Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

Status
Not open for further replies.
I'm about to work on a new idea, but after that, I can also help with movesets if you need

A new 3 stage line:

Basic
Deserunner, the Roadrunner Chick Pokemon
Name Justification: Desert + Runner, from Roadrunner
Type 1: Ground
Ability 1: Speed Boost
Ability 2: Big Pecks
Hidden Ability: Sand Rush
HP: 50
Atk: 55
Def: 45
SpAtk: 35
SpDef: 45
Speed: 85
BST: 315

Level-Up:
Start - Peck
Start - Growl
4 - Sand Attack
7 - Fury Attack
10 - Sonic Boom
14 - Quick Attack
16 - Bulldoze
19 - Spikes
23 - Mud Bomb
25 - Baton Pass
28 - Pluck
30 - Smack Down
33 - Feather Dance
35 - Stomp
39 - Drill Run
42 - Agility
45 - Sandstorm
50 - Quick Guard
53 - Mirror Move
56 - Drill Peck
58 - Double Team
63 - Earth Power

TM:
01 - Hone Claws
05 - Roar
06 - Toxic
10 - Hidden Power
12 - Taunt
17 - Protect
18 - Rain Dance
19 - Roost
21 - Frustration
23 - Smack Down
27 - Return
28 - Dig
32 - Double Team
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
41 - Torment
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
46 - Thief
48 - Round
49 - Echoed Voice
51 - Steel Wing
60 - Quash
62 - Acrobatics
67 - Retaliate
69 - Rock Polish
71 - Stone Edge
75 - Swords Dance
77 - Psych Up
78 - Bulldoze
80 - Rock Slide
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
96 - Nature Power
100 - Confide

Tutor:
Snore
Water Pulse
Covet
Low Kick
Endeavor
Uproar
Drill Run
Iron Head
Seed Bomb
Hyper Voice
Earth Power
Recycle

Concept/general Design: A sand colored roadrunner chick with a little black mohawk. This Pokemon, as well as the whole line, would look pretty similar to actual roadrunners.
Other Notes/Competitive Use: While none of its stats are that good, barring speed, even for an LC Pokemon, it has a nice niche as it's one of the better, if not the best Baton Passer in the tier with Speed Boost, Tailwind, Flame Charge, and, if the Baton Pass clause isn't carried over, Swords Dance and Home Claws. For these same reasons, it can also act as Setup Sweeper, and has decent coverage with moves like Seed Bomb, Low Kick, Steel Wing, and Drill Peck.


Stage 1:
Dashoo, The Roadrunner Pokemon
Name Justification: Dash + Cuckoo (family of birds)
Type: Ground
Ability 1: Speed Boost
Ability 2: Big Pecks
Hidden Ability: Sand Rush
Evolution Method: Evolves from Deserunner at Level 24
HP: 65
Atk: 75
Def: 55
SpAtk: 50
SpDef: 65
Speed: 100
BST: 410

Level-Up:
Start - Mud Shot
Start - U-Turn
Start - Peck
Start - Growl
4 - Sand Attack
7 - Fury Attack
10 - Sonic Boom
14 - Quick Attack
16 - Bulldoze
19 - Spikes
23 - Mud Bomb
24 - Nasty Plot
27 - Baton Pass
30 - Pluck
32 - Smack Down
35 - Feather Dance
37 - Stomp
40 - Drill Run
42 - Agility
46 - Sandstorm
49 - Earthquake
51 - Quick Guard
55 - Mirror Move
57 - Drill Peck
60 - Double Team
65 - Earth Power

TM:
01 - Hone Claws
05 - Roar
06 - Toxic
09 - Venoshock
10 - Hidden Power
11 - Sunny Day
12 - Taunt
17 - Protect
18 - Rain Dance
19 - Roost
21 - Frustration
23 - Smack Down
26 - Earthquake
27 - Return
28 - Dig
30 - Shadow Ball
32 - Double Team
36 - Sludge Bomb
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
41 - Torment
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
46 - Thief
48 - Round
49 - Echoed Voice
51 - Steel Wing
60 - Quash
62 - Acrobatics
66 - Payback
67 - Retaliate
69 - Rock Polish
71 - Stone Edge
75 - Swords Dance
77 - Psych Up
78 - Bulldoze
80 - Rock Slide
84 - Poison Jab
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
89 - U-Turn
90 - Substitute
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
96 - Nature Power
100 - Confide

Tutor:
Snore
Water Pulse
Covet
Low Kick
Knock Off
Endeavor
Uproar
Drill Run
Iron Head
Seed Bomb
Heat Wave
Hyper Voice
Earth Power
Outrage
Recycle
Snatch

Concept/general Design: Roadrunner, a little taller than Staravia, with red, gray, and white feathers, as well as sand colored feathers at the tips. Short black mohawk
Other Notes/Competitive Use: With passable bulk with an eviolite and reliable recovery, Dashoo can be a good bulky hazard setter, Baton Passer, or setup sweeper. It also has access
to the lea combo of Hazards + Endeavor + Speed Boost, allowing it to severely weaken any non-Ghost, similar to lead Scolipede.

Stage 2:
Nemorathon, The Roadrunner
Name Justification: Neomorphinae (Subfamily of roadrunners) + marathon
Type: Ground
Ability 1: Speed Boost
Ability 2: Sniper
Hidden Ability: Sand Rush
Evolution Method: Evolves from Dashoo at Level 41
HP: 75
Atk: 90
Def: 65
SpAtk: 60
SpDef: 75
Speed: 130
BST: 495

Level-Up:
Start - Sand Padding - Ground-type version of Iron Defense
Start - Water Gun
Start - Drill Peck
Start - Earthquake
Start - Mud Shot
Start - U-Turn
Start - Peck
Start - Growl
4 - Sand Attack
7 - Fury Attack
10 - Sonic Boom
14 - Quick Attack
16 - Bulldoze
19 - Spikes
23 - Mud Bomb
24 - Nasty Plot
27 - Baton Pass
30 - Pluck
32 - Smack Down
35 - Feather Dance
37 - Stomp
41 - Drill Run
43 - Belch
46 - Agility
48 - Sandstorm
51 - Earthquake
53 - Quick Guard
55 - Mirror Move
59 - Drill Peck
62 - Double Team
65 - Thrash
68 - Earth Power
70 - Brave Bird

TM:
01 - Hone Claws
05 - Roar
06 - Toxic
09 - Venoshock
10 - Hidden Power
11 - Sunny Day
12 - Taunt
17 - Protect
18 - Rain Dance
19 - Roost
21 - Frustration
23 - Smack Down
26 - Earthquake
27 - Return
28 - Dig
30 - Shadow Ball
31 - Brick Break
32 - Double Team
36 - Sludge Bomb
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
41 - Torment
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
46 - Thief
48 - Round
49 - Echoed Voice
51 - Steel Wing
52 - Focus Blast
54 - False Swipe
60 - Quash
62 - Acrobatics
66 - Payback
67 - Retaliate
68 - Giga Impact
69 - Rock Polish
71 - Stone Edge
75 - Swords Dance
77 - Psych Up
78 - Bulldoze
80 - Rock Slide
81 - X-Scissor
84 - Poison Jab
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
89 - U-Turn
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
96 - Nature Power
99 - Dazzling Gleam
100 - Confide

Tutor:
Snore
Water Pulse
Covet
Low Kick
Knock Off
Endeavor
Uproar
Drill Run
Iron Head
Seed Bomb
Heat Wave
Hyper Voice
Earth Power
Outrage
Superpower
Recycle
Snatch

Concept/general Design: Same basic premise as Dashoo, but looks fully grown. Longer white mohawk.
Other Notes/Competitive Use: Nemorathon is very versatile,being able to perform many roles. Baton Pass? It has Speed Boost and plenty of set up moves. Setup Sweeper? Swords Dance. Lead? Spikes, Endeavor, Knock Off. Wall?... Well let's not get crazy... But yeah, it's versatile as heck,with its drawbacks being lackluster bulk and somewhat low Attack.
 
Last edited:

Cookie Butter

formerly the someone
I heard you want Pokemon with split-evolutions... so here's a...
Cnidaria Pokemon Line


Name: Seedocyte
Name Origin: Seed + Cnidocyte (cells exclusive to Cnidaria)
Type 1: Poison
Type 2: -
Ability 1: Regenerator
Ability 2: Prey-Stinging (New Ability) - Contact moves against this Pokemon give the Paralysis status to the Pokemon who hit it. Affects Ground-types.
Hidden Ability: Adaptability
Stats: 110, 45, 25, 55, 35, 85 (355)
Moves: Wrap, Bubble, Feint Attack, Acid, Poison Tail, Wring Out, Absorb, Gastro Acid, Whirlpool, Brine, Agility, Spikes, Spike Cannon, Toxic Spikes, Sludge Wave, Toxic, Recover, Stockpile, Spit Up, Swallow
TMs/Tutor: Protect, Substitute, Hidden Power, Rest, Attract, Captivate, Double Edge, Mimic, Bide, Curse, Endure, Natural Gift, Secret Power, Snore, Return, Frustration, Venoshock, Rain Dance, Safeguard, Dig, Double Team, Sludge Bomb, Torment, Round, Explosion, Gyro Ball, Poison Jab, U-turn, Nature Power, Bind, Gunk Shot, Recycle, Water Pulse, Surf
Other Notes: Zygote/Larva/"Seed" Pre-Evolution
Competitive Use: With Eviolite, this can be used in lower tiers. It has 2 good abilities for a defensive Pokemon to have, and Adaptability that can't really be used outside of LC. It also has many moves that a pre-evolution rarely gets (nothing too impressive though).

Name: Stingulyp
Name Origin: Sting + Gulp(eating) + Polyp
Type 1: Poison
Type 2: Electric
Ability 1: Regenerator
Ability 2: Prey-Stinging
Hidden Ability: Sticky Hold
Stats: 130, 135, 70, 65, 85, 50 (535)
Moves: Previous evolution moves + Ingrain, Mega Drain, Horn Leech, Shock Wave, Thunderbolt, Wild Charge
TMs/Tutor: Giga Drain, Iron Head, Dream Eater, Thunder
Other Notes: Feeding Polyp Split Evolution
Competitive Use: Physically offensive of the bunch. Hits hard and has nice coverage and STAB moves. Pretty slow, so even with Prey-Stinging, it won't outspeed many others. But with Sticky Hold, Stingulyp doesn't have to worry about Knock Off. Physical coverage include Poison, Electric, Grass, Steel and Bug.


Name: Medusting
Name Origin: Medusa + Sting
Type 1: Poison
Type 2: Water
Ability 1: Regenerator
Ability 2: Prey-Stinging
Hidden Ability: Storm Drain
Stats: 130, 65, 50, 135, 70, 85 (535)
Moves: Previous evolution moves + Mega Drain, Bubblebeam, Scald, Waterfall, Water Spout, Aqua Tail
TMs/Tutor: Previous evolution moves + Giga Drain, Focus Blast, Pain Split, Ice Beam
Other Notes: Medusa (AKA Jellyfish) Split Evolution
Competitive Use: Specially offensive of the bunch. It has bad Defenses and mediocre Speed, but Prey-Stinging allows it to outspeed Pokemon that have hit it, and the great HP doesn't make the hit take too much %. Storm Drain can be used to switch in on Water attacks and increase its SpAtk even further. Special coverage include Poison, Water, Grass, Fighting and Ice.

Name: Stingoral
Name Origin: Sting + Coral
Type 1: Poison
Type 2: Rock
Ability 1: Solid Rock
Ability 2: Prey-Stinging
Hidden Ability: Water Absorb
Stats: 130, 85, 135, 65, 70, 50 (535)
Moves: Previous evolution moves + Ingrain, Iron Defense, Stealth Rock, Endure, Rock Tomb, Stone Edge
TMs/Tutor: Previous evolution moves + Earthquake, Rock Slide, Rock Polish, Bulk Up
Other Notes: Polyp with Exoskeleton (AKA Coral) Split Evolution
Competitive Use: Physically defensive of the bunch. Amazing physical Defense and HP, which makes up for below average special Defense. All 3 good defensive abilities. Solid Rock makes up for 4x weakness to Ground, while Water Absorb turns a weakness into an immunity. Has all 3 damaging entry hazards, U-turn to switch out after it did or Explosion for Suicide Lead sets.

Name: Sthyndra
Name Origin: Sting + Hydra
Type 1: Poison
Type 2: Dragon
Ability 1: Regenerator
Ability 2: Prey-Stinging
Hidden Ability: Suction Cups
Stats: 135, 65, 70, 85, 130, 50 (535)
Moves: Previous evolution moves + Ingrain, Mega Drain, Horn Leech, Dragon Pulse, Dragon Dance, Earth Power
TMs/Tutor: Previous evolution moves + Giga Drain, Dual Chop, Calm Mind, Dragon Tail
Other Notes: Fresh Water Polyp (AKA Hydra) Split Evolution
Competitive Use: Specially defensive of the bunch. Great typing, and 2 great abilities for defensive Pokemon to have, plus Suction Cups which is okay. Dragon typing is a pun on the mythological hydra which is a dragon, and the name of the real species. Too many useful moves to name. Death by Toxic stall is a great set, but it can do other things. It can set up with Calm Mind, Autotomize or Dragon Dance, and not get forcefully switched out with Suction Cups. It can also set up Spikes/Toxic Spikes.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I think 4 different split evolutions are enough, but I can do a 5th Pokemon that has speed at its highest stat if requested.
Also, I want to hear opinions (on the movesets especially, I think I went a little overboard)
 
Last edited:
Sparkideer and Pyromoose Movesets:

Sparkideer:
Level Up:
Start - Tackle
Start - Rage
Start - Leer
5 - Ember
7 - Tail Whip
10 - Horn Attack
13 - Work Up
15 - Bite
17 - Flame Burst
20 - Flash
23 - Headbutt
25 - Flame Charge
28 - Double Kick
31 - Natural Gift
33 - Fire Fang
35 - Nature Power
37 - Lava Plume
40 - Will-O-Wisp
42 - Jump Kick
45 - Rock Climb
48 - Refresh
51 - Flare Blitz
54 - Crunch
60 - Double-Edge

TM:

05 - Roar
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
17 - Protect
21 - Frustration
22 - Solar Beam
27 - Return
30 - Shadow Ball
32 - Double Team
35 - Flamethrower
38 - Fire Blast
39 - Rock Tomb
40 - Aerial Ace
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
46 - Thief
47 - Low Sweep
48 - Round
49 - Echoed Voice
50 - Overheat
52 - Focus Blast
59 - Incinerate
61 - Will-O-Wisp
63 - Embargo
66 - Payback
67 - Retaliate
70 - Flash
71 - Stone Edge
77 - Psych Up
78 - Bulldoze
80 - Rock Slide
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
96 - Nature Power
100 - Confide

Tutor Moves:
Snore
Covet
Low Kick
Endeavor
Uproar
Iron Tail
Bounce
Iron Head
Zen Headbutt
Heat Wave
Last Resort
Foul Play
After You
Helping Hand
Snatch


Pyromoose:
Start - Megahorn (Move Reminder)
Start - Horn Leech (Move Reminder; Might be OP)
Start - Secret Power (Move Reminder)
Start - Inferno (Move Reminder)
Start - Blaze Kick
Start - Tackle
Start - Rage
Start - Leer
5 - Ember
7 - Screech
10 - Horn Attack
13 - Work Up
15 - Bite
17 - Flame Burst
20 - Flash
23 - Headbutt
25 - Flame Charge
28 - Double Kick
31 - Natural Gift
33 - Fire Fang
35 - Nature Power
37 - Blaze Kick
37 - Lava Plume
41 - Will-O-Wisp
43 - Jump Kick
45 - Morning Sun
47 - Rock Climb
50 - Refresh
55 - Flare Blitz
57 - Crunch
63 - Double-Edge
67 - Grassy Terrain (Justification: Moose love the forest. Forest's Curse would be more fitting, but that would be broken on a Fire-type)

TM:

05 - Roar
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
15 - Hyper Beam
17 - Protect
21 - Frustration
22 - Solar Beam
27 - Return
30 - Shadow Ball
32 - Double Team
35 - Flamethrower
38 - Fire Blast
39 - Rock Tomb
40 - Aerial Ace
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
46 - Thief
47 - Low Sweep
48 - Round
49 - Echoed Voice
50 - Overheat
52 - Focus Blast
59 - Incinerate
61 - Will-O-Wisp
63 - Embargo
66 - Payback
67 - Retaliate
68 - Giga Impact
70 - Flash
71 - Stone Edge
75 - Swords Dance
77 - Psych Up
78 - Bulldoze
80 - Rock Slide
84 - Poison Jab
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
96 - Nature Power
100 - Confide

Tutor Moves:
Snore
Covet
Low Kick
Endeavor
Uproar
Iron Tail
Bounce
Iron Head
Zen Headbutt
Heat Wave
Last Resort
Foul Play
After You
Helping Hand
Snatch


Give suggestions or changes if you want
 
Welp... I am back! Just going to start by approving literally everything...
Notes: Cnidaria line needs a few more moves. (I gotcha covered)
Everything else looks great!
Also, I am thinking about giving an executive position to one of the thread members.
Benefits: You get unlimited Access to the document, You get to approve Pokemon.
You get to tweak Pokemon, as long as you comment what you did.
Disadvantages: More is expected from you. (Don't Shit-Post, not that you should anyway)
Current Possible Candidates:
Yoshiblaze
Heroes and Cons
Anyone else, just suggest them.
Strawpoll here: http://www.strawpoll.me/11111668/r
 
Well I'm honoured to be suggested for that. I'm not sure I'm up to the task though - what if I approve Pokemon you consider OP or unsuitable? I'd still be willing to give it a go though.

Anyway, I'll add another Pokemon idea later today.
 
Well I'm honoured to be suggested for that. I'm not sure I'm up to the task though - what if I approve Pokemon you consider OP or unsuitable? I'd still be willing to give it a go though.

Anyway, I'll add another Pokemon idea later today.
The fact that you'd consider that possibility shows how responsible you are. I'd bet that you would check and double-check a questionable pokemon, not that my opinion holds any weight. Also: I'll be searching my brain a bit to see if there are any more good ideas in there.
 

Cookie Butter

formerly the someone
I copied the doc's dex and added a counter to types to my copy.

That includes the two lines that weren't added yet but got approved.
If I have any ideas for Psychic or Dark pokemon, I'll post later.
 
Looking at the chart, I could maybe think of an Electric-type sometime. Other than that, I'll give more movesets to stuff
 

Cookie Butter

formerly the someone
Tried to make a Psychic Pokemon that also had multiple forms. I'm not feeling very confident on this one though, it's too versatile in my opinion.
Name: Powette
Name justification: Power (from Hidden Power)+ -ette (feminine/diminutive suffix)
Type 1: Psychic
Type 2: Normal
Ability 1: Color Change
Ability 2: Protean
Hidden Ability: Power Change (Changes the type of the 1st move in the moveslot to the Hidden Power type of the user)
Stats: 100, 50, 50, 100, 100, 50 (450)
Moves: Power Ball (75 BP, Special, Normal-type, Changes with the type of the Plate the Pokemon is holding), Power Burst (new move previously added), Psyshock, Swords Dance, Charge Beam, Guard Swap, Imprison, Cosmic Power, Weather Ball, Charge, Icy Wind, Metronome, Power Swap, Magic Room, Skill Swap, Baton Pass, Mirror Coat, Trick Room, Iron Defense, Amnesia, Quick Guard, Agility, Fire Punch, Ice Punch, Thunder Punch, Wide Guard, Agility, Mystical Flame, Power Gem, Destiny Bond, Thunderbolt, Ice Beam, Flamethrower, Healing Wish, Heavy Slam, Pain Split, Magical Leaf, Water Pulse, Astonish, Vacuum Wave, Quick Attack, Toxic, Heal Bell, Scald, Wish, Morning Sun, Solar Beam, Light Screen, Detect, Return, Double Team, Reflect, Power-up Punch, Facade, Rock Smash, Trick, Nature Power, Protect, Aerial Ace, Substitute, Hidden Power, Rest, Attract, Captivate, Double Edge, Mimic, Bide, Curse, Endure, Natural Gift, Secret Power, Snore
Concept/general Design: An urban humanoid Pokemon, has magic powers that allows it to change type and many tricks up its sleeve.
Other Notes/Competitive Use: Very versatile special attacker with a HUGE list of moves, and two viable abilities. You can get two moves of any type with Power Ball (type of Plate) and Power Change (1st moveslot) or Power Burst (type of Hidden Power). Protean gives STAB to those moves.
 
Last edited:
Tried to make a Psychic Pokemon that also had multiple forms. I'm not feeling very confident on this one though, it's too versatile in my opinion.
Name: Powette
Name justification: Power (from Hidden Power)+ -ette (feminine/diminutive suffix)
Type 1: Psychic
Type 2: Normal
Ability 1: Color Change
Ability 2: Multitype
Hidden Ability: Power Change (Changes the type of the 1st move in the moveslot to the Hidden Power type of the user)
Stats: 100, 50, 50, 100, 100, 50 (450)
Moves: Power Ball (75 BP, Special, Normal-type, Changes with the type of the Plate the Pokemon is holding), Power Burst (new move previously added), Psyshock, Swords Dance, Charge Beam, Guard Swap, Imprison, Cosmic Power, Weather Ball, Charge, Icy Wind, Metronome, Power Swap, Magic Room, Skill Swap, Baton Pass, Mirror Coat, Trick Room, Iron Defense, Amnesia, Quick Guard, Agility, Fire Punch, Ice Punch, Thunder Punch, Wide Guard, Agility, Mystical Flame, Power Gem, Destiny Bond, Thunderbolt, Ice Beam, Flamethrower, Healing Wish, Heavy Slam, Pain Split, Magical Leaf, Water Pulse, Astonish, Vacuum Wave, Quick Attack, Toxic, Heal Bell, Scald, Wish, Morning Sun, Solar Beam, Light Screen, Detect, Return, Double Team, Reflect, Power-up Punch, Facade, Rock Smash, Trick, Nature Power, Protect, Aerial Ace, Substitute, Hidden Power, Rest, Attract, Captivate, Double Edge, Mimic, Bide, Curse, Endure, Natural Gift, Secret Power, Snore
Concept/general Design: An urban humanoid Pokemon, has magic powers that allows it to change type and many tricks up its sleeve.
Other Notes/Competitive Use: Very versatile special attacker with a HUGE list of moves, and 19 forms for you to choose from (It can even be pure Psychic). You can get two moves of any type with Power Ball (type of Plate) and Power Change (1st moveslot) or Power Burst (type of Hidden Power). You can also be any type with Multitype and get STAB from Power Ball.
Sorry for telling you this but.. Multitype is hardcoded to Arceus, and therefor doesn't work with any other pokemon, You can however make a new ability with similar effects
 
Tried to make a Psychic Pokemon that also had multiple forms. I'm not feeling very confident on this one though, it's too versatile in my opinion.
Name: Powette
Name justification: Power (from Hidden Power)+ -ette (feminine/diminutive suffix)
Type 1: Psychic
Type 2: Normal
Ability 1: Color Change
Ability 2: Multitype
Hidden Ability: Power Change (Changes the type of the 1st move in the moveslot to the Hidden Power type of the user)
Stats: 100, 50, 50, 100, 100, 50 (450)
Moves: Power Ball (75 BP, Special, Normal-type, Changes with the type of the Plate the Pokemon is holding), Power Burst (new move previously added), Psyshock, Swords Dance, Charge Beam, Guard Swap, Imprison, Cosmic Power, Weather Ball, Charge, Icy Wind, Metronome, Power Swap, Magic Room, Skill Swap, Baton Pass, Mirror Coat, Trick Room, Iron Defense, Amnesia, Quick Guard, Agility, Fire Punch, Ice Punch, Thunder Punch, Wide Guard, Agility, Mystical Flame, Power Gem, Destiny Bond, Thunderbolt, Ice Beam, Flamethrower, Healing Wish, Heavy Slam, Pain Split, Magical Leaf, Water Pulse, Astonish, Vacuum Wave, Quick Attack, Toxic, Heal Bell, Scald, Wish, Morning Sun, Solar Beam, Light Screen, Detect, Return, Double Team, Reflect, Power-up Punch, Facade, Rock Smash, Trick, Nature Power, Protect, Aerial Ace, Substitute, Hidden Power, Rest, Attract, Captivate, Double Edge, Mimic, Bide, Curse, Endure, Natural Gift, Secret Power, Snore
Concept/general Design: An urban humanoid Pokemon, has magic powers that allows it to change type and many tricks up its sleeve.
Other Notes/Competitive Use: Very versatile special attacker with a HUGE list of moves, and 19 forms for you to choose from (It can even be pure Psychic). You can get two moves of any type with Power Ball (type of Plate) and Power Change (1st moveslot) or Power Burst (type of Hidden Power). You can also be any type with Multitype and get STAB from Power Ball.
I am not quite sure if this is OP or not... Lets just add it and see what happens. Although I would replace Multitype with Protean.
 
Last edited:
I heard you want Pokemon with split-evolutions... so here's a...
Cnidaria Pokemon Line


Name: Seedocyte
Name Origin: Seed + Cnidocyte (cells exclusive to Cnidaria)
Type 1: Poison
Type 2: -
Ability 1: Regenerator
Ability 2: Prey-Stinging (New Ability) - Contact moves against this Pokemon give the Paralysis status to the Pokemon who hit it. Affects Ground-types.
Hidden Ability: Adaptability
Stats: 110, 45, 25, 55, 35, 85 (355)
Moves: Wrap, Bubble, Feint Attack, Acid, Poison Tail, Wring Out, Absorb, Gastro Acid, Whirlpool, Brine, Autotomize, Spikes, Spike Cannon, Toxic Spikes, Sludge Wave, Toxic, Recover, Stockpile, Spit Up, Swallow
TMs/Tutor: Protect, Substitute, Hidden Power, Rest, Attract, Captivate, Double Edge, Mimic, Bide, Curse, Endure, Natural Gift, Secret Power, Snore, Return, Frustration, Venoshock, Rain Dance, Safeguard, Dig, Double Team, Sludge Bomb, Torment, Round, Explosion, Gyro Ball, Poison Jab, U-turn, Nature Power, Bind, Gunk Shot, Recycle, Water Pulse, Surf
Other Notes: Zygote/Larva/"Seed" Pre-Evolution
Competitive Use: With Eviolite, this can be used in lower tiers. It has 2 good abilities for a defensive Pokemon to have, and Adaptability that can't really be used outside of LC. It also has many moves that a pre-evolution rarely gets (nothing too impressive though).

Name: Stingulyp
Name Origin: Sting + Gulp(eating) + Polyp
Type 1: Poison
Type 2: Electric
Ability 1: Regenerator
Ability 2: Prey-Stinging
Hidden Ability: Sticky Hold
Stats: 130, 135, 70, 65, 85, 50 (535)
Moves: Previous evolution moves + Ingrain, Mega Drain, Horn Leech, Shock Wave, Thunderbolt, Wild Charge
TMs/Tutor: Giga Drain, Iron Head, Dream Eater, Thunder
Other Notes: Feeding Polyp Split Evolution
Competitive Use: Physically offensive of the bunch. Hits hard and has nice coverage and STAB moves. Pretty slow, so even with Prey-Stinging, it won't outspeed many others. But with Sticky Hold, Stingulyp doesn't have to worry about Knock Off. Physical coverage include Poison, Electric, Grass, Steel and Bug.


Name: Medusting
Name Origin: Medusa + Sting
Type 1: Poison
Type 2: Water
Ability 1: Regenerator
Ability 2: Prey-Stinging
Hidden Ability: Storm Drain
Stats: 130, 65, 50, 135, 70, 85 (535)
Moves: Previous evolution moves + Mega Drain, Bubblebeam, Scald, Waterfall, Water Spout, Aqua Tail
TMs/Tutor: Previous evolution moves + Giga Drain, Focus Blast, Pain Split, Ice Beam
Other Notes: Medusa (AKA Jellyfish) Split Evolution
Competitive Use: Specially offensive of the bunch. It has bad Defenses and mediocre Speed, but Prey-Stinging allows it to outspeed Pokemon that have hit it, and the great HP doesn't make the hit take too much %. Storm Drain can be used to switch in on Water attacks and increase its SpAtk even further. Special coverage include Poison, Water, Grass, Fighting and Ice.

Name: Stingoral
Name Origin: Sting + Coral
Type 1: Poison
Type 2: Rock
Ability 1: Solid Rock
Ability 2: Prey-Stinging
Hidden Ability: Water Absorb
Stats: 130, 85, 135, 65, 70, 50 (535)
Moves: Previous evolution moves + Ingrain, Iron Defense, Stealth Rock, Endure, Rock Tomb, Stone Edge
TMs/Tutor: Previous evolution moves + Earthquake, Rock Slide, Rock Polish, Bulk Up
Other Notes: Polyp with Exoskeleton (AKA Coral) Split Evolution
Competitive Use: Physically defensive of the bunch. Amazing physical Defense and HP, which makes up for below average special Defense. All 3 good defensive abilities. Solid Rock makes up for 4x weakness to Ground, while Water Absorb turns a weakness into an immunity. Has all 3 damaging entry hazards, U-turn to switch out after it did or Explosion for Suicide Lead sets.

Name: Sthyndra
Name Origin: Sting + Hydra
Type 1: Poison
Type 2: Dragon
Ability 1: Regenerator
Ability 2: Prey-Stinging
Hidden Ability: Suction Cups
Stats: 135, 65, 70, 85, 130, 50 (535)
Moves: Previous evolution moves + Ingrain, Mega Drain, Horn Leech, Dragon Pulse, Dragon Dance, Earth Power
TMs/Tutor: Previous evolution moves + Giga Drain, Dual Chop, Calm Mind, Dragon Tail
Other Notes: Fresh Water Polyp (AKA Hydra) Split Evolution
Competitive Use: Specially defensive of the bunch. Great typing, and 2 great abilities for defensive Pokemon to have, plus Suction Cups which is okay. Dragon typing is a pun on the mythological hydra which is a dragon, and the name of the real species. Too many useful moves to name. Death by Toxic stall is a great set, but it can do other things. It can set up with Calm Mind, Autotomize or Dragon Dance, and not get forcefully switched out with Suction Cups. It can also set up Spikes/Toxic Spikes.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I think 4 different split evolutions are enough, but I can do a 5th Pokemon that has speed at its highest stat if requested.
Also, I want to hear opinions (on the movesets especially, I think I went a little overboard)
Actually, Just a thought, give it agility instead of automize.
 
Last edited:
I'll work on another moveset today.

Also, Jerry, what do you think of my Deserunner line idea? I know you at keast saw it, cuz you liked it, but I wanna know what you think of it and if I need to change anything.
 
Speikhog line:

Spiekhog-
Level-Up:
Start - Scratch
Start - Tail Whip
Start - Sand-Attack
4 - Rollout
4 - Defense Curl
8 - Metal Claw
10 - Baby-Doll Eyes
14 - Bite
17 - Spike Cannon
19 - Magnet Bomb
21 - Protect
23 - Spikes
25 - Fell Stinger
28 - Slash
31 - Charm
34 - Feint
37 - Spiky Shield
41 - Iron Head
43 - Iron Defense
46 - Amnesia
50 - Double-Edge
55 - Acupressure
61 - Autotomize
64 - Iron Tail
67 - Last Resort

TM
:
01 - Hone Claws
05 - Roar
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
17 - Protect
18 - Rain Dance
21 - Frustration
22 - Solar Beam
23 - Smack Down
27 - Return
28 - Dig
30 - Shadow Ball
31 - Brick Break
32 - Double Team
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
49 - Echoed Voice
54 - False Swipe
65 - Shadow Claw
66 - Payback
67 - Retaliate
71 - Stone Edge
74 - Gyro Ball
75 - Swords Dance
77 - Psych Up
80 - Rock Slide
81 - X-Scissor
84 - Poison Jab
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
95 - Snarl
100 - Confide

Tutor:
Snore
Shock Wave
Covet
Knock Off
Super Fang
Endeavor
Iron Tail
Drill Run
Iron Head
Zen Headbutt
Last Resort
Hyper Voice
Helping Hand
Iron Defense
Stealth Rock


Corcupine:
Level-Up:
Start - Body Slam
Start - Gyro Ball
Start - Metal Sound
Start - Poison Sting
Start - Scratch
Start - Tail Whip
Start - Sand-Attack
2 - Peck
4 - Rollout
4 - Defense Curl
8 - Metal Claw
10 - Baby-Doll Eyes
14 - Bite
17 - Spike Cannon
19 - Magnet Bomb
21 - Protect
25 - Spikes
28 - Fell Stinger
32 - Slash
35 - Charm
37 - Feint
40 - Spiky Shield
43 - Iron Head
45 - Iron Defense
45 - Amnesia
47 - Crush Claw
50 - Double-Edge
57 - Acupressure
64 - Autotomize
67 - Iron Tail
70 - Last Resort

TM
:
01 - Hone Claws
05 - Roar
06 - Toxic
08 - Bulk Up
10 - Hidden Power
11 - Sunny Day
12 - Taunt
15 - Hyper Beam
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
22 - Solar Beam
23 - Smack Down
26 - Earthquake
27 - Return
28 - Dig
30 - Shadow Ball
31 - Brick Break
32 - Double Team
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
41 - Torment
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
49 - Echoed Voice
54 - False Swipe
57 - Charge Beam
65 - Shadow Claw
66 - Payback
67 - Retaliate
68 - Giga Impact
71 - Stone Edge
74 - Gyro Ball
75 - Swords Dance
77 - Psych Up
78 - Bulldoze
80 - Rock Slide
81 - X-Scissor
84 - Poison Jab
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
XY94 / HM06 - Rock Smash
ORAS94 - Secret Power
95 - Snarl
100 - Confide

Tutor:
Snore
Shock Wave
Covet
Knock Off
Super Fang
Endeavor
Iron Tail
Drill Run
Iron Head
Zen Headbutt
Last Resort
Hyper Voice

Superpower
Helping Hand
Iron Defense
Stealth Rock
[/HIIDE]
 
Sorry for the double post, but this wouldn't really fit in my previous post. Also, I don't anyone would see this without the bump.

Here's a couple Pokemon to fill the much needed Dark-type spots. I also notcied that this region doesn't have any trappers, so why not do one then?
Kimosoul, The Following Pokemon
Name Justification: Kimono + Soul
Type 1: Ghost
Type 2: Dark
Ability: Shadow Tag
Hidden Ability: Cute Charm
HP: 50
Atk: 45
Def: 45
SpAtk: 50
SpDef:55
Speed: 85
BST: 330

Level-Up:
Start - Fake Tears
Start - Shadow Sneak
Start - Play Nice
4 - Pursuit
8 - Disable
13 - Follow Me
15 - Curse
18 - Spite
22 - Hex
26 - Taunt
29 - Ominous Wind
32 - Will-O-Wisp
35 - Charm
38 - Dark Pulse
41 - Memento
45 - Shadow Ball
48 - Destiny Bond
50 - Punishment
53 - Heal Block
58 - Phantom Force
67 - Parting Shot

TM:
04 - Calm Mind
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
29 - Psychic
30 - Shadow Ball
32 - Double Team
33 - Reflect
40 - Aerial Ace
41 - Torment
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
57 - Charge Beam
59 - Incinerate
61 - Will-O-Wisp
63 - Embargo
66 - Payback
70 - Flash
73 - Thunder Wave
77 - Psych Up
85 - Dream Eater
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
ORAS94 - Secret Power
95 - Snarl
96 - Nature Power
97 - Dark Pulse
99 - Dazzling Gleam
100 - Confide

Tutor:
Snore
Water Pulse
Shock Wave
Covet
Knock Off
Endeavor
Uproar
Hyper Voice
Foul Play
Spite
After You
Helping Hand
Trick
Snatch
Pain Split
Magic Coat
Heal Bell
Icy Wind

Concept/general Design: The general concept is that it's the spirit of a human that died, like Phantump. As a spirit, it's very lonely, causing it to seek out human friends to join it. To aid with this, it uses it's ability Shadow Tag to lure in humans and befriends them. If no humans walk by its natural habitat, it may go into cities to find friends, using Pursuit and Shadow Sneak.
For design, it's a ghostly, small, and humanoid creature that looks like it's wearing a kimono.
Other Notes/Competitive Use: In LC, it's a fast, but weak and frail Shadow Tag trapper. It also has a redundant STAB typing, which hurts it's offensive capabilities. On the bright side, it has a good defensive typing, only being weak to Fairy. It's Speed rivals another trapper, Diglett, letting at least get in a hit when trapping an opponent.


Spirilure, The Luring Pokemon
Name Justification: Spirit + Lure
Type 1: Ghost
Type 2: Dark
Ability: Shadow Tag
Hidden Ability: Intimidate
Evolution Method: Level-Up with Max Happiness
HP: 65
Atk: 55
Def: 65
SpAtk: 85
SpDef: 65
Speed: 110
BST: 445

Level-Up:
Start - Snarl (Move Reminder)
Start - Moonblast (Move Reminder)
Start - Destiny Bond (Move Reminder)
Start - Grudge
Start - Fake Tears
Start - Shadow Sneak
Start - Play Nice
4 - Pursuit
8 - Disable
13 - Follow Me
15 - Curse
18 - Spite
22 - Hex
26 - Taunt
29 - Ominous Wind
32 - Will-O-Wisp
35 - Charm
38 - Dark Pulse
41 - Memento
45 - Shadow Ball
48 - Destiny Bond
50 - Punishment
53 - Heal Block
58 - Phantom Force
62 - Ally Switch
67 - Parting Shot
TM:
03 - Psyshock
04 - Calm Mind
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
15 - Hyper Beam
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
29 - Psychic
30 - Shadow Ball
32 - Double Team
33 - Reflect
40 - Aerial Ace
41 - Torment
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
52 - Focus Blast
57 - Charge Beam
59 - Incinerate
61 - Will-O-Wisp
63 - Embargo
65 - Shadow Claw
66 - Payback
68 - Giga Impact
70 - Flash
73 - Thunder Wave
77 - Psych Up
85 - Dream Eater
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
ORAS94 - Secret Power
95 - Snarl
96 - Nature Power
97 - Dark Pulse
99 - Dazzling Gleam
100 - Confide

Tutor:
Snore
Water Pulse
Shock Wave
Covet
Knock Off
Endeavor
Uproar
Hyper Voice
Last Resort
Foul Play
Role Play
Spite
After You
Helping Hand
Trick
Snatch
Magic Coat
Pain Split
Heal Bell
Icy Wind

Concept/general Design: The concept builds off of Kimosoul, being the lonely spirit of a dead human that wants friends. However, now that it's grown up, it a bit more independent, and thus is a bit unfriendly to humans it's not already used to. This makes it a little more Intimidating and scary to humans it's not friend with already. However, it loves humans that it has already befriended as shown from the way it evolves. But, it still lures in humans with Shadow Tag, causing humans to be more wary around its habitat.

It's design is basically a larger humanoid ghostly creature that looks like it's wearing a kimono.
Other Notes/Competitive Use: It's kinda like a Ghost/Dark Dugtrio. The difference is lower speed, higher main offensive stat, and better bulk. Compared to Gothitelle, it's much less bulky, has a better typing, and is faster. However, like Dugtrio, it's very weak initially, and can only set up with Calm Mind, so physical attackers can take it down quite easily. However, Shadow Tag helps it a lot, allowing it to be the ultimate revenge killer.





Here are some movesets for all the Pokemon I have created so far, to put out some strategies for when this gets coded. Maybe add a Strategies Tab to the Doc

Dual Dance:
Toddlebot @ Eviolite
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Meteor Mash
- Autotomize
- Low Kick

Hazardous Baby:
Toddlebot @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Meteor Mash
- Thunder Wave
- Yawn / Iron Defense / Spite


All-out Attacker:
Robrute @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Drain Punch
- Knock Off / Ice Punch
- Ice Punch / Thunder Punch

Bulky Bulk Up:
Robrute @ Leftovers
Ability: Guts / Scrappy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Meteor Mash
- Drain Punch
- Substitute
- Bulk Up


Specially Defensive:
Robeauty @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Atk
- Moonblast
- Wish / Moonlight
- Protect / Heal Bell
- Toxic

Calm Mind:
Robeauty @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Flash Cannon
- Wish / Moonlight
- Calm Mind


Physically Defensive:
Charmster @ Leftovers
Ability: Cheek Storage
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Slack Off
- Toxic
- Heal Bell / Spikes

Cheeky (Offensive):
Charmster @ Sitrus Berry
Ability: Cheek Storage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sludge Bomb / Hidden Power Ground
- Focus Blast
- Calm Mind


Deserunner: LC, idk if we'll do LC, that's looking pretty far ahead

Bulky Baton Pass / Spikes:
Dashoo @ Eviolite
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Spikes / Protect
- Roost
- Baton Pass

Ground-type Whirlipede:
Dashoo @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Speed
Jolly Nature
- Quick Attack
- Spikes
- Protect
- Endeavor


Baton Pass:
Nemorathon @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Roost
- Baton Pass

Swords Dance:
Nemorathon @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Brave Bird
- Seed Bomb / Wild Charge

Ubers Baton Pass;
Nemorathon @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 Spe
Jolly / Timid Nature
- Earthquake / Earth Power / Substitute
- Swords Dance / Nasty Plot
- Protect / Substitute
- Baton Pass


Kimosoul: See Deserunner

Calming Trapper:
Spirilure @ Life Orb
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Dark Pulse
- Thunderbolt / Will-O-Wisp
- Moonblast
- Calm Mind

Destiny Trap:
Spirilure @ Focus Sash
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Destiny Bond
- Taunt / Pain Split

Momenteum Trap:
Spirilure @ Life Orb
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Dark Pulse
- Will-O-Wisp
- Moonblast
- Parting Shot

Tricky Lead:
Spirilure @ Choice Scarf
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Dark Pulse
- Calm Mind
- Moonblast
- Trick
 
Last edited:
Sorry for the double post, but this wouldn't really fit in my previous post. Also, I don't anyone would see this without the bump.

Here's a couple Pokemon to fill the much needed Dark-type spots. I also notcied that this region doesn't have any trappers, so why not do one then?
Kimosoul, The Following Pokemon
Name Justification: Kimono + Soul
Type 1: Ghost
Type 2: Dark
Ability: Shadow Tag
Hidden Ability: Cute Charm
HP: 50
Atk: 45
Def: 45
SpAtk: 50
SpDef:55
Speed: 85
BST: 330

Level-Up:
Start - Fake Tears
Start - Shadow Sneak
Start - Play Nice
4 - Pursuit
8 - Disable
13 - Follow Me
15 - Curse
18 - Spite
22 - Hex
26 - Taunt
29 - Ominous Wind
32 - Will-O-Wisp
35 - Charm
38 - Dark Pulse
41 - Memento
45 - Shadow Ball
48 - Destiny Bond
50 - Punishment
53 - Heal Block
58 - Phantom Force

TM:
04 - Calm Mind
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
29 - Psychic
30 - Shadow Ball
32 - Double Team
33 - Reflect
40 - Aerial Ace
41 - Torment
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
57 - Charge Beam
59 - Incinerate
61 - Will-O-Wisp
63 - Embargo
66 - Payback
70 - Flash
73 - Thunder Wave
77 - Psych Up
85 - Dream Eater
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
ORAS94 - Secret Power
95 - Snarl
96 - Nature Power
97 - Dark Pulse
99 - Dazzling Gleam
100 - Confide

Tutor:
Snore
Water Pulse
Shock Wave
Covet
Knock Off
Endeavor
Uproar
Hyper Voice
Foul Play
Spite
After You
Helping Hand
Trick
Snatch
Pain Split
Magic Coat
Heal Bell
Icy Wind

Concept/general Design: The general concept is that it's the spirit of a human that died, like Phantump. As a spirit, it's very lonely, causing it to seek out human friends to join it. To aid with this, it uses it's ability Shadow Tag to lure in humans and befriends them. If no humans walk by its natural habitat, it may go into cities to find friends, using Pursuit and Shadow Sneak.
For design, it's a ghostly, small, and humanoid creature that looks like it's wearing a kimono.
Other Notes/Competitive Use: In LC, it's a fast, but weak and frail Shadow Tag trapper. It also has a redundant STAB typing, which hurts it's offensive capabilities. On the bright side, it has a good defensive typing, only being weak to Fairy. It's Speed rivals another trapper, Diglett, letting at least get in a hit when trapping an opponent.


Spirilure, The Luring Pokemon
Name Justification: Spirit + Lure
Type 1: Ghost
Type 2: Dark
Ability: Shadow Tag
Hidden Ability: Intimidate
Evolution Method: Level-Up with Max Happiness
HP: 65
Atk: 55
Def: 65
SpAtk: 85
SpDef: 65
Speed: 110
BST: 445

Level-Up:
Start - Snarl (Move Reminder)
Start - Moonblast (Move Reminder)
Start - Destiny Bond (Move Reminder)
Start - Grudge
Start - Fake Tears
Start - Shadow Sneak
Start - Play Nice
4 - Pursuit
8 - Disable
13 - Follow Me
15 - Curse
18 - Spite
22 - Hex
26 - Taunt
29 - Ominous Wind
32 - Will-O-Wisp
35 - Charm
38 - Dark Pulse
41 - Memento
45 - Shadow Ball
48 - Destiny Bond
50 - Punishment
53 - Heal Block
58 - Phantom Force
62 - Ally Switch
TM:
03 - Psyshock
04 - Calm Mind
06 - Toxic
10 - Hidden Power
11 - Sunny Day
12 - Taunt
15 - Hyper Beam
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
29 - Psychic
30 - Shadow Ball
32 - Double Team
33 - Reflect
40 - Aerial Ace
41 - Torment
42 - Facade
44 - Rest
45 - Attract
46 - Thief
48 - Round
52 - Focus Blast
57 - Charge Beam
59 - Incinerate
61 - Will-O-Wisp
63 - Embargo
65 - Shadow Claw
66 - Payback
68 - Giga Impact
70 - Flash
73 - Thunder Wave
77 - Psych Up
85 - Dream Eater
86 - Grass Knot
87 - Swagger
88 - Sleep Talk
90 - Substitute
ORAS94 - Secret Power
95 - Snarl
96 - Nature Power
97 - Dark Pulse
99 - Dazzling Gleam
100 - Confide

Tutor:
Snore
Water Pulse
Shock Wave
Covet
Knock Off
Endeavor
Uproar
Hyper Voice
Last Resort
Foul Play
Role Play
Spite
After You
Helping Hand
Trick
Snatch
Magic Coat
Pain Split
Heal Bell
Icy Wind

Concept/general Design: The concept builds off of Kimosoul, being the lonely spirit of a dead human that wants friends. However, now that it's grown up, it a bit more independent, and thus is a bit unfriendly to humans it's not already used to. This makes it a little more Intimidating and scary to humans it's not friend with already. However, it loves humans that it has already befriended as shown from the way it evolves. But, it still lures in humans with Shadow Tag, causing humans to be more wary around its habitat.

It's design is basically a larger humanoid ghostly creature that looks like it's wearing a kimono.
Other Notes/Competitive Use: It's kinda like a Ghost/Dark Dugtrio. The difference is lower speed, higher main offensive stat, and better bulk. Compared to Gothitelle, it's much less bulky, has a better typing, and is faster. However, like Dugtrio, it's very weak initially, and can only set up with Calm Mind, so physical attackers can take it down quite easily. However, Shadow Tag helps it a lot, allowing it to be the ultimate revenge killer.





Here are some movesets for all the Pokemon I have created so far, to put out some strategies for when this gets coded. Maybe add a Strategies Tab to the Doc

Dual Dance:
Toddlebot @ Eviolite
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Meteor Mash
- Autotomize
- Low Kick

Hazardous Baby:
Toddlebot @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Meteor Mash
- Thunder Wave
- Yawn / Iron Defense / Spite


All-out Attacker:
Robrute @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Drain Punch
- Knock Off / Ice Punch
- Ice Punch / Thunder Punch

Bulky Bulk Up:
Robrute @ Leftovers
Ability: Guts / Scrappy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Meteor Mash
- Drain Punch
- Substitute
- Bulk Up


Specially Defensive:
Robeauty @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Atk
- Moonblast
- Wish / Moonlight
- Protect / Heal Bell
- Toxic

Calm Mind:
Robeauty @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Flash Cannon
- Wish / Moonlight
- Calm Mind


Physically Defensive:
Charmster @ Leftovers
Ability: Cheek Storage
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Slack Off
- Toxic
- Heal Bell / Spikes

Cheeky (Offensive):
Charmster @ Sitrus Berry
Ability: Cheek Storage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sludge Bomb / Hidden Power Ground
- Focus Blast
- Calm Mind


Deserunner: LC, idk if we'll do LC, that's looking pretty far ahead

Bulky Baton Pass / Spikes:
Dashoo @ Eviolite
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Spikes / Protect
- Roost
- Baton Pass

Ground-type Whirlipede:
Dashoo @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Speed
Jolly Nature
- Quick Attack
- Spikes
- Protect
- Endeavor


Baton Pass:
Nemorathon @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Roost
- Baton Pass

Swords Dance:
Nemorathon @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Brave Bird
- Seed Bomb / Wild Charge

Ubers Baton Pass;
Nemorathon @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 Spe
Jolly / Timid Nature
- Earthquake / Earth Power / Substitute
- Swords Dance / Nasty Plot
- Protect / Substitute
- Baton Pass


Kimosoul: See Deserunner

Calming Trapper:
Spirilure @ Life Orb
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Dark Pulse
- Thunderbolt / Will-O-Wisp
- Dazzling Gleam
- Calm Mind

Destiny Trap:
Spirilure @ Focus Sash
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Destiny Bond
- Taunt / Pain Split
Awesome. This is great. I love the trapper, but I feel like it doesn't quite have enough use, other than being a trapper. Maybe if it Got Parting Shot, (So many fun strats right there) or self destruct or explosion, then I think it would be a lot more useful.
 
Awesome. This is great. I love the trapper, but I feel like it doesn't quite have enough use, other than being a trapper. Maybe if it Got Parting Shot, (So many fun strats right there) or self destruct or explosion, then I think it would be a lot more useful.
I was thinking about Parting Shot for a second, but thought that would be a little OP, but if you're okay with it, then I'll add it for sure.

Also, can't wait for whatever you're planning
 
Oh, BTW, before I forget:
FUNGARAI!
Pokemon Highlights: Fungarai (#3)
Category: Samurai
Height: 5'06"
Weight: 93 lbs.
Abilities: Overgrow, Moxie
Type: Grass/Ground
Stats:
Hp: 70
Atk: 125
Def: 55
Spa: 100
Spd: 70
Spe: 110
BST: 530
Fungarai are very protective of weaker Pokemon, standing up to foes many times larger than itself if it sees others being threatened. When Trained, it will be just as protective of its trainer.

This Pokemon lives underground, often around sources of food, which includes vegetables and fungi, many Farmers have found these Pokemon living undr their fields, believing them to be extremely large carrots or potatoes.


Strategy Guide:

All out attacker:
Fungarai @ Life Orb/Expert Belt
Ability: Moxie
EVs: 252 Atk / 252 Spe /4 Hp
Adamant Nature
- Leaf Blade
- Earthquake
- Ice Punch
- Rock Slide
Does Stupid amounts of damage really fast. Probably a little too good, but It's going to die immediately, so who cares?

Mixed Sweeper
Fungarai @ Focus Sash
Ability: Moxie
EVs: 252 SpA / 252 Spe
Mild Nature
- Rototiller
- Leaf Storm
- Earthquake
- Rock Slide
Has some utility getting around bulky defensive walls and Hushper.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top