[LOSS] Nightmare Prison (Hard) - Dogfish44 and Maxim

Soundtrack

The mist engulfing the Spring Path makes it hard for you to understand where you are, even with the help of the map N gave you. On the upside, though, it provides you with a welcome cover. With the entire region roaming with Darkrai's vile minions, few places in Sinnoh can still be called safe.

Eventually, you find the entrance to Turnback Cave, although "stumbling" would better describe it. According to the information the Eon twins shared with you, Cresselia is being held captive somewhere inside. No one is guarding the entrance - either nothing of value is inside or there are defenses further in. Uncertain about which of the possibilities would be worse, you cautiously step in, piercing through the darkness with the faint light of your torches.

But what is the right direction? Every room you enter looks identical to the previous one. You can't even tell if you've been walking in circles or not, except you haven't stumbled upon the entrance in quite some time by now. You frequently glanced at your watches, wary about how much time passed. But ever since you entered the cave, the watches have marked the same time, as if they were frozen. Or have you really entered a place beyond time? Sure, travelling through time is one thing, but this? The blood chill in your veins, as you question what you've been putting yourselves through.

Then, out of nothing but your deepest fears, a room shows up with a glooming rift at the center of it. Eerie whispers and wails echo from it, and even in the light of your torches, the portal looks pitch black. The echoes would frighten even the bravest of the trainers. And yet, you feel enthralled to them. Is this a sorcery? Or was your rationality lost the moment you stepped in this ominous place? Maybe no one will ever know, as even before you decided it, your body is already walking inside, enticed by the voices.

You still had the suspect you didn't leave your homeworld while you were walking through the cave, even as your perception of time was drifting away. But nothing like that could prepare you to what awaited you on the other side of the portal. Even the most accurate descriptions of what was known as the Distortion World didn't resemble the realm of darkness now seeping around you. A colorless cloud of shadows, with visages sometimes emerging from the haze, their expressions twisted in agony and despair. Whether it is a phenomenon of self-suggestion or those visages are real, you can't tell. What could real mean, in that place? Is it real? Are you still real?

Then, as you slowly gain a glimpse of auto-conscience once again, you see the portal landed you on a gloomy bridge, suspended over the infinite, twisting shadow. At the end of the bridge, a being was floating motionless, its skin looking pale and sickeningly colorless. Even in this state, though, you could tell from its shape that the creature was indeed the Dreamer itself. The creature you came here to save, even if you don't know who will save yourselves should it come down to that.

Putting your fears aside for as long as you can muster, you approach the captive Pokemon, but a female, cold voice suddenly calls you out, shrieking like a frightening banshee in the endless night.

What is this disturbance? You dare trespass this hallowed ground? This shall be your final resting place


HP 1750
Atk 9
Def 6
SpA 7
SpD 7
Spe 94
Size Class: 3
Weight Class: 3
Accuracy Boost: 10+10%


Ability: Forewarn, Telepathy

Shadow Shield: Necturna has a shield that will absorb all damage inflicted against her. The shield will absorb up to 450 HP before faltering. For as long as the shield lasts, Necturna won't follow an threat table and no damage or heal will generate threat against her. Instead, she will use Baleful Hex on random targets. Once shield wears off, she will follow a normal threat table and damage/heals will generate threat against her as usual


In response to the witch's boasting, several phantoms emerge from the surrounding darkness!




HP 100
Atk 6
Def 4
SpA 5
SpD 4
Spe 75
Size Class: 2
Weight Class: 2
Accuracy Boost: 6+10%


Abilities: Insomnia, Frisk, Cursed Body

Note: Frisk does NOT ignore artifacts


HP 75
Atk 5
Def 4
SpA 5
SpD 4
Spe 58
Size Class: 1
Weight Class: 2
Accuracy Boost: 5+10%


Abilities: Keen Eye, Stall, Prankster


Weather: None - No weather allowed without stone
Restrictions: No water source, no grass source
Affected moves: Sunlight based moves (low sunlight), Camouflage (Ghost), Nature Power (Shadow Ball)


Dogfish44's team:

Honey (F)

Nature: Bashful
-

Type: Dark

Abilities: Illusion

Stats:
HP: 90
Atk: 4
Def: 2
SpA: 5
SpD: 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks [77/77]:
Aerial Ace
Agility
Attract
Bounce
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power Ice
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
Trick
U-Turn
Uproar

Raid Only:
Bloodlust
Shadow Mend

Björk (F)

Nature: Timid
+15% Speed, +14% Accuracy, -1 Atk

Type: Ice / Psychic

Abilities: Oblivious / Forewarn / Dry Skin [DW]

Stats:
HP: 100
Atk: 1 [-]
Def: 2
SpA: 4
SpD: 3
Spe: 110 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks [35/114]:
Avalanche
Blizzard
Body Slam
Confusion
Copycat
Double Slap
Double Team
Draining Kiss
Fake Out
Fake Tears
Heart Stamp
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Nasty Plot
Perish Song
Pound
Powder Snow
Psychic
Psych Up
Reflect
Sing
Skill Swap
Sweet Kiss
Thrash
Trick Room
Wake-Up Slap
Wish
Wring Out

Raid Only:
Dispel

Juliet (F)

Nature: Bold
+1 Def, -1 Atk

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21



Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW] / Pixilate

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
DC: 5/5

Attacks [102/102]:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Raid Only:
Dispel
Shadow Mend

Hinden (M)

Nature: Jolly
+15% Speed, +21% Acc, -1 SpA

Type: Steel / Flying

Abilities: Intimidate / Volt Absorb / Big Pecks [DW]

Stats:
HP: 90
Atk: 3
Def: 5
SpA: 2 [-]
SpD: 3
Spe: 136 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [34/65]:
Aerial Ace
Air Cutter
Belly Drum
Block
Brick Break
Brine
Bullet Punch
Detect
Drain Punch
Drill Peck
Endeavor
Flash Cannon
Fly
Growl
Hurricane
Iron Head
Knock Off
Leer
Metal Claw
Mirror Move
Peck
Pluck
Pursuit
Quick Attack
Quick Guard
Roost
Screech
Sky Attack
Sky Drop
Steel Wing
Swift
Tailwind
Toxic
Wing Attack


Maxim's team:

Syclant [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)

Type:
Ice/Bug


Abilities:
Compoundeyes/Mountaineer/Technician (H)


Stats

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (39/83):
Level Up:
Avalanche
Bug Bite
Bug Buzz
Focus Energy
Freeze Dry
Fury Attack
Hail
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor

Egg:
Counter
Earth Power
Silver Wind
Spikes
Tail Glow
Water Pulse

Tutor:
Electroweb
Superpower

TM:
Acrobatics
Aerial Ace
Blizzard
Brick Break
Dig
Double Team
Endure
Protect
Rock Slide
Solarbeam
Taunt
Toxic

Special:
Holy Blade
Holy Shock
Bloodlust

Houndoom [Pyra] (F)
Nature: Rash (+1 SpA, -1 SpD)



Ability:
Solar Power+ (Activates Solar Power and Flash Fire upon Mega Evolution)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 115
Size Class: 4
Weight Class: 4
Base Rank Total: 21


Typing:
Dark
/Fire

Abilities:
Early Bird/Flash Fire/Unnerve (H)/Solar Power+ (M)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks (30/84):
Level Up:
Beat Up
Bite
Crunch
Ember
Feint Attack
Fire Fang
Flamethrower
Foul Play
Howl
Inferno
Leer
Nasty Plot
Odor Sleuth
Roar
Smog

Egg:
Counter
Destiny Bond
Feint
Fire Spin
Sucker Punch

Tutor:
Heat Wave

TM:
Dark Pulse
Double Team
Fire Blast
Incinerate
Protect
Sludge Bomb
Snarl
Substitute

Event:

Special:
Bloodlust

Colossoil [Rosch] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Type:
Dark/Ground


Abilities:
Rebound/Guts/Pressure (H)


Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 [95*1.15] (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Attacks (49/91):
Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rototiller
Spit Up
Stockpile
Swallow
Tackle

Egg:
Double-Edge
Encore
Fake Out
Flail
Fire Fang
Fissure
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout

Tutor:
Aqua Tail
Dark Pulse
Endure
Iron Tail
Knock Off
Snatch

TM:
Brick Break
Dive
Double Team
Dragon Tail
Earthquake
Poison Jab
Protect
Rock Slide
Sleep Talk
Stone Edge
Substitute
Taunt
U-Turn

Special:
Bloodlust

Infernape [Magenta] (F)
Nature: Mild (+1 SpA, -1 Def)

Type:
Fire/Fighting

Abilities:
Blaze/Iron Fist (H)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (38/102):
Level Up:
Acrobatics
Close Combat
Ember
Facade
Feint
Flamethrower
Flame Wheel
Flare Blitz
Fury Swipes
Leer
Mach Punch
Nasty Plot
Punishment
Scratch
Slack Off
Taunt
Torment

Egg:
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Quick Guard

Tutor:
Blast Burn
Fire Punch
Heat Wave
Low Kick
Thunder Punch

TM:
Brick Break
Earthquake
Fire Blast
Incinerate
Low Sweep
Overheat
Poison Jab
Protect
Substitute
Toxic

Event:

Special:
Bloodlust
 
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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Oh. Lovely. Mega Evolve and we'll work from there I guess!"

Zoroark: Snarl (Banette 1 / Banette 2 / Banette 3) ~ Foul Play (Necturna)

Jynx: Icy Wind (Sableye 1 / Sableye 2 / Banette 1) [GLYPH: Boost Zoroark / Gardevoir / Cawmodore] ~ Ice Beam (Necturna)
IF at the end of A1 Gardevoir is Paralysed THEN replace your A2 with Heal Bell​

Gardevoir: [MEGA EVOLVE] Hyper Voice (Sableye 1 / Sableye 2 / Banette 2) ~ Misty Terrain

Cawmodore: Air Cutter (Sableye 1 / Sableye 2 / Necturna) ~ Sky Attack (Necturna)
 
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Chapter 13: Rescue in the Nightmare

The trip to Turnback Cave was a nightmare. No, we were not attacked by anything, but the map N gave us looked like some 4 year old had drawn it. As if it were not hard enough to find the path in the first place. Fortunately when we did find the path, I felt an odd serenity that I did not feel out in the routes. It seemed that, at least for now, Darkrai's influence had not reached this place.

Finding Turnback Cave was no easy task either, as the entire place was covered in fog, and wouldn't you know it, I forgot my Defog Pokemon again. Figures. According to the information the Eon twins shared with us, Cresselia was being held captive somewhere inside. Eerily, nothing seemed to be guarding the entrance, meaning either we found the wrong cave, or we were in for a nasty surprise at the end. Either way, we would need to head inside, using the flames from our fire type Pokemon to light the way inside the otherwise pitch dark cavern.

Making us even more confused, the place was a giant maze. Literally every room in that forsaken place was identical, save for some rubble here and there. The only clue we had that we were not going in circles was that we still saw no sign of the entrance. We frequently glanced at our watches, wary about how much time had passed. But to add to the surreal quality to the place, they were frozen in place, as though we had entered a place somehow...beyond time. I personally chalked it up to a really odd case of coincidental malfunction, but my Pokemon were even more spooked than I was. Sure our plot was to travel through time to stop Darkrai, but...this was something else. Both my Pokemon and I were chilled.

Then, what may as well have come out of a horror show, we find the room we were looking for. A large, pitch black portal opened up before us like an gaping maw, whispers and wails emanating from it. At times, I thought I could hear familiar voices from the rift, as though we were looking into a portal to the netherworld. Ordinarily I would run away at the sight of something like this, but I had to steel my courage, and we slowly walked up to the portal. Then all at once, everything was black, as though the portal had sucked us in.

When I came to, I briefly wondered whether I had left my sanity back at the League. The realm was one of shadows, fleeting from one place to the next. The trees were on the walls, the water was flowing up, and the giant cherries on said trees either fell up or down depending on what was less convenient. Jokes aside, it was a most eldritch of places, things appeared and disappeared as I walked closer. My friend had always said that the Distortion World was a colorful, if bizarre place, but this was different. Everything was in some shade of black, grey, or white, as though corrupted by the shadows all around. A colorless cloud took the shape of things...sometimes people, sometimes Pokemon, wrapped in the sheerest terror. I felt like I was wandering in a dream, was this place real, was I real?

I shook my head at this, of course this was real, and I very well still existed thank you very much. I noticed that we had ended up on a bridge...well it was not really a bridge, as it was floating despite only being attached to land at one end. Below me was a twisting abyss of shadow. On the...ceiling, I saw a being, floating motionless just below the ceiling. I knew right away that it was our target, Cresselia. Briefly, we looked around to see if there was an enemy around, but seeing nothing, we continued. It was a rather long walk, we had to jump across several platforms, until finally we had ended up in what seemed to be a forest of sorts on the wall, full of long, tentacle like "trees".

We put our fears aside, and approached closer, but suddenly the trees all dissolved at our passing, leaving a wide open field of grey colored sand. A cold, female voice suddenly called out, shrieking like a banshee in the myths.

What is this disturbance? You dare trespass this hallowed ground? This shall be your final resting place!

Without bothering to wait for an explanation, the ghost attacked! In a flash, it punted me towards the edge of the arena, and I nearly lost balance. Taking a trip into the dark abyss was not my plan, so I quickly summoned my Pokemon to fight. Once I had done so, I recognized that this enemy was the same Necturna we had seen in the Old Flower Paradise. As if anticipating this, several ghosts came out of the woodwork and ambushed us as well, and it took my Pokemon all their might to prevent them from chucking me off the edge.

This was going to be my toughest battle yet.



"You're not going to stop me Necturna! Guys, lets get them!"


"This power...the nightmare must be stopped!"
Syclant: Icy Wind (Sableye 1 / Sableye 2 / Banette 3)~Ice Shard (Necturna)


"Burn them all!"
[Mega Evolve] Heat Wave (Banette 1 / Banette 2 / Banette 3)~Flamethrower (Necturna)


"The enemy approaches, let's wipe 'em out!"
Rock Slide (Banette 1 / Banette 2 / Banette 3)~Crunch (Necturna)


"Back in the Distortion World again? I always hated this place."
Heat Wave (Banette 1 / Banette 2 / Banette 3)~Fire Punch (Necturna)
 
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Round 1

The team first focuses on Necturna's allies, wiping them out before turning its attention on the witch herself. Necturna employs her wicked magic to hurt Juliet and Honey, but neither suffer crippling damage.

However, the withering phantom calls more minions to help her in battle!

[
1] |Spe 105| HP 82/Energy 91
HP 90 / Atk 4 (6) / Def 2 / SpA 5 / SpD 2 / Spe 105 | SC 3 / WC 4
Ability: Illusion | Glyph of Agility

[
1] |Spe 110| HP 100/Energy 91
HP 100 / Atk 1 / Def 2 / SpA 4 / SpD 3 / Spe 110 (+15% Acc) | SC 3 / WC 3
Abilities: Oblivious, Forewarn, Dry Skin | Glyph of Icy Wind

[
1] |Spe 100| HP 81/Energy 85
HP 100 / Atk 2 / Def 4 / SpA 7 / SpD 5 / Spe 100 | SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy | Glyph of Heal Bell

[
1] |Spe 136| HP 90/Energy 88
HP 90 / Atk 3 (13) / Def 5 / SpA 2 / SpD 3 / Spe 136 (+21% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks | Glyph of Drill Peck

[
1] |Spe 121| HP 100/Energy 91
HP 100 / Atk 5 / Def 2 / SpA 5 / SpD 3 / Spe 121 | SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician | Glyph of Ice Shard

[
1] |Spe 115| HP 100/Energy 88
HP 100 / Atk 3 / Def 3 / SpA 6 (8) / SpD 2 / Spe 115 | SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power | Glyph of Heat Wave

[
1] |Spe 110| HP 120/Energy 89
HP 120 / Atk 5 (15) / Def 3 / SpA 2 / SpD 3 / Spe 110 (+15% Acc) | SC 5 / WC 10
Abilities: Rebound, Guts, Pressure | Glyph of Rock Slide

[
1] |Spe 108| HP 100/Energy 89
HP 100 / Atk 4 / Def 2 / SpA 5 (11) / SpD 3 / Spe 108 | SC 3 / WC 4
Abilities: Blaze, Iron Fist | Glyph of Heat Wave

HP 1750/1750 [100% HP], Shadow Shield (227/450 HP), Curse of Gygax (2a)
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
(1) HP 75/75 [100% HP]
(1) HP 100/100 [100% HP]
(2) HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
(3) HP 75/75 [100% HP]
Misty Terrain: 3 rounds remaining

Houndoom evolved into Mega Houndoom!
Gardevoir evolved into Mega Gardevoir!
Syclant has Mountaineer!

Crit (1-5000): 5928/10000
Air Cutter (Necturna): (6*0.75 [BP] + 3 [STAB] - 7 [Stat Dif]) * 1.5 = 1 damage, 3 energy

Crit (1-5000): 3762/10000
Air Cutter (Sableye1): 6*0.75 [BP] + 3 [STAB] - 3 [Stat Dif] = 5 damage

Crit (1-5000): 3034/10000
Air Cutter (Sableye2): (6*0.75 [BP] + 3 [STAB] - 3 [Stat Dif] = 5 damage

Crit (1-625): 8250/10000
Icy Wind (Sableye1): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage, 4 energy

Crit (1-625): 8999/10000
Icy Wind (Sableye2): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 9317/10000
Icy Wind (Banette3): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 5753/10000
Burn (1-3000): 8704/10000

Heat Wave (Banette1): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage, 6 energy

Crit (1-625): 2358/10000
Burn (1-3000): 6746/10000

Heat Wave (Banette2): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage

Crit (1-625): 5735/10000
Burn (1-3000): 5495/10000

Heat Wave (Banette3): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage

Crit (1-625): 7322/10000
Icy Wind (Banette1): 6*0.75+3 [BP] + 3 [STAB] + 7 [Scythe of Northern Storms] = 18 damage, 3 energy

Crit (1-625): 3873/10000
Icy Wind (Sableye1): 6*0.75+3 [BP] + 3 [STAB] + 7 [Scythe of Northern Storms] = 18 damage

Crit (1-625): 6761/10000
Icy Wind (Sableye2): 6*0.75+3 [BP] + 3 [STAB] + 7 [Scythe of Northern Storms] = 18 damage

Crit (1-1250): 542/10000
Rock Slide (Banette1, Critical Hit): 8+1 [BP] + 3 [STAB] + 12 [Stat Dif] + 3 [Crit] = 27 damage, 6 energy

Crit (1-1250): 6387/10000
Rock Slide (Banette2): 8+1 [BP] + 3 [STAB] + 12 [Stat Dif] = 24 damage

Crit (1-1250): 5402/10000
Rock Slide (Banette3): 8+1 [BP] + 3 [STAB] + 12 [Stat Dif] = 24 damage

Crit (1-625): 519/10000
Burn (1-3000): 5693/10000

Heat Wave (Banette1, Critical Hit): 10 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit] = 24 damage, 6 energy

Crit (1-625): 9819/10000
Burn (1-3000): 99/10000

Heat Wave (Banette2): 10 [BP] + 3 [STAB] + 8 [Stat Dif] = 21 damage, Banette2 is burned

Crit (1-625): 5798/10000
Burn (1-3000): 3915/10000

Heat Wave (Banette3): 10 [BP] + 3 [STAB] + 8 [Stat Dif] = 21 damage

Hit (1-9500): 8507/10000
Crit (1-625): 5225/10000

Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Serpent Stinger] + 0.5 [Threshold]) * 1.5 = 25 damage, 3 energy
(1) Banette fainted!

Hit (1-9500): 1640/10000
Crit (1-625): 5605/10000

Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Serpent Stinger] + 0.5 [Threshold]) * 1.5 = 25 damage

Hit (1-9500): 4/10000
Crit (1-625): 5268/10000

Snarl (Banette3): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Serpent Stinger] + 0.5 [Threshold]) * 1.5 = 25 damage
(3) Banette fainted!

Crit (1-625): 3525/10000
Hyper Voice (Sableye1): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth]) * 1.5 = 34 damage, 6 energy
(1) Sableye fainted!

Crit (1-625): 1009/10000
Hyper Voice (Banette2): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] = 23 damage
(2) Banette fainted!

Crit (1-625): 2343/10000
Hyper Voice (Sableye2): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth]) * 1.5 = 34 damage
(2) Sableye fainted!

Target: 3/8
Crit (1-625): 9189/10000
Burn (1-2000): 5936/10000
Paralysis (1-2000): 2838/10000
Poison (1-2000): 9395/10000

Baleful Hex (Gardevoir): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

--------------------------------------------------------------------------
Cawmodore is glowing!

Crit (1-625): 8913/10000
Ice Shard (Necturna): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Scythe of Northern Storms]) * 1.5 = 25 damage, 5 energy

Crit (1-625): 2926/10000
Burn (1-1000): 7367/10000

Flamethrower (Necturna): (9 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Sunflare] + 1 [Threshold]) * 1.5 = 32 damage, 6 energy

Crit (1-1250): 1471/10000
Crunch (Necturna): (8 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage, 5 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 9225/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 1519/10000
Fire Punch (Necturna): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 553/10000
Foul Play (Necturna, Critical Hit): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Serpent Stinger] + 1 [Threshold] + 3 [Crit]) * 1.5 = 41 damage, 6 energy
Misty Terrain: Misty Terrain for 4 rounds, 9 energy

Target: 1/8
Crit (1-625): 3731/10000

Baleful Hex (Zoroark): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 8 damage

Crit (1-5000): 1353/10000
Sky Attack (Necturna, Critical Hit): (14 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 1.5 = 41 damage, 9 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Misty Terrain for 3 more rounds

A Sableye spawns!
A Banette spawns!
A Sableye spawns!
A Banette spawns!
A Sableye spawns!
 
Last edited:
The beginning of the battle was going reasonably well. We took out all of her lackeys from the start and started wailing on Necturna, but then she summoned even more minions! At least Misty Terrain was up, and was preventing that Baleful Hex from statusing our team, at least according to my P-Z Reffing Device.


"All right, let's keep up the pressure!"

Syclant: Icy Wind (Sableye 1 / Sableye 2 / Sableye 3) ~ Ice Shard (Necturna)
Houndoom: Heat Wave (Banette 1 / Banette 2 / Necturna) ~ Flamethrower (Necturna)
Colossoil: Bite (Banette 2) ~ Crunch (Necturna)
Infernape: Heat Wave (Banette 1 / Banette 2 / Necturna) ~ Flamethrower (Necturna)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Threshold on Houndoom's Flamethrower Zara!



"Hmmm... flank them, and then continue to bombard with artillery!"

Zoroark: Snarl (Banette 1 / Banette 2 / Sableye 3) ~ Foul Play (Necturna)
Jynx: Icy Wind (Sableye 1 / Sableye 2 / Banette 1) [GLYPH: Boost Zoroark / Gardevoir / Cawmodore] ~ Ice Beam (Necturna)
Gardevoir: Hyper Voice (Sableye 1 / Sableye 2 / Sableye 3) ~ Moonblast (Necturna)
Cawmodore: [Intimidate Threat Gen: ON] Knock Off (Banette 1) ~ Sky Attack (Necturna)
 
Round 2

Between fiery waves of heated air, and blasts of fairy magic, Necturna's servants are quickly wiped out. The witch herself is pressured until her shield falters, prompting her annoyed reply:

Necturna: Enough! I see I must take matters in my own hands!

As she says these words, the withering ghost enters the fray and smacks the unsuspecting Infernape, before launching a volley of shadowy bolts at the whole team. More minions come to her aid, although less than before. However, Necturna supplies her own numbers differently, coercing the Colossoil in her own service!

Necturna: You are weak, powerless to resist my will!

[
1] |Spe 105| HP 71/Energy 82
HP 90 / Atk 4 (6) / Def 2 / SpA 5 / SpD 2 / Spe 105 | SC 3 / WC 4
Ability: Illusion | Glyph of Agility

[
1] |Spe 110| HP 78/Energy 82
HP 100 / Atk 1 / Def 2 / SpA 4 / SpD 3 / Spe 110 (+15% Acc) | SC 3 / WC 3
Abilities: Oblivious, Forewarn, Dry Skin | Glyph of Icy Wind

[
1] |Spe 100| HP 45/Energy 73
HP 100 / Atk 2 / Def 4 / SpA 7 / SpD 5 / Spe 100 | SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy | Glyph of Heal Bell

[
1] |Spe 136| HP 75/Energy 72
HP 90 / Atk 3 (13) / Def 5 / SpA 2 / SpD 3 / Spe 136 (+21% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks | Glyph of Drill Peck

[
1] |Spe 121| HP 85/Energy 82
HP 100 / Atk 5 / Def 2 / SpA 5 / SpD 3 / Spe 121 | SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician | Glyph of Ice Shard

[
1] |Spe 115| HP 87/Energy 76
HP 100 / Atk 3 / Def 3 / SpA 6 (8) / SpD 2 / Spe 115 | SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power | Glyph of Heat Wave

[
1] |Spe 110| HP 110/Energy 81 (
1a)
HP 120 / Atk 5 (15) / Def 3 / SpA 2 / SpD 3 / Spe 110 (+15% Acc) | SC 5 / WC 10
Abilities: Rebound, Guts, Pressure | Glyph of Rock Slide

[
1] |Spe 108| HP 66/Energy 77
HP 100 / Atk 4 / Def 2 / SpA 5 (11) / SpD 3 / Spe 108 | SC 3 / WC 4
Abilities: Blaze, Iron Fist | Glyph of Heat Wave

HP 1685/1750 [97% HP], Curse of Gygax (2a)
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
(1) HP 100/100 [100% HP]
HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
Misty Terrain: 3 rounds remaining

Intimidate: toggled

Crit (1-1250): 3789/10000
Knock Off (Banette1): (7 [BP] + 10 [Stat Dif]) * 1.5 = 26 damage, 7 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Banette1 is raised by 3 for the next 3 actions

Crit (1-625): 3672/10000
Icy Wind (Sableye1): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage, 4 energy

Crit (1-625): 90/10000
Icy Wind (Sableye2, Critical Hit): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Crit] = 24 damage

Crit (1-625): 8464/10000
Icy Wind (Sableye3): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 5254/10000
Heat Wave (Necturna): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Sunflare] + 1 [Threshold]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 366/10000
Heat Wave (Banette1, Critical Hit): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] + 3 [Crit] = 29 damage

Crit (1-625): 7510/10000
Heat Wave (Banette2): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage

Speed tie: 2/2
Crit (1-1250): 3639/10000

Bite (Banette2): (6 [BP] + 3 [STAB] + 12 [Stat Dif]) * 1.5 = 32 damage, 3 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Banette2 is raised by 3 for the next 3 actions

Crit (1-625): 2837/10000
Icy Wind (Banette1): 6*0.75+3 [BP] + 3 [STAB] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax] = 21 damage, 3 energy

Crit (1-625): 858/10000
Icy Wind (Sableye1): 6*0.75+3 [BP] + 3 [STAB] + 7 [Scythe of Northern Storms] = 18 damage

Crit (1-625): 2815/10000
Icy Wind (Sableye2): 6*0.75+3 [BP] + 3 [STAB] + 7 [Scythe of Northern Storms] = 18 damage
Glyph of Icy Wind: Zoroark, Gardevoir, and Cawmodore have their speed doubled for 2 actions

Crit (1-625): 1606/10000
Heat Wave (Necturna): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 2671/10000
Heat Wave (Banette1): 10 [BP] + 3 [STAB] + 8 [Stat Dif] = 21 damage

Crit (1-625): 128/10000
Heat Wave (Banette2, Critical Hit): 10 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit] = 24 damage

Hit (1-9500): 6013/10000
Crit (1-625): 6064/10000

Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Serpent Stinger] + 0.5 [Threshold]) * 1.5 = 25 damage, 3 energy
(1) Banette fainted!

Hit (1-9500): 6741/10000
Crit (1-625): 8706/10000

Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Serpent Stinger] + 0.5 [Threshold]) * 1.5 = 25 damage
(2) Banette fainted!

Hit (1-9500): 1775/10000
Crit (1-625): 3679/10000

Snarl (Sableye3): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Serpent Stinger] + 0.5 [Threshold] = 17 damage

Crit (1-625): 1054/10000
Hyper Voice (Sableye1): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain]) * 1.5 = 39 damage, 6 energy
(1) Sableye fainted!

Crit (1-625): 1606/10000
Hyper Voice (Sableye2): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain]) * 1.5 = 39 damage
(2) Banette fainted!

Crit (1-625): 6604/10000
Hyper Voice (Sableye3): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain]) * 1.5 = 39 damage
(3) Sableye fainted!

Target: 3/8
Crit (1-625): 8911/10000

Baleful Hex (Gardevoir): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

--------------------------------------------------------------------------
Cawmodore is glowing!

Crit (1-625): 8913/10000
Ice Shard (Necturna): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Scythe of Northern Storms]) * 1.5 = 25 damage, 5 energy

Crit (1-625): 1988/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Serpent Stinger] + 1 [Threshold]) * 1.5 = 36 damage, 6 energy

Crit (1-625): 6977/10000
Moonblast (Necturna): 10 [BP] + 3 [STAB] + 7 [Mooncloth] + 3 [Misty Terrain] = 23 damage, 6 energy

Crit (1-625): 6548/10000
Flamethrower (Necturna): (9 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Sunflare] + 1 [Threshold]) * 1.5 = 32 damage, 6 energy

Crit (1-1250): 3366/10000
Crunch (Necturna): (8 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage, 5 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 941/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 1.5 = 27 damage, 6 energy
Necturna's Shadow Shield faded!

Crit (1-625): 1488/10000
Flamethrower (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit (1-1250): 5336/10000
Return (Infernape): 10 [BP] + 9 [Stat Dif] = 19 damage

Crit (1-625): 5504/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 7 [Stat Dif]) * 0.67 = 11 damage

Crit (1-625): 4265/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 4081/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 5468/10000
Shadow Bolt Volley (Cawmodore): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 7480/10000
Shadow Bolt Volley (Syclant): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 354/10000
Shadow Bolt Volley (Houndoom, Critical Hit): (6 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 0.67 = 13 damage

Crit (1-625): 5374/10000
Shadow Bolt Volley (Colossoil): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 6442/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-5000): 9393/10000
Sky Attack (Necturna): (14 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 36 damage, 9 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Misty Terrain for 2 more rounds

Target: 6/7
Brainwash (Colossoil): The affected Pokemon becomes hostile and begins attacking the raid until the end of the next action (it can use any valid attacking move it can learn). While under the effects of Brainwash, the Pokemon does not get any bonus from items and glyphs and does not consume energy, but its damage will be increased by 200%. At the end of this effect, the target's threat against all enemies is reduced by 100%. Unlike bosses, a Pokemon affected by Brainwash does not have any special immunity.

A Banette spawns!
A Sableye spawns!
A Banette spawns!
Aggro threshold: 71
54
24
5
 
Eventually, our attacks managed to break through Necturna's shield. Necturna visibly flinched when it broke, but it was not long before we were barraged by a volley of shadowy attacks. When the smoke cleared from the area, I noticed that Colossoil was looking a bit strange.


"Rosch are you all right?"


"Insolent Human, the Eternal Darkness consume you!"


"...I'm gonna take that as a 'no'. Harold if you wouldn't mind..."

Syclant: Icy Wind (Banette 1 / Banette 2 / Sableye) ~ Ice Shard (Necturna)
Houndoom: Heat Wave (Banette 1 / Banette 2 / Sableye) ~ Flamethrower (Necturna)
Colossoil: ALL HAIL LORD DARKRAI ~ Crunch (Necturna)
Infernape: Heat Wave (Banette 1 / Banette 2 / Necturna) ~ Flamethrower (Necturna)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Bjork, please slap some sense into Colossoil for me."

Gardevoir: Hyper Voice (Banette 1 / Banette 2 / Sableye) ~ Heal Pulse (Cawmodore)
Jynx: Fake Out (Colossoil) ~ Ice Beam (Necturna)
Cawmodore: Pluck (Necturna) ~ Drill Peck (Necturna)
Zoroark: Incinerate (Banette 1 / Banette 2 / Necturna) ~ Shadow Mend (Gardevoir)
 
Round 3

Bjork's shockblow leaves the team mate Colossoil stunned, allowing the rest of the team to wipe out Necturna's allies without fearing a backstab from their own ally. However, the witch possesses a formidable offensive potential in her own right, with her volleys of shadowy bolts taking a constant and significant toll on the squad. To make things worse,
more servants rise from the shadows to defend their master, but feeling more endangered than usual, Necturna decides to summon more by herself!


HP 3
Atk 20
Def 1
SpA 1
SpD 1
Spe 10
Size Class: 2
Weight Class: 1


Abilities: Scrappy, Cursed Body

Soul Bind: If a Pokemon kills a Vengeful Ghost with a direct damaging attack, the attacking Pokemon is instantly KOed
Grief Shield: Damage taken from all direct sources of damage is reduced to 1 (This does not apply to residual damage and other forms of damage)
Vengeance's Bane: Prevents the Vengeful Ghost from acting on its first action. If alive at the beginning of the next action, it will use Explosion at maximum priority (surpassing even ability toggling and mega evolutions). Necturna, Sableye, and Banette are unaffected by this attack.


[
1] |Spe 105| HP 60/Energy 64
HP 90 / Atk 4 (6) / Def 2 / SpA 5 / SpD 2 / Spe 105 | SC 3 / WC 4
Ability: Illusion | Glyph of Agility

[
1] |Spe 110| HP 56/Energy 72
HP 100 / Atk 1 / Def 2 / SpA 4 / SpD 3 / Spe 110 (+15% Acc) | SC 3 / WC 3
Abilities: Oblivious, Forewarn, Dry Skin | Glyph of Icy Wind

[
1] |Spe 100| HP 48/Energy 54
HP 100 / Atk 2 / Def 4 / SpA 7 / SpD 5 / Spe 100 | SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy | Glyph of Heal Bell

[
DISABLED] |Spe 136| HP 48/Energy 64
HP 90 / Atk 3 (13) / Def 5 / SpA 2 / SpD 3 / Spe 136 (+21% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks | Glyph of Drill Peck

[
1] |Spe 121| HP 70/Energy 73
HP 100 / Atk 5 / Def 2 / SpA 5 / SpD 3 / Spe 121 | SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician | Glyph of Ice Shard

[
1] |Spe 115| HP 74/Energy 64
HP 100 / Atk 3 / Def 3 / SpA 6 (8) / SpD 2 / Spe 115 | SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power | Glyph of Heat Wave

[
1] |Spe 110| HP 99/Energy 76
HP 120 / Atk 5 (15) / Def 3 / SpA 2 / SpD 3 / Spe 110 (+15% Acc) | SC 5 / WC 10
Abilities: Rebound, Guts, Pressure | Glyph of Rock Slide

[
1] |Spe 108| HP 51/Energy 65
HP 100 / Atk 4 / Def 2 / SpA 5 (11) / SpD 3 / Spe 108 | SC 3 / WC 4
Abilities: Blaze, Iron Fist | Glyph of Heat Wave

HP 1455/1750 [84% HP], Curse of Gygax (2a)
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
(1) HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
(2) HP 75/75 [100% HP]
HP 3/3 [100% HP]
Misty Terrain: 1 round remaining

Fake Out (Colossoil): 4 [BP] - 3 [Stat Dif] = 1 damage, 4 energy

Crit (1-1250): 3789/10000
Pluck (Necturna): (6 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 24 damage, 3 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 4525/10000
Icy Wind (Banette1): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage, 4 energy

Crit (1-625): 2817/10000
Icy Wind (Sableye): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 3076/10000
Icy Wind (Banette2): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 5395/10000
Heat Wave (Banette1): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage, 6 energy

Crit (1-625): 2625/10000
Heat Wave (Sableye): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage

Crit (1-625): 100/10000
Heat Wave (Banette2, Critical Hit): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] + 3 [Crit] = 29 damage
Colossoil flinched!

Crit (1-625): 9460/10000
Heat Wave (Necturna): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 7577/10000
Heat Wave (Banette1): 10 [BP] + 3 [STAB] + 8 [Stat Dif] = 21 damage

Crit (1-625): 1143/10000
Heat Wave (Banette2): 10 [BP] + 3 [STAB] + 8 [Stat Dif] = 21 damage

Crit (1-625): 8242/10000
Incinerate (Necturna): (6*0.75 [BP] - 2.5 [Stat Dif] + 0.5 [Threshold]) * 1.5 = 4 damage, 4 energy

Crit (1-625): 4540/10000
Incinerate (Banette1): 6*0.75 [BP] + 1.5 [Stat Dif] + 0.5 [Threshold] = 7 damage

Crit (1-625): 855/10000
Incinerate (Banette2): 6*0.75 [BP] + 1.5 [Stat Dif] + 0.5 [Threshold] = 7 damage

Crit (1-625): 2853/10000
Hyper Voice (Banette1): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain] = 26 damage, 6 energy
(1) Banette fainted!

Crit (1-625): 4509/10000
Hyper Voice (Sableye): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain]) * 1.5 = 39 damage
Sableye fainted!

Crit (1-625): 1973/10000
Hyper Voice (Banette2): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain] = 26 damage
(2) Banette fainted!

Crit (1-625): 8733/10000
Knock Off (Cawmodore): 10 [BP] + 4.5 [Stat Dif] = 15 damage, Cawmodore's Pumkin Berry is disabled![/I][/U]

--------------------------------------------------------------------------
Crit (1-625): 1656/10000
Ice Shard (Necturna): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 1.5 = 29 damage, 5 energy

Crit (1-1250): 9135/10000
Drill Peck (Necturna): (8+2 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 30 damage, 5 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 229/10000
Flamethrower (Necturna, Critical Hit): (9 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] + 3 [Crit]) * 1.5 = 36 damage, 6 energy

Crit (1-1250): 5875/10000
Crunch (Necturna): (8 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage, 5 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 8278/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 9222/10000
Flamethrower (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy
Shadow Mend (Gardevoir): 20 HP restored, 14 energy
Heal Pulse (Cawmodore): 20 HP restored, 13 energy

Crit (1-625): 5567/10000
SpD drop (1-2000): 8724/10000

Shadow Ball (Cawmodore): 8 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 17 damage

Crit (1-625): 5855/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 7 [Stat Dif]) * 0.67 = 11 damage

Crit (1-625): 6718/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 7257/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 4375/10000
Shadow Bolt Volley (Cawmodore): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 2222/10000
Shadow Bolt Volley (Syclant): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 132/10000
Shadow Bolt Volley (Houndoom, Critical Hit): (6 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 0.67 = 13 damage

Crit (1-625): 8679/10000
Shadow Bolt Volley (Colossoil): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 2951/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Misty Terrain for 1 more round

Necturna summons a Vengeful Ghost!

A Sableye spawns!
A Banette spawns!
A Sableye spawns!
Aggro threshold: 207
159
74
36
32
30
29
24
20
 
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Fortunately, the Fake Out seemed to knock Colossoil back into his senses, and we continued our assault on Necturna. Sadly, we were spending so much of our energy taking out the ghosts that Necturna was taking little damage while dealing massive damage in return with those Shadow Bolts. The situation looked bleak, but we had to press on, everyone was counting on us now.


"Grr...we're not going to lose to you Necturna. Back on the offensive you guys!"

Syclant: Icy Wind (Banette / Sableye 2 / Necturna) ~ Ice Shard (Necturna)
Houndoom: Heat Wave (Banette / Sableye 1 / Necturna) ~ Flamethrower (Necturna)
Colossoil: Rock Slide (Sableye 1 / Sableye 2 / Banette) ~ Crunch (Necturna)
Infernape: Flame Burst (Necturna) ~ Flamethrower (Necturna)

(Note: We're assuming that Flame Burst is residual damage and that it will hit all opponents akin to Brawls, let us know if this isn't the case)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
[00:07] <dogfish44> Oh, right, raid. Does Flame Burst break through without causing a problem?
[00:07] <Zarator> mm?
[00:08] <Zarator> Break through what?
[00:08] <Zarator> The spirits?
[00:08] <dogfish44> like, does it cause the explosion if flame burst residual damage kills the spirit
[00:08] <Zarator> Depends - does that damage count as residual for stuff like Magic Guard?
[00:09] <dogfish44> I'll check. It says it does '6 damage', but that's hardly huge news
[00:10] <Zarator> The secondary damage is typeless, so it will not trigger Abilities like Flash Fire or Color Change. Furthermore, being effect damage, it is prevented by Magic Guard, but it bypasses protection moves and Endure, Wonder Guard, Substitute, Destiny Bond, and Telepathy.
[00:10] <Zarator> Looks like it does count as indirect damage
[00:10] <dogfish44> Sweet, that makes every other round a touch easier[/quote]

Zoroark: Foul Play (Necturna) ~ Shadow Mend (Cawmodore)
Jynx: Wish ~ Ice Beam (Necturna)
Gardevoir: Hyper Voice (Sableye 1 / Sableye 2 / Banette) ~ Heal Pulse (Cawmodore)
Cawmodore: Sky Attack (Necturna) ~ Drill Peck (Necturna)
 
Round 4

The team clears with ease the field from Necturna's minions, as usual. However, the squad leaves untouched the summoned ghost, who slowly creeps up on the raid and blows up, causing critical damage. Necturna capitalizes on it, throwing a volley of dark bolts which take down several team members.

Necturna: Another soul to strengthen the host!

As if this wasn't enough, the enemy calls forth more spectres to her defense, and turns the Houndoom against her own allies!

Necturna: You are weak, powerless to resist my will!

[
1] |Spe 105| HP 10/Energy 44
HP 90 / Atk 4 (6) / Def 2 / SpA 5 / SpD 2 / Spe 105 | SC 3 / WC 4
Ability: Illusion | Glyph of Agility

[
1] |Spe 110| Knocked Out
HP 100 / Atk 1 / Def 2 / SpA 4 / SpD 3 / Spe 110 (+15% Acc) | SC 3 / WC 3
Abilities: Oblivious, Forewarn, Dry Skin | Glyph of Icy Wind

[
1] |Spe 100| Knocked Out
HP 100 / Atk 2 / Def 4 / SpA 7 / SpD 5 / Spe 100 | SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy | Glyph of Heal Bell

[
DISABLED] |Spe 136| HP 19/Energy 50
HP 90 / Atk 3 (13) / Def 5 / SpA 2 / SpD 3 / Spe 136 (+21% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks | Glyph of Drill Peck

[
1] |Spe 121| HP 13/Energy 64
HP 100 / Atk 5 / Def 2 / SpA 5 / SpD 3 / Spe 121 | SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician | Glyph of Ice Shard

[
1] |Spe 115| HP 26/Energy 52 (
1a)
HP 100 / Atk 3 / Def 3 / SpA 6 (8) / SpD 2 / Spe 115 | SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power | Glyph of Heat Wave

[
1] |Spe 110| HP 52/Energy 65
HP 120 / Atk 5 (15) / Def 3 / SpA 2 / SpD 3 / Spe 110 (+15% Acc) | SC 5 / WC 10
Abilities: Rebound, Guts, Pressure | Glyph of Rock Slide

[
1] |Spe 108| Knocked Out
HP 100 / Atk 4 / Def 2 / SpA 5 (11) / SpD 3 / Spe 108 | SC 3 / WC 4
Abilities: Blaze, Iron Fist | Glyph of Heat Wave

HP 1155/1750 [66% HP], Curse of Gygax (2a)
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
(1) HP 100/100 [100% HP]
HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
HP 0/3 [0% HP]
Misty Terrain: expired

Cawmodore is glowing!

Crit (1-625): 3812/10000
Icy Wind (Necturna): (9*0.75+3 [BP] + 3 [STAB] - 2.5 [Stat Dif] + 7 [Scythe of Northern Storms]) * 1.5 = 26 damage, 4 energy

Crit (1-625): 6755/10000
Icy Wind (Banette): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 5710/10000
Icy Wind (Sableye2): 9*0.75+3 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] = 21 damage

Crit (1-625): 2209/10000
Heat Wave (Necturna): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Sunflare] + 1 [Threshold]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 1612/10000
Heat Wave (Sableye1): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] = 26 damage

Crit (1-625): 385/10000
Heat Wave (Banette, Critical Hit): 10 [BP] + 3 [STAB] + 5 [Stat Dif] + 7 [Sunflare] + 1 [Threshold] + 3 [Crit] = 29 damage

Crit (1-1250): 1182/10000
Rock Slide (Sableye1, Critical Hit): 8+1 [BP] + 12 [Stat Dif] + 3 [Crit] = 24 damage, 6 energy

Crit (1-1250): 744/10000
Rock Slide (Banette, Critical Hit): 8+1 [BP] + 12 [Stat Dif] + 3 [Crit] = 24 damage

Crit (1-1250): 3585/10000
Rock Slide (Sableye2): 8+1 [BP] + 12 [Stat Dif] = 21 damage
Wish: 14 energy
Infernape does not know Flame Burst!

Crit (1-625): 5947/10000
Struggle (Necturna): 5 [BP] - 3 [Stat Dif] = 2 damage, 1 recoil, 5 energy

Crit (1-625): 7945/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Threshold]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 7653/10000
Hyper Voice (Sableye1): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain]) * 1.5 = 39 damage, 6 energy
(1) Sableye fainted!

Crit (1-625): 5166/10000
Hyper Voice (Banette): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain] = 26 damage
Banette fainted!

Crit (1-625): 1704/10000
Hyper Voice (Sableye2): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 7 [Mooncloth] + 3 [Misty Terrain]) * 1.5 = 39 damage
(2) Sableye fainted!

Crit (1-625): 6779/10000
Hex (Cawmodore): 7 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 16 damage

Crit (1-5000): 2385/10000
Sky Attack (Necturna, Critical Hit): (14 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 1.5 = 41 damage, 9 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Vengeance's Bane
--------------------------------------------------------------------------
Crit (1-625): 6348/10000
Explosion (Zoroark): 25*0.75 [BP] + 20 [Stat Dif] = 39 damage

Crit (1-625): 5622/10000
Explosion (Jynx): 25*0.75 [BP] + 20 [Stat Dif] = 39 damage

Crit (1-625): 3612/10000
Explosion (Gardevoir): 25*0.75 [BP] + 17 [Stat Dif] = 36 damage

Crit (1-625): 6685/10000
Explosion (Cawmodore): (25*0.75 [BP] + 15.5 [Stat Dif]) * 0.67 = 23 damage

Crit (1-625): 7655/10000
Explosion (Syclant): 25*0.75 [BP] + 20 [Stat Dif] = 39 damage

Crit (1-625): 9655/10000
Explosion (Houndoom): 25*0.75 [BP] + 18.5 [Stat Dif] = 37 damage

Crit (1-625): 9210/10000
Explosion (Colossoil): 25*0.75 [BP] + 18.5 [Stat Dif] = 37 damage

Crit (1-625): 3897/10000
Explosion (Infernape): 25*0.75 [BP] + 20 [Stat Dif] = 39 damage
Vengeful Ghost fainted!

Crit (1-625): 8865/10000
Ice Shard (Necturna): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 1.5 = 29 damage, 5 energy

Crit (1-1250): 2862/10000
Drill Peck (Necturna): (8+2 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 30 damage, 5 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 6432/10000
Flamethrower (Necturna): (9 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Sunflare] + 1 [Threshold]) * 1.5 = 32 damage, 6 energy

Crit (1-1250): 4332/10000
Crunch (Necturna): (8 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage, 5 energy
Curse of Gygax: The power of Ice-, Normal-, Rock-, and Steel-type moves against Necturna is raised by 3 for the next 3 actions

Crit (1-625): 6024/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 4424/10000
Flamethrower (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy
Shadow Mend (Cawmodore): 20 HP restored, 14 energy
Heal Pulse (Cawmodore): 20 HP restored, 13 energy

Crit (1-625): 6278/10000
Stat boost (1-1000): 9431/10000

Ominous Wind (Cawmodore): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 1352/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 7 [Stat Dif]) * 0.67 = 11 damage

Crit (1-625): 7639/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage
Jynx fainted!

Crit (1-625): 1686/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage
Gardevoir fainted!

Crit (1-625): 3627/10000
Shadow Bolt Volley (Cawmodore): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 8/10000
Shadow Bolt Volley (Syclant, Critical Hit): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Crit] = 18 damage

Crit (1-625): 731/10000
Shadow Bolt Volley (Houndoom): (6 [BP] + 3 [STAB] + 7 [Stat Dif]) * 0.67 = 11 damage

Crit (1-625): 4884/10000
Shadow Bolt Volley (Colossoil): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 6876/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage
Infernape fainted!

Misty Terrain expired

Target: 3/4
Brainwash (Houndoom): The affected Pokemon becomes hostile and begins attacking the raid until the end of the next action (it can use any valid attacking move it can learn). While under the effects of Brainwash, the Pokemon does not get any bonus from items and glyphs and does not consume energy, but its damage will be increased by 200%. At the end of this effect, the target's threat against all enemies is reduced by 100%. Unlike bosses, a Pokemon affected by Brainwash does not have any special immunity.

A Banette spawns!
A Sableye spawns!
A Banette spawns!
Aggro threshold: 346
266
101
84
60
70
 
Most unfortunate, Dogfish44 and Maxim. Better luck next time

You'll be able to rechallenge the Raid Zone starting from Oct 11th

I get 24 UC (4 rounds) for the reffing
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Notes:

Maxim:
Grab Fire Spin on Infernape. And Houndoom.

Dogfish44:
Swap the useless Jynx to the useful Greninja.
Shift Zoro to +Spe again

Overall:
See if feasible to not throw up Misty Terrain. Inferno hitting Necty means less time wasted healing which means more DPA. I think.
Apparently none of our lot learn Flame Burst. Maybe swap out M-Houndoom for Volkraken? Or M-Blaziken (Go like +SpA -SpD on 'em though)
 

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