ORAS LC Winsauce Wins (post Floon suspect)

What glaring weaknesses have I missed?


  • Total voters
    10
zigzag wins.jpg
Winsauce Jr. (Zigzagoon) (F) @ Berry Juice
Ability: Pickup
Level: 5
Shiny: Yes
Happiness: 0
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Thief
- Seed Bomb
- Extreme Speed
- Belly Drum

Skunkington Jr. (Stunky) (F) @ Eviolite
Ability: Aftermath
Level: 5
Shiny: Yes
Happiness: 0
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Jolly Nature
- Pursuit
- Fire Blast
- Sucker Punch
- Taunt

Mangopuff Jr. (Cottonee) (F) @ Eviolite
Ability: Prankster
Level: 5
Shiny: Yes
Happiness: 0
EVs: 36 HP / 40 Def / 160 SpA / 40 SpD / 232 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Dazzling Gleam
- Hidden Power [Fighting]
- Encore
- Memento

Hermit Jr. (Dwebble) (F) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
Happiness: 0
EVs: 236 Atk / 236 Spe
Jolly Nature
- Knock Off
- Rock Blast
- Spikes
- Stealth Rock

Missy Jr. (Gothita) (F) @ Choice Scarf
Ability: Shadow Tag
Level: 5
Shiny: Yes
Happiness: 0
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Energy Ball
- Trick

Rachet Jr. (Timburr) (F) @ Eviolite
Ability: Guts
Level: 5
Shiny: Yes
Happiness: 0
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Team: Winsauce Wins! v. 4.7.13.28
So when I first decided to learn the LC meta I was consistently losing to Zig due to my inexperience. After a week or two I learned how to reliably stop it, yet it was the ONLY threat that my entire game revolved around. I knew there had to be a way to make what was so scary for me, almost always do it's due diligence, no matter what countermeasures you take. Thus my mission to make a team ft. Zig, that reliably executes Ziggy getting it's belly drummed on. Enter Winsauce Wins...
RMT - Zigzagoon_Shiny_XY.gif
This was my build-around. I opted for Seed Bomb over protect. Needed Pursuit support, Memento, hazards and a way to deal with Gastly and sashBra.
RMT - Zigzagoon_Shiny_XY.gif
sprites - stunky.gif
Stunk just beats Gastly and sashBra free.99. I went with fast Taunt to be a better Pawn check and on this team Taunt has a lot of hidden implications.
RMT - Zigzagoon_Shiny_XY.gif
sprites - stunky.gif
sprie - cotonee.gif
Next I wanted Memento support, so why not the best Memento in the game. Serves as Knock Off fodder, is a good scout and initiates mind-games early.
RMT - Zigzagoon_Shiny_XY.gif
sprites - stunky.gif
sprie - cotonee.gif
sprite - dwebble.gif
Hazards, hazards and hazards!!! Dwebble was my weapon of choice, as it can set up both Rocks and Spikes, has two lives, provides Knock Off support and has a more Off. presence.
RMT - Zigzagoon_Shiny_XY.gif
sprites - stunky.gif
sprie - cotonee.gif
sprite - dwebble.gif
RMT - shiny gothita.gif
With two spots left, it was getting down to the wire. As this IS strictly a Zig team I went with Goth to have another sweep aid and a fighting type answer--NOT check or counter-- let's be clear on this.
RMT - Zigzagoon_Shiny_XY.gif
sprites - stunky.gif
sprie - cotonee.gif
sprite - dwebble.gif
RMT - shiny gothita.gif
RMT - shiny tim.gif
What is LC w/o a bulky Fighting type? I decided on Tim as a backup win-con, status fodder and Pawn counter. Tim usually sets up on anything left after Zig does it's thing and is almost always my last.

RMT - shint zig official.png

Winsauce Jr. (Zigzagoon) (F) @ Berry Juice
Ability: Pickup
Level: 5
Shiny: Yes
Happiness: 0
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Thief
- Seed Bomb
- Extreme Speed
- Belly Drum​

The star of the show...As her name suggests she is just win, for real, like seriously. Sadly enough we've all had the misfortune of losing to a Belly Drum Zig before. This was usually my wincon! With Memento, Encore and Trick support setting up usually wasn't a problem. Once set up Gastly is the only thing that ALWAYS just poops on and shuts this down. SlowFoo and Tim ALWAYS die after a Spike, Koffing CAN lose after rocks, Pory and Spritz ALWAYS live after rocks and can't be setup on due to naturally being slower. Winsauce Jr. outspeeds ALL slow Ghosts and every Def 'Mon. Thief dispatches Ghost types, plays mind-games and picks up 2HKOs from damage swings via removing & equipping Eviolites. Seed Bomb is for Omas, Turts, Frillish and Lileep. Finally E-Speed is well, just win on everything else.

RMT - shiny stunk.png

Skunkington Jr. (Stunky) (F) @ Eviolite
Ability: Aftermath
Level: 5
Shiny: Yes
Happiness: 0
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Jolly Nature
- Pursuit
- Fire Blast
- Sucker Punch
- Taunt​

Next was fast Taunt Stunky WITHOUT defog. I wanted MY hazards up and actually didn't mind ALL opposing hazards if it came down to it. Stunk's purpose on this squad is to destroy Gastly and break Sashbra's sash, POINT BLANK PERIOD! This is the best thing smokin' when it came to that, could switch into both and ALWAYS got off a Pursuit. Aftermath was REALLY REALLY good after Stunk did it's job. Taunt actually shuts down ALOT of things; Archen, ALL Webz setters, Ferro and Volc to name a few. This thing also serves as a Pawn counter if played right and does at least 40% when played wrong, which isn't bad for misplaying if you ask me. Stunk ALWAYS does at least 25% to Dig and SuckerSuit is full of mind-games--a recurring theme with this team. Fire Blast deals with everything it hits Super Effectively for a clean 2HKO after Rocks. I needed the extra power so Flamethrower ended up being replaced.

RMT - shiny cotonee.png

Mangopuff Jr. (Cottonee) (F) @ Eviolite
Ability: Prankster
Level: 5
Shiny: Yes
Happiness: 0
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power Fighting
- Encore
- Memento​

I just LOVE this this 'Mon because it's mango and was ALWAYS the MVSP (most valuable support 'Mon) of every match for some reason, no seriously I can't even explain how or why but I will do my best. After a bunch of games I stayed with the Off. version, as it did EXACTLY what I needed it to for my team AND still fulfilled all of it's support duties. 2HKOing every Fighting type sans Croa and OHKOing Scraggy with D-Gleam; but I had to be VERY weary of switching into the Poison filler they ALL have been known to carry. Once again, 'twas all about mind-games before AND after switching in. I was pleased to find that the pressure was almost always on my opp. as I switched in, whilst almost always on me whether I protected my face with Encore or did damage to every switch besides Spritz and Pory with an Off. D-Gleam, usually doing damage as well as scouting the opposing Pawniard's item. +1 Encore was useful in EVERY situation I thought it would be BUT, use creates mind-games resulting in HUGE risk vs reward scenarios. +1 Memento eases setup for Winsauce Jr., most optimally checkmating the opp. if they do not crit through the drops on the following turn (a 6.5% chance). Defiant 'Mons get +2 Atk if I lose the mind-game with any still in play--Usually risking death by switching in, and THUS the mind-game I found myself most often in. HP Fighting is for Pawns end of story. This thing is my go-to KO fodder. The 17 speed tier is crowded and information is the most valuable resource in this game.

hermit jr.png

Hermit Jr. (Dwebble) (F) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
Happiness: 0
EVs: 236 Atk / 236 Spe
Jolly Nature
- Knock Off
- Rock Blast
- Spikes
- Stealth Rock​

Hazards are an integral part of Winsauce Jr. actually wining. I finally settled on a fast dual hazard setter with two lives that wasn't passive >.> (Ferro), is a check to to a few things and could cripple everything bar Stunk that tries to stop it from setting up. Fun fact, I really like this 'Mon. Primarily used for scouting speeds, Knocking Off and any type of fodder after hazards went up. I ALMOST ALWAYS got SOMETHING up AND all-purpose fodder in the process. Rock Blast destroys Fletches, prevents Torchicks from setting up and usually breaks the Sub if they pass it. Knock Off (KO from now on) plays mind-games with Taunt and Sturdy users. Removing an Eviolite usually meant the difference of Winsauce Jr. sweeping or not. Dwebble CAN ko Vullaby from full and USUALLY beats Abra if they are both at full. Dwebble stops most Sub users and most importantly, opposing Zigs can NEVER set up in it's face.

2574-Shiny-Gothita.png

Missy Jr. (Gothita) (F) @ Choice Scarf
Ability: Shadow Tag
Level: 5
Shiny: Yes
Happiness: 0
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick
Yet another Winsauce Jr. wincon-aid, as Scarfed Trick usually counts as a ko when I didn't have hazards up, creates a setup opportunity out of thin air or turned Goth into a l8 game cleaner upper. I chose Goth over Dig 1), because they beat different things and 2), because Goth switches into EVERYTHING it WANTS to trick I.E. Pory and Spritz. She is a GREAT revenge killer but be warned, most Fighting types need to be slightly weakened since I went Timid over Modest. What is this hooplah you say? Quite simply, Machop!!! This ONE Pokemon caused me so much trouble that I just needed a reliable way to remove it (and a way to anti-lead it, which was usually detrimental to them if scarf lead Machop is vital to the opp.'s game plan.) As the only 'Mon on this team literally UNABLE to play mind-games, it makes using her effectively very straightforward. With Rocks up she can eliminate the likes of Onix, Oma, and Turt before they can set up--and if you never have an opportunity to double switch or U-turn then this wins if my Scarf was still intact. Psychic is for fighting types, T-Bolt is for Archens, Fletches and finishing off the set, I have Energy Ball for the quad weak to Grass 'Mons.

RMT - shiny tim.png

Rachet Jr. (Timburr) (F) @ Eviolite
Ability: Guts
Level: 5
Shiny: Yes
Happiness: 0
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up​

And lastly, the queen of the ratchets (see what I did there?:P) EVERY LC team needs a fighting type with KO and a Pawn check, do I need to say more? I chose Tim over Pan, Foo, Croa and Scraggs for one reason MACH PUNCH. This move just simply gets ko's that DO NOT exist. With T-Wave, Will-O and Flame Body everywhere, Guts is a Godsend. Timmy sets up on what is left of the meta--mainly Chinchous, Fighting types not named Croagunk, Ferroseeds and Dwebbles. This thing CAN live Psychic from sashBra and ALWAYS survives Psychics from Pory after Download. Tim DESTROYED Rock types not named Archen and revenge kills anything weak to Fighting; at +1 priority I might add with Mach Punch. Drain Punch is pseudo recovery and our hardest hitting STAB. KO is for those meddling Ghosts that think they can switch in for free and Bulk Up can be used in a myriad of one v one situations--vs. Pony, Scraggs, Mienfoo, Turt, Onix, Lileep and Diggy. When my primary and secondary plans failed, Tim was plan C to pick up the broom and preform the janitorial duties.
THE DEAD STOP!!!
200 SpA Life Orb Gastly Sludge Bomb vs. 132 HP / 28 SpD Zigzagoon: 21-27 (95.4 - 122.7%) -- guaranteed OHKO after Life Orb recoil

Roadblocks
196+ SpA Omanyte Hydro Pump vs. 132 HP / 28 SpD Zigzagoon: 21-25 (95.4 - 113.6%) -- 75% chance to OHKO

236 Atk Onix Rock Blast (4 hits) vs. 132 HP / 108 Def Zigzagoon: 16-24 (72.7 - 109%) -- approx. 6.3% chance to OHKO

+6 196+ Atk Zigzagoon Extreme Speed vs. 36 HP / 236+ Def Eviolite Koffing: 16-19 (76.1 - 90.4%) -- 6.3% chance to OHKO after Stealth Rock
0 SpA Koffing Clear Smog vs. 132 HP / 28 SpD Zigzagoon: 7-9 (31.8 - 40.9%) -- 17.6% chance to 3HKO

OHKOs after rocks
+6 196+ Atk Zigzagoon Extreme Speed vs. 76 HP / 76 Def Archen: 18-21 (78.2 - 91.3%) -- guaranteed OHKO after Stealth Rock

+6 196+ Atk Zigzagoon Thief vs. 204 HP / 36 Def Eviolite Pumpkaboo-Super: 22-26 (88 - 104%) -- guaranteed OHKO after Stealth Rock

+6 196+ Atk Zigzagoon Seed Bomb vs. 0 HP / 92 Def Tirtouga: 68-80 (323.8 - 380.9%) -- guaranteed OHKO after Stealth Rock

OHKOs after spikes
+6 196+ Atk Zigzagoon Extreme Speed vs. 156 HP / 116+ Def Eviolite Mienfoo: 21-25 (91.3 - 108.6%) -- guaranteed OHKO after 1 layer of Spikes

+6 196+ Atk Zigzagoon Extreme Speed vs. 0 HP / 156 Def Eviolite Timburr: 21-25 (87.5 - 104.1%) -- guaranteed OHKO after 1 layer of Spikes

+6 196+ Atk Zigzagoon Extreme Speed vs. 0 HP / 100 Def Eviolite Pancham: 21-25 (91.3 - 108.6%) -- guaranteed OHKO after 1 layer of Spikes

OHKOs after spikes AND rocks
+6 196+ Atk Zigzagoon Thief vs. 0 HP / 116 Def Eviolite Honedge: 18-22 (85.7 - 104.7%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

+6 196+ Atk Zigzagoon Seed Bomb vs. 116 HP / 236+ Def Eviolite Slowpoke: 24-30 (88.8 - 111.1%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

196+ Atk Zigzagoon Extreme Speed vs. 124 HP / 160+ Def Eviolite Foongus: 21-25 (84 - 100%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

+6 196+ Atk Zigzagoon Extreme Speed vs. 0 HP / 36 Def Cranidos: 20-24 (86.9 - 104.3%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

+6 196+ Atk Zigzagoon Extreme Speed vs. 76 HP / 212+ Def Eviolite Chinchou: 21-25 (84 - 100%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

+6 196+ Atk Zigzagoon Extreme Speed vs. 0 HP / 0 Def Magnemite: 16-20 (84.2 - 105.2%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
+6 196+ Atk Zigzagoon Thief vs. 0 HP / 36 Def Magnemite: 16-19 (84.2 - 100%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

Interesting damage races
+6 196+ Atk Zigzagoon Thief vs. 228 HP / 140 Def Eviolite Lileep: 10-12 (38.4 - 46.1%)
0 SpA Lileep Giga Drain vs. 132 HP / 28 SpD Eviolite Zigzagoon: 7-9 (31.8 - 40.9%) -- 17.6% chance to 3HKO
+6 196+ Atk Zigzagoon Seed Bomb vs. 228 HP / 140 Def Lileep: 18-22 (69.2 - 84.6%)

+6 196+ Atk Zigzagoon Thief vs. 0 HP / 116 Def Eviolite Honedge: 18-22 (85.7 - 104.7%) -- 6.3% chance to OHKO
196+ Atk Honedge Sacred Sword vs. 132 HP / 108 Def Eviolite Zigzagoon: 14-18 (63.6 - 81.8%) -- guaranteed 2HKO

+6 196+ Atk Zigzagoon Thief vs. 236 HP / 196 Def Eviolite Porygon: 10-12 (38.4 - 46.1%) -- guaranteed 3HKO
+1 0 SpA Porygon Tri Attack vs. 132 HP / 28 SpD Eviolite Zigzagoon: 12-15 (54.5 - 68.1%) -- guaranteed 2HKO
+6 196+ Atk Zigzagoon Extreme Speed vs. 236 HP / 196 Def Porygon: 27-33 (103.8 - 126.9%) -- guaranteed OHKO

+6 196+ Atk Zigzagoon Thief vs. 212 HP / 196+ Def Eviolite Spritzee: 5-6 (18.5 - 22.2%) -- possible 5HKO
12 SpA Spritzee Moonblast vs. 132 HP / 28 SpD Eviolite Zigzagoon: 9-12 (40.9 - 54.5%) -- 9.8% chance to 2HKO
+6 196+ Atk Zigzagoon Extreme Speed vs. 212 HP / 196+ Def Spritzee: 27-33 (100 - 122.2%) -- guaranteed OHKO

+6 196+ Atk Zigzagoon Thief vs. 196 HP / 76+ Def Eviolite Lickitung: 10-12 (35.7 - 42.8%) -- guaranteed 3HKO
0 Atk Lickitung Body Slam vs. 132 HP / 108 Def Eviolite Zigzagoon: 7-9 (31.8 - 40.9%) -- 17.6% chance to 3HKO
+6 196+ Atk Zigzagoon Extreme Speed vs. 196 HP / 76+ Def Lickitung: 27-33 (96.4 - 117.8%) -- 87.5% chance to OHKO

+6 196+ Atk Zigzagoon Thief vs. 0 HP / 92 Def Tirtouga: 12-15 (57.1 - 71.4%) -- guaranteed 2HKO
+6 196+ Atk Zigzagoon Extreme Speed vs. -1 0 HP / 92 Def Tirtouga: 18-21 (85.7 - 100%) -- 25% chance to OHKO

+6 196+ Atk Zigzagoon Extreme Speed vs. 0 HP / 36 Def Eviolite Pawniard: 10-12 (47.6 - 57.1%) -- 93.8% chance to 2HKO
156 Atk Pawniard Iron Head vs. 132 HP / 108 Def Zigzagoon: 13-16 (59 - 72.7%) -- guaranteed 2HKO

Only a chance
+6 196+ Atk Zigzagoon Extreme Speed vs. 116 HP / 236+ Def Eviolite Vullaby: 16-21 (64 - 84%) -- 50% chance to OHKO after Stealth Rock

+6 196+ Atk Zigzagoon Extreme Speed vs. 236 HP / 196 Def Eviolite Porygon: 18-22 (69.2 - 84.6%) -- 43.8% chance to OHKO after Stealth Rock and 1 layer of Spikes

+6 196+ Atk Zigzagoon Extreme Speed vs. 212 HP / 196+ Def Eviolite Spritzee: 18-22 (66.6 - 81.4%) -- 43.8% chance to OHKO after Stealth Rock and 1 layer of Spikes

The Squad
0- SpA Stunky Fire Blast vs. 0 HP / 116 SpD Eviolite Pawniard: 10-12 (47.6 - 57.1%) -- guaranteed 2HKO after Stealth Rock

200+ Atk Fletchling Acrobatics (110 BP) vs. 36 HP / 40 Def Eviolite Cottonee: 18-24 (85.7 - 114.2%) -- 6.3% chance to OHKO

144 SpA Cottonee Hidden Power Fighting vs. 0 HP / 116 SpD Eviolite Pawniard: 16-20 (76.1 - 95.2%) -- 6.3% chance to OHKO after Stealth Rock

236 Atk Dwebble Rock Blast (3 hits) vs. 0 HP / 0 Def Abra: 21-27 (110.5 - 142.1%) -- guaranteed OHKO

240 SpA Abra Psychic vs. 0 HP / 236+ SpD Eviolite Timburr: 18-24 (75 - 100%) -- 6.3% chance to OHKO after Stealth Rock

+1 240+ SpA Porygon Psychic vs. 0 HP / 236+ SpD Eviolite Timburr: 18-22 (75 - 91.6%) -- guaranteed 2HKO after Stealth Rock

So there we have it, my first RMT. I would like to thank ItsViper482 for all his help and 067Jox for suggesting I do this. After I made this team, it went through about ~4-7 iterations until everything clicked. This was right before the Floon suspect and after that the team only got better. I peaked #1 on the ladder ~150 games after the reset with this team. I know it's a little heavy on the mind-game aspect, but it is, IMHO that way with this tier as a whole. All I've wanted to do is know definitively what, if anything is just blatantly wrong with this team and how to patch up any holes therein. Now go topple the ladder like ya boi PK!

~BreederGangBoss​
*HOW THE TEAM WORKS*
http://replay.pokemonshowdown.com/lc-462937096
*HOW THE TEAM WORKS*

*MIND-GAMES ARE INTEGRAL FOR SUCCESS*

http://replay.pokemonshowdown.com/lc-440875912
*MIND-GAMES ARE INTEGRAL FOR SUCCESS*

*HALF THE GAMES WILL BE 5V6*

http://replay.pokemonshowdown.com/lc-447238076
*HALF THE GAMES WILL BE 5V6*

*HOW TO BEAT THIS TEAM*
http://replay.pokemonshowdown.com/lc-435770484
*HOW TO BEAT THIS TEAM*

BreederGang™.png
If Winsauce Jr. can't do it Timmy can! (Wincon 1 and wincon 2)
http://replay.pokemonshowdown.com/lc-443318063
Winsauce Jr. wins! (mind-games matter)
http://replay.pokemonshowdown.com/lc-474588189
Last game during the Floon suspect (Winsauce Jr. was thirsty)
http://replay.pokemonshowdown.com/lcsuspecttest-394903511
#1 on ladder & setup for Winsauce Jr. (Tim coming thru in the clutch)
http://replay.pokemonshowdown.com/lc-403239440
Fast Taunt Stunky stopping Ziggy (Winsauce Jr. doing it better)
http://replay.pokemonshowdown.com/lc-424763458
Dwebble getting hazards up and being fodder (Goth creates the wincon)
http://replay.pokemonshowdown.com/lc-439361471
Tim can be the wincon (take advantage whenever you can)
http://replay.pokemonshowdown.com/lc-438049796
Greater than the sum of it's parts (teamwork makes the dream work)
http://replay.pokemonshowdown.com/lc-436969392
They swear you are bad (so you play a perfect game)
http://replay.pokemonshowdown.com/lc-474693830
 

Attachments

Last edited:
I like the team and it has a few threats that a lot of teams aren't constructed to beat. However you are weak to a couple common threats like hazard stack of your own and fletchling. Just a few changes, I would change Staryu > Stunky as it allows you to spin hazards instead of defogging. It also pseudo-helps with Fletchling.

Last change would be Protect > Seed Bomb on Zig. It allows you to dodge Fake Outs which I'm sure you found to be annoying in your laddering endeavors.
 
I like the team and it has a few threats that a lot of teams aren't constructed to beat. However you are weak to a couple common threats like hazard stack of your own and fletchling. Just a few changes, I would change Staryu > Stunky as it allows you to spin hazards instead of defogging. It also pseudo-helps with Fletchling.

Last change would be Protect > Seed Bomb on Zig. It allows you to dodge Fake Outs which I'm sure you found to be annoying in your laddering endeavors.
I get you but Star doesn't beat sashbra and ghosts and FO users are supposed to be removed before you attempt the sweep anyway
 

fran17

(1999)
is a Tiering Contributor Alumnus
Hey there I built a team like yours some time ago and worked pretty well.

  • Something I was thinking about is to change a move on Gothita to let Zigzagoon sweep with more ease. Hidden Power Fire over Energy Ball will let you damage Ferroseed (and Pawniard if you're real) to the point where Zigzagoon can easily kill at +6 without the risk of Thunder Wave, since a para can ruin your game.
  • On Stunky I'd go for Memento over Taunt, which gives you another free setup, and it stills applies some pressure on Defoggers, which can't remove your hazards.
That's all, I hope this will help you ^_^
 

sam-testings

What a beautiful face, I have found in this place
Hello breeder!

So first off, the Stunky set. I highly dislike the speedy set, but if you are insistent then fine. If you do end up replacing taunt with memento though, definitly switch over to the slower bulkier EVs. Fire Blast over Flamethrower is far better because you do more damage and can actually secure some kills like Pawniard (i think). This is important because you are not running any Spa Evs, which means you really want that extra damage. At that speed, you don't really need Sucker Punch, so I personally would put Sludge Bomb over that to allow you to hit bulky fairies which annoy this team.


You should not be running fast Cottonee unless it has Hidden Power Fight for pawn imo, so you should switch the set to this one:

Cottonee @ Eviolite
Level: 5
Ability: Prankster
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Encore
- Knock Off
- Giga Drain
- Memento

This set has far more bulk that allows you tank more hits which is very important for a mon whos only recovery is Giga Drain. I also replaced Dazzling Gleam with Knock Off because you really want to get rid of Eviolites for an easier Ziggy sweep, so having Knock Off is very important on this team. Lots of bulky mons enjoy switching into Cottonee which is a huge plus. Also, you don't need to kill fighting types with Dazzle Gleam if you have Goth, this, and BU Timburr which all deal with most other Fighting types quite easily


I agree with Fran, change Energy Ball to HP fire on Gothita, this allows you to deal with Ferroseed which is really annoying to this team otherwise. Do note that you will have to change the EVs to 240 SpA / 240 Spe to account for the IV drops from HP fire.


Next, optimize your Timburr EVs. Right now they are really bad for a lot of reasons

Timburr @ Eviolite
Level: 5
Ability: Guts
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

This set gives a lot more spdef which allows you to tank more special hits which is really important. Having one more health point does not matter as much as having a ton more spdef. People have spent a lot of time doing the calcs, this EV spread is far better.

Finally, please make your mons happier =(

Pretty cool team Breeder and I hope you stick around =D
 
Hello breeder!

So first off, the Stunky set. I highly dislike the speedy set, but if you are insistent then fine. If you do end up replacing taunt with memento though, definitly switch over to the slower bulkier EVs. Fire Blast over Flamethrower is far better because you do more damage and can actually secure some kills like Pawniard (i think). This is important because you are not running any Spa Evs, which means you really want that extra damage. At that speed, you don't really need Sucker Punch, so I personally would put Sludge Bomb over that to allow you to hit bulky fairies which annoy this team.


You should not be running fast Cottonee unless it has Hidden Power Fight for pawn imo, so you should switch the set to this one:

Cottonee @ Eviolite
Level: 5
Ability: Prankster
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Encore
- Knock Off
- Giga Drain
- Memento

This set has far more bulk that allows you tank more hits which is very important for a mon whos only recovery is Giga Drain. I also replaced Dazzling Gleam with Knock Off because you really want to get rid of Eviolites for an easier Ziggy sweep, so having Knock Off is very important on this team. Lots of bulky mons enjoy switching into Cottonee which is a huge plus. Also, you don't need to kill fighting types with Dazzle Gleam if you have Goth, this, and BU Timburr which all deal with most other Fighting types quite easily


I agree with Fran, change Energy Ball to HP fire on Gothita, this allows you to deal with Ferroseed which is really annoying to this team otherwise. Do note that you will have to change the EVs to 240 SpA / 240 Spe to account for the IV drops from HP fire.


Next, optimize your Timburr EVs. Right now they are really bad for a lot of reasons

Timburr @ Eviolite
Level: 5
Ability: Guts
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

This set gives a lot more spdef which allows you to tank more special hits which is really important. Having one more health point does not matter as much as having a ton more spdef. People have spent a lot of time doing the calcs, this EV spread is far better.

Finally, please make your mons happier =(

Pretty cool team Breeder and I hope you stick around =D
yaya I get all that but tim isnt trying to live special hits as much as phys ones and cotonee with Off presence is just more useful on this team and I like my mons having a grudge :P and goth being timid doesnt just ohko the fighting types without prior damage anyway...Too many things to try and squeeze in lol
 

sam-testings

What a beautiful face, I have found in this place
Man do I actually have to prove to you that this timburr set is better :/

You still have the same amount of physical bulk with this set, but with more Spdef. The one extra hit point matter very little in the world of LC calcs, and having 3 more spdef points thanks to Eviolite is far far better.

Finally, various calcs

Standard set
240 SpA Abra Psychic vs. 0 HP / 236+ SpD Eviolite Timburr: 18-24 (75 - 100%) -- 6.3% chance to OHKO
200 SpA Life Orb Gastly Shadow Ball vs. 0 HP / 236+ SpD Eviolite Timburr: 9-13 (37.5 - 54.1%) -- 87.9% chance to 2HKO
0 Atk Mienfoo Drain Punch vs. 0 HP / 156 Def Eviolite Timburr: 7-9 (29.1 - 37.5%) -- 1.1% chance to 3HKO

Your set
240 SpA Abra Psychic vs. 76 HP / 156 SpD Eviolite Timburr: 24-30 (96 - 120%) -- 68.8% chance to OHKO
200 SpA Life Orb Gastly Shadow Ball vs. 76 HP / 156 SpD Eviolite Timburr: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
0 Atk Mienfoo Drain Punch vs. 76 HP / 76+ Def Eviolite Timburr: 7-9 (28 - 36%) -- 1.1% chance to 3HKO - shows how little that one hp actually matters

etc etc.

Just use this set, it really is far much better. You have pretty much the same amount of physical bulk and with far more spdef.
 
lol u didnt, IK all that it was testing the dif and this set came in clutch and was the final set on the team when it topped ladder I have changed it at this point but RMts are what were not what should be feel?
 
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