1 MC), Body Slam (2 MC), and Dig (2 MC)
Also, evolving Area 51 into Magneton, and Lost into Dusclops.
(Note: for non-updated Pokémon, see my profile: http://www.smogon.com/forums/threads/profile-silver_lucario42.3577164/)
Magneton **Area 51
Abilities: Sturdy, Magnet Pull, [Analytic]
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 2/5 EC: 4/9
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 1-
Def: 3
SpA: 6+
SpD: 3
Spe: 70
BRT: 18
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Zap Cannon, Electric Terrain, Tri Attack, Metal Sound, Tackle, Thunder Shock, Supersonic, Sonic Boom, Thunder Wave, Magnet Bomb, Spark, Mirror Shot, Swift, Lock-On
[Egg] NO MOVES
[TM/HM] Thunderbolt, Flash Cannon, Protect, Double Team, Volt Switch, Bide
[Tutor] Endure, Electroweb, Magic Coat, Substitute, Signal Beam
Updated Storm
Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, Hustle
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 4/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace, Air Slash, Brave Bird, Thrash
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest, Fly, Roost, Rock Tomb, Protect, Rock Smash, Frustration
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk
Updated Lost
Dusclops (M) **Lost
Abilities: Pressure, [Frisk]
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 2 AC: 4/5 EC: 4/9
Size: 1 | Weight: 2
Stats:
80 HP
Atk: 2
Def: 3
SpA: 1-
SpD: 4+
Spe: 25
BRT: 12
Careful Nature (+SpD, -SpA)
Moves:
[Level Up] Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, Bind, Leer, Night Shade, Disable, Astonish, Foresight, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray
[Egg] Destiny Bond, Imprison, Feint Attack, Pain Split, Ominous Wind
[TM/HM] Toxic, Infestation, Protect, Shadow Ball, Attract, Charge Beam, Endure, Ice Beam
Updated Omnom
Gulpin (F) **Omnom
Abilities: Liquid Ooze, Sticky Hold, [Gluttony]
Type: Poison -- Poison STAB, immunity to poison condition, has -- accuracy with Toxic, Acid Spray, and Poison Powder, access to Store Command:
Store Command: Doubles the chance of a move inflicting Poison or Bad Poison for the next 6 actions.
MC: 0 AC: 2/5 EC: 2/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 2
Def: 3+
SpA: 2
SpD: 2
Spe: 34-
BRT: 13
Evasion: -10%
Relaxed Nature (+Def, -Spe, -Eva)
Moves:
[Level Up] Yawn, Poison Gas, Pound, Sludge, Amnesia, Acid Spray, Encore, Toxic
[Egg] Pain Split, Gunk Shot, Dream Eater, Destiny Bond, Acid Armor
[TM/HM] Protect, Venoshock, Rock Smash, Shadow Ball, Sludge Bomb, Solar Beam
Updated King Krab
Krabby (M) **King Krab
Abilities: Hyper Cutter, Shell Armor, [Sheer Force]
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 0 AC: 2/5 EC: 5/6
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 5+
Def: 3
SpA: 0-
SpD: 1
Spe: 50
BRT: 13
Adamant Nature (+Atk, -SpA)
Moves:
[Level Up] Bubble, Mud Sport, Leer, Vice Grip, Harden, Bubble Beam, Mud Shot, Metal Claw, Stomp, Guillotine, Crabhammer
[Egg] Tickle, Agility, Bide, Endure, Haze
[TM/HM] Hone Claws, Rock Slide, Dive, Protect, X-Scissor, Body Slam, Dig
Buying a Chingling for 2 CC:
Chingling (F) **CHINGLING THE SUPREME
Ability: Levitate
Type: Psychic -- Psychic STAB, can lift and throw stuff with Psychic (the move)
MC: 0 | AC: -- | EC: 0/6
Size: 1 | Weight: 1
90 HP
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 45
BRT: 13
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Wrap, Growl, Astonish, Confusion, Uproar, Yawn, Last Resort, Entrainment
[Egg] Disable, Dream Eater, Hypnosis, Recover, Skill Swap
[TM/HM] Rest, Charge Beam, Dazzling Gleam, Protect, Sleep Talk
9 UC + 11 CC --> 9 UC + 9 CC + CHINGLING THE SUPREME
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