Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
After 30 days, the DQ Interval will go to 48h.
60 days Time Limit: After 60 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at October 14th. (actually that = 61 days, but friday is a better day for it -_-)
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Its_A_RandomASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
After 30 days, the DQ Interval will go to 48h.
60 days Time Limit: After 60 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at October 14th. (actually that = 61 days, but friday is a better day for it -_-)
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up
OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
RAID
Bloodlust
Kitsunoh [Yammich] (M)
NATURE: Jolly (+19% Accuracy)
TYPE: Ghost / Steel
ABILITIES: Frisk / Limber / Cursed Body (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (64/103)
PHYSICAL
Aerial Ace
Bulldoze
Dig
Earthquake
Endeavour
Facade
Fake Out
Feint Attack
Flail
Foul Play
Ice Punch
Iron Head
Iron Tail
Knock Off
Lick
Low Kick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Revenge
Rock Slide
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Sucker Punch
Super Fang
Thief
Thunder Punch
U-Turn
SPECIAL
Dark Pulse
Hex
Shadow Ball
OTHER
Copycat
Curse
Defog
Embargo
Endure
Imprison
Iron Defence
Magic Coat
Memento
Odour Sleuth
Pain Split
Perish Song
Protect
Psych Up
Psycho Shift
Roar
Role Play
Safeguard
Sleep Talk
Snatch
Spite
Substitute
Tail Whip
Taunt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
RAID
Shadow Mend
Conkeldurr [Joba] (M)
NATURE: Adamant
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (53/71)
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap
SPECIAL
None
OTHER
Block
Bulk Up
Detect
Endure
Focus Energy
Foresight
Helping Hand
Leer
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Taunt
Toxic
Wide Guard
Mr. Mime [Genie the Wise] (F)
NATURE: Modest
TYPE: Psychic / Fairy
ABILITIES: Soundproof / Filter / Technician (H)
STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (77/123)
PHYSICAL
Bide
Brick Break
Counter
Double-Slap
Fake Out
Foul Play
SPECIAL
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Icy Wind
Infestation
Magical Leaf
Mud-Slap
Psychic
Psyshock
Psywave
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunder
Thunderbolt
Zap Cannon
OTHER
Barrier
Baton Pass
Copycat
Double Team
Encore
Endure
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Light Screen
Magic Coat
Magic Room
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Power Split
Power Swap
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Teeter Dance
Telekinesis
Teleport
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room
Matezoide
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.
About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
AC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up
Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass
<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.
Abilites:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Rock Blast
Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic
Knock Off
Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type
->
<Salamence> [Bacon] (M)
Nature: Hasty (-Defense, +Speed, +12% Accuracy, +22% Accuracy [Mega])
Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Hatched from an egg found on the wild, his very first word was Bacon, after first tasting the crusty deliciouness. Since then, Matezoide decided to call him that, much to the Bagon's delight. Almost as much as bacon, however, Bacon loves flying, constantly asking Amy, Zeke and Mate's other fliers to take him for a quick ride. His pastimes include eating bacon and jumping off cliffs (Which led to his first evolution, in fact), while he dreams of tasting every sort of bacon and finally taking flight.
Abilites:
Intimidate (Trigger):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (HA UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Aerilate (Mega Evolution, Toggle):
By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Stats
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Zen Headbutt
Double-Edge
Crunch
Flamethrower
Fire Fang
Thunder Fang
Dragon Tail
Fly
Dragon Claw (*)
Protect (*)
Fire Blast (*)
Shadow Claw (*)
Roar
Rock-Slide
Toxic
Brick-Break (*)
Draco Meteor
Iron Defense
Hyper Voice
Flamethrower
Hyper Beam
Giga Impact
Stone Edge
Facade
Defog
Outrage
Iron Tail
Tailwind
Brick Break
Roost.
Dragon Pulse (*)
Dragon Dance (*)
Endure (*)
Thrash (*)
Dragon Rush (*)
Hydro Pump
Twister
<Gourgeist> [Vivi] (F)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Vivi originates from a small village, where the Pumpkaboo are loved by it's inhabitants due to their unique abilites of carrying souls to their resting place. Tired of always having some dude inside her, Vivi eventually fled. The other Pumpkaboo, however, were less than thrilled and thus, she was quickly followed to be taken back.
Eventually, she came across a huge labyrinth, where she met a Honedge that, understanding her, helped her hide for several months there, alongside the other pokemon that lived there.
After the heat was down, Vivi left, but her new friend decided to follow. Both were eventually captured by Matezoide. Much to her luck, he already passed through the village and left Kalos soon after.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Insomnia (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 3
Spe: 46 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves
Trick (*)
Astonish (*)
Confuse Ray (*)
Scary Face (*)
Trick-Or-Treat (*)
Worry Seed (*)
Razor Leaf (*)
Leech Seed (*)
Pain Split
Bullet Seed
Seed Bomb
Shadow Ball
Shadow Sneak
Phantom Force
Explosion
Rock-Slide (*)
Flamethrower (*)
Fire Blast
Trick Room (*)
Energy Ball
Dark Pulse (*)
Focus Blast
Sludge Bomb
Psychic (*)
Gyro Ball
Hidden-Power (Ice) (*)
Will-O-Wisp (*)
Magic Coat
Protect
Rest
Substitute
Destiny Bond (*)
Disable (*)
Bestow (*)
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.
About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
AC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up
Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass
<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.
Abilites:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Rock Blast
Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic
Knock Off
Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type
<Salamence> [Bacon] (M)
Nature: Hasty (-Defense, +Speed, +12% Accuracy, +22% Accuracy [Mega])
Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Hatched from an egg found on the wild, his very first word was Bacon, after first tasting the crusty deliciouness. Since then, Matezoide decided to call him that, much to the Bagon's delight. Almost as much as bacon, however, Bacon loves flying, constantly asking Amy, Zeke and Mate's other fliers to take him for a quick ride. His pastimes include eating bacon and jumping off cliffs (Which led to his first evolution, in fact), while he dreams of tasting every sort of bacon and finally taking flight.
Abilites:
Intimidate (Trigger):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (HA UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Aerilate (Mega Evolution, Toggle):
By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Stats
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Zen Headbutt
Double-Edge
Crunch
Flamethrower
Fire Fang
Thunder Fang
Dragon Tail
Fly
Dragon Claw (*)
Protect (*)
Fire Blast (*)
Shadow Claw (*)
Roar
Rock-Slide
Toxic
Brick-Break (*)
Draco Meteor
Iron Defense
Hyper Voice
Flamethrower
Hyper Beam
Giga Impact
Stone Edge
Facade
Defog
Outrage
Iron Tail
Tailwind
Brick Break
Roost.
Dragon Pulse (*)
Dragon Dance (*)
Endure (*)
Thrash (*)
Dragon Rush (*)
Hydro Pump
Twister
<Gourgeist> [Vivi] (F)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Vivi originates from a small village, where the Pumpkaboo are loved by it's inhabitants due to their unique abilites of carrying souls to their resting place. Tired of always having some dude inside her, Vivi eventually fled. The other Pumpkaboo, however, were less than thrilled and thus, she was quickly followed to be taken back.
Eventually, she came across a huge labyrinth, where she met a Honedge that, understanding her, helped her hide for several months there, alongside the other pokemon that lived there.
After the heat was down, Vivi left, but her new friend decided to follow. Both were eventually captured by Matezoide. Much to her luck, he already passed through the village and left Kalos soon after.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Insomnia (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 3
Spe: 46 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves
Trick (*)
Astonish (*)
Confuse Ray (*)
Scary Face (*)
Trick-Or-Treat (*)
Worry Seed (*)
Razor Leaf (*)
Leech Seed (*)
Pain Split
Bullet Seed
Seed Bomb
Shadow Ball
Shadow Sneak
Phantom Force
Explosion
Rock-Slide (*)
Flamethrower (*)
Fire Blast
Trick Room (*)
Energy Ball
Dark Pulse (*)
Focus Blast
Sludge Bomb
Psychic (*)
Gyro Ball
Hidden-Power (Ice) (*)
Will-O-Wisp (*)
Magic Coat
Protect
Rest
Substitute
Destiny Bond (*)
Disable (*)
Bestow (*)
Coin Flip
Firelord: IAR | Lightlord: Mate
Turn Order
Matezoide sends out
Its_A_Random sends out and orders
Matezoide orders
I ref