Confluxx [Old]
Banned deucer.
QC: Eien / Wanka / scpinion
GP: P Squared / The Dutch Plumberjack
[OVERVIEW]
**Fairy**:
Azumarill is one of the few physically attacking Fairy-types, and it's a great one thanks to Huge Power. It can be a very threatening sweeper thanks to its access to Belly Drum and a priority move in Aqua Jet. Its typing gives it resistances to Fire, Water, and Ice and a neutrality to Steel, which is unusual for a Fairy. Its Water typing and access to Superpower allow it to check threats such as Heatran and Empoleon. Additionally, Azumarill's bulk is pretty good and allows it to take a hit before attacking or set up a Belly Drum more easily. However, Azumarill's Water typing brings a weakness to Electric, which Fairy-types don't appreciate as it is. Its Speed stat is also very low, which means it usually has to take a hit before being able to hit back or set up.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Superpower
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe
[SET COMMENTS]
Moves
========
Belly Drum maximizes Azumarill's Attack and lets it become a very threatening sweeper. Aqua Jet is its Water-type STAB move and the move it's most likely to use after setting up because of its +1 priority. Play Rough is Azumarill's Fairy-type STAB move and hits very hard even without setup. Knock Off provides great coverage that hits threats such as Doublade, and it also gets rid of the foe's item. Superpower is an alternative option to hit Pokemon such as Empoleon, Ferrothorn, and Chansey harder, but it does lower Azumarill's Defense, making it easier to revenge kill.
Set Details
========
164 EVs in Speed allow Azumarill to outspeed Skarmory and take it out with +6 Knock Off after Stealth Rock. Running 252 EVs in Attack with an Adamant nature maximizes Azumarill's power and wallbreaking capabilities. The remaining 92 EVs give Azumarill an even HP stat, allowing Sitrus Berry to activate after using Belly Drum at full health. Sitrus Berry restores 25% of Azumarill's health when it gets bellow 50%, which is useful when setting up a Belly Drum. Huge Power doubles Azumarill's Attack to make up for its abysmal base 50 stat.
Usage Tips
========
Azumarill should be used as a late-game Belly Drum sweeper. It should be kept as healthy as possible and not switched in on attacks if it wants to set up with Belly Drum. If the intention is not to clean with Belly Drum, it can be used as an offensive pivot on moves it resists and pressure the foe, or just set up early-game and wallbreak to open the door for a teammate to clean up. A good opportunity for it to set up would be against Pokemon locked into moves that don't threaten it or against passive Pokemon. It should not attempt to set up against Pokemon that can hit it for super effective damage or inflict it with status, as they will neuter its potential to sweep with Belly Drum. Azumarill should be careful when using Knock Off if it wants to sweep later on because Pokemon such as Skarmory and Ferrothorn are able to survive a +6 Knock Off if their item is gone. Before setting up and attempting to sweep, all threats to Azumarill, such as Mega Venusaur, should be removed. It can pick off weakened foes with Aqua Jet, but the move is pretty weak without the Belly Drum boost, so it should be used carefully.
Team Options
========
Klefki has the ability to set up Light Screen and Reflect, which help Azumarill take hits better and set up a Belly Drum. Other things Klefki can do for Azumarill include spread paralysis with Thunder Wave to alleviate its Speed problem and set up Spikes to put foes in range of its attacks. Klefki also has an immunity to Poison, which Azumarill appreciates. Clefable is another Pokemon that can help Azumarill's Speed issue by paralyzing foes with Thunder Wave, and it also has access to Stealth Rock, which breaks Focus Sashes and allows Azumarill to get more OHKOs. Other than that, Clefable can serve as a Calm Mind sweeper, which puts additional pressure on the opposing defensive backbone and makes it much easier to sweep with Azumarill, and a status absorber, which Azumarill heavily appreciates. Togekiss checks Grass-types, which threaten Azumarill and prevent it from setting up, and it has access to Heal Bell, which can get rid of Azumarill's status. Gardevoir can deal with Poison-types that threaten Azumarill. It can also run Healing Wish to give Azumarill another chance at sweeping. Sylveon is a great partner thanks to its wallbreaking capabilities that can let it rip holes in the opposing team and allow Azumarill to sweep. Whimsicott is a stallbreaker and teammate that can provide a lot of utility. Its ability to spread status, Encore foes, and even use Leech Seed for healing creates many extra opportunities to sweep with Azumarill. Mega Diancie prevents entry hazards and status spreading with its Magic Bounce ability, something that Azumarill appreciates because it preserves its health and lets it set up more comfortably.
[STRATEGY COMMENTS]
Other Options
=============
**Fairy**:
A Choice Band set can be used over Belly Drum for immediate power, but Fairy-type teams have the tools to make great use of Azumarill's Belly Drum set and its sweeping potential.
Checks and Counters
===================
**Fairy**:
**Skarmory**: If it's at full HP, Skarmory can survive any hit from Azumarill after it sets up with Belly Drum and phaze it with Whirlwind.
**Grass-types**: Due to its weakness to Grass, Azumarill is unable to set up on most Grass-type Pokemon, and some are even able to survive a hit from it after it sets up such as Mega Venusaur.
**Poison-types**: Azumarill's weakness to Poison-types such as Gengar prevents it from setting up on them because it will take a lot of damage from their STAB moves.
**Electric-types**: Electric-types such as Thundurus hit Azumarill really hard due to its weakness and prevent it from setting up on them. They don't appreciate switching in on a Play Rough or a Knock Off, however, and can no longer check it after it sets up.
**Mega Venusaur**: Mega Venusaur is a true counter to Azumarill because it can survive any attack even after the Belly Drum boost and knock it out with Sludge Bomb or Giga Drain.
**Ditto**: Ditto is able to copy Azumarill's stats after it sets up and revenge kill it with Play Rough.
**Rotom-W**: Rotom-W outspeeds Azumarill and can cripple it with Will-O-Wisp or take it out with Volt Switch if it's in range because it resists Aqua Jet.
**Volcanion**: Volcanion is immune to Aqua Jet and is faster than Azumarill, allowing it to take it out with Sludge Wave.
**Status**: Any status can strongly cripple Azumarill's ability to sweep or its longevity. Burn cuts Azumarill's Attack, poison wears it down, and paralysis cuts its Speed even more.
**Water Absorb**: Pokemon with the ability Water Absorb such as Seismitoad and Toxicroak prevent Azumarill from going for Aqua Jet and can take it out with a super effective Poison-type attack.
GP: P Squared / The Dutch Plumberjack
[OVERVIEW]
**Fairy**:
Azumarill is one of the few physically attacking Fairy-types, and it's a great one thanks to Huge Power. It can be a very threatening sweeper thanks to its access to Belly Drum and a priority move in Aqua Jet. Its typing gives it resistances to Fire, Water, and Ice and a neutrality to Steel, which is unusual for a Fairy. Its Water typing and access to Superpower allow it to check threats such as Heatran and Empoleon. Additionally, Azumarill's bulk is pretty good and allows it to take a hit before attacking or set up a Belly Drum more easily. However, Azumarill's Water typing brings a weakness to Electric, which Fairy-types don't appreciate as it is. Its Speed stat is also very low, which means it usually has to take a hit before being able to hit back or set up.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Superpower
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe
[SET COMMENTS]
Moves
========
Belly Drum maximizes Azumarill's Attack and lets it become a very threatening sweeper. Aqua Jet is its Water-type STAB move and the move it's most likely to use after setting up because of its +1 priority. Play Rough is Azumarill's Fairy-type STAB move and hits very hard even without setup. Knock Off provides great coverage that hits threats such as Doublade, and it also gets rid of the foe's item. Superpower is an alternative option to hit Pokemon such as Empoleon, Ferrothorn, and Chansey harder, but it does lower Azumarill's Defense, making it easier to revenge kill.
Set Details
========
164 EVs in Speed allow Azumarill to outspeed Skarmory and take it out with +6 Knock Off after Stealth Rock. Running 252 EVs in Attack with an Adamant nature maximizes Azumarill's power and wallbreaking capabilities. The remaining 92 EVs give Azumarill an even HP stat, allowing Sitrus Berry to activate after using Belly Drum at full health. Sitrus Berry restores 25% of Azumarill's health when it gets bellow 50%, which is useful when setting up a Belly Drum. Huge Power doubles Azumarill's Attack to make up for its abysmal base 50 stat.
Usage Tips
========
Azumarill should be used as a late-game Belly Drum sweeper. It should be kept as healthy as possible and not switched in on attacks if it wants to set up with Belly Drum. If the intention is not to clean with Belly Drum, it can be used as an offensive pivot on moves it resists and pressure the foe, or just set up early-game and wallbreak to open the door for a teammate to clean up. A good opportunity for it to set up would be against Pokemon locked into moves that don't threaten it or against passive Pokemon. It should not attempt to set up against Pokemon that can hit it for super effective damage or inflict it with status, as they will neuter its potential to sweep with Belly Drum. Azumarill should be careful when using Knock Off if it wants to sweep later on because Pokemon such as Skarmory and Ferrothorn are able to survive a +6 Knock Off if their item is gone. Before setting up and attempting to sweep, all threats to Azumarill, such as Mega Venusaur, should be removed. It can pick off weakened foes with Aqua Jet, but the move is pretty weak without the Belly Drum boost, so it should be used carefully.
Team Options
========
Klefki has the ability to set up Light Screen and Reflect, which help Azumarill take hits better and set up a Belly Drum. Other things Klefki can do for Azumarill include spread paralysis with Thunder Wave to alleviate its Speed problem and set up Spikes to put foes in range of its attacks. Klefki also has an immunity to Poison, which Azumarill appreciates. Clefable is another Pokemon that can help Azumarill's Speed issue by paralyzing foes with Thunder Wave, and it also has access to Stealth Rock, which breaks Focus Sashes and allows Azumarill to get more OHKOs. Other than that, Clefable can serve as a Calm Mind sweeper, which puts additional pressure on the opposing defensive backbone and makes it much easier to sweep with Azumarill, and a status absorber, which Azumarill heavily appreciates. Togekiss checks Grass-types, which threaten Azumarill and prevent it from setting up, and it has access to Heal Bell, which can get rid of Azumarill's status. Gardevoir can deal with Poison-types that threaten Azumarill. It can also run Healing Wish to give Azumarill another chance at sweeping. Sylveon is a great partner thanks to its wallbreaking capabilities that can let it rip holes in the opposing team and allow Azumarill to sweep. Whimsicott is a stallbreaker and teammate that can provide a lot of utility. Its ability to spread status, Encore foes, and even use Leech Seed for healing creates many extra opportunities to sweep with Azumarill. Mega Diancie prevents entry hazards and status spreading with its Magic Bounce ability, something that Azumarill appreciates because it preserves its health and lets it set up more comfortably.
[STRATEGY COMMENTS]
Other Options
=============
**Fairy**:
A Choice Band set can be used over Belly Drum for immediate power, but Fairy-type teams have the tools to make great use of Azumarill's Belly Drum set and its sweeping potential.
Checks and Counters
===================
**Fairy**:
**Skarmory**: If it's at full HP, Skarmory can survive any hit from Azumarill after it sets up with Belly Drum and phaze it with Whirlwind.
**Grass-types**: Due to its weakness to Grass, Azumarill is unable to set up on most Grass-type Pokemon, and some are even able to survive a hit from it after it sets up such as Mega Venusaur.
**Poison-types**: Azumarill's weakness to Poison-types such as Gengar prevents it from setting up on them because it will take a lot of damage from their STAB moves.
**Electric-types**: Electric-types such as Thundurus hit Azumarill really hard due to its weakness and prevent it from setting up on them. They don't appreciate switching in on a Play Rough or a Knock Off, however, and can no longer check it after it sets up.
**Mega Venusaur**: Mega Venusaur is a true counter to Azumarill because it can survive any attack even after the Belly Drum boost and knock it out with Sludge Bomb or Giga Drain.
**Ditto**: Ditto is able to copy Azumarill's stats after it sets up and revenge kill it with Play Rough.
**Rotom-W**: Rotom-W outspeeds Azumarill and can cripple it with Will-O-Wisp or take it out with Volt Switch if it's in range because it resists Aqua Jet.
**Volcanion**: Volcanion is immune to Aqua Jet and is faster than Azumarill, allowing it to take it out with Sludge Wave.
**Status**: Any status can strongly cripple Azumarill's ability to sweep or its longevity. Burn cuts Azumarill's Attack, poison wears it down, and paralysis cuts its Speed even more.
**Water Absorb**: Pokemon with the ability Water Absorb such as Seismitoad and Toxicroak prevent Azumarill from going for Aqua Jet and can take it out with a super effective Poison-type attack.
Last edited by a moderator: