I'm relatively new to pokemon and dont actually understand what makes a good team so I've just been pulling sets from smogon dex and tinkering until it works. I recently got to 1500 with this team; can you suggest improvements or explain why it works?
Diana C. (Diancie) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect
Usually leads unless their potential leads can OHKO her (then it goes to either Conk or Lando-T). Is fun because she prevents rocks from getting set down (though rocks really only hurts v Dragonite) and sometimes I'll let her die to an enemy Lando-T so I can stop rocks and switch into Dnite. I've also found she wins vs Bulky Lando-T. Diamond Storm is good vs Chansey or CM Clefable and sometimes their only threat to her is Scizor in which case HP Fire on a predicted switch-in wins me the game.
@dragoniteite (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake
Usually cleans up at the end but if rocks aren't down I'll try to catch a stone edge with him. If Diana C. dies vs an offensive Lando I'll switch in to him and Dragon Dance to catch a stone edge and then sweep. (though the confusion from outrage has stopped those sweeps short a lot)
bisharp please (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
The go-to switch vs a Scizor/Jirachi opening against Diana C.
stronkeldurr (Conkeldurr) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Switch in vs SpA threats and if I predict a Wisp/Scald/Toxic. Knock Off and Ice Punch OHKO or OHKO with guts his most common switch-ins (Lando-T and Latios) and a lot of times I'll predict the switch and grab the 1/2HKO
cool hat guy (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Gets a free sleep vs a lot of the slower mons that can do work vs this team (Clefable/Slowbro). While it's rare I use his SD, when they don't have threats that can tank mach punch left he can sweep with it.
Calrissian (Landorus-Therian) @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock
Standard offensive set. Switches into physical threats I have problems with and Explosion on threats I have no other way of dealing with,
The biggest "threat" I have is Mega Venusaur, literally lose every match vs one, but it's uncommon enough that it's only happened 2x on both climbs and that was before I gave Landorus-T explosion(I just climbed to 1530 on a smurf using this team again)
Diana C. (Diancie) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect
Usually leads unless their potential leads can OHKO her (then it goes to either Conk or Lando-T). Is fun because she prevents rocks from getting set down (though rocks really only hurts v Dragonite) and sometimes I'll let her die to an enemy Lando-T so I can stop rocks and switch into Dnite. I've also found she wins vs Bulky Lando-T. Diamond Storm is good vs Chansey or CM Clefable and sometimes their only threat to her is Scizor in which case HP Fire on a predicted switch-in wins me the game.
@dragoniteite (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake
Usually cleans up at the end but if rocks aren't down I'll try to catch a stone edge with him. If Diana C. dies vs an offensive Lando I'll switch in to him and Dragon Dance to catch a stone edge and then sweep. (though the confusion from outrage has stopped those sweeps short a lot)
bisharp please (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
The go-to switch vs a Scizor/Jirachi opening against Diana C.
stronkeldurr (Conkeldurr) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Switch in vs SpA threats and if I predict a Wisp/Scald/Toxic. Knock Off and Ice Punch OHKO or OHKO with guts his most common switch-ins (Lando-T and Latios) and a lot of times I'll predict the switch and grab the 1/2HKO
cool hat guy (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Gets a free sleep vs a lot of the slower mons that can do work vs this team (Clefable/Slowbro). While it's rare I use his SD, when they don't have threats that can tank mach punch left he can sweep with it.
Calrissian (Landorus-Therian) @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock
Standard offensive set. Switches into physical threats I have problems with and Explosion on threats I have no other way of dealing with,
The biggest "threat" I have is Mega Venusaur, literally lose every match vs one, but it's uncommon enough that it's only happened 2x on both climbs and that was before I gave Landorus-T explosion(I just climbed to 1530 on a smurf using this team again)
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